Rename pokenav match call files
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@@ -403,7 +403,7 @@ bool32 IsMenuHandlerLoopedTaskActive(void);
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void FreeMenuHandlerSubstruct2(void);
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void ResetBldCnt_(void);
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// pokenav_match_call_1.c
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// pokenav_match_call_list.c
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bool32 PokenavCallback_Init_MatchCall(void);
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u32 GetMatchCallCallback(void);
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void FreeMatchCallSubstruct1(void);
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@@ -424,7 +424,7 @@ int GetIndexDeltaOfNextCheckPageDown(int index);
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int GetIndexDeltaOfNextCheckPageUp(int index);
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bool32 IsRematchEntryRegistered(int index);
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// pokenav_match_call_2.c
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// pokenav_match_call_gfx.c
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bool32 OpenMatchCall(void);
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void CreateMatchCallLoopedTask(s32 index);
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bool32 IsMatchCallLoopedTaskActive(void);
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@@ -313,8 +313,8 @@ SECTIONS {
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src/pokenav_list.o(.text);
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src/pokenav_menu_handler.o(.text);
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src/pokenav_menu_handler_gfx.o(.text);
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src/pokenav_match_call_1.o(.text);
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src/pokenav_match_call_2.o(.text);
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src/pokenav_match_call_list.o(.text);
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src/pokenav_match_call_gfx.o(.text);
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src/pokenav_region_map.o(.text);
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src/pokenav_conditions.o(.text);
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src/pokenav_conditions_gfx.o(.text);
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@@ -668,8 +668,8 @@ SECTIONS {
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src/pokenav_list.o(.rodata);
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src/pokenav_menu_handler.o(.rodata);
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src/pokenav_menu_handler_gfx.o(.rodata);
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src/pokenav_match_call_1.o(.rodata);
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src/pokenav_match_call_2.o(.rodata);
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src/pokenav_match_call_list.o(.rodata);
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src/pokenav_match_call_gfx.o(.rodata);
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src/pokenav_region_map.o(.rodata);
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src/pokenav_conditions_gfx.o(.rodata);
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src/pokenav_conditions_search_results.o(.rodata);
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@@ -34,7 +34,7 @@ struct Pokenav_MatchCallGfx
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bool32 (*isTaskActiveCB)(void);
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u32 loopTaskId;
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u8 filler8[6];
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bool8 unkE;
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bool8 skipHangUpSE;
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bool8 newRematchRequest;
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u16 locWindowId;
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u16 infoBoxWindowId;
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@@ -606,7 +606,7 @@ static u32 DoMatchCallMessage(s32 state)
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PrintCallingDots(gfx);
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PlaySE(SE_POKENAV_CALL);
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gfx->unkE = 0;
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gfx->skipHangUpSE = FALSE;
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return LT_INC_AND_PAUSE;
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case 2:
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if (WaitForCallingDotsText(gfx))
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@@ -632,7 +632,7 @@ static u32 DoTrainerCloseByMessage(s32 state)
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PlaySE(SE_SELECT);
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DrawMsgBoxForCloseByMsg(gfx);
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PokenavList_ToggleVerticalArrows(TRUE);
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gfx->unkE = 1;
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gfx->skipHangUpSE = TRUE;
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return LT_INC_AND_PAUSE;
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case 1:
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if (IsDma3ManagerBusyWithBgCopy2(gfx))
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@@ -657,7 +657,7 @@ static u32 CloseMatchCallMessage(s32 state)
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switch (state)
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{
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case 0:
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if (!gfx->unkE)
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if (!gfx->skipHangUpSE)
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PlaySE(SE_POKENAV_HANG_UP);
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PlaySE(SE_SELECT);
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