fixing merge conflicts
This commit is contained in:
@@ -1,71 +1,61 @@
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#include "global.h"
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#include "battle.h"
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#include "recorded_battle.h"
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#include "main.h"
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#include "load_save.h"
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#include "gpu_regs.h"
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#include "scanline_effect.h"
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#include "battle_setup.h"
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#include "battle_scripts.h"
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#include "battle_interface.h"
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#include "pokemon.h"
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#include "palette.h"
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#include "task.h"
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#include "event_data.h"
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#include "constants/species.h"
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#include "berry.h"
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#include "text.h"
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#include "item.h"
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#include "constants/items.h"
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#include "constants/hold_effects.h"
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#include "constants/trainers.h"
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#include "link.h"
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#include "link_rfu.h"
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#include "bg.h"
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#include "dma3.h"
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#include "string_util.h"
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#include "malloc.h"
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#include "event_data.h"
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#include "m4a.h"
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#include "window.h"
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#include "random.h"
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#include "constants/songs.h"
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#include "sound.h"
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#include "battle_message.h"
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#include "sprite.h"
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#include "util.h"
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#include "trig.h"
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#include "battle_ai_script_commands.h"
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#include "constants/battle_move_effects.h"
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#include "battle_arena.h"
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#include "battle_controllers.h"
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#include "pokedex.h"
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#include "constants/abilities.h"
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#include "constants/moves.h"
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#include "constants/rgb.h"
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#include "evolution_scene.h"
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#include "roamer.h"
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#include "tv.h"
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#include "safari_zone.h"
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#include "constants/battle_string_ids.h"
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#include "battle_interface.h"
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#include "battle_main.h"
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#include "battle_message.h"
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#include "battle_pyramid.h"
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#include "battle_scripts.h"
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#include "battle_setup.h"
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#include "battle_tower.h"
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#include "berry.h"
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#include "bg.h"
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#include "data2.h"
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#include "decompress.h"
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#include "dma3.h"
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#include "event_data.h"
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#include "evolution_scene.h"
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#include "gpu_regs.h"
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#include "international_string_util.h"
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#include "pokeball.h"
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#include "item.h"
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#include "link.h"
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#include "link_rfu.h"
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#include "load_save.h"
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#include "main.h"
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#include "malloc.h"
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#include "m4a.h"
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#include "palette.h"
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#include "party_menu.h"
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#include "battle_main.h"
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#include "pokeball.h"
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#include "pokedex.h"
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#include "pokemon.h"
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#include "random.h"
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#include "recorded_battle.h"
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#include "roamer.h"
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#include "safari_zone.h"
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#include "scanline_effect.h"
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#include "sound.h"
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#include "sprite.h"
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#include "string_util.h"
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#include "task.h"
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#include "text.h"
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#include "trig.h"
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#include "tv.h"
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#include "util.h"
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#include "window.h"
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#include "constants/abilities.h"
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#include "constants/battle_move_effects.h"
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#include "constants/battle_string_ids.h"
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#include "constants/hold_effects.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/species.h"
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#include "constants/trainers.h"
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern u16 gBattle_WIN0H;
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extern u16 gBattle_WIN0V;
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extern u16 gBattle_WIN1H;
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extern u16 gBattle_WIN1V;
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern u8 gUnknown_0203CF00[];
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@@ -93,17 +83,10 @@ extern const u8 gText_Confusion[];
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extern const u8 gText_Love[];
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// functions
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extern void GetFrontierTrainerName(u8* dst, u16 trainerId); // battle tower
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extern void sub_8166188(void); // battle tower, sets link battle mons level but why?
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extern void sub_8165B88(u8* dst, u16 trainerId); // battle tower, gets language
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extern void sub_81B9150(void);
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extern void sub_80B3AF8(u8 taskId); // cable club
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extern void sub_81A56B4(void); // battle frontier 2
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extern u8 sub_81A9E28(void); // battle frontier 2
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extern void sub_81A56E8(u8 battlerId); // battle frontier 2
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extern void sub_81B8FB0(u8, u8); // party menu
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extern u8 pokemon_order_func(u8); // party menu
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extern bool8 InBattlePyramid(void);
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// this file's functions
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static void CB2_InitBattleInternal(void);
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@@ -170,13 +153,25 @@ static void HandleAction_WatchesCarefully(void);
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static void HandleAction_SafariZoneBallThrow(void);
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static void HandleAction_ThrowPokeblock(void);
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static void HandleAction_GoNear(void);
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static void HandleAction_SafriZoneRun(void);
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static void HandleAction_SafariZoneRun(void);
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static void HandleAction_WallyBallThrow(void);
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static void HandleAction_Action11(void);
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static void HandleAction_NothingIsFainted(void);
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static void HandleAction_ActionFinished(void);
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// EWRAM vars
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EWRAM_DATA u16 gBattle_BG0_X = 0;
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EWRAM_DATA u16 gBattle_BG0_Y = 0;
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EWRAM_DATA u16 gBattle_BG1_X = 0;
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EWRAM_DATA u16 gBattle_BG1_Y = 0;
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EWRAM_DATA u16 gBattle_BG2_X = 0;
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EWRAM_DATA u16 gBattle_BG2_Y = 0;
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EWRAM_DATA u16 gBattle_BG3_X = 0;
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EWRAM_DATA u16 gBattle_BG3_Y = 0;
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EWRAM_DATA u16 gBattle_WIN0H = 0;
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EWRAM_DATA u16 gBattle_WIN0V = 0;
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EWRAM_DATA u16 gBattle_WIN1H = 0;
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EWRAM_DATA u16 gBattle_WIN1V = 0;
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EWRAM_DATA u8 gDisplayedStringBattle[300] = {0};
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EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
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@@ -443,10 +438,10 @@ const struct TrainerMoney gTrainerMoneyTable[] =
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{TRAINER_CLASS_AROMA_LADY, 10},
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{TRAINER_CLASS_RUIN_MANIAC, 15},
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{TRAINER_CLASS_INTERVIEWER, 12},
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{TRAINER_CLASS_TUBER_1, 1},
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{TRAINER_CLASS_TUBER_2, 1},
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{TRAINER_CLASS_TUBER_F, 1},
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{TRAINER_CLASS_TUBER_M, 1},
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{TRAINER_CLASS_SIS_AND_BRO, 3},
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{TRAINER_CLASS_COOLTRAINER_1, 12},
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{TRAINER_CLASS_COOLTRAINER, 12},
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{TRAINER_CLASS_HEX_MANIAC, 6},
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{TRAINER_CLASS_LADY, 50},
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{TRAINER_CLASS_BEAUTY, 20},
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@@ -507,7 +502,7 @@ static void (* const sTurnActionsFuncsTable[])(void) =
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HandleAction_SafariZoneBallThrow, // B_ACTION_SAFARI_BALL
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HandleAction_ThrowPokeblock, // B_ACTION_SAFARI_POKEBLOCK
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HandleAction_GoNear, // B_ACTION_SAFARI_GO_NEAR
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HandleAction_SafriZoneRun, // B_ACTION_SAFARI_RUN
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HandleAction_SafariZoneRun, // B_ACTION_SAFARI_RUN
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HandleAction_WallyBallThrow, // B_ACTION_WALLY_THROW
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HandleAction_RunBattleScript, // B_ACTION_EXEC_SCRIPT
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HandleAction_Action11, // not sure about this one
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@@ -1146,9 +1141,9 @@ static void CB2_HandleStartMultiPartnerBattle(void)
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gLinkPlayers[3].id = 3;
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GetFrontierTrainerName(gLinkPlayers[2].name, gTrainerBattleOpponent_A);
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GetFrontierTrainerName(gLinkPlayers[3].name, gTrainerBattleOpponent_B);
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sub_8165B88(&language, gTrainerBattleOpponent_A);
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GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_A);
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gLinkPlayers[2].language = language;
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sub_8165B88(&language, gTrainerBattleOpponent_B);
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GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_B);
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gLinkPlayers[3].language = language;
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if (sub_800A520())
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@@ -3016,7 +3011,7 @@ static void BattleStartClearSetData(void)
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if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE)
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gHitMarker |= HITMARKER_NO_ANIMATIONS;
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}
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else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && GetBattleStyleInRecordedBattle())
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else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && GetBattleSceneInRecordedBattle())
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gHitMarker |= HITMARKER_NO_ANIMATIONS;
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gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle;
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@@ -3074,8 +3069,8 @@ static void BattleStartClearSetData(void)
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gBattleResults.shinyWildMon = IsMonShiny(&gEnemyParty[0]);
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gBattleStruct->field_2A0 = 0;
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gBattleStruct->field_2A1 = 0;
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gBattleStruct->arenaLostPlayerMons = 0;
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gBattleStruct->arenaLostOpponentMons = 0;
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}
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void SwitchInClearSetData(void)
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@@ -3086,7 +3081,7 @@ void SwitchInClearSetData(void)
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if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
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{
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for (i = 0; i < BATTLE_STATS_NO; i++)
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for (i = 0; i < NUM_BATTLE_STATS; i++)
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gBattleMons[gActiveBattler].statStages[i] = 6;
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for (i = 0; i < gBattlersCount; i++)
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{
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@@ -3195,7 +3190,7 @@ void FaintClearSetData(void)
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s32 i;
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u8 *ptr;
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for (i = 0; i < BATTLE_STATS_NO; i++)
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for (i = 0; i < NUM_BATTLE_STATS; i++)
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gBattleMons[gActiveBattler].statStages[i] = 6;
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gBattleMons[gActiveBattler].status2 = 0;
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@@ -3349,7 +3344,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
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gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].altAbility);
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hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)];
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*hpOnSwitchout = gBattleMons[gActiveBattler].hp;
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for (i = 0; i < BATTLE_STATS_NO; i++)
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for (i = 0; i < NUM_BATTLE_STATS; i++)
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gBattleMons[gActiveBattler].statStages[i] = 6;
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gBattleMons[gActiveBattler].status2 = 0;
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}
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@@ -3412,7 +3407,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
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}
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if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
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sub_81A56B4();
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BattleArena_InitPoints();
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}
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gBattleMainFunc = BattleIntroDrawPartySummaryScreens;
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}
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@@ -5468,7 +5463,7 @@ static void HandleAction_UseMove(void)
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}
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if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
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sub_81A56E8(gBattlerAttacker);
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BattleArena_AddMindPoints(gBattlerAttacker);
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gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
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}
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@@ -5595,7 +5590,7 @@ bool8 TryRunFromBattle(u8 battler)
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if (InBattlePyramid())
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{
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gBattleStruct->runTries++;
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pyramidMultiplier = sub_81A9E28();
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pyramidMultiplier = GetPyramidRunMultiplier();
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speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
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if (speedVar > (Random() & 0xFF))
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{
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@@ -5621,7 +5616,7 @@ bool8 TryRunFromBattle(u8 battler)
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{
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if (InBattlePyramid())
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{
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pyramidMultiplier = sub_81A9E28();
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pyramidMultiplier = GetPyramidRunMultiplier();
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speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
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if (speedVar > (Random() & 0xFF))
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effect++;
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@@ -5775,7 +5770,7 @@ static void HandleAction_GoNear(void)
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gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
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}
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static void HandleAction_SafriZoneRun(void)
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static void HandleAction_SafariZoneRun(void)
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{
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gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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PlaySE(SE_NIGERU);
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