Fix missing COPYWIN_FULL constant use
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@@ -2270,7 +2270,7 @@ static void NewGameBirchSpeech_ShowDialogueWindow(u8 windowId, u8 copyToVram)
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FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
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PutWindowTilemap(windowId);
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if (copyToVram == TRUE)
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CopyWindowToVram(windowId, 3);
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CopyWindowToVram(windowId, COPYWIN_FULL);
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}
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static void NewGameBirchSpeech_CreateDialogueWindowBorder(u8 bg, u8 x, u8 y, u8 width, u8 height, u8 palNum)
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