Merge branch 'master' of https://github.com/pret/pokeemerald into doc-contest

This commit is contained in:
GriffinR
2020-08-16 05:59:10 -04:00
511 changed files with 17469 additions and 16800 deletions

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@@ -390,7 +390,7 @@ struct BattleStruct
u8 expGetterBattlerId;
u8 unused_5;
u8 field_91; // related to gAbsentBattlerFlags, possibly absent flags turn ago?
u8 field_92; // battle palace related
u8 palaceFlags; // First 4 bits are "is < 50% HP and not asleep" for each battler, last 4 bits are selected moves to pass to AI
u8 field_93; // related to choosing pokemon?
u8 wallyBattleState;
u8 wallyMovesState;

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@@ -57,15 +57,15 @@ u32 sub_80397C4(u32 setId, u32 tableId);
void SpriteCb_WildMon(struct Sprite *sprite);
void SpriteCallbackDummy_2(struct Sprite *sprite);
void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
void sub_8039AD8(struct Sprite *sprite);
void sub_8039B2C(struct Sprite *sprite);
void sub_8039B58(struct Sprite *sprite);
void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite);
void SpriteCb_HideAsMoveTarget(struct Sprite *sprite);
void SpriteCb_OpponentMonFromBall(struct Sprite *sprite);
void sub_8039BB4(struct Sprite *sprite);
void sub_80105DC(struct Sprite *sprite);
void sub_8039C00(struct Sprite *sprite);
void DoBounceEffect(u8 battlerId, u8 b, s8 c, s8 d);
void EndBounceEffect(u8 battlerId, bool8 b);
void sub_8039E44(struct Sprite *sprite);
void SpriteCb_PlayerMonFromBall(struct Sprite *sprite);
void sub_8039E60(struct Sprite *sprite);
void sub_8039E84(struct Sprite *sprite);
void sub_8039E9C(struct Sprite *sprite);

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@@ -1,6 +1,8 @@
#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_BATTLE_SCRIPT_COMMANDS_H
#include "constants/pokemon.h"
#define WINDOW_CLEAR 0x1
#define WINDOW_x80 0x80
@@ -16,6 +18,6 @@ void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
bool8 UproarWakeUpCheck(u8 battlerId);
extern void (* const gBattleScriptingCommandsTable[])(void);
extern const u8 gUnknown_0831C494[][4];
extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4];
#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H

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@@ -205,7 +205,7 @@ extern const u8 BattleScript_BerryStatRaiseEnd2[];
extern const u8 BattleScript_BerryFocusEnergyEnd2[];
extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
extern const u8 BattleScript_ArenaTurnBeginning[];
extern const u8 BattleScript_82DB881[];
extern const u8 BattleScript_PalacePrintFlavorText[];
extern const u8 BattleScript_ArenaDoJudgment[];
extern const u8 BattleScript_82DAA0B[];
extern const u8 BattleScript_AskIfWantsToForfeitMatch[];

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@@ -28,7 +28,7 @@ void BattleSetup_StartLegendaryBattle(void);
void StartGroudonKyogreBattle(void);
void StartRegiBattle(void);
u8 BattleSetup_GetTerrainId(void);
u8 sub_80B100C(s32 arg0);
u8 GetSpecialBattleTransition(s32 arg0);
void ChooseStarter(void);
void ResetTrainerOpponentIds(void);
void SetMapVarsToTrainer(void);

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@@ -9,7 +9,7 @@ bool8 FldEff_Pokeball(void);
void TransitionPhase1_Task_RunFuncs(u8 taskId);
void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
extern const struct SpritePalette gSpritePalette_Pokeball;
enum // TRANSITION_MUGSHOT
{
@@ -24,49 +24,49 @@ enum // TRANSITION_MUGSHOT
// credits for the names go to Dyskinesia, Tetrable and Farore
// names are naturally subject to change
#define B_TRANSITION_BLUR 0
#define B_TRANSITION_SWIRL 1
#define B_TRANSITION_SHUFFLE 2
#define B_TRANSITION_BIG_POKEBALL 3
#define B_TRANSITION_POKEBALLS_TRAIL 4
#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
#define B_TRANSITION_RIPPLE 6
#define B_TRANSITION_WAVE 7
#define B_TRANSITION_SLICE 8
#define B_TRANSITION_WHITEFADE 9
#define B_TRANSITION_GRID_SQUARES 10
#define B_TRANSITION_SHARDS 11
#define B_TRANSITION_SIDNEY 12
#define B_TRANSITION_PHOEBE 13
#define B_TRANSITION_GLACIA 14
#define B_TRANSITION_DRAKE 15
#define B_TRANSITION_CHAMPION 16
#define B_TRANSITION_BLUR 0
#define B_TRANSITION_SWIRL 1
#define B_TRANSITION_SHUFFLE 2
#define B_TRANSITION_BIG_POKEBALL 3
#define B_TRANSITION_POKEBALLS_TRAIL 4
#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
#define B_TRANSITION_RIPPLE 6
#define B_TRANSITION_WAVE 7
#define B_TRANSITION_SLICE 8
#define B_TRANSITION_WHITEFADE 9
#define B_TRANSITION_GRID_SQUARES 10
#define B_TRANSITION_SHARDS 11
#define B_TRANSITION_SIDNEY 12
#define B_TRANSITION_PHOEBE 13
#define B_TRANSITION_GLACIA 14
#define B_TRANSITION_DRAKE 15
#define B_TRANSITION_CHAMPION 16
// added in Emerald
#define B_TRANSITION_AQUA 17
#define B_TRANSITION_MAGMA 18
#define B_TRANSITION_REGICE 19
#define B_TRANSITION_REGISTEEL 20
#define B_TRANSITION_REGIROCK 21
#define B_TRANSITION_KYOGRE 22
#define B_TRANSITION_GROUDON 23
#define B_TRANSITION_RAYQUAZA 24
#define B_TRANSITION_SHRED_SPLIT 25
#define B_TRANSITION_BLACKHOLE1 26
#define B_TRANSITION_BLACKHOLE2 27
#define B_TRANSITION_RECTANGULAR_SPIRAL 28
#define B_TRANSITION_29 29
#define B_TRANSITION_30 30
#define B_TRANSITION_31 31
#define B_TRANSITION_32 32
#define B_TRANSITION_33 33
#define B_TRANSITION_34 34
#define B_TRANSITION_35 35
#define B_TRANSITION_36 36
#define B_TRANSITION_37 37
#define B_TRANSITION_38 38
#define B_TRANSITION_39 39
#define B_TRANSITION_40 40
#define B_TRANSITION_41 41
#define B_TRANSITION_COUNT 42
#define B_TRANSITION_AQUA 17
#define B_TRANSITION_MAGMA 18
#define B_TRANSITION_REGICE 19
#define B_TRANSITION_REGISTEEL 20
#define B_TRANSITION_REGIROCK 21
#define B_TRANSITION_KYOGRE 22
#define B_TRANSITION_GROUDON 23
#define B_TRANSITION_RAYQUAZA 24
#define B_TRANSITION_SHRED_SPLIT 25
#define B_TRANSITION_BLACKHOLE1 26
#define B_TRANSITION_BLACKHOLE2 27
#define B_TRANSITION_RECTANGULAR_SPIRAL 28
#define B_TRANSITION_FRONTIER_LOGO_WIGGLE 29
#define B_TRANSITION_FRONTIER_LOGO_WAVE 30
#define B_TRANSITION_FRONTIER_SQUARES 31
#define B_TRANSITION_FRONTIER_SQUARES_SCROLL 32
#define B_TRANSITION_FRONTIER_SQUARES_SPIRAL 33
#define B_TRANSITION_FRONTIER_CIRCLES_MEET 34
#define B_TRANSITION_FRONTIER_CIRCLES_CROSS 35
#define B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL 36
#define B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL 37
#define B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ 38
#define B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ 39
#define B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ 40
#define B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ 41
#define B_TRANSITION_COUNT 42
#endif // GUARD_BATTLE_TRANSITION_H

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@@ -0,0 +1,13 @@
#ifndef GUARD_BATTLE_TRANSITION_FRONTIER_H
#define GUARD_BATTLE_TRANSITION_FRONTIER_H
void Phase2Task_FrontierCirclesMeet(u8 taskId);
void Phase2Task_FrontierCirclesCross(u8 taskId);
void Phase2Task_FrontierCirclesAsymmetricSpiral(u8 taskId);
void Phase2Task_FrontierCirclesSymmetricSpiral(u8 taskId);
void Phase2Task_FrontierCirclesMeetInSeq(u8 taskId);
void Phase2Task_FrontierCirclesCrossInSeq(u8 taskId);
void Phase2Task_FrontierCirclesAsymmetricSpiralInSeq(u8 taskId);
void Phase2Task_FrontierCirclesSymmetricSpiralInSeq(u8 taskId);
#endif // GUARD_BATTLE_TRANSITION_FRONTIER_H

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@@ -52,8 +52,8 @@ void CancelMultiTurnMoves(u8 battlerId);
bool8 WasUnableToUseMove(u8 battlerId);
void PrepareStringBattle(u16 stringId, u8 battlerId);
void ResetSentPokesToOpponentValue(void);
void sub_803F9EC(u8 battlerId);
void sub_803FA70(u8 battlerId);
void OpponentSwitchInResetSentPokesToOpponentValue(u8 battlerId);
void UpdateSentPokesToOpponentValue(u8 battlerId);
void BattleScriptPush(const u8* bsPtr);
void BattleScriptPushCursor(void);
void BattleScriptPop(void);

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@@ -37,146 +37,156 @@
#define B_SIDE_PLAYER 0
#define B_SIDE_OPPONENT 1
#define B_FLANK_LEFT 0
#define B_FLANK_LEFT 0
#define B_FLANK_RIGHT 1
#define BIT_SIDE 1
#define BIT_FLANK 2
// Battle Type Flags
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
#define BATTLE_TYPE_TRAINER 0x0008
#define BATTLE_TYPE_FIRST_BATTLE 0x0010
#define BATTLE_TYPE_20 0x0020
#define BATTLE_TYPE_MULTI 0x0040
#define BATTLE_TYPE_SAFARI 0x0080
#define BATTLE_TYPE_BATTLE_TOWER 0x0100
#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200
#define BATTLE_TYPE_ROAMER 0x0400
#define BATTLE_TYPE_EREADER_TRAINER 0x0800
#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
#define BATTLE_TYPE_LEGENDARY 0x2000
#define BATTLE_TYPE_REGI 0x4000
#define BATTLE_TYPE_TWO_OPPONENTS 0x8000
#define BATTLE_TYPE_DOME 0x10000
#define BATTLE_TYPE_PALACE 0x20000
#define BATTLE_TYPE_ARENA 0x40000
#define BATTLE_TYPE_FACTORY 0x80000
#define BATTLE_TYPE_PIKE 0x100000
#define BATTLE_TYPE_PYRAMID 0x200000
#define BATTLE_TYPE_INGAME_PARTNER 0x400000
#define BATTLE_TYPE_x800000 0x800000
#define BATTLE_TYPE_RECORDED 0x1000000
#define BATTLE_TYPE_x2000000 0x2000000
#define BATTLE_TYPE_TRAINER_HILL 0x4000000
#define BATTLE_TYPE_SECRET_BASE 0x8000000
#define BATTLE_TYPE_GROUDON 0x10000000
#define BATTLE_TYPE_KYOGRE 0x20000000
#define BATTLE_TYPE_RAYQUAZA 0x40000000
#define BATTLE_TYPE_x80000000 0x80000000
#define BATTLE_TYPE_DOUBLE (1 << 0)
#define BATTLE_TYPE_LINK (1 << 1)
#define BATTLE_TYPE_IS_MASTER (1 << 2) // In not-link battles, it's always set.
#define BATTLE_TYPE_TRAINER (1 << 3)
#define BATTLE_TYPE_FIRST_BATTLE (1 << 4)
#define BATTLE_TYPE_20 (1 << 5)
#define BATTLE_TYPE_MULTI (1 << 6)
#define BATTLE_TYPE_SAFARI (1 << 7)
#define BATTLE_TYPE_BATTLE_TOWER (1 << 8)
#define BATTLE_TYPE_WALLY_TUTORIAL (1 << 9)
#define BATTLE_TYPE_ROAMER (1 << 10)
#define BATTLE_TYPE_EREADER_TRAINER (1 << 11)
#define BATTLE_TYPE_KYOGRE_GROUDON (1 << 12)
#define BATTLE_TYPE_LEGENDARY (1 << 13)
#define BATTLE_TYPE_REGI (1 << 14)
#define BATTLE_TYPE_TWO_OPPONENTS (1 << 15)
#define BATTLE_TYPE_DOME (1 << 16)
#define BATTLE_TYPE_PALACE (1 << 17)
#define BATTLE_TYPE_ARENA (1 << 18)
#define BATTLE_TYPE_FACTORY (1 << 19)
#define BATTLE_TYPE_PIKE (1 << 20)
#define BATTLE_TYPE_PYRAMID (1 << 21)
#define BATTLE_TYPE_INGAME_PARTNER (1 << 22)
#define BATTLE_TYPE_x800000 (1 << 23)
#define BATTLE_TYPE_RECORDED (1 << 24)
#define BATTLE_TYPE_x2000000 (1 << 25)
#define BATTLE_TYPE_TRAINER_HILL (1 << 26)
#define BATTLE_TYPE_SECRET_BASE (1 << 27)
#define BATTLE_TYPE_GROUDON (1 << 28)
#define BATTLE_TYPE_KYOGRE (1 << 29)
#define BATTLE_TYPE_RAYQUAZA (1 << 30)
#define BATTLE_TYPE_x80000000 (1 << 31)
#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
// Battle Outcome defines
#define B_OUTCOME_WON 0x1
#define B_OUTCOME_LOST 0x2
#define B_OUTCOME_DREW 0x3
#define B_OUTCOME_RAN 0x4
#define B_OUTCOME_PLAYER_TELEPORTED 0x5
#define B_OUTCOME_MON_FLED 0x6
#define B_OUTCOME_CAUGHT 0x7
#define B_OUTCOME_NO_SAFARI_BALLS 0x8
#define B_OUTCOME_FORFEITED 0x9
#define B_OUTCOME_MON_TELEPORTED 0xA
#define B_OUTCOME_LINK_BATTLE_RAN 0x80
#define B_OUTCOME_WON 1
#define B_OUTCOME_LOST 2
#define B_OUTCOME_DREW 3
#define B_OUTCOME_RAN 4
#define B_OUTCOME_PLAYER_TELEPORTED 5
#define B_OUTCOME_MON_FLED 6
#define B_OUTCOME_CAUGHT 7
#define B_OUTCOME_NO_SAFARI_BALLS 8
#define B_OUTCOME_FORFEITED 9
#define B_OUTCOME_MON_TELEPORTED 10
#define B_OUTCOME_LINK_BATTLE_RAN (1 << 7) // 128
// Non-volatile status conditions
// These persist remain outside of battle and after switching out
#define STATUS1_NONE 0x0
#define STATUS1_SLEEP 0x7
#define STATUS1_POISON 0x8
#define STATUS1_BURN 0x10
#define STATUS1_FREEZE 0x20
#define STATUS1_PARALYSIS 0x40
#define STATUS1_TOXIC_POISON 0x80
#define STATUS1_TOXIC_COUNTER 0xF00
#define STATUS1_NONE 0
#define STATUS1_SLEEP (1 << 0 | 1 << 1 | 1 << 2) // First 3 bits (Number of turns to sleep)
#define STATUS1_SLEEP_TURN(num) ((num) << 0) // Just for readability (or if rearranging statuses)
#define STATUS1_POISON (1 << 3)
#define STATUS1_BURN (1 << 4)
#define STATUS1_FREEZE (1 << 5)
#define STATUS1_PARALYSIS (1 << 6)
#define STATUS1_TOXIC_POISON (1 << 7)
#define STATUS1_TOXIC_COUNTER (1 << 8 | 1 << 9 | 1 << 10 | 1 << 11)
#define STATUS1_TOXIC_TURN(num) ((num) << 8)
#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON)
#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)
// Volatile status ailments
// These are removed after exiting the battle or switching out
#define STATUS2_CONFUSION 0x00000007
#define STATUS2_FLINCHED 0x00000008
#define STATUS2_UPROAR 0x00000070
#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200
#define STATUS2_LOCK_CONFUSE 0x00000C00
#define STATUS2_MULTIPLETURNS 0x00001000
#define STATUS2_WRAPPED 0x0000E000
#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler
#define STATUS2_CONFUSION (1 << 0 | 1 << 1 | 1 << 2)
#define STATUS2_CONFUSION_TURN(num) ((num) << 0)
#define STATUS2_FLINCHED (1 << 3)
#define STATUS2_UPROAR (1 << 4 | 1 << 5 | 1 << 6)
#define STATUS2_UPROAR_TURN(num) ((num) << 4)
#define STATUS2_UNUSED (1 << 7)
#define STATUS2_BIDE (1 << 8 | 1 << 9)
#define STATUS2_BIDE_TURN(num) (((num) << 8) & STATUS2_BIDE)
#define STATUS2_LOCK_CONFUSE (1 << 10 | 1 << 11) // e.g. Thrash
#define STATUS2_LOCK_CONFUSE_TURN(num)((num) << 10)
#define STATUS2_MULTIPLETURNS (1 << 12)
#define STATUS2_WRAPPED (1 << 13 | 1 << 14 | 1 << 15)
#define STATUS2_WRAPPED_TURN(num) ((num) << 13)
#define STATUS2_INFATUATION (1 << 16 | 1 << 17 | 1 << 18 | 1 << 19) // 4 bits, one for every battler
#define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16)
#define STATUS2_FOCUS_ENERGY 0x00100000
#define STATUS2_TRANSFORMED 0x00200000
#define STATUS2_RECHARGE 0x00400000
#define STATUS2_RAGE 0x00800000
#define STATUS2_SUBSTITUTE 0x01000000
#define STATUS2_DESTINY_BOND 0x02000000
#define STATUS2_ESCAPE_PREVENTION 0x04000000
#define STATUS2_NIGHTMARE 0x08000000
#define STATUS2_CURSED 0x10000000
#define STATUS2_FORESIGHT 0x20000000
#define STATUS2_DEFENSE_CURL 0x40000000
#define STATUS2_TORMENT 0x80000000
#define STATUS2_FOCUS_ENERGY (1 << 20)
#define STATUS2_TRANSFORMED (1 << 21)
#define STATUS2_RECHARGE (1 << 22)
#define STATUS2_RAGE (1 << 23)
#define STATUS2_SUBSTITUTE (1 << 24)
#define STATUS2_DESTINY_BOND (1 << 25)
#define STATUS2_ESCAPE_PREVENTION (1 << 26)
#define STATUS2_NIGHTMARE (1 << 27)
#define STATUS2_CURSED (1 << 28)
#define STATUS2_FORESIGHT (1 << 29)
#define STATUS2_DEFENSE_CURL (1 << 30)
#define STATUS2_TORMENT (1 << 31)
// Seems like per-battler statuses. Not quite sure how to categorize these
#define STATUS3_LEECHSEED_BATTLER 0x3
#define STATUS3_LEECHSEED 0x4
#define STATUS3_ALWAYS_HITS 0x18 // two bits
#define STATUS3_PERISH_SONG 0x20
#define STATUS3_ON_AIR 0x40
#define STATUS3_UNDERGROUND 0x80
#define STATUS3_MINIMIZED 0x100
#define STATUS3_ROOTED 0x400
#define STATUS3_CHARGED_UP 0x200
#define STATUS3_YAWN 0x1800 // two bits
#define STATUS3_IMPRISONED_OTHERS 0x2000
#define STATUS3_GRUDGE 0x4000
#define STATUS3_CANT_SCORE_A_CRIT 0x8000
#define STATUS3_MUDSPORT 0x10000
#define STATUS3_WATERSPORT 0x20000
#define STATUS3_UNDERWATER 0x40000
#define STATUS3_INTIMIDATE_POKES 0x80000
#define STATUS3_TRACE 0x100000
#define STATUS3_LEECHSEED_BATTLER (1 << 0 | 1 << 1) // The battler to receive HP from Leech Seed
#define STATUS3_LEECHSEED (1 << 2)
#define STATUS3_ALWAYS_HITS (1 << 3 | 1 << 4)
#define STATUS3_ALWAYS_HITS_TURN(num) (((num) << 3) & STATUS3_ALWAYS_HITS) // "Always Hits" is set as a 2 turn timer, i.e. next turn is the last turn when it's active
#define STATUS3_PERISH_SONG (1 << 5)
#define STATUS3_ON_AIR (1 << 6)
#define STATUS3_UNDERGROUND (1 << 7)
#define STATUS3_MINIMIZED (1 << 8)
#define STATUS3_CHARGED_UP (1 << 9)
#define STATUS3_ROOTED (1 << 10)
#define STATUS3_YAWN (1 << 11 | 1 << 12) // Number of turns to sleep
#define STATUS3_YAWN_TURN(num) (((num) << 11) & STATUS3_YAWN)
#define STATUS3_IMPRISONED_OTHERS (1 << 13)
#define STATUS3_GRUDGE (1 << 14)
#define STATUS3_CANT_SCORE_A_CRIT (1 << 15)
#define STATUS3_MUDSPORT (1 << 16)
#define STATUS3_WATERSPORT (1 << 17)
#define STATUS3_UNDERWATER (1 << 18)
#define STATUS3_INTIMIDATE_POKES (1 << 19)
#define STATUS3_TRACE (1 << 20)
#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)
// Not really sure what a "hitmarker" is.
#define HITMARKER_x10 0x00000010
#define HITMARKER_x20 0x00000020
#define HITMARKER_DESTINYBOND 0x00000040
#define HITMARKER_NO_ANIMATIONS 0x00000080
#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100
#define HITMARKER_NO_ATTACKSTRING 0x00000200
#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
#define HITMARKER_NO_PPDEDUCT 0x00000800
#define HITMARKER_SWAP_ATTACKER_TARGET 0x00001000
#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
#define HITMARKER_RUN 0x00008000
#define HITMARKER_IGNORE_ON_AIR 0x00010000
#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
#define HITMARKER_IGNORE_UNDERWATER 0x00040000
#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000
#define HITMARKER_x100000 0x00100000
#define HITMARKER_x200000 0x00200000
#define HITMARKER_x400000 0x00400000
#define HITMARKER_x800000 0x00800000
#define HITMARKER_GRUDGE 0x01000000
#define HITMARKER_OBEYS 0x02000000
#define HITMARKER_x4000000 0x04000000
#define HITMARKER_CHARGING 0x08000000
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C)
#define HITMARKER_UNK(battler) (0x10000000 << battler)
#define HITMARKER_x10 (1 << 4)
#define HITMARKER_x20 (1 << 5)
#define HITMARKER_DESTINYBOND (1 << 6)
#define HITMARKER_NO_ANIMATIONS (1 << 7)
#define HITMARKER_IGNORE_SUBSTITUTE (1 << 8)
#define HITMARKER_NO_ATTACKSTRING (1 << 9)
#define HITMARKER_ATTACKSTRING_PRINTED (1 << 10)
#define HITMARKER_NO_PPDEDUCT (1 << 11)
#define HITMARKER_SWAP_ATTACKER_TARGET (1 << 12)
#define HITMARKER_IGNORE_SAFEGUARD (1 << 13)
#define HITMARKER_SYNCHRONISE_EFFECT (1 << 14)
#define HITMARKER_RUN (1 << 15)
#define HITMARKER_IGNORE_ON_AIR (1 << 16)
#define HITMARKER_IGNORE_UNDERGROUND (1 << 17)
#define HITMARKER_IGNORE_UNDERWATER (1 << 18)
#define HITMARKER_UNABLE_TO_USE_MOVE (1 << 19)
#define HITMARKER_x100000 (1 << 20)
#define HITMARKER_x200000 (1 << 21)
#define HITMARKER_x400000 (1 << 22)
#define HITMARKER_x800000 (1 << 23)
#define HITMARKER_GRUDGE (1 << 24)
#define HITMARKER_OBEYS (1 << 25)
#define HITMARKER_x4000000 (1 << 26)
#define HITMARKER_CHARGING (1 << 27)
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 28)
#define HITMARKER_FAINTED2(battler) (1 << (28 + battler))
// Per-side statuses that affect an entire party
#define SIDE_STATUS_REFLECT (1 << 0)
@@ -215,71 +225,70 @@
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)
// Move Effects
#define MOVE_EFFECT_SLEEP 0x1
#define MOVE_EFFECT_POISON 0x2
#define MOVE_EFFECT_BURN 0x3
#define MOVE_EFFECT_FREEZE 0x4
#define MOVE_EFFECT_PARALYSIS 0x5
#define MOVE_EFFECT_TOXIC 0x6
#define MOVE_EFFECT_CONFUSION 0x7
#define MOVE_EFFECT_FLINCH 0x8
#define MOVE_EFFECT_TRI_ATTACK 0x9
#define MOVE_EFFECT_UPROAR 0xA
#define MOVE_EFFECT_PAYDAY 0xB
#define MOVE_EFFECT_CHARGING 0xC
#define MOVE_EFFECT_WRAP 0xD
#define MOVE_EFFECT_RECOIL_25 0xE
#define MOVE_EFFECT_ATK_PLUS_1 0xF
#define MOVE_EFFECT_DEF_PLUS_1 0x10
#define MOVE_EFFECT_SPD_PLUS_1 0x11
#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12
#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13
#define MOVE_EFFECT_ACC_PLUS_1 0x14
#define MOVE_EFFECT_EVS_PLUS_1 0x15
#define MOVE_EFFECT_ATK_MINUS_1 0x16
#define MOVE_EFFECT_DEF_MINUS_1 0x17
#define MOVE_EFFECT_SPD_MINUS_1 0x18
#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19
#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A
#define MOVE_EFFECT_ACC_MINUS_1 0x1B
#define MOVE_EFFECT_EVS_MINUS_1 0x1C
#define MOVE_EFFECT_RECHARGE 0x1D
#define MOVE_EFFECT_RAGE 0x1E
#define MOVE_EFFECT_STEAL_ITEM 0x1F
#define MOVE_EFFECT_PREVENT_ESCAPE 0x20
#define MOVE_EFFECT_NIGHTMARE 0x21
#define MOVE_EFFECT_ALL_STATS_UP 0x22
#define MOVE_EFFECT_RAPIDSPIN 0x23
#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24
#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
#define MOVE_EFFECT_RECOIL_33 0x26
#define MOVE_EFFECT_ATK_PLUS_2 0x27
#define MOVE_EFFECT_DEF_PLUS_2 0x28
#define MOVE_EFFECT_SPD_PLUS_2 0x29
#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A
#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B
#define MOVE_EFFECT_ACC_PLUS_2 0x2C
#define MOVE_EFFECT_EVS_PLUS_2 0x2D
#define MOVE_EFFECT_ATK_MINUS_2 0x2E
#define MOVE_EFFECT_DEF_MINUS_2 0x2F
#define MOVE_EFFECT_SPD_MINUS_2 0x30
#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31
#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32
#define MOVE_EFFECT_ACC_MINUS_2 0x33
#define MOVE_EFFECT_EVS_MINUS_2 0x34
#define MOVE_EFFECT_THRASH 0x35
#define MOVE_EFFECT_KNOCK_OFF 0x36
#define MOVE_EFFECT_NOTHING_37 0x37
#define MOVE_EFFECT_NOTHING_38 0x38
#define MOVE_EFFECT_NOTHING_39 0x39
#define MOVE_EFFECT_NOTHING_3A 0x3A
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B
#define MOVE_EFFECT_NOTHING_3C 0x3C
#define MOVE_EFFECT_NOTHING_3D 0x3D
#define MOVE_EFFECT_NOTHING_3E 0x3E
#define MOVE_EFFECT_NOTHING_3F 0x3F
#define MOVE_EFFECT_AFFECTS_USER 0x40
#define MOVE_EFFECT_CERTAIN 0x80
#define MOVE_EFFECT_SLEEP 1
#define MOVE_EFFECT_POISON 2
#define MOVE_EFFECT_BURN 3
#define MOVE_EFFECT_FREEZE 4
#define MOVE_EFFECT_PARALYSIS 5
#define MOVE_EFFECT_TOXIC 6
#define PRIMARY_STATUS_MOVE_EFFECT MOVE_EFFECT_TOXIC // All above move effects apply primary status
#define MOVE_EFFECT_CONFUSION 7
#define MOVE_EFFECT_FLINCH 8
#define MOVE_EFFECT_TRI_ATTACK 9
#define MOVE_EFFECT_UPROAR 10
#define MOVE_EFFECT_PAYDAY 11
#define MOVE_EFFECT_CHARGING 12
#define MOVE_EFFECT_WRAP 13
#define MOVE_EFFECT_RECOIL_25 14
#define MOVE_EFFECT_ATK_PLUS_1 15
#define MOVE_EFFECT_DEF_PLUS_1 16
#define MOVE_EFFECT_SPD_PLUS_1 17
#define MOVE_EFFECT_SP_ATK_PLUS_1 18
#define MOVE_EFFECT_SP_DEF_PLUS_1 19
#define MOVE_EFFECT_ACC_PLUS_1 20
#define MOVE_EFFECT_EVS_PLUS_1 21
#define MOVE_EFFECT_ATK_MINUS_1 22
#define MOVE_EFFECT_DEF_MINUS_1 23
#define MOVE_EFFECT_SPD_MINUS_1 24
#define MOVE_EFFECT_SP_ATK_MINUS_1 25
#define MOVE_EFFECT_SP_DEF_MINUS_1 26
#define MOVE_EFFECT_ACC_MINUS_1 27
#define MOVE_EFFECT_EVS_MINUS_1 28
#define MOVE_EFFECT_RECHARGE 29
#define MOVE_EFFECT_RAGE 30
#define MOVE_EFFECT_STEAL_ITEM 31
#define MOVE_EFFECT_PREVENT_ESCAPE 32
#define MOVE_EFFECT_NIGHTMARE 33
#define MOVE_EFFECT_ALL_STATS_UP 34
#define MOVE_EFFECT_RAPIDSPIN 35
#define MOVE_EFFECT_REMOVE_PARALYSIS 36
#define MOVE_EFFECT_ATK_DEF_DOWN 37
#define MOVE_EFFECT_RECOIL_33 38
#define MOVE_EFFECT_ATK_PLUS_2 39
#define MOVE_EFFECT_DEF_PLUS_2 40
#define MOVE_EFFECT_SPD_PLUS_2 41
#define MOVE_EFFECT_SP_ATK_PLUS_2 42
#define MOVE_EFFECT_SP_DEF_PLUS_2 43
#define MOVE_EFFECT_ACC_PLUS_2 44
#define MOVE_EFFECT_EVS_PLUS_2 45
#define MOVE_EFFECT_ATK_MINUS_2 46
#define MOVE_EFFECT_DEF_MINUS_2 47
#define MOVE_EFFECT_SPD_MINUS_2 48
#define MOVE_EFFECT_SP_ATK_MINUS_2 49
#define MOVE_EFFECT_SP_DEF_MINUS_2 50
#define MOVE_EFFECT_ACC_MINUS_2 51
#define MOVE_EFFECT_EVS_MINUS_2 52
#define MOVE_EFFECT_THRASH 53
#define MOVE_EFFECT_KNOCK_OFF 54
#define MOVE_EFFECT_NOTHING_37 55
#define MOVE_EFFECT_NOTHING_38 56
#define MOVE_EFFECT_NOTHING_39 57
#define MOVE_EFFECT_NOTHING_3A 58
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 59
#define NUM_MOVE_EFFECTS 60
#define MOVE_EFFECT_AFFECTS_USER (1 << 6) // 64
#define MOVE_EFFECT_CERTAIN (1 << 7) // 128
// Battle terrain defines for gBattleTerrain.
#define BATTLE_TERRAIN_GRASS 0

View File

@@ -16,4 +16,14 @@
#define PALACE_DATA_WIN_STREAK 1
#define PALACE_DATA_WIN_STREAK_ACTIVE 2
// Pokemon in Battle Palace have a move "group" type preference depending on nature
#define PALACE_MOVE_GROUP_ATTACK 0
#define PALACE_MOVE_GROUP_DEFENSE 1
#define PALACE_MOVE_GROUP_SUPPORT 2
// In palace doubles battles pokemon have a target preference depending on nature
#define PALACE_TARGET_STRONGER 0
#define PALACE_TARGET_WEAKER 1
#define PALACE_TARGET_RANDOM 2
#endif //GUARD_CONSTANTS_BATTLE_PALACE_H

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@@ -66,8 +66,10 @@
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_GET_BATTLER_FAINTED 4
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_PALACE_FLAVOR_TEXT 8
#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
#define VARIOUS_ARENA_PLAYER_MON_LOST 11

View File

@@ -2,5 +2,6 @@
#define GUARD_CONSTANTS_COINS_H
#define MAX_COINS 9999
#define MAX_COIN_DIGITS 4
#endif // GUARD_CONSTANTS_COINS_H

View File

@@ -20,10 +20,10 @@
#define FLDEFF_JUMP_SMALL_SPLASH 16
#define FLDEFF_LONG_GRASS 17
#define FLDEFF_JUMP_LONG_GRASS 18
#define FLDEFF_UNKNOWN_19 19
#define FLDEFF_UNKNOWN_20 20
#define FLDEFF_UNKNOWN_21 21
#define FLDEFF_UNKNOWN_22 22
#define FLDEFF_UNUSED_GRASS 19
#define FLDEFF_UNUSED_GRASS_2 20
#define FLDEFF_UNUSED_SAND 21
#define FLDEFF_WATER_SURFACING 22
#define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23
#define FLDEFF_DEEP_SAND_FOOTPRINTS 24
#define FLDEFF_POKECENTER_HEAL 25
@@ -50,8 +50,8 @@
#define FLDEFF_HEART_ICON 46
#define FLDEFF_NOP_47 47
#define FLDEFF_NOP_48 48
#define FLDEFF_POP_OUT_OF_ASH 49
#define FLDEFF_LAVARIDGE_GYM_WARP 50
#define FLDEFF_ASH_PUFF 49
#define FLDEFF_ASH_LAUNCH 50
#define FLDEFF_SWEET_SCENT 51
#define FLDEFF_SAND_PILLAR 52
#define FLDEFF_BUBBLES 53
@@ -65,8 +65,59 @@
#define FLDEFF_PCTURN_ON 61
#define FLDEFF_HALL_OF_FAME_RECORD 62
#define FLDEFF_USE_TELEPORT 63
#define FLDEFF_RAYQUAZA 64
#define FLDEFF_65 65
#define FLDEFF_RAYQUAZA_SPOTLIGHT 64
#define FLDEFF_DESTROY_DEOXYS_ROCK 65
#define FLDEFF_MOVE_DEOXYS_ROCK 66
#endif
#define FLDEFFOBJ_SHADOW_S 0
#define FLDEFFOBJ_SHADOW_M 1
#define FLDEFFOBJ_SHADOW_L 2
#define FLDEFFOBJ_SHADOW_XL 3
#define FLDEFFOBJ_TALL_GRASS 4
#define FLDEFFOBJ_RIPPLE 5
#define FLDEFFOBJ_ASH 6
#define FLDEFFOBJ_SURF_BLOB 7
#define FLDEFFOBJ_ARROW 8
#define FLDEFFOBJ_GROUND_IMPACT_DUST 9
#define FLDEFFOBJ_JUMP_TALL_GRASS 10
#define FLDEFFOBJ_SAND_FOOTPRINTS 11
#define FLDEFFOBJ_JUMP_BIG_SPLASH 12
#define FLDEFFOBJ_SPLASH 13
#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14
#define FLDEFFOBJ_LONG_GRASS 15
#define FLDEFFOBJ_JUMP_LONG_GRASS 16
#define FLDEFFOBJ_UNUSED_GRASS 17
#define FLDEFFOBJ_UNUSED_GRASS_2 18
#define FLDEFFOBJ_UNUSED_SAND 19
#define FLDEFFOBJ_WATER_SURFACING 20
#define FLDEFFOBJ_REFLECTION_DISTORTION 21
#define FLDEFFOBJ_SPARKLE 22
#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS 23
#define FLDEFFOBJ_TREE_DISGUISE 24
#define FLDEFFOBJ_MOUNTAIN_DISGUISE 25
#define FLDEFFOBJ_BIRD 26
#define FLDEFFOBJ_BIKE_TIRE_TRACKS 27
#define FLDEFFOBJ_SAND_DISGUISE 28
#define FLDEFFOBJ_SAND_PILE 29
#define FLDEFFOBJ_SHORT_GRASS 30
#define FLDEFFOBJ_HOT_SPRINGS_WATER 31
#define FLDEFFOBJ_ASH_PUFF 32
#define FLDEFFOBJ_ASH_LAUNCH 33
#define FLDEFFOBJ_BUBBLES 34
#define FLDEFFOBJ_SMALL_SPARKLE 35
#define FLDEFFOBJ_RAYQUAZA 36
#define FLDEFF_PAL_TAG_CUT_GRASS 0x1000
#define FLDEFF_PAL_TAG_SECRET_POWER_TREE 0x1003
#define FLDEFF_PAL_TAG_GENERAL_0 0x1004
#define FLDEFF_PAL_TAG_GENERAL_1 0x1005
#define FLDEFF_PAL_TAG_POKEBALL_GLOW 0x1007
#define FLDEFF_PAL_TAG_SECRET_POWER_PLANT 0x1008
#define FLDEFF_PAL_TAG_POKEBALL 0x1009
#define FLDEFF_PAL_TAG_ASH 0x100D
#define FLDEFF_PAL_TAG_SAND_PILLAR 0x100E
#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F
#define FLDEFF_PAL_TAG_HOF_MONITOR 0x1010
#define FLDEFF_PAL_TAG_UNKNOWN 0x1011
#endif // GUARD_FIELD_EFFECT_CONSTANTS_H

View File

@@ -275,7 +275,7 @@
#define FLAG_RECEIVED_DURIN_BERRY 0xFB
#define FLAG_RECEIVED_BELUE_BERRY 0xFC
#define FLAG_ENABLE_RIVAL_MATCH_CALL 0xFD
#define FLFLAG_RECEIVED_CHARCOAL 0xFE
#define FLAG_RECEIVED_CHARCOAL 0xFE
#define FLAG_LATIOS_OR_LATIAS_ROAMING 0xFF
#define FLAG_RECEIVED_REPEAT_BALL 0x100
#define FLAG_RECEIVED_OLD_ROD 0x101
@@ -961,10 +961,10 @@
#define FLAG_HIDE_MT_PYRE_SUMMIT_ARCHIE 0x394
#define FLAG_HIDE_MT_PYRE_SUMMIT_TEAM_AQUA 0x395
#define FLAG_HIDE_BATTLE_TOWER_REPORTER 0x396
#define FLAG_HIDE_ROUTE_110_RIVAL_1 0x397
#define FLAG_HIDE_ROUTE_110_RIVAL 0x397
#define FLAG_HIDE_CHAMPIONS_ROOM_RIVAL 0x398
#define FLAG_HIDE_CHAMPIONS_ROOM_BIRCH 0x399
#define FLAG_HIDE_ROUTE_110_RIVAL_2 0x39A
#define FLAG_HIDE_ROUTE_110_RIVAL_ON_BIKE 0x39A
#define FLAG_HIDE_ROUTE_119_RIVAL_ON_BIKE 0x39B
#define FLAG_HIDE_AQUA_HIDEOUT_GRUNTS 0x39C
#define FLAG_HIDE_LILCOVE_MOTEL_GAME_DESIGNERS 0x39D
@@ -1077,9 +1077,7 @@
#define FLAG_ITEM_ROUTE_120_NUGGET 0x406
#define FLAG_ITEM_ROUTE_120_FULL_HEAL 0x407
#define FLAG_ITEM_ROUTE_123_CALCIUM 0x408
#define FLAG_UNUSED_0x409 0x409 // Unused Flag
#define FLAG_ITEM_ROUTE_123_RARE_CANDY 0x409 // Unused Flag, leftover from R/S. In Emerald this is a hidden item and uses a different flag
#define FLAG_ITEM_ROUTE_127_ZINC 0x40A
#define FLAG_ITEM_ROUTE_127_CARBOS 0x40B
#define FLAG_ITEM_ROUTE_132_RARE_CANDY 0x40C
@@ -1171,37 +1169,27 @@
#define FLAG_ITEM_NEW_MAUVILLE_FULL_HEAL 0x462
#define FLAG_ITEM_NEW_MAUVILLE_PARALYZE_HEAL 0x463
#define FLAG_ITEM_AQUA_HIDEOUT_B1F_MASTER_BALL 0x464
#define FLAG_UNUSED_0x465 0x465 // Unused Flag
#define FLAG_UNUSED_0x466 0x466 // Unused Flag
#define FLAG_UNUSED_0x467 0x467 // Unused Flag
#define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B1F_MASTER_BALL 0x465 // Unused Flag, leftover from the Ruby Magma hideout
#define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B1F_MAX_ELIXIR 0x466 // Unused Flag, leftover from the Ruby Magma hideout
#define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B2F_NEST_BALL 0x467 // Unused Flag, leftover from the Ruby Magma hideout
#define FLAG_UNUSED_0x468 0x468 // Unused Flag
#define FLAG_ITEM_MT_PYRE_2F_ULTRA_BALL 0x469
#define FLAG_ITEM_MT_PYRE_4F_SEA_INCENSE 0x46A
#define FLAG_ITEM_SAFARI_ZONE_SOUTH_WEST_MAX_REVIVE 0x46B
#define FLAG_ITEM_AQUA_HIDEOUT_B1F_NUGGET 0x46C
#define FLAG_UNUSED_0x46D 0x46D // Unused Flag
#define FLAG_ITEM_MOSSDEEP_STEVENS_HOUSE_HM08 0x46D // Unused Flag, leftover from R/S. HM08 is given to the player directly in Emerald
#define FLAG_ITEM_ROUTE_119_NUGGET 0x46E
#define FLAG_ITEM_ROUTE_104_POTION 0x46F
#define FLAG_UNUSED_0x470 0x470 // Unused Flag
#define FLAG_ITEM_ROUTE_103_PP_UP 0x471
#define FLAG_UNUSED_0x472 0x472 // Unused Flag
#define FLAG_ITEM_ROUTE_108_STAR_PIECE 0x473
#define FLAG_ITEM_ROUTE_109_POTION 0x474
#define FLAG_ITEM_ROUTE_110_ELIXIR 0x475
#define FLAG_ITEM_ROUTE_111_ELIXIR 0x476
#define FLAG_ITEM_ROUTE_113_HYPER_POTION 0x477
#define FLAG_ITEM_ROUTE_115_HEAL_POWDER 0x478
#define FLAG_UNUSED_0x479 0x479 // Unused Flag
#define FLAG_ITEM_ROUTE_116_POTION 0x47A
#define FLAG_ITEM_ROUTE_119_ELIXIR_2 0x47B
#define FLAG_ITEM_ROUTE_120_REVIVE 0x47C
@@ -1356,7 +1344,7 @@
#define FLAG_SYS_POKEMON_GET (SYSTEM_FLAGS + 0x0) // FLAG_0x860
#define FLAG_SYS_POKEDEX_GET (SYSTEM_FLAGS + 0x1)
#define FLAG_SYS_POKENAV_GET (SYSTEM_FLAGS + 0x2)
#define FLAG_UNUSED_0x863 (SYSTEM_FLAGS + 0x3)
#define FLAG_UNUSED_0x863 (SYSTEM_FLAGS + 0x3) // Unused Flag
#define FLAG_SYS_GAME_CLEAR (SYSTEM_FLAGS + 0x4)
#define FLAG_SYS_CHAT_USED (SYSTEM_FLAGS + 0x5)
#define FLAG_SYS_HIPSTER_MEET (SYSTEM_FLAGS + 0x6)
@@ -1373,7 +1361,7 @@
#define NUM_BADGES (1 + FLAG_BADGE08_GET - FLAG_BADGE01_GET)
// Towns and Cities
#define FLAG_VISITED_LITTLEROOT_TOWN (SYSTEM_FLAGS + 0xF)
#define FLAG_VISITED_LITTLEROOT_TOWN (SYSTEM_FLAGS + 0xF)
#define FLAG_VISITED_OLDALE_TOWN (SYSTEM_FLAGS + 0x10)
#define FLAG_VISITED_DEWFORD_TOWN (SYSTEM_FLAGS + 0x11)
#define FLAG_VISITED_LAVARIDGE_TOWN (SYSTEM_FLAGS + 0x12)
@@ -1418,9 +1406,9 @@
#define FLAG_SYS_MIX_RECORD (SYSTEM_FLAGS + 0x34)
#define FLAG_SYS_CLOCK_SET (SYSTEM_FLAGS + 0x35)
#define FLAG_SYS_NATIONAL_DEX (SYSTEM_FLAGS + 0x36)
#define FLAG_SYS_UNUSED_CAVE_SHIP (SYSTEM_FLAGS + 0x37) // Unused Flag?
#define FLAG_SYS_UNUSED_CAVE_WONDER (SYSTEM_FLAGS + 0x38) // Unused Flag?
#define FLAG_SYS_UNUSED_CAVE_BATTLE (SYSTEM_FLAGS + 0x39) // Unused Flag?
#define FLAG_SYS_CAVE_SHIP (SYSTEM_FLAGS + 0x37) // Unused Flag, leftover from R/S debug, presumably used by Emerald's debug too
#define FLAG_SYS_CAVE_WONDER (SYSTEM_FLAGS + 0x38) // Unused Flag, same as above
#define FLAG_SYS_CAVE_BATTLE (SYSTEM_FLAGS + 0x39) // Unused Flag, same as above
#define FLAG_SYS_SHOAL_TIDE (SYSTEM_FLAGS + 0x3A)
#define FLAG_SYS_RIBBON_GET (SYSTEM_FLAGS + 0x3B)
@@ -1573,7 +1561,9 @@
#define FLAG_UNUSED_0x91F (SYSTEM_FLAGS + 0xBF) // Unused Flag
// Daily Flags
#define DAILY_FLAGS_START 0x920
// These flags are cleared once per day
// The start and end are byte-aligned because the flags are cleared in byte increments
#define DAILY_FLAGS_START (FLAG_UNUSED_0x91F + (8 - FLAG_UNUSED_0x91F % 8))
#define FLAG_UNUSED_0x920 (DAILY_FLAGS_START + 0x0) // Unused Flag
#define FLAG_DAILY_CONTEST_LOBBY_RECEIVED_BERRY (DAILY_FLAGS_START + 0x1)
#define FLAG_DAILY_SECRET_BASE (DAILY_FLAGS_START + 0x2)
@@ -1639,7 +1629,9 @@
#define FLAG_UNUSED_0x95D (DAILY_FLAGS_START + 0x3D) // Unused Flag
#define FLAG_UNUSED_0x95E (DAILY_FLAGS_START + 0x3E) // Unused Flag
#define FLAG_UNUSED_0x95F (DAILY_FLAGS_START + 0x3F) // Unused Flag
#define DAILY_FLAGS_END FLAG_UNUSED_0x95F
#define DAILY_FLAGS_END (FLAG_UNUSED_0x95F + (7 - FLAG_UNUSED_0x95F % 8))
#define FLAGS_COUNT (DAILY_FLAGS_END + 1)
// Special Flags (Stored in EWRAM (gSpecialFlags), not in the SaveBlock)
#define SPECIAL_FLAGS_START 0x4000

View File

@@ -34,8 +34,6 @@
#define POKEBLOCKS_COUNT 40
#define OBJECT_EVENTS_COUNT 16
#define BERRY_TREES_COUNT 128
#define FLAGS_COUNT 300
#define VARS_COUNT 256
#define MAIL_COUNT 16
#define SECRET_BASES_COUNT 20
#define TV_SHOWS_COUNT 25

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@@ -17,6 +17,8 @@
#define ITEM_LUXURY_BALL 11
#define ITEM_PREMIER_BALL 12
#define LAST_BALL ITEM_PREMIER_BALL
// Pokemon Items
#define ITEM_POTION 13
#define ITEM_ANTIDOTE 14
@@ -495,6 +497,11 @@
#define MAX_PC_ITEM_CAPACITY 999
#define MAX_BERRY_CAPACITY 999
// Secondary IDs for rods
#define OLD_ROD 0
#define GOOD_ROD 1
#define SUPER_ROD 2
// Check if the item is one that can be used on a Pokemon.
#define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2)

View File

@@ -1,6 +1,10 @@
#ifndef GUARD_CONSTANTS_LAYOUTS_H
#define GUARD_CONSTANTS_LAYOUTS_H
//
// DO NOT MODIFY THIS FILE! It is auto-generated from data/layouts/layouts.json
//
#define LAYOUT_PETALBURG_CITY 1
#define LAYOUT_SLATEPORT_CITY 2
#define LAYOUT_MAUVILLE_CITY 3

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@@ -1,6 +1,10 @@
#ifndef GUARD_CONSTANTS_MAP_GROUPS_H
#define GUARD_CONSTANTS_MAP_GROUPS_H
//
// DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json
//
// Map Group 0
#define MAP_PETALBURG_CITY (0 | (0 << 8))
#define MAP_SLATEPORT_CITY (1 | (0 << 8))

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@@ -1,6 +1,41 @@
#ifndef GUARD_CONSTANTS_MAP_SCRIPTS_H
#define GUARD_CONSTANTS_MAP_SCRIPTS_H
/*
IDs for special scripts that can be run for a particular map.
For the functions that handle when they are run, see these constants' uses in src/script.c
Below describes when a script of this kind will be called, and what it typically does.
They are numbered in the order that they will be called when entering a map (from a warp or camera transition).
NOTE: These descriptions are just of what they generally do, not what they always or have to do
3. ON_LOAD: Run after the layout is loaded (but not drawn yet).
Almost exclusively used to set metatiles on the map before it's first drawn
6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed.
This is a table of scripts that each run if their condition is satisfied.
Used to trigger an event, such as the player exiting the cable car or the SS Tidal sailor announcing progress
2. ON_TRANSITION: Run during the transition to the map
Used to set map-specific flags/vars, update object positions/movement types, set weather, etc
5. ON_WARP_INTO_MAP_TABLE: Run after the map's objects are loaded.
This is a table of scripts that each run if their condition is satisfied.
Used to add objects to the scene or update something about the player as they warp in (e.g. their facing dir or visibility)
Note that ON_TRANSITION may also handle object visibility, but would do so by modifying a flag or var
4. ON_RESUME: Run at the end of map load, and again any time upon returning to field (e.g. exiting the Bag menu, or finishing a battle)
Used to hide defeated static pokemon, or maintain some map state (e.g. the Trainer Hill timer, or the cycling road challenge)
In some maps this takes the metatile setting job of ON_LOAD
1. ON_DIVE_WARP: Run after the player chooses to dive/emerge.
Only used once, to determine whether or not the player should emerge in the Sealed Chamber
x. ON_RETURN_TO_FIELD: Run exlusively upon returning to the field, shortly after ON_RESUME (as opposed to ON_RESUME, which also runs once on entering the map)
Used rarely, when something must only happen on reload (e.g. making sure Mew is above the grass after battling it on Faraway Island)
*/
#define MAP_SCRIPT_ON_LOAD 1
#define MAP_SCRIPT_ON_FRAME_TABLE 2
#define MAP_SCRIPT_ON_TRANSITION 3

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@@ -289,31 +289,31 @@
#define METATILE_EverGrande_Door_PokemonLeague 0x21D
// gTileset_PokemonCenter
#define METATILE_PokemonCenter_Elevator1F_Tile0_Frame0 0x280
#define METATILE_PokemonCenter_Elevator1F_Tile0_Frame1 0x282
#define METATILE_PokemonCenter_Elevator1F_Tile0_Frame2 0x284
#define METATILE_PokemonCenter_Elevator1F_Tile1_Frame0 0x281
#define METATILE_PokemonCenter_Elevator1F_Tile1_Frame1 0x283
#define METATILE_PokemonCenter_Elevator1F_Tile1_Frame2 0x285
#define METATILE_PokemonCenter_Elevator1F_Tile2_Frame0 0x288
#define METATILE_PokemonCenter_Elevator1F_Tile2_Frame1 0x28A
#define METATILE_PokemonCenter_Elevator1F_Tile2_Frame2 0x28C
#define METATILE_PokemonCenter_Elevator1F_Tile3_Frame0 0x289
#define METATILE_PokemonCenter_Elevator1F_Tile3_Frame1 0x28B
#define METATILE_PokemonCenter_Elevator1F_Tile3_Frame2 0x28D
#define METATILE_PokemonCenter_Elevator2F_Tile0_Frame0 0x2A0
#define METATILE_PokemonCenter_Elevator2F_Tile0_Frame1 0x2A2
#define METATILE_PokemonCenter_Elevator2F_Tile0_Frame2 0x2A4
#define METATILE_PokemonCenter_Elevator2F_Tile1_Frame0 0x2A1
#define METATILE_PokemonCenter_Elevator2F_Tile1_Frame1 0x2A3
#define METATILE_PokemonCenter_Elevator2F_Tile1_Frame2 0x2A5
#define METATILE_PokemonCenter_Elevator2F_Tile2_Frame0 0x2A8
#define METATILE_PokemonCenter_Elevator2F_Tile2_Frame1 0x2AA
#define METATILE_PokemonCenter_Elevator2F_Tile2_Frame2 0x2AC
#define METATILE_PokemonCenter_Floor_ShadowTop_Alt 0x2DC
#define METATILE_PokemonCenter_Floor_Plain_Alt 0x2E4
#define METATILE_PokemonCenter_Floor_ShadowTop 0x21E
#define METATILE_PokemonCenter_CounterBarrier 0x25D
#define METATILE_PokemonCenter_Escalator1F_Tile0_Frame0 0x280
#define METATILE_PokemonCenter_Escalator1F_Tile0_Frame1 0x282
#define METATILE_PokemonCenter_Escalator1F_Tile0_Frame2 0x284
#define METATILE_PokemonCenter_Escalator1F_Tile1_Frame0 0x281
#define METATILE_PokemonCenter_Escalator1F_Tile1_Frame1 0x283
#define METATILE_PokemonCenter_Escalator1F_Tile1_Frame2 0x285
#define METATILE_PokemonCenter_Escalator1F_Tile2_Frame0 0x288
#define METATILE_PokemonCenter_Escalator1F_Tile2_Frame1 0x28A
#define METATILE_PokemonCenter_Escalator1F_Tile2_Frame2 0x28C
#define METATILE_PokemonCenter_Escalator1F_Tile3_Frame0 0x289
#define METATILE_PokemonCenter_Escalator1F_Tile3_Frame1 0x28B
#define METATILE_PokemonCenter_Escalator1F_Tile3_Frame2 0x28D
#define METATILE_PokemonCenter_Escalator2F_Tile0_Frame0 0x2A0
#define METATILE_PokemonCenter_Escalator2F_Tile0_Frame1 0x2A2
#define METATILE_PokemonCenter_Escalator2F_Tile0_Frame2 0x2A4
#define METATILE_PokemonCenter_Escalator2F_Tile1_Frame0 0x2A1
#define METATILE_PokemonCenter_Escalator2F_Tile1_Frame1 0x2A3
#define METATILE_PokemonCenter_Escalator2F_Tile1_Frame2 0x2A5
#define METATILE_PokemonCenter_Escalator2F_Tile2_Frame0 0x2A8
#define METATILE_PokemonCenter_Escalator2F_Tile2_Frame1 0x2AA
#define METATILE_PokemonCenter_Escalator2F_Tile2_Frame2 0x2AC
#define METATILE_PokemonCenter_Floor_ShadowTop_Alt 0x2DC
#define METATILE_PokemonCenter_Floor_Plain_Alt 0x2E4
#define METATILE_PokemonCenter_Floor_ShadowTop 0x21E
#define METATILE_PokemonCenter_CounterBarrier 0x25D
// gTileset_InsideOfTruck
#define METATILE_InsideOfTruck_ExitLight_Top 0x208

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@@ -859,6 +859,7 @@
// NOTE: Because each Trainer uses a flag to determine when they are defeated, there is only space for 9 additional trainers before trainer flag space overflows
// More space can be made by shifting flags around in constants/flags.h or changing how trainer flags are handled
// MAX_TRAINERS_COUNT can be increased but will take up additional saveblock space
#define TRAINERS_COUNT 855
#define MAX_TRAINERS_COUNT 864

View File

@@ -69,6 +69,7 @@
#define NATURE_SASSY 22
#define NATURE_CAREFUL 23
#define NATURE_QUIRKY 24
#define NUM_NATURES 25
// Pokemon Stats
#define STAT_HP 0
@@ -80,9 +81,13 @@
#define STAT_ACC 6 // Only in battles.
#define STAT_EVASION 7 // Only in battles.
#define NUM_EV_STATS NUM_STATS - 1 // excludes HP
#define NUM_NATURE_STATS NUM_STATS - 1 // excludes HP
#define NUM_BATTLE_STATS NUM_STATS + 2 // includes Accuracy and Evasion
#define MIN_STAT_STAGE 0
#define DEFAULT_STAT_STAGE 6
#define MAX_STAT_STAGE 12
// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536

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@@ -0,0 +1,7 @@
#ifndef GUARD_CONSTANTS_ROULETTE_H
#define GUARD_CONSTANTS_ROULETTE_H
// Flag set in gSpecialVar_0x8004 when playing Roulette on a Game Corner service day
#define ROULETTE_SPECIAL_RATE (1 << 7)
#endif // GUARD_CONSTANTS_ROULETTE_H

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@@ -1,42 +1,6 @@
#ifndef GUARD_CONSTANTS_SLOT_MACHINE_H
#define GUARD_CONSTANTS_SLOT_MACHINE_H
#define NUM_REELS 3
#define REEL_NUM_TAGS 21
#define REEL_TAG_HEIGHT 24
#define SLOT_MACHINE_COUNT 12
// Lucky Flags
#define LUCKY_BIAS_REPLAY (1 << 0)
#define LUCKY_BIAS_CHERRY (1 << 1)
#define LUCKY_BIAS_LOTAD (1 << 2)
#define LUCKY_BIAS_AZURILL (1 << 3)
#define LUCKY_BIAS_POWER (1 << 4)
#define LUCKY_BIAS_REELTIME (1 << 5)
#define LUCKY_BIAS_MIXED_777 (1 << 6)
#define LUCKY_BIAS_777 (1 << 7)
#define SLOT_MACHINE_TAG_7_RED 0
#define SLOT_MACHINE_TAG_7_BLUE 1
#define SLOT_MACHINE_TAG_AZURILL 2
#define SLOT_MACHINE_TAG_LOTAD 3
#define SLOT_MACHINE_TAG_CHERRY 4
#define SLOT_MACHINE_TAG_POWER 5
#define SLOT_MACHINE_TAG_REPLAY 6
#define SLOT_MACHINE_MATCHED_1CHERRY 0
#define SLOT_MACHINE_MATCHED_2CHERRY 1
#define SLOT_MACHINE_MATCHED_REPLAY 2
#define SLOT_MACHINE_MATCHED_LOTAD 3
#define SLOT_MACHINE_MATCHED_AZURILL 4
#define SLOT_MACHINE_MATCHED_POWER 5
#define SLOT_MACHINE_MATCHED_777_MIXED 6
#define SLOT_MACHINE_MATCHED_777_RED 7
#define SLOT_MACHINE_MATCHED_777_BLUE 8
#define SLOT_MACHINE_MATCHED_NONE 9
#define LEFT_REEL 0
#define MIDDLE_REEL 1
#define RIGHT_REEL 2
#endif // GUARD_CONSTANTS_SLOT_MACHINE_H
#endif // GUARD_CONSTANTS_SLOT_MACHINE_H

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@@ -22,7 +22,7 @@
#define TRAINER_HILL_FUNC_GET_CHALLENGE_STATUS 6
#define TRAINER_HILL_FUNC_GET_CHALLENGE_TIME 7
#define TRAINER_HILL_FUNC_GET_ALL_FLOORS_USED 8
#define TRAINER_HILL_FUNC_CLEAR_RESULT 9
#define TRAINER_HILL_FUNC_GET_IN_EREADER_MODE 9
#define TRAINER_HILL_FUNC_IN_CHALLENGE 10
#define TRAINER_HILL_FUNC_POST_BATTLE_TEXT 11
#define TRAINER_HILL_FUNC_SET_ALL_TRAINER_FLAGS 12

View File

@@ -274,6 +274,7 @@
#define VAR_UNUSED_0x40FF 0x40FF // Unused Var
#define VARS_END 0x40FF
#define VARS_COUNT (VARS_END - VARS_START + 1)
#define SPECIAL_VARS_START 0x8000
// special vars

View File

@@ -1,9 +1,6 @@
#ifndef GUARD_EVENT_DATA_H
#define GUARD_EVENT_DATA_H
#include "constants/flags.h"
#include "constants/vars.h"
void InitEventData(void);
void ClearTempFieldEventData(void);
void ClearDailyFlags(void);

View File

@@ -16,11 +16,7 @@ enum SpinnerRunnerFollowPatterns
RUNFOLLOW_SOUTH_EAST_WEST
};
struct UnkStruct_085094AC
{
const union AnimCmd *const *anims;
u8 animPos[4];
};
#define FIGURE_8_LENGTH 72
#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0)
#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1)
@@ -43,6 +39,12 @@ struct UnkStruct_085094AC
#define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18)
#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19)
struct UnkStruct_085094AC
{
const union AnimCmd *const *anims;
u8 animPos[4];
};
struct PairedPalettes
{
u16 tag;
@@ -98,7 +100,7 @@ void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
void FreeAndReserveObjectSpritePalettes(void);
void sub_808E82C(u8, u8, u8, s16, s16);
void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void sub_808E7E4(u8, u8, u8);
void sub_808E78C(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
@@ -174,8 +176,6 @@ u8 sub_809785C(struct Sprite *);
u8 sub_80978E4(struct Sprite *);
void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
bool8 SpriteAnimEnded(struct Sprite *);
void sub_8097750(struct Sprite *);
bool8 sub_8097758(struct Sprite *);
void CreateLevitateMovementTask(struct ObjectEvent *);
void DestroyExtraMovementTask(u8);
void UnfreezeObjectEvents(void);
@@ -191,8 +191,8 @@ u8 GetLedgeJumpDirection(s16, s16, u8);
void CameraObjectSetFollowedObjectId(u8 objectId);
u16 GetObjectPaletteTag(u8 palSlot);
void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible);
s16 sub_809773C(s16 a1);
s16 sub_8097728(s16 a1);
s16 GetFigure8XOffset(s16 idx);
s16 GetFigure8YOffset(s16 idx);
void CameraObjectReset2(void);
u8 GetObjectEventBerryTreeId(u8 objectEventId);
void sub_8092EF0(u8 mapId, u8 mapNumber, u8 mapGroup);

View File

@@ -372,10 +372,11 @@ extern const u8 SecretBase_Text_Trainer8Defeated[];
extern const u8 SecretBase_Text_Trainer9Defeated[];
//field effects
extern const u8 EventScript_FldEffStrength[];
extern const u8 EventScript_UseStrength[];
extern const u8 EventScript_FailSweetScent[];
extern const u8 EventScript_FldEffFlash[];
extern const u8 EventScript_FldEffRockSmash[];
extern const u8 EventScript_UseFlash[];
extern const u8 EventScript_UseCut[];
extern const u8 EventScript_UseRockSmash[];
//player pc
extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC[];
@@ -587,4 +588,26 @@ extern u8 BerryTree_EventScript_ItemUsePlantBerry[];
extern u8 BerryTree_EventScript_ItemUseWailmerPail[];
extern u8 BattleFrontier_OutsideEast_EventScript_WaterSudowoodo[];
// overworld
extern const u8 EventScript_WhiteOut[];
extern const u8 EventScript_ResetMrBriney[];
extern const u8 EventScript_DoLinkRoomExit[];
extern const u8 CableClub_EventScript_TooBusyToNotice[];
extern const u8 CableClub_EventScript_ReadTrainerCard[];
extern const u8 CableClub_EventScript_ReadTrainerCardColored[];
extern const u8 EventScript_BattleColosseum_4P_PlayerSpot0[];
extern const u8 EventScript_BattleColosseum_4P_PlayerSpot1[];
extern const u8 EventScript_BattleColosseum_4P_PlayerSpot2[];
extern const u8 EventScript_BattleColosseum_4P_PlayerSpot3[];
extern const u8 EventScript_RecordCenter_Spot0[];
extern const u8 EventScript_RecordCenter_Spot1[];
extern const u8 EventScript_RecordCenter_Spot2[];
extern const u8 EventScript_RecordCenter_Spot3[];
extern const u8 EventScript_BattleColosseum_2P_PlayerSpot0[];
extern const u8 EventScript_BattleColosseum_2P_PlayerSpot1[];
extern const u8 EventScript_TradeCenter_Chair1[];
extern const u8 EventScript_TradeCenter_Chair0[];
extern const u8 EventScript_ConfirmLeaveTradeRoom[];
extern const u8 EventScript_TerminateLink[];
#endif // GUARD_EVENT_SCRIPTS_H

View File

@@ -2,7 +2,7 @@
#define GUARD_FARAWAY_ISLAND_H
u32 GetMewMoveDirection(void);
bool8 sub_81D4A58(struct ObjectEvent*);
bool8 ShouldMewShakeGrass(struct ObjectEvent*);
void UpdateFarawayIslandStepCounter(void);
bool8 ObjectEventIsFarawayIslandMew(struct ObjectEvent *);
bool8 IsMewPlayingHideAndSeek(void);

View File

@@ -23,7 +23,7 @@ void DrawWholeMapView(void);
void CurrentMapDrawMetatileAt(int x, int y);
void sub_8089C08(s16 *a0, s16 *a1);
void DrawDoorMetatileAt(int x, int y, u16 *arr);
void move_tilemap_camera_to_upper_left_corner(void);
void ResetFieldCamera(void);
void sub_8057A58(void);
void ResetCameraUpdateInfo(void);
u32 InitCameraUpdateCallback(u8 a);

View File

@@ -34,7 +34,7 @@ bool8 sub_8068870(u16 a);
bool8 sub_8068894(void);
bool8 sub_8068A64(struct MapPosition *, u16);
u8 sub_8068F18(void);
bool8 dive_warp(struct MapPosition *position, u16 b);
bool8 TryDoDiveWarp(struct MapPosition *position, u16 b);
int SetCableClubWarp(void);
u8 TrySetDiveWarp(void);
const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction);

View File

@@ -16,7 +16,7 @@ void ReturnToFieldFromFlyMapSelect(void);
u8 AddNewGameBirchObject(s16, s16, u8);
void FieldEffectStop(struct Sprite *sprite, u8 id);
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
void CreateTeleportFieldEffectTask(void);
void FldEff_TeleportWarpOut(void);
void FieldEffectActiveListRemove(u8 id);
void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8);
void FieldEffectActiveListAdd(u8 id);
@@ -39,12 +39,8 @@ void StartEscalatorWarp(u8 metatileBehavior, u8 priority);
void StartLavaridgeGymB1FWarp(u8 priority);
void StartLavaridgeGym1FWarp(u8 priority);
void sub_80B9C28(s16*, u8);
void sub_80B9C54(s16*, u8);
void sub_80B9CDC(s16*, u8);
void SpriteCB_PopOutOfAsh(struct Sprite*);
void SpriteCB_LavaridgeGymWarp(struct Sprite*);
void SpriteCB_AshPuff(struct Sprite*);
void SpriteCB_AshLaunch(struct Sprite*);
void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId);

View File

@@ -8,20 +8,22 @@
// Exported ROM declarations
u8 CreateWarpArrowSprite(void);
u8 sub_8155800(u8 oldSpriteId);
void sub_81555AC(u8, u8);
void SetSurfBobState(u8 spriteId, u8 value);
void SetSurfBobWhileFlyingOutState(u8 spriteId, u8 value);
void SetSurfBobWhileFishingState(u8 spriteId, u8 value, s16 data1);
bool8 sub_8155DA0(struct ObjectEvent *);
void sub_8155D78(struct ObjectEvent *);
void StartAshFieldEffect(s16, s16, u16, s16);
void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void sub_8155F80(struct Sprite*);
void UpdateRayquazaSpotlightEffect(struct Sprite*);
void UpdateShadowFieldEffect(struct Sprite*);
void UpdateTallGrassFieldEffect(struct Sprite*);
void WaitFieldEffectSpriteAnim(struct Sprite*);
void UpdateAshFieldEffect(struct Sprite*);
void UpdateSurfBlobFieldEffect(struct Sprite*);
void sub_8156194(struct Sprite*);
void UpdateJumpImpactEffect(struct Sprite*);
void UpdateFootprintsTireTracksFieldEffect(struct Sprite*);
void UpdateSplashFieldEffect(struct Sprite*);
void UpdateLongGrassFieldEffect(struct Sprite*);
@@ -33,7 +35,5 @@ void UpdateBubblesFieldEffect(struct Sprite*);
void UpdateSparkleFieldEffect(struct Sprite*);
void SetSpriteInvisible(u8 spriteId);
void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
void sub_8155604(u8 spriteId, u8 value, s16 data1);
void sub_81555D8(u8 spriteId, u8 value);
#endif //GUARD_FIELD_EFFECT_HELPERS_H

View File

@@ -1,7 +1,7 @@
#ifndef GUARD_FIELD_PLAYER_AVATAR_H
#define GUARD_FIELD_PLAYER_AVATAR_H
void player_step(u8 a, u16 b, u16 c);
void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys);
void ClearPlayerAvatarInfo(void);
void SetPlayerAvatarExtraStateTransition(u8, u8);
u8 GetPlayerAvatarGenderByGraphicsId(u8);
@@ -39,7 +39,7 @@ void sub_808BCF4(void);
void sub_808D074(u8);
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
void sub_808C114(void);
void SetPlayerAvatarFieldMove(void);
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
void SetPlayerAvatarStateMask(u8 a);
u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
@@ -47,9 +47,9 @@ u8 GetJumpSpecialMovementAction(u32);
bool8 PartyHasMonWithSurf(void);
bool8 IsPlayerFacingSurfableFishableWater(void);
bool8 IsPlayerSurfingNorth(void);
void sub_808C228(u8 direction);
void SetPlayerAvatarWatering(u8 direction);
u8 GetPlayerAvatarFlags(void);
void sub_808B578(void);
void UpdatePlayerAvatarTransitionState(void);
u8 GetFRLGAvatarGraphicsIdByGender(u8);
u8 GetRSAvatarGraphicsIdByGender(u8);
void PlayerWheelieInPlace(u8 direction);

View File

@@ -1,6 +1,8 @@
#ifndef GUARD_FIELD_SCREEN_EFFECT_H
#define GUARD_FIELD_SCREEN_EFFECT_H
extern const s32 gMaxFlashLevel;
void WarpFadeInScreen(void);
void WarpFadeOutScreen(void);
void FadeInFromBlack(void);
@@ -26,7 +28,7 @@ void DoFallWarp(void);
void DoEscalatorWarp(u8 metatileBehavior);
void DoLavaridgeGymB1FWarp(void);
void DoLavaridgeGym1FWarp(void);
void DoTeleportWarp(void);
void DoTeleportTileWarp(void);
void DoMossdeepGymWarp(void);
void DoPortholeWarp(void);
void DoCableClubWarp(void);

View File

@@ -30,25 +30,21 @@ struct MapConnection *sub_8088950(u8 direction, int x, int y);
bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection);
bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset);
void save_serialize_map(void);
void sub_8088B3C(u16 x, u16 y);
void SetCameraFocusCoords(u16 x, u16 y);
void InitMap(void);
void InitMapFromSavedGame(void);
void InitTrainerHillMap(void);
void InitBattlePyramidMap(bool8 setPlayerPosition);
void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout);
void apply_map_tileset1_tileset2_palette(struct MapLayout const *mapLayout);
void apply_map_tileset2_palette(struct MapLayout const *mapLayout);
void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout);
void copy_map_tileset1_to_vram(const struct MapLayout *);
void copy_map_tileset2_to_vram(const struct MapLayout *);
struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection);
void CopyMapTilesetsToVram(struct MapLayout const *mapLayout);
void LoadMapTilesetPalettes(struct MapLayout const *mapLayout);
void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout);
void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout);
void CopyPrimaryTilesetToVram(const struct MapLayout *);
void CopySecondaryTilesetToVram(const struct MapLayout *);
struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection);
struct MapConnection *GetConnectionAtCoords(s16 x, s16 y);
void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable);
void SpriteCB_PokeballGlow(struct Sprite *);
void SpriteCB_PokecenterMonitor(struct Sprite *);
void SpriteCB_HallOfFameMonitor(struct Sprite *);
// field_region_map.c
void FieldInitRegionMap(MainCallback callback);

View File

@@ -9,22 +9,13 @@ bool8 FldEff_CutGrass(void);
void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
extern const struct SpritePalette gFieldEffectObjectPaletteInfo6;
extern const struct SpritePalette gSpritePalette_CutGrass;
extern struct MapPosition gPlayerFacingPosition;
// groundshake
bool8 sub_81BE66C(void);
void sub_81BE6AC(void);
void sub_81BE6B8(void);
void sub_81BE72C(void);
void sub_81BE79C(void);
void sub_81BE7F4(void);
void sub_81BE994(void);
// escalator
void sub_80E1558(u8 var);
void sub_80E1570(void);
bool8 sub_80E1584(void);
void StartEscalator(bool8 var);
void StopEscalator(void);
bool8 IsEscalatorMoving(void);
// soft-boiled
bool8 SetUpFieldMove_SoftBoiled(void);
@@ -39,7 +30,7 @@ bool8 GetMapPairFadeFromType(u8 a1, u8 a2);
// strength
bool8 SetUpFieldMove_Strength(void);
bool8 sub_8145E2C(void);
bool8 FldEff_UseStrength(void);
// sweet scent
bool8 SetUpFieldMove_SweetScent(void);
@@ -55,7 +46,7 @@ bool8 FldEff_UseDig(void);
// rock smash
bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId);
u8 oei_task_add(void);
u8 CreateFieldMoveTask(void);
bool8 SetUpFieldMove_RockSmash(void);
bool8 FldEff_UseRockSmash(void);

View File

@@ -1,10 +1,10 @@
#ifndef GUARD_FLDEFF_MISC_H
#define GUARD_FLDEFF_MISC_H
void sub_80F9BCC(u16 a0, u16 a1, u8 a2);
void sub_80F9BF4(u16 a0, u16 a1, u8 a2);
bool8 sub_80F9C1C(void);
bool8 sub_80F9C30(void);
void ComputerScreenOpenEffect(u16 a0, u16 a1, u8 a2);
void ComputerScreenCloseEffect(u16 a0, u16 a1, u8 a2);
bool8 IsComputerScreenOpenEffectActive(void);
bool8 IsComputerScreenCloseEffectActive(void);
bool8 SetUpFieldMove_SecretPower(void);
bool8 FldEff_UseSecretPowerCave(void);
bool8 FldEff_SecretPowerCave(void);
@@ -15,22 +15,22 @@ bool8 FldEff_SecretPowerShrub(void);
bool8 FldEff_SecretBasePCTurnOn(void);
void DoSecretBasePCTurnOffEffect(void);
void PopSecretBaseBalloon(s16 metatileId, s16 x, s16 y);
bool8 FldEff_NopA6FC(void);
bool8 FldEff_NopA700(void);
bool8 FldEff_Nop47(void);
bool8 FldEff_Nop48(void);
void ShatterSecretBaseBreakableDoor(s16 x, s16 y);
void PlaySecretBaseMusicNoteMatSound(s16 metatileId);
void DoSecretBaseGlitterMatSparkle(void);
bool8 FldEff_SandPillar(void);
void InteractWithShieldOrTVDecoration(void);
bool8 sub_80FADE4(u16 arg0, u8 arg1);
bool8 IsLargeBreakableDecoration(u16 arg0, u8 arg1);
void FldEffPoison_Start(void);
bool32 FldEffPoison_IsActive(void);
void DoWateringBerryTreeAnim(void);
u8 CreateRecordMixingSprite(void);
void DestroyRecordMixingSprite(void);
u8 CreateRecordMixingLights(void);
void DestroyRecordMixingLights(void);
extern const struct SpritePalette gFieldEffectObjectPaletteInfo7;
extern const struct SpritePalette gFieldEffectObjectPaletteInfo8;
extern const struct SpritePalette gSpritePalette_SecretPower_Cave;
extern const struct SpritePalette gSpritePalette_SecretPower_Plant;
extern const struct SpritePalette gFieldEffectObjectPaletteInfo9;
extern const u16 gTilesetPalettes_SecretBase[][16];

View File

@@ -247,14 +247,14 @@ enum {
PLAYER_AVATAR_STATE_WATERING,
};
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << PLAYER_AVATAR_STATE_NORMAL)
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << PLAYER_AVATAR_STATE_MACH_BIKE)
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << PLAYER_AVATAR_STATE_ACRO_BIKE)
#define PLAYER_AVATAR_FLAG_SURFING (1 << PLAYER_AVATAR_STATE_SURFING)
#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << PLAYER_AVATAR_STATE_UNDERWATER)
#define PLAYER_AVATAR_FLAG_5 (1 << PLAYER_AVATAR_STATE_FIELD_MOVE)
#define PLAYER_AVATAR_FLAG_6 (1 << PLAYER_AVATAR_STATE_FISHING)
#define PLAYER_AVATAR_FLAG_DASH (1 << PLAYER_AVATAR_STATE_WATERING)
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
#define PLAYER_AVATAR_FLAG_5 (1 << 5)
#define PLAYER_AVATAR_FLAG_FORCED_MOVE (1 << 6)
#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
enum
{

View File

@@ -6,6 +6,8 @@
#include "config.h" // we need to define config before gba headers as print stuff needs the functions nulled before defines.
#include "gba/gba.h"
#include "constants/global.h"
#include "constants/flags.h"
#include "constants/vars.h"
// Prevent cross-jump optimization.
#define BLOCK_CROSS_JUMP asm("");
@@ -100,6 +102,7 @@
#define TEST_BUTTON(field, button) ({(field) & (button);})
#define JOY_NEW(button) TEST_BUTTON(gMain.newKeys, button)
#define JOY_HELD(button) TEST_BUTTON(gMain.heldKeys, button)
#define JOY_REPEAT(button) TEST_BUTTON(gMain.newAndRepeatedKeys, button)
#define S16TOPOSFLOAT(val) \
({ \
@@ -109,6 +112,11 @@
f; \
})
#define ROUND_BITS_TO_BYTES(numBits)(((numBits) / 8) + (((numBits) % 8) ? 1 : 0))
#define DEX_FLAGS_NO (ROUND_BITS_TO_BYTES(POKEMON_SLOTS_NUMBER))
#define NUM_FLAG_BYTES (ROUND_BITS_TO_BYTES(FLAGS_COUNT))
struct Coords8
{
s8 x;
@@ -153,8 +161,6 @@ struct Time
/*0x04*/ s8 seconds;
};
#define DEX_FLAGS_NO ((POKEMON_SLOTS_NUMBER / 8) + ((POKEMON_SLOTS_NUMBER % 8) ? 1 : 0))
struct Pokedex
{
/*0x00*/ u8 order;
@@ -923,7 +929,7 @@ struct SaveBlock1
/*0x9CA*/ u8 trainerRematches[MAX_REMATCH_ENTRIES];
/*0xA30*/ struct ObjectEvent objectEvents[OBJECT_EVENTS_COUNT];
/*0xC70*/ struct ObjectEventTemplate objectEventTemplates[OBJECT_EVENT_TEMPLATES_COUNT];
/*0x1270*/ u8 flags[FLAGS_COUNT];
/*0x1270*/ u8 flags[NUM_FLAG_BYTES];
/*0x139C*/ u16 vars[VARS_COUNT];
/*0x159C*/ u32 gameStats[NUM_GAME_STATS];
/*0x169C*/ struct BerryTree berryTrees[BERRY_TREES_COUNT];

View File

@@ -4069,16 +4069,16 @@ extern const u8 gHealthboxElementsGfxTable[][32];
extern const u16 gNamingScreenMenu_Pal[];
extern const u32 gNamingScreenMenu_Gfx[];
extern const u32 gUnknown_08DD4544[];
extern const u8 gUnknown_08DD4620[];
extern const u8 gUnknown_08DD46E0[];
extern const u8 gUnknown_08DD47A0[];
extern const u32 gNamingScreenBackground_Tilemap[];
extern const u8 gNamingScreenKeyboardUpper_Tilemap[];
extern const u8 gNamingScreenKeyboardLower_Tilemap[];
extern const u8 gNamingScreenKeyboardSymbols_Tilemap[];
extern const u8 gNamingScreenRWindow_Gfx[];
extern const u8 gNamingScreenKeyboardButton_Gfx[];
extern const u8 gNamingScreenPageButton_Gfx[];
extern const u8 gNamingScreenROptions_Gfx[];
extern const u8 gNamingScreenCursor_Gfx[];
extern const u8 gNamingScreenRightPointingTriangleTiles[];
extern const u8 gNamingScreenUnderscoreTiles[];
extern const u8 gNamingScreenInputArrow_Gfx[];
extern const u8 gNamingScreenUnderscore_Gfx[];
extern const u32 gUnknown_08D9BA44[];
@@ -4824,7 +4824,7 @@ extern const u32 gUnknown_08D91DB8[];
extern const u32 gUnknown_08D927EC[];
// Slot Machine
extern const u32 gSlotMachineReelTime_Gfx[];
extern const u32 gSlotMachineDigitalDisplay_Gfx[];
extern const u8 gSlotMachineReelTimeNumber0[];
extern const u8 gSlotMachineReelTimeNumber1[];
extern const u8 gSlotMachineReelTimeNumber2[];
@@ -4832,15 +4832,15 @@ extern const u8 gSlotMachineReelTimeNumber3[];
extern const u8 gSlotMachineReelTimeNumber4[];
extern const u8 gSlotMachineReelTimeNumber5[];
extern const u8 gSlotMachineReelTimeShadow[];
extern const u8 gUnknown_08DD1A18[];
extern const u8 gSlotMachineReelTimeLargeBolt0[];
extern const u8 gSlotMachineReelTimeLargeBolt1[];
extern const u8 gSlotMachineReelTimeNumberGap_Gfx[];
extern const u8 gSlotMachineReelTimeBolt0[];
extern const u8 gSlotMachineReelTimeBolt1[];
extern const u8 gSlotMachineReelTimePikaAura[];
extern const u8 gSlotMachineReelTimeExplosion0[];
extern const u8 gSlotMachineReelTimeExplosion1[];
extern const u8 gSlotMachineReelTimeDuck[];
extern const u8 gSlotMachineReelTimeSmoke[];
extern const u8 gSlotMachineReelTimeBolt[];
extern const u8 gSlotMachinePikaPowerBolt[];
extern const u8 gSlotMachineReelSymbol1Tiles[];
extern const u8 gSlotMachineReelSymbol2Tiles[];
extern const u8 gSlotMachineReelSymbol3Tiles[];
@@ -4858,19 +4858,18 @@ extern const u8 gSlotMachineNumber6Tiles[];
extern const u8 gSlotMachineNumber7Tiles[];
extern const u8 gSlotMachineNumber8Tiles[];
extern const u8 gSlotMachineNumber9Tiles[];
extern const u8 gUnknown_08DD19F8[];
extern const u8 gSlotMachineReelBackground_Tilemap[];
extern const u32 gSlotMachineMenu_Gfx[];
extern const u16 gSlotMachineMenu_Tilemap[];
extern const u16 gUnknown_08DCEC70[];
extern const u16 gSlotMachineInfoBox_Tilemap[];
extern const u16 gSlotMachineMenu_Pal[];
extern const u16 gUnknown_08DCF230[];
extern const u16 gUnknown_08DCF170[];
extern const u16 gUnknown_08DCF1B0[];
extern const u16 gSlotMachineReelTime_Pal[];
extern const u16 gUnknown_08DCF1F0[];
extern const u16 gUnknown_08DCF210[];
extern const u16 gUnknown_08DCF230[];
extern const u16 gUnknown_08DCF190[];
extern const u16 gSlotMachineReelSymbols_Pal[];
extern const u16 gSlotMachineReelTimeMisc_Pal[];
extern const u16 gSlotMachineReelTimeMachine_Pal[];
extern const u16 gSlotMachineMisc_Pal[];
extern const u16 gSlotMachineReelTimeExplosion_Pal[];
extern const u16 gSlotMachineDigitalDisplay_Pal[];
extern const u16 gSlotMachineReelTimePikachu_Pal[];
extern const u32 gBattleAnimBgTilemap_Sandstorm[];
extern const u32 gBattleAnimBgImage_Sandstorm[];
@@ -4919,13 +4918,13 @@ extern const u32 gPartyMenuPokeball_Pal[];
extern const u32 gStatusPal_Icons[];
// Roulette
extern const u32 gRouletteMenuTiles[];
extern const u32 gRouletteWheelTiles[];
extern const u32 gRouletteMenu_Gfx[];
extern const u32 gRouletteWheel_Gfx[];
extern const u32 gRouletteCenter_Gfx[];
extern const u32 gRouletteHeadersTiles[];
extern const u32 gRouletteCreditTiles[];
extern const u32 gRouletteNumbersTiles[];
extern const u32 gRouletteMultiplierTiles[];
extern const u32 gRouletteHeaders_Gfx[];
extern const u32 gRouletteCredit_Gfx[];
extern const u32 gRouletteNumbers_Gfx[];
extern const u32 gRouletteMultiplier_Gfx[];
// Contest util
extern const u32 gContestResults_Gfx[];

View File

@@ -1,4 +1,4 @@
#ifndef GUARD_LIBGCMMULTIBOOT_H
#ifndef GUARD_LIBGCNMULTIBOOT_H
#define GUARD_LIBGCNMULTIBOOT_H
struct GcmbStruct

View File

@@ -30,7 +30,7 @@ extern const u16 gUnknown_0860F074[];
void FreeAllOverworldWindowBuffers(void);
void InitStandardTextBoxWindows(void);
void sub_8197200(void);
void InitTextBoxGfxAndPrinters(void);
u16 RunTextPrintersAndIsPrinter0Active(void);
void LoadMessageBoxAndBorderGfx(void);
void DrawDialogueFrame(u8 windowId, bool8 copyToVram);
@@ -64,8 +64,8 @@ void CreateYesNoMenu(const struct WindowTemplate *windowTemplate, u16 borderFirs
void DecompressAndLoadBgGfxUsingHeap(u8 bgId, const void *src, u32 size, u16 offset, u8 mode);
s8 Menu_ProcessInputNoWrapClearOnChoose(void);
s8 ProcessMenuInput_other(void);
void do_scheduled_bg_tilemap_copies_to_vram(void);
void clear_scheduled_bg_copies_to_vram(void);
void DoScheduledBgTilemapCopiesToVram(void);
void ClearScheduledBgCopiesToVram(void);
void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str);
void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 a2, u8 a3);
void sub_81995E4(u8 windowId, u8 optionsNo, const struct MenuAction *actions, const u8 *actionIds);

View File

@@ -3,91 +3,14 @@
#include "main.h"
#define KBEVENT_NONE 0
#define KBEVENT_PRESSED_A 5
#define KBEVENT_PRESSED_B 6
#define KBEVENT_PRESSED_SELECT 8
#define KBEVENT_PRESSED_START 9
#define KBROW_COUNT 4
enum
{
KBPAGE_LETTERS_LOWER,
KBPAGE_LETTERS_UPPER,
KBPAGE_SYMBOLS,
KBPAGE_COUNT,
};
enum
{
enum {
NAMING_SCREEN_PLAYER,
NAMING_SCREEN_BOX,
NAMING_SCREEN_CAUGHT_MON,
NAMING_SCREEN_3,
NAMING_SCREEN_NICKNAME,
NAMING_SCREEN_WALDA,
};
struct NamingScreenTemplate
{
u8 copyExistingString;
u8 maxChars;
u8 iconFunction;
u8 addGenderIcon;
u8 initialPage;
u8 unused;
const u8 *title;
};
struct NamingScreenData {
/*0x0*/ u8 tilemapBuffer1[0x800];
/*0x800*/ u8 tilemapBuffer2[0x800];
/*0x800*/ u8 tilemapBuffer3[0x800];
/*0x1800*/ u8 textBuffer[0x10];
/*0x1810*/ u8 tileBuffer[0x600];
/*0x1E10*/ u8 state;
/*0x1E11*/ u8 windows[5];
/*0x1E16*/ u16 inputCharBaseXPos;
/*0x1E18*/ u16 bg1vOffset;
/*0x1E1A*/ u16 bg2vOffset;
/*0x1E1C*/ u16 bg1Priority;
/*0x1E1E*/ u16 bg2Priority;
/*0x1E20*/ u8 bgToReveal;
/*0x1E21*/ u8 bgToHide;
/*0x1E22*/ u8 currentPage;
/*0x1E23*/ u8 cursorSpriteId;
/*0x1E24*/ u8 selectBtnFrameSpriteId;
/*0x1E25*/ u8 keyRepeatStartDelayCopy;
/*0x1E28*/ const struct NamingScreenTemplate *template;
/*0x1E2C*/ u8 templateNum;
/*0x1E30*/ u8 *destBuffer;
/*0x1E34*/ u16 monSpecies;
/*0x1E36*/ u16 monGender;
/*0x1E38*/ u32 monPersonality;
/*0x1E3C*/ MainCallback returnCallback;
};
enum
{
MAIN_STATE_BEGIN_FADE_IN,
MAIN_STATE_WAIT_FADE_IN,
MAIN_STATE_HANDLE_INPUT,
MAIN_STATE_MOVE_TO_OK_BUTTON,
MAIN_STATE_START_PAGE_SWAP,
MAIN_STATE_WAIT_PAGE_SWAP,
MAIN_STATE_6,
MAIN_STATE_UPDATE_SENT_TO_PC_MESSAGE,
MAIN_STATE_BEGIN_FADE_OUT,
};
enum
{
INPUT_STATE_DISABLED,
INPUT_STATE_ENABLED,
INPUT_STATE_2,
};
void DoNamingScreen(u8 templateNum, u8 *destBuffer, u16 monSpecies, u16 monGender, u32 monPersonality, MainCallback returnCallback);
#endif // GUARD_NAMING_SCREEN_H

View File

@@ -24,6 +24,8 @@
#define MOVEMENT_MODE_FROZEN 1
#define MOVEMENT_MODE_SCRIPTED 2
#define SKIP_OBJECT_EVENT_LOAD 1
struct InitialPlayerAvatarState
{
u8 transitionFlags;
@@ -99,8 +101,7 @@ void SetDefaultFlashLevel(void);
void Overworld_SetFlashLevel(s32 flashLevel);
u8 Overworld_GetFlashLevel(void);
void SetCurrentMapLayout(u16 mapLayoutId);
void sub_8085540(u8 var);
u8 sub_808554C(void);
void SetObjectEventLoadFlag(u8 var);
u16 GetLocationMusic(struct WarpData *warp);
u16 GetCurrLocationDefaultMusic(void);
u16 GetWarpDestinationMusic(void);
@@ -135,11 +136,9 @@ void SetUnusedCallback(void *a0);
void CB2_NewGame(void);
void CB2_WhiteOut(void);
void CB2_LoadMap(void);
void sub_8086024(void);
void CB2_ReturnToFieldContestHall(void);
void CB2_ReturnToFieldCableClub(void);
void CB2_ReturnToField(void);
void CB2_ReturnToFieldLocal(void);
void CB2_ReturnToFieldLink(void);
void CB2_ReturnToFieldFromMultiplayer(void);
void CB2_ReturnToFieldWithOpenMenu(void);
void CB2_ReturnToFieldContinueScript(void);

83
include/palette_util.h Normal file
View File

@@ -0,0 +1,83 @@
#ifndef GUARD_PALETTE_UTIL_H
#define GUARD_PALETTE_UTIL_H
struct PulseBlendSettings
{
u16 blendColor;
u16 paletteOffset;
u8 numColors;
u8 delay;
u8 numFadeCycles;
s8 maxBlendCoeff:4;
s8 fadeType:2;
s8 restorePaletteOnUnload:1;
s8 unk7_7:1;
};
struct PulseBlendPalette
{
u8 paletteSelector;
u8 blendCoeff:4;
u8 fadeDirection:1;
s8 unk1_5:1;
s8 available:1;
u32 inUse:1;
u8 delayCounter;
u8 fadeCycleCounter;
struct PulseBlendSettings pulseBlendSettings;
};
struct PulseBlend
{
u16 usedPulseBlendPalettes;
struct PulseBlendPalette pulseBlendPalettes[16];
};
#define FLASHUTIL_USE_EXISTING_COLOR (1 << 15)
struct RouletteFlashSettings
{
u16 color;
u16 paletteOffset;
u8 numColors;
u8 delay;
s8 unk6; // Set but never used
s8 numFadeCycles:5;
s8 unk7_5:2; // Set but never used
s8 colorDeltaDir:1;
};
struct RouletteFlashPalette
{
u8 state:7;
bool8 available:1;
u8 delayCounter;
s8 fadeCycleCounter;
s8 colorDelta;
struct RouletteFlashSettings settings;
};
struct RouletteFlashUtil
{
u8 enabled;
u8 unused;
u16 flags;
struct RouletteFlashPalette palettes[16];
};
int InitPulseBlendPaletteSettings(struct PulseBlend *, const struct PulseBlendSettings *);
void InitPulseBlend(struct PulseBlend *);
void MarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UnloadUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UnmarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UpdatePulseBlend(struct PulseBlend *);
void ClearTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height);
void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height);
void RouletteFlash_Run(struct RouletteFlashUtil *r0);
void RouletteFlash_Reset(struct RouletteFlashUtil *r0);
u8 RouletteFlash_Add(struct RouletteFlashUtil *r0, u8 r1, const struct RouletteFlashSettings *r2);
void RouletteFlash_Stop(struct RouletteFlashUtil *r0, u16 r1);
void RouletteFlash_Enable(struct RouletteFlashUtil *r0, u16 r1);
#endif // GUARD_PALETTE_UTIL_H

View File

@@ -1,6 +1,9 @@
#ifndef GUARD_POKEBLOCK_H
#define GUARD_POKEBLOCK_H
#include "constants/berry.h"
#include "constants/pokemon.h"
#define GFX_TAG_POKEBLOCK 14818
#define GFX_TAG_POKEBLOCK_CASE 14800
@@ -43,7 +46,7 @@ void ChooseMonToGivePokeblock(struct Pokeblock *pokeblock, void (*callback)(void
void CB2_PreparePokeblockFeedScene(void);
// pokeblock
extern const s8 gPokeblockFlavorCompatibilityTable[];
extern const s8 gPokeblockFlavorCompatibilityTable[NUM_NATURES * FLAVOR_COUNT];
extern const u8 *const gPokeblockNames[];
extern const struct CompressedSpriteSheet gPokeblockCase_SpriteSheet;
extern const struct CompressedSpritePalette gPokeblockCase_SpritePal;

View File

@@ -254,7 +254,7 @@ extern const u16 *const gLevelUpLearnsets[];
extern const u8 gPPUpGetMask[];
extern const u8 gPPUpSetMask[];
extern const u8 gPPUpAddMask[];
extern const u8 gStatStageRatios[][2];
extern const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2];
extern const u16 gLinkPlayerFacilityClasses[];
extern const struct SpriteTemplate gUnknown_08329D98[];
extern const s8 gNatureStatTable[][5];

View File

@@ -1,34 +1,6 @@
#ifndef GUARD_ROULETTE_H
#define GUARD_ROULETTE_H
struct UnkStruct1
{
u16 var00;
u16 var02;
u8 var04;
u8 var05;
u8 var06;
s8 var07_0:5;
s8 var07_5:2;
s8 var07_7:1;
};
struct UnkStruct3
{
u8 var00_0:7;
u8 var00_7:1;
u8 var01;
s8 var02;
s8 var03;
struct UnkStruct1 var04;
};
struct UnkStruct0
{
u8 var00;
u8 var01;
u16 var02; //flag for each UnkStruct3
struct UnkStruct3 var04[0x10];
};
void PlayRoulette(void);
#endif // GUARD_ROULETTE_H

View File

@@ -1,52 +0,0 @@
#ifndef GUARD_ROULETTE_UTIL_H
#define GUARD_ROULETTE_UTIL_H
#include "roulette.h"
struct PulseBlendSettings
{
u16 blendColor;
u16 paletteOffset;
u8 numColors;
u8 delay;
u8 numFadeCycles;
s8 maxBlendCoeff:4;
s8 fadeType:2;
s8 restorePaletteOnUnload:1;
s8 unk7_7:1;
};
struct PulseBlendPalette
{
u8 paletteSelector;
u8 blendCoeff:4;
u8 fadeDirection:1;
s8 unk1_5:1;
s8 available:1;
u32 inUse:1;
u8 delayCounter;
u8 fadeCycleCounter;
struct PulseBlendSettings pulseBlendSettings;
};
struct PulseBlend
{
u16 usedPulseBlendPalettes;
struct PulseBlendPalette pulseBlendPalettes[16];
};
int InitPulseBlendPaletteSettings(struct PulseBlend *, const struct PulseBlendSettings *);
void InitPulseBlend(struct PulseBlend *);
void MarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UnloadUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UnmarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UpdatePulseBlend(struct PulseBlend *);
void sub_8152008(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height);
void sub_8152058(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height);
void task_tutorial_controls_fadein(struct UnkStruct0 *r0);
void sub_8151678(struct UnkStruct0 *r0);
u8 sub_815168C(struct UnkStruct0 *r0, u8 r1, const struct UnkStruct1 *r2);
void sub_8151A9C(struct UnkStruct0 *r0, u16 r1);
void sub_8151A48(struct UnkStruct0 *r0, u16 r1);
#endif // GUARD_ROULETTE_UTIL_H

View File

@@ -5,6 +5,7 @@ extern const u16 gBirchBagGrassPal[2][16];
extern const u32 gBirchBagTilemap[];
extern const u32 gBirchGrassTilemap[];
extern const u32 gBirchHelpGfx[];
extern const u32 gPokeballSelection_Gfx[];
u16 GetStarterPokemon(u16 chosenStarterId);
void CB2_ChooseStarter(void);

View File

@@ -84,10 +84,29 @@ extern const u8 gText_SoSo[];
extern const u8 gText_Bad[];
extern const u8 gText_TheWorst[];
extern const u8 Roulette_Text_ControlsInstruction[];
extern const u8 Roulette_Text_KeepPlaying[];
extern const u8 Roulette_Text_Jackpot[];
extern const u8 Roulette_Text_ItsAHit[];
extern const u8 Roulette_Text_NothingDoing[];
extern const u8 Roulette_Text_YouveWonXCoins[];
extern const u8 Roulette_Text_BoardWillBeCleared[];
extern const u8 Roulette_Text_CoinCaseIsFull[];
extern const u8 Roulette_Text_NoCoinsLeft[];
extern const u8 Roulette_Text_PlayMinimumWagerIsX[];
extern const u8 Roulette_Text_SpecialRateTable[];
extern const u8 Roulette_Text_NotEnoughCoins[];
extern const u8 gText_Slots[];
extern const u8 gText_Roulette[];
extern const u8 gText_Jackpot[];
extern const u8 gText_YouDontHaveThreeCoins[];
extern const u8 gText_QuitTheGame[];
extern const u8 gText_YouveGot9999Coins[];
extern const u8 gText_YouveRunOutOfCoins[];
extern const u8 gText_ReelTimeHelp[];
extern const u8 gText_First[];
extern const u8 gText_Second[];
extern const u8 gText_Third[];
@@ -374,6 +393,9 @@ extern const u8 gText_DefaultNameTerra[];
extern const u8 gText_DefaultNameLucy[];
extern const u8 gText_DefaultNameHalie[];
extern const u8 gText_BirchInTrouble[];
extern const u8 gText_ConfirmStarterChoice[];
// mystery event menu text
extern const u8 gText_EventSafelyLoaded[];
extern const u8 gText_LoadErrorEndingSession[];

View File

@@ -20,7 +20,7 @@ void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset);
void DrawTextBorderOuter(u8 windowId, u16 tileNum, u8 palNum);
void DrawTextBorderInner(u8 windowId, u16 tileNum, u8 palNum);
void rbox_fill_rectangle(u8 windowId);
const u16 *stdpal_get(u8 id);
const u16 *GetTextWindowPalette(u8 id);
const u16 *GetOverworldTextboxPalettePtr(void);
void sub_8098C6C(u8 bg, u16 destOffset, u8 palOffset);

View File

@@ -75,7 +75,7 @@ void FillHillTrainerParty(void);
void FillHillTrainersParties(void);
u8 GetTrainerEncounterMusicIdInTrainerHill(u16 trainerId);
u8 GetNumFloorsInTrainerHillChallenge(void);
void sub_81D64C0(void);
bool32 sub_81D6534(void);
void TryLoadTrainerHillEReaderPalette(void);
bool32 OnTrainerHillEReaderChallengeFloor(void);
#endif // GUARD_TRAINER_HILL_H

View File

@@ -30,12 +30,12 @@ void AlertTVThatPlayerPlayedSlotMachine(u16 nCoinsSpent);
void AlertTVThatPlayerPlayedRoulette(u16 nCoinsSpent);
void AlertTVOfNewCoinTotal(u16 nCoinsPaidOut);
void TryPutSecretBaseSecretsOnAir(void);
void sub_80EDB44(void);
void TryPutTodaysRivalTrainerOnAir(void);
void sub_80EDC60(const u16 *words);
void sub_80EDA80(void);
void ReceivePokeNewsData(void *src, u32 size, u8 masterIdx);
void sub_80F0BB8(void);
void sub_80ED950(bool8 flag);
void RecordFishingAttemptForTV(bool8 caughtFish);
void IncrementDailySlotsUses(void);
void IncrementDailyRouletteUses(void);
void IncrementDailyWildBattles(void);

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@@ -1,13 +0,0 @@
#ifndef GUARD_UNK_TRANSITION_H
#define GUARD_UNK_TRANSITION_H
void Phase2Task_34(u8 taskId);
void Phase2Task_35(u8 taskId);
void Phase2Task_36(u8 taskId);
void Phase2Task_37(u8 taskId);
void Phase2Task_38(u8 taskId);
void Phase2Task_39(u8 taskId);
void Phase2Task_40(u8 taskId);
void Phase2Task_41(u8 taskId);
#endif // GUARD_UNK_TRANSITION_H