Merge branch 'master' of https://github.com/pret/pokeemerald into doc-contest
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@@ -6,6 +6,8 @@
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#include "config.h" // we need to define config before gba headers as print stuff needs the functions nulled before defines.
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#include "gba/gba.h"
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#include "constants/global.h"
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#include "constants/flags.h"
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#include "constants/vars.h"
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// Prevent cross-jump optimization.
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#define BLOCK_CROSS_JUMP asm("");
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@@ -100,6 +102,7 @@
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#define TEST_BUTTON(field, button) ({(field) & (button);})
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#define JOY_NEW(button) TEST_BUTTON(gMain.newKeys, button)
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#define JOY_HELD(button) TEST_BUTTON(gMain.heldKeys, button)
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#define JOY_REPEAT(button) TEST_BUTTON(gMain.newAndRepeatedKeys, button)
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#define S16TOPOSFLOAT(val) \
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({ \
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@@ -109,6 +112,11 @@
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f; \
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})
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#define ROUND_BITS_TO_BYTES(numBits)(((numBits) / 8) + (((numBits) % 8) ? 1 : 0))
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#define DEX_FLAGS_NO (ROUND_BITS_TO_BYTES(POKEMON_SLOTS_NUMBER))
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#define NUM_FLAG_BYTES (ROUND_BITS_TO_BYTES(FLAGS_COUNT))
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struct Coords8
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{
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s8 x;
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@@ -153,8 +161,6 @@ struct Time
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/*0x04*/ s8 seconds;
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};
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#define DEX_FLAGS_NO ((POKEMON_SLOTS_NUMBER / 8) + ((POKEMON_SLOTS_NUMBER % 8) ? 1 : 0))
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struct Pokedex
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{
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/*0x00*/ u8 order;
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@@ -923,7 +929,7 @@ struct SaveBlock1
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/*0x9CA*/ u8 trainerRematches[MAX_REMATCH_ENTRIES];
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/*0xA30*/ struct ObjectEvent objectEvents[OBJECT_EVENTS_COUNT];
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/*0xC70*/ struct ObjectEventTemplate objectEventTemplates[OBJECT_EVENT_TEMPLATES_COUNT];
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/*0x1270*/ u8 flags[FLAGS_COUNT];
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/*0x1270*/ u8 flags[NUM_FLAG_BYTES];
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/*0x139C*/ u16 vars[VARS_COUNT];
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/*0x159C*/ u32 gameStats[NUM_GAME_STATS];
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/*0x169C*/ struct BerryTree berryTrees[BERRY_TREES_COUNT];
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