Merge branch 'master' of https://github.com/pret/pokeemerald into doc-contest
This commit is contained in:
@@ -124,28 +124,43 @@ static const u8 sBattleTransitionTable_Trainer[][2] =
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{B_TRANSITION_SWIRL, B_TRANSITION_RIPPLE}, // Water
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};
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static const u8 sUnknown_0854FE98[] =
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// Battle Frontier (excluding Pyramid and Dome, which have their own tables below)
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static const u8 sBattleTransitionTable_BattleFrontier[] =
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{
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B_TRANSITION_29, B_TRANSITION_30, B_TRANSITION_31, B_TRANSITION_32,
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B_TRANSITION_34, B_TRANSITION_35, B_TRANSITION_36, B_TRANSITION_37,
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B_TRANSITION_38, B_TRANSITION_39, B_TRANSITION_40, B_TRANSITION_41
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B_TRANSITION_FRONTIER_LOGO_WIGGLE,
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B_TRANSITION_FRONTIER_LOGO_WAVE,
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B_TRANSITION_FRONTIER_SQUARES,
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B_TRANSITION_FRONTIER_SQUARES_SCROLL,
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B_TRANSITION_FRONTIER_CIRCLES_MEET,
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B_TRANSITION_FRONTIER_CIRCLES_CROSS,
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B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL,
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B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL,
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B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ,
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B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ,
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B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ,
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B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ
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};
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static const u8 sUnknown_0854FEA4[] =
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static const u8 sBattleTransitionTable_BattlePyramid[] =
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{
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B_TRANSITION_31, B_TRANSITION_32, B_TRANSITION_33
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B_TRANSITION_FRONTIER_SQUARES,
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B_TRANSITION_FRONTIER_SQUARES_SCROLL,
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B_TRANSITION_FRONTIER_SQUARES_SPIRAL
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};
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static const u8 sUnknown_0854FEA7[] =
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static const u8 sBattleTransitionTable_BattleDome[] =
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{
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B_TRANSITION_29, B_TRANSITION_31, B_TRANSITION_32, B_TRANSITION_33
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B_TRANSITION_FRONTIER_LOGO_WIGGLE,
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B_TRANSITION_FRONTIER_SQUARES,
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B_TRANSITION_FRONTIER_SQUARES_SCROLL,
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B_TRANSITION_FRONTIER_SQUARES_SPIRAL
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};
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static const struct TrainerBattleParameter sOrdinaryBattleParams[] =
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{
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{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
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{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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@@ -158,7 +173,7 @@ static const struct TrainerBattleParameter sContinueScriptBattleParams[] =
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{
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{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
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{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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@@ -171,7 +186,7 @@ static const struct TrainerBattleParameter sDoubleBattleParams[] =
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{
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{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
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{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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@@ -184,7 +199,7 @@ static const struct TrainerBattleParameter sOrdinaryNoIntroBattleParams[] =
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{
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{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
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{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerAIntroSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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@@ -197,7 +212,7 @@ static const struct TrainerBattleParameter sContinueScriptDoubleBattleParams[] =
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{
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{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
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{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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@@ -210,7 +225,7 @@ static const struct TrainerBattleParameter sTrainerBOrdinaryBattleParams[] =
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{
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{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
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{&gTrainerBattleOpponent_B, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerBIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerBDefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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@@ -223,7 +238,7 @@ static const struct TrainerBattleParameter sTrainerBContinueScriptBattleParams[]
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{
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{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
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{&gTrainerBattleOpponent_B, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerBIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerBDefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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@@ -234,7 +249,7 @@ static const struct TrainerBattleParameter sTrainerBContinueScriptBattleParams[]
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#define REMATCH(trainer1, trainer2, trainer3, trainer4, trainer5, map) \
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{ \
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.trainerIds = {trainer1, trainer2, trainer3, trainer4, trainer5}, \
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.trainerIds = {trainer1, trainer2, trainer3, trainer4, trainer5}, \
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.mapGroup = MAP_GROUP(map), \
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.mapNum = MAP_NUM(map), \
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}
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@@ -449,9 +464,9 @@ static void DoTrainerBattle(void)
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static void sub_80B0828(void)
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{
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if (InBattlePyramid())
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CreateBattleStartTask(sub_80B100C(10), 0);
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CreateBattleStartTask(GetSpecialBattleTransition(10), 0);
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else
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CreateBattleStartTask(sub_80B100C(11), 0);
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CreateBattleStartTask(GetSpecialBattleTransition(11), 0);
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IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
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IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
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@@ -839,7 +854,17 @@ static u8 GetTrainerBattleTransition(void)
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return sBattleTransitionTable_Trainer[transitionType][1];
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}
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u8 sub_80B100C(s32 arg0)
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// 0: Battle Tower
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// 3: Battle Dome
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// 4: Battle Palace
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// 5: Battle Arena
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// 6: Battle Factory
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// 7: Battle Pike
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// 10: Battle Pyramid
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// 11: Trainer Hill
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// 12: Secret Base
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// 13: E-Reader
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u8 GetSpecialBattleTransition(s32 id)
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{
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u16 var;
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u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
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@@ -847,43 +872,43 @@ u8 sub_80B100C(s32 arg0)
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if (enemyLevel < playerLevel)
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{
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switch (arg0)
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switch (id)
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{
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case 11:
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case 12:
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case 13:
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return B_TRANSITION_POKEBALLS_TRAIL;
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case 10:
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return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)];
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return sBattleTransitionTable_BattlePyramid[Random() % ARRAY_COUNT(sBattleTransitionTable_BattlePyramid)];
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case 3:
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return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
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return sBattleTransitionTable_BattleDome[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleDome)];
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}
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if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS)
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return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
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return sBattleTransitionTable_BattleFrontier[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleFrontier)];
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}
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else
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{
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switch (arg0)
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switch (id)
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{
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case 11:
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case 12:
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case 13:
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return B_TRANSITION_BIG_POKEBALL;
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case 10:
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return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)];
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return sBattleTransitionTable_BattlePyramid[Random() % ARRAY_COUNT(sBattleTransitionTable_BattlePyramid)];
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case 3:
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return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
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return sBattleTransitionTable_BattleDome[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleDome)];
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}
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if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS)
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return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
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return sBattleTransitionTable_BattleFrontier[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleFrontier)];
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}
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var = gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum * 2 + 0]
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+ gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum * 2 + 1];
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return sUnknown_0854FE98[var % ARRAY_COUNT(sUnknown_0854FE98)];
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return sBattleTransitionTable_BattleFrontier[var % ARRAY_COUNT(sBattleTransitionTable_BattleFrontier)];
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}
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void ChooseStarter(void)
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