Merge branch 'master' of https://github.com/pret/pokeemerald into doc-contest
This commit is contained in:
@@ -2028,7 +2028,7 @@ void DoSpecialTrainerBattle(void)
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}
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(0));
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BattleTransition_StartOnField(GetSpecialBattleTransition(0));
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break;
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case SPECIAL_BATTLE_SECRET_BASE:
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for (i = 0; i < PARTY_SIZE; i++)
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@@ -2038,7 +2038,7 @@ void DoSpecialTrainerBattle(void)
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}
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(12));
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BattleTransition_StartOnField(GetSpecialBattleTransition(12));
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break;
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case SPECIAL_BATTLE_EREADER:
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ZeroEnemyPartyMons();
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@@ -2048,7 +2048,7 @@ void DoSpecialTrainerBattle(void)
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gTrainerBattleOpponent_A = 0;
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(13));
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BattleTransition_StartOnField(GetSpecialBattleTransition(13));
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break;
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case SPECIAL_BATTLE_DOME:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOME;
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@@ -2058,7 +2058,7 @@ void DoSpecialTrainerBattle(void)
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FillFrontierTrainerParty(DOME_BATTLE_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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sub_806E694(0);
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BattleTransition_StartOnField(sub_80B100C(3));
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BattleTransition_StartOnField(GetSpecialBattleTransition(3));
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break;
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case SPECIAL_BATTLE_PALACE:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PALACE;
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@@ -2070,7 +2070,7 @@ void DoSpecialTrainerBattle(void)
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FillTentTrainerParty(FRONTIER_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(4));
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BattleTransition_StartOnField(GetSpecialBattleTransition(4));
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break;
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case SPECIAL_BATTLE_ARENA:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_ARENA;
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@@ -2080,7 +2080,7 @@ void DoSpecialTrainerBattle(void)
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FillTentTrainerParty(FRONTIER_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(5));
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BattleTransition_StartOnField(GetSpecialBattleTransition(5));
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break;
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case SPECIAL_BATTLE_FACTORY:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_FACTORY;
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@@ -2089,28 +2089,28 @@ void DoSpecialTrainerBattle(void)
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FillFactoryTrainerParty();
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(6));
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BattleTransition_StartOnField(GetSpecialBattleTransition(6));
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break;
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case SPECIAL_BATTLE_PIKE_SINGLE:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER;
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FillFrontierTrainerParty(FRONTIER_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(7));
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BattleTransition_StartOnField(GetSpecialBattleTransition(7));
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break;
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case SPECIAL_BATTLE_PYRAMID:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID;
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FillFrontierTrainerParty(FRONTIER_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(10));
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BattleTransition_StartOnField(GetSpecialBattleTransition(10));
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break;
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case SPECIAL_BATTLE_PIKE_DOUBLE:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS;
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FillFrontierTrainersParties(1);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(7));
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BattleTransition_StartOnField(GetSpecialBattleTransition(7));
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break;
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case SPECIAL_BATTLE_STEVEN:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER;
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