Replaced magic numbers regarding triggerGroundEffectsOnMove to TRUE / FALSE
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@@ -2496,7 +2496,7 @@ static void TeleportWarpInFieldEffect_SpinEnter(struct Task *task)
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if (task->data[13] == 0)
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{
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task->data[13]++;
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objectEvent->triggerGroundEffectsOnMove = 1;
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objectEvent->triggerGroundEffectsOnMove = TRUE;
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sprite->subspriteMode = task->data[14];
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}
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} else
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