Replaced magic numbers regarding triggerGroundEffectsOnMove to TRUE / FALSE

This commit is contained in:
pkmnsnfrn
2024-04-04 16:21:34 -04:00
parent 7ee921e9da
commit 71b8d20397
4 changed files with 6 additions and 6 deletions

View File

@@ -3050,7 +3050,7 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
{
if (facing > FACING_FORCED_RIGHT)
{
objEvent->triggerGroundEffectsOnMove = 1;
objEvent->triggerGroundEffectsOnMove = TRUE;
}
else
{
@@ -3199,7 +3199,7 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
sprite = &gSprites[objEvent->spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->data[0] = linkPlayerId;
objEvent->triggerGroundEffectsOnMove = 0;
objEvent->triggerGroundEffectsOnMove = FALSE;
}
}