Replaced magic numbers regarding triggerGroundEffectsOnMove to TRUE / FALSE
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@@ -595,7 +595,7 @@ static bool8 JumpInPlaceBuriedTrainer(u8 taskId, struct Task *task, struct Objec
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if (gSprites[task->tOutOfAshSpriteId].animCmdIndex == 2)
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{
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trainerObj->fixedPriority = 0;
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trainerObj->triggerGroundEffectsOnMove = 1;
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trainerObj->triggerGroundEffectsOnMove = TRUE;
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sprite = &gSprites[trainerObj->spriteId];
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sprite->oam.priority = 2;
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