Improve Pyramid location documentaion

This commit is contained in:
Eduardo Quezada
2024-12-05 18:25:27 -03:00
parent 404818e441
commit 720b2daecc
10 changed files with 34 additions and 23 deletions

View File

@@ -1,13 +1,15 @@
#ifndef GUARD_BATTLE_PYRAMID_H
#define GUARD_BATTLE_PYRAMID_H
#include "constants/battle_pyramid.h"
void CallBattlePyramidFunction(void);
u16 LocalIdToPyramidTrainerId(u8 localId);
bool8 GetBattlePyramidTrainerFlag(u8 eventId);
void MarkApproachingPyramidTrainersAsBattled(void);
void GenerateBattlePyramidWildMon(void);
u8 GetPyramidRunMultiplier(void);
u8 InBattlePyramid(void);
u8 CurrentBattlePyramidLocation(void);
bool8 InBattlePyramid_(void);
void PausePyramidChallenge(void);
void SoftResetInBattlePyramid(void);
@@ -21,4 +23,9 @@ void LoadBattlePyramidFloorObjectEventScripts(void);
u8 GetNumBattlePyramidObjectEvents(void);
u16 GetBattlePyramidPickupItemId(void);
static inline bool8 InBattlePyramid()
{
return (CurrentBattlePyramidLocation() != PYRAMID_LOCATION_NONE);
}
#endif // GUARD_BATTLE_PYRAMID_H