Document Battle Pyramid scripts

This commit is contained in:
GriffinR
2019-12-11 03:28:55 -05:00
committed by huderlem
parent aa72c0ada3
commit 75b0c9d7a9
34 changed files with 946 additions and 937 deletions

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@@ -1,5 +1,3 @@
@ TODO: Add explanatory comments to macros
@ Initialize the Battle Pyramid challenge
.macro pyramid_init
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT
@@ -28,37 +26,43 @@
special CallBattlePyramidFunction
.endm
@
@ Set the prize item to give from one of two lists of possible prizes, depending on streak.
.macro pyramid_setprize
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_PRIZE
special CallBattlePyramidFunction
.endm
@
@ Unused. Give the set prize item to the player. TRUE if room in Bag for prize, FALSE otherwise
.macro pyramid_giveprize
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_GIVE_PRIZE
special CallBattlePyramidFunction
.endm
@ Set the random values for the floor (used to determine object positions, e.g.), and clear trainer flags
.macro pyramid_seedfloor
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SEED_FLOOR
special CallBattlePyramidFunction
.endm
@
@ Set the item to pick up depending on the random seed and quantity (always 1) to the arguments for STD_FIND_ITEM
.macro pyramid_setitem
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_ITEM
special CallBattlePyramidFunction
.endm
@
@ Hide the picked-up item (technically it moves the item far offscreen)
.macro pyramid_hideitem
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_HIDE_ITEM
special CallBattlePyramidFunction
.endm
@
.macro pyramid_inittrainers
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT_TRAINERS
@ Set the facility trainers to gBattleFrontierTrainers
.macro pyramid_settrainers
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_TRAINERS
special CallBattlePyramidFunction
.endm
@
@ Show the post-battle hint text
.macro pyramid_showhint
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT
special CallBattlePyramidFunction
@@ -70,28 +74,31 @@
special CallBattlePyramidFunction
.endm
@
.macro pyramid_updatelight radius:req, mode:req
@ Update the light around the player. 2 different modes, for setting or incrementing light. See PYRAMID_LIGHT_*
.macro pyramid_updatelight radius:req, mode:req, sound=0xFFFF
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
setvar VAR_0x8005, \radius
setvar VAR_0x8006, \mode
.if \sound != 0xFFFF
setvar VAR_0x8007, \sound
.endif
special CallBattlePyramidFunction
.endm
@
@ Reset the held items to what they were at the start of the challenge
.macro pyramid_clearhelditems
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS
special CallBattlePyramidFunction
.endm
@
@ Set the palette depending on current floor number
.macro pyramid_setfloorpal
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE
special CallBattlePyramidFunction
.endm
@
.macro pyramid_healparty
@ Reset sketched moves and update the party order in the saveblock
.macro pyramid_resetparty
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_RESTORE_PARTY
special CallBattlePyramidFunction
.endm

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@@ -483,7 +483,7 @@ gStdScripts_End:: @ 81DC2CC
.include "data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc"
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidTop/scripts.inc"
.include "data/maps/BattleFrontier_BattleArenaLobby/scripts.inc"
.include "data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc"

View File

@@ -3602,14 +3602,14 @@
"blockdata_filepath": "data/layouts/BattleFrontier_BattlePyramidLobby/map.bin"
},
{
"id": "LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE",
"name": "BattleFrontier_BattlePyramidEmptySquare_Layout",
"id": "LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR",
"name": "BattleFrontier_BattlePyramidFloor_Layout",
"width": 8,
"height": 8,
"primary_tileset": "gTileset_Building",
"secondary_tileset": "gTileset_BattlePyramid",
"border_filepath": "data/layouts/BattleFrontier_BattlePyramidEmptySquare/border.bin",
"blockdata_filepath": "data/layouts/BattleFrontier_BattlePyramidEmptySquare/map.bin"
"border_filepath": "data/layouts/BattleFrontier_BattlePyramidFloor/border.bin",
"blockdata_filepath": "data/layouts/BattleFrontier_BattlePyramidFloor/map.bin"
},
{
"id": "LAYOUT_BATTLE_PYRAMID_SQUARE01",

View File

@@ -1,15 +1,14 @@
BattleFrontier_BattleDomeLobby_MapScripts:: @ 82497E2
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeLobby_MapScript1_2497F2
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeLobby_MapScript2_24980F
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeLobby_MapScript2_2497FB
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeLobby_OnWarp
.byte 0
BattleFrontier_BattleDomeLobby_MapScript1_2497F2: @ 82497F2
dome_21
end
BattleFrontier_BattleDomeLobby_MapScript2_2497FB: @ 82497FB
BattleFrontier_BattlePyramidLobby_MapScript2_2497FB: @ 82497FB
BattleFrontier_BattleDomeLobby_OnWarp: @ 82497FB
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeLobby_EventScript_249805
.2byte 0

View File

@@ -1,7 +1,7 @@
{
"id": "MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE",
"name": "BattleFrontier_BattlePyramidEmptySquare",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE",
"id": "MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR",
"name": "BattleFrontier_BattlePyramidFloor",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR",
"music": "MUS_NONE",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,

View File

@@ -1,73 +1,72 @@
BattleFrontier_BattlePyramidEmptySquare_MapScripts:: @ 8252A33
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA
BattleFrontier_BattlePyramidFloor_MapScripts:: @ 8252A33
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidFloor_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidFloor_OnFrame
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidFloor_OnTransition
.byte 0
BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43: @ 8252A43
map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F
BattleFrontier_BattlePyramidFloor_OnFrame: @ 8252A43
map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName
.2byte 0
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D:: @ 8252A5D
BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight:: @ 8252A5D
lockall
@ pyramid_updatelight, cant use macro because it straddles the loop
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
setvar VAR_0x8005, 4
setvar VAR_0x8006, PYRAMID_LIGHT_INCR_RADIUS
setvar VAR_0x8007, SE_SAVE
setvar VAR_RESULT, 0
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77:: @ 8252A77
BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop:: @ 8252A77
special CallBattlePyramidFunction
delay 2
compare VAR_RESULT, 2
goto_if_ne BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77
goto_if_ne BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop
setvar VAR_TEMP_D, 0
releaseall
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F:: @ 8252A8F
BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName:: @ 8252A8F
special ShowMapNamePopup
setvar VAR_TEMP_F, 0
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98:: @ 8252A98
BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic:: @ 8252A98
playbgm MUS_PYRAMID, 0
setvar VAR_TEMP_E, 1
end
BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2: @ 8252AA2
BattleFrontier_BattlePyramidFloor_OnResume: @ 8252AA2
pyramid_setfloorpal
frontier_getstatus
switch VAR_TEMP_0
case 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D
case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66
case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D
case 0, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge
case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby
case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge
frontier_get FRONTIER_DATA_BATTLE_OUTCOME
compare VAR_RESULT, B_OUTCOME_RAN
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
compare VAR_RESULT, B_OUTCOME_LOST
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_DREW
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_FORFEITED
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
frontier_isbattletype BATTLE_TYPE_TRAINER @ VAR_RESULT seems to be ignored here
setvar VAR_TEMP_D, 1
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39:: @ 8252B39
pyramid_healparty
BattleFrontier_BattlePyramidFloor_EventScript_ResetParty:: @ 8252B39
pyramid_resetparty
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42:: @ 8252B42
BattleFrontier_BattlePyramidTop_EventScript_252B42:: @ 8252B42
BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost:: @ 8252B42
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
pyramid_set PYRAMID_DATA_TRAINER_FLAGS, 255
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66:: @ 8252B66
BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66
BattleFrontier_BattlePyramid_EventScript_WarpToLobby:: @ 8252B66
pyramid_updatelight 0, PYRAMID_LIGHT_SET_RADIUS
pyramid_clearhelditems
special HealPlayerParty
@@ -75,39 +74,39 @@ BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66
waitstate
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D:: @ 8252B8D
BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge:: @ 8252B8D
pyramid_save CHALLENGE_STATUS_SAVING
special SavePlayerParty
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
pyramid_inittrainers
pyramid_settrainers
frontier_setpartyorder FRONTIER_PARTY_SIZE
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA: @ 8252BCA
call BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5
BattleFrontier_BattlePyramidFloor_OnTransition: @ 8252BCA
call BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5:: @ 8252BD5
BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius:: @ 8252BD5
pyramid_updatelight 32, PYRAMID_LIGHT_SET_RADIUS
return
BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8:: @ 8252BE8
BattlePyramid_WarpToNextFloor:: @ 8252BE8
call BattleFrontier_EventScript_IncrementWinStreak
frontier_get FRONTIER_DATA_BATTLE_NUM @ Floor number
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
compare VAR_RESULT, 7
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45
goto_if_eq BattlePyramid_WarpToTop
pyramid_seedfloor
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
setvar VAR_RESULT, 0
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 255, 1, 1
waitstate
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45:: @ 8252C45
BattlePyramid_WarpToTop:: @ 8252C45
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17
waitstate
end
@@ -126,14 +125,15 @@ BattlePyramid_FindItemBall:: @ 8252C6A
pyramid_setitem
callstd STD_FIND_ITEM
compare VAR_0x8007, 0
goto_if_eq BattlePyramid_FindItemBall_End
goto_if_eq BattlePyramid_FindItemBallEnd
pyramid_hideitem
BattlePyramid_FindItemBall_End:: @ 8252C87
BattlePyramid_FindItemBallEnd:: @ 8252C87
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88:: @ 8252C88
goto BattleFrontier_BattlePyramidTop_EventScript_252B42
BattlePyramid_Retire:: @ 8252C88
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
@ Also used by Trainer Hill
BattleFacility_TrainerBattle_PlaceholderText: @ 8252C8D
.string "This is a sample message.$"
@@ -146,595 +146,595 @@ gText_BattlePyramidConfirmRetire:: @ 8252CFB
.string "Are you sure you want to quit your\n"
.string "PYRAMID quest?$"
BattlePyramid_ExitHintUp_Text1:: @ 8252D2D
BattlePyramid_Text_ExitHintUp1:: @ 8252D2D
.string "This floor's exit is in\n"
.string "that direction: {UP_ARROW}$"
BattlePyramid_ExitHintLeft_Text1:: @ 8252D57
BattlePyramid_Text_ExitHintLeft1:: @ 8252D57
.string "This floor's exit is in\n"
.string "that direction: {LEFT_ARROW}$"
BattlePyramid_ExitHintRight_Text1:: @ 8252D81
BattlePyramid_Text_ExitHintRight1:: @ 8252D81
.string "This floor's exit is in\n"
.string "that direction: {RIGHT_ARROW}$"
BattlePyramid_ExitHintDown_Text1:: @ 8252DAB
BattlePyramid_Text_ExitHintDown1:: @ 8252DAB
.string "This floor's exit is in\n"
.string "that direction: {DOWN_ARROW}$"
BattlePyramid_ExitHintUp_Text2:: @ 8252DD5
BattlePyramid_Text_ExitHintUp2:: @ 8252DD5
.string "The exit on this floor is in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_ExitHintLeft_Text2:: @ 8252E03
BattlePyramid_Text_ExitHintLeft2:: @ 8252E03
.string "The exit on this floor is in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_ExitHintRight_Text2:: @ 8252E31
BattlePyramid_Text_ExitHintRight2:: @ 8252E31
.string "The exit on this floor is in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_ExitHintDown_Text2:: @ 8252E5F
BattlePyramid_Text_ExitHintDown2:: @ 8252E5F
.string "The exit on this floor is in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_ExitHintUp_Text3:: @ 8252E8D
BattlePyramid_Text_ExitHintUp3:: @ 8252E8D
.string "The exit is over\n"
.string "that {UP_ARROW} way.$"
BattlePyramid_ExitHintLeft_Text3:: @ 8252EAA
BattlePyramid_Text_ExitHintLeft3:: @ 8252EAA
.string "The exit is over\n"
.string "that {LEFT_ARROW} way.$"
BattlePyramid_ExitHintRight_Text3:: @ 8252EC7
BattlePyramid_Text_ExitHintRight3:: @ 8252EC7
.string "The exit is over\n"
.string "that {RIGHT_ARROW} way.$"
BattlePyramid_ExitHintDown_Text3:: @ 8252EE4
BattlePyramid_Text_ExitHintDown3:: @ 8252EE4
.string "The exit is over\n"
.string "that {DOWN_ARROW} way.$"
BattlePyramid_ExitHintUp_Text4:: @ 8252F01
BattlePyramid_Text_ExitHintUp4:: @ 8252F01
.string "On this floor, the exit is somewhere\n"
.string "in the {UP_ARROW} direction.$"
BattlePyramid_ExitHintLeft_Text4:: @ 8252F3A
BattlePyramid_Text_ExitHintLeft4:: @ 8252F3A
.string "On this floor, the exit is somewhere\n"
.string "in the {LEFT_ARROW} direction.$"
BattlePyramid_ExitHintRight_Text4:: @ 8252F73
BattlePyramid_Text_ExitHintRight4:: @ 8252F73
.string "On this floor, the exit is somewhere\n"
.string "in the {RIGHT_ARROW} direction.$"
BattlePyramid_ExitHintDown_Text4:: @ 8252FAC
BattlePyramid_Text_ExitHintDown4:: @ 8252FAC
.string "On this floor, the exit is somewhere\n"
.string "in the {DOWN_ARROW} direction.$"
BattlePyramid_ExitHintUp_Text5:: @ 8252FE5
BattlePyramid_Text_ExitHintUp5:: @ 8252FE5
.string "The exit?\n"
.string "It's that {UP_ARROW} way.$"
BattlePyramid_ExitHintLeft_Text5:: @ 8253000
BattlePyramid_Text_ExitHintLeft5:: @ 8253000
.string "The exit?\n"
.string "It's that {LEFT_ARROW} way.$"
BattlePyramid_ExitHintRight_Text5:: @ 825301B
BattlePyramid_Text_ExitHintRight5:: @ 825301B
.string "The exit?\n"
.string "It's that {RIGHT_ARROW} way.$"
BattlePyramid_ExitHintDown_Text5:: @ 8253036
BattlePyramid_Text_ExitHintDown5:: @ 8253036
.string "The exit?\n"
.string "It's that {DOWN_ARROW} way.$"
BattlePyramid_ExitHintUp_Text6:: @ 8253051
BattlePyramid_Text_ExitHintUp6:: @ 8253051
.string "The exit happens to be in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_ExitHintLeft_Text6:: @ 825307C
BattlePyramid_Text_ExitHintLeft6:: @ 825307C
.string "The exit happens to be in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_ExitHintRight_Text6:: @ 82530A7
BattlePyramid_Text_ExitHintRight6:: @ 82530A7
.string "The exit happens to be in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_ExitHintDown_Text6:: @ 82530D2
BattlePyramid_Text_ExitHintDown6:: @ 82530D2
.string "The exit happens to be in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_EightItemsRemaining_Text1:: @ 82530FD
BattlePyramid_Text_EightItemsRemaining1:: @ 82530FD
.string "Are you looking for items?\p"
.string "There are eight items left to\n"
.string "be found.$"
BattlePyramid_SevenItemsRemaining_Text1:: @ 8253140
BattlePyramid_Text_SevenItemsRemaining1:: @ 8253140
.string "Are you looking for items?\p"
.string "There are seven items left to\n"
.string "be found.$"
BattlePyramid_SixItemsRemaining_Text1:: @ 8253183
BattlePyramid_Text_SixItemsRemaining1:: @ 8253183
.string "Are you looking for items?\p"
.string "There are six items left to\n"
.string "be found.$"
BattlePyramid_FiveItemsRemaining_Text1:: @ 82531C4
BattlePyramid_Text_FiveItemsRemaining1:: @ 82531C4
.string "Are you looking for items?\p"
.string "There are five items left to\n"
.string "be found.$"
BattlePyramid_FourItemsRemaining_Text1:: @ 8253206
BattlePyramid_Text_FourItemsRemaining1:: @ 8253206
.string "Are you looking for items?\p"
.string "There are four items left to\n"
.string "be found.$"
BattlePyramid_ThreeItemsRemaining_Text1:: @ 8253248
BattlePyramid_Text_ThreeItemsRemaining1:: @ 8253248
.string "Are you looking for items?\p"
.string "There are three items left to\n"
.string "be found.$"
BattlePyramid_TwoItemsRemaining_Text1:: @ 825328B
BattlePyramid_Text_TwoItemsRemaining1:: @ 825328B
.string "Are you looking for items?\p"
.string "There are two items left to\n"
.string "be found.$"
BattlePyramid_OneItemRemaining_Text1:: @ 82532CC
BattlePyramid_Text_OneItemRemaining1:: @ 82532CC
.string "Are you looking for items?\p"
.string "There is one item left to\n"
.string "be found.$"
BattlePyramid_ZeroItemsRemaining_Text1:: @ 825330B
BattlePyramid_Text_ZeroItemsRemaining1:: @ 825330B
.string "Are you looking for items?\p"
.string "There isn't anything left to\n"
.string "be found!$"
BattlePyramid_EightItemsRemaining_Text2:: @ 825334D
BattlePyramid_Text_EightItemsRemaining2:: @ 825334D
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are eight items\n"
.string "lying around here.$"
BattlePyramid_SevenItemsRemaining_Text2:: @ 82533A6
BattlePyramid_Text_SevenItemsRemaining2:: @ 82533A6
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are seven items left\n"
.string "lying around here.$"
BattlePyramid_SixItemsRemaining_Text2:: @ 8253404
BattlePyramid_Text_SixItemsRemaining2:: @ 8253404
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are six items left\n"
.string "lying around here.$"
BattlePyramid_FiveItemsRemaining_Text2:: @ 8253460
BattlePyramid_Text_FiveItemsRemaining2:: @ 8253460
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are five items left\n"
.string "lying around here.$"
BattlePyramid_FourItemsRemaining_Text2:: @ 82534BD
BattlePyramid_Text_FourItemsRemaining2:: @ 82534BD
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are four items left\n"
.string "lying around here.$"
BattlePyramid_ThreeItemsRemaining_Text2:: @ 825351A
BattlePyramid_Text_ThreeItemsRemaining2:: @ 825351A
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are three items left\n"
.string "lying around here.$"
BattlePyramid_TwoItemsRemaining_Text2:: @ 8253578
BattlePyramid_Text_TwoItemsRemaining2:: @ 8253578
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are two items left\n"
.string "lying around here.$"
BattlePyramid_OneItemRemaining_Text2:: @ 82535D4
BattlePyramid_Text_OneItemRemaining2:: @ 82535D4
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There is just one item\n"
.string "lying around here.$"
BattlePyramid_ZeroItemsRemaining_Text2:: @ 825362E
BattlePyramid_Text_ZeroItemsRemaining2:: @ 825362E
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There isn't anything left\n"
.string "lying around here.$"
BattlePyramid_EightItemsRemaining_Text3:: @ 825368B
BattlePyramid_Text_EightItemsRemaining3:: @ 825368B
.string "How's your stock of items holding up?\p"
.string "I reckon there are eight items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_SevenItemsRemaining_Text3:: @ 82536F8
BattlePyramid_Text_SevenItemsRemaining3:: @ 82536F8
.string "How's your stock of items holding up?\p"
.string "I reckon there are seven items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_SixItemsRemaining_Text3:: @ 8253765
BattlePyramid_Text_SixItemsRemaining3:: @ 8253765
.string "How's your stock of items holding up?\p"
.string "I reckon there are six items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_FiveItemsRemaining_Text3:: @ 82537D0
BattlePyramid_Text_FiveItemsRemaining3:: @ 82537D0
.string "How's your stock of items holding up?\p"
.string "I reckon there are five items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_FourItemsRemaining_Text3:: @ 825383C
BattlePyramid_Text_FourItemsRemaining3:: @ 825383C
.string "How's your stock of items holding up?\p"
.string "I reckon there are four items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_ThreeItemsRemaining_Text3:: @ 82538A8
BattlePyramid_Text_ThreeItemsRemaining3:: @ 82538A8
.string "How's your stock of items holding up?\p"
.string "I reckon there are three items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_TwoItemsRemaining_Text3:: @ 8253915
BattlePyramid_Text_TwoItemsRemaining3:: @ 8253915
.string "How's your stock of items holding up?\p"
.string "I reckon there are two items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_OneItemRemaining_Text3:: @ 8253980
BattlePyramid_Text_OneItemRemaining3:: @ 8253980
.string "How's your stock of items holding up?\p"
.string "I reckon there's but one item left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_ZeroItemsRemaining_Text3:: @ 82539EC
BattlePyramid_Text_ZeroItemsRemaining3:: @ 82539EC
.string "How's your stock of items holding up?\p"
.string "I reckon there are no more items\n"
.string "waiting to be found on this floor.\l"
.string "You take care now!$"
BattlePyramid_EightItemsRemaining_Text4:: @ 8253A69
BattlePyramid_Text_EightItemsRemaining4:: @ 8253A69
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be eight more\n"
.string "items on the ground.$"
BattlePyramid_SevenItemsRemaining_Text4:: @ 8253AC4
BattlePyramid_Text_SevenItemsRemaining4:: @ 8253AC4
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be seven more\n"
.string "items on the ground.$"
BattlePyramid_SixItemsRemaining_Text4:: @ 8253B1F
BattlePyramid_Text_SixItemsRemaining4:: @ 8253B1F
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be six more\n"
.string "items on the ground.$"
BattlePyramid_FiveItemsRemaining_Text4:: @ 8253B78
BattlePyramid_Text_FiveItemsRemaining4:: @ 8253B78
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be five more\n"
.string "items on the ground.$"
BattlePyramid_FourItemsRemaining_Text4:: @ 8253BD2
BattlePyramid_Text_FourItemsRemaining4:: @ 8253BD2
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be four more\n"
.string "items on the ground.$"
BattlePyramid_ThreeItemsRemaining_Text4:: @ 8253C2C
BattlePyramid_Text_ThreeItemsRemaining4:: @ 8253C2C
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be three more\n"
.string "items on the ground.$"
BattlePyramid_TwoItemsRemaining_Text4:: @ 8253C87
BattlePyramid_Text_TwoItemsRemaining4:: @ 8253C87
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be two more\n"
.string "items on the ground.$"
BattlePyramid_OneItemRemaining_Text4:: @ 8253CE0
BattlePyramid_Text_OneItemRemaining4:: @ 8253CE0
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appears to be only one more\n"
.string "item on the ground.$"
BattlePyramid_ZeroItemsRemaining_Text4:: @ 8253D3E
BattlePyramid_Text_ZeroItemsRemaining4:: @ 8253D3E
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be no more\n"
.string "items on the ground.$"
BattlePyramid_EightItemsRemaining_Text5:: @ 8253D96
BattlePyramid_Text_EightItemsRemaining5:: @ 8253D96
.string "On this floor of the PYRAMID,\n"
.string "I hear there are eight items…$"
BattlePyramid_SevenItemsRemaining_Text5:: @ 8253DD2
BattlePyramid_Text_SevenItemsRemaining5:: @ 8253DD2
.string "On this floor of the PYRAMID,\n"
.string "I hear there are seven items…$"
BattlePyramid_SixItemsRemaining_Text5:: @ 8253E0E
BattlePyramid_Text_SixItemsRemaining5:: @ 8253E0E
.string "On this floor of the PYRAMID,\n"
.string "I hear there are six items…$"
BattlePyramid_FiveItemsRemaining_Text5:: @ 8253E48
BattlePyramid_Text_FiveItemsRemaining5:: @ 8253E48
.string "On this floor of the PYRAMID,\n"
.string "I hear there are five items…$"
BattlePyramid_FourItemsRemaining_Text5:: @ 8253E83
BattlePyramid_Text_FourItemsRemaining5:: @ 8253E83
.string "On this floor of the PYRAMID,\n"
.string "I hear there are four items…$"
BattlePyramid_ThreeItemsRemaining_Text5:: @ 8253EBE
BattlePyramid_Text_ThreeItemsRemaining5:: @ 8253EBE
.string "On this floor of the PYRAMID,\n"
.string "I hear there are three items…$"
BattlePyramid_TwoItemsRemaining_Text5:: @ 8253EFA
BattlePyramid_Text_TwoItemsRemaining5:: @ 8253EFA
.string "On this floor of the PYRAMID,\n"
.string "I hear there are two items…$"
BattlePyramid_OneItemRemaining_Text5:: @ 8253F34
BattlePyramid_Text_OneItemRemaining5:: @ 8253F34
.string "On this floor of the PYRAMID,\n"
.string "I hear there is one item…$"
BattlePyramid_ZeroItemsRemaining_Text5:: @ 8253F6C
BattlePyramid_Text_ZeroItemsRemaining5:: @ 8253F6C
.string "On this floor of the PYRAMID,\n"
.string "I hear there are no items…$"
BattlePyramid_EightItemsRemaining_Text6:: @ 8253FA5
BattlePyramid_Text_EightItemsRemaining6:: @ 8253FA5
.string "Have you collected any items?\p"
.string "I believe there are eight more\n"
.string "items on this floor.$"
BattlePyramid_SevenItemsRemaining_Text6:: @ 8253FF7
BattlePyramid_Text_SevenItemsRemaining6:: @ 8253FF7
.string "Have you collected any items?\p"
.string "I believe there are seven more\n"
.string "items on this floor.$"
BattlePyramid_SixItemsRemaining_Text6:: @ 8254049
BattlePyramid_Text_SixItemsRemaining6:: @ 8254049
.string "Have you collected any items?\p"
.string "I believe there are six more\n"
.string "items on this floor.$"
BattlePyramid_FiveItemsRemaining_Text6:: @ 8254099
BattlePyramid_Text_FiveItemsRemaining6:: @ 8254099
.string "Have you collected any items?\p"
.string "I believe there are five more\n"
.string "items on this floor.$"
BattlePyramid_FourItemsRemaining_Text6:: @ 82540EA
BattlePyramid_Text_FourItemsRemaining6:: @ 82540EA
.string "Have you collected any items?\p"
.string "I believe there are four more\n"
.string "items on this floor.$"
BattlePyramid_ThreeItemsRemaining_Text6:: @ 825413B
BattlePyramid_Text_ThreeItemsRemaining6:: @ 825413B
.string "Have you collected any items?\p"
.string "I believe there are three more\n"
.string "items on this floor.$"
BattlePyramid_TwoItemsRemaining_Text6:: @ 825418D
BattlePyramid_Text_TwoItemsRemaining6:: @ 825418D
.string "Have you collected any items?\p"
.string "I believe there are two more\n"
.string "items on this floor.$"
BattlePyramid_OneItemRemaining_Text6:: @ 82541DD
BattlePyramid_Text_OneItemRemaining6:: @ 82541DD
.string "Have you collected any items?\p"
.string "I believe there is one more\n"
.string "item on this floor.$"
BattlePyramid_ZeroItemsRemaining_Text6:: @ 825422B
BattlePyramid_Text_ZeroItemsRemaining6:: @ 825422B
.string "Have you collected any items?\p"
.string "I believe there are no more\n"
.string "items on this floor.$"
BattlePyramid_SevenTrainersRemaining_Text1:: @ 825427A
BattlePyramid_Text_SevenTrainersRemaining1:: @ 825427A
.string "You were really awesome!\p"
.string "But there are still seven tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_SixTrainersRemaining_Text1:: @ 82542CB
BattlePyramid_Text_SixTrainersRemaining1:: @ 82542CB
.string "You were really awesome!\p"
.string "But there are still six tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_FiveTrainersRemaining_Text1:: @ 825431A
BattlePyramid_Text_FiveTrainersRemaining1:: @ 825431A
.string "You were really awesome!\p"
.string "But there are still five tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_FourTrainersRemaining_Text1:: @ 825436A
BattlePyramid_Text_FourTrainersRemaining1:: @ 825436A
.string "You were really awesome!\p"
.string "But there are still four tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_ThreeTrainersRemaining_Text1:: @ 82543BA
BattlePyramid_Text_ThreeTrainersRemaining1:: @ 82543BA
.string "You were really awesome!\p"
.string "But there are still three tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_TwoTrainersRemaining_Text1:: @ 825440B
BattlePyramid_Text_TwoTrainersRemaining1:: @ 825440B
.string "You were really awesome!\p"
.string "But there are still two tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_OneTrainersRemaining_Text1:: @ 825445A
BattlePyramid_Text_OneTrainersRemaining1:: @ 825445A
.string "You were really awesome!\p"
.string "But there's still one tough\n"
.string "TRAINER other than me!$"
BattlePyramid_ZeroTrainersRemaining_Text1:: @ 82544A6
BattlePyramid_Text_ZeroTrainersRemaining1:: @ 82544A6
.string "You were really awesome!\p"
.string "There's no one left that\n"
.string "can beat you!$"
BattlePyramid_SevenTrainersRemaining_Text2:: @ 82544E6
BattlePyramid_Text_SevenTrainersRemaining2:: @ 82544E6
.string "This is so upsetting!\p"
.string "But there are seven TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_SixTrainersRemaining_Text2:: @ 8254538
BattlePyramid_Text_SixTrainersRemaining2:: @ 8254538
.string "This is so upsetting!\p"
.string "But there are six TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_FiveTrainersRemaining_Text2:: @ 8254588
BattlePyramid_Text_FiveTrainersRemaining2:: @ 8254588
.string "This is so upsetting!\p"
.string "But there are five TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_FourTrainersRemaining_Text2:: @ 82545D9
BattlePyramid_Text_FourTrainersRemaining2:: @ 82545D9
.string "This is so upsetting!\p"
.string "But there are four TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_ThreeTrainersRemaining_Text2:: @ 825462A
BattlePyramid_Text_ThreeTrainersRemaining2:: @ 825462A
.string "This is so upsetting!\p"
.string "But there are three TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_TwoTrainersRemaining_Text2:: @ 825467C
BattlePyramid_Text_TwoTrainersRemaining2:: @ 825467C
.string "This is so upsetting!\p"
.string "But there are two TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_OneTrainersRemaining_Text2:: @ 82546CC
BattlePyramid_Text_OneTrainersRemaining2:: @ 82546CC
.string "This is so upsetting!\p"
.string "But there's one TRAINER left!\n"
.string "I'm sure you will be humbled!$"
BattlePyramid_ZeroTrainersRemaining_Text2:: @ 825471E
BattlePyramid_Text_ZeroTrainersRemaining2:: @ 825471E
.string "This is so upsetting!\p"
.string "But there are no more TRAINERS\n"
.string "who can engage you!$"
BattlePyramid_SevenTrainersRemaining_Text3:: @ 8254767
BattlePyramid_Text_SevenTrainersRemaining3:: @ 8254767
.string "That's pretty impressive!\p"
.string "But there are seven more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_SixTrainersRemaining_Text3:: @ 82547C9
BattlePyramid_Text_SixTrainersRemaining3:: @ 82547C9
.string "That's pretty impressive!\p"
.string "But there are six more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_FiveTrainersRemaining_Text3:: @ 8254829
BattlePyramid_Text_FiveTrainersRemaining3:: @ 8254829
.string "That's pretty impressive!\p"
.string "But there are five more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_FourTrainersRemaining_Text3:: @ 825488A
BattlePyramid_Text_FourTrainersRemaining3:: @ 825488A
.string "That's pretty impressive!\p"
.string "But there are four more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_ThreeTrainersRemaining_Text3:: @ 82548EB
BattlePyramid_Text_ThreeTrainersRemaining3:: @ 82548EB
.string "That's pretty impressive!\p"
.string "But there are three more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_TwoTrainersRemaining_Text3:: @ 825494D
BattlePyramid_Text_TwoTrainersRemaining3:: @ 825494D
.string "That's pretty impressive!\p"
.string "But there are two more TRAINERS\n"
.string "on this floor. Can you beat them both?$"
BattlePyramid_OneTrainersRemaining_Text3:: @ 82549AE
BattlePyramid_Text_OneTrainersRemaining3:: @ 82549AE
.string "That's pretty impressive!\p"
.string "But there's still one more TRAINER\n"
.string "on this floor. Can you prevail?$"
BattlePyramid_ZeroTrainersRemaining_Text3:: @ 8254A0B
BattlePyramid_Text_ZeroTrainersRemaining3:: @ 8254A0B
.string "That's pretty impressive!\p"
.string "You've gone through all the TRAINERS\n"
.string "on this floor.$"
BattlePyramid_SevenTrainersRemaining_Text4:: @ 8254A59
BattlePyramid_Text_SevenTrainersRemaining4:: @ 8254A59
.string "Maybe you could sweep through\n"
.string "the seven TRAINERS left on this floor.$"
BattlePyramid_SixTrainersRemaining_Text4:: @ 8254A9E
BattlePyramid_Text_SixTrainersRemaining4:: @ 8254A9E
.string "Maybe you could sweep through\n"
.string "the six TRAINERS left on this floor.$"
BattlePyramid_FiveTrainersRemaining_Text4:: @ 8254AE1
BattlePyramid_Text_FiveTrainersRemaining4:: @ 8254AE1
.string "Maybe you could sweep through\n"
.string "the five TRAINERS left on this floor.$"
BattlePyramid_FourTrainersRemaining_Text4:: @ 8254B25
BattlePyramid_Text_FourTrainersRemaining4:: @ 8254B25
.string "Maybe you could sweep through\n"
.string "the four TRAINERS left on this floor.$"
BattlePyramid_ThreeTrainersRemaining_Text4:: @ 8254B69
BattlePyramid_Text_ThreeTrainersRemaining4:: @ 8254B69
.string "Maybe you could sweep through\n"
.string "the three TRAINERS left on this floor.$"
BattlePyramid_TwoTrainersRemaining_Text4:: @ 8254BAE
BattlePyramid_Text_TwoTrainersRemaining4:: @ 8254BAE
.string "Maybe you could sweep through\n"
.string "the two TRAINERS left on this floor.$"
BattlePyramid_OneTrainersRemaining_Text4:: @ 8254BF1
BattlePyramid_Text_OneTrainersRemaining4:: @ 8254BF1
.string "Maybe you could complete your sweep\n"
.string "with the one TRAINER left on this floor.$"
BattlePyramid_ZeroTrainersRemaining_Text4:: @ 8254C3E
BattlePyramid_Text_ZeroTrainersRemaining4:: @ 8254C3E
.string "There isn't a single person left who\n"
.string "can defeat you now…$"
BattlePyramid_SevenTrainersRemaining_Text5:: @ 8254C77
BattlePyramid_Text_SevenTrainersRemaining5:: @ 8254C77
.string "You may have what it takes to beat\n"
.string "the seven expert TRAINERS who remain.$"
BattlePyramid_SixTrainersRemaining_Text5:: @ 8254CC0
BattlePyramid_Text_SixTrainersRemaining5:: @ 8254CC0
.string "You may have what it takes to beat\n"
.string "the six expert TRAINERS who remain.$"
BattlePyramid_FiveTrainersRemaining_Text5:: @ 8254D07
BattlePyramid_Text_FiveTrainersRemaining5:: @ 8254D07
.string "You may have what it takes to beat\n"
.string "the five expert TRAINERS who remain.$"
BattlePyramid_FourTrainersRemaining_Text5:: @ 8254D4F
BattlePyramid_Text_FourTrainersRemaining5:: @ 8254D4F
.string "You may have what it takes to beat\n"
.string "the four expert TRAINERS who remain.$"
BattlePyramid_ThreeTrainersRemaining_Text5:: @ 8254D97
BattlePyramid_Text_ThreeTrainersRemaining5:: @ 8254D97
.string "You may have what it takes to beat\n"
.string "the three expert TRAINERS who remain.$"
BattlePyramid_TwoTrainersRemaining_Text5:: @ 8254DE0
BattlePyramid_Text_TwoTrainersRemaining5:: @ 8254DE0
.string "You may have what it takes to beat\n"
.string "the two expert TRAINERS who remain.$"
BattlePyramid_OneTrainersRemaining_Text5:: @ 8254E27
BattlePyramid_Text_OneTrainersRemaining5:: @ 8254E27
.string "You may have what it takes to beat\n"
.string "the one expert TRAINER who remains.$"
BattlePyramid_ZeroTrainersRemaining_Text5:: @ 8254E6E
BattlePyramid_Text_ZeroTrainersRemaining5:: @ 8254E6E
.string "Your skills are beyond reproach.\p"
.string "There are no more TRAINERS here\n"
.string "who have any chance of beating you.$"
BattlePyramid_SevenTrainersRemaining_Text6:: @ 8254ED3
BattlePyramid_Text_SevenTrainersRemaining6:: @ 8254ED3
.string "Can you keep winning against\n"
.string "the seven remaining TRAINERS?$"
BattlePyramid_SixTrainersRemaining_Text6:: @ 8254F0E
BattlePyramid_Text_SixTrainersRemaining6:: @ 8254F0E
.string "Can you keep winning against\n"
.string "the six remaining TRAINERS?$"
BattlePyramid_FiveTrainersRemaining_Text6:: @ 8254F47
BattlePyramid_Text_FiveTrainersRemaining6:: @ 8254F47
.string "Can you keep winning against\n"
.string "the five remaining TRAINERS?$"
BattlePyramid_FourTrainersRemaining_Text6:: @ 8254F81
BattlePyramid_Text_FourTrainersRemaining6:: @ 8254F81
.string "Can you keep winning against\n"
.string "the four remaining TRAINERS?$"
BattlePyramid_ThreeTrainersRemaining_Text6:: @ 8254FBB
BattlePyramid_Text_ThreeTrainersRemaining6:: @ 8254FBB
.string "Can you keep winning against\n"
.string "the three remaining TRAINERS?$"
BattlePyramid_TwoTrainersRemaining_Text6:: @ 8254FF6
BattlePyramid_Text_TwoTrainersRemaining6:: @ 8254FF6
.string "Can you keep winning against\n"
.string "the two remaining TRAINERS?$"
BattlePyramid_OneTrainersRemaining_Text6:: @ 825502F
BattlePyramid_Text_OneTrainersRemaining6:: @ 825502F
.string "Can you keep winning against\n"
.string "the last remaining TRAINER?$"
BattlePyramid_ZeroTrainersRemaining_Text6:: @ 8255068
BattlePyramid_Text_ZeroTrainersRemaining6:: @ 8255068
.string "There aren't any TRAINERS left that\n"
.string "can take you on now…$"

View File

@@ -24,7 +24,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_2508B1",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_Attendant",
"flag": "0"
},
{
@@ -37,7 +37,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250ACE",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_HintGiver",
"flag": "0"
},
{
@@ -50,7 +50,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250E83",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_Woman",
"flag": "0"
},
{
@@ -63,7 +63,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250E8C",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_FatMan",
"flag": "0"
}
],
@@ -84,7 +84,7 @@
"y": 12,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_NORTH",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250D42"
"script": "BattleFrontier_BattlePyramidLobby_EventScript_ShowResults"
},
{
"type": "sign",
@@ -92,7 +92,7 @@
"y": 12,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250E95"
"script": "BattleFrontier_BattlePyramidLobby_EventScript_RulesBoard"
}
]
}

File diff suppressed because it is too large Load Diff

View File

@@ -24,7 +24,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "3",
"script": "BattleFrontier_BattlePyramidTop_EventScript_2551D0",
"script": "BattleFrontier_BattlePyramidTop_EventScript_Attendant",
"flag": "0"
},
{
@@ -50,7 +50,7 @@
"elevation": 4,
"var": "VAR_TEMP_2",
"var_value": "0",
"script": "BattleFrontier_BattlePyramidTop_EventScript_255256"
"script": "BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon"
}
],
"bg_events": []

View File

@@ -1,201 +1,197 @@
BattleFrontier_BattlePyramidTop_MapScripts:: @ 82550A1
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_MapScript1_2550F4
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_MapScript2_25516E
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_MapScript1_2550B6
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_MapScript2_2550CE
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_OnWarp
.byte 0
BattleFrontier_BattlePyramidTop_MapScript1_2550B6: @ 82550B6
BattleFrontier_BattlePyramidTop_OnTransition: @ 82550B6
pyramid_updatelight 200, PYRAMID_LIGHT_SET_RADIUS
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidTop_MapScript2_2550CE: @ 82550CE
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_2550D8
BattleFrontier_BattlePyramidTop_OnWarp: @ 82550CE
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects
.2byte 0
BattleFrontier_BattlePyramidTop_EventScript_2550D8:: @ 82550D8
BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects:: @ 82550D8
setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
compare VAR_TEMP_C, 0
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_2550F3
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects
setobjectxyperm 2, 0, 0
BattleFrontier_BattlePyramidTop_EventScript_2550F3:: @ 82550F3
BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects:: @ 82550F3
end
BattleFrontier_BattlePyramidTop_MapScript1_2550F4: @ 82550F4
BattleFrontier_BattlePyramidTop_OnResume: @ 82550F4
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_25510C
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus
call BattleFrontier_EventScript_SetBrainObjectGfx
BattleFrontier_BattlePyramidTop_EventScript_25510C:: @ 825510C
BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus:: @ 825510C
copyvar VAR_TEMP_C, VAR_RESULT
frontier_getstatus
switch VAR_TEMP_0
case 0, BattleFrontier_BattlePyramidTop_EventScript_255193
case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramidTop_EventScript_252B66
case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_255193
case 0, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge
case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby
case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge
frontier_get FRONTIER_DATA_BATTLE_OUTCOME
compare VAR_RESULT, B_OUTCOME_LOST
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_DREW
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_FORFEITED
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
end
BattleFrontier_BattlePyramidTop_MapScript2_25516E: @ 825516E
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidTop_EventScript_255180
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_25518A
BattleFrontier_BattlePyramidTop_OnFrame: @ 825516E
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_ShowMapName
.2byte 0
BattleFrontier_BattlePyramidTop_EventScript_255180:: @ 8255180
BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic:: @ 8255180
playbgm MUS_PYRAMID_TOP, 0
setvar VAR_TEMP_E, 1
end
BattleFrontier_BattlePyramidTop_EventScript_25518A:: @ 825518A
BattleFrontier_BattlePyramidTop_EventScript_ShowMapName:: @ 825518A
special ShowMapNamePopup
setvar VAR_TEMP_F, 0
end
BattleFrontier_BattlePyramidTop_EventScript_255193:: @ 8255193
BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge:: @ 8255193
pyramid_save CHALLENGE_STATUS_SAVING
special SavePlayerParty
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
pyramid_inittrainers
pyramid_settrainers
frontier_setpartyorder FRONTIER_PARTY_SIZE
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidTop_EventScript_2551D0:: @ 82551D0
BattleFrontier_BattlePyramidTop_EventScript_Attendant:: @ 82551D0
lock
faceplayer
compare VAR_TEMP_D, 0
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_255236
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady
compare VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_255240
msgbox BattleFrontier_BattlePyramidTop_Text_255410, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside
msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT
closemessage
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_2553FD
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
waitmovement 0
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_255403
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop
waitmovement 0
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_255400
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath
waitmovement 0
message BattleFrontier_BattlePyramidTop_Text_2554E8
message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid
waitmessage
playfanfare MUS_ME_POINTGET
waitfanfare
closemessage
BattleFrontier_BattlePyramidTop_EventScript_25521A:: @ 825521A
BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon:: @ 825521A
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
waitstate
end
BattleFrontier_BattlePyramidTop_EventScript_255236:: @ 8255236
msgbox BattleFrontier_BattlePyramidTop_Text_255BFE, MSGBOX_DEFAULT
BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady:: @ 8255236
msgbox BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady, MSGBOX_DEFAULT
closemessage
end
BattleFrontier_BattlePyramidTop_EventScript_255240:: @ 8255240
msgbox BattleFrontier_BattlePyramidTop_Text_25551F, MSGBOX_DEFAULT
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_2553FD
BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside:: @ 8255240
msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
setvar VAR_TEMP_D, 1
closemessage
end
BattleFrontier_BattlePyramidTop_EventScript_255256:: @ 8255256
BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon:: @ 8255256
lockall
switch VAR_TEMP_C
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_255335
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_2552D0
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_255388
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_2552D0
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech
special SpawnCameraObject
applymovement EVENT_OBJ_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_25540C
applymovement EVENT_OBJ_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_255669, MSGBOX_DEFAULT
msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_25573E, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_2552DA
msgbox BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver
end
BattleFrontier_BattlePyramidTop_EventScript_2552D0:: @ 82552D0
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech:: @ 82552D0
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
waitmovement 0
BattleFrontier_BattlePyramidTop_EventScript_2552DA:: @ 82552DA
msgbox BattleFrontier_BattlePyramidTop_Text_255846, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_2553ED
BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver:: @ 82552DA
msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
playbgm MUS_PYRAMID_TOP, 0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_2552FB
goto BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
BattleFrontier_BattlePyramidTop_EventScript_2552FB:: @ 82552FB
BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver:: @ 82552FB
frontier_getsymbols
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_25521A
msgbox BattleFrontier_BattlePyramidTop_Text_255873, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattlePyramidTop_Text_2558E9
message BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattlePyramidTop_Text_25591D, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_25521A
msgbox BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
BattleFrontier_BattlePyramidTop_EventScript_255335:: @ 8255335
BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold:: @ 8255335
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_255388
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech
special SpawnCameraObject
applymovement EVENT_OBJ_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_25540C
applymovement EVENT_OBJ_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_255951, MSGBOX_DEFAULT
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_255A6D, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_255392
msgbox BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold
end
BattleFrontier_BattlePyramidTop_EventScript_255388:: @ 8255388
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech:: @ 8255388
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
waitmovement 0
BattleFrontier_BattlePyramidTop_EventScript_255392:: @ 8255392
msgbox BattleFrontier_BattlePyramidTop_Text_255AA1, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_2553ED
BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold:: @ 8255392
msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
playbgm MUS_PYRAMID_TOP, 0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_2553B3
goto BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
BattleFrontier_BattlePyramidTop_EventScript_2553B3:: @ 82553B3
BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold:: @ 82553B3
frontier_getsymbols
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_25521A
msgbox BattleFrontier_BattlePyramidTop_Text_255ACD, MSGBOX_DEFAULT
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattlePyramidTop_Text_255B59
message BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattlePyramidTop_Text_255B82, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_25521A
msgbox BattleFrontier_BattlePyramidTop_Text_FarewellForNow, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
BattleFrontier_BattlePyramidTop_EventScript_2553ED:: @ 82553ED
BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle:: @ 82553ED
closemessage
setvar VAR_0x8004, SPECIAL_BATTLE_PYRAMID
setvar VAR_0x8005, 0
@@ -203,17 +199,17 @@ BattleFrontier_BattlePyramidTop_EventScript_2553ED:: @ 82553ED
waitstate
return
BattleFrontier_BattlePyramidTop_Movement_2553FD: @ 82553FD
BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside: @ 82553FD
walk_right
walk_in_place_fastest_left
step_end
BattleFrontier_BattlePyramidTop_Movement_255400: @ 8255400
BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath: @ 8255400
walk_left
walk_in_place_fastest_up
step_end
BattleFrontier_BattlePyramidTop_Movement_255403: @ 8255403
BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop: @ 8255403
walk_up
walk_up
walk_up
@@ -222,17 +218,17 @@ BattleFrontier_BattlePyramidTop_Movement_255403: @ 8255403
walk_in_place_fastest_down
step_end
BattleFrontier_BattlePyramidTop_Movement_25540A: @ 825540A
BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer: @ 825540A
walk_fast_down
step_end
BattleFrontier_BattlePyramidTop_Movement_25540C: @ 825540C
BattleFrontier_BattlePyramidTop_Movement_CameraPanUp: @ 825540C
walk_slow_up
walk_slow_up
delay_16
step_end
BattleFrontier_BattlePyramidTop_Text_255410: @ 8255410
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: @ 8255410
.string "It is a delight to see you here!\n"
.string "You have reached the summit of\l"
.string "the BATTLE PYRAMID!\p"
@@ -243,11 +239,11 @@ BattleFrontier_BattlePyramidTop_Text_255410: @ 8255410
.string "Now, please!\n"
.string "Up you go!$"
BattleFrontier_BattlePyramidTop_Text_2554E8: @ 82554E8
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: @ 82554E8
.string "The PYRAMID's new conqueror!\n"
.string "Let the name {PLAYER} be known!$"
BattleFrontier_BattlePyramidTop_Text_25551F: @ 825551F
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: @ 825551F
.string "It is a delight to see you here!\p"
.string "Unfortunately, you were second by\n"
.string "a mere fraction of time!\p"
@@ -260,7 +256,7 @@ BattleFrontier_BattlePyramidTop_Text_25551F: @ 825551F
.string "Now, please! When you are ready,\n"
.string "take one more step of courage!$"
BattleFrontier_BattlePyramidTop_Text_255669: @ 8255669
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: @ 8255669
.string "Young adventurer…\p"
.string "Wouldn't you agree that explorations\n"
.string "are the grandest of adventures?\p"
@@ -270,7 +266,7 @@ BattleFrontier_BattlePyramidTop_Text_255669: @ 8255669
.string "And, above all, only your own courage\n"
.string "to lead you through unknown worlds…$"
BattleFrontier_BattlePyramidTop_Text_25573E: @ 825573E
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: @ 825573E
.string "Aah, yes, indeed this life is grand!\n"
.string "Grand, it is! Eh?\p"
.string "I'm BRANDON!\p"
@@ -283,25 +279,25 @@ BattleFrontier_BattlePyramidTop_Text_25573E: @ 825573E
.string "Hahahah!\n"
.string "This should be exciting!$"
BattleFrontier_BattlePyramidTop_Text_255846: @ 8255846
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: @ 8255846
.string "Now, then!\n"
.string "Bring your courage to our battle!$"
BattleFrontier_BattlePyramidTop_Text_255873: @ 8255873
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: @ 8255873
.string "BRANDON: Hahahah! Grand it was!\n"
.string "Grand, yes, indeed!\p"
.string "Well done! You've earned recognition!\n"
.string "Your FRONTIER PASS, please!$"
BattleFrontier_BattlePyramidTop_Text_2558E9: @ 82558E9
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: @ 82558E9
.string "The Brave Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePyramidTop_Text_25591D: @ 825591D
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: @ 825591D
.string "Young explorer!\n"
.string "I look forward to our next meeting!$"
BattleFrontier_BattlePyramidTop_Text_255951: @ 8255951
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: @ 8255951
.string "BRANDON: …You've finally returned,\n"
.string "young explorer…\p"
.string "Your love of adventure seems to come\n"
@@ -315,16 +311,16 @@ BattleFrontier_BattlePyramidTop_Text_255951: @ 8255951
.string "Those days of death-defying,\n"
.string "life-affirming adventures are back…$"
BattleFrontier_BattlePyramidTop_Text_255A6D: @ 8255A6D
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: @ 8255A6D
.string "Now, then!\p"
.string "I sense my own courage is off\n"
.string "the meter!$"
BattleFrontier_BattlePyramidTop_Text_255AA1: @ 8255AA1
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: @ 8255AA1
.string "Everything you have!\n"
.string "I'm braced for it all!$"
BattleFrontier_BattlePyramidTop_Text_255ACD: @ 8255ACD
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: @ 8255ACD
.string "BRANDON: Hahahah!\n"
.string "Remarkable!\l"
.string "Yes, it's grand, indeed!\p"
@@ -332,17 +328,17 @@ BattleFrontier_BattlePyramidTop_Text_255ACD: @ 8255ACD
.string "You've bested me through and through!\n"
.string "Here! I want you to have this!$"
BattleFrontier_BattlePyramidTop_Text_255B59: @ 8255B59
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: @ 8255B59
.string "The Brave Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePyramidTop_Text_255B82: @ 8255B82
BattleFrontier_BattlePyramidTop_Text_FarewellForNow: @ 8255B82
.string "Ah, yes! It just goes to show that\n"
.string "I have much to learn still!\p"
.string "May our paths cross again!\n"
.string "Farewell for now, young explorer!$"
BattleFrontier_BattlePyramidTop_Text_255BFE: @ 8255BFE
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: @ 8255BFE
.string "Now, when you are ready, take courage\n"
.string "and step forward.$"

View File

@@ -209,7 +209,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23E984:: @ 823E984
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, 0
switch VAR_RESULT
case 2, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
frontier_checkineligible
compare VAR_0x8004, TRUE
@@ -276,7 +276,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23EAED:: @ 823EAED
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, 0
switch VAR_RESULT
case 2, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
frontier_checkineligible
compare VAR_0x8004, TRUE
@@ -344,7 +344,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23EC59:: @ 823EC59
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, 0
switch VAR_RESULT
case 2, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
frontier_checkineligible
compare VAR_0x8004, TRUE
@@ -411,7 +411,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23EDC2:: @ 823EDC2
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, 0
switch VAR_RESULT
case 2, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
frontier_checkineligible
compare VAR_0x8004, TRUE

View File

@@ -6,7 +6,7 @@ BattleFrontier_BattleTowerMultiBattleRoom_MapScripts:: @ 8243D92
.byte 0
BattleFrontier_BattleTowerMultiBattleRoom_MapScript1_243DA7: @ 8243DA7
pyramid_healparty
pyramid_resetparty
end
BattleFrontier_BattleTowerMultiBattleRoom_MapScript1_243DB0: @ 8243DB0

View File

@@ -521,7 +521,7 @@
"BattleFrontier_BattlePalaceCorridor",
"BattleFrontier_BattlePalaceBattleRoom",
"BattleFrontier_BattlePyramidLobby",
"BattleFrontier_BattlePyramidEmptySquare",
"BattleFrontier_BattlePyramidFloor",
"BattleFrontier_BattlePyramidTop",
"BattleFrontier_BattleArenaLobby",
"BattleFrontier_BattleArenaCorridor",

View File

@@ -34,9 +34,9 @@ EventScript_FrontierFieldWhiteOut:: @ 82736F8
goto_if_eq BattleFrontier_BattlePike_EventScript_Retire
pyramid_inchallenge
compare VAR_RESULT, 1 @ On Pyramid floor
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, 2 @ On Pyramid peak
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
trainerhill_inchallenge
compare VAR_RESULT, TRUE
goto_if_eq TrainerHill_1F_EventScript_Lost

View File

@@ -458,7 +458,7 @@ gSpecials:: @ 81DBA64
def_special sub_813A630
def_special BufferBattleTowerElevatorFloors
def_special TryStoreHeldItemsInPyramidBag
def_special sub_81C4F24
def_special ChooseItemsToTossFromPyramidBag
def_special DoBattlePyramidMonsHaveHeldItem
def_special BattlePyramidChooseMonHeldItems
def_special SetBattleTowerLinkPlayerGfx

View File

@@ -9,7 +9,7 @@ void GenerateBattlePyramidWildMon(void);
u8 GetPyramidRunMultiplier(void);
u8 InBattlePyramid(void);
bool8 InBattlePyramid_(void);
void sub_81A9E90(void);
void PausePyramidChallenge(void);
void SoftResetInBattlePyramid(void);
void CopyPyramidTrainerSpeechBefore(u16 trainerId);
void CopyPyramidTrainerWinSpeech(u16 trainerId);

View File

@@ -43,7 +43,7 @@ void sub_81C4EFC(void);
void GoToBattlePyramidBagMenu(u8 a0, void (*callback)(void));
void sub_81C6714(u8 taskId);
void TryStoreHeldItemsInPyramidBag(void);
void sub_81C4F24(void);
void ChooseItemsToTossFromPyramidBag(void);
void sub_81C5B14(u8 taskId);
void DisplayItemMessageInBattlePyramid(u8 taskId, const u8 *str, void (*callback)(u8 taskId));

View File

@@ -36,14 +36,14 @@
#define BATTLE_PYRAMID_FUNC_SEED_FLOOR 6
#define BATTLE_PYRAMID_FUNC_SET_ITEM 7
#define BATTLE_PYRAMID_FUNC_HIDE_ITEM 8
#define BATTLE_PYRAMID_FUNC_INIT_TRAINERS 9
#define BATTLE_PYRAMID_FUNC_SET_TRAINERS 9
#define BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT 10
#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11 // unused
#define BATTLE_PYRAMID_FUNC_IS_IN 12
#define BATTLE_PYRAMID_FUNC_UPDATE_LIGHT 13
#define BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS 14
#define BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE 15
#define BATTLE_PYRAMID_FUNC_16 16 // unused
#define BATTLE_PYRAMID_FUNC_START_MENU 16 // unused
#define BATTLE_PYRAMID_FUNC_RESTORE_PARTY 17
#define PYRAMID_DATA_PRIZE 0

View File

@@ -361,7 +361,7 @@
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS 358
#define LAYOUT_UNKNOWN_084693AC 359
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY 360
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE 361
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR 361
#define LAYOUT_BATTLE_PYRAMID_SQUARE01 362
#define LAYOUT_BATTLE_PYRAMID_SQUARE02 363
#define LAYOUT_BATTLE_PYRAMID_SQUARE03 364

View File

@@ -487,7 +487,7 @@
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE (26 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR (26 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8))

View File

@@ -371,8 +371,6 @@ extern const u8 SecretBase_Text_Trainer7Defeated[];
extern const u8 SecretBase_Text_Trainer8Defeated[];
extern const u8 SecretBase_Text_Trainer9Defeated[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[];
//field effects
extern const u8 EventScript_FldEffStrength[];
extern const u8 EventScript_FailSweetScent[];
@@ -543,7 +541,6 @@ extern const u8 EventScript_CannotUseWaterfall[];
extern const u8 EventScript_UseDive[];
extern const u8 EventScript_UseDiveUnderwater[];
extern const u8 EventScript_FallDownHole[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8[];
extern const u8 EventScript_FieldPoison[];
extern const u8 EventScript_EggHatch[];
extern const u8 AbnormalWeather_EventScript_EndEventAndCleanup_1[];
@@ -572,7 +569,8 @@ extern const u8 SecretBase_EventScript_PutAwayDecoration[];
extern const u8 SecretBase_EventScript_SetDecoration[];
// Battle Pyramid.
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[];
extern const u8 BattlePyramid_Retire[];
extern const u8 BattlePyramid_WarpToNextFloor[];
extern const u8 BattlePyramid_TrainerBattle[];
extern const u8 BattlePyramid_FindItemBall[];

View File

@@ -4,9 +4,9 @@
extern bool8 (*gMenuCallback)(void);
void sub_809FA18(void);
void sub_809FA34(u8 taskId);
void Task_ShowStartMenu(u8 taskId);
void ShowStartMenu(void);
void sub_809FDD4(void);
void ShowBattlePyramidStartMenu(void);
void SaveGame(void);
void sub_80A0514(void);
void sub_80A08CC(void);

View File

@@ -1805,132 +1805,132 @@ extern const u8 gBattleDomeWinText6[];
extern const u8 gBattleDomeWinText7[];
// Battle Pyramid.
extern const u8 BattlePyramid_ExitHintUp_Text1[];
extern const u8 BattlePyramid_ExitHintLeft_Text1[];
extern const u8 BattlePyramid_ExitHintRight_Text1[];
extern const u8 BattlePyramid_ExitHintDown_Text1[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text1[];
extern const u8 BattlePyramid_OneItemRemaining_Text1[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text1[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text1[];
extern const u8 BattlePyramid_FourItemsRemaining_Text1[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text1[];
extern const u8 BattlePyramid_SixItemsRemaining_Text1[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text1[];
extern const u8 BattlePyramid_EightItemsRemaining_Text1[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text1[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text1[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text1[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text1[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text1[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text1[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text1[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text1[];
extern const u8 BattlePyramid_ExitHintUp_Text2[];
extern const u8 BattlePyramid_ExitHintLeft_Text2[];
extern const u8 BattlePyramid_ExitHintRight_Text2[];
extern const u8 BattlePyramid_ExitHintDown_Text2[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text2[];
extern const u8 BattlePyramid_OneItemRemaining_Text2[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text2[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text2[];
extern const u8 BattlePyramid_FourItemsRemaining_Text2[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text2[];
extern const u8 BattlePyramid_SixItemsRemaining_Text2[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text2[];
extern const u8 BattlePyramid_EightItemsRemaining_Text2[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text2[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text2[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text2[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text2[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text2[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text2[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text2[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text2[];
extern const u8 BattlePyramid_ExitHintUp_Text3[];
extern const u8 BattlePyramid_ExitHintLeft_Text3[];
extern const u8 BattlePyramid_ExitHintRight_Text3[];
extern const u8 BattlePyramid_ExitHintDown_Text3[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text3[];
extern const u8 BattlePyramid_OneItemRemaining_Text3[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text3[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text3[];
extern const u8 BattlePyramid_FourItemsRemaining_Text3[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text3[];
extern const u8 BattlePyramid_SixItemsRemaining_Text3[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text3[];
extern const u8 BattlePyramid_EightItemsRemaining_Text3[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text3[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text3[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text3[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text3[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text3[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text3[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text3[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text3[];
extern const u8 BattlePyramid_ExitHintUp_Text4[];
extern const u8 BattlePyramid_ExitHintLeft_Text4[];
extern const u8 BattlePyramid_ExitHintRight_Text4[];
extern const u8 BattlePyramid_ExitHintDown_Text4[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text4[];
extern const u8 BattlePyramid_OneItemRemaining_Text4[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text4[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text4[];
extern const u8 BattlePyramid_FourItemsRemaining_Text4[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text4[];
extern const u8 BattlePyramid_SixItemsRemaining_Text4[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text4[];
extern const u8 BattlePyramid_EightItemsRemaining_Text4[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text4[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text4[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text4[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text4[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text4[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text4[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text4[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text4[];
extern const u8 BattlePyramid_ExitHintUp_Text5[];
extern const u8 BattlePyramid_ExitHintLeft_Text5[];
extern const u8 BattlePyramid_ExitHintRight_Text5[];
extern const u8 BattlePyramid_ExitHintDown_Text5[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text5[];
extern const u8 BattlePyramid_OneItemRemaining_Text5[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text5[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text5[];
extern const u8 BattlePyramid_FourItemsRemaining_Text5[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text5[];
extern const u8 BattlePyramid_SixItemsRemaining_Text5[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text5[];
extern const u8 BattlePyramid_EightItemsRemaining_Text5[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text5[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text5[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text5[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text5[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text5[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text5[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text5[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text5[];
extern const u8 BattlePyramid_ExitHintUp_Text6[];
extern const u8 BattlePyramid_ExitHintLeft_Text6[];
extern const u8 BattlePyramid_ExitHintRight_Text6[];
extern const u8 BattlePyramid_ExitHintDown_Text6[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text6[];
extern const u8 BattlePyramid_OneItemRemaining_Text6[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text6[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text6[];
extern const u8 BattlePyramid_FourItemsRemaining_Text6[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text6[];
extern const u8 BattlePyramid_SixItemsRemaining_Text6[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text6[];
extern const u8 BattlePyramid_EightItemsRemaining_Text6[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text6[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text6[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text6[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text6[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text6[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text6[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text6[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text6[];
extern const u8 BattlePyramid_Text_ExitHintUp1[];
extern const u8 BattlePyramid_Text_ExitHintLeft1[];
extern const u8 BattlePyramid_Text_ExitHintRight1[];
extern const u8 BattlePyramid_Text_ExitHintDown1[];
extern const u8 BattlePyramid_Text_ZeroItemsRemaining1[];
extern const u8 BattlePyramid_Text_OneItemRemaining1[];
extern const u8 BattlePyramid_Text_TwoItemsRemaining1[];
extern const u8 BattlePyramid_Text_ThreeItemsRemaining1[];
extern const u8 BattlePyramid_Text_FourItemsRemaining1[];
extern const u8 BattlePyramid_Text_FiveItemsRemaining1[];
extern const u8 BattlePyramid_Text_SixItemsRemaining1[];
extern const u8 BattlePyramid_Text_SevenItemsRemaining1[];
extern const u8 BattlePyramid_Text_EightItemsRemaining1[];
extern const u8 BattlePyramid_Text_ZeroTrainersRemaining1[];
extern const u8 BattlePyramid_Text_OneTrainersRemaining1[];
extern const u8 BattlePyramid_Text_TwoTrainersRemaining1[];
extern const u8 BattlePyramid_Text_ThreeTrainersRemaining1[];
extern const u8 BattlePyramid_Text_FourTrainersRemaining1[];
extern const u8 BattlePyramid_Text_FiveTrainersRemaining1[];
extern const u8 BattlePyramid_Text_SixTrainersRemaining1[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining1[];
extern const u8 BattlePyramid_Text_ExitHintUp2[];
extern const u8 BattlePyramid_Text_ExitHintLeft2[];
extern const u8 BattlePyramid_Text_ExitHintRight2[];
extern const u8 BattlePyramid_Text_ExitHintDown2[];
extern const u8 BattlePyramid_Text_ZeroItemsRemaining2[];
extern const u8 BattlePyramid_Text_OneItemRemaining2[];
extern const u8 BattlePyramid_Text_TwoItemsRemaining2[];
extern const u8 BattlePyramid_Text_ThreeItemsRemaining2[];
extern const u8 BattlePyramid_Text_FourItemsRemaining2[];
extern const u8 BattlePyramid_Text_FiveItemsRemaining2[];
extern const u8 BattlePyramid_Text_SixItemsRemaining2[];
extern const u8 BattlePyramid_Text_SevenItemsRemaining2[];
extern const u8 BattlePyramid_Text_EightItemsRemaining2[];
extern const u8 BattlePyramid_Text_ZeroTrainersRemaining2[];
extern const u8 BattlePyramid_Text_OneTrainersRemaining2[];
extern const u8 BattlePyramid_Text_TwoTrainersRemaining2[];
extern const u8 BattlePyramid_Text_ThreeTrainersRemaining2[];
extern const u8 BattlePyramid_Text_FourTrainersRemaining2[];
extern const u8 BattlePyramid_Text_FiveTrainersRemaining2[];
extern const u8 BattlePyramid_Text_SixTrainersRemaining2[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining2[];
extern const u8 BattlePyramid_Text_ExitHintUp3[];
extern const u8 BattlePyramid_Text_ExitHintLeft3[];
extern const u8 BattlePyramid_Text_ExitHintRight3[];
extern const u8 BattlePyramid_Text_ExitHintDown3[];
extern const u8 BattlePyramid_Text_ZeroItemsRemaining3[];
extern const u8 BattlePyramid_Text_OneItemRemaining3[];
extern const u8 BattlePyramid_Text_TwoItemsRemaining3[];
extern const u8 BattlePyramid_Text_ThreeItemsRemaining3[];
extern const u8 BattlePyramid_Text_FourItemsRemaining3[];
extern const u8 BattlePyramid_Text_FiveItemsRemaining3[];
extern const u8 BattlePyramid_Text_SixItemsRemaining3[];
extern const u8 BattlePyramid_Text_SevenItemsRemaining3[];
extern const u8 BattlePyramid_Text_EightItemsRemaining3[];
extern const u8 BattlePyramid_Text_ZeroTrainersRemaining3[];
extern const u8 BattlePyramid_Text_OneTrainersRemaining3[];
extern const u8 BattlePyramid_Text_TwoTrainersRemaining3[];
extern const u8 BattlePyramid_Text_ThreeTrainersRemaining3[];
extern const u8 BattlePyramid_Text_FourTrainersRemaining3[];
extern const u8 BattlePyramid_Text_FiveTrainersRemaining3[];
extern const u8 BattlePyramid_Text_SixTrainersRemaining3[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining3[];
extern const u8 BattlePyramid_Text_ExitHintUp4[];
extern const u8 BattlePyramid_Text_ExitHintLeft4[];
extern const u8 BattlePyramid_Text_ExitHintRight4[];
extern const u8 BattlePyramid_Text_ExitHintDown4[];
extern const u8 BattlePyramid_Text_ZeroItemsRemaining4[];
extern const u8 BattlePyramid_Text_OneItemRemaining4[];
extern const u8 BattlePyramid_Text_TwoItemsRemaining4[];
extern const u8 BattlePyramid_Text_ThreeItemsRemaining4[];
extern const u8 BattlePyramid_Text_FourItemsRemaining4[];
extern const u8 BattlePyramid_Text_FiveItemsRemaining4[];
extern const u8 BattlePyramid_Text_SixItemsRemaining4[];
extern const u8 BattlePyramid_Text_SevenItemsRemaining4[];
extern const u8 BattlePyramid_Text_EightItemsRemaining4[];
extern const u8 BattlePyramid_Text_ZeroTrainersRemaining4[];
extern const u8 BattlePyramid_Text_OneTrainersRemaining4[];
extern const u8 BattlePyramid_Text_TwoTrainersRemaining4[];
extern const u8 BattlePyramid_Text_ThreeTrainersRemaining4[];
extern const u8 BattlePyramid_Text_FourTrainersRemaining4[];
extern const u8 BattlePyramid_Text_FiveTrainersRemaining4[];
extern const u8 BattlePyramid_Text_SixTrainersRemaining4[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining4[];
extern const u8 BattlePyramid_Text_ExitHintUp5[];
extern const u8 BattlePyramid_Text_ExitHintLeft5[];
extern const u8 BattlePyramid_Text_ExitHintRight5[];
extern const u8 BattlePyramid_Text_ExitHintDown5[];
extern const u8 BattlePyramid_Text_ZeroItemsRemaining5[];
extern const u8 BattlePyramid_Text_OneItemRemaining5[];
extern const u8 BattlePyramid_Text_TwoItemsRemaining5[];
extern const u8 BattlePyramid_Text_ThreeItemsRemaining5[];
extern const u8 BattlePyramid_Text_FourItemsRemaining5[];
extern const u8 BattlePyramid_Text_FiveItemsRemaining5[];
extern const u8 BattlePyramid_Text_SixItemsRemaining5[];
extern const u8 BattlePyramid_Text_SevenItemsRemaining5[];
extern const u8 BattlePyramid_Text_EightItemsRemaining5[];
extern const u8 BattlePyramid_Text_ZeroTrainersRemaining5[];
extern const u8 BattlePyramid_Text_OneTrainersRemaining5[];
extern const u8 BattlePyramid_Text_TwoTrainersRemaining5[];
extern const u8 BattlePyramid_Text_ThreeTrainersRemaining5[];
extern const u8 BattlePyramid_Text_FourTrainersRemaining5[];
extern const u8 BattlePyramid_Text_FiveTrainersRemaining5[];
extern const u8 BattlePyramid_Text_SixTrainersRemaining5[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining5[];
extern const u8 BattlePyramid_Text_ExitHintUp6[];
extern const u8 BattlePyramid_Text_ExitHintLeft6[];
extern const u8 BattlePyramid_Text_ExitHintRight6[];
extern const u8 BattlePyramid_Text_ExitHintDown6[];
extern const u8 BattlePyramid_Text_ZeroItemsRemaining6[];
extern const u8 BattlePyramid_Text_OneItemRemaining6[];
extern const u8 BattlePyramid_Text_TwoItemsRemaining6[];
extern const u8 BattlePyramid_Text_ThreeItemsRemaining6[];
extern const u8 BattlePyramid_Text_FourItemsRemaining6[];
extern const u8 BattlePyramid_Text_FiveItemsRemaining6[];
extern const u8 BattlePyramid_Text_SixItemsRemaining6[];
extern const u8 BattlePyramid_Text_SevenItemsRemaining6[];
extern const u8 BattlePyramid_Text_EightItemsRemaining6[];
extern const u8 BattlePyramid_Text_ZeroTrainersRemaining6[];
extern const u8 BattlePyramid_Text_OneTrainersRemaining6[];
extern const u8 BattlePyramid_Text_TwoTrainersRemaining6[];
extern const u8 BattlePyramid_Text_ThreeTrainersRemaining6[];
extern const u8 BattlePyramid_Text_FourTrainersRemaining6[];
extern const u8 BattlePyramid_Text_FiveTrainersRemaining6[];
extern const u8 BattlePyramid_Text_SixTrainersRemaining6[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining6[];

View File

@@ -77,14 +77,14 @@ static void GiveBattlePyramidPrize(void);
static void SeedPyramidFloor(void);
static void SetPickupItem(void);
static void HidePyramidItem(void);
static void InitPyramidFacilityTrainers(void);
static void SetPyramidFacilityTrainers(void);
static void ShowPostBattleHintText(void);
static void UpdatePyramidWinStreak(void);
static void GetInBattlePyramid(void);
static void UpdatePyramidLightRadius(void);
static void ClearPyramidPartyHeldItems(void);
static void SetPyramidFloorPalette(void);
static void sub_81A9828(void);
static void BattlePyramidStartMenu(void);
static void RestorePyramidPlayerParty(void);
static void InitPyramidBagItems(u8 lvlMode);
static u8 GetPyramidFloorTemplateId(void);
@@ -525,200 +525,200 @@ static const u8 sTrainerTextGroups[50][2] =
static const u8 *const sExitDirectionHintTexts1[] =
{
BattlePyramid_ExitHintUp_Text1,
BattlePyramid_ExitHintLeft_Text1,
BattlePyramid_ExitHintRight_Text1,
BattlePyramid_ExitHintDown_Text1,
BattlePyramid_Text_ExitHintUp1,
BattlePyramid_Text_ExitHintLeft1,
BattlePyramid_Text_ExitHintRight1,
BattlePyramid_Text_ExitHintDown1,
};
static const u8 *const sRemainingItemsHintTexts1[] =
{
BattlePyramid_ZeroItemsRemaining_Text1,
BattlePyramid_OneItemRemaining_Text1,
BattlePyramid_TwoItemsRemaining_Text1,
BattlePyramid_ThreeItemsRemaining_Text1,
BattlePyramid_FourItemsRemaining_Text1,
BattlePyramid_FiveItemsRemaining_Text1,
BattlePyramid_SixItemsRemaining_Text1,
BattlePyramid_SevenItemsRemaining_Text1,
BattlePyramid_EightItemsRemaining_Text1,
BattlePyramid_Text_ZeroItemsRemaining1,
BattlePyramid_Text_OneItemRemaining1,
BattlePyramid_Text_TwoItemsRemaining1,
BattlePyramid_Text_ThreeItemsRemaining1,
BattlePyramid_Text_FourItemsRemaining1,
BattlePyramid_Text_FiveItemsRemaining1,
BattlePyramid_Text_SixItemsRemaining1,
BattlePyramid_Text_SevenItemsRemaining1,
BattlePyramid_Text_EightItemsRemaining1,
};
static const u8 *const sRemainingTrainersHintTexts1[] =
{
BattlePyramid_ZeroTrainersRemaining_Text1,
BattlePyramid_OneTrainersRemaining_Text1,
BattlePyramid_TwoTrainersRemaining_Text1,
BattlePyramid_ThreeTrainersRemaining_Text1,
BattlePyramid_FourTrainersRemaining_Text1,
BattlePyramid_FiveTrainersRemaining_Text1,
BattlePyramid_SixTrainersRemaining_Text1,
BattlePyramid_SevenTrainersRemaining_Text1,
BattlePyramid_Text_ZeroTrainersRemaining1,
BattlePyramid_Text_OneTrainersRemaining1,
BattlePyramid_Text_TwoTrainersRemaining1,
BattlePyramid_Text_ThreeTrainersRemaining1,
BattlePyramid_Text_FourTrainersRemaining1,
BattlePyramid_Text_FiveTrainersRemaining1,
BattlePyramid_Text_SixTrainersRemaining1,
BattlePyramid_Text_SevenTrainersRemaining1,
};
static const u8 *const sExitDirectionHintTexts2[] =
{
BattlePyramid_ExitHintUp_Text2,
BattlePyramid_ExitHintLeft_Text2,
BattlePyramid_ExitHintRight_Text2,
BattlePyramid_ExitHintDown_Text2,
BattlePyramid_Text_ExitHintUp2,
BattlePyramid_Text_ExitHintLeft2,
BattlePyramid_Text_ExitHintRight2,
BattlePyramid_Text_ExitHintDown2,
};
static const u8 *const sRemainingItemsHintTexts2[] =
{
BattlePyramid_ZeroItemsRemaining_Text2,
BattlePyramid_OneItemRemaining_Text2,
BattlePyramid_TwoItemsRemaining_Text2,
BattlePyramid_ThreeItemsRemaining_Text2,
BattlePyramid_FourItemsRemaining_Text2,
BattlePyramid_FiveItemsRemaining_Text2,
BattlePyramid_SixItemsRemaining_Text2,
BattlePyramid_SevenItemsRemaining_Text2,
BattlePyramid_EightItemsRemaining_Text2,
BattlePyramid_Text_ZeroItemsRemaining2,
BattlePyramid_Text_OneItemRemaining2,
BattlePyramid_Text_TwoItemsRemaining2,
BattlePyramid_Text_ThreeItemsRemaining2,
BattlePyramid_Text_FourItemsRemaining2,
BattlePyramid_Text_FiveItemsRemaining2,
BattlePyramid_Text_SixItemsRemaining2,
BattlePyramid_Text_SevenItemsRemaining2,
BattlePyramid_Text_EightItemsRemaining2,
};
static const u8 *const sRemainingTrainersHintTexts2[] =
{
BattlePyramid_ZeroTrainersRemaining_Text2,
BattlePyramid_OneTrainersRemaining_Text2,
BattlePyramid_TwoTrainersRemaining_Text2,
BattlePyramid_ThreeTrainersRemaining_Text2,
BattlePyramid_FourTrainersRemaining_Text2,
BattlePyramid_FiveTrainersRemaining_Text2,
BattlePyramid_SixTrainersRemaining_Text2,
BattlePyramid_SevenTrainersRemaining_Text2,
BattlePyramid_Text_ZeroTrainersRemaining2,
BattlePyramid_Text_OneTrainersRemaining2,
BattlePyramid_Text_TwoTrainersRemaining2,
BattlePyramid_Text_ThreeTrainersRemaining2,
BattlePyramid_Text_FourTrainersRemaining2,
BattlePyramid_Text_FiveTrainersRemaining2,
BattlePyramid_Text_SixTrainersRemaining2,
BattlePyramid_Text_SevenTrainersRemaining2,
};
static const u8 *const sExitDirectionHintTexts3[] =
{
BattlePyramid_ExitHintUp_Text3,
BattlePyramid_ExitHintLeft_Text3,
BattlePyramid_ExitHintRight_Text3,
BattlePyramid_ExitHintDown_Text3,
BattlePyramid_Text_ExitHintUp3,
BattlePyramid_Text_ExitHintLeft3,
BattlePyramid_Text_ExitHintRight3,
BattlePyramid_Text_ExitHintDown3,
};
static const u8 *const sRemainingItemsHintTexts3[] =
{
BattlePyramid_ZeroItemsRemaining_Text3,
BattlePyramid_OneItemRemaining_Text3,
BattlePyramid_TwoItemsRemaining_Text3,
BattlePyramid_ThreeItemsRemaining_Text3,
BattlePyramid_FourItemsRemaining_Text3,
BattlePyramid_FiveItemsRemaining_Text3,
BattlePyramid_SixItemsRemaining_Text3,
BattlePyramid_SevenItemsRemaining_Text3,
BattlePyramid_EightItemsRemaining_Text3,
BattlePyramid_Text_ZeroItemsRemaining3,
BattlePyramid_Text_OneItemRemaining3,
BattlePyramid_Text_TwoItemsRemaining3,
BattlePyramid_Text_ThreeItemsRemaining3,
BattlePyramid_Text_FourItemsRemaining3,
BattlePyramid_Text_FiveItemsRemaining3,
BattlePyramid_Text_SixItemsRemaining3,
BattlePyramid_Text_SevenItemsRemaining3,
BattlePyramid_Text_EightItemsRemaining3,
};
static const u8 *const sRemainingTrainersHintTexts3[] =
{
BattlePyramid_ZeroTrainersRemaining_Text3,
BattlePyramid_OneTrainersRemaining_Text3,
BattlePyramid_TwoTrainersRemaining_Text3,
BattlePyramid_ThreeTrainersRemaining_Text3,
BattlePyramid_FourTrainersRemaining_Text3,
BattlePyramid_FiveTrainersRemaining_Text3,
BattlePyramid_SixTrainersRemaining_Text3,
BattlePyramid_SevenTrainersRemaining_Text3,
BattlePyramid_Text_ZeroTrainersRemaining3,
BattlePyramid_Text_OneTrainersRemaining3,
BattlePyramid_Text_TwoTrainersRemaining3,
BattlePyramid_Text_ThreeTrainersRemaining3,
BattlePyramid_Text_FourTrainersRemaining3,
BattlePyramid_Text_FiveTrainersRemaining3,
BattlePyramid_Text_SixTrainersRemaining3,
BattlePyramid_Text_SevenTrainersRemaining3,
};
static const u8 *const sExitDirectionHintTexts4[] =
{
BattlePyramid_ExitHintUp_Text4,
BattlePyramid_ExitHintLeft_Text4,
BattlePyramid_ExitHintRight_Text4,
BattlePyramid_ExitHintDown_Text4,
BattlePyramid_Text_ExitHintUp4,
BattlePyramid_Text_ExitHintLeft4,
BattlePyramid_Text_ExitHintRight4,
BattlePyramid_Text_ExitHintDown4,
};
static const u8 *const sRemainingItemsHintTexts4[] =
{
BattlePyramid_ZeroItemsRemaining_Text4,
BattlePyramid_OneItemRemaining_Text4,
BattlePyramid_TwoItemsRemaining_Text4,
BattlePyramid_ThreeItemsRemaining_Text4,
BattlePyramid_FourItemsRemaining_Text4,
BattlePyramid_FiveItemsRemaining_Text4,
BattlePyramid_SixItemsRemaining_Text4,
BattlePyramid_SevenItemsRemaining_Text4,
BattlePyramid_EightItemsRemaining_Text4,
BattlePyramid_Text_ZeroItemsRemaining4,
BattlePyramid_Text_OneItemRemaining4,
BattlePyramid_Text_TwoItemsRemaining4,
BattlePyramid_Text_ThreeItemsRemaining4,
BattlePyramid_Text_FourItemsRemaining4,
BattlePyramid_Text_FiveItemsRemaining4,
BattlePyramid_Text_SixItemsRemaining4,
BattlePyramid_Text_SevenItemsRemaining4,
BattlePyramid_Text_EightItemsRemaining4,
};
static const u8 *const sRemainingTrainersHintTexts4[] =
{
BattlePyramid_ZeroTrainersRemaining_Text4,
BattlePyramid_OneTrainersRemaining_Text4,
BattlePyramid_TwoTrainersRemaining_Text4,
BattlePyramid_ThreeTrainersRemaining_Text4,
BattlePyramid_FourTrainersRemaining_Text4,
BattlePyramid_FiveTrainersRemaining_Text4,
BattlePyramid_SixTrainersRemaining_Text4,
BattlePyramid_SevenTrainersRemaining_Text4,
BattlePyramid_Text_ZeroTrainersRemaining4,
BattlePyramid_Text_OneTrainersRemaining4,
BattlePyramid_Text_TwoTrainersRemaining4,
BattlePyramid_Text_ThreeTrainersRemaining4,
BattlePyramid_Text_FourTrainersRemaining4,
BattlePyramid_Text_FiveTrainersRemaining4,
BattlePyramid_Text_SixTrainersRemaining4,
BattlePyramid_Text_SevenTrainersRemaining4,
};
static const u8 *const sExitDirectionHintTexts5[] =
{
BattlePyramid_ExitHintUp_Text5,
BattlePyramid_ExitHintLeft_Text5,
BattlePyramid_ExitHintRight_Text5,
BattlePyramid_ExitHintDown_Text5,
BattlePyramid_Text_ExitHintUp5,
BattlePyramid_Text_ExitHintLeft5,
BattlePyramid_Text_ExitHintRight5,
BattlePyramid_Text_ExitHintDown5,
};
static const u8 *const sRemainingItemsHintTexts5[] =
{
BattlePyramid_ZeroItemsRemaining_Text5,
BattlePyramid_OneItemRemaining_Text5,
BattlePyramid_TwoItemsRemaining_Text5,
BattlePyramid_ThreeItemsRemaining_Text5,
BattlePyramid_FourItemsRemaining_Text5,
BattlePyramid_FiveItemsRemaining_Text5,
BattlePyramid_SixItemsRemaining_Text5,
BattlePyramid_SevenItemsRemaining_Text5,
BattlePyramid_EightItemsRemaining_Text5,
BattlePyramid_Text_ZeroItemsRemaining5,
BattlePyramid_Text_OneItemRemaining5,
BattlePyramid_Text_TwoItemsRemaining5,
BattlePyramid_Text_ThreeItemsRemaining5,
BattlePyramid_Text_FourItemsRemaining5,
BattlePyramid_Text_FiveItemsRemaining5,
BattlePyramid_Text_SixItemsRemaining5,
BattlePyramid_Text_SevenItemsRemaining5,
BattlePyramid_Text_EightItemsRemaining5,
};
static const u8 *const sRemainingTrainersHintTexts5[] =
{
BattlePyramid_ZeroTrainersRemaining_Text5,
BattlePyramid_OneTrainersRemaining_Text5,
BattlePyramid_TwoTrainersRemaining_Text5,
BattlePyramid_ThreeTrainersRemaining_Text5,
BattlePyramid_FourTrainersRemaining_Text5,
BattlePyramid_FiveTrainersRemaining_Text5,
BattlePyramid_SixTrainersRemaining_Text5,
BattlePyramid_SevenTrainersRemaining_Text5,
BattlePyramid_Text_ZeroTrainersRemaining5,
BattlePyramid_Text_OneTrainersRemaining5,
BattlePyramid_Text_TwoTrainersRemaining5,
BattlePyramid_Text_ThreeTrainersRemaining5,
BattlePyramid_Text_FourTrainersRemaining5,
BattlePyramid_Text_FiveTrainersRemaining5,
BattlePyramid_Text_SixTrainersRemaining5,
BattlePyramid_Text_SevenTrainersRemaining5,
};
static const u8 *const sExitDirectionHintTexts6[] =
{
BattlePyramid_ExitHintUp_Text6,
BattlePyramid_ExitHintLeft_Text6,
BattlePyramid_ExitHintRight_Text6,
BattlePyramid_ExitHintDown_Text6,
BattlePyramid_Text_ExitHintUp6,
BattlePyramid_Text_ExitHintLeft6,
BattlePyramid_Text_ExitHintRight6,
BattlePyramid_Text_ExitHintDown6,
};
static const u8 *const sRemainingItemsHintTexts6[] =
{
BattlePyramid_ZeroItemsRemaining_Text6,
BattlePyramid_OneItemRemaining_Text6,
BattlePyramid_TwoItemsRemaining_Text6,
BattlePyramid_ThreeItemsRemaining_Text6,
BattlePyramid_FourItemsRemaining_Text6,
BattlePyramid_FiveItemsRemaining_Text6,
BattlePyramid_SixItemsRemaining_Text6,
BattlePyramid_SevenItemsRemaining_Text6,
BattlePyramid_EightItemsRemaining_Text6,
BattlePyramid_Text_ZeroItemsRemaining6,
BattlePyramid_Text_OneItemRemaining6,
BattlePyramid_Text_TwoItemsRemaining6,
BattlePyramid_Text_ThreeItemsRemaining6,
BattlePyramid_Text_FourItemsRemaining6,
BattlePyramid_Text_FiveItemsRemaining6,
BattlePyramid_Text_SixItemsRemaining6,
BattlePyramid_Text_SevenItemsRemaining6,
BattlePyramid_Text_EightItemsRemaining6,
};
static const u8 *const sRemainingTrainersHintTexts6[] =
{
BattlePyramid_ZeroTrainersRemaining_Text6,
BattlePyramid_OneTrainersRemaining_Text6,
BattlePyramid_TwoTrainersRemaining_Text6,
BattlePyramid_ThreeTrainersRemaining_Text6,
BattlePyramid_FourTrainersRemaining_Text6,
BattlePyramid_FiveTrainersRemaining_Text6,
BattlePyramid_SixTrainersRemaining_Text6,
BattlePyramid_SevenTrainersRemaining_Text6,
BattlePyramid_Text_ZeroTrainersRemaining6,
BattlePyramid_Text_OneTrainersRemaining6,
BattlePyramid_Text_TwoTrainersRemaining6,
BattlePyramid_Text_ThreeTrainersRemaining6,
BattlePyramid_Text_FourTrainersRemaining6,
BattlePyramid_Text_FiveTrainersRemaining6,
BattlePyramid_Text_SixTrainersRemaining6,
BattlePyramid_Text_SevenTrainersRemaining6,
};
static const u8 *const *const sPostBattleHintTexts1[] =
@@ -787,24 +787,24 @@ static const u8 sHintTextTypes[] =
static void (* const sBattlePyramidFunctions[])(void) =
{
[BATTLE_PYRAMID_FUNC_INIT] = InitPyramidChallenge,
[BATTLE_PYRAMID_FUNC_GET_DATA] = GetBattlePyramidData,
[BATTLE_PYRAMID_FUNC_SET_DATA] = SetBattlePyramidData,
[BATTLE_PYRAMID_FUNC_SAVE] = SavePyramidChallenge,
[BATTLE_PYRAMID_FUNC_SET_PRIZE] = SetBattlePyramidPrize,
[BATTLE_PYRAMID_FUNC_GIVE_PRIZE] = GiveBattlePyramidPrize,
[BATTLE_PYRAMID_FUNC_SEED_FLOOR] = SeedPyramidFloor,
[BATTLE_PYRAMID_FUNC_SET_ITEM] = SetPickupItem,
[BATTLE_PYRAMID_FUNC_HIDE_ITEM] = HidePyramidItem,
[BATTLE_PYRAMID_FUNC_INIT_TRAINERS] = InitPyramidFacilityTrainers,
[BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT] = ShowPostBattleHintText,
[BATTLE_PYRAMID_FUNC_UPDATE_STREAK] = UpdatePyramidWinStreak,
[BATTLE_PYRAMID_FUNC_IS_IN] = GetInBattlePyramid,
[BATTLE_PYRAMID_FUNC_UPDATE_LIGHT] = UpdatePyramidLightRadius,
[BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS] = ClearPyramidPartyHeldItems,
[BATTLE_PYRAMID_FUNC_INIT] = InitPyramidChallenge,
[BATTLE_PYRAMID_FUNC_GET_DATA] = GetBattlePyramidData,
[BATTLE_PYRAMID_FUNC_SET_DATA] = SetBattlePyramidData,
[BATTLE_PYRAMID_FUNC_SAVE] = SavePyramidChallenge,
[BATTLE_PYRAMID_FUNC_SET_PRIZE] = SetBattlePyramidPrize,
[BATTLE_PYRAMID_FUNC_GIVE_PRIZE] = GiveBattlePyramidPrize,
[BATTLE_PYRAMID_FUNC_SEED_FLOOR] = SeedPyramidFloor,
[BATTLE_PYRAMID_FUNC_SET_ITEM] = SetPickupItem,
[BATTLE_PYRAMID_FUNC_HIDE_ITEM] = HidePyramidItem,
[BATTLE_PYRAMID_FUNC_SET_TRAINERS] = SetPyramidFacilityTrainers,
[BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT] = ShowPostBattleHintText,
[BATTLE_PYRAMID_FUNC_UPDATE_STREAK] = UpdatePyramidWinStreak,
[BATTLE_PYRAMID_FUNC_IS_IN] = GetInBattlePyramid,
[BATTLE_PYRAMID_FUNC_UPDATE_LIGHT] = UpdatePyramidLightRadius,
[BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS] = ClearPyramidPartyHeldItems,
[BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE] = SetPyramidFloorPalette,
[BATTLE_PYRAMID_FUNC_16] = sub_81A9828,
[BATTLE_PYRAMID_FUNC_RESTORE_PARTY] = RestorePyramidPlayerParty,
[BATTLE_PYRAMID_FUNC_START_MENU] = BattlePyramidStartMenu,
[BATTLE_PYRAMID_FUNC_RESTORE_PARTY] = RestorePyramidPlayerParty,
};
static const u16 sShortStreakRewardItems[] = {ITEM_HP_UP, ITEM_PROTEIN, ITEM_IRON, ITEM_CALCIUM, ITEM_CARBOS, ITEM_ZINC};
@@ -1029,7 +1029,7 @@ static void HidePyramidItem(void)
}
}
static void InitPyramidFacilityTrainers(void)
static void SetPyramidFacilityTrainers(void)
{
gFacilityTrainers = gBattleFrontierTrainers;
}
@@ -1193,9 +1193,10 @@ static void Task_SetPyramidFloorPalette(u8 taskId)
}
}
static void sub_81A9828(void)
// Unused. Handled by BuildStartMenuActions
static void BattlePyramidStartMenu(void)
{
sub_809FDD4();
ShowBattlePyramidStartMenu();
}
static void RestorePyramidPlayerParty(void)
@@ -1417,7 +1418,7 @@ u8 GetPyramidRunMultiplier(void)
u8 InBattlePyramid(void)
{
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
return 1;
else if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP)
return 2;
@@ -1427,11 +1428,11 @@ u8 InBattlePyramid(void)
bool8 InBattlePyramid_(void)
{
return gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE
return gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR
|| gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP;
}
void sub_81A9E90(void)
void PausePyramidChallenge(void)
{
if (InBattlePyramid())
{
@@ -1475,9 +1476,10 @@ u8 GetBattlePyramindTrainerEncounterMusicId(u16 trainerId)
return TRAINER_ENCOUNTER_MUSIC_MALE;
}
void sub_81A9F80(void)
// Unused
static void BattlePyramidRetireChallenge(void)
{
ScriptContext1_SetupScript(BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88);
ScriptContext1_SetupScript(BattlePyramid_Retire);
}
static u16 GetUniqueTrainerId(u8 eventObjectId)
@@ -1528,7 +1530,7 @@ void GenerateBattlePyramidFloorLayout(u16 *backupMapData, bool8 setPlayerPositio
{
u16 *map;
int yOffset, xOffset;
const struct MapLayout *mapLayout = gMapLayouts[floorLayoutOffsets[i] + LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE];
const struct MapLayout *mapLayout = gMapLayouts[floorLayoutOffsets[i] + LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR];
const u16 *layoutMap = mapLayout->map;
gBackupMapLayout.map = backupMapData;

View File

@@ -39,7 +39,7 @@ EWRAM_DATA struct PyramidBagCursorData gPyramidBagCursorData = {0};
// This file's functions.
static void Task_HandlePyramidBagInput(u8 taskId);
static void sub_81C4F44(u8 taskId);
static void Task_ChooseItemsToTossFromPyramidBag(u8 taskId);
static void sub_81C5B4C(u8 taskId);
static void Task_BeginItemSwap(u8 taskId);
static void sub_81C5D20(u8 taskId);
@@ -354,14 +354,14 @@ static void sub_81C4F10(void)
GoToBattlePyramidBagMenu(1, CB2_SetUpReshowBattleScreenAfterMenu2);
}
void sub_81C4F24(void)
void ChooseItemsToTossFromPyramidBag(void)
{
ScriptContext2_Enable();
FadeScreen(1, 0);
CreateTask(sub_81C4F44, 10);
CreateTask(Task_ChooseItemsToTossFromPyramidBag, 10);
}
static void sub_81C4F44(u8 taskId)
static void Task_ChooseItemsToTossFromPyramidBag(u8 taskId)
{
if (!gPaletteFade.active)
{

View File

@@ -517,7 +517,7 @@ static bool8 TryStartMiscWalkingScripts(u16 metatileBehavior)
}
else if (MetatileBehavior_IsBattlePyramidWarp(metatileBehavior))
{
ScriptContext1_SetupScript(BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8);
ScriptContext1_SetupScript(BattlePyramid_WarpToNextFloor);
return TRUE;
}
else if (MetatileBehavior_IsSecretBaseGlitterMat(metatileBehavior) == TRUE)

View File

@@ -429,7 +429,7 @@ static void sub_80AF660(u8 taskId)
if (WaitForWeatherFadeIn() == TRUE)
{
DestroyTask(taskId);
CreateTask(sub_809FA34, 80);
CreateTask(Task_ShowStartMenu, 80);
}
}

View File

@@ -1558,7 +1558,7 @@ static u8 MapNumToFrontierFacilityId(u16 mapNum) // id + 1, zero means not a fro
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS))
return FRONTIER_FACILITY_PIKE + 1;
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_TOP))
return FRONTIER_FACILITY_PYRAMID + 1;
else

View File

@@ -852,7 +852,7 @@ static void mli0_load_map(u32 a1)
LoadCurrentMapData();
if (!(sUnknown_020322D8 & 1))
{
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
LoadBattlePyramidEventObjectTemplates();
else if (InTrainerHill())
LoadTrainerHillEventObjectTemplates();
@@ -880,7 +880,7 @@ static void mli0_load_map(u32 a1)
RunOnTransitionMapScript();
UpdateLocationHistoryForRoamer();
RoamerMoveToOtherLocationSet();
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
InitBattlePyramidMap(FALSE);
else if (InTrainerHill())
InitTrainerHillMap();
@@ -1720,7 +1720,7 @@ void CB2_ContinueSavedGame(void)
LoadSaveblockMapHeader();
ClearDiveAndHoleWarps();
trainerHillMapId = GetCurrentTrainerHillMapId();
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
LoadBattlePyramidFloorEventObjectScripts();
else if (trainerHillMapId != 0 && trainerHillMapId != TRAINER_HILL_ENTRANCE)
LoadTrainerHillFloorEventObjectScripts();
@@ -1730,7 +1730,7 @@ void CB2_ContinueSavedGame(void)
UnfreezeEventObjects();
DoTimeBasedEvents();
sub_8084788();
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
InitBattlePyramidMap(TRUE);
else if (trainerHillMapId != 0)
InitTrainerHillMap();

View File

@@ -512,14 +512,14 @@ static bool8 sub_809FA00(void)
return TRUE;
}
void sub_809FA18(void) // Called from field_screen.s
void sub_809FA18(void)
{
sUnknown_02037619[0] = 0;
sUnknown_02037619[1] = 0;
gFieldCallback2 = sub_809FA00;
}
void sub_809FA34(u8 taskId) // Referenced in field_screen.s and rom_8011DC0.s
void Task_ShowStartMenu(u8 taskId)
{
struct Task* task = &gTasks[taskId];
@@ -539,7 +539,7 @@ void sub_809FA34(u8 taskId) // Referenced in field_screen.s and rom_8011DC0.s
}
}
void ShowStartMenu(void) // Called from overworld.c and field_control_avatar.s
void ShowStartMenu(void)
{
if (!IsUpdateLinkStateCBActive())
{
@@ -547,7 +547,7 @@ void ShowStartMenu(void) // Called from overworld.c and field_control_avatar.s
sub_808B864();
sub_808BCF4();
}
CreateStartMenuTask(sub_809FA34);
CreateStartMenuTask(Task_ShowStartMenu);
ScriptContext2_Enable();
}
@@ -743,11 +743,12 @@ static bool8 StartMenuBattlePyramidRetireCallback(void)
return FALSE;
}
void sub_809FDD4(void)
// Functionally unused
void ShowBattlePyramidStartMenu(void)
{
ClearDialogWindowAndFrameToTransparent(0, FALSE);
ScriptUnfreezeEventObjects();
CreateStartMenuTask(sub_809FA34);
CreateStartMenuTask(Task_ShowStartMenu);
ScriptContext2_Enable();
}
@@ -827,7 +828,7 @@ static bool8 BattlePyramidRetireCallback(void)
ClearDialogWindowAndFrameToTransparent(0, TRUE);
ScriptUnfreezeEventObjects();
ScriptContext2_Disable();
ScriptContext1_SetupScript(BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88);
ScriptContext1_SetupScript(BattlePyramid_Retire);
return TRUE;
}
@@ -853,7 +854,7 @@ static u8 RunSaveCallback(void)
return sSaveDialogCallback();
}
void SaveGame(void) // Called from cable_club.s
void SaveGame(void)
{
InitSave();
CreateTask(SaveGameTask, 0x50);
@@ -1048,7 +1049,7 @@ static u8 SaveDoSaveCallback(void)
u8 saveStatus;
IncrementGameStat(GAME_STAT_SAVED_GAME);
sub_81A9E90();
PausePyramidChallenge();
if (gDifferentSaveFile == TRUE)
{
@@ -1202,7 +1203,7 @@ static bool32 sub_80A03E4(u8 *par1)
return FALSE;
}
void sub_80A0514(void) // Called from cable_club.s
void sub_80A0514(void)
{
if (sub_80A03E4(&gMain.state))
{
@@ -1371,7 +1372,7 @@ static void sub_80A08A4(u8 taskId)
}
}
void sub_80A08CC(void) // Referenced in data/specials.inc and data/scripts/maps/BattleFrontier_BattleTowerLobby.inc
void sub_80A08CC(void)
{
u8 taskId = CreateTask(sub_8153688, 0x5);
gTasks[taskId].data[2] = 1;
@@ -1386,7 +1387,7 @@ static void HideStartMenuWindow(void)
ScriptContext2_Disable();
}
void HideStartMenu(void) // Called from map_name_popup.s
void HideStartMenu(void)
{
PlaySE(SE_SELECT);
HideStartMenuWindow();

View File

@@ -2423,7 +2423,7 @@ void sub_80156E0(u8 taskId)
}
break;
case 23:
if (!FuncIsActiveTask(sub_809FA34))
if (!FuncIsActiveTask(Task_ShowStartMenu))
{
sub_8011090(0x40, 0, 0);
data->state = 4;

View File

@@ -485,7 +485,7 @@ static bool8 DoWildEncounterRateTest(u32 encounterRate, bool8 ignoreAbility)
{
u32 ability = GetMonAbility(&gPlayerParty[0]);
if (ability == ABILITY_STENCH && gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (ability == ABILITY_STENCH && gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
encounterRate = encounterRate * 3 / 4;
else if (ability == ABILITY_STENCH)
encounterRate /= 2;
@@ -548,7 +548,7 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
BattleSetup_StartBattlePikeWildBattle();
return TRUE;
}
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
{
headerId = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
@@ -686,7 +686,7 @@ bool8 SweetScentWildEncounter(void)
BattleSetup_StartBattlePikeWildBattle();
return TRUE;
}
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
{
headerId = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
if (TryGenerateWildMon(gBattlePyramidWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, 0) != TRUE)