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@@ -158,10 +158,11 @@ extern const struct BgTemplate gUnknown_0831AA08[];
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extern const struct WindowTemplate * const gUnknown_0831ABA0[];
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extern const u8 gUnknown_0831ACE0[];
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extern const u8 gStatStageRatios[][2];
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extern const u8 gUnknown_0831BCE0[];
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extern const u8 gUnknown_0831BCEF[];
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extern const u8 gUnknown_0831BCF3[];
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extern const u8 * const gBattleScriptsForMoveEffects[];
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extern const u8 * const gBattlescriptsForBallThrow[];
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extern const u8 * const gBattlescriptsForRunningByItem[];
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extern const u8 * const gUnknown_082DBD3C[];
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extern const u8 * const gBattlescriptsForSafariActions[];
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// strings
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extern const u8 gText_LinkStandby3[];
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@@ -171,6 +172,13 @@ extern const u8 gText_BattleRecordCouldntBeSaved[];
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extern const u8 gText_BattleRecordedOnPass[];
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extern const u8 gText_ShedinjaJapaneseName[];
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extern const u8 gText_EmptyString3[];
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extern const u8 gText_Poison[];
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extern const u8 gText_Sleep[];
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extern const u8 gText_Paralysis[];
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extern const u8 gText_Burn[];
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extern const u8 gText_Ice[];
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extern const u8 gText_Confusion[];
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extern const u8 gText_Love[];
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// battlescripts
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extern const u8 gUnknown_082DB8BE[];
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@@ -230,7 +238,7 @@ static void CB2_HandleStartMultiBattle(void);
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static void CB2_HandleStartBattle(void);
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static void TryCorrectShedinjaLanguage(struct Pokemon *mon);
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static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer);
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void BattleMainCB1(void);
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static void BattleMainCB1(void);
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static void sub_8038538(struct Sprite *sprite);
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static void sub_8038F14(void);
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static void sub_8038F34(void);
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@@ -243,12 +251,11 @@ static void sub_8039838(struct Sprite *sprite);
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static void sub_8039894(struct Sprite *sprite);
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static void sub_80398D0(struct Sprite *sprite);
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static void sub_8039A48(struct Sprite *sprite);
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void sub_8039AF4(struct Sprite *sprite);
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void sub_8039E9C(struct Sprite *sprite);
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void SpriteCallbackDummy_3(struct Sprite *sprite);
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void oac_poke_ally_(struct Sprite *sprite);
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void SpecialStatusesClear(void);
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void TurnValuesCleanUp(bool8 var0);
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static void sub_8039AF4(struct Sprite *sprite);
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static void SpriteCallbackDummy_3(struct Sprite *sprite);
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static void oac_poke_ally_(struct Sprite *sprite);
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static void SpecialStatusesClear(void);
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static void TurnValuesCleanUp(bool8 var0);
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static void SpriteCB_HealthBoxBounce(struct Sprite *sprite);
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static void BattleStartClearSetData(void);
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static void BattleIntroGetMonsData(void);
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@@ -264,17 +271,92 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void);
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static void BattleIntroRecordMonsToDex(void);
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static void BattleIntroPlayer1SendsOutMonAnimation(void);
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static void TryDoEventsBeforeFirstTurn(void);
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void HandleTurnActionSelectionState(void);
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static void HandleTurnActionSelectionState(void);
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static void RunTurnActionsFunctions(void);
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static void SetActionsAndBanksTurnOrder(void);
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void sub_803CDF8(void);
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bool8 sub_803CDB8(void);
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static void sub_803CDF8(void);
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static bool8 sub_803CDB8(void);
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static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
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void HandleEndTurn_FinishBattle(void);
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static void FreeResetData_ReturnToOvOrDoEvolutions(void);
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static void ReturnFromBattleToOverworld(void);
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static void TryEvolvePokemon(void);
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static void WaitForEvoSceneToFinish(void);
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static void HandleEndTurn_ContinueBattle(void);
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static void HandleEndTurn_BattleWon(void);
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static void HandleEndTurn_BattleLost(void);
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static void HandleEndTurn_RanFromBattle(void);
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static void HandleEndTurn_MonFled(void);
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static void HandleEndTurn_FinishBattle(void);
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static void HandleAction_UseMove(void);
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static void HandleAction_Switch(void);
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static void HandleAction_UseItem(void);
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static void HandleAction_Run(void);
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static void HandleAction_WatchesCarefully(void);
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static void HandleAction_SafariZoneBallThrow(void);
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static void HandleAction_ThrowPokeblock(void);
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static void HandleAction_GoNear(void);
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static void HandleAction_SafriZoneRun(void);
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static void HandleAction_Action9(void);
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static void HandleAction_Action11(void);
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static void HandleAction_NothingIsFainted(void);
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static void HandleAction_ActionFinished(void);
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// rom const data
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static void (* const sTurnActionsFuncsTable[])(void) =
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{
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HandleAction_UseMove, // ACTION_USE_MOVE
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HandleAction_UseItem, // ACTION_USE_ITEM
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HandleAction_Switch, // ACTION_SWITCH
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HandleAction_Run, // ACTION_RUN
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HandleAction_WatchesCarefully, // ACTION_WATCHES_CAREFULLY
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HandleAction_SafariZoneBallThrow, // ACTION_SAFARI_ZONE_BALL
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HandleAction_ThrowPokeblock, // ACTION_POKEBLOCK_CASE
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HandleAction_GoNear, // ACTION_GO_NEAR
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HandleAction_SafriZoneRun, // ACTION_SAFARI_ZONE_RUN
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HandleAction_Action9, // ACTION_9
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HandleAction_RunBattleScript, // ACTION_RUN_BATTLESCRIPT
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HandleAction_Action11, // not sure about this one
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HandleAction_ActionFinished, // ACTION_FINISHED
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HandleAction_NothingIsFainted, // ACTION_NOTHING_FAINTED
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};
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static void (* const sEndTurnFuncsTable[])(void) =
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{
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HandleEndTurn_ContinueBattle, // battle outcome 0
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HandleEndTurn_BattleWon, // BATTLE_WON
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HandleEndTurn_BattleLost, // BATTLE_LOST
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HandleEndTurn_BattleLost, // BATTLE_DREW
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HandleEndTurn_RanFromBattle, // BATTLE_RAN
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HandleEndTurn_FinishBattle, // BATTLE_PLAYER_TELEPORTED
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HandleEndTurn_MonFled, // BATTLE_POKE_FLED
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HandleEndTurn_FinishBattle, // BATTLE_CAUGHT
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HandleEndTurn_FinishBattle, // battle outcome 8
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HandleEndTurn_FinishBattle, // BATTLE_FORFEITED
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HandleEndTurn_FinishBattle, // BATTLE_OPPONENT_TELEPORTED
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};
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const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");
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const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$");
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const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$");
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const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$");
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const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$");
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const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$");
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const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$");
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const u8 * const gStatusConditionStringsTable[][2] =
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{
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{gStatusConditionString_PoisonJpn, gText_Poison},
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{gStatusConditionString_SleepJpn, gText_Sleep},
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{gStatusConditionString_ParalysisJpn, gText_Paralysis},
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{gStatusConditionString_BurnJpn, gText_Burn},
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{gStatusConditionString_IceJpn, gText_Ice},
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{gStatusConditionString_ConfusionJpn, gText_Confusion},
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{gStatusConditionString_LoveJpn, gText_Love}
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};
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static const u8 sUnknown_0831BCE0[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}};
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static const u8 sUnknown_0831BCEF[] = {4, 3, 2, 1};
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static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4};
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void CB2_InitBattle(void)
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{
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@@ -2493,7 +2575,7 @@ void sub_8039AD8(struct Sprite *sprite)
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sprite->callback = sub_8039AF4;
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}
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void sub_8039AF4(struct Sprite *sprite)
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static void sub_8039AF4(struct Sprite *sprite)
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{
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sprite->data3--;
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if (sprite->data3 == 0)
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@@ -2528,7 +2610,7 @@ void sub_8039BB4(struct Sprite *sprite)
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sprite->callback = oac_poke_ally_;
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}
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void oac_poke_ally_(struct Sprite *sprite)
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static void oac_poke_ally_(struct Sprite *sprite)
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{
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if ((gUnknown_020243FC & 1) == 0)
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{
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@@ -2546,7 +2628,7 @@ void sub_80105DC(struct Sprite *sprite)
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sprite->callback = SpriteCallbackDummy_3;
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}
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void SpriteCallbackDummy_3(struct Sprite *sprite)
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static void SpriteCallbackDummy_3(struct Sprite *sprite)
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{
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}
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@@ -2675,7 +2757,7 @@ void BeginBattleIntro(void)
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gBattleMainFunc = BattleIntroGetMonsData;
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}
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void BattleMainCB1(void)
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static void BattleMainCB1(void)
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{
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gBattleMainFunc();
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@@ -3643,7 +3725,7 @@ static void TryDoEventsBeforeFirstTurn(void)
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}
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}
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void HandleEndTurn_ContinueBattle(void)
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static void HandleEndTurn_ContinueBattle(void)
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{
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s32 i;
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@@ -3843,7 +3925,7 @@ enum
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STATE_SELECTION_SCRIPT_MAY_RUN
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};
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void HandleTurnActionSelectionState(void)
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static void HandleTurnActionSelectionState(void)
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{
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s32 i;
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@@ -4271,7 +4353,7 @@ void HandleTurnActionSelectionState(void)
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}
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}
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bool8 sub_803CDB8(void)
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static bool8 sub_803CDB8(void)
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{
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s32 i, var;
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@@ -4287,7 +4369,7 @@ bool8 sub_803CDB8(void)
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return FALSE;
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}
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void sub_803CDF8(void)
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static void sub_803CDF8(void)
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{
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*(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
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RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
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@@ -4571,7 +4653,7 @@ static void SetActionsAndBanksTurnOrder(void)
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gBattleStruct->focusPunchBank = 0;
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}
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void TurnValuesCleanUp(bool8 var0)
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static void TurnValuesCleanUp(bool8 var0)
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{
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s32 i;
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u8 *dataPtr;
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@@ -4608,7 +4690,7 @@ void TurnValuesCleanUp(bool8 var0)
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gSideTimers[1].followmeTimer = 0;
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}
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void SpecialStatusesClear(void)
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static void SpecialStatusesClear(void)
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{
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for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
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{
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@@ -4655,21 +4737,18 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
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gBattleResources->battleScriptsStack->size = 0;
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}
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extern void (* const gTurnActionsFuncsTable[])(void);
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extern void (* const gEndTurnFuncsTable[])(void);
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static void RunTurnActionsFunctions(void)
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{
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if (gBattleOutcome != 0)
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gCurrentActionFuncId = 12;
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*(&gBattleStruct->field_4B) = gCurrentTurnActionNumber;
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gTurnActionsFuncsTable[gCurrentActionFuncId]();
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sTurnActionsFuncsTable[gCurrentActionFuncId]();
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if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished
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{
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gHitMarker &= ~(HITMARKER_x100000);
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gBattleMainFunc = gEndTurnFuncsTable[gBattleOutcome & 0x7F];
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gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
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}
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else
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{
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@@ -4681,7 +4760,7 @@ static void RunTurnActionsFunctions(void)
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}
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}
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void HandleEndTurn_BattleWon(void)
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static void HandleEndTurn_BattleWon(void)
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{
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gCurrentActionFuncId = 0;
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@@ -4739,7 +4818,7 @@ void HandleEndTurn_BattleWon(void)
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gBattleMainFunc = HandleEndTurn_FinishBattle;
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}
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void HandleEndTurn_BattleLost(void)
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static void HandleEndTurn_BattleLost(void)
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{
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gCurrentActionFuncId = 0;
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@@ -4775,7 +4854,7 @@ void HandleEndTurn_BattleLost(void)
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gBattleMainFunc = HandleEndTurn_FinishBattle;
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}
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void HandleEndTurn_RanFromBattle(void)
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static void HandleEndTurn_RanFromBattle(void)
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{
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gCurrentActionFuncId = 0;
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@@ -4809,7 +4888,7 @@ void HandleEndTurn_RanFromBattle(void)
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gBattleMainFunc = HandleEndTurn_FinishBattle;
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}
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void HandleEndTurn_MonFled(void)
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static void HandleEndTurn_MonFled(void)
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{
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gCurrentActionFuncId = 0;
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@@ -4819,7 +4898,7 @@ void HandleEndTurn_MonFled(void)
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gBattleMainFunc = HandleEndTurn_FinishBattle;
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}
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void HandleEndTurn_FinishBattle(void)
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static void HandleEndTurn_FinishBattle(void)
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{
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if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
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{
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@@ -4985,7 +5064,7 @@ void RunBattleScriptCommands(void)
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gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
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}
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void HandleAction_UseMove(void)
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static void HandleAction_UseMove(void)
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{
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u8 side;
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u8 var = 4;
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@@ -5202,7 +5281,7 @@ void HandleAction_UseMove(void)
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gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
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}
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void HandleAction_Switch(void)
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static void HandleAction_Switch(void)
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{
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gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
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@@ -5220,12 +5299,7 @@ void HandleAction_Switch(void)
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gBattleResults.playerSwitchesCounter++;
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}
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extern const u8 * const gBattlescriptsForBallThrow[];
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extern const u8 * const gBattlescriptsForRunningByItem[];
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extern const u8 * const gUnknown_082DBD3C[];
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extern const u8 * const gBattlescriptsForSafariActions[];
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void HandleAction_UseItem(void)
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static void HandleAction_UseItem(void)
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{
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gBankAttacker = gBankTarget = gBanksByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
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@@ -5384,7 +5458,7 @@ bool8 TryRunFromBattle(u8 bank)
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return effect;
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}
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void HandleAction_Run(void)
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static void HandleAction_Run(void)
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{
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gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
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@@ -5438,7 +5512,7 @@ void HandleAction_Run(void)
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}
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}
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void HandleAction_WatchesCarefully(void)
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static void HandleAction_WatchesCarefully(void)
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{
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gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
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@@ -5447,7 +5521,7 @@ void HandleAction_WatchesCarefully(void)
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gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
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}
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void HandleAction_SafariZoneBallThrow(void)
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static void HandleAction_SafariZoneBallThrow(void)
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|
{
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|
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
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@@ -5458,7 +5532,7 @@ void HandleAction_SafariZoneBallThrow(void)
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gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
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}
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void HandleAction_ThrowPokeblock(void)
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static void HandleAction_ThrowPokeblock(void)
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|
{
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|
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
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|
gBattle_BG0_X = 0;
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|
@@ -5472,27 +5546,27 @@ void HandleAction_ThrowPokeblock(void)
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|
gBattleStruct->field_7A++;
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|
if (gBattleStruct->field_7B > 1)
|
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|
|
{
|
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|
if (gBattleStruct->field_7B < gUnknown_0831BCE0[3 * gBattleStruct->field_7A + gBattleCommunication[MULTISTRING_CHOOSER]])
|
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|
|
|
if (gBattleStruct->field_7B < sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]])
|
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|
|
|
gBattleStruct->field_7B = 1;
|
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|
|
|
else
|
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|
|
gBattleStruct->field_7B -= gUnknown_0831BCE0[3 * gBattleStruct->field_7A + gBattleCommunication[MULTISTRING_CHOOSER]];
|
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|
|
|
gBattleStruct->field_7B -= sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]];
|
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|
|
|
}
|
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|
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|
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|
|
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2];
|
|
|
|
|
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
|
|
|
|
}
|
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|
|
void HandleAction_GoNear(void)
|
|
|
|
|
static void HandleAction_GoNear(void)
|
|
|
|
|
{
|
|
|
|
|
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
|
gBattle_BG0_X = 0;
|
|
|
|
|
gBattle_BG0_Y = 0;
|
|
|
|
|
|
|
|
|
|
gBattleStruct->field_7C += gUnknown_0831BCEF[gBattleStruct->field_79];
|
|
|
|
|
gBattleStruct->field_7C += sUnknown_0831BCEF[gBattleStruct->field_79];
|
|
|
|
|
if (gBattleStruct->field_7C > 20)
|
|
|
|
|
gBattleStruct->field_7C = 20;
|
|
|
|
|
|
|
|
|
|
gBattleStruct->field_7B +=gUnknown_0831BCF3[gBattleStruct->field_79];
|
|
|
|
|
gBattleStruct->field_7B +=sUnknown_0831BCF3[gBattleStruct->field_79];
|
|
|
|
|
if (gBattleStruct->field_7B > 20)
|
|
|
|
|
gBattleStruct->field_7B = 20;
|
|
|
|
|
|
|
|
|
|
@@ -5509,7 +5583,7 @@ void HandleAction_GoNear(void)
|
|
|
|
|
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HandleAction_SafriZoneRun(void)
|
|
|
|
|
static void HandleAction_SafriZoneRun(void)
|
|
|
|
|
{
|
|
|
|
|
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
|
PlaySE(SE_NIGERU);
|
|
|
|
|
@@ -5517,7 +5591,7 @@ void HandleAction_SafriZoneRun(void)
|
|
|
|
|
gBattleOutcome = BATTLE_RAN;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HandleAction_Action9(void)
|
|
|
|
|
static void HandleAction_Action9(void)
|
|
|
|
|
{
|
|
|
|
|
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
|
gBattle_BG0_X = 0;
|
|
|
|
|
@@ -5530,7 +5604,7 @@ void HandleAction_Action9(void)
|
|
|
|
|
gActionsByTurnOrder[1] = ACTION_FINISHED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HandleAction_Action11(void)
|
|
|
|
|
static void HandleAction_Action11(void)
|
|
|
|
|
{
|
|
|
|
|
if (!sub_8041728())
|
|
|
|
|
{
|
|
|
|
|
@@ -5539,7 +5613,7 @@ void HandleAction_Action11(void)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HandleAction_NothingIsFainted(void)
|
|
|
|
|
static void HandleAction_NothingIsFainted(void)
|
|
|
|
|
{
|
|
|
|
|
gCurrentTurnActionNumber++;
|
|
|
|
|
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
|
@@ -5550,7 +5624,7 @@ void HandleAction_NothingIsFainted(void)
|
|
|
|
|
| HITMARKER_x8000000 | HITMARKER_x4000000);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HandleAction_ActionFinished(void)
|
|
|
|
|
static void HandleAction_ActionFinished(void)
|
|
|
|
|
{
|
|
|
|
|
*(gBattleStruct->field_5C + gBanksByTurnOrder[gCurrentTurnActionNumber]) = 6;
|
|
|
|
|
gCurrentTurnActionNumber++;
|
|
|
|
|
@@ -5577,4 +5651,3 @@ void HandleAction_ActionFinished(void)
|
|
|
|
|
gBattleScripting.field_16 = 0;
|
|
|
|
|
gBattleResources->battleScriptsStack->size = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|