add assert support to pokeemerald.
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43
include/assert.h
Executable file
43
include/assert.h
Executable file
@@ -0,0 +1,43 @@
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#ifndef GUARD_GBASDKASSERT_H
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#define GUARD_GBASDKASSERT_H
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// this header is based on the
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// GBA SDK IsAgbAssert.h.
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#ifdef NOAGBPRN
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#define AGBPrintInit()
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#define AGBPutc(pBuf)
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#define AGBPrint(pBuf)
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#define AGBPrintf(...)
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#define AGBPrintFlush1Block()
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#define AGBPrintFlush()
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#define AGBAssert(pFile, nLine, pExpression, nStopProgram)
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#else
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// without NOAGBPRN defined, this enables asserts for usage
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// on a standard GBA debugger unit or in emulators that
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// support it.
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void AGBPrintInit(void);
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void AGBPutc(const char pBuf);
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void AGBPrint(const char *pBuf);
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void AGBPrintf(const char *pBuf, ...);
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void AGBPrintFlush1Block(void);
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void AGBPrintFlush(void);
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void AGBAssert(const char *pFile, int nLine, const char *pExpression, int nStopProgram);
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#endif
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// when using AGB_WARNING, be sure to flush after as AGBAssert does not flush the string to console
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// immediately after usage.
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#ifdef NOAGBPRN
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#define AGB_ASSERT(expression)
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#else
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#define AGB_ASSERT(expression) (expression) ? ((void *)0) : AGBAssert(__FILE__, __LINE__, #expression, 1);
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#endif
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#ifdef NOAGBPRN
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#define AGB_WARNING(expression)
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#else
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#define AGB_WARNING(expression) (expression) ? ((void *)0) : AGBAssert(__FILE__, __LINE__, #expression, 0);
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#endif
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#endif
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