Merge master into ObjEvent rename

This commit is contained in:
GriffinR
2019-12-15 02:00:00 -05:00
49 changed files with 1845 additions and 1829 deletions

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@@ -1,5 +1,3 @@
@ TODO: Add explanatory comments to macros
@ Initialize the Battle Factory challenge
.macro factory_init
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_INIT
@@ -34,68 +32,68 @@
special CallBattleFactoryFunction
.endm
@
@ Select the initial rental mons for the challenge
.macro factory_rentmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SELECT_RENT_MONS
special CallBattleFactoryFunction
.endm
@
@ Select a mon to swap for from the previously defeated team
.macro factory_swapmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SWAP_RENT_MONS
special CallBattleFactoryFunction
.endm
@
@ Allows FACTORY_DATA_WIN_STREAK_SWAPS to be incremented once
.macro factory_setswapped
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_SWAPPED
special CallBattleFactoryFunction
.endm
@
@ Update gEnemyParty with the next set of rental mons
.macro factory_setopponentmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS
special CallBattleFactoryFunction
.endm
@
@ Populate gPlayerParty and gEnemyParty with the rental mons. Only needed when resuming a challenge, otherwise only factory_setopponentmons and factory_rentmons/factory_swapmons are needed
.macro factory_setparties arg:req
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_PARTIES
setvar VAR_0x8005, \arg
special CallBattleFactoryFunction
.endm
@
@ Set the object event gfx for the opponent trainer
.macro factory_setopponentgfx
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX
special CallBattleFactoryFunction
.endm
@
@ Generate the mons for the opponents team
.macro factory_generateopponentmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS
special CallBattleFactoryFunction
.endm
@
@ Generate the random 6 mons to choose from for the initial rental
.macro factory_generaterentalmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS
special CallBattleFactoryFunction
.endm
@
@ Return the pokemon type most common in the opponents team, or NUMBER_OF_MON_TYPES if there is no standout type
.macro factory_getopponentmontype
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE
special CallBattleFactoryFunction
.endm
@
@ Return the FACTORY_STYLE_* dependent on what types of moves the opponents team has, or FACTORY_NUM_STYLES if multiple styles tie for the same amount of moves
.macro factory_getopponentstyle
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE
special CallBattleFactoryFunction
.endm
@
@ Restore the held items for the players party to what they were pre-battle
.macro factory_resethelditems
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS
special CallBattleFactoryFunction

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@@ -1,5 +1,3 @@
@ TODO: Add explanatory comments to macros
@ Initialize the Battle Pyramid challenge
.macro pyramid_init
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT
@@ -28,37 +26,43 @@
special CallBattlePyramidFunction
.endm
@
@ Set the prize item to give from one of two lists of possible prizes, depending on streak.
.macro pyramid_setprize
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_PRIZE
special CallBattlePyramidFunction
.endm
@
@ Unused. Give the set prize item to the player. TRUE if room in Bag for prize, FALSE otherwise
.macro pyramid_giveprize
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_GIVE_PRIZE
special CallBattlePyramidFunction
.endm
@ Set the random values for the floor (used to determine object positions, e.g.), and clear trainer flags
.macro pyramid_seedfloor
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SEED_FLOOR
special CallBattlePyramidFunction
.endm
@
@ Set the item to pick up depending on the random seed and quantity (always 1) to the arguments for STD_FIND_ITEM
.macro pyramid_setitem
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_ITEM
special CallBattlePyramidFunction
.endm
@
@ Hide the picked-up item (technically it moves the item far offscreen)
.macro pyramid_hideitem
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_HIDE_ITEM
special CallBattlePyramidFunction
.endm
@
.macro pyramid_inittrainers
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT_TRAINERS
@ Set the facility trainers to gBattleFrontierTrainers
.macro pyramid_settrainers
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_TRAINERS
special CallBattlePyramidFunction
.endm
@
@ Show the post-battle hint text
.macro pyramid_showhint
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT
special CallBattlePyramidFunction
@@ -70,28 +74,31 @@
special CallBattlePyramidFunction
.endm
@
.macro pyramid_updatelight radius:req, mode:req
@ Update the light around the player. 2 different modes, for setting or incrementing light. See PYRAMID_LIGHT_*
.macro pyramid_updatelight radius:req, mode:req, sound=0xFFFF
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
setvar VAR_0x8005, \radius
setvar VAR_0x8006, \mode
.if \sound != 0xFFFF
setvar VAR_0x8007, \sound
.endif
special CallBattlePyramidFunction
.endm
@
@ Reset the held items to what they were at the start of the challenge
.macro pyramid_clearhelditems
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS
special CallBattlePyramidFunction
.endm
@
@ Set the palette depending on current floor number
.macro pyramid_setfloorpal
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE
special CallBattlePyramidFunction
.endm
@
.macro pyramid_healparty
@ Reset sketched moves and update the party order in the saveblock
.macro pyramid_resetparty
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_RESTORE_PARTY
special CallBattlePyramidFunction
.endm

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@@ -1665,10 +1665,16 @@
callstd \type
.endm
.macro giveitem_std item:req, amount=1, function=0
.macro giveitem_std item:req, amount=1
setorcopyvar VAR_0x8000, \item
setorcopyvar VAR_0x8001, \amount
callstd \function
callstd STD_OBTAIN_ITEM
.endm
.macro finditem_std item:req, amount=1
setorcopyvar VAR_0x8000, \item
setorcopyvar VAR_0x8001, \amount
callstd STD_FIND_ITEM
.endm
.macro givedecoration_std decoration:req

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@@ -86,16 +86,16 @@ gSpecialVars:: @ 81DBA0C
.include "data/specials.inc"
gStdScripts:: @ 81DC2A0
.4byte Std_ObtainItem
.4byte Std_FindItem
.4byte Std_MsgboxNPC
.4byte Std_MsgboxSign
.4byte Std_MsgboxDefault
.4byte Std_MsgboxYesNo
.4byte Std_MsgboxAutoclose
.4byte Std_ObtainDecoration
.4byte Std_RegisteredInMatchCall
.4byte Std_MsgboxGetPoints
.4byte Std_ObtainItem @ STD_OBTAIN_ITEM
.4byte Std_FindItem @ STD_FIND_ITEM
.4byte Std_MsgboxNPC @ MSGBOX_NPC
.4byte Std_MsgboxSign @ MSGBOX_SIGN
.4byte Std_MsgboxDefault @ MSGBOX_DEFAULT
.4byte Std_MsgboxYesNo @ MSGBOX_YESNO
.4byte Std_MsgboxAutoclose @ MSGBOX_AUTOCLOSE
.4byte Std_ObtainDecoration @ STD_OBTAIN_DECORATION
.4byte Std_RegisteredInMatchCall @ STD_REGISTER_MATCH_CALL
.4byte Std_MsgboxGetPoints @ MSGBOX_GETPOINTS
.4byte Std_10
gStdScripts_End:: @ 81DC2CC
@@ -483,7 +483,7 @@ gStdScripts_End:: @ 81DC2CC
.include "data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc"
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidTop/scripts.inc"
.include "data/maps/BattleFrontier_BattleArenaLobby/scripts.inc"
.include "data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc"

View File

@@ -3602,14 +3602,14 @@
"blockdata_filepath": "data/layouts/BattleFrontier_BattlePyramidLobby/map.bin"
},
{
"id": "LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE",
"name": "BattleFrontier_BattlePyramidEmptySquare_Layout",
"id": "LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR",
"name": "BattleFrontier_BattlePyramidFloor_Layout",
"width": 8,
"height": 8,
"primary_tileset": "gTileset_Building",
"secondary_tileset": "gTileset_BattlePyramid",
"border_filepath": "data/layouts/BattleFrontier_BattlePyramidEmptySquare/border.bin",
"blockdata_filepath": "data/layouts/BattleFrontier_BattlePyramidEmptySquare/map.bin"
"border_filepath": "data/layouts/BattleFrontier_BattlePyramidFloor/border.bin",
"blockdata_filepath": "data/layouts/BattleFrontier_BattlePyramidFloor/map.bin"
},
{
"id": "LAYOUT_BATTLE_PYRAMID_SQUARE01",

View File

@@ -1,15 +1,14 @@
BattleFrontier_BattleDomeLobby_MapScripts:: @ 82497E2
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeLobby_MapScript1_2497F2
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeLobby_MapScript2_24980F
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeLobby_MapScript2_2497FB
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeLobby_OnWarp
.byte 0
BattleFrontier_BattleDomeLobby_MapScript1_2497F2: @ 82497F2
dome_21
end
BattleFrontier_BattleDomeLobby_MapScript2_2497FB: @ 82497FB
BattleFrontier_BattlePyramidLobby_MapScript2_2497FB: @ 82497FB
BattleFrontier_BattleDomeLobby_OnWarp: @ 82497FB
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeLobby_EventScript_249805
.2byte 0

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@@ -1,81 +1,82 @@
BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame
.byte 0
BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB: @ 825ADBB
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by object event 8, which has the gfx id VAR_OBJ_GFX_ID_F
BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB
frontier_settrainers
checkplayergender
compare VAR_RESULT, MALE
call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25
call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale
compare VAR_RESULT, FEMALE
call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B
call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale
frontier_getbrainstatus
copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3:: @ 825ADF3
BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: @ 825ADF3
call BattleFrontier_EventScript_SetBrainObjectGfx
setobjectxyperm 2, 7, 9
end
BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00: @ 825AE00
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A
BattleFrontier_BattleFactoryBattleRoom_OnWarp: @ 825AE00
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects
.2byte 0
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A:: @ 825AE0A
BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: @ 825AE0A
setvar VAR_TEMP_1, 1
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
compare VAR_TEMP_F, 0
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects
hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24:: @ 825AE24
BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: @ 825AE24
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25:: @ 825AE25
BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale:: @ 825AE25
setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
return
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B:: @ 825AE2B
BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale:: @ 825AE2B
setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
return
BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31: @ 825AE31
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67
BattleFrontier_BattleFactoryBattleRoom_OnFrame: @ 825AE31
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom
.2byte 0
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B:: @ 825AE3B
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: @ 825AE3B
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT
closemessage
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7
call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67:: @ 825AE67
compare VAR_TEMP_F, 0
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: @ 825AE67
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
factory_setopponentgfx
removeobject 2
setobjectxyperm 2, 7, 1
addobject 2
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B184
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
waitmovement 0
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7
compare VAR_TEMP_F, 0
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C
BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: @ 825AEA7
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland
palace_getopponentintro
lockall
msgbox gStringVar4, MSGBOX_DEFAULT
@@ -88,98 +89,96 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7
special DoSpecialTrainerBattle
waitstate
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8:: @ 825AEF8
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8:: @ 825AEF8
case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent
BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost:: @ 825AEF8
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190
@ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F:: @ 825AF0F
BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent:: @ 825AF0F
factory_get FACTORY_DATA_WIN_STREAK_SWAPS
compare VAR_RESULT, MAX_STREAK
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak
addvar VAR_RESULT, 1
setorcopyvar VAR_0x8006, VAR_RESULT
factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E:: @ 825AF3E
BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak:: @ 825AF3E
call BattleFrontier_EventScript_IncrementWinStreak
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43:: @ 825AF43
BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum:: @ 825AF43
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85
case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon
setvar VAR_0x8006, 1
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8
waitstate
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85:: @ 825AF85
BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon:: @ 825AF85
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C:: @ 825AF9C
BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland:: @ 825AF9C
switch VAR_TEMP_F
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF:: @ 825AFEF
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0
BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver:: @ 825AFEF
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C:: @ 825B00C
BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B00C
frontier_getsymbols
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B42D, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT
closemessage
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
waitmovement 0
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattleFactoryBattleRoom_Text_25B460
message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B498, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051:: @ 825B051
BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold:: @ 825B051
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B517, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E:: @ 825B07E
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0
BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold:: @ 825B07E
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B:: @ 825B09B
BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09B
frontier_getsymbols
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7, MSGBOX_DEFAULT
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT
waitmessage
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
waitmovement 0
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattleFactoryBattleRoom_Text_25B640
message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B66D, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0
BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle:: @ 825B0E0
closemessage
frontier_set FRONTIER_DATA_6, 0
special HealPlayerParty
@@ -189,24 +188,24 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0
waitstate
return
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105:: @ 825B105
BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland:: @ 825B105
factory_get FACTORY_DATA_WIN_STREAK_SWAPS
compare VAR_RESULT, MAX_STREAK
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak
addvar VAR_RESULT, 1
setorcopyvar VAR_0x8006, VAR_RESULT
factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
factory_get FACTORY_DATA_WIN_STREAK
compare VAR_RESULT, MAX_STREAK
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum
addvar VAR_RESULT, 1
factory_set FACTORY_DATA_WIN_STREAK, VAR_RESULT
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon
end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B
BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom: @ 825B17B
walk_up
walk_up
walk_up
@@ -215,11 +214,11 @@ BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B
face_right
step_end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B182: @ 825B182
BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland: @ 825B182
walk_right
step_end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184
BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter: @ 825B184
walk_down
walk_down
walk_down
@@ -228,28 +227,27 @@ BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184
face_left
step_end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B: @ 825B18B
BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle: @ 825B18B
walk_up
walk_up
walk_up
face_left
step_end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190:: @ 825B190
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190:: @ 825B190
BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby:: @ 825B190
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8
waitstate
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA:: @ 825B1AA
BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: @ 825B1AA
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8
waitstate
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4:: @ 825B1B4
BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: @ 825B1B4
applymovement 1, Common_Movement_WalkInPlaceFastestRight
applymovement 3, Common_Movement_WalkInPlaceFastestRight
applymovement 4, Common_Movement_WalkInPlaceFastestRight
@@ -259,11 +257,11 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4:: @ 825B1B4
waitmovement 0
return
BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2: @ 825B1E2
BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: @ 825B1E2
.string "Hey, hey!\n"
.string "Get a move on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB
BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: @ 825B1FB
.string "Hey, my name's NOLAND!\n"
.string "I'm basically in charge of this place,\l"
.string "which is why I'm the FACTORY HEAD!\p"
@@ -280,26 +278,26 @@ BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB
.string "conditions as you.\p"
.string "I'll be using rental POKéMON, too!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1: @ 825B3F1
BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: @ 825B3F1
.string "Shake out every last bit of your\n"
.string "knowledge and bring it on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B42D: @ 825B42D
BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: @ 825B42D
.string "NOLAND: Smart going!\n"
.string "Let's see your FRONTIER PASS.$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B460: @ 825B460
BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: @ 825B460
.string "The Knowledge Symbol was embossed\n"
.string "on the FRONTIER PASS!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B498: @ 825B498
BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: @ 825B498
.string "Heh…\n"
.string "You're a pretty bright spark…\p"
.string "Next time, I'll come after you hard.\n"
.string "No holds barred, understand?\p"
.string "You keep up your studies!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517
BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: @ 825B517
.string "NOLAND: Hey, hey! How's it going?\n"
.string "You keeping up with your studies?\p"
.string "…Oh?\p"
@@ -308,21 +306,21 @@ BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517
.string "Now, this should be fun!\n"
.string "I'm getting excited, hey!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF: @ 825B5CF
BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: @ 825B5CF
.string "All right!\n"
.string "Bring it on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7: @ 825B5E7
BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: @ 825B5E7
.string "NOLAND: What the…\n"
.string "You're getting out of my league!\p"
.string "Sheesh!\n"
.string "Let's see that FRONTIER PASS!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B640: @ 825B640
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: @ 825B640
.string "The Knowledge Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B66D: @ 825B66D
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: @ 825B66D
.string "Pfft, man!\p"
.string "That's absolutely the last time\n"
.string "I lose to you!\p"

View File

@@ -24,7 +24,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_2585CB",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_SinglesAttendant",
"flag": "0"
},
{
@@ -37,7 +37,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_258813",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_Woman",
"flag": "0"
},
{
@@ -50,7 +50,7 @@
"movement_range_y": 0,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_25881C",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_Camper",
"flag": "0"
},
{
@@ -63,7 +63,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_258825",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_Picnicker",
"flag": "0"
},
{
@@ -76,7 +76,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_258830",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_FatMan",
"flag": "0"
},
{
@@ -89,7 +89,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_2585DD",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_DoublesAttendant",
"flag": "0"
}
],
@@ -117,7 +117,7 @@
"y": 7,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_NORTH",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_2587E1"
"script": "BattleFrontier_BattleFactoryLobby_EventScript_ShowSinglesResults"
},
{
"type": "sign",
@@ -125,7 +125,7 @@
"y": 7,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_NORTH",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_2587FA"
"script": "BattleFrontier_BattleFactoryLobby_EventScript_ShowDoublesResults"
},
{
"type": "sign",
@@ -133,7 +133,7 @@
"y": 4,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_258839"
"script": "BattleFrontier_BattleFactoryLobby_EventScript_RulesBoard"
}
]
}

View File

@@ -1,32 +1,32 @@
BattleFrontier_BattleFactoryLobby_MapScripts:: @ 82583E8
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_MapScript2_258407
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_MapScript2_2583F3
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_OnWarp
.byte 0
BattleFrontier_BattleFactoryLobby_MapScript2_2583F3: @ 82583F3
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_2583FD
BattleFrontier_BattleFactoryLobby_OnWarp: @ 82583F3
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth
.2byte 0
BattleFrontier_BattleFactoryLobby_EventScript_2583FD:: @ 82583FD
BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth:: @ 82583FD
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleFactoryLobby_MapScript2_258407: @ 8258407
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258431
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_25843A
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_258592
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_25849B
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_258506
BattleFrontier_BattleFactoryLobby_OnFrame: @ 8258407
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge
.2byte 0
BattleFrontier_BattleFactoryLobby_EventScript_258431:: @ 8258431
BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus:: @ 8258431
frontier_getstatus
end
BattleFrontier_BattleFactoryLobby_EventScript_25843A:: @ 825843A
BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving:: @ 825843A
lockall
msgbox BattleFrontier_BattleFactoryLobby_Text_258ECA, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT
closemessage
factory_setswapped
factory_set FACTORY_DATA_WIN_STREAK_SWAPS, 0
@@ -37,36 +37,35 @@ BattleFrontier_BattleFactoryLobby_EventScript_25843A:: @ 825843A
releaseall
end
BattleFrontier_BattleFactoryLobby_EventScript_25849B:: @ 825849B
BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge:: @ 825849B
lockall
frontier_isbrain
compare VAR_RESULT, TRUE
goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2584BD
msgbox BattleFrontier_BattleFactoryLobby_Text_258D93, MSGBOX_DEFAULT
goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead
msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins, MSGBOX_DEFAULT
waitmessage
goto BattleFrontier_BattleFactoryLobby_EventScript_2584C6
goto BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints
BattleFrontier_BattleFactoryLobby_EventScript_2584BD:: @ 82584BD
msgbox BattleFrontier_BattleFactoryLobby_Text_25926A, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead:: @ 82584BD
msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead, MSGBOX_DEFAULT
waitmessage
BattleFrontier_BattleFactoryLobby_EventScript_2584C6:: @ 82584C6
msgbox BattleFrontier_BattleFactoryLobby_Text_2592BD, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints:: @ 82584C6
msgbox BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints, MSGBOX_DEFAULT
frontier_givepoints
msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS
message BattleFrontier_BattleFactoryLobby_Text_259323
message BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave
waitmessage
frontier_checkairshow
special LoadPlayerParty
factory_save 0
playse SE_SAVE
waitse
goto BattleFrontier_BattleFactoryLobby_EventScript_25853B
goto BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle
end
BattleFrontier_BattleFactoryLobby_EventScript_258506:: @ 8258506
BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge:: @ 8258506
lockall
message BattleFrontier_BattleFactoryLobby_Text_258CC7
message BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults
waitmessage
frontier_checkairshow
special LoadPlayerParty
@@ -75,30 +74,30 @@ BattleFrontier_BattleFactoryLobby_EventScript_258506:: @ 8258506
playse SE_SAVE
waitse
BattleFrontier_BattleFactoryLobby_EventScript_25853B:: @ 825853B
BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle:: @ 825853B
call BattleFrontier_BattleFactoryLobby_EventScript_23E8E0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_258582
message BattleFrontier_BattleFactoryLobby_Text_259388
goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle
message BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryLobby_EventScript_258582
case 0, BattleFrontier_BattleFactoryLobby_EventScript_25857D
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_258582
case 1, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle
case 0, BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle
BattleFrontier_BattleFactoryLobby_EventScript_25857D:: @ 825857D
BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle:: @ 825857D
call BattleFrontier_EventScript_SaveBattle
BattleFrontier_BattleFactoryLobby_EventScript_258582:: @ 8258582
msgbox BattleFrontier_BattleFactoryLobby_Text_258BC5, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle:: @ 8258582
msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
BattleFrontier_BattleFactoryLobby_EventScript_258592:: @ 8258592
BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge:: @ 8258592
lockall
message BattleFrontier_BattleFactoryLobby_Text_258E77
message BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume
waitmessage
factory_save CHALLENGE_STATUS_SAVING
playse SE_SAVE
@@ -106,57 +105,56 @@ BattleFrontier_BattleFactoryLobby_EventScript_258592:: @ 8258592
frontier_set FRONTIER_DATA_PAUSED, FALSE
setvar VAR_TEMP_0, 255
setvar VAR_0x8006, 2
goto BattleFrontier_BattleFactoryLobby_EventScript_25871A
goto BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge
BattleFrontier_BattleFactoryLobby_EventScript_2585CB:: @ 82585CB
BattleFrontier_BattleFactoryLobby_EventScript_SinglesAttendant:: @ 82585CB
lock
faceplayer
setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
goto BattleFrontier_BattleFactoryLobby_EventScript_2585ED
goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant
end
BattleFrontier_BattleFactoryLobby_EventScript_2585DD:: @ 82585DD
BattleFrontier_BattleFactoryLobby_EventScript_DoublesAttendant:: @ 82585DD
setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
goto BattleFrontier_BattleFactoryLobby_EventScript_2585ED
goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant
end
BattleFrontier_BattleFactoryLobby_EventScript_2585ED:: @ 82585ED
BattleFrontier_BattleFactoryLobby_EventScript_Attendant:: @ 82585ED
special SavePlayerParty
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587B1
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587BA
BattleFrontier_BattleFactoryLobby_EventScript_258606:: @ 8258606
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle
BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge:: @ 8258606
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587C3
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587C9
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge
waitmessage
multichoice 17, 6, MULTI_CHALLENGEINFO, 0
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryLobby_EventScript_258653
case 1, BattleFrontier_BattleFactoryLobby_EventScript_258768
case 2, BattleFrontier_BattleFactoryLobby_EventScript_25879D
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_25879D
case 0, BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge
case 1, BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge
case 2, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
BattleFrontier_BattleFactoryLobby_EventScript_258653:: @ 8258653
message BattleFrontier_BattleFactoryLobby_Text_258BE9
BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge:: @ 8258653
message BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, 0
switch VAR_RESULT
case FRONTIER_LVL_TENT, BattleFrontier_BattleFactoryLobby_EventScript_25879D
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_25879D
case FRONTIER_LVL_TENT, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattleFactoryLobby_Text_258C27, MSGBOX_YESNO
msgbox BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleFactoryLobby_EventScript_25879A
case YES, BattleFrontier_BattleFactoryLobby_EventScript_2586B9
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_25879A
case NO, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge
case YES, BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge
BattleFrontier_BattleFactoryLobby_EventScript_2586B9:: @ 82586B9
BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge:: @ 82586B9
setvar VAR_TEMP_0, 0
factory_init
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
@@ -167,90 +165,89 @@ BattleFrontier_BattleFactoryLobby_EventScript_2586B9:: @ 82586B9
call Common_EventScript_SaveGame
setvar VAR_TEMP_0, 255
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_258783
goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed
setvar VAR_0x8006, 0
BattleFrontier_BattleFactoryLobby_EventScript_25871A:: @ 825871A
BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge:: @ 825871A
special SavePlayerParty
msgbox BattleFrontier_BattleFactoryLobby_Text_258CB1, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryLobby_Text_StepThisWay, MSGBOX_DEFAULT
closemessage
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_25875C
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_258762
applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_2587A7
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_2587AC
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant
applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor
waitmovement 0
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 13
setvar VAR_TEMP_0, 0
waitstate
end
BattleFrontier_BattleFactoryLobby_EventScript_25875C:: @ 825875C
BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant:: @ 825875C
setvar VAR_LAST_TALKED, 1
return
BattleFrontier_BattleFactoryLobby_EventScript_258762:: @ 8258762
BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant:: @ 8258762
setvar VAR_LAST_TALKED, 6
return
BattleFrontier_BattleFactoryLobby_EventScript_258768:: @ 8258768
BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge:: @ 8258768
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587CF
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587D8
goto BattleFrontier_BattleFactoryLobby_EventScript_258606
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge
goto BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge
BattleFrontier_BattleFactoryLobby_EventScript_258783:: @ 8258783
BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed:: @ 8258783
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
goto BattleFrontier_BattleFactoryLobby_EventScript_25879D
goto BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
BattleFrontier_BattleFactoryLobby_EventScript_25879A:: @ 825879A
BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge:: @ 825879A
special LoadPlayerParty
BattleFrontier_BattleFactoryLobby_EventScript_25879D:: @ 825879D
msgbox BattleFrontier_BattleFactoryLobby_Text_258BC5, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge:: @ 825879D
msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
release
end
BattleFrontier_BattleFactoryLobby_Movement_2587A7: @ 82587A7
BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor: @ 82587A7
walk_up
walk_up
walk_up
set_invisible
step_end
BattleFrontier_BattleFactoryLobby_Movement_2587AC: @ 82587AC
BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor: @ 82587AC
walk_up
walk_up
walk_up
walk_up
step_end
BattleFrontier_BattleFactoryLobby_EventScript_2587B1:: @ 82587B1
msgbox BattleFrontier_BattleFactoryLobby_Text_2588EE, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle:: @ 82587B1
msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryLobby_EventScript_2587BA:: @ 82587BA
msgbox BattleFrontier_BattleFactoryLobby_Text_258F93, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle:: @ 82587BA
msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryLobby_EventScript_2587C3:: @ 82587C3
message BattleFrontier_BattleFactoryLobby_Text_25897A
BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge:: @ 82587C3
message BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge
return
BattleFrontier_BattleFactoryLobby_EventScript_2587C9:: @ 82587C9
message BattleFrontier_BattleFactoryLobby_Text_25901F
BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge:: @ 82587C9
message BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge
return
BattleFrontier_BattleFactoryLobby_EventScript_2587CF:: @ 82587CF
msgbox BattleFrontier_BattleFactoryLobby_Text_2589B3, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge:: @ 82587CF
msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryLobby_EventScript_2587D8:: @ 82587D8
msgbox BattleFrontier_BattleFactoryLobby_Text_259058, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge:: @ 82587D8
msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryLobby_EventScript_2587E1:: @ 82587E1
BattleFrontier_BattleFactoryLobby_EventScript_ShowSinglesResults:: @ 82587E1
lockall
frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_SINGLES
waitbuttonpress
@@ -258,7 +255,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_2587E1:: @ 82587E1
releaseall
end
BattleFrontier_BattleFactoryLobby_EventScript_2587FA:: @ 82587FA
BattleFrontier_BattleFactoryLobby_EventScript_ShowDoublesResults:: @ 82587FA
lockall
frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_DOUBLES
waitbuttonpress
@@ -266,85 +263,85 @@ BattleFrontier_BattleFactoryLobby_EventScript_2587FA:: @ 82587FA
releaseall
end
BattleFrontier_BattleFactoryLobby_EventScript_258813:: @ 8258813
msgbox BattleFrontier_BattleFactoryLobby_Text_2593D7, MSGBOX_NPC
BattleFrontier_BattleFactoryLobby_EventScript_Woman:: @ 8258813
msgbox BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves, MSGBOX_NPC
end
BattleFrontier_BattleFactoryLobby_EventScript_25881C:: @ 825881C
msgbox BattleFrontier_BattleFactoryLobby_Text_2594E5, MSGBOX_NPC
BattleFrontier_BattleFactoryLobby_EventScript_Camper:: @ 825881C
msgbox BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon, MSGBOX_NPC
end
BattleFrontier_BattleFactoryLobby_EventScript_258825:: @ 8258825
BattleFrontier_BattleFactoryLobby_EventScript_Picnicker:: @ 8258825
lock
msgbox BattleFrontier_BattleFactoryLobby_Text_259547, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons, MSGBOX_DEFAULT
release
end
BattleFrontier_BattleFactoryLobby_EventScript_258830:: @ 8258830
msgbox BattleFrontier_BattleFactoryLobby_Text_2595C4, MSGBOX_NPC
BattleFrontier_BattleFactoryLobby_EventScript_FatMan:: @ 8258830
msgbox BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints, MSGBOX_NPC
end
BattleFrontier_BattleFactoryLobby_EventScript_258839:: @ 8258839
BattleFrontier_BattleFactoryLobby_EventScript_RulesBoard:: @ 8258839
lockall
msgbox BattleFrontier_BattleFactoryLobby_Text_259721, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_258848
msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattleFactoryLobby_EventScript_258848:: @ 8258848
message BattleFrontier_BattleFactoryLobby_Text_259743
BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard:: @ 8258848
message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading
waitmessage
multichoice 17, 0, MULTI_BATTLE_FACTORY_RULES, 0
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryLobby_EventScript_2588A6
case 1, BattleFrontier_BattleFactoryLobby_EventScript_2588B4
case 2, BattleFrontier_BattleFactoryLobby_EventScript_2588C2
case 3, BattleFrontier_BattleFactoryLobby_EventScript_2588D0
case 4, BattleFrontier_BattleFactoryLobby_EventScript_2588DE
case 5, BattleFrontier_BattleFactoryLobby_EventScript_2588EC
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_2588EC
case 0, BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics
case 1, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner
case 2, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber
case 3, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes
case 4, BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv
case 5, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules
end
BattleFrontier_BattleFactoryLobby_EventScript_2588A6:: @ 82588A6
msgbox BattleFrontier_BattleFactoryLobby_Text_259766, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_258848
BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics:: @ 82588A6
msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattleFactoryLobby_EventScript_2588B4:: @ 82588B4
msgbox BattleFrontier_BattleFactoryLobby_Text_2597FB, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_258848
BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner:: @ 82588B4
msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattleFactoryLobby_EventScript_2588C2:: @ 82588C2
msgbox BattleFrontier_BattleFactoryLobby_Text_25987E, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_258848
BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber:: @ 82588C2
msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattleFactoryLobby_EventScript_2588D0:: @ 82588D0
msgbox BattleFrontier_BattleFactoryLobby_Text_259920, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_258848
BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes:: @ 82588D0
msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattleFactoryLobby_EventScript_2588DE:: @ 82588DE
msgbox BattleFrontier_BattleFactoryLobby_Text_259A5E, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_258848
BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv:: @ 82588DE
msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattleFactoryLobby_EventScript_2588EC:: @ 82588EC
BattleFrontier_BattleFactoryLobby_EventScript_ExitRules:: @ 82588EC
releaseall
end
BattleFrontier_BattleFactoryLobby_Text_2588EE: @ 82588EE
BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: @ 82588EE
.string "Where the intelligence of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE FACTORY!\p"
.string "I am your guide to the Battle Swap\n"
.string "Single Tournament.$"
BattleFrontier_BattleFactoryLobby_Text_25897A: @ 825897A
BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: @ 825897A
.string "Would you like to take the Battle\n"
.string "Swap Single challenge?$"
BattleFrontier_BattleFactoryLobby_Text_2589B3: @ 82589B3
BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: @ 82589B3
.string "The Battle Swap Single Tournament\n"
.string "is a SINGLE BATTLE competition using\l"
.string "only rental POKéMON.\p"
@@ -362,79 +359,85 @@ BattleFrontier_BattleFactoryLobby_Text_2589B3: @ 82589B3
.string "If you don't save, you will be\n"
.string "disqualified from your challenge.$"
BattleFrontier_BattleFactoryLobby_Text_258BC5: @ 8258BC5
BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: @ 8258BC5
.string "We look forward to your next visit.$"
BattleFrontier_BattleFactoryLobby_Text_258BE9: @ 8258BE9
BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: @ 8258BE9
.string "Which level do you wish to challenge?\n"
.string "Level 50 or Open Level?$"
BattleFrontier_BattleFactoryLobby_Text_258C27: @ 8258C27
BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: @ 8258C27
.string "Before you begin your challenge,\n"
.string "I need to save the game. Is that okay?$"
BattleFrontier_BattleFactoryLobby_Text_258C6F: @ 8258C6F
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: @ 8258C6F
.string "Okay, I will hold your POKéMON for\n"
.string "safekeeping while you compete.$"
BattleFrontier_BattleFactoryLobby_Text_258CB1: @ 8258CB1
BattleFrontier_BattleFactoryLobby_Text_StepThisWay: @ 8258CB1
.string "Please step this way.$"
BattleFrontier_BattleFactoryLobby_Text_258CC7: @ 8258CC7
BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: @ 8258CC7
.string "Thank you for participating!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save the event results.\n"
.string "Please wait.$"
BattleFrontier_BattleFactoryLobby_Text_258D54: @ 8258D54
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReturnMons: @ 8258D54
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_258D93: @ 8258D93
BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: @ 8258D93
.string "Congratulations! You've won seven\n"
.string "straight Battle Swap matches!$"
BattleFrontier_BattleFactoryLobby_Text_258DD3: @ 8258DD3
@ Unused
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: @ 8258DD3
.string "In recognition of your 7-win streak,\n"
.string "we award you these Battle Point(s).$"
BattleFrontier_BattleFactoryLobby_Text_258E1C: @ 8258E1C
@ Unused
BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: @ 8258E1C
.string "Oh, oh, oh!\p"
.string "Your Battle Points are maxed.\p"
.string "Please come back after using\n"
.string "some Battle Points.$"
BattleFrontier_BattleFactoryLobby_Text_258E77: @ 8258E77
BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: @ 8258E77
.string "We've been waiting for you!\p"
.string "Before we resume your challenge,\n"
.string "I must save the game.$"
BattleFrontier_BattleFactoryLobby_Text_258ECA: @ 8258ECA
BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: @ 8258ECA
.string "I'm sorry to say this, but you didn't\n"
.string "save before you quit playing last time.\p"
.string "As a result, you have been disqualified\n"
.string "from your challenge.$"
BattleFrontier_BattleFactoryLobby_Text_258F55: @ 8258F55
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: @ 8258F55
.string "We'll return your personal POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_258F79: @ 8258F79
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: @ 8258F79
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattleFactoryLobby_Text_258F93: @ 8258F93
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: @ 8258F93
.string "Where the intelligence of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE FACTORY!\p"
.string "I am your guide to the Battle Swap\n"
.string "Double Tournament.$"
BattleFrontier_BattleFactoryLobby_Text_25901F: @ 825901F
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: @ 825901F
.string "Would you like to take the Battle\n"
.string "Swap Double challenge?$"
BattleFrontier_BattleFactoryLobby_Text_259058: @ 8259058
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: @ 8259058
.string "The Battle Swap Double Tournament\n"
.string "is a DOUBLE BATTLE competition using\l"
.string "only rental POKéMON.\p"
@@ -452,28 +455,28 @@ BattleFrontier_BattleFactoryLobby_Text_259058: @ 8259058
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleFactoryLobby_Text_25926A: @ 825926A
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: @ 825926A
.string "Congratulations for defeating\n"
.string "the FACTORY HEAD and winning\l"
.string "seven matches in a row!$"
BattleFrontier_BattleFactoryLobby_Text_2592BD: @ 82592BD
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: @ 82592BD
.string "In recognition of your wealth of\n"
.string "knowledge and keen intelligence,\l"
.string "we award you these Battle Point(s).$"
BattleFrontier_BattleFactoryLobby_Text_259323: @ 8259323
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: @ 8259323
.string "Let me exchange your POKéMON\n"
.string "for our rental POKéMON.\p"
.string "I need to save the battle data,\n"
.string "so please wait.$"
BattleFrontier_BattleFactoryLobby_Text_259388: @ 8259388
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: @ 8259388
.string "Would you like to record your last\n"
.string "BATTLE FACTORY match on your\l"
.string "FRONTIER PASS?$"
BattleFrontier_BattleFactoryLobby_Text_2593D7: @ 82593D7
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: @ 82593D7
.string "Hi!\n"
.string "You, there!\p"
.string "Are you thinking that the events here\n"
@@ -485,25 +488,26 @@ BattleFrontier_BattleFactoryLobby_Text_2593D7: @ 82593D7
.string "about POKéMON and their moves,\l"
.string "it will be tough to keep winning.$"
BattleFrontier_BattleFactoryLobby_Text_2594E5: @ 82594E5
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: @ 82594E5
.string "I swapped for a weak POKéMON…\n"
.string "I thought it was a good kind to have…\p"
.string "They wiped the floor with us…$"
BattleFrontier_BattleFactoryLobby_Text_259547: @ 8259547
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: @ 8259547
.string "Things haven't been going my way\n"
.string "at all.\p"
.string "You need to check your opponent's\n"
.string "POKéMON during battle to see if\l"
.string "they're any good.$"
BattleFrontier_BattleFactoryLobby_Text_2595C4: @ 82595C4
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: @ 82595C4
.string "You know how the staff here give you\n"
.string "a few hints about your next opponent?\p"
.string "Well, I'm a full-grown man, but I have\n"
.string "trouble figuring out their hints.$"
BattleFrontier_BattleFactoryLobby_Text_259658: @ 8259658
@ Unused
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: @ 8259658
.string "Like, I'm really tough, but I get bored\n"
.string "really easily, so I just kept swapping\l"
.string "and battling over and over.\p"
@@ -511,35 +515,33 @@ BattleFrontier_BattleFactoryLobby_Text_259658: @ 8259658
.string "Battle Swap events, I noticed they\l"
.string "varied the rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_259721: @ 8259721
SlateportCity_BattleTentLobby_Text_259721: @ 8259721
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: @ 8259721
.string "The Battle Swap rules are listed.$"
BattleFrontier_BattleFactoryLobby_Text_259743: @ 8259743
SlateportCity_BattleTentLobby_Text_259743: @ 8259743
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: @ 8259743
.string "Which heading do you want to read?$"
BattleFrontier_BattleFactoryLobby_Text_259766: @ 8259766
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: @ 8259766
.string "In a Battle Swap event, you may use\n"
.string "only three POKéMON.\p"
.string "Whether you are renting or swapping,\n"
.string "your team may not have two or more\l"
.string "of the same POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_2597FB: @ 82597FB
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: @ 82597FB
.string "You may swap POKéMON only with\n"
.string "the TRAINER you have just defeated.\p"
.string "You may swap for only those POKéMON\n"
.string "used by the beaten TRAINER.$"
BattleFrontier_BattleFactoryLobby_Text_25987E: @ 825987E
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: @ 825987E
.string "After every battle you win, you may\n"
.string "swap for one of your defeated\l"
.string "opponent's POKéMON.\p"
.string "You will not be able to swap POKéMON\n"
.string "with the seventh TRAINER in the event.$"
BattleFrontier_BattleFactoryLobby_Text_259920: @ 8259920
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: @ 8259920
.string "There are two key points to be aware\n"
.string "of when swapping POKéMON.\p"
.string "First, when swapping, you can't check\n"
@@ -551,7 +553,7 @@ BattleFrontier_BattleFactoryLobby_Text_259920: @ 8259920
.string "This sequence remains unchanged\n"
.string "even when swaps are made.$"
BattleFrontier_BattleFactoryLobby_Text_259A5E: @ 8259A5E
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: @ 8259A5E
.string "In the Open Level, the rental POKéMON\n"
.string "and the opposing TRAINERS' POKéMON\l"
.string "are all Level 100.$"

View File

@@ -1,211 +1,209 @@
BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp
.byte 0
BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5: @ 8259AC5
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF
BattleFrontier_BattleFactoryPreBattleRoom_OnWarp: @ 8259AC5
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects
.2byte 0
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF:: @ 8259ACF
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: @ 8259ACF
setvar VAR_TEMP_1, 1
compare VAR_0x8006, 1
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth
setobjectxy 1, 8, 7
turnobject 1, DIR_SOUTH
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA:: @ 8259AEA
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: @ 8259AEA
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF: @ 8259AEF
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9
BattleFrontier_BattleFactoryPreBattleRoom_OnFrame: @ 8259AEF
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom
.2byte 0
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9:: @ 8259AF9
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: @ 8259AF9
compare VAR_0x8006, 1
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
setvar VAR_TEMP_0, 1
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
compare VAR_0x8006, 2
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge
factory_generaterentalmons
factory_generateopponentmons
factory_getopponentmontype
setorcopyvar VAR_0x8005, VAR_RESULT
factory_getopponentstyle
setorcopyvar VAR_0x8006, VAR_RESULT
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
fadescreen 1
factory_setswapped
factory_rentmons
waitstate
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom:: @ 8259B74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
closemessage
call BattleFrontier_EventScript_GetLvlMode
compare VAR_RESULT, FRONTIER_LVL_50
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50
compare VAR_RESULT, FRONTIER_LVL_OPEN
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen
waitmovement 0
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11
waitstate
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5:: @ 8259BA5
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @ 8259BA5
factory_setopponentmons
factory_resethelditems
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent
playse SE_TOREEYE
waitse
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT
closemessage
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
waitmovement 0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT
closemessage
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
waitmovement 0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT
closemessage
delay 16
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13:: @ 8259C13
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent:: @ 8259C13
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26:: @ 8259C26
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent:: @ 8259C26
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent
compare VAR_RESULT, 2
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent
compare VAR_RESULT, 3
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent
compare VAR_RESULT, 4
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent
compare VAR_RESULT, 5
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent
compare VAR_RESULT, 6
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6:: @ 8259CC6
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8259CC6
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC:: @ 8259CFC
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle:: @ 8259CFC
message BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E:: @ 8259D2E
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle:: @ 8259D2E
call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38:: @ 8259D38
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350, MSGBOX_YESNO
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge:: @ 8259D38
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66:: @ 8259D66
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge:: @ 8259D66
message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon:: @ 8259D98
factory_generateopponentmons
factory_getopponentmontype
setorcopyvar VAR_0x8005, VAR_RESULT
factory_getopponentstyle
setorcopyvar VAR_0x8006, VAR_RESULT
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, MSGBOX_YESNO
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2:: @ 8259DF2
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons:: @ 8259DF2
fadescreen 1
factory_swapmons
waitstate
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
factory_setswapped
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D:: @ 8259E1D
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8259E1D
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24:: @ 8259E24
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8259E24
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B:: @ 8259E2B
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent:: @ 8259E2B
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32:: @ 8259E32
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent:: @ 8259E32
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39:: @ 8259E39
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent:: @ 8259E39
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40:: @ 8259E40
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent:: @ 8259E40
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge:: @ 8259E47
message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait
waitmessage
factory_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
@@ -214,223 +212,223 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47
frontier_reset
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69:: @ 8259E69
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge:: @ 8259E69
special SavePlayerParty
factory_setparties 0
frontier_set FRONTIER_DATA_6, 1
special CalculatePlayerPartyCount
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93:: @ 8259E93
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType:: @ 8259E93
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent, MSGBOX_DEFAULT
compare VAR_0x8005, TYPE_NORMAL
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal
compare VAR_0x8005, TYPE_FIGHTING
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting
compare VAR_0x8005, TYPE_FLYING
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying
compare VAR_0x8005, TYPE_POISON
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison
compare VAR_0x8005, TYPE_GROUND
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround
compare VAR_0x8005, TYPE_ROCK
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock
compare VAR_0x8005, TYPE_BUG
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug
compare VAR_0x8005, TYPE_GHOST
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost
compare VAR_0x8005, TYPE_STEEL
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel
compare VAR_0x8005, TYPE_FIRE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire
compare VAR_0x8005, TYPE_WATER
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater
compare VAR_0x8005, TYPE_GRASS
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass
compare VAR_0x8005, TYPE_ELECTRIC
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric
compare VAR_0x8005, TYPE_PSYCHIC
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic
compare VAR_0x8005, TYPE_ICE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce
compare VAR_0x8005, TYPE_DRAGON
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon
compare VAR_0x8005, TYPE_DARK
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark
compare VAR_0x8005, NUMBER_OF_MON_TYPES
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62:: @ 8259F62
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal:: @ 8259F62
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B:: @ 8259F6B
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting:: @ 8259F6B
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74:: @ 8259F74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying:: @ 8259F74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D:: @ 8259F7D
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison:: @ 8259F7D
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86:: @ 8259F86
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround:: @ 8259F86
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F:: @ 8259F8F
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock:: @ 8259F8F
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98:: @ 8259F98
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug:: @ 8259F98
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1:: @ 8259FA1
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost:: @ 8259FA1
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA:: @ 8259FAA
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel:: @ 8259FAA
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3:: @ 8259FB3
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire:: @ 8259FB3
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC:: @ 8259FBC
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater:: @ 8259FBC
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5:: @ 8259FC5
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass:: @ 8259FC5
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE:: @ 8259FCE
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric:: @ 8259FCE
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7:: @ 8259FD7
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic:: @ 8259FD7
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0:: @ 8259FE0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce:: @ 8259FE0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9:: @ 8259FE9
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon:: @ 8259FE9
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2:: @ 8259FF2
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark:: @ 8259FF2
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB:: @ 8259FFB
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType:: @ 8259FFB
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004:: @ 825A004
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle:: @ 825A004
compare VAR_0x8006, FACTORY_STYLE_NONE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained
compare VAR_0x8006, FACTORY_STYLE_PREPARATION
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation
compare VAR_0x8006, FACTORY_STYLE_SLOW_STEADY
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady
compare VAR_0x8006, FACTORY_STYLE_ENDURANCE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance
compare VAR_0x8006, FACTORY_STYLE_HIGH_RISK
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk
compare VAR_0x8006, FACTORY_STYLE_WEAKENING
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe
compare VAR_0x8006, FACTORY_STYLE_UNPREDICTABLE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict
compare VAR_0x8006, FACTORY_STYLE_WEATHER
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow
compare VAR_0x8006, FACTORY_NUM_STYLES
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068:: @ 825A068
msgbox Text_StyleUnrestrained, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained:: @ 825A068
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071:: @ 825A071
msgbox Text_StyleTotalPreparation, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation:: @ 825A071
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A:: @ 825A07A
msgbox Text_StyleSlowAndSteady, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady:: @ 825A07A
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083:: @ 825A083
msgbox Text_StyleEndurance, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance:: @ 825A083
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C:: @ 825A08C
msgbox Text_StyleHighRisk, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk:: @ 825A08C
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095:: @ 825A095
msgbox Text_StyleWeakenFoe, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe:: @ 825A095
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E:: @ 825A09E
msgbox Text_StyleImpossibleToPredict, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict:: @ 825A09E
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7:: @ 825A0A7
msgbox Text_StyleDependsOnFlow, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow:: @ 825A0A7
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0:: @ 825A0B0
msgbox Text_StyleFlexible, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible:: @ 825A0B0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9:: @ 825A0B9
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: @ 825A0B9
message BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead
waitmessage
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110:: @ 825A110
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord:: @ 825A110
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146:: @ 825A146
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, MSGBOX_YESNO
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: @ 825A146
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C:: @ 825A17C
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: @ 825A17C
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B:: @ 825A18B
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: @ 825A18B
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
return
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom: @ 825A19A
walk_up
walk_up
walk_up
@@ -438,7 +436,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A
walk_up
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0: @ 825A1A0
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50: @ 825A1A0
walk_up
walk_left
walk_left
@@ -446,7 +444,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0: @ 825A1A0
walk_up
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6: @ 825A1A6
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen: @ 825A1A6
walk_up
walk_right
walk_right
@@ -454,7 +452,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6: @ 825A1A6
walk_up
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC: @ 825A1AC
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom: @ 825A1AC
walk_up
walk_up
walk_up
@@ -463,7 +461,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC: @ 825A1AC
face_down
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3: @ 825A1B3
BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50: @ 825A1B3
walk_left
walk_left
walk_up
@@ -471,7 +469,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3: @ 825A1B3
set_invisible
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9: @ 825A1B9
BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen: @ 825A1B9
walk_right
walk_right
walk_up
@@ -479,211 +477,201 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9: @ 825A1B9
set_invisible
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF: @ 825A1BF
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall: @ 825A1BF
walk_left
walk_left
walk_left
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3: @ 825A1C3
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer: @ 825A1C3
walk_right
walk_right
walk_right
face_down
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8: @ 825A1C8
SlateportCity_BattleTentCorridor_Text_25A1C8: @ 825A1C8
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: @ 825A1C8
.string "First, we will hold your POKéMON for\n"
.string "safekeeping.\p"
.string "You may then choose from our\n"
.string "selection of POKéMON.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D: @ 825A22D
SlateportCity_BattleTentCorridor_Text_25A22D: @ 825A22D
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: @ 825A22D
.string "Thank you for competing!\n"
.string "Let us restore your POKéMON!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263: @ 825A263
SlateportCity_BattleTentCorridor_Text_25A263: @ 825A263
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: @ 825A263
.string "The 2nd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289: @ 825A289
SlateportCity_BattleTentCorridor_Text_25A289: @ 825A289
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: @ 825A289
.string "The 3rd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF: @ 825A2AF
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: @ 825A2AF
.string "The 4th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5: @ 825A2D5
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: @ 825A2D5
.string "The 5th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB: @ 825A2FB
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: @ 825A2FB
.string "The 6th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321: @ 825A321
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: @ 825A321
.string "Finally, the 7th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350: @ 825A350
SlateportCity_BattleTentCorridor_Text_25A350: @ 825A350
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: @ 825A350
.string "Would you like to save and quit\n"
.string "the game?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A: @ 825A37A
SlateportCity_BattleTentCorridor_Text_25A37A: @ 825A37A
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: @ 825A37A
.string "Would you like to retire from your\n"
.string "Battle Swap challenge?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4: @ 825A3B4
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: @ 825A3B4
.string "I've conducted a little investigation\n"
.string "about your upcoming opponent.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8: @ 825A3F8
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: @ 825A3F8
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the NORMAL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E: @ 825A43E
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: @ 825A43E
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIRE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482: @ 825A482
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: @ 825A482
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the WATER type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7: @ 825A4C7
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: @ 825A4C7
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ELECTRIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F: @ 825A50F
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: @ 825A50F
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GRASS type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554: @ 825A554
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: @ 825A554
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ICE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597: @ 825A597
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: @ 825A597
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIGHTING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF: @ 825A5DF
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: @ 825A5DF
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the POISON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625: @ 825A625
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: @ 825A625
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GROUND type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B: @ 825A66B
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: @ 825A66B
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FLYING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1: @ 825A6B1
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: @ 825A6B1
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the PSYCHIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8: @ 825A6F8
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: @ 825A6F8
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the BUG type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B: @ 825A73B
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: @ 825A73B
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ROCK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F: @ 825A77F
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: @ 825A77F
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GHOST type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4: @ 825A7C4
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: @ 825A7C4
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DRAGON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A: @ 825A80A
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: @ 825A80A
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DARK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E: @ 825A84E
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: @ 825A84E
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the STEEL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893: @ 825A893
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: @ 825A893
.string "The TRAINER appears to have no clear\n"
.string "favorites when it comes to type.$"
Text_StyleSlowAndSteady: @ 825A8D9
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: @ 825A8D9
.string "The favorite battle style appears to\n"
.string "be slow and steady.$"
Text_StyleEndurance: @ 825A912
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: @ 825A912
.string "The favorite battle style appears to\n"
.string "be one of endurance.$"
Text_StyleHighRisk: @ 825A94C
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: @ 825A94C
.string "The favorite battle style appears to\n"
.string "be high risk, high return.$"
Text_StyleDependsOnFlow: @ 825A98C
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: @ 825A98C
.string "The favorite battle style appears to\n"
.string "depend on the battle's flow.$"
Text_StyleTotalPreparation: @ 825A9CE
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: @ 825A9CE
.string "The favorite battle style appears to\n"
.string "be one based on total preparation.$"
Text_StyleWeakenFoe: @ 825AA16
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: @ 825AA16
.string "The favorite battle style appears\n"
.string "to be weakening the foe to start.$"
Text_StyleFlexible: @ 825AA5A
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: @ 825AA5A
.string "The favorite battle style appears to\n"
.string "be flexibly adaptable to the situation.$"
Text_StyleImpossibleToPredict: @ 825AAA7
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: @ 825AAA7
.string "The favorite battle style appears to\n"
.string "be impossible to predict.$"
Text_StyleUnrestrained: @ 825AAE6
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: @ 825AAE6
.string "The favorite battle style appears to\n"
.string "be free-spirited and unrestrained.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E: @ 825AB2E
SlateportCity_BattleTentCorridor_Text_25AB2E: @ 825AB2E
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: @ 825AB2E
.string "Before starting the battle, would you\n"
.string "like to swap a POKéMON?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C: @ 825AB6C
SlateportCity_BattleTentCorridor_Text_25AB6C: @ 825AB6C
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: @ 825AB6C
.string "Thank you!\n"
.string "Your POKéMON swap is complete.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96: @ 825AB96
SlateportCity_BattleTentCorridor_Text_25AB96: @ 825AB96
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: @ 825AB96
.string "Right this way, please!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE: @ 825ABAE
SlateportCity_BattleTentCorridor_Text_25ABAE: @ 825ABAE
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: @ 825ABAE
.string "I am saving your data.\n"
.string "Please wait.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2: @ 825ABD2
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: @ 825ABD2
.string "Would you like to record your latest\n"
.string "battle on your FRONTIER PASS?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15: @ 825AC15
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: @ 825AC15
.string "Excuse me! Excuse me, please!\n"
.string "May I get you to wait a few moments?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58: @ 825AC58
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: @ 825AC58
.string "…Uh-huh? What?! …Whoa!\n"
.string "Understood, sir! Will do!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: @ 825AC89
.string "Oh, my…\n"
.string "Sorry to keep you waiting!\p"
.string "I have a message from this facility's\n"
@@ -691,10 +679,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89
.string "He says, “We're going to do it!\n"
.string "Come here right now!”$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20: @ 825AD20
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: @ 825AD20
.string "The FACTORY HEAD is demanding you.\n"
.string "Are you prepared to face him?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61: @ 825AD61
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: @ 825AD61
.string "I'm terribly sorry, but I can't tell you\n"
.string "anything about the FACTORY HEAD.$"

View File

@@ -1,7 +1,7 @@
{
"id": "MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE",
"name": "BattleFrontier_BattlePyramidEmptySquare",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE",
"id": "MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR",
"name": "BattleFrontier_BattlePyramidFloor",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR",
"music": "MUS_NONE",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,

View File

@@ -1,73 +1,72 @@
BattleFrontier_BattlePyramidEmptySquare_MapScripts:: @ 8252A33
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA
BattleFrontier_BattlePyramidFloor_MapScripts:: @ 8252A33
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidFloor_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidFloor_OnFrame
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidFloor_OnTransition
.byte 0
BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43: @ 8252A43
map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F
BattleFrontier_BattlePyramidFloor_OnFrame: @ 8252A43
map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName
.2byte 0
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D:: @ 8252A5D
BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight:: @ 8252A5D
lockall
@ pyramid_updatelight, cant use macro because it straddles the loop
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
setvar VAR_0x8005, 4
setvar VAR_0x8006, PYRAMID_LIGHT_INCR_RADIUS
setvar VAR_0x8007, SE_SAVE
setvar VAR_RESULT, 0
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77:: @ 8252A77
BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop:: @ 8252A77
special CallBattlePyramidFunction
delay 2
compare VAR_RESULT, 2
goto_if_ne BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77
goto_if_ne BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop
setvar VAR_TEMP_D, 0
releaseall
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F:: @ 8252A8F
BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName:: @ 8252A8F
special ShowMapNamePopup
setvar VAR_TEMP_F, 0
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98:: @ 8252A98
BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic:: @ 8252A98
playbgm MUS_PYRAMID, 0
setvar VAR_TEMP_E, 1
end
BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2: @ 8252AA2
BattleFrontier_BattlePyramidFloor_OnResume: @ 8252AA2
pyramid_setfloorpal
frontier_getstatus
switch VAR_TEMP_0
case 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D
case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66
case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D
case 0, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge
case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby
case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge
frontier_get FRONTIER_DATA_BATTLE_OUTCOME
compare VAR_RESULT, B_OUTCOME_RAN
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
compare VAR_RESULT, B_OUTCOME_LOST
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_DREW
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_FORFEITED
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
frontier_isbattletype BATTLE_TYPE_TRAINER @ VAR_RESULT seems to be ignored here
setvar VAR_TEMP_D, 1
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39:: @ 8252B39
pyramid_healparty
BattleFrontier_BattlePyramidFloor_EventScript_ResetParty:: @ 8252B39
pyramid_resetparty
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42:: @ 8252B42
BattleFrontier_BattlePyramidTop_EventScript_252B42:: @ 8252B42
BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost:: @ 8252B42
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
pyramid_set PYRAMID_DATA_TRAINER_FLAGS, 255
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66:: @ 8252B66
BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66
BattleFrontier_BattlePyramid_EventScript_WarpToLobby:: @ 8252B66
pyramid_updatelight 0, PYRAMID_LIGHT_SET_RADIUS
pyramid_clearhelditems
special HealPlayerParty
@@ -75,39 +74,39 @@ BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66
waitstate
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D:: @ 8252B8D
BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge:: @ 8252B8D
pyramid_save CHALLENGE_STATUS_SAVING
special SavePlayerParty
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
pyramid_inittrainers
pyramid_settrainers
frontier_setpartyorder FRONTIER_PARTY_SIZE
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA: @ 8252BCA
call BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5
BattleFrontier_BattlePyramidFloor_OnTransition: @ 8252BCA
call BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5:: @ 8252BD5
BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius:: @ 8252BD5
pyramid_updatelight 32, PYRAMID_LIGHT_SET_RADIUS
return
BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8:: @ 8252BE8
BattlePyramid_WarpToNextFloor:: @ 8252BE8
call BattleFrontier_EventScript_IncrementWinStreak
frontier_get FRONTIER_DATA_BATTLE_NUM @ Floor number
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
compare VAR_RESULT, 7
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45
goto_if_eq BattlePyramid_WarpToTop
pyramid_seedfloor
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
setvar VAR_RESULT, 0
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 255, 1, 1
waitstate
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45:: @ 8252C45
BattlePyramid_WarpToTop:: @ 8252C45
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17
waitstate
end
@@ -126,14 +125,15 @@ BattlePyramid_FindItemBall:: @ 8252C6A
pyramid_setitem
callstd STD_FIND_ITEM
compare VAR_0x8007, 0
goto_if_eq BattlePyramid_FindItemBall_End
goto_if_eq BattlePyramid_FindItemBallEnd
pyramid_hideitem
BattlePyramid_FindItemBall_End:: @ 8252C87
BattlePyramid_FindItemBallEnd:: @ 8252C87
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88:: @ 8252C88
goto BattleFrontier_BattlePyramidTop_EventScript_252B42
BattlePyramid_Retire:: @ 8252C88
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
@ Also used by Trainer Hill
BattleFacility_TrainerBattle_PlaceholderText: @ 8252C8D
.string "This is a sample message.$"
@@ -146,595 +146,595 @@ gText_BattlePyramidConfirmRetire:: @ 8252CFB
.string "Are you sure you want to quit your\n"
.string "PYRAMID quest?$"
BattlePyramid_ExitHintUp_Text1:: @ 8252D2D
BattlePyramid_Text_ExitHintUp1:: @ 8252D2D
.string "This floor's exit is in\n"
.string "that direction: {UP_ARROW}$"
BattlePyramid_ExitHintLeft_Text1:: @ 8252D57
BattlePyramid_Text_ExitHintLeft1:: @ 8252D57
.string "This floor's exit is in\n"
.string "that direction: {LEFT_ARROW}$"
BattlePyramid_ExitHintRight_Text1:: @ 8252D81
BattlePyramid_Text_ExitHintRight1:: @ 8252D81
.string "This floor's exit is in\n"
.string "that direction: {RIGHT_ARROW}$"
BattlePyramid_ExitHintDown_Text1:: @ 8252DAB
BattlePyramid_Text_ExitHintDown1:: @ 8252DAB
.string "This floor's exit is in\n"
.string "that direction: {DOWN_ARROW}$"
BattlePyramid_ExitHintUp_Text2:: @ 8252DD5
BattlePyramid_Text_ExitHintUp2:: @ 8252DD5
.string "The exit on this floor is in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_ExitHintLeft_Text2:: @ 8252E03
BattlePyramid_Text_ExitHintLeft2:: @ 8252E03
.string "The exit on this floor is in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_ExitHintRight_Text2:: @ 8252E31
BattlePyramid_Text_ExitHintRight2:: @ 8252E31
.string "The exit on this floor is in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_ExitHintDown_Text2:: @ 8252E5F
BattlePyramid_Text_ExitHintDown2:: @ 8252E5F
.string "The exit on this floor is in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_ExitHintUp_Text3:: @ 8252E8D
BattlePyramid_Text_ExitHintUp3:: @ 8252E8D
.string "The exit is over\n"
.string "that {UP_ARROW} way.$"
BattlePyramid_ExitHintLeft_Text3:: @ 8252EAA
BattlePyramid_Text_ExitHintLeft3:: @ 8252EAA
.string "The exit is over\n"
.string "that {LEFT_ARROW} way.$"
BattlePyramid_ExitHintRight_Text3:: @ 8252EC7
BattlePyramid_Text_ExitHintRight3:: @ 8252EC7
.string "The exit is over\n"
.string "that {RIGHT_ARROW} way.$"
BattlePyramid_ExitHintDown_Text3:: @ 8252EE4
BattlePyramid_Text_ExitHintDown3:: @ 8252EE4
.string "The exit is over\n"
.string "that {DOWN_ARROW} way.$"
BattlePyramid_ExitHintUp_Text4:: @ 8252F01
BattlePyramid_Text_ExitHintUp4:: @ 8252F01
.string "On this floor, the exit is somewhere\n"
.string "in the {UP_ARROW} direction.$"
BattlePyramid_ExitHintLeft_Text4:: @ 8252F3A
BattlePyramid_Text_ExitHintLeft4:: @ 8252F3A
.string "On this floor, the exit is somewhere\n"
.string "in the {LEFT_ARROW} direction.$"
BattlePyramid_ExitHintRight_Text4:: @ 8252F73
BattlePyramid_Text_ExitHintRight4:: @ 8252F73
.string "On this floor, the exit is somewhere\n"
.string "in the {RIGHT_ARROW} direction.$"
BattlePyramid_ExitHintDown_Text4:: @ 8252FAC
BattlePyramid_Text_ExitHintDown4:: @ 8252FAC
.string "On this floor, the exit is somewhere\n"
.string "in the {DOWN_ARROW} direction.$"
BattlePyramid_ExitHintUp_Text5:: @ 8252FE5
BattlePyramid_Text_ExitHintUp5:: @ 8252FE5
.string "The exit?\n"
.string "It's that {UP_ARROW} way.$"
BattlePyramid_ExitHintLeft_Text5:: @ 8253000
BattlePyramid_Text_ExitHintLeft5:: @ 8253000
.string "The exit?\n"
.string "It's that {LEFT_ARROW} way.$"
BattlePyramid_ExitHintRight_Text5:: @ 825301B
BattlePyramid_Text_ExitHintRight5:: @ 825301B
.string "The exit?\n"
.string "It's that {RIGHT_ARROW} way.$"
BattlePyramid_ExitHintDown_Text5:: @ 8253036
BattlePyramid_Text_ExitHintDown5:: @ 8253036
.string "The exit?\n"
.string "It's that {DOWN_ARROW} way.$"
BattlePyramid_ExitHintUp_Text6:: @ 8253051
BattlePyramid_Text_ExitHintUp6:: @ 8253051
.string "The exit happens to be in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_ExitHintLeft_Text6:: @ 825307C
BattlePyramid_Text_ExitHintLeft6:: @ 825307C
.string "The exit happens to be in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_ExitHintRight_Text6:: @ 82530A7
BattlePyramid_Text_ExitHintRight6:: @ 82530A7
.string "The exit happens to be in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_ExitHintDown_Text6:: @ 82530D2
BattlePyramid_Text_ExitHintDown6:: @ 82530D2
.string "The exit happens to be in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_EightItemsRemaining_Text1:: @ 82530FD
BattlePyramid_Text_EightItemsRemaining1:: @ 82530FD
.string "Are you looking for items?\p"
.string "There are eight items left to\n"
.string "be found.$"
BattlePyramid_SevenItemsRemaining_Text1:: @ 8253140
BattlePyramid_Text_SevenItemsRemaining1:: @ 8253140
.string "Are you looking for items?\p"
.string "There are seven items left to\n"
.string "be found.$"
BattlePyramid_SixItemsRemaining_Text1:: @ 8253183
BattlePyramid_Text_SixItemsRemaining1:: @ 8253183
.string "Are you looking for items?\p"
.string "There are six items left to\n"
.string "be found.$"
BattlePyramid_FiveItemsRemaining_Text1:: @ 82531C4
BattlePyramid_Text_FiveItemsRemaining1:: @ 82531C4
.string "Are you looking for items?\p"
.string "There are five items left to\n"
.string "be found.$"
BattlePyramid_FourItemsRemaining_Text1:: @ 8253206
BattlePyramid_Text_FourItemsRemaining1:: @ 8253206
.string "Are you looking for items?\p"
.string "There are four items left to\n"
.string "be found.$"
BattlePyramid_ThreeItemsRemaining_Text1:: @ 8253248
BattlePyramid_Text_ThreeItemsRemaining1:: @ 8253248
.string "Are you looking for items?\p"
.string "There are three items left to\n"
.string "be found.$"
BattlePyramid_TwoItemsRemaining_Text1:: @ 825328B
BattlePyramid_Text_TwoItemsRemaining1:: @ 825328B
.string "Are you looking for items?\p"
.string "There are two items left to\n"
.string "be found.$"
BattlePyramid_OneItemRemaining_Text1:: @ 82532CC
BattlePyramid_Text_OneItemRemaining1:: @ 82532CC
.string "Are you looking for items?\p"
.string "There is one item left to\n"
.string "be found.$"
BattlePyramid_ZeroItemsRemaining_Text1:: @ 825330B
BattlePyramid_Text_ZeroItemsRemaining1:: @ 825330B
.string "Are you looking for items?\p"
.string "There isn't anything left to\n"
.string "be found!$"
BattlePyramid_EightItemsRemaining_Text2:: @ 825334D
BattlePyramid_Text_EightItemsRemaining2:: @ 825334D
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are eight items\n"
.string "lying around here.$"
BattlePyramid_SevenItemsRemaining_Text2:: @ 82533A6
BattlePyramid_Text_SevenItemsRemaining2:: @ 82533A6
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are seven items left\n"
.string "lying around here.$"
BattlePyramid_SixItemsRemaining_Text2:: @ 8253404
BattlePyramid_Text_SixItemsRemaining2:: @ 8253404
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are six items left\n"
.string "lying around here.$"
BattlePyramid_FiveItemsRemaining_Text2:: @ 8253460
BattlePyramid_Text_FiveItemsRemaining2:: @ 8253460
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are five items left\n"
.string "lying around here.$"
BattlePyramid_FourItemsRemaining_Text2:: @ 82534BD
BattlePyramid_Text_FourItemsRemaining2:: @ 82534BD
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are four items left\n"
.string "lying around here.$"
BattlePyramid_ThreeItemsRemaining_Text2:: @ 825351A
BattlePyramid_Text_ThreeItemsRemaining2:: @ 825351A
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are three items left\n"
.string "lying around here.$"
BattlePyramid_TwoItemsRemaining_Text2:: @ 8253578
BattlePyramid_Text_TwoItemsRemaining2:: @ 8253578
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are two items left\n"
.string "lying around here.$"
BattlePyramid_OneItemRemaining_Text2:: @ 82535D4
BattlePyramid_Text_OneItemRemaining2:: @ 82535D4
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There is just one item\n"
.string "lying around here.$"
BattlePyramid_ZeroItemsRemaining_Text2:: @ 825362E
BattlePyramid_Text_ZeroItemsRemaining2:: @ 825362E
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There isn't anything left\n"
.string "lying around here.$"
BattlePyramid_EightItemsRemaining_Text3:: @ 825368B
BattlePyramid_Text_EightItemsRemaining3:: @ 825368B
.string "How's your stock of items holding up?\p"
.string "I reckon there are eight items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_SevenItemsRemaining_Text3:: @ 82536F8
BattlePyramid_Text_SevenItemsRemaining3:: @ 82536F8
.string "How's your stock of items holding up?\p"
.string "I reckon there are seven items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_SixItemsRemaining_Text3:: @ 8253765
BattlePyramid_Text_SixItemsRemaining3:: @ 8253765
.string "How's your stock of items holding up?\p"
.string "I reckon there are six items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_FiveItemsRemaining_Text3:: @ 82537D0
BattlePyramid_Text_FiveItemsRemaining3:: @ 82537D0
.string "How's your stock of items holding up?\p"
.string "I reckon there are five items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_FourItemsRemaining_Text3:: @ 825383C
BattlePyramid_Text_FourItemsRemaining3:: @ 825383C
.string "How's your stock of items holding up?\p"
.string "I reckon there are four items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_ThreeItemsRemaining_Text3:: @ 82538A8
BattlePyramid_Text_ThreeItemsRemaining3:: @ 82538A8
.string "How's your stock of items holding up?\p"
.string "I reckon there are three items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_TwoItemsRemaining_Text3:: @ 8253915
BattlePyramid_Text_TwoItemsRemaining3:: @ 8253915
.string "How's your stock of items holding up?\p"
.string "I reckon there are two items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_OneItemRemaining_Text3:: @ 8253980
BattlePyramid_Text_OneItemRemaining3:: @ 8253980
.string "How's your stock of items holding up?\p"
.string "I reckon there's but one item left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_ZeroItemsRemaining_Text3:: @ 82539EC
BattlePyramid_Text_ZeroItemsRemaining3:: @ 82539EC
.string "How's your stock of items holding up?\p"
.string "I reckon there are no more items\n"
.string "waiting to be found on this floor.\l"
.string "You take care now!$"
BattlePyramid_EightItemsRemaining_Text4:: @ 8253A69
BattlePyramid_Text_EightItemsRemaining4:: @ 8253A69
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be eight more\n"
.string "items on the ground.$"
BattlePyramid_SevenItemsRemaining_Text4:: @ 8253AC4
BattlePyramid_Text_SevenItemsRemaining4:: @ 8253AC4
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be seven more\n"
.string "items on the ground.$"
BattlePyramid_SixItemsRemaining_Text4:: @ 8253B1F
BattlePyramid_Text_SixItemsRemaining4:: @ 8253B1F
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be six more\n"
.string "items on the ground.$"
BattlePyramid_FiveItemsRemaining_Text4:: @ 8253B78
BattlePyramid_Text_FiveItemsRemaining4:: @ 8253B78
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be five more\n"
.string "items on the ground.$"
BattlePyramid_FourItemsRemaining_Text4:: @ 8253BD2
BattlePyramid_Text_FourItemsRemaining4:: @ 8253BD2
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be four more\n"
.string "items on the ground.$"
BattlePyramid_ThreeItemsRemaining_Text4:: @ 8253C2C
BattlePyramid_Text_ThreeItemsRemaining4:: @ 8253C2C
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be three more\n"
.string "items on the ground.$"
BattlePyramid_TwoItemsRemaining_Text4:: @ 8253C87
BattlePyramid_Text_TwoItemsRemaining4:: @ 8253C87
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be two more\n"
.string "items on the ground.$"
BattlePyramid_OneItemRemaining_Text4:: @ 8253CE0
BattlePyramid_Text_OneItemRemaining4:: @ 8253CE0
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appears to be only one more\n"
.string "item on the ground.$"
BattlePyramid_ZeroItemsRemaining_Text4:: @ 8253D3E
BattlePyramid_Text_ZeroItemsRemaining4:: @ 8253D3E
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be no more\n"
.string "items on the ground.$"
BattlePyramid_EightItemsRemaining_Text5:: @ 8253D96
BattlePyramid_Text_EightItemsRemaining5:: @ 8253D96
.string "On this floor of the PYRAMID,\n"
.string "I hear there are eight items…$"
BattlePyramid_SevenItemsRemaining_Text5:: @ 8253DD2
BattlePyramid_Text_SevenItemsRemaining5:: @ 8253DD2
.string "On this floor of the PYRAMID,\n"
.string "I hear there are seven items…$"
BattlePyramid_SixItemsRemaining_Text5:: @ 8253E0E
BattlePyramid_Text_SixItemsRemaining5:: @ 8253E0E
.string "On this floor of the PYRAMID,\n"
.string "I hear there are six items…$"
BattlePyramid_FiveItemsRemaining_Text5:: @ 8253E48
BattlePyramid_Text_FiveItemsRemaining5:: @ 8253E48
.string "On this floor of the PYRAMID,\n"
.string "I hear there are five items…$"
BattlePyramid_FourItemsRemaining_Text5:: @ 8253E83
BattlePyramid_Text_FourItemsRemaining5:: @ 8253E83
.string "On this floor of the PYRAMID,\n"
.string "I hear there are four items…$"
BattlePyramid_ThreeItemsRemaining_Text5:: @ 8253EBE
BattlePyramid_Text_ThreeItemsRemaining5:: @ 8253EBE
.string "On this floor of the PYRAMID,\n"
.string "I hear there are three items…$"
BattlePyramid_TwoItemsRemaining_Text5:: @ 8253EFA
BattlePyramid_Text_TwoItemsRemaining5:: @ 8253EFA
.string "On this floor of the PYRAMID,\n"
.string "I hear there are two items…$"
BattlePyramid_OneItemRemaining_Text5:: @ 8253F34
BattlePyramid_Text_OneItemRemaining5:: @ 8253F34
.string "On this floor of the PYRAMID,\n"
.string "I hear there is one item…$"
BattlePyramid_ZeroItemsRemaining_Text5:: @ 8253F6C
BattlePyramid_Text_ZeroItemsRemaining5:: @ 8253F6C
.string "On this floor of the PYRAMID,\n"
.string "I hear there are no items…$"
BattlePyramid_EightItemsRemaining_Text6:: @ 8253FA5
BattlePyramid_Text_EightItemsRemaining6:: @ 8253FA5
.string "Have you collected any items?\p"
.string "I believe there are eight more\n"
.string "items on this floor.$"
BattlePyramid_SevenItemsRemaining_Text6:: @ 8253FF7
BattlePyramid_Text_SevenItemsRemaining6:: @ 8253FF7
.string "Have you collected any items?\p"
.string "I believe there are seven more\n"
.string "items on this floor.$"
BattlePyramid_SixItemsRemaining_Text6:: @ 8254049
BattlePyramid_Text_SixItemsRemaining6:: @ 8254049
.string "Have you collected any items?\p"
.string "I believe there are six more\n"
.string "items on this floor.$"
BattlePyramid_FiveItemsRemaining_Text6:: @ 8254099
BattlePyramid_Text_FiveItemsRemaining6:: @ 8254099
.string "Have you collected any items?\p"
.string "I believe there are five more\n"
.string "items on this floor.$"
BattlePyramid_FourItemsRemaining_Text6:: @ 82540EA
BattlePyramid_Text_FourItemsRemaining6:: @ 82540EA
.string "Have you collected any items?\p"
.string "I believe there are four more\n"
.string "items on this floor.$"
BattlePyramid_ThreeItemsRemaining_Text6:: @ 825413B
BattlePyramid_Text_ThreeItemsRemaining6:: @ 825413B
.string "Have you collected any items?\p"
.string "I believe there are three more\n"
.string "items on this floor.$"
BattlePyramid_TwoItemsRemaining_Text6:: @ 825418D
BattlePyramid_Text_TwoItemsRemaining6:: @ 825418D
.string "Have you collected any items?\p"
.string "I believe there are two more\n"
.string "items on this floor.$"
BattlePyramid_OneItemRemaining_Text6:: @ 82541DD
BattlePyramid_Text_OneItemRemaining6:: @ 82541DD
.string "Have you collected any items?\p"
.string "I believe there is one more\n"
.string "item on this floor.$"
BattlePyramid_ZeroItemsRemaining_Text6:: @ 825422B
BattlePyramid_Text_ZeroItemsRemaining6:: @ 825422B
.string "Have you collected any items?\p"
.string "I believe there are no more\n"
.string "items on this floor.$"
BattlePyramid_SevenTrainersRemaining_Text1:: @ 825427A
BattlePyramid_Text_SevenTrainersRemaining1:: @ 825427A
.string "You were really awesome!\p"
.string "But there are still seven tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_SixTrainersRemaining_Text1:: @ 82542CB
BattlePyramid_Text_SixTrainersRemaining1:: @ 82542CB
.string "You were really awesome!\p"
.string "But there are still six tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_FiveTrainersRemaining_Text1:: @ 825431A
BattlePyramid_Text_FiveTrainersRemaining1:: @ 825431A
.string "You were really awesome!\p"
.string "But there are still five tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_FourTrainersRemaining_Text1:: @ 825436A
BattlePyramid_Text_FourTrainersRemaining1:: @ 825436A
.string "You were really awesome!\p"
.string "But there are still four tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_ThreeTrainersRemaining_Text1:: @ 82543BA
BattlePyramid_Text_ThreeTrainersRemaining1:: @ 82543BA
.string "You were really awesome!\p"
.string "But there are still three tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_TwoTrainersRemaining_Text1:: @ 825440B
BattlePyramid_Text_TwoTrainersRemaining1:: @ 825440B
.string "You were really awesome!\p"
.string "But there are still two tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_OneTrainersRemaining_Text1:: @ 825445A
BattlePyramid_Text_OneTrainersRemaining1:: @ 825445A
.string "You were really awesome!\p"
.string "But there's still one tough\n"
.string "TRAINER other than me!$"
BattlePyramid_ZeroTrainersRemaining_Text1:: @ 82544A6
BattlePyramid_Text_ZeroTrainersRemaining1:: @ 82544A6
.string "You were really awesome!\p"
.string "There's no one left that\n"
.string "can beat you!$"
BattlePyramid_SevenTrainersRemaining_Text2:: @ 82544E6
BattlePyramid_Text_SevenTrainersRemaining2:: @ 82544E6
.string "This is so upsetting!\p"
.string "But there are seven TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_SixTrainersRemaining_Text2:: @ 8254538
BattlePyramid_Text_SixTrainersRemaining2:: @ 8254538
.string "This is so upsetting!\p"
.string "But there are six TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_FiveTrainersRemaining_Text2:: @ 8254588
BattlePyramid_Text_FiveTrainersRemaining2:: @ 8254588
.string "This is so upsetting!\p"
.string "But there are five TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_FourTrainersRemaining_Text2:: @ 82545D9
BattlePyramid_Text_FourTrainersRemaining2:: @ 82545D9
.string "This is so upsetting!\p"
.string "But there are four TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_ThreeTrainersRemaining_Text2:: @ 825462A
BattlePyramid_Text_ThreeTrainersRemaining2:: @ 825462A
.string "This is so upsetting!\p"
.string "But there are three TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_TwoTrainersRemaining_Text2:: @ 825467C
BattlePyramid_Text_TwoTrainersRemaining2:: @ 825467C
.string "This is so upsetting!\p"
.string "But there are two TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_OneTrainersRemaining_Text2:: @ 82546CC
BattlePyramid_Text_OneTrainersRemaining2:: @ 82546CC
.string "This is so upsetting!\p"
.string "But there's one TRAINER left!\n"
.string "I'm sure you will be humbled!$"
BattlePyramid_ZeroTrainersRemaining_Text2:: @ 825471E
BattlePyramid_Text_ZeroTrainersRemaining2:: @ 825471E
.string "This is so upsetting!\p"
.string "But there are no more TRAINERS\n"
.string "who can engage you!$"
BattlePyramid_SevenTrainersRemaining_Text3:: @ 8254767
BattlePyramid_Text_SevenTrainersRemaining3:: @ 8254767
.string "That's pretty impressive!\p"
.string "But there are seven more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_SixTrainersRemaining_Text3:: @ 82547C9
BattlePyramid_Text_SixTrainersRemaining3:: @ 82547C9
.string "That's pretty impressive!\p"
.string "But there are six more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_FiveTrainersRemaining_Text3:: @ 8254829
BattlePyramid_Text_FiveTrainersRemaining3:: @ 8254829
.string "That's pretty impressive!\p"
.string "But there are five more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_FourTrainersRemaining_Text3:: @ 825488A
BattlePyramid_Text_FourTrainersRemaining3:: @ 825488A
.string "That's pretty impressive!\p"
.string "But there are four more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_ThreeTrainersRemaining_Text3:: @ 82548EB
BattlePyramid_Text_ThreeTrainersRemaining3:: @ 82548EB
.string "That's pretty impressive!\p"
.string "But there are three more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_TwoTrainersRemaining_Text3:: @ 825494D
BattlePyramid_Text_TwoTrainersRemaining3:: @ 825494D
.string "That's pretty impressive!\p"
.string "But there are two more TRAINERS\n"
.string "on this floor. Can you beat them both?$"
BattlePyramid_OneTrainersRemaining_Text3:: @ 82549AE
BattlePyramid_Text_OneTrainersRemaining3:: @ 82549AE
.string "That's pretty impressive!\p"
.string "But there's still one more TRAINER\n"
.string "on this floor. Can you prevail?$"
BattlePyramid_ZeroTrainersRemaining_Text3:: @ 8254A0B
BattlePyramid_Text_ZeroTrainersRemaining3:: @ 8254A0B
.string "That's pretty impressive!\p"
.string "You've gone through all the TRAINERS\n"
.string "on this floor.$"
BattlePyramid_SevenTrainersRemaining_Text4:: @ 8254A59
BattlePyramid_Text_SevenTrainersRemaining4:: @ 8254A59
.string "Maybe you could sweep through\n"
.string "the seven TRAINERS left on this floor.$"
BattlePyramid_SixTrainersRemaining_Text4:: @ 8254A9E
BattlePyramid_Text_SixTrainersRemaining4:: @ 8254A9E
.string "Maybe you could sweep through\n"
.string "the six TRAINERS left on this floor.$"
BattlePyramid_FiveTrainersRemaining_Text4:: @ 8254AE1
BattlePyramid_Text_FiveTrainersRemaining4:: @ 8254AE1
.string "Maybe you could sweep through\n"
.string "the five TRAINERS left on this floor.$"
BattlePyramid_FourTrainersRemaining_Text4:: @ 8254B25
BattlePyramid_Text_FourTrainersRemaining4:: @ 8254B25
.string "Maybe you could sweep through\n"
.string "the four TRAINERS left on this floor.$"
BattlePyramid_ThreeTrainersRemaining_Text4:: @ 8254B69
BattlePyramid_Text_ThreeTrainersRemaining4:: @ 8254B69
.string "Maybe you could sweep through\n"
.string "the three TRAINERS left on this floor.$"
BattlePyramid_TwoTrainersRemaining_Text4:: @ 8254BAE
BattlePyramid_Text_TwoTrainersRemaining4:: @ 8254BAE
.string "Maybe you could sweep through\n"
.string "the two TRAINERS left on this floor.$"
BattlePyramid_OneTrainersRemaining_Text4:: @ 8254BF1
BattlePyramid_Text_OneTrainersRemaining4:: @ 8254BF1
.string "Maybe you could complete your sweep\n"
.string "with the one TRAINER left on this floor.$"
BattlePyramid_ZeroTrainersRemaining_Text4:: @ 8254C3E
BattlePyramid_Text_ZeroTrainersRemaining4:: @ 8254C3E
.string "There isn't a single person left who\n"
.string "can defeat you now…$"
BattlePyramid_SevenTrainersRemaining_Text5:: @ 8254C77
BattlePyramid_Text_SevenTrainersRemaining5:: @ 8254C77
.string "You may have what it takes to beat\n"
.string "the seven expert TRAINERS who remain.$"
BattlePyramid_SixTrainersRemaining_Text5:: @ 8254CC0
BattlePyramid_Text_SixTrainersRemaining5:: @ 8254CC0
.string "You may have what it takes to beat\n"
.string "the six expert TRAINERS who remain.$"
BattlePyramid_FiveTrainersRemaining_Text5:: @ 8254D07
BattlePyramid_Text_FiveTrainersRemaining5:: @ 8254D07
.string "You may have what it takes to beat\n"
.string "the five expert TRAINERS who remain.$"
BattlePyramid_FourTrainersRemaining_Text5:: @ 8254D4F
BattlePyramid_Text_FourTrainersRemaining5:: @ 8254D4F
.string "You may have what it takes to beat\n"
.string "the four expert TRAINERS who remain.$"
BattlePyramid_ThreeTrainersRemaining_Text5:: @ 8254D97
BattlePyramid_Text_ThreeTrainersRemaining5:: @ 8254D97
.string "You may have what it takes to beat\n"
.string "the three expert TRAINERS who remain.$"
BattlePyramid_TwoTrainersRemaining_Text5:: @ 8254DE0
BattlePyramid_Text_TwoTrainersRemaining5:: @ 8254DE0
.string "You may have what it takes to beat\n"
.string "the two expert TRAINERS who remain.$"
BattlePyramid_OneTrainersRemaining_Text5:: @ 8254E27
BattlePyramid_Text_OneTrainersRemaining5:: @ 8254E27
.string "You may have what it takes to beat\n"
.string "the one expert TRAINER who remains.$"
BattlePyramid_ZeroTrainersRemaining_Text5:: @ 8254E6E
BattlePyramid_Text_ZeroTrainersRemaining5:: @ 8254E6E
.string "Your skills are beyond reproach.\p"
.string "There are no more TRAINERS here\n"
.string "who have any chance of beating you.$"
BattlePyramid_SevenTrainersRemaining_Text6:: @ 8254ED3
BattlePyramid_Text_SevenTrainersRemaining6:: @ 8254ED3
.string "Can you keep winning against\n"
.string "the seven remaining TRAINERS?$"
BattlePyramid_SixTrainersRemaining_Text6:: @ 8254F0E
BattlePyramid_Text_SixTrainersRemaining6:: @ 8254F0E
.string "Can you keep winning against\n"
.string "the six remaining TRAINERS?$"
BattlePyramid_FiveTrainersRemaining_Text6:: @ 8254F47
BattlePyramid_Text_FiveTrainersRemaining6:: @ 8254F47
.string "Can you keep winning against\n"
.string "the five remaining TRAINERS?$"
BattlePyramid_FourTrainersRemaining_Text6:: @ 8254F81
BattlePyramid_Text_FourTrainersRemaining6:: @ 8254F81
.string "Can you keep winning against\n"
.string "the four remaining TRAINERS?$"
BattlePyramid_ThreeTrainersRemaining_Text6:: @ 8254FBB
BattlePyramid_Text_ThreeTrainersRemaining6:: @ 8254FBB
.string "Can you keep winning against\n"
.string "the three remaining TRAINERS?$"
BattlePyramid_TwoTrainersRemaining_Text6:: @ 8254FF6
BattlePyramid_Text_TwoTrainersRemaining6:: @ 8254FF6
.string "Can you keep winning against\n"
.string "the two remaining TRAINERS?$"
BattlePyramid_OneTrainersRemaining_Text6:: @ 825502F
BattlePyramid_Text_OneTrainersRemaining6:: @ 825502F
.string "Can you keep winning against\n"
.string "the last remaining TRAINER?$"
BattlePyramid_ZeroTrainersRemaining_Text6:: @ 8255068
BattlePyramid_Text_ZeroTrainersRemaining6:: @ 8255068
.string "There aren't any TRAINERS left that\n"
.string "can take you on now…$"

View File

@@ -24,7 +24,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_2508B1",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_Attendant",
"flag": "0"
},
{
@@ -37,7 +37,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250ACE",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_HintGiver",
"flag": "0"
},
{
@@ -50,7 +50,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250E83",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_Woman",
"flag": "0"
},
{
@@ -63,7 +63,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250E8C",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_FatMan",
"flag": "0"
}
],
@@ -84,7 +84,7 @@
"y": 12,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_NORTH",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250D42"
"script": "BattleFrontier_BattlePyramidLobby_EventScript_ShowResults"
},
{
"type": "sign",
@@ -92,7 +92,7 @@
"y": 12,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250E95"
"script": "BattleFrontier_BattlePyramidLobby_EventScript_RulesBoard"
}
]
}

File diff suppressed because it is too large Load Diff

View File

@@ -24,7 +24,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "3",
"script": "BattleFrontier_BattlePyramidTop_EventScript_2551D0",
"script": "BattleFrontier_BattlePyramidTop_EventScript_Attendant",
"flag": "0"
},
{
@@ -50,7 +50,7 @@
"elevation": 4,
"var": "VAR_TEMP_2",
"var_value": "0",
"script": "BattleFrontier_BattlePyramidTop_EventScript_255256"
"script": "BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon"
}
],
"bg_events": []

View File

@@ -1,201 +1,197 @@
BattleFrontier_BattlePyramidTop_MapScripts:: @ 82550A1
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_MapScript1_2550F4
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_MapScript2_25516E
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_MapScript1_2550B6
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_MapScript2_2550CE
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_OnWarp
.byte 0
BattleFrontier_BattlePyramidTop_MapScript1_2550B6: @ 82550B6
BattleFrontier_BattlePyramidTop_OnTransition: @ 82550B6
pyramid_updatelight 200, PYRAMID_LIGHT_SET_RADIUS
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidTop_MapScript2_2550CE: @ 82550CE
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_2550D8
BattleFrontier_BattlePyramidTop_OnWarp: @ 82550CE
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects
.2byte 0
BattleFrontier_BattlePyramidTop_EventScript_2550D8:: @ 82550D8
BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects:: @ 82550D8
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
compare VAR_TEMP_C, 0
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_2550F3
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects
setobjectxyperm 2, 0, 0
BattleFrontier_BattlePyramidTop_EventScript_2550F3:: @ 82550F3
BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects:: @ 82550F3
end
BattleFrontier_BattlePyramidTop_MapScript1_2550F4: @ 82550F4
BattleFrontier_BattlePyramidTop_OnResume: @ 82550F4
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_25510C
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus
call BattleFrontier_EventScript_SetBrainObjectGfx
BattleFrontier_BattlePyramidTop_EventScript_25510C:: @ 825510C
BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus:: @ 825510C
copyvar VAR_TEMP_C, VAR_RESULT
frontier_getstatus
switch VAR_TEMP_0
case 0, BattleFrontier_BattlePyramidTop_EventScript_255193
case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramidTop_EventScript_252B66
case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_255193
case 0, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge
case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby
case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge
frontier_get FRONTIER_DATA_BATTLE_OUTCOME
compare VAR_RESULT, B_OUTCOME_LOST
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_DREW
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_FORFEITED
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
end
BattleFrontier_BattlePyramidTop_MapScript2_25516E: @ 825516E
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidTop_EventScript_255180
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_25518A
BattleFrontier_BattlePyramidTop_OnFrame: @ 825516E
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_ShowMapName
.2byte 0
BattleFrontier_BattlePyramidTop_EventScript_255180:: @ 8255180
BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic:: @ 8255180
playbgm MUS_PYRAMID_TOP, 0
setvar VAR_TEMP_E, 1
end
BattleFrontier_BattlePyramidTop_EventScript_25518A:: @ 825518A
BattleFrontier_BattlePyramidTop_EventScript_ShowMapName:: @ 825518A
special ShowMapNamePopup
setvar VAR_TEMP_F, 0
end
BattleFrontier_BattlePyramidTop_EventScript_255193:: @ 8255193
BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge:: @ 8255193
pyramid_save CHALLENGE_STATUS_SAVING
special SavePlayerParty
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
pyramid_inittrainers
pyramid_settrainers
frontier_setpartyorder FRONTIER_PARTY_SIZE
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidTop_EventScript_2551D0:: @ 82551D0
BattleFrontier_BattlePyramidTop_EventScript_Attendant:: @ 82551D0
lock
faceplayer
compare VAR_TEMP_D, 0
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_255236
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady
compare VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_255240
msgbox BattleFrontier_BattlePyramidTop_Text_255410, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside
msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT
closemessage
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_2553FD
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_255403
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop
waitmovement 0
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_255400
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath
waitmovement 0
message BattleFrontier_BattlePyramidTop_Text_2554E8
message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid
waitmessage
playfanfare MUS_ME_POINTGET
waitfanfare
closemessage
BattleFrontier_BattlePyramidTop_EventScript_25521A:: @ 825521A
BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon:: @ 825521A
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
waitstate
end
BattleFrontier_BattlePyramidTop_EventScript_255236:: @ 8255236
msgbox BattleFrontier_BattlePyramidTop_Text_255BFE, MSGBOX_DEFAULT
BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady:: @ 8255236
msgbox BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady, MSGBOX_DEFAULT
closemessage
end
BattleFrontier_BattlePyramidTop_EventScript_255240:: @ 8255240
msgbox BattleFrontier_BattlePyramidTop_Text_25551F, MSGBOX_DEFAULT
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_2553FD
BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside:: @ 8255240
msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
setvar VAR_TEMP_D, 1
closemessage
end
BattleFrontier_BattlePyramidTop_EventScript_255256:: @ 8255256
BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon:: @ 8255256
lockall
switch VAR_TEMP_C
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_255335
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_2552D0
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_255388
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_2552D0
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech
special SpawnCameraObject
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_25540C
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_255669, MSGBOX_DEFAULT
msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_25573E, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_2552DA
msgbox BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver
end
BattleFrontier_BattlePyramidTop_EventScript_2552D0:: @ 82552D0
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech:: @ 82552D0
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
waitmovement 0
BattleFrontier_BattlePyramidTop_EventScript_2552DA:: @ 82552DA
msgbox BattleFrontier_BattlePyramidTop_Text_255846, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_2553ED
BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver:: @ 82552DA
msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
playbgm MUS_PYRAMID_TOP, 0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_2552FB
goto BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
BattleFrontier_BattlePyramidTop_EventScript_2552FB:: @ 82552FB
BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver:: @ 82552FB
frontier_getsymbols
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_25521A
msgbox BattleFrontier_BattlePyramidTop_Text_255873, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattlePyramidTop_Text_2558E9
message BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattlePyramidTop_Text_25591D, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_25521A
msgbox BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
BattleFrontier_BattlePyramidTop_EventScript_255335:: @ 8255335
BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold:: @ 8255335
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_255388
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech
special SpawnCameraObject
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_25540C
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_255951, MSGBOX_DEFAULT
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_255A6D, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_255392
msgbox BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold
end
BattleFrontier_BattlePyramidTop_EventScript_255388:: @ 8255388
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech:: @ 8255388
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
waitmovement 0
BattleFrontier_BattlePyramidTop_EventScript_255392:: @ 8255392
msgbox BattleFrontier_BattlePyramidTop_Text_255AA1, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_2553ED
BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold:: @ 8255392
msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
playbgm MUS_PYRAMID_TOP, 0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_2553B3
goto BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
BattleFrontier_BattlePyramidTop_EventScript_2553B3:: @ 82553B3
BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold:: @ 82553B3
frontier_getsymbols
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_25521A
msgbox BattleFrontier_BattlePyramidTop_Text_255ACD, MSGBOX_DEFAULT
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattlePyramidTop_Text_255B59
message BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattlePyramidTop_Text_255B82, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_25521A
msgbox BattleFrontier_BattlePyramidTop_Text_FarewellForNow, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
BattleFrontier_BattlePyramidTop_EventScript_2553ED:: @ 82553ED
BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle:: @ 82553ED
closemessage
setvar VAR_0x8004, SPECIAL_BATTLE_PYRAMID
setvar VAR_0x8005, 0
@@ -203,17 +199,17 @@ BattleFrontier_BattlePyramidTop_EventScript_2553ED:: @ 82553ED
waitstate
return
BattleFrontier_BattlePyramidTop_Movement_2553FD: @ 82553FD
BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside: @ 82553FD
walk_right
walk_in_place_fastest_left
step_end
BattleFrontier_BattlePyramidTop_Movement_255400: @ 8255400
BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath: @ 8255400
walk_left
walk_in_place_fastest_up
step_end
BattleFrontier_BattlePyramidTop_Movement_255403: @ 8255403
BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop: @ 8255403
walk_up
walk_up
walk_up
@@ -222,17 +218,17 @@ BattleFrontier_BattlePyramidTop_Movement_255403: @ 8255403
walk_in_place_fastest_down
step_end
BattleFrontier_BattlePyramidTop_Movement_25540A: @ 825540A
BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer: @ 825540A
walk_fast_down
step_end
BattleFrontier_BattlePyramidTop_Movement_25540C: @ 825540C
BattleFrontier_BattlePyramidTop_Movement_CameraPanUp: @ 825540C
walk_slow_up
walk_slow_up
delay_16
step_end
BattleFrontier_BattlePyramidTop_Text_255410: @ 8255410
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: @ 8255410
.string "It is a delight to see you here!\n"
.string "You have reached the summit of\l"
.string "the BATTLE PYRAMID!\p"
@@ -243,11 +239,11 @@ BattleFrontier_BattlePyramidTop_Text_255410: @ 8255410
.string "Now, please!\n"
.string "Up you go!$"
BattleFrontier_BattlePyramidTop_Text_2554E8: @ 82554E8
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: @ 82554E8
.string "The PYRAMID's new conqueror!\n"
.string "Let the name {PLAYER} be known!$"
BattleFrontier_BattlePyramidTop_Text_25551F: @ 825551F
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: @ 825551F
.string "It is a delight to see you here!\p"
.string "Unfortunately, you were second by\n"
.string "a mere fraction of time!\p"
@@ -260,7 +256,7 @@ BattleFrontier_BattlePyramidTop_Text_25551F: @ 825551F
.string "Now, please! When you are ready,\n"
.string "take one more step of courage!$"
BattleFrontier_BattlePyramidTop_Text_255669: @ 8255669
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: @ 8255669
.string "Young adventurer…\p"
.string "Wouldn't you agree that explorations\n"
.string "are the grandest of adventures?\p"
@@ -270,7 +266,7 @@ BattleFrontier_BattlePyramidTop_Text_255669: @ 8255669
.string "And, above all, only your own courage\n"
.string "to lead you through unknown worlds…$"
BattleFrontier_BattlePyramidTop_Text_25573E: @ 825573E
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: @ 825573E
.string "Aah, yes, indeed this life is grand!\n"
.string "Grand, it is! Eh?\p"
.string "I'm BRANDON!\p"
@@ -283,25 +279,25 @@ BattleFrontier_BattlePyramidTop_Text_25573E: @ 825573E
.string "Hahahah!\n"
.string "This should be exciting!$"
BattleFrontier_BattlePyramidTop_Text_255846: @ 8255846
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: @ 8255846
.string "Now, then!\n"
.string "Bring your courage to our battle!$"
BattleFrontier_BattlePyramidTop_Text_255873: @ 8255873
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: @ 8255873
.string "BRANDON: Hahahah! Grand it was!\n"
.string "Grand, yes, indeed!\p"
.string "Well done! You've earned recognition!\n"
.string "Your FRONTIER PASS, please!$"
BattleFrontier_BattlePyramidTop_Text_2558E9: @ 82558E9
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: @ 82558E9
.string "The Brave Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePyramidTop_Text_25591D: @ 825591D
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: @ 825591D
.string "Young explorer!\n"
.string "I look forward to our next meeting!$"
BattleFrontier_BattlePyramidTop_Text_255951: @ 8255951
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: @ 8255951
.string "BRANDON: …You've finally returned,\n"
.string "young explorer…\p"
.string "Your love of adventure seems to come\n"
@@ -315,16 +311,16 @@ BattleFrontier_BattlePyramidTop_Text_255951: @ 8255951
.string "Those days of death-defying,\n"
.string "life-affirming adventures are back…$"
BattleFrontier_BattlePyramidTop_Text_255A6D: @ 8255A6D
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: @ 8255A6D
.string "Now, then!\p"
.string "I sense my own courage is off\n"
.string "the meter!$"
BattleFrontier_BattlePyramidTop_Text_255AA1: @ 8255AA1
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: @ 8255AA1
.string "Everything you have!\n"
.string "I'm braced for it all!$"
BattleFrontier_BattlePyramidTop_Text_255ACD: @ 8255ACD
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: @ 8255ACD
.string "BRANDON: Hahahah!\n"
.string "Remarkable!\l"
.string "Yes, it's grand, indeed!\p"
@@ -332,17 +328,17 @@ BattleFrontier_BattlePyramidTop_Text_255ACD: @ 8255ACD
.string "You've bested me through and through!\n"
.string "Here! I want you to have this!$"
BattleFrontier_BattlePyramidTop_Text_255B59: @ 8255B59
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: @ 8255B59
.string "The Brave Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePyramidTop_Text_255B82: @ 8255B82
BattleFrontier_BattlePyramidTop_Text_FarewellForNow: @ 8255B82
.string "Ah, yes! It just goes to show that\n"
.string "I have much to learn still!\p"
.string "May our paths cross again!\n"
.string "Farewell for now, young explorer!$"
BattleFrontier_BattlePyramidTop_Text_255BFE: @ 8255BFE
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: @ 8255BFE
.string "Now, when you are ready, take courage\n"
.string "and step forward.$"

View File

@@ -209,7 +209,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23E984:: @ 823E984
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, 0
switch VAR_RESULT
case 2, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
frontier_checkineligible
compare VAR_0x8004, TRUE
@@ -276,7 +276,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23EAED:: @ 823EAED
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, 0
switch VAR_RESULT
case 2, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
frontier_checkineligible
compare VAR_0x8004, TRUE
@@ -344,7 +344,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23EC59:: @ 823EC59
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, 0
switch VAR_RESULT
case 2, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
frontier_checkineligible
compare VAR_0x8004, TRUE
@@ -411,7 +411,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23EDC2:: @ 823EDC2
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, 0
switch VAR_RESULT
case 2, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
frontier_checkineligible
compare VAR_0x8004, TRUE

View File

@@ -6,7 +6,7 @@ BattleFrontier_BattleTowerMultiBattleRoom_MapScripts:: @ 8243D92
.byte 0
BattleFrontier_BattleTowerMultiBattleRoom_MapScript1_243DA7: @ 8243DA7
pyramid_healparty
pyramid_resetparty
end
BattleFrontier_BattleTowerMultiBattleRoom_MapScript1_243DB0: @ 8243DB0

View File

@@ -149,7 +149,7 @@ MossdeepCity_StevensHouse_EventScript_Letter:: @ 822291B
@ Unused, leftover from RS
MossdeepCity_StevensHouse_EventScript_DiveItemBall:: @ 8222926
giveitem_std ITEM_HM08, 1, 1
finditem_std ITEM_HM08
setflag FLAG_RECEIVED_HM08
end

View File

@@ -33,12 +33,12 @@ SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_209044
slateporttent_generaterentalmons
slateporttent_generateopponentmons
msgbox SlateportCity_BattleTentCorridor_Text_25A1C8, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
fadescreen 1
slateporttent_rentmons
waitstate
SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
msgbox SlateportCity_BattleTentCorridor_Text_25AB96, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
closemessage
applymovement 1, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
@@ -56,7 +56,7 @@ SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
SlateportCity_BattleTentCorridor_EventScript_208EEE:: @ 8208EEE
factory_setopponentmons
factory_resethelditems
msgbox SlateportCity_BattleTentCorridor_Text_25A22D, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
@@ -73,14 +73,14 @@ SlateportCity_BattleTentCorridor_EventScript_208F0D:: @ 8208F0D
case 2, SlateportCity_BattleTentCorridor_EventScript_208F89
SlateportCity_BattleTentCorridor_EventScript_208F5B:: @ 8208F5B
msgbox SlateportCity_BattleTentCorridor_Text_25A350, MSGBOX_YESNO
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, SlateportCity_BattleTentCorridor_EventScript_208F0D
case YES, SlateportCity_BattleTentCorridor_EventScript_209022
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208F0D
SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89
message SlateportCity_BattleTentCorridor_Text_25A37A
message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
@@ -90,7 +90,7 @@ SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89
SlateportCity_BattleTentCorridor_EventScript_208FBB:: @ 8208FBB
slateporttent_generateopponentmons
msgbox SlateportCity_BattleTentCorridor_Text_25AB2E, MSGBOX_YESNO
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
switch VAR_RESULT
case NO, SlateportCity_BattleTentCorridor_EventScript_208EB4
case YES, SlateportCity_BattleTentCorridor_EventScript_208FF1
@@ -102,21 +102,21 @@ SlateportCity_BattleTentCorridor_EventScript_208FF1:: @ 8208FF1
waitstate
compare VAR_RESULT, 1
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_208EB4
msgbox SlateportCity_BattleTentCorridor_Text_25AB6C, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
goto SlateportCity_BattleTentCorridor_EventScript_208EB4
SlateportCity_BattleTentCorridor_EventScript_209014:: @ 8209014
message SlateportCity_BattleTentCorridor_Text_25A263
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
SlateportCity_BattleTentCorridor_EventScript_20901B:: @ 820901B
message SlateportCity_BattleTentCorridor_Text_25A289
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022
message SlateportCity_BattleTentCorridor_Text_25ABAE
message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait
waitmessage
slateporttent_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE

View File

@@ -228,12 +228,12 @@ SlateportCity_BattleTentLobby_EventScript_208A90:: @ 8208A90
SlateportCity_BattleTentLobby_EventScript_208A99:: @ 8208A99
lockall
msgbox SlateportCity_BattleTentLobby_Text_259721, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208AA8:: @ 8208AA8
message SlateportCity_BattleTentLobby_Text_259743
message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading
waitmessage
multichoice 17, 0, MULTI_SLATEPORT_TENT_RULES, 0
switch VAR_RESULT

View File

@@ -521,7 +521,7 @@
"BattleFrontier_BattlePalaceCorridor",
"BattleFrontier_BattlePalaceBattleRoom",
"BattleFrontier_BattlePyramidLobby",
"BattleFrontier_BattlePyramidEmptySquare",
"BattleFrontier_BattlePyramidFloor",
"BattleFrontier_BattlePyramidTop",
"BattleFrontier_BattleArenaLobby",
"BattleFrontier_BattleArenaCorridor",

View File

@@ -34,9 +34,9 @@ EventScript_FrontierFieldWhiteOut:: @ 82736F8
goto_if_eq BattleFrontier_BattlePike_EventScript_Retire
pyramid_inchallenge
compare VAR_RESULT, 1 @ On Pyramid floor
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, 2 @ On Pyramid peak
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
trainerhill_inchallenge
compare VAR_RESULT, TRUE
goto_if_eq TrainerHill_1F_EventScript_Lost

View File

@@ -1,659 +1,659 @@
Route102_EventScript_ItemPotion:: @ 8290CD8
giveitem_std ITEM_POTION, 1, 1
finditem_std ITEM_POTION
end
Route103_EventScript_ItemGuardSpec:: @ 8290CE5
giveitem_std ITEM_GUARD_SPEC, 1, 1
finditem_std ITEM_GUARD_SPEC
end
Route103_EventScript_ItemPPUp:: @ 8290CF2
giveitem_std ITEM_PP_UP, 1, 1
finditem_std ITEM_PP_UP
end
Route104_EventScript_ItemPPUp:: @ 8290CFF
giveitem_std ITEM_PP_UP, 1, 1
finditem_std ITEM_PP_UP
end
Route104_EventScript_ItemPokeBall:: @ 8290D0C
giveitem_std ITEM_POKE_BALL, 1, 1
finditem_std ITEM_POKE_BALL
end
Route104_EventScript_ItemXAccuracy:: @ 8290D19
giveitem_std ITEM_X_ACCURACY, 1, 1
finditem_std ITEM_X_ACCURACY
end
Route104_EventScript_ItemPotion:: @ 8290D26
giveitem_std ITEM_POTION, 1, 1
finditem_std ITEM_POTION
end
Route105_EventScript_ItemIron:: @ 8290D33
giveitem_std ITEM_IRON, 1, 1
finditem_std ITEM_IRON
end
Route106_EventScript_ItemProtein:: @ 8290D40
giveitem_std ITEM_PROTEIN, 1, 1
finditem_std ITEM_PROTEIN
end
Route108_EventScript_ItemStarPiece:: @ 8290D4D
giveitem_std ITEM_STAR_PIECE, 1, 1
finditem_std ITEM_STAR_PIECE
end
Route109_EventScript_ItemPPUp:: @ 8290D5A
giveitem_std ITEM_PP_UP, 1, 1
finditem_std ITEM_PP_UP
end
Route109_EventScript_ItemPotion:: @ 8290D67
giveitem_std ITEM_POTION, 1, 1
finditem_std ITEM_POTION
end
Route110_EventScript_ItemRareCandy:: @ 8290D74
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
Route110_EventScript_ItemDireHit:: @ 8290D81
giveitem_std ITEM_DIRE_HIT, 1, 1
finditem_std ITEM_DIRE_HIT
end
Route110_EventScript_ItemElixir:: @ 8290D8E
giveitem_std ITEM_ELIXIR, 1, 1
finditem_std ITEM_ELIXIR
end
Route111_EventScript_ItemTM37:: @ 8290D9B
giveitem_std ITEM_TM37, 1, 1
finditem_std ITEM_TM37
end
Route111_EventScript_ItemStardust:: @ 8290DA8
giveitem_std ITEM_STARDUST, 1, 1
finditem_std ITEM_STARDUST
end
Route111_EventScript_ItemHPUp:: @ 8290DB5
giveitem_std ITEM_HP_UP, 1, 1
finditem_std ITEM_HP_UP
end
Route111_EventScript_ItemElixir:: @ 8290DC2
giveitem_std ITEM_ELIXIR, 1, 1
finditem_std ITEM_ELIXIR
end
Route112_EventScript_ItemNugget:: @ 8290DCF
giveitem_std ITEM_NUGGET, 1, 1
finditem_std ITEM_NUGGET
end
Route113_EventScript_ItemMaxEther:: @ 8290DDC
giveitem_std ITEM_MAX_ETHER, 1, 1
finditem_std ITEM_MAX_ETHER
end
Route113_EventScript_ItemSuperRepel:: @ 8290DE9
giveitem_std ITEM_SUPER_REPEL, 1, 1
finditem_std ITEM_SUPER_REPEL
end
Route113_EventScript_ItemHyperPotion:: @ 8290DF6
giveitem_std ITEM_HYPER_POTION, 1, 1
finditem_std ITEM_HYPER_POTION
end
Route114_EventScript_ItemRareCandy:: @ 8290E03
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
Route114_EventScript_ItemProtein:: @ 8290E10
giveitem_std ITEM_PROTEIN, 1, 1
finditem_std ITEM_PROTEIN
end
Route114_EventScript_ItemEnergyPowder:: @ 8290E1D
giveitem_std ITEM_ENERGY_POWDER, 1, 1
finditem_std ITEM_ENERGY_POWDER
end
Route115_EventScript_ItemSuperPotion:: @ 8290E2A
giveitem_std ITEM_SUPER_POTION, 1, 1
finditem_std ITEM_SUPER_POTION
end
Route115_EventScript_ItemTM01:: @ 8290E37
giveitem_std ITEM_TM01, 1, 1
finditem_std ITEM_TM01
end
Route115_EventScript_ItemIron:: @ 8290E44
giveitem_std ITEM_IRON, 1, 1
finditem_std ITEM_IRON
end
Route115_EventScript_ItemGreatBall:: @ 8290E51
giveitem_std ITEM_GREAT_BALL, 1, 1
finditem_std ITEM_GREAT_BALL
end
Route115_EventScript_ItemHealPowder:: @ 8290E5E
giveitem_std ITEM_HEAL_POWDER, 1, 1
finditem_std ITEM_HEAL_POWDER
end
Route115_EventScript_ItemPPUp:: @ 8290E6B
giveitem_std ITEM_PP_UP, 1, 1
finditem_std ITEM_PP_UP
end
Route116_EventScript_ItemXSpecial:: @ 8290E78
giveitem_std ITEM_X_SPECIAL, 1, 1
finditem_std ITEM_X_SPECIAL
end
Route116_EventScript_ItemEther:: @ 8290E85
giveitem_std ITEM_ETHER, 1, 1
finditem_std ITEM_ETHER
end
Route116_EventScript_ItemRepel:: @ 8290E92
giveitem_std ITEM_REPEL, 1, 1
finditem_std ITEM_REPEL
end
Route116_EventScript_ItemHPUp:: @ 8290E9F
giveitem_std ITEM_HP_UP, 1, 1
finditem_std ITEM_HP_UP
end
Route116_EventScript_ItemPotion:: @ 8290EAC
giveitem_std ITEM_POTION, 1, 1
finditem_std ITEM_POTION
end
Route117_EventScript_ItemGreatBall:: @ 8290EB9
giveitem_std ITEM_GREAT_BALL, 1, 1
finditem_std ITEM_GREAT_BALL
end
Route117_EventScript_ItemRevive:: @ 8290EC6
giveitem_std ITEM_REVIVE, 1, 1
finditem_std ITEM_REVIVE
end
Route118_EventScript_ItemHyperPotion:: @ 8290ED3
giveitem_std ITEM_HYPER_POTION, 1, 1
finditem_std ITEM_HYPER_POTION
end
Route119_EventScript_ItemSuperRepel:: @ 8290EE0
giveitem_std ITEM_SUPER_REPEL, 1, 1
finditem_std ITEM_SUPER_REPEL
end
Route119_EventScript_ItemZinc:: @ 8290EED
giveitem_std ITEM_ZINC, 1, 1
finditem_std ITEM_ZINC
end
Route119_EventScript_ItemElixir:: @ 8290EFA
giveitem_std ITEM_ELIXIR, 1, 1
finditem_std ITEM_ELIXIR
end
Route119_EventScript_ItemLeafStone:: @ 8290F07
giveitem_std ITEM_LEAF_STONE, 1, 1
finditem_std ITEM_LEAF_STONE
end
Route119_EventScript_ItemRareCandy:: @ 8290F14
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
Route119_EventScript_ItemHyperPotion:: @ 8290F21
giveitem_std ITEM_HYPER_POTION, 1, 1
finditem_std ITEM_HYPER_POTION
end
Route119_EventScript_ItemHyperPotion2:: @ 8290F2E
giveitem_std ITEM_HYPER_POTION, 1, 1
finditem_std ITEM_HYPER_POTION
end
Route119_EventScript_ItemElixir2:: @ 8290F3B
giveitem_std ITEM_ELIXIR, 1, 1
finditem_std ITEM_ELIXIR
end
Route120_EventScript_ItemNugget:: @ 8290F48
giveitem_std ITEM_NUGGET, 1, 1
finditem_std ITEM_NUGGET
end
Route120_EventScript_ItemFullHeal:: @ 8290F55
giveitem_std ITEM_FULL_HEAL, 1, 1
finditem_std ITEM_FULL_HEAL
end
Route120_EventScript_ItemHyperPotion:: @ 8290F62
giveitem_std ITEM_HYPER_POTION, 1, 1
finditem_std ITEM_HYPER_POTION
end
Route120_EventScript_ItemNestBall:: @ 8290F6F
giveitem_std ITEM_NEST_BALL, 1, 1
finditem_std ITEM_NEST_BALL
end
Route120_EventScript_ItemRevive:: @ 8290F7C
giveitem_std ITEM_REVIVE, 1, 1
finditem_std ITEM_REVIVE
end
Route121_EventScript_ItemCarbos:: @ 8290F89
giveitem_std ITEM_CARBOS, 1, 1
finditem_std ITEM_CARBOS
end
Route121_EventScript_ItemRevive:: @ 8290F96
giveitem_std ITEM_REVIVE, 1, 1
finditem_std ITEM_REVIVE
end
Route121_EventScript_ItemZinc:: @ 8290FA3
giveitem_std ITEM_ZINC, 1, 1
finditem_std ITEM_ZINC
end
Route123_EventScript_ItemCalcium:: @ 8290FB0
giveitem_std ITEM_CALCIUM, 1, 1
finditem_std ITEM_CALCIUM
end
Route123_EventScript_ItemUltraBall:: @ 8290FBD
giveitem_std ITEM_ULTRA_BALL, 1, 1
finditem_std ITEM_ULTRA_BALL
end
Route123_EventScript_ItemElixir:: @ 8290FCA
giveitem_std ITEM_ELIXIR, 1, 1
finditem_std ITEM_ELIXIR
end
Route123_EventScript_ItemPPUp:: @ 8290FD7
giveitem_std ITEM_PP_UP, 1, 1
finditem_std ITEM_PP_UP
end
Route123_EventScript_ItemRevivalHerb:: @ 8290FE4
giveitem_std ITEM_REVIVAL_HERB, 1, 1
finditem_std ITEM_REVIVAL_HERB
end
Route124_EventScript_ItemRedShard:: @ 8290FF1
giveitem_std ITEM_RED_SHARD, 1, 1
finditem_std ITEM_RED_SHARD
end
Route124_EventScript_ItemBlueShard:: @ 8290FFE
giveitem_std ITEM_BLUE_SHARD, 1, 1
finditem_std ITEM_BLUE_SHARD
end
Route124_EventScript_ItemYellowShard:: @ 829100B
giveitem_std ITEM_YELLOW_SHARD, 1, 1
finditem_std ITEM_YELLOW_SHARD
end
Route125_EventScript_ItemBigPearl:: @ 8291018
giveitem_std ITEM_BIG_PEARL, 1, 1
finditem_std ITEM_BIG_PEARL
end
Route126_EventScript_ItemGreenShard:: @ 8291025
giveitem_std ITEM_GREEN_SHARD, 1, 1
finditem_std ITEM_GREEN_SHARD
end
Route127_EventScript_ItemZinc:: @ 8291032
giveitem_std ITEM_ZINC, 1, 1
finditem_std ITEM_ZINC
end
Route127_EventScript_ItemCarbos:: @ 829103F
giveitem_std ITEM_CARBOS, 1, 1
finditem_std ITEM_CARBOS
end
Route127_EventScript_ItemRareCandy:: @ 829104C
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
Route132_EventScript_ItemRareCandy:: @ 8291059
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
Route132_EventScript_ItemProtein:: @ 8291066
giveitem_std ITEM_PROTEIN, 1, 1
finditem_std ITEM_PROTEIN
end
Route133_EventScript_ItemBigPearl:: @ 8291073
giveitem_std ITEM_BIG_PEARL, 1, 1
finditem_std ITEM_BIG_PEARL
end
Route133_EventScript_ItemStarPiece:: @ 8291080
giveitem_std ITEM_STAR_PIECE, 1, 1
finditem_std ITEM_STAR_PIECE
end
Route133_EventScript_ItemMaxRevive:: @ 829108D
giveitem_std ITEM_MAX_REVIVE, 1, 1
finditem_std ITEM_MAX_REVIVE
end
Route134_EventScript_ItemCarbos:: @ 829109A
giveitem_std ITEM_CARBOS, 1, 1
finditem_std ITEM_CARBOS
end
Route134_EventScript_ItemStarPiece:: @ 82910A7
giveitem_std ITEM_STAR_PIECE, 1, 1
finditem_std ITEM_STAR_PIECE
end
PetalburgCity_EventScript_ItemMaxRevive:: @ 82910B4
giveitem_std ITEM_MAX_REVIVE, 1, 1
finditem_std ITEM_MAX_REVIVE
end
PetalburgCity_EventScript_ItemEther:: @ 82910C1
giveitem_std ITEM_ETHER, 1, 1
finditem_std ITEM_ETHER
end
MauvilleCity_EventScript_ItemXSpeed:: @ 82910CE
giveitem_std ITEM_X_SPEED, 1, 1
finditem_std ITEM_X_SPEED
end
RustboroCity_EventScript_ItemXDefend:: @ 82910DB
giveitem_std ITEM_X_DEFEND, 1, 1
finditem_std ITEM_X_DEFEND
end
LilycoveCity_EventScript_ItemMaxRepel:: @ 82910E8
giveitem_std ITEM_MAX_REPEL, 1, 1
finditem_std ITEM_MAX_REPEL
end
MossdeepCity_EventScript_ItemNetBall:: @ 82910F5
giveitem_std ITEM_NET_BALL, 1, 1
finditem_std ITEM_NET_BALL
end
PetalburgWoods_EventScript_ItemXAttack:: @ 8291102
giveitem_std ITEM_X_ATTACK, 1, 1
finditem_std ITEM_X_ATTACK
end
PetalburgWoods_EventScript_ItemGreatBall:: @ 829110F
giveitem_std ITEM_GREAT_BALL, 1, 1
finditem_std ITEM_GREAT_BALL
end
PetalburgWoods_EventScript_ItemEther:: @ 829111C
giveitem_std ITEM_ETHER, 1, 1
finditem_std ITEM_ETHER
end
PetalburgWoods_EventScript_ItemParalyzeHeal:: @ 8291129
giveitem_std ITEM_PARALYZE_HEAL, 1, 1
finditem_std ITEM_PARALYZE_HEAL
end
RusturfTunnel_EventScript_ItemPokeBall:: @ 8291136
giveitem_std ITEM_POKE_BALL, 1, 1
finditem_std ITEM_POKE_BALL
end
RusturfTunnel_EventScript_ItemMaxEther:: @ 8291143
giveitem_std ITEM_MAX_ETHER, 1, 1
finditem_std ITEM_MAX_ETHER
end
GraniteCave_1F_EventScript_ItemEscapeRope:: @ 8291150
giveitem_std ITEM_ESCAPE_ROPE, 1, 1
finditem_std ITEM_ESCAPE_ROPE
end
GraniteCave_B1F_EventScript_ItemPokeBall:: @ 829115D
giveitem_std ITEM_POKE_BALL, 1, 1
finditem_std ITEM_POKE_BALL
end
GraniteCave_B2F_EventScript_ItemRepel:: @ 829116A
giveitem_std ITEM_REPEL, 1, 1
finditem_std ITEM_REPEL
end
GraniteCave_B2F_EventScript_ItemRareCandy:: @ 8291177
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
JaggedPass_EventScript_ItemBurnHeal:: @ 8291184
giveitem_std ITEM_BURN_HEAL, 1, 1
finditem_std ITEM_BURN_HEAL
end
FieryPath_EventScript_ItemFireStone:: @ 8291191
giveitem_std ITEM_FIRE_STONE, 1, 1
finditem_std ITEM_FIRE_STONE
end
FieryPath_EventScript_ItemTM06:: @ 829119E
giveitem_std ITEM_TM06, 1, 1
finditem_std ITEM_TM06
end
MeteorFalls_1F_1R_EventScript_ItemTM23:: @ 82911AB
giveitem_std ITEM_TM23, 1, 1
finditem_std ITEM_TM23
end
MeteorFalls_1F_1R_EventScript_ItemFullHeal:: @ 82911B8
giveitem_std ITEM_FULL_HEAL, 1, 1
finditem_std ITEM_FULL_HEAL
end
MeteorFalls_1F_1R_EventScript_ItemMoonStone:: @ 82911C5
giveitem_std ITEM_MOON_STONE, 1, 1
finditem_std ITEM_MOON_STONE
end
MeteorFalls_1F_1R_EventScript_ItemPPUP:: @ 82911D2
giveitem_std ITEM_PP_UP, 1, 1
finditem_std ITEM_PP_UP
end
MeteorFalls_B1F_2R_EventScript_ItemTM02:: @ 82911DF
giveitem_std ITEM_TM02, 1, 1
finditem_std ITEM_TM02
end
NewMauville_Inside_EventScript_ItemUltraRope:: @ 82911EC
giveitem_std ITEM_ULTRA_BALL, 1, 1
finditem_std ITEM_ULTRA_BALL
end
NewMauville_Inside_EventScript_ItemEscapeRope:: @ 82911F9
giveitem_std ITEM_ESCAPE_ROPE, 1, 1
finditem_std ITEM_ESCAPE_ROPE
end
NewMauville_Inside_EventScript_ItemThunderStone:: @ 8291206
giveitem_std ITEM_THUNDER_STONE, 1, 1
finditem_std ITEM_THUNDER_STONE
end
NewMauville_Inside_EventScript_ItemFullHeal:: @ 8291213
giveitem_std ITEM_FULL_HEAL, 1, 1
finditem_std ITEM_FULL_HEAL
end
NewMauville_Inside_EventScript_ItemParalyzeHeal:: @ 8291220
giveitem_std ITEM_PARALYZE_HEAL, 1, 1
finditem_std ITEM_PARALYZE_HEAL
end
AbandonedShip_Rooms_1F_EventScript_ItemHarborMail:: @ 829122D
giveitem_std ITEM_HARBOR_MAIL, 1, 1
finditem_std ITEM_HARBOR_MAIL
end
AbandonedShip_Rooms_B1F_EventScript_ItemEscapeRope:: @ 829123A
giveitem_std ITEM_ESCAPE_ROPE, 1, 1
finditem_std ITEM_ESCAPE_ROPE
end
AbandonedShip_Rooms2_B1F_EventScript_ItemDiveBall:: @ 8291247
giveitem_std ITEM_DIVE_BALL, 1, 1
finditem_std ITEM_DIVE_BALL
end
AbandonedShip_Room_B1F_EventScript_ItemTM13:: @ 8291254
giveitem_std ITEM_TM13, 1, 1
finditem_std ITEM_TM13
end
AbandonedShip_Rooms2_1F_EventScript_ItemRevive:: @ 8291261
giveitem_std ITEM_REVIVE, 1, 1
finditem_std ITEM_REVIVE
end
AbandonedShip_CaptainsOffice_EventScript_ItemStorageKey:: @ 829126E
giveitem_std ITEM_STORAGE_KEY, 1, 1
finditem_std ITEM_STORAGE_KEY
end
AbandonedShip_HiddenFloorRooms_EventScript_ItemLuxuryBall:: @ 829127B
giveitem_std ITEM_LUXURY_BALL, 1, 1
finditem_std ITEM_LUXURY_BALL
end
AbandonedShip_HiddenFloorRooms_EventScript_ItemScanner:: @ 8291288
giveitem_std ITEM_SCANNER, 1, 1
finditem_std ITEM_SCANNER
end
AbandonedShip_HiddenFloorRooms_EventScript_ItemWaterStone:: @ 8291295
giveitem_std ITEM_WATER_STONE, 1, 1
finditem_std ITEM_WATER_STONE
end
AbandonedShip_HiddenFloorRooms_EventScript_ItemTM18:: @ 82912A2
giveitem_std ITEM_TM18, 1, 1
finditem_std ITEM_TM18
end
ScorchedSlab_EventScript_ItemTM11:: @ 82912AF
giveitem_std ITEM_TM11, 1, 1
finditem_std ITEM_TM11
end
SafariZone_Northwest_EventScript_ItemTM22:: @ 82912BC
giveitem_std ITEM_TM22, 1, 1
finditem_std ITEM_TM22
end
SafariZone_North_EventScript_ItemCalcium:: @ 82912C9
giveitem_std ITEM_CALCIUM, 1, 1
finditem_std ITEM_CALCIUM
end
SafariZone_Southwest_EventScript_ItemMaxRevive:: @ 82912D6
giveitem_std ITEM_MAX_REVIVE, 1, 1
finditem_std ITEM_MAX_REVIVE
end
SafariZone_Northeast_EventScript_ItemNugget:: @ 82912E3
giveitem_std ITEM_NUGGET, 1, 1
finditem_std ITEM_NUGGET
end
SafariZone_Southeast_EventScript_ItemBigPearl:: @ 82912F0
giveitem_std ITEM_BIG_PEARL, 1, 1
finditem_std ITEM_BIG_PEARL
end
MtPyre_2F_EventScript_ItemUltraBall:: @ 82912FD
giveitem_std ITEM_ULTRA_BALL, 1, 1
finditem_std ITEM_ULTRA_BALL
end
MtPyre_3F_EventScript_ItemSuperRepel:: @ 829130A
giveitem_std ITEM_SUPER_REPEL, 1, 1
finditem_std ITEM_SUPER_REPEL
end
MtPyre_4F_EventScript_ItemSeaIncense:: @ 8291317
giveitem_std ITEM_SEA_INCENSE, 1, 1
finditem_std ITEM_SEA_INCENSE
end
MtPyre_5F_EventScript_ItemLaxIncense:: @ 8291324
giveitem_std ITEM_LAX_INCENSE, 1, 1
finditem_std ITEM_LAX_INCENSE
end
MtPyre_6F_EventScript_ItemTM30:: @ 8291331
giveitem_std ITEM_TM30, 1, 1
finditem_std ITEM_TM30
end
MtPyre_Exterior_EventScript_ItemMaxPotion:: @ 829133E
giveitem_std ITEM_MAX_POTION, 1, 1
finditem_std ITEM_MAX_POTION
end
MtPyre_Exterior_EventScript_ItemTM48:: @ 829134B
giveitem_std ITEM_TM48, 1, 1
finditem_std ITEM_TM48
end
AquaHideout_B1F_EventScript_ItemMasterBall:: @ 8291358
giveitem_std ITEM_MASTER_BALL, 1, 1
finditem_std ITEM_MASTER_BALL
end
AquaHideout_B1F_EventScript_ItemNugget:: @ 8291365
giveitem_std ITEM_NUGGET, 1, 1
finditem_std ITEM_NUGGET
end
AquaHideout_B1F_EventScript_ItemMaxElixir:: @ 8291372
giveitem_std ITEM_MAX_ELIXIR, 1, 1
finditem_std ITEM_MAX_ELIXIR
end
AquaHideout_B2F_EventScript_ItemNestBall:: @ 829137F
giveitem_std ITEM_NEST_BALL, 1, 1
finditem_std ITEM_NEST_BALL
end
AquaHideout_B2F_EventScript_ItemMasterBall:: @ 829138C
giveitem_std ITEM_MASTER_BALL, 1, 1 // Unused
finditem_std ITEM_MASTER_BALL // Unused
end
Route119_EventScript_ItemNugget:: @ 8291399
giveitem_std ITEM_NUGGET, 1, 1
finditem_std ITEM_NUGGET
end
Route119_EventScript_ItemMaxElixir:: @ 82913A6
giveitem_std ITEM_MAX_ELIXIR, 1, 1
finditem_std ITEM_MAX_ELIXIR
end
Route119_EventScript_ItemNestBall:: @ 82913B3
giveitem_std ITEM_NEST_BALL, 1, 1
finditem_std ITEM_NEST_BALL
end
ShoalCave_LowTideEntranceRoom_EventScript_ItemBigPearl:: @ 82913C0
giveitem_std ITEM_BIG_PEARL, 1, 1
finditem_std ITEM_BIG_PEARL
end
ShoalCave_LowTideInnerRoom_EventScript_ItemRareCandy:: @ 82913CD
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
ShoalCave_LowTideStairsRoom_EventScript_ItemIceHeal:: @ 82913DA
giveitem_std ITEM_ICE_HEAL, 1, 1
finditem_std ITEM_ICE_HEAL
end
ShoalCave_LowTideIceRoom_EventScript_ItemTM07:: @ 82913E7
giveitem_std ITEM_TM07, 1, 1
finditem_std ITEM_TM07
end
ShoalCave_LowTideIceRoom_EventScript_ItemNeverMeltIce:: @ 82913F4
giveitem_std ITEM_NEVER_MELT_ICE, 1, 1
finditem_std ITEM_NEVER_MELT_ICE
end
SeafloorCavern_Room9_EventScript_ItemTM26:: @ 8291401
giveitem_std ITEM_TM26, 1, 1
finditem_std ITEM_TM26
end
Route110_TrickHousePuzzle1_EventScript_ItemOrangeMail:: @ 829140E
giveitem_std ITEM_ORANGE_MAIL, 1, 1
finditem_std ITEM_ORANGE_MAIL
end
Route110_TrickHousePuzzle2_EventScript_ItemHarborMail:: @ 829141B
giveitem_std ITEM_HARBOR_MAIL, 1, 1
finditem_std ITEM_HARBOR_MAIL
end
Route110_TrickHousePuzzle2_EventScript_ItemWaveMail:: @ 8291428
giveitem_std ITEM_WAVE_MAIL, 1, 1
finditem_std ITEM_WAVE_MAIL
end
Route110_TrickHousePuzzle3_EventScript_ItemShadowMail:: @ 8291435
giveitem_std ITEM_SHADOW_MAIL, 1, 1
finditem_std ITEM_SHADOW_MAIL
end
Route110_TrickHousePuzzle3_EventScript_ItemWoodMail:: @ 8291442
giveitem_std ITEM_WOOD_MAIL, 1, 1
finditem_std ITEM_WOOD_MAIL
end
Route110_TrickHousePuzzle4_EventScript_ItemMechMail:: @ 829144F
giveitem_std ITEM_MECH_MAIL, 1, 1
finditem_std ITEM_MECH_MAIL
end
Route110_TrickHousePuzzle6_EventScript_ItemGlitterMail:: @ 829145C
giveitem_std ITEM_GLITTER_MAIL, 1, 1
finditem_std ITEM_GLITTER_MAIL
end
Route110_TrickHousePuzzle7_EventScript_ItemTropicMail:: @ 8291469
giveitem_std ITEM_TROPIC_MAIL, 1, 1
finditem_std ITEM_TROPIC_MAIL
end
Route110_TrickHousePuzzle8_EventScript_ItemBeadMail:: @ 8291476
giveitem_std ITEM_BEAD_MAIL, 1, 1
finditem_std ITEM_BEAD_MAIL
end
VictoryRoad_1F_EventScript_ItemMaxElixir:: @ 8291483
giveitem_std ITEM_MAX_ELIXIR, 1, 1
finditem_std ITEM_MAX_ELIXIR
end
VictoryRoad_1F_EventScript_ItemPPUp:: @ 8291490
giveitem_std ITEM_PP_UP, 1, 1
finditem_std ITEM_PP_UP
end
VictoryRoad_B1F_EventScript_ItemTM29:: @ 829149D
giveitem_std ITEM_TM29, 1, 1
finditem_std ITEM_TM29
end
VictoryRoad_B1F_EventScript_ItemFullRestore:: @ 82914AA
giveitem_std ITEM_FULL_RESTORE, 1, 1
finditem_std ITEM_FULL_RESTORE
end
VictoryRoad_B2F_EventScript_ItemFullHeal:: @ 82914B7
giveitem_std ITEM_FULL_HEAL, 1, 1
finditem_std ITEM_FULL_HEAL
end
ArtisanCave_B1F_EventScript_ItemHPUp:: @ 82914C4
giveitem_std ITEM_HP_UP, 1, 1
finditem_std ITEM_HP_UP
end
ArtisanCave_1F_EventScript_ItemCarbos:: @ 82914D1
giveitem_std ITEM_CARBOS, 1, 1
finditem_std ITEM_CARBOS
end
MagmaHideout_1F_EventScript_ItemRareCandy:: @ 82914DE
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
MagmaHideout_2F_2R_EventScript_MaxElixir:: @ 82914EB
giveitem_std ITEM_MAX_ELIXIR, 1, 1
finditem_std ITEM_MAX_ELIXIR
end
MagmaHideout_2F_2R_EventScript_ItemFullRestore:: @ 82914F8
giveitem_std ITEM_FULL_RESTORE, 1, 1
finditem_std ITEM_FULL_RESTORE
end
MagmaHideout_3F_1R_EventScript_ItemNugget:: @ 8291505
giveitem_std ITEM_NUGGET, 1, 1
finditem_std ITEM_NUGGET
end
MagmaHideout_3F_2R_EventScript_ItemPPMax:: @ 8291512
giveitem_std ITEM_PP_MAX, 1, 1
finditem_std ITEM_PP_MAX
end
MagmaHideout_4F_EventScript_MaxRevive:: @ 829151F
giveitem_std ITEM_MAX_REVIVE, 1, 1
finditem_std ITEM_MAX_REVIVE
end
MagmaHideout_3F_3R_EventScript_ItemEscapeRope:: @ 829152C
giveitem_std ITEM_ESCAPE_ROPE, 1, 1
finditem_std ITEM_ESCAPE_ROPE
end

View File

@@ -458,7 +458,7 @@ gSpecials:: @ 81DBA64
def_special sub_813A630
def_special BufferBattleTowerElevatorFloors
def_special TryStoreHeldItemsInPyramidBag
def_special sub_81C4F24
def_special ChooseItemsToTossFromPyramidBag
def_special DoBattlePyramidMonsHaveHeldItem
def_special BattlePyramidChooseMonHeldItems
def_special SetBattleTowerLinkPlayerGfx

View File

@@ -9,7 +9,7 @@ void GenerateBattlePyramidWildMon(void);
u8 GetPyramidRunMultiplier(void);
u8 InBattlePyramid(void);
bool8 InBattlePyramid_(void);
void sub_81A9E90(void);
void PausePyramidChallenge(void);
void SoftResetInBattlePyramid(void);
void CopyPyramidTrainerSpeechBefore(u16 trainerId);
void CopyPyramidTrainerWinSpeech(u16 trainerId);

View File

@@ -43,7 +43,7 @@ void sub_81C4EFC(void);
void GoToBattlePyramidBagMenu(u8 a0, void (*callback)(void));
void sub_81C6714(u8 taskId);
void TryStoreHeldItemsInPyramidBag(void);
void sub_81C4F24(void);
void ChooseItemsToTossFromPyramidBag(void);
void sub_81C5B14(u8 taskId);
void DisplayItemMessageInBattlePyramid(u8 taskId, const u8 *str, void (*callback)(u8 taskId));

View File

@@ -36,14 +36,14 @@
#define BATTLE_PYRAMID_FUNC_SEED_FLOOR 6
#define BATTLE_PYRAMID_FUNC_SET_ITEM 7
#define BATTLE_PYRAMID_FUNC_HIDE_ITEM 8
#define BATTLE_PYRAMID_FUNC_INIT_TRAINERS 9
#define BATTLE_PYRAMID_FUNC_SET_TRAINERS 9
#define BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT 10
#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11 // unused
#define BATTLE_PYRAMID_FUNC_IS_IN 12
#define BATTLE_PYRAMID_FUNC_UPDATE_LIGHT 13
#define BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS 14
#define BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE 15
#define BATTLE_PYRAMID_FUNC_16 16 // unused
#define BATTLE_PYRAMID_FUNC_START_MENU 16 // unused
#define BATTLE_PYRAMID_FUNC_RESTORE_PARTY 17
#define PYRAMID_DATA_PRIZE 0

View File

@@ -5,37 +5,39 @@
// These temporary flags are are cleared every time a map is loaded. They are used
// for things like shortening an NPCs introduction text if the player already spoke
// to them once.
#define FLAG_TEMP_1 0x1
#define FLAG_TEMP_2 0x2
#define FLAG_TEMP_3 0x3
#define FLAG_TEMP_4 0x4
#define FLAG_TEMP_5 0x5 // Unused Flag
#define FLAG_TEMP_6 0x6 // Unused Flag
#define FLAG_TEMP_7 0x7 // Unused Flag
#define FLAG_TEMP_8 0x8 // Unused Flag
#define FLAG_TEMP_9 0x9 // Unused Flag
#define FLAG_TEMP_A 0xA // Unused Flag
#define FLAG_TEMP_B 0xB // Unused Flag
#define FLAG_TEMP_C 0xC // Unused Flag
#define FLAG_TEMP_D 0xD // Unused Flag
#define FLAG_TEMP_E 0xE // Unused Flag
#define FLAG_TEMP_F 0xF // Unused Flag
#define FLAG_TEMP_10 0x10 // Unused Flag
#define FLAG_TEMP_11 0x11
#define FLAG_TEMP_12 0x12
#define FLAG_TEMP_13 0x13
#define FLAG_TEMP_14 0x14
#define FLAG_TEMP_15 0x15
#define FLAG_TEMP_16 0x16
#define FLAG_TEMP_17 0x17
#define FLAG_TEMP_18 0x18
#define FLAG_TEMP_19 0x19
#define FLAG_TEMP_1A 0x1A
#define FLAG_TEMP_1B 0x1B
#define FLAG_TEMP_1C 0x1C
#define FLAG_TEMP_1D 0x1D
#define FLAG_TEMP_1E 0x1E
#define FLAG_TEMP_1F 0x1F
#define TEMP_FLAGS_START 0x0
#define FLAG_TEMP_1 (TEMP_FLAGS_START + 0x1)
#define FLAG_TEMP_2 (TEMP_FLAGS_START + 0x2)
#define FLAG_TEMP_3 (TEMP_FLAGS_START + 0x3)
#define FLAG_TEMP_4 (TEMP_FLAGS_START + 0x4)
#define FLAG_TEMP_5 (TEMP_FLAGS_START + 0x5) // Unused Flag
#define FLAG_TEMP_6 (TEMP_FLAGS_START + 0x6) // Unused Flag
#define FLAG_TEMP_7 (TEMP_FLAGS_START + 0x7) // Unused Flag
#define FLAG_TEMP_8 (TEMP_FLAGS_START + 0x8) // Unused Flag
#define FLAG_TEMP_9 (TEMP_FLAGS_START + 0x9) // Unused Flag
#define FLAG_TEMP_A (TEMP_FLAGS_START + 0xA) // Unused Flag
#define FLAG_TEMP_B (TEMP_FLAGS_START + 0xB) // Unused Flag
#define FLAG_TEMP_C (TEMP_FLAGS_START + 0xC) // Unused Flag
#define FLAG_TEMP_D (TEMP_FLAGS_START + 0xD) // Unused Flag
#define FLAG_TEMP_E (TEMP_FLAGS_START + 0xE) // Unused Flag
#define FLAG_TEMP_F (TEMP_FLAGS_START + 0xF) // Unused Flag
#define FLAG_TEMP_10 (TEMP_FLAGS_START + 0x10) // Unused Flag
#define FLAG_TEMP_11 (TEMP_FLAGS_START + 0x11)
#define FLAG_TEMP_12 (TEMP_FLAGS_START + 0x12)
#define FLAG_TEMP_13 (TEMP_FLAGS_START + 0x13)
#define FLAG_TEMP_14 (TEMP_FLAGS_START + 0x14)
#define FLAG_TEMP_15 (TEMP_FLAGS_START + 0x15)
#define FLAG_TEMP_16 (TEMP_FLAGS_START + 0x16)
#define FLAG_TEMP_17 (TEMP_FLAGS_START + 0x17)
#define FLAG_TEMP_18 (TEMP_FLAGS_START + 0x18)
#define FLAG_TEMP_19 (TEMP_FLAGS_START + 0x19)
#define FLAG_TEMP_1A (TEMP_FLAGS_START + 0x1A)
#define FLAG_TEMP_1B (TEMP_FLAGS_START + 0x1B)
#define FLAG_TEMP_1C (TEMP_FLAGS_START + 0x1C)
#define FLAG_TEMP_1D (TEMP_FLAGS_START + 0x1D)
#define FLAG_TEMP_1E (TEMP_FLAGS_START + 0x1E)
#define FLAG_TEMP_1F (TEMP_FLAGS_START + 0x1F)
#define TEMP_FLAGS_END FLAG_TEMP_1F
#define FLAG_UNUSED_0x020 0x20 // Unused Flag
#define FLAG_UNUSED_0x021 0x21 // Unused Flag
@@ -1566,77 +1568,82 @@
#define FLAG_UNUSED_0x91F (SYSTEM_FLAGS + 0xBF) // Unused Flag
// Daily Flags
#define FLAG_DAILY_0x920 (SYSTEM_FLAGS + 0xC0)
#define FLAG_DAILY_CONTEST_LOBBY_RECEIVED_BERRY (SYSTEM_FLAGS + 0xC1)
#define FLAG_DAILY_SECRET_BASE (SYSTEM_FLAGS + 0xC2)
#define FLAG_DAILY_0x923 (SYSTEM_FLAGS + 0xC3)
#define FLAG_DAILY_0x924 (SYSTEM_FLAGS + 0xC4)
#define FLAG_DAILY_0x925 (SYSTEM_FLAGS + 0xC5)
#define FLAG_DAILY_0x926 (SYSTEM_FLAGS + 0xC6)
#define FLAG_DAILY_0x927 (SYSTEM_FLAGS + 0xC7)
#define FLAG_DAILY_0x928 (SYSTEM_FLAGS + 0xC8)
#define FLAG_DAILY_0x929 (SYSTEM_FLAGS + 0xC9)
#define FLAG_DAILY_PICKED_LOTO_TICKET (SYSTEM_FLAGS + 0xCA)
#define FLAG_DAILY_ROUTE_114_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCB)
#define FLAG_DAILY_ROUTE_111_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCC)
#define FLAG_DAILY_BERRY_MASTER_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCD)
#define FLAG_DAILY_ROUTE_120_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCE)
#define FLAG_DAILY_LILYCOVE_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCF)
#define FLAG_DAILY_FLOWER_SHOP_RECEIVED_BERRY (SYSTEM_FLAGS + 0xD0)
#define FLAG_DAILY_BERRY_MASTERS_WIFE (SYSTEM_FLAGS + 0xD1)
#define FLAG_DAILY_SOOTOPOLIS_RECEIVED_BERRY (SYSTEM_FLAGS + 0xD2)
#define FLAG_DAILY_0x933 (SYSTEM_FLAGS + 0xD3)
#define FLAG_DAILY_APPRENTICE_LEAVES (SYSTEM_FLAGS + 0xD4)
#define FLAG_0x935 (SYSTEM_FLAGS + 0xD5)
#define FLAG_0x936 (SYSTEM_FLAGS + 0xD6)
#define FLAG_0x937 (SYSTEM_FLAGS + 0xD7)
#define FLAG_0x938 (SYSTEM_FLAGS + 0xD8)
#define FLAG_0x939 (SYSTEM_FLAGS + 0xD9)
#define FLAG_0x93A (SYSTEM_FLAGS + 0xDA)
#define FLAG_0x93B (SYSTEM_FLAGS + 0xDB)
#define FLAG_0x93C (SYSTEM_FLAGS + 0xDC)
#define FLAG_0x93D (SYSTEM_FLAGS + 0xDD)
#define FLAG_0x93E (SYSTEM_FLAGS + 0xDE)
#define FLAG_0x93F (SYSTEM_FLAGS + 0xDF)
#define FLAG_0x940 (SYSTEM_FLAGS + 0xE0)
#define FLAG_0x941 (SYSTEM_FLAGS + 0xE1)
#define FLAG_0x942 (SYSTEM_FLAGS + 0xE2)
#define FLAG_0x943 (SYSTEM_FLAGS + 0xE3)
#define FLAG_0x944 (SYSTEM_FLAGS + 0xE4)
#define FLAG_0x945 (SYSTEM_FLAGS + 0xE5)
#define FLAG_0x946 (SYSTEM_FLAGS + 0xE6)
#define FLAG_0x947 (SYSTEM_FLAGS + 0xE7)
#define FLAG_0x948 (SYSTEM_FLAGS + 0xE8)
#define FLAG_0x949 (SYSTEM_FLAGS + 0xE9)
#define FLAG_0x94A (SYSTEM_FLAGS + 0xEA)
#define FLAG_0x94B (SYSTEM_FLAGS + 0xEB)
#define FLAG_0x94C (SYSTEM_FLAGS + 0xEC)
#define FLAG_0x94D (SYSTEM_FLAGS + 0xED)
#define FLAG_0x94E (SYSTEM_FLAGS + 0xEE)
#define FLAG_0x94F (SYSTEM_FLAGS + 0xEF)
#define FLAG_0x950 (SYSTEM_FLAGS + 0xF0)
#define FLAG_0x951 (SYSTEM_FLAGS + 0xF1)
#define FLAG_0x952 (SYSTEM_FLAGS + 0xF2)
#define FLAG_0x953 (SYSTEM_FLAGS + 0xF3)
#define FLAG_0x954 (SYSTEM_FLAGS + 0xF4)
#define FLAG_0x955 (SYSTEM_FLAGS + 0xF5)
#define FLAG_0x956 (SYSTEM_FLAGS + 0xF6)
#define FLAG_0x957 (SYSTEM_FLAGS + 0xF7)
#define FLAG_0x958 (SYSTEM_FLAGS + 0xF8)
#define FLAG_0x959 (SYSTEM_FLAGS + 0xF9)
#define FLAG_0x95A (SYSTEM_FLAGS + 0xFA)
#define FLAG_0x95B (SYSTEM_FLAGS + 0xFB)
#define FLAG_0x95C (SYSTEM_FLAGS + 0xFC)
#define FLAG_0x95D (SYSTEM_FLAGS + 0xFD)
#define FLAG_0x95E (SYSTEM_FLAGS + 0xFE)
#define FLAG_0x95F (SYSTEM_FLAGS + 0xFF)
#define DAILY_FLAGS_START 0x920
#define FLAG_UNUSED_0x920 (DAILY_FLAGS_START + 0x0) // Unused Flag
#define FLAG_DAILY_CONTEST_LOBBY_RECEIVED_BERRY (DAILY_FLAGS_START + 0x1)
#define FLAG_DAILY_SECRET_BASE (DAILY_FLAGS_START + 0x2)
#define FLAG_UNUSED_0x923 (DAILY_FLAGS_START + 0x3) // Unused Flag
#define FLAG_UNUSED_0x924 (DAILY_FLAGS_START + 0x4) // Unused Flag
#define FLAG_UNUSED_0x925 (DAILY_FLAGS_START + 0x5) // Unused Flag
#define FLAG_UNUSED_0x926 (DAILY_FLAGS_START + 0x6) // Unused Flag
#define FLAG_UNUSED_0x927 (DAILY_FLAGS_START + 0x7) // Unused Flag
#define FLAG_UNUSED_0x928 (DAILY_FLAGS_START + 0x8) // Unused Flag
#define FLAG_UNUSED_0x929 (DAILY_FLAGS_START + 0x9) // Unused Flag
#define FLAG_DAILY_PICKED_LOTO_TICKET (DAILY_FLAGS_START + 0xA)
#define FLAG_DAILY_ROUTE_114_RECEIVED_BERRY (DAILY_FLAGS_START + 0xB)
#define FLAG_DAILY_ROUTE_111_RECEIVED_BERRY (DAILY_FLAGS_START + 0xC)
#define FLAG_DAILY_BERRY_MASTER_RECEIVED_BERRY (DAILY_FLAGS_START + 0xD)
#define FLAG_DAILY_ROUTE_120_RECEIVED_BERRY (DAILY_FLAGS_START + 0xE)
#define FLAG_DAILY_LILYCOVE_RECEIVED_BERRY (DAILY_FLAGS_START + 0xF)
#define FLAG_DAILY_FLOWER_SHOP_RECEIVED_BERRY (DAILY_FLAGS_START + 0x10)
#define FLAG_DAILY_BERRY_MASTERS_WIFE (DAILY_FLAGS_START + 0x11)
#define FLAG_DAILY_SOOTOPOLIS_RECEIVED_BERRY (DAILY_FLAGS_START + 0x12)
#define FLAG_UNUSED_0x933 (DAILY_FLAGS_START + 0x13) // Unused Flag
#define FLAG_DAILY_APPRENTICE_LEAVES (DAILY_FLAGS_START + 0x14)
// Special Flags (Unknown)
#define FLAG_UNUSED_0x935 (DAILY_FLAGS_START + 0x15) // Unused Flag
#define FLAG_UNUSED_0x936 (DAILY_FLAGS_START + 0x16) // Unused Flag
#define FLAG_UNUSED_0x937 (DAILY_FLAGS_START + 0x17) // Unused Flag
#define FLAG_UNUSED_0x938 (DAILY_FLAGS_START + 0x18) // Unused Flag
#define FLAG_UNUSED_0x939 (DAILY_FLAGS_START + 0x19) // Unused Flag
#define FLAG_UNUSED_0x93A (DAILY_FLAGS_START + 0x1A) // Unused Flag
#define FLAG_UNUSED_0x93B (DAILY_FLAGS_START + 0x1B) // Unused Flag
#define FLAG_UNUSED_0x93C (DAILY_FLAGS_START + 0x1C) // Unused Flag
#define FLAG_UNUSED_0x93D (DAILY_FLAGS_START + 0x1D) // Unused Flag
#define FLAG_UNUSED_0x93E (DAILY_FLAGS_START + 0x1E) // Unused Flag
#define FLAG_UNUSED_0x93F (DAILY_FLAGS_START + 0x1F) // Unused Flag
#define FLAG_UNUSED_0x940 (DAILY_FLAGS_START + 0x20) // Unused Flag
#define FLAG_UNUSED_0x941 (DAILY_FLAGS_START + 0x21) // Unused Flag
#define FLAG_UNUSED_0x942 (DAILY_FLAGS_START + 0x22) // Unused Flag
#define FLAG_UNUSED_0x943 (DAILY_FLAGS_START + 0x23) // Unused Flag
#define FLAG_UNUSED_0x944 (DAILY_FLAGS_START + 0x24) // Unused Flag
#define FLAG_UNUSED_0x945 (DAILY_FLAGS_START + 0x25) // Unused Flag
#define FLAG_UNUSED_0x946 (DAILY_FLAGS_START + 0x26) // Unused Flag
#define FLAG_UNUSED_0x947 (DAILY_FLAGS_START + 0x27) // Unused Flag
#define FLAG_UNUSED_0x948 (DAILY_FLAGS_START + 0x28) // Unused Flag
#define FLAG_UNUSED_0x949 (DAILY_FLAGS_START + 0x29) // Unused Flag
#define FLAG_UNUSED_0x94A (DAILY_FLAGS_START + 0x2A) // Unused Flag
#define FLAG_UNUSED_0x94B (DAILY_FLAGS_START + 0x2B) // Unused Flag
#define FLAG_UNUSED_0x94C (DAILY_FLAGS_START + 0x2C) // Unused Flag
#define FLAG_UNUSED_0x94D (DAILY_FLAGS_START + 0x2D) // Unused Flag
#define FLAG_UNUSED_0x94E (DAILY_FLAGS_START + 0x2E) // Unused Flag
#define FLAG_UNUSED_0x94F (DAILY_FLAGS_START + 0x2F) // Unused Flag
#define FLAG_UNUSED_0x950 (DAILY_FLAGS_START + 0x30) // Unused Flag
#define FLAG_UNUSED_0x951 (DAILY_FLAGS_START + 0x31) // Unused Flag
#define FLAG_UNUSED_0x952 (DAILY_FLAGS_START + 0x32) // Unused Flag
#define FLAG_UNUSED_0x953 (DAILY_FLAGS_START + 0x33) // Unused Flag
#define FLAG_UNUSED_0x954 (DAILY_FLAGS_START + 0x34) // Unused Flag
#define FLAG_UNUSED_0x955 (DAILY_FLAGS_START + 0x35) // Unused Flag
#define FLAG_UNUSED_0x956 (DAILY_FLAGS_START + 0x36) // Unused Flag
#define FLAG_UNUSED_0x957 (DAILY_FLAGS_START + 0x37) // Unused Flag
#define FLAG_UNUSED_0x958 (DAILY_FLAGS_START + 0x38) // Unused Flag
#define FLAG_UNUSED_0x959 (DAILY_FLAGS_START + 0x39) // Unused Flag
#define FLAG_UNUSED_0x95A (DAILY_FLAGS_START + 0x3A) // Unused Flag
#define FLAG_UNUSED_0x95B (DAILY_FLAGS_START + 0x3B) // Unused Flag
#define FLAG_UNUSED_0x95C (DAILY_FLAGS_START + 0x3C) // Unused Flag
#define FLAG_UNUSED_0x95D (DAILY_FLAGS_START + 0x3D) // Unused Flag
#define FLAG_UNUSED_0x95E (DAILY_FLAGS_START + 0x3E) // Unused Flag
#define FLAG_UNUSED_0x95F (DAILY_FLAGS_START + 0x3F) // Unused Flag
#define DAILY_FLAGS_END FLAG_UNUSED_0x95F
// Special Flags (Stored in EWRAM (gSpecialFlags), not in the SaveBlock)
#define SPECIAL_FLAGS_START 0x4000
#define FLAG_HIDE_MAP_NAME_POPUP 0x4000
#define FLAG_DONT_TRANSITION_MUSIC 0x4001
#define FLAG_SPECIAL_FLAG_0x4002 0x4002
#define FLAG_SPECIAL_FLAG_0x4003 0x4003
#define FLAG_STORING_ITEMS_IN_PYRAMID_BAG 0x4004
#define FLAG_HIDE_MAP_NAME_POPUP (SPECIAL_FLAGS_START + 0x0)
#define FLAG_DONT_TRANSITION_MUSIC (SPECIAL_FLAGS_START + 0x1)
#define FLAG_SPECIAL_FLAG_0x4002 (SPECIAL_FLAGS_START + 0x2)
#define FLAG_SPECIAL_FLAG_UNUSED_0x4003 (SPECIAL_FLAGS_START + 0x3) // Unused Flag
#define FLAG_STORING_ITEMS_IN_PYRAMID_BAG (SPECIAL_FLAGS_START + 0x4)
// FLAG_SPECIAL_FLAG_0x4005 - 0x407F also exist and are unused
#define SPECIAL_FLAGS_END (SPECIAL_FLAGS_START + 0x7F)
#endif // GUARD_CONSTANTS_FLAGS_H

View File

@@ -361,7 +361,7 @@
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS 358
#define LAYOUT_UNKNOWN_084693AC 359
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY 360
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE 361
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR 361
#define LAYOUT_BATTLE_PYRAMID_SQUARE01 362
#define LAYOUT_BATTLE_PYRAMID_SQUARE02 363
#define LAYOUT_BATTLE_PYRAMID_SQUARE03 364

View File

@@ -487,7 +487,7 @@
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE (26 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR (26 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8))

View File

@@ -5,22 +5,24 @@
// temporary vars
// The first 0x10 vars are are temporary--they are cleared every time a map is loaded.
#define VAR_TEMP_0 0x4000
#define VAR_TEMP_1 0x4001
#define VAR_TEMP_2 0x4002
#define VAR_TEMP_3 0x4003
#define VAR_TEMP_4 0x4004
#define VAR_TEMP_5 0x4005
#define VAR_TEMP_6 0x4006
#define VAR_TEMP_7 0x4007
#define VAR_TEMP_8 0x4008
#define VAR_TEMP_9 0x4009
#define VAR_TEMP_A 0x400A
#define VAR_TEMP_B 0x400B
#define VAR_TEMP_C 0x400C
#define VAR_TEMP_D 0x400D
#define VAR_TEMP_E 0x400E
#define VAR_TEMP_F 0x400F
#define TEMP_VARS_START 0x4000
#define VAR_TEMP_0 (TEMP_VARS_START + 0x0)
#define VAR_TEMP_1 (TEMP_VARS_START + 0x1)
#define VAR_TEMP_2 (TEMP_VARS_START + 0x2)
#define VAR_TEMP_3 (TEMP_VARS_START + 0x3)
#define VAR_TEMP_4 (TEMP_VARS_START + 0x4)
#define VAR_TEMP_5 (TEMP_VARS_START + 0x5)
#define VAR_TEMP_6 (TEMP_VARS_START + 0x6)
#define VAR_TEMP_7 (TEMP_VARS_START + 0x7)
#define VAR_TEMP_8 (TEMP_VARS_START + 0x8)
#define VAR_TEMP_9 (TEMP_VARS_START + 0x9)
#define VAR_TEMP_A (TEMP_VARS_START + 0xA)
#define VAR_TEMP_B (TEMP_VARS_START + 0xB)
#define VAR_TEMP_C (TEMP_VARS_START + 0xC)
#define VAR_TEMP_D (TEMP_VARS_START + 0xD)
#define VAR_TEMP_E (TEMP_VARS_START + 0xE)
#define VAR_TEMP_F (TEMP_VARS_START + 0xF)
#define TEMP_VARS_END VAR_TEMP_F
// object gfx id vars
// These 0x10 vars are used to dynamically control a map object's sprite.

View File

@@ -16,8 +16,8 @@ bool32 IsMysteryEventEnabled(void);
void DisableMysteryGift(void);
void EnableMysteryGift(void);
bool32 IsMysteryGiftEnabled(void);
void sub_809D4D8(void);
void sub_809D570(void);
void ClearMysteryEventFlags(void);
void ClearMysteryEventVars(void);
void DisableResetRTC(void);
void EnableResetRTC(void);
bool32 CanResetRTC(void);

View File

@@ -371,8 +371,6 @@ extern const u8 SecretBase_Text_Trainer7Defeated[];
extern const u8 SecretBase_Text_Trainer8Defeated[];
extern const u8 SecretBase_Text_Trainer9Defeated[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[];
//field effects
extern const u8 EventScript_FldEffStrength[];
extern const u8 EventScript_FailSweetScent[];
@@ -543,7 +541,6 @@ extern const u8 EventScript_CannotUseWaterfall[];
extern const u8 EventScript_UseDive[];
extern const u8 EventScript_UseDiveUnderwater[];
extern const u8 EventScript_FallDownHole[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8[];
extern const u8 EventScript_FieldPoison[];
extern const u8 EventScript_EggHatch[];
extern const u8 AbnormalWeather_EventScript_EndEventAndCleanup_1[];
@@ -572,7 +569,8 @@ extern const u8 SecretBase_EventScript_PutAwayDecoration[];
extern const u8 SecretBase_EventScript_SetDecoration[];
// Battle Pyramid.
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[];
extern const u8 BattlePyramid_Retire[];
extern const u8 BattlePyramid_WarpToNextFloor[];
extern const u8 BattlePyramid_TrainerBattle[];
extern const u8 BattlePyramid_FindItemBall[];

View File

@@ -4,9 +4,9 @@
extern bool8 (*gMenuCallback)(void);
void sub_809FA18(void);
void sub_809FA34(u8 taskId);
void Task_ShowStartMenu(u8 taskId);
void ShowStartMenu(void);
void sub_809FDD4(void);
void ShowBattlePyramidStartMenu(void);
void SaveGame(void);
void sub_80A0514(void);
void sub_80A08CC(void);

View File

@@ -1805,132 +1805,132 @@ extern const u8 gBattleDomeWinText6[];
extern const u8 gBattleDomeWinText7[];
// Battle Pyramid.
extern const u8 BattlePyramid_ExitHintUp_Text1[];
extern const u8 BattlePyramid_ExitHintLeft_Text1[];
extern const u8 BattlePyramid_ExitHintRight_Text1[];
extern const u8 BattlePyramid_ExitHintDown_Text1[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text1[];
extern const u8 BattlePyramid_OneItemRemaining_Text1[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text1[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text1[];
extern const u8 BattlePyramid_FourItemsRemaining_Text1[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text1[];
extern const u8 BattlePyramid_SixItemsRemaining_Text1[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text1[];
extern const u8 BattlePyramid_EightItemsRemaining_Text1[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text1[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text1[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text1[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text1[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text1[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text1[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text1[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text1[];
extern const u8 BattlePyramid_ExitHintUp_Text2[];
extern const u8 BattlePyramid_ExitHintLeft_Text2[];
extern const u8 BattlePyramid_ExitHintRight_Text2[];
extern const u8 BattlePyramid_ExitHintDown_Text2[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text2[];
extern const u8 BattlePyramid_OneItemRemaining_Text2[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text2[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text2[];
extern const u8 BattlePyramid_FourItemsRemaining_Text2[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text2[];
extern const u8 BattlePyramid_SixItemsRemaining_Text2[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text2[];
extern const u8 BattlePyramid_EightItemsRemaining_Text2[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text2[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text2[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text2[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text2[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text2[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text2[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text2[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text2[];
extern const u8 BattlePyramid_ExitHintUp_Text3[];
extern const u8 BattlePyramid_ExitHintLeft_Text3[];
extern const u8 BattlePyramid_ExitHintRight_Text3[];
extern const u8 BattlePyramid_ExitHintDown_Text3[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text3[];
extern const u8 BattlePyramid_OneItemRemaining_Text3[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text3[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text3[];
extern const u8 BattlePyramid_FourItemsRemaining_Text3[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text3[];
extern const u8 BattlePyramid_SixItemsRemaining_Text3[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text3[];
extern const u8 BattlePyramid_EightItemsRemaining_Text3[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text3[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text3[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text3[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text3[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text3[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text3[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text3[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text3[];
extern const u8 BattlePyramid_ExitHintUp_Text4[];
extern const u8 BattlePyramid_ExitHintLeft_Text4[];
extern const u8 BattlePyramid_ExitHintRight_Text4[];
extern const u8 BattlePyramid_ExitHintDown_Text4[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text4[];
extern const u8 BattlePyramid_OneItemRemaining_Text4[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text4[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text4[];
extern const u8 BattlePyramid_FourItemsRemaining_Text4[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text4[];
extern const u8 BattlePyramid_SixItemsRemaining_Text4[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text4[];
extern const u8 BattlePyramid_EightItemsRemaining_Text4[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text4[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text4[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text4[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text4[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text4[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text4[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text4[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text4[];
extern const u8 BattlePyramid_ExitHintUp_Text5[];
extern const u8 BattlePyramid_ExitHintLeft_Text5[];
extern const u8 BattlePyramid_ExitHintRight_Text5[];
extern const u8 BattlePyramid_ExitHintDown_Text5[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text5[];
extern const u8 BattlePyramid_OneItemRemaining_Text5[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text5[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text5[];
extern const u8 BattlePyramid_FourItemsRemaining_Text5[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text5[];
extern const u8 BattlePyramid_SixItemsRemaining_Text5[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text5[];
extern const u8 BattlePyramid_EightItemsRemaining_Text5[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text5[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text5[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text5[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text5[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text5[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text5[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text5[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text5[];
extern const u8 BattlePyramid_ExitHintUp_Text6[];
extern const u8 BattlePyramid_ExitHintLeft_Text6[];
extern const u8 BattlePyramid_ExitHintRight_Text6[];
extern const u8 BattlePyramid_ExitHintDown_Text6[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text6[];
extern const u8 BattlePyramid_OneItemRemaining_Text6[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text6[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text6[];
extern const u8 BattlePyramid_FourItemsRemaining_Text6[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text6[];
extern const u8 BattlePyramid_SixItemsRemaining_Text6[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text6[];
extern const u8 BattlePyramid_EightItemsRemaining_Text6[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text6[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text6[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text6[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text6[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text6[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text6[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text6[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text6[];
extern const u8 BattlePyramid_Text_ExitHintUp1[];
extern const u8 BattlePyramid_Text_ExitHintLeft1[];
extern const u8 BattlePyramid_Text_ExitHintRight1[];
extern const u8 BattlePyramid_Text_ExitHintDown1[];
extern const u8 BattlePyramid_Text_ZeroItemsRemaining1[];
extern const u8 BattlePyramid_Text_OneItemRemaining1[];
extern const u8 BattlePyramid_Text_TwoItemsRemaining1[];
extern const u8 BattlePyramid_Text_ThreeItemsRemaining1[];
extern const u8 BattlePyramid_Text_FourItemsRemaining1[];
extern const u8 BattlePyramid_Text_FiveItemsRemaining1[];
extern const u8 BattlePyramid_Text_SixItemsRemaining1[];
extern const u8 BattlePyramid_Text_SevenItemsRemaining1[];
extern const u8 BattlePyramid_Text_EightItemsRemaining1[];
extern const u8 BattlePyramid_Text_ZeroTrainersRemaining1[];
extern const u8 BattlePyramid_Text_OneTrainersRemaining1[];
extern const u8 BattlePyramid_Text_TwoTrainersRemaining1[];
extern const u8 BattlePyramid_Text_ThreeTrainersRemaining1[];
extern const u8 BattlePyramid_Text_FourTrainersRemaining1[];
extern const u8 BattlePyramid_Text_FiveTrainersRemaining1[];
extern const u8 BattlePyramid_Text_SixTrainersRemaining1[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining1[];
extern const u8 BattlePyramid_Text_ExitHintUp2[];
extern const u8 BattlePyramid_Text_ExitHintLeft2[];
extern const u8 BattlePyramid_Text_ExitHintRight2[];
extern const u8 BattlePyramid_Text_ExitHintDown2[];
extern const u8 BattlePyramid_Text_ZeroItemsRemaining2[];
extern const u8 BattlePyramid_Text_OneItemRemaining2[];
extern const u8 BattlePyramid_Text_TwoItemsRemaining2[];
extern const u8 BattlePyramid_Text_ThreeItemsRemaining2[];
extern const u8 BattlePyramid_Text_FourItemsRemaining2[];
extern const u8 BattlePyramid_Text_FiveItemsRemaining2[];
extern const u8 BattlePyramid_Text_SixItemsRemaining2[];
extern const u8 BattlePyramid_Text_SevenItemsRemaining2[];
extern const u8 BattlePyramid_Text_EightItemsRemaining2[];
extern const u8 BattlePyramid_Text_ZeroTrainersRemaining2[];
extern const u8 BattlePyramid_Text_OneTrainersRemaining2[];
extern const u8 BattlePyramid_Text_TwoTrainersRemaining2[];
extern const u8 BattlePyramid_Text_ThreeTrainersRemaining2[];
extern const u8 BattlePyramid_Text_FourTrainersRemaining2[];
extern const u8 BattlePyramid_Text_FiveTrainersRemaining2[];
extern const u8 BattlePyramid_Text_SixTrainersRemaining2[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining2[];
extern const u8 BattlePyramid_Text_ExitHintUp3[];
extern const u8 BattlePyramid_Text_ExitHintLeft3[];
extern const u8 BattlePyramid_Text_ExitHintRight3[];
extern const u8 BattlePyramid_Text_ExitHintDown3[];
extern const u8 BattlePyramid_Text_ZeroItemsRemaining3[];
extern const u8 BattlePyramid_Text_OneItemRemaining3[];
extern const u8 BattlePyramid_Text_TwoItemsRemaining3[];
extern const u8 BattlePyramid_Text_ThreeItemsRemaining3[];
extern const u8 BattlePyramid_Text_FourItemsRemaining3[];
extern const u8 BattlePyramid_Text_FiveItemsRemaining3[];
extern const u8 BattlePyramid_Text_SixItemsRemaining3[];
extern const u8 BattlePyramid_Text_SevenItemsRemaining3[];
extern const u8 BattlePyramid_Text_EightItemsRemaining3[];
extern const u8 BattlePyramid_Text_ZeroTrainersRemaining3[];
extern const u8 BattlePyramid_Text_OneTrainersRemaining3[];
extern const u8 BattlePyramid_Text_TwoTrainersRemaining3[];
extern const u8 BattlePyramid_Text_ThreeTrainersRemaining3[];
extern const u8 BattlePyramid_Text_FourTrainersRemaining3[];
extern const u8 BattlePyramid_Text_FiveTrainersRemaining3[];
extern const u8 BattlePyramid_Text_SixTrainersRemaining3[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining3[];
extern const u8 BattlePyramid_Text_ExitHintUp4[];
extern const u8 BattlePyramid_Text_ExitHintLeft4[];
extern const u8 BattlePyramid_Text_ExitHintRight4[];
extern const u8 BattlePyramid_Text_ExitHintDown4[];
extern const u8 BattlePyramid_Text_ZeroItemsRemaining4[];
extern const u8 BattlePyramid_Text_OneItemRemaining4[];
extern const u8 BattlePyramid_Text_TwoItemsRemaining4[];
extern const u8 BattlePyramid_Text_ThreeItemsRemaining4[];
extern const u8 BattlePyramid_Text_FourItemsRemaining4[];
extern const u8 BattlePyramid_Text_FiveItemsRemaining4[];
extern const u8 BattlePyramid_Text_SixItemsRemaining4[];
extern const u8 BattlePyramid_Text_SevenItemsRemaining4[];
extern const u8 BattlePyramid_Text_EightItemsRemaining4[];
extern const u8 BattlePyramid_Text_ZeroTrainersRemaining4[];
extern const u8 BattlePyramid_Text_OneTrainersRemaining4[];
extern const u8 BattlePyramid_Text_TwoTrainersRemaining4[];
extern const u8 BattlePyramid_Text_ThreeTrainersRemaining4[];
extern const u8 BattlePyramid_Text_FourTrainersRemaining4[];
extern const u8 BattlePyramid_Text_FiveTrainersRemaining4[];
extern const u8 BattlePyramid_Text_SixTrainersRemaining4[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining4[];
extern const u8 BattlePyramid_Text_ExitHintUp5[];
extern const u8 BattlePyramid_Text_ExitHintLeft5[];
extern const u8 BattlePyramid_Text_ExitHintRight5[];
extern const u8 BattlePyramid_Text_ExitHintDown5[];
extern const u8 BattlePyramid_Text_ZeroItemsRemaining5[];
extern const u8 BattlePyramid_Text_OneItemRemaining5[];
extern const u8 BattlePyramid_Text_TwoItemsRemaining5[];
extern const u8 BattlePyramid_Text_ThreeItemsRemaining5[];
extern const u8 BattlePyramid_Text_FourItemsRemaining5[];
extern const u8 BattlePyramid_Text_FiveItemsRemaining5[];
extern const u8 BattlePyramid_Text_SixItemsRemaining5[];
extern const u8 BattlePyramid_Text_SevenItemsRemaining5[];
extern const u8 BattlePyramid_Text_EightItemsRemaining5[];
extern const u8 BattlePyramid_Text_ZeroTrainersRemaining5[];
extern const u8 BattlePyramid_Text_OneTrainersRemaining5[];
extern const u8 BattlePyramid_Text_TwoTrainersRemaining5[];
extern const u8 BattlePyramid_Text_ThreeTrainersRemaining5[];
extern const u8 BattlePyramid_Text_FourTrainersRemaining5[];
extern const u8 BattlePyramid_Text_FiveTrainersRemaining5[];
extern const u8 BattlePyramid_Text_SixTrainersRemaining5[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining5[];
extern const u8 BattlePyramid_Text_ExitHintUp6[];
extern const u8 BattlePyramid_Text_ExitHintLeft6[];
extern const u8 BattlePyramid_Text_ExitHintRight6[];
extern const u8 BattlePyramid_Text_ExitHintDown6[];
extern const u8 BattlePyramid_Text_ZeroItemsRemaining6[];
extern const u8 BattlePyramid_Text_OneItemRemaining6[];
extern const u8 BattlePyramid_Text_TwoItemsRemaining6[];
extern const u8 BattlePyramid_Text_ThreeItemsRemaining6[];
extern const u8 BattlePyramid_Text_FourItemsRemaining6[];
extern const u8 BattlePyramid_Text_FiveItemsRemaining6[];
extern const u8 BattlePyramid_Text_SixItemsRemaining6[];
extern const u8 BattlePyramid_Text_SevenItemsRemaining6[];
extern const u8 BattlePyramid_Text_EightItemsRemaining6[];
extern const u8 BattlePyramid_Text_ZeroTrainersRemaining6[];
extern const u8 BattlePyramid_Text_OneTrainersRemaining6[];
extern const u8 BattlePyramid_Text_TwoTrainersRemaining6[];
extern const u8 BattlePyramid_Text_ThreeTrainersRemaining6[];
extern const u8 BattlePyramid_Text_FourTrainersRemaining6[];
extern const u8 BattlePyramid_Text_FiveTrainersRemaining6[];
extern const u8 BattlePyramid_Text_SixTrainersRemaining6[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining6[];

View File

@@ -77,14 +77,14 @@ static void GiveBattlePyramidPrize(void);
static void SeedPyramidFloor(void);
static void SetPickupItem(void);
static void HidePyramidItem(void);
static void InitPyramidFacilityTrainers(void);
static void SetPyramidFacilityTrainers(void);
static void ShowPostBattleHintText(void);
static void UpdatePyramidWinStreak(void);
static void GetInBattlePyramid(void);
static void UpdatePyramidLightRadius(void);
static void ClearPyramidPartyHeldItems(void);
static void SetPyramidFloorPalette(void);
static void sub_81A9828(void);
static void BattlePyramidStartMenu(void);
static void RestorePyramidPlayerParty(void);
static void InitPyramidBagItems(u8 lvlMode);
static u8 GetPyramidFloorTemplateId(void);
@@ -525,200 +525,200 @@ static const u8 sTrainerTextGroups[50][2] =
static const u8 *const sExitDirectionHintTexts1[] =
{
BattlePyramid_ExitHintUp_Text1,
BattlePyramid_ExitHintLeft_Text1,
BattlePyramid_ExitHintRight_Text1,
BattlePyramid_ExitHintDown_Text1,
BattlePyramid_Text_ExitHintUp1,
BattlePyramid_Text_ExitHintLeft1,
BattlePyramid_Text_ExitHintRight1,
BattlePyramid_Text_ExitHintDown1,
};
static const u8 *const sRemainingItemsHintTexts1[] =
{
BattlePyramid_ZeroItemsRemaining_Text1,
BattlePyramid_OneItemRemaining_Text1,
BattlePyramid_TwoItemsRemaining_Text1,
BattlePyramid_ThreeItemsRemaining_Text1,
BattlePyramid_FourItemsRemaining_Text1,
BattlePyramid_FiveItemsRemaining_Text1,
BattlePyramid_SixItemsRemaining_Text1,
BattlePyramid_SevenItemsRemaining_Text1,
BattlePyramid_EightItemsRemaining_Text1,
BattlePyramid_Text_ZeroItemsRemaining1,
BattlePyramid_Text_OneItemRemaining1,
BattlePyramid_Text_TwoItemsRemaining1,
BattlePyramid_Text_ThreeItemsRemaining1,
BattlePyramid_Text_FourItemsRemaining1,
BattlePyramid_Text_FiveItemsRemaining1,
BattlePyramid_Text_SixItemsRemaining1,
BattlePyramid_Text_SevenItemsRemaining1,
BattlePyramid_Text_EightItemsRemaining1,
};
static const u8 *const sRemainingTrainersHintTexts1[] =
{
BattlePyramid_ZeroTrainersRemaining_Text1,
BattlePyramid_OneTrainersRemaining_Text1,
BattlePyramid_TwoTrainersRemaining_Text1,
BattlePyramid_ThreeTrainersRemaining_Text1,
BattlePyramid_FourTrainersRemaining_Text1,
BattlePyramid_FiveTrainersRemaining_Text1,
BattlePyramid_SixTrainersRemaining_Text1,
BattlePyramid_SevenTrainersRemaining_Text1,
BattlePyramid_Text_ZeroTrainersRemaining1,
BattlePyramid_Text_OneTrainersRemaining1,
BattlePyramid_Text_TwoTrainersRemaining1,
BattlePyramid_Text_ThreeTrainersRemaining1,
BattlePyramid_Text_FourTrainersRemaining1,
BattlePyramid_Text_FiveTrainersRemaining1,
BattlePyramid_Text_SixTrainersRemaining1,
BattlePyramid_Text_SevenTrainersRemaining1,
};
static const u8 *const sExitDirectionHintTexts2[] =
{
BattlePyramid_ExitHintUp_Text2,
BattlePyramid_ExitHintLeft_Text2,
BattlePyramid_ExitHintRight_Text2,
BattlePyramid_ExitHintDown_Text2,
BattlePyramid_Text_ExitHintUp2,
BattlePyramid_Text_ExitHintLeft2,
BattlePyramid_Text_ExitHintRight2,
BattlePyramid_Text_ExitHintDown2,
};
static const u8 *const sRemainingItemsHintTexts2[] =
{
BattlePyramid_ZeroItemsRemaining_Text2,
BattlePyramid_OneItemRemaining_Text2,
BattlePyramid_TwoItemsRemaining_Text2,
BattlePyramid_ThreeItemsRemaining_Text2,
BattlePyramid_FourItemsRemaining_Text2,
BattlePyramid_FiveItemsRemaining_Text2,
BattlePyramid_SixItemsRemaining_Text2,
BattlePyramid_SevenItemsRemaining_Text2,
BattlePyramid_EightItemsRemaining_Text2,
BattlePyramid_Text_ZeroItemsRemaining2,
BattlePyramid_Text_OneItemRemaining2,
BattlePyramid_Text_TwoItemsRemaining2,
BattlePyramid_Text_ThreeItemsRemaining2,
BattlePyramid_Text_FourItemsRemaining2,
BattlePyramid_Text_FiveItemsRemaining2,
BattlePyramid_Text_SixItemsRemaining2,
BattlePyramid_Text_SevenItemsRemaining2,
BattlePyramid_Text_EightItemsRemaining2,
};
static const u8 *const sRemainingTrainersHintTexts2[] =
{
BattlePyramid_ZeroTrainersRemaining_Text2,
BattlePyramid_OneTrainersRemaining_Text2,
BattlePyramid_TwoTrainersRemaining_Text2,
BattlePyramid_ThreeTrainersRemaining_Text2,
BattlePyramid_FourTrainersRemaining_Text2,
BattlePyramid_FiveTrainersRemaining_Text2,
BattlePyramid_SixTrainersRemaining_Text2,
BattlePyramid_SevenTrainersRemaining_Text2,
BattlePyramid_Text_ZeroTrainersRemaining2,
BattlePyramid_Text_OneTrainersRemaining2,
BattlePyramid_Text_TwoTrainersRemaining2,
BattlePyramid_Text_ThreeTrainersRemaining2,
BattlePyramid_Text_FourTrainersRemaining2,
BattlePyramid_Text_FiveTrainersRemaining2,
BattlePyramid_Text_SixTrainersRemaining2,
BattlePyramid_Text_SevenTrainersRemaining2,
};
static const u8 *const sExitDirectionHintTexts3[] =
{
BattlePyramid_ExitHintUp_Text3,
BattlePyramid_ExitHintLeft_Text3,
BattlePyramid_ExitHintRight_Text3,
BattlePyramid_ExitHintDown_Text3,
BattlePyramid_Text_ExitHintUp3,
BattlePyramid_Text_ExitHintLeft3,
BattlePyramid_Text_ExitHintRight3,
BattlePyramid_Text_ExitHintDown3,
};
static const u8 *const sRemainingItemsHintTexts3[] =
{
BattlePyramid_ZeroItemsRemaining_Text3,
BattlePyramid_OneItemRemaining_Text3,
BattlePyramid_TwoItemsRemaining_Text3,
BattlePyramid_ThreeItemsRemaining_Text3,
BattlePyramid_FourItemsRemaining_Text3,
BattlePyramid_FiveItemsRemaining_Text3,
BattlePyramid_SixItemsRemaining_Text3,
BattlePyramid_SevenItemsRemaining_Text3,
BattlePyramid_EightItemsRemaining_Text3,
BattlePyramid_Text_ZeroItemsRemaining3,
BattlePyramid_Text_OneItemRemaining3,
BattlePyramid_Text_TwoItemsRemaining3,
BattlePyramid_Text_ThreeItemsRemaining3,
BattlePyramid_Text_FourItemsRemaining3,
BattlePyramid_Text_FiveItemsRemaining3,
BattlePyramid_Text_SixItemsRemaining3,
BattlePyramid_Text_SevenItemsRemaining3,
BattlePyramid_Text_EightItemsRemaining3,
};
static const u8 *const sRemainingTrainersHintTexts3[] =
{
BattlePyramid_ZeroTrainersRemaining_Text3,
BattlePyramid_OneTrainersRemaining_Text3,
BattlePyramid_TwoTrainersRemaining_Text3,
BattlePyramid_ThreeTrainersRemaining_Text3,
BattlePyramid_FourTrainersRemaining_Text3,
BattlePyramid_FiveTrainersRemaining_Text3,
BattlePyramid_SixTrainersRemaining_Text3,
BattlePyramid_SevenTrainersRemaining_Text3,
BattlePyramid_Text_ZeroTrainersRemaining3,
BattlePyramid_Text_OneTrainersRemaining3,
BattlePyramid_Text_TwoTrainersRemaining3,
BattlePyramid_Text_ThreeTrainersRemaining3,
BattlePyramid_Text_FourTrainersRemaining3,
BattlePyramid_Text_FiveTrainersRemaining3,
BattlePyramid_Text_SixTrainersRemaining3,
BattlePyramid_Text_SevenTrainersRemaining3,
};
static const u8 *const sExitDirectionHintTexts4[] =
{
BattlePyramid_ExitHintUp_Text4,
BattlePyramid_ExitHintLeft_Text4,
BattlePyramid_ExitHintRight_Text4,
BattlePyramid_ExitHintDown_Text4,
BattlePyramid_Text_ExitHintUp4,
BattlePyramid_Text_ExitHintLeft4,
BattlePyramid_Text_ExitHintRight4,
BattlePyramid_Text_ExitHintDown4,
};
static const u8 *const sRemainingItemsHintTexts4[] =
{
BattlePyramid_ZeroItemsRemaining_Text4,
BattlePyramid_OneItemRemaining_Text4,
BattlePyramid_TwoItemsRemaining_Text4,
BattlePyramid_ThreeItemsRemaining_Text4,
BattlePyramid_FourItemsRemaining_Text4,
BattlePyramid_FiveItemsRemaining_Text4,
BattlePyramid_SixItemsRemaining_Text4,
BattlePyramid_SevenItemsRemaining_Text4,
BattlePyramid_EightItemsRemaining_Text4,
BattlePyramid_Text_ZeroItemsRemaining4,
BattlePyramid_Text_OneItemRemaining4,
BattlePyramid_Text_TwoItemsRemaining4,
BattlePyramid_Text_ThreeItemsRemaining4,
BattlePyramid_Text_FourItemsRemaining4,
BattlePyramid_Text_FiveItemsRemaining4,
BattlePyramid_Text_SixItemsRemaining4,
BattlePyramid_Text_SevenItemsRemaining4,
BattlePyramid_Text_EightItemsRemaining4,
};
static const u8 *const sRemainingTrainersHintTexts4[] =
{
BattlePyramid_ZeroTrainersRemaining_Text4,
BattlePyramid_OneTrainersRemaining_Text4,
BattlePyramid_TwoTrainersRemaining_Text4,
BattlePyramid_ThreeTrainersRemaining_Text4,
BattlePyramid_FourTrainersRemaining_Text4,
BattlePyramid_FiveTrainersRemaining_Text4,
BattlePyramid_SixTrainersRemaining_Text4,
BattlePyramid_SevenTrainersRemaining_Text4,
BattlePyramid_Text_ZeroTrainersRemaining4,
BattlePyramid_Text_OneTrainersRemaining4,
BattlePyramid_Text_TwoTrainersRemaining4,
BattlePyramid_Text_ThreeTrainersRemaining4,
BattlePyramid_Text_FourTrainersRemaining4,
BattlePyramid_Text_FiveTrainersRemaining4,
BattlePyramid_Text_SixTrainersRemaining4,
BattlePyramid_Text_SevenTrainersRemaining4,
};
static const u8 *const sExitDirectionHintTexts5[] =
{
BattlePyramid_ExitHintUp_Text5,
BattlePyramid_ExitHintLeft_Text5,
BattlePyramid_ExitHintRight_Text5,
BattlePyramid_ExitHintDown_Text5,
BattlePyramid_Text_ExitHintUp5,
BattlePyramid_Text_ExitHintLeft5,
BattlePyramid_Text_ExitHintRight5,
BattlePyramid_Text_ExitHintDown5,
};
static const u8 *const sRemainingItemsHintTexts5[] =
{
BattlePyramid_ZeroItemsRemaining_Text5,
BattlePyramid_OneItemRemaining_Text5,
BattlePyramid_TwoItemsRemaining_Text5,
BattlePyramid_ThreeItemsRemaining_Text5,
BattlePyramid_FourItemsRemaining_Text5,
BattlePyramid_FiveItemsRemaining_Text5,
BattlePyramid_SixItemsRemaining_Text5,
BattlePyramid_SevenItemsRemaining_Text5,
BattlePyramid_EightItemsRemaining_Text5,
BattlePyramid_Text_ZeroItemsRemaining5,
BattlePyramid_Text_OneItemRemaining5,
BattlePyramid_Text_TwoItemsRemaining5,
BattlePyramid_Text_ThreeItemsRemaining5,
BattlePyramid_Text_FourItemsRemaining5,
BattlePyramid_Text_FiveItemsRemaining5,
BattlePyramid_Text_SixItemsRemaining5,
BattlePyramid_Text_SevenItemsRemaining5,
BattlePyramid_Text_EightItemsRemaining5,
};
static const u8 *const sRemainingTrainersHintTexts5[] =
{
BattlePyramid_ZeroTrainersRemaining_Text5,
BattlePyramid_OneTrainersRemaining_Text5,
BattlePyramid_TwoTrainersRemaining_Text5,
BattlePyramid_ThreeTrainersRemaining_Text5,
BattlePyramid_FourTrainersRemaining_Text5,
BattlePyramid_FiveTrainersRemaining_Text5,
BattlePyramid_SixTrainersRemaining_Text5,
BattlePyramid_SevenTrainersRemaining_Text5,
BattlePyramid_Text_ZeroTrainersRemaining5,
BattlePyramid_Text_OneTrainersRemaining5,
BattlePyramid_Text_TwoTrainersRemaining5,
BattlePyramid_Text_ThreeTrainersRemaining5,
BattlePyramid_Text_FourTrainersRemaining5,
BattlePyramid_Text_FiveTrainersRemaining5,
BattlePyramid_Text_SixTrainersRemaining5,
BattlePyramid_Text_SevenTrainersRemaining5,
};
static const u8 *const sExitDirectionHintTexts6[] =
{
BattlePyramid_ExitHintUp_Text6,
BattlePyramid_ExitHintLeft_Text6,
BattlePyramid_ExitHintRight_Text6,
BattlePyramid_ExitHintDown_Text6,
BattlePyramid_Text_ExitHintUp6,
BattlePyramid_Text_ExitHintLeft6,
BattlePyramid_Text_ExitHintRight6,
BattlePyramid_Text_ExitHintDown6,
};
static const u8 *const sRemainingItemsHintTexts6[] =
{
BattlePyramid_ZeroItemsRemaining_Text6,
BattlePyramid_OneItemRemaining_Text6,
BattlePyramid_TwoItemsRemaining_Text6,
BattlePyramid_ThreeItemsRemaining_Text6,
BattlePyramid_FourItemsRemaining_Text6,
BattlePyramid_FiveItemsRemaining_Text6,
BattlePyramid_SixItemsRemaining_Text6,
BattlePyramid_SevenItemsRemaining_Text6,
BattlePyramid_EightItemsRemaining_Text6,
BattlePyramid_Text_ZeroItemsRemaining6,
BattlePyramid_Text_OneItemRemaining6,
BattlePyramid_Text_TwoItemsRemaining6,
BattlePyramid_Text_ThreeItemsRemaining6,
BattlePyramid_Text_FourItemsRemaining6,
BattlePyramid_Text_FiveItemsRemaining6,
BattlePyramid_Text_SixItemsRemaining6,
BattlePyramid_Text_SevenItemsRemaining6,
BattlePyramid_Text_EightItemsRemaining6,
};
static const u8 *const sRemainingTrainersHintTexts6[] =
{
BattlePyramid_ZeroTrainersRemaining_Text6,
BattlePyramid_OneTrainersRemaining_Text6,
BattlePyramid_TwoTrainersRemaining_Text6,
BattlePyramid_ThreeTrainersRemaining_Text6,
BattlePyramid_FourTrainersRemaining_Text6,
BattlePyramid_FiveTrainersRemaining_Text6,
BattlePyramid_SixTrainersRemaining_Text6,
BattlePyramid_SevenTrainersRemaining_Text6,
BattlePyramid_Text_ZeroTrainersRemaining6,
BattlePyramid_Text_OneTrainersRemaining6,
BattlePyramid_Text_TwoTrainersRemaining6,
BattlePyramid_Text_ThreeTrainersRemaining6,
BattlePyramid_Text_FourTrainersRemaining6,
BattlePyramid_Text_FiveTrainersRemaining6,
BattlePyramid_Text_SixTrainersRemaining6,
BattlePyramid_Text_SevenTrainersRemaining6,
};
static const u8 *const *const sPostBattleHintTexts1[] =
@@ -787,24 +787,24 @@ static const u8 sHintTextTypes[] =
static void (* const sBattlePyramidFunctions[])(void) =
{
[BATTLE_PYRAMID_FUNC_INIT] = InitPyramidChallenge,
[BATTLE_PYRAMID_FUNC_GET_DATA] = GetBattlePyramidData,
[BATTLE_PYRAMID_FUNC_SET_DATA] = SetBattlePyramidData,
[BATTLE_PYRAMID_FUNC_SAVE] = SavePyramidChallenge,
[BATTLE_PYRAMID_FUNC_SET_PRIZE] = SetBattlePyramidPrize,
[BATTLE_PYRAMID_FUNC_GIVE_PRIZE] = GiveBattlePyramidPrize,
[BATTLE_PYRAMID_FUNC_SEED_FLOOR] = SeedPyramidFloor,
[BATTLE_PYRAMID_FUNC_SET_ITEM] = SetPickupItem,
[BATTLE_PYRAMID_FUNC_HIDE_ITEM] = HidePyramidItem,
[BATTLE_PYRAMID_FUNC_INIT_TRAINERS] = InitPyramidFacilityTrainers,
[BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT] = ShowPostBattleHintText,
[BATTLE_PYRAMID_FUNC_UPDATE_STREAK] = UpdatePyramidWinStreak,
[BATTLE_PYRAMID_FUNC_IS_IN] = GetInBattlePyramid,
[BATTLE_PYRAMID_FUNC_UPDATE_LIGHT] = UpdatePyramidLightRadius,
[BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS] = ClearPyramidPartyHeldItems,
[BATTLE_PYRAMID_FUNC_INIT] = InitPyramidChallenge,
[BATTLE_PYRAMID_FUNC_GET_DATA] = GetBattlePyramidData,
[BATTLE_PYRAMID_FUNC_SET_DATA] = SetBattlePyramidData,
[BATTLE_PYRAMID_FUNC_SAVE] = SavePyramidChallenge,
[BATTLE_PYRAMID_FUNC_SET_PRIZE] = SetBattlePyramidPrize,
[BATTLE_PYRAMID_FUNC_GIVE_PRIZE] = GiveBattlePyramidPrize,
[BATTLE_PYRAMID_FUNC_SEED_FLOOR] = SeedPyramidFloor,
[BATTLE_PYRAMID_FUNC_SET_ITEM] = SetPickupItem,
[BATTLE_PYRAMID_FUNC_HIDE_ITEM] = HidePyramidItem,
[BATTLE_PYRAMID_FUNC_SET_TRAINERS] = SetPyramidFacilityTrainers,
[BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT] = ShowPostBattleHintText,
[BATTLE_PYRAMID_FUNC_UPDATE_STREAK] = UpdatePyramidWinStreak,
[BATTLE_PYRAMID_FUNC_IS_IN] = GetInBattlePyramid,
[BATTLE_PYRAMID_FUNC_UPDATE_LIGHT] = UpdatePyramidLightRadius,
[BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS] = ClearPyramidPartyHeldItems,
[BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE] = SetPyramidFloorPalette,
[BATTLE_PYRAMID_FUNC_16] = sub_81A9828,
[BATTLE_PYRAMID_FUNC_RESTORE_PARTY] = RestorePyramidPlayerParty,
[BATTLE_PYRAMID_FUNC_START_MENU] = BattlePyramidStartMenu,
[BATTLE_PYRAMID_FUNC_RESTORE_PARTY] = RestorePyramidPlayerParty,
};
static const u16 sShortStreakRewardItems[] = {ITEM_HP_UP, ITEM_PROTEIN, ITEM_IRON, ITEM_CALCIUM, ITEM_CARBOS, ITEM_ZINC};
@@ -1029,7 +1029,7 @@ static void HidePyramidItem(void)
}
}
static void InitPyramidFacilityTrainers(void)
static void SetPyramidFacilityTrainers(void)
{
gFacilityTrainers = gBattleFrontierTrainers;
}
@@ -1193,9 +1193,10 @@ static void Task_SetPyramidFloorPalette(u8 taskId)
}
}
static void sub_81A9828(void)
// Unused. Handled by BuildStartMenuActions
static void BattlePyramidStartMenu(void)
{
sub_809FDD4();
ShowBattlePyramidStartMenu();
}
static void RestorePyramidPlayerParty(void)
@@ -1417,7 +1418,7 @@ u8 GetPyramidRunMultiplier(void)
u8 InBattlePyramid(void)
{
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
return 1;
else if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP)
return 2;
@@ -1427,11 +1428,11 @@ u8 InBattlePyramid(void)
bool8 InBattlePyramid_(void)
{
return gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE
return gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR
|| gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP;
}
void sub_81A9E90(void)
void PausePyramidChallenge(void)
{
if (InBattlePyramid())
{
@@ -1475,9 +1476,10 @@ u8 GetBattlePyramindTrainerEncounterMusicId(u16 trainerId)
return TRAINER_ENCOUNTER_MUSIC_MALE;
}
void sub_81A9F80(void)
// Unused
static void BattlePyramidRetireChallenge(void)
{
ScriptContext1_SetupScript(BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88);
ScriptContext1_SetupScript(BattlePyramid_Retire);
}
static u16 GetUniqueTrainerId(u8 objectEventId)
@@ -1528,7 +1530,7 @@ void GenerateBattlePyramidFloorLayout(u16 *backupMapData, bool8 setPlayerPositio
{
u16 *map;
int yOffset, xOffset;
const struct MapLayout *mapLayout = gMapLayouts[floorLayoutOffsets[i] + LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE];
const struct MapLayout *mapLayout = gMapLayouts[floorLayoutOffsets[i] + LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR];
const u16 *layoutMap = mapLayout->map;
gBackupMapLayout.map = backupMapData;

View File

@@ -39,7 +39,7 @@ EWRAM_DATA struct PyramidBagCursorData gPyramidBagCursorData = {0};
// This file's functions.
static void Task_HandlePyramidBagInput(u8 taskId);
static void sub_81C4F44(u8 taskId);
static void Task_ChooseItemsToTossFromPyramidBag(u8 taskId);
static void sub_81C5B4C(u8 taskId);
static void Task_BeginItemSwap(u8 taskId);
static void sub_81C5D20(u8 taskId);
@@ -354,14 +354,14 @@ static void sub_81C4F10(void)
GoToBattlePyramidBagMenu(1, CB2_SetUpReshowBattleScreenAfterMenu2);
}
void sub_81C4F24(void)
void ChooseItemsToTossFromPyramidBag(void)
{
ScriptContext2_Enable();
FadeScreen(1, 0);
CreateTask(sub_81C4F44, 10);
CreateTask(Task_ChooseItemsToTossFromPyramidBag, 10);
}
static void sub_81C4F44(u8 taskId)
static void Task_ChooseItemsToTossFromPyramidBag(u8 taskId)
{
if (!gPaletteFade.active)
{

View File

@@ -2,9 +2,15 @@
#include "event_data.h"
#include "pokedex.h"
#define TEMP_FLAGS_SIZE 0x4
#define DAILY_FLAGS_SIZE 0x8
#define TEMP_VARS_SIZE 0x20
#define NUM_SPECIAL_FLAGS (SPECIAL_FLAGS_END - SPECIAL_FLAGS_START + 1)
#define NUM_TEMP_FLAGS (TEMP_FLAGS_END - TEMP_FLAGS_START + 1)
#define NUM_DAILY_FLAGS (DAILY_FLAGS_END - DAILY_FLAGS_START + 1)
#define NUM_TEMP_VARS (TEMP_VARS_END - TEMP_VARS_START + 1)
#define SPECIAL_FLAGS_SIZE (NUM_SPECIAL_FLAGS / 8) // 8 flags per byte
#define TEMP_FLAGS_SIZE (NUM_TEMP_FLAGS / 8)
#define DAILY_FLAGS_SIZE (NUM_DAILY_FLAGS / 8)
#define TEMP_VARS_SIZE (NUM_TEMP_VARS * 2) // 1/2 var per byte
EWRAM_DATA u16 gSpecialVar_0x8000 = 0;
EWRAM_DATA u16 gSpecialVar_0x8001 = 0;
@@ -24,7 +30,7 @@ EWRAM_DATA u16 gSpecialVar_Facing = 0;
EWRAM_DATA u16 gSpecialVar_MonBoxId = 0;
EWRAM_DATA u16 gSpecialVar_MonBoxPos = 0;
EWRAM_DATA u16 gSpecialVar_Unused_0x8014 = 0;
EWRAM_DATA static u8 gSpecialFlags[16] = {0};
EWRAM_DATA static u8 gSpecialFlags[SPECIAL_FLAGS_SIZE] = {0};
extern u16 *const gSpecialVars[];
@@ -37,8 +43,8 @@ void InitEventData(void)
void ClearTempFieldEventData(void)
{
memset(gSaveBlock1Ptr->flags, 0, TEMP_FLAGS_SIZE);
memset(gSaveBlock1Ptr->vars, 0, TEMP_VARS_SIZE);
memset(gSaveBlock1Ptr->flags + (TEMP_FLAGS_START / 8), 0, TEMP_FLAGS_SIZE);
memset(gSaveBlock1Ptr->vars + ((TEMP_VARS_START - VARS_START) * 2), 0, TEMP_VARS_SIZE);
FlagClear(FLAG_SYS_ENC_UP_ITEM);
FlagClear(FLAG_SYS_ENC_DOWN_ITEM);
FlagClear(FLAG_SYS_USE_STRENGTH);
@@ -48,7 +54,7 @@ void ClearTempFieldEventData(void)
void ClearDailyFlags(void)
{
memset(gSaveBlock1Ptr->flags + 0x124, 0, DAILY_FLAGS_SIZE);
memset(gSaveBlock1Ptr->flags + (DAILY_FLAGS_START / 8), 0, DAILY_FLAGS_SIZE);
}
void DisableNationalPokedex(void)
@@ -108,7 +114,7 @@ bool32 IsMysteryGiftEnabled(void)
return FlagGet(FLAG_SYS_MYSTERY_GIFT_ENABLE);
}
void sub_809D4D8(void)
void ClearMysteryEventFlags(void)
{
FlagClear(FLAG_MYSTERY_EVENT_DONE);
FlagClear(FLAG_MYSTERY_EVENT_1);
@@ -128,7 +134,7 @@ void sub_809D4D8(void)
FlagClear(FLAG_MYSTERY_EVENT_15);
}
void sub_809D570(void)
void ClearMysteryEventVars(void)
{
VarSet(VAR_EVENT_PICHU_SLOT, 0);
VarSet(VAR_NEVER_READ_0x40DE, 0);

View File

@@ -517,7 +517,7 @@ static bool8 TryStartMiscWalkingScripts(u16 metatileBehavior)
}
else if (MetatileBehavior_IsBattlePyramidWarp(metatileBehavior))
{
ScriptContext1_SetupScript(BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8);
ScriptContext1_SetupScript(BattlePyramid_WarpToNextFloor);
return TRUE;
}
else if (MetatileBehavior_IsSecretBaseGlitterMat(metatileBehavior) == TRUE)

View File

@@ -428,7 +428,7 @@ static void sub_80AF660(u8 taskId)
if (WaitForWeatherFadeIn() == TRUE)
{
DestroyTask(taskId);
CreateTask(sub_809FA34, 80);
CreateTask(Task_ShowStartMenu, 80);
}
}

View File

@@ -1558,7 +1558,7 @@ static u8 MapNumToFrontierFacilityId(u16 mapNum) // id + 1, zero means not a fro
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS))
return FRONTIER_FACILITY_PIKE + 1;
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_TOP))
return FRONTIER_FACILITY_PYRAMID + 1;
else

View File

@@ -132,8 +132,8 @@ void DestroyWonderCard(void)
sub_801B368();
sub_801B9F8();
ClearRamScript();
sub_809D4D8();
sub_809D570();
ClearMysteryEventFlags();
ClearMysteryEventVars();
ClearEReaderTrainer(&gSaveBlock2Ptr->frontier.ereaderTrainer);
}

View File

@@ -852,7 +852,7 @@ static void mli0_load_map(u32 a1)
LoadCurrentMapData();
if (!(sUnknown_020322D8 & 1))
{
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
LoadBattlePyramidObjectEventTemplates();
else if (InTrainerHill())
LoadTrainerHillObjectEventTemplates();
@@ -880,7 +880,7 @@ static void mli0_load_map(u32 a1)
RunOnTransitionMapScript();
UpdateLocationHistoryForRoamer();
RoamerMoveToOtherLocationSet();
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
InitBattlePyramidMap(FALSE);
else if (InTrainerHill())
InitTrainerHillMap();
@@ -1720,7 +1720,7 @@ void CB2_ContinueSavedGame(void)
LoadSaveblockMapHeader();
ClearDiveAndHoleWarps();
trainerHillMapId = GetCurrentTrainerHillMapId();
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
LoadBattlePyramidFloorObjectEventScripts();
else if (trainerHillMapId != 0 && trainerHillMapId != TRAINER_HILL_ENTRANCE)
LoadTrainerHillFloorObjectEventScripts();
@@ -1730,7 +1730,7 @@ void CB2_ContinueSavedGame(void)
UnfreezeObjectEvents();
DoTimeBasedEvents();
sub_8084788();
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
InitBattlePyramidMap(TRUE);
else if (trainerHillMapId != 0)
InitTrainerHillMap();

View File

@@ -512,14 +512,14 @@ static bool8 sub_809FA00(void)
return TRUE;
}
void sub_809FA18(void) // Called from field_screen.s
void sub_809FA18(void)
{
sUnknown_02037619[0] = 0;
sUnknown_02037619[1] = 0;
gFieldCallback2 = sub_809FA00;
}
void sub_809FA34(u8 taskId) // Referenced in field_screen.s and rom_8011DC0.s
void Task_ShowStartMenu(u8 taskId)
{
struct Task* task = &gTasks[taskId];
@@ -539,7 +539,7 @@ void sub_809FA34(u8 taskId) // Referenced in field_screen.s and rom_8011DC0.s
}
}
void ShowStartMenu(void) // Called from overworld.c and field_control_avatar.s
void ShowStartMenu(void)
{
if (!IsUpdateLinkStateCBActive())
{
@@ -547,7 +547,7 @@ void ShowStartMenu(void) // Called from overworld.c and field_control_avatar.s
sub_808B864();
sub_808BCF4();
}
CreateStartMenuTask(sub_809FA34);
CreateStartMenuTask(Task_ShowStartMenu);
ScriptContext2_Enable();
}
@@ -743,11 +743,12 @@ static bool8 StartMenuBattlePyramidRetireCallback(void)
return FALSE;
}
void sub_809FDD4(void)
// Functionally unused
void ShowBattlePyramidStartMenu(void)
{
ClearDialogWindowAndFrameToTransparent(0, FALSE);
ScriptUnfreezeObjectEvents();
CreateStartMenuTask(sub_809FA34);
CreateStartMenuTask(Task_ShowStartMenu);
ScriptContext2_Enable();
}
@@ -827,7 +828,7 @@ static bool8 BattlePyramidRetireCallback(void)
ClearDialogWindowAndFrameToTransparent(0, TRUE);
ScriptUnfreezeObjectEvents();
ScriptContext2_Disable();
ScriptContext1_SetupScript(BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88);
ScriptContext1_SetupScript(BattlePyramid_Retire);
return TRUE;
}
@@ -853,7 +854,7 @@ static u8 RunSaveCallback(void)
return sSaveDialogCallback();
}
void SaveGame(void) // Called from cable_club.s
void SaveGame(void)
{
InitSave();
CreateTask(SaveGameTask, 0x50);
@@ -1048,7 +1049,7 @@ static u8 SaveDoSaveCallback(void)
u8 saveStatus;
IncrementGameStat(GAME_STAT_SAVED_GAME);
sub_81A9E90();
PausePyramidChallenge();
if (gDifferentSaveFile == TRUE)
{
@@ -1202,7 +1203,7 @@ static bool32 sub_80A03E4(u8 *par1)
return FALSE;
}
void sub_80A0514(void) // Called from cable_club.s
void sub_80A0514(void)
{
if (sub_80A03E4(&gMain.state))
{
@@ -1371,7 +1372,7 @@ static void sub_80A08A4(u8 taskId)
}
}
void sub_80A08CC(void) // Referenced in data/specials.inc and data/scripts/maps/BattleFrontier_BattleTowerLobby.inc
void sub_80A08CC(void)
{
u8 taskId = CreateTask(sub_8153688, 0x5);
gTasks[taskId].data[2] = 1;
@@ -1386,7 +1387,7 @@ static void HideStartMenuWindow(void)
ScriptContext2_Disable();
}
void HideStartMenu(void) // Called from map_name_popup.s
void HideStartMenu(void)
{
PlaySE(SE_SELECT);
HideStartMenuWindow();

View File

@@ -2423,7 +2423,7 @@ void sub_80156E0(u8 taskId)
}
break;
case 23:
if (!FuncIsActiveTask(sub_809FA34))
if (!FuncIsActiveTask(Task_ShowStartMenu))
{
sub_8011090(0x40, 0, 0);
data->state = 4;

View File

@@ -485,7 +485,7 @@ static bool8 DoWildEncounterRateTest(u32 encounterRate, bool8 ignoreAbility)
{
u32 ability = GetMonAbility(&gPlayerParty[0]);
if (ability == ABILITY_STENCH && gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (ability == ABILITY_STENCH && gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
encounterRate = encounterRate * 3 / 4;
else if (ability == ABILITY_STENCH)
encounterRate /= 2;
@@ -548,7 +548,7 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
BattleSetup_StartBattlePikeWildBattle();
return TRUE;
}
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
{
headerId = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
@@ -686,7 +686,7 @@ bool8 SweetScentWildEncounter(void)
BattleSetup_StartBattlePikeWildBattle();
return TRUE;
}
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
{
headerId = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
if (TryGenerateWildMon(gBattlePyramidWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, 0) != TRUE)