Split some files from event_scripts

This commit is contained in:
GriffinR
2019-09-27 12:22:58 -04:00
parent 3d9bad5558
commit 86f1f9066a
10 changed files with 1929 additions and 1931 deletions

File diff suppressed because it is too large Load Diff

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BattleFrontier_BattlePikeRandomRoom1_MapScripts_2C3E1B: @ 82C3E1B
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePikeRandomRoom1_MapScript1_2C3E25
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRandomRoom1_MapScript2_2C3EDE
BattleFrontier_BattlePikeRandomRoom1_MapScript1_2C3E25: @ 82C3E25
setvar VAR_0x8004, 4
special CallBattlePikeFunction
setvar VAR_0x8004, 5
special CallBattlePikeFunction
switch VAR_RESULT
case 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3EB1
case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3EB1
case 2, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3EC0
case 3, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3EA2
case 4, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3EB1
case 7, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3E93
case 6, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3EA2
case 8, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3ECF
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3E93:: @ 82C3E93
setobjectxyperm 1, 2, 5
setobjectxyperm 2, 6, 5
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3EA2:: @ 82C3EA2
setobjectxyperm 1, 4, 4
setobjectxyperm 2, 3, 4
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3EB1:: @ 82C3EB1
setobjectxyperm 1, 4, 4
setobjectxyperm 2, 0, 0
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3EC0:: @ 82C3EC0
setobjectxyperm 1, 5, 5
setobjectxyperm 2, 0, 0
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3ECF:: @ 82C3ECF
setobjectxyperm 1, 4, 3
setobjectxyperm 2, 4, 4
end
BattleFrontier_BattlePikeRandomRoom1_MapScript2_2C3EDE: @ 82C3EDE
map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3EE8
.2byte 0
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3EE8:: @ 82C3EE8
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_LINK_RECEPTIONIST
setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_LINK_RECEPTIONIST
setvar VAR_0x8004, 5
special CallBattlePikeFunction
compare VAR_RESULT, 3
goto_if_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3F35
compare VAR_RESULT, 6
goto_if_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3F35
compare VAR_RESULT, 7
goto_if_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3F35
compare VAR_RESULT, 8
goto_if_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3F3F
hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1
setvar VAR_TEMP_4, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3F35:: @ 82C3F35
setvar VAR_TEMP_4, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3F3F:: @ 82C3F3F
setvar VAR_TEMP_4, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F4E:: @ 82C3F4E
setvar VAR_0x8007, 0
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F6F
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F59:: @ 82C3F59
setvar VAR_0x8007, 1
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F6F
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F64:: @ 82C3F64
setvar VAR_0x8007, 2
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F6F
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F6F:: @ 82C3F6F
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
special CallBattlePikeFunction
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
copyvar VAR_0x8006, VAR_RESULT
special CallBattlePikeFunction
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special CallFrontierUtilFunc
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 2
copyvar VAR_0x8006, VAR_RESULT
special CallFrontierUtilFunc
setvar VAR_0x8004, 0
special CallBattlePikeFunction
setvar VAR_0x8004, 5
special CallBattlePikeFunction
switch VAR_RESULT
case 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4030
case 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4030
case 2, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4030
case 3, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4030
case 4, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4030
case 5, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4049
case 6, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4030
case 7, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4030
case 8, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4030
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4030:: @ 82C4030
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePikeThreePathRoom_Movement_2C427A
waitmovement 0
call BattleFrontier_BattlePikeThreePathRoom_EventScript_25BB49
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1, 255, 4, 7
waitstate
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4049:: @ 82C4049
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePikeThreePathRoom_Movement_2C427A
waitmovement 0
call BattleFrontier_BattlePikeThreePathRoom_EventScript_25BB49
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM3, 255, 4, 19
waitstate
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4062:: @ 82C4062
setvar VAR_TEMP_3, 1
setvar VAR_TEMP_2, 1
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_2C406D:: @ 82C406D
setvar VAR_TEMP_3, 0
setvar VAR_TEMP_2, 0
lockall
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_25CE36, MSGBOX_DEFAULT
closemessage
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4082:: @ 82C4082
setvar VAR_TEMP_3, 1
setvar VAR_TEMP_2, 1
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D:: @ 82C408D
setvar VAR_TEMP_3, 0
setvar VAR_TEMP_2, 0
lockall
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25CE36, MSGBOX_DEFAULT
closemessage
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C40A2:: @ 82C40A2
setvar VAR_0x8004, 25
special CallBattlePikeFunction
compare VAR_RESULT, 1
call_if_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4128
compare VAR_RESULT, 1
call_if_ne BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4136
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
special CallBattlePikeFunction
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
copyvar VAR_0x8006, VAR_RESULT
special CallBattlePikeFunction
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special CallFrontierUtilFunc
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 2
copyvar VAR_0x8006, VAR_RESULT
special CallFrontierUtilFunc
setvar VAR_0x8004, 3
special CallBattlePikeFunction
compare VAR_RESULT, 1
call_if_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4144
compare VAR_RESULT, 0
call_if_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C415C
waitstate
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4128:: @ 82C4128
BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4128:: @ 82C4128
setvar VAR_0x8004, 24
setvar VAR_0x8005, 1
special CallBattlePikeFunction
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4136:: @ 82C4136
BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4136:: @ 82C4136
setvar VAR_0x8004, 24
setvar VAR_0x8005, 0
special CallBattlePikeFunction
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4144:: @ 82C4144
BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4144:: @ 82C4144
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePikeRandomRoom1_Movement_2C427A
waitmovement 0
call BattleFrontier_BattlePikeRandomRoom1_EventScript_25BB49
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM2, 255, 2, 7
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C415C:: @ 82C415C
BattleFrontier_BattlePikeRandomRoom3_EventScript_2C415C:: @ 82C415C
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePikeRandomRoom1_Movement_2C427A
waitmovement 0
call BattleFrontier_BattlePikeRandomRoom1_EventScript_25BB49
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM, 255, 6, 10
return
BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4174:: @ 82C4174
setvar VAR_0x8004, 7
special CallBattlePikeFunction
setvar VAR_0x8004, 25
special CallBattlePikeFunction
compare VAR_RESULT, 1
call_if_eq BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4128
compare VAR_RESULT, 1
call_if_ne BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4136
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
special CallBattlePikeFunction
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
copyvar VAR_0x8006, VAR_RESULT
special CallBattlePikeFunction
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special CallFrontierUtilFunc
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 2
copyvar VAR_0x8006, VAR_RESULT
special CallFrontierUtilFunc
setvar VAR_0x8004, 3
special CallBattlePikeFunction
compare VAR_RESULT, 1
call_if_eq BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4144
compare VAR_RESULT, 0
call_if_eq BattleFrontier_BattlePikeRandomRoom3_EventScript_2C415C
waitstate
end
BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4202:: @ 82C4202
setvar VAR_TEMP_3, 1
setvar VAR_TEMP_2, 1
end
BattleFrontier_BattlePikeRandomRoom3_EventScript_2C420D:: @ 82C420D
setvar VAR_TEMP_3, 0
setvar VAR_TEMP_2, 0
lockall
msgbox BattleFrontier_BattlePikeRandomRoom3_Text_25CE36, MSGBOX_DEFAULT
closemessage
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4222:: @ 82C4222
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
special CallFrontierUtilFunc
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
waitstate
end
BattleFrontier_BattlePikeRandomRoom1_MapScript1_2C423E: @ 82C423E
BattleFrontier_BattlePikeThreePathRoom_MapScript1_2C423E: @ 82C423E
setorcopyvar VAR_0x8006, VAR_RESULT
setvar VAR_0x8004, 1
setvar VAR_0x8005, 0
special CallFrontierUtilFunc
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattlePikeThreePathRoom_EventScript_2C426B
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePikeThreePathRoom_EventScript_2C426B
call BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4271
BattleFrontier_BattlePikeThreePathRoom_EventScript_2C426B:: @ 82C426B
setorcopyvar VAR_RESULT, VAR_0x8006
end
BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4271:: @ 82C4271
BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4271:: @ 82C4271
setvar VAR_0x8004, 21
special CallFrontierUtilFunc
return
BattleFrontier_BattlePikeRandomRoom1_Movement_2C427A: @ 82C427A
BattleFrontier_BattlePikeThreePathRoom_Movement_2C427A: @ 82C427A
set_invisible
step_end

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SlateportCity_PokemonFanClub_EventScript_2C7F16:: @ 82C7F16
lock
faceplayer
goto_if_set FLAG_MOVE_TUTOR_TAUGHT_SWAGGER, SlateportCity_PokemonFanClub_EventScript_2C7F74
msgbox SlateportCity_PokemonFanClub_Text_2C6E37, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq SlateportCity_PokemonFanClub_EventScript_2C7F6A
call SlateportCity_PokemonFanClub_EventScript_2C832D
compare VAR_RESULT, 0
goto_if_eq SlateportCity_PokemonFanClub_EventScript_2C7F6A
msgbox SlateportCity_PokemonFanClub_Text_2C6F66, MSGBOX_DEFAULT
setvar VAR_0x8005, 23
call EventScript_ShowPartyMenu
compare VAR_RESULT, 0
goto_if_eq SlateportCity_PokemonFanClub_EventScript_2C7F6A
setflag FLAG_MOVE_TUTOR_TAUGHT_SWAGGER
goto SlateportCity_PokemonFanClub_EventScript_2C7F74
end
SlateportCity_PokemonFanClub_EventScript_2C7F6A:: @ 82C7F6A
msgbox SlateportCity_PokemonFanClub_Text_2C6F33, MSGBOX_DEFAULT
release
end
SlateportCity_PokemonFanClub_EventScript_2C7F74:: @ 82C7F74
msgbox SlateportCity_PokemonFanClub_Text_2C6F9E, MSGBOX_DEFAULT
release
end
MauvilleCity_EventScript_2C7F7E:: @ 82C7F7E
lock
faceplayer
goto_if_set FLAG_MOVE_TUTOR_TAUGHT_ROLLOUT, MauvilleCity_EventScript_2C7FDC
msgbox MauvilleCity_Text_2C6FDB, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_EventScript_2C7FD2
call MauvilleCity_EventScript_2C832D
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_EventScript_2C7FD2
msgbox MauvilleCity_Text_2C70F3, MSGBOX_DEFAULT
setvar VAR_0x8005, 16
call EventScript_ShowPartyMenu
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_EventScript_2C7FD2
setflag FLAG_MOVE_TUTOR_TAUGHT_ROLLOUT
goto MauvilleCity_EventScript_2C7FDC
end
MauvilleCity_EventScript_2C7FD2:: @ 82C7FD2
msgbox MauvilleCity_Text_2C70C4, MSGBOX_DEFAULT
release
end
MauvilleCity_EventScript_2C7FDC:: @ 82C7FDC
msgbox MauvilleCity_Text_2C7133, MSGBOX_DEFAULT
release
end
VerdanturfTown_PokemonCenter_1F_EventScript_2C7FE6:: @ 82C7FE6
lock
faceplayer
goto_if_set FLAG_MOVE_TUTOR_TAUGHT_FURY_CUTTER, VerdanturfTown_PokemonCenter_1F_EventScript_2C8044
msgbox VerdanturfTown_PokemonCenter_1F_Text_2C7174, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq VerdanturfTown_PokemonCenter_1F_EventScript_2C803A
call VerdanturfTown_PokemonCenter_1F_EventScript_2C832D
compare VAR_RESULT, 0
goto_if_eq VerdanturfTown_PokemonCenter_1F_EventScript_2C803A
msgbox VerdanturfTown_PokemonCenter_1F_Text_2C7243, MSGBOX_DEFAULT
setvar VAR_0x8005, 29
call EventScript_ShowPartyMenu
compare VAR_RESULT, 0
goto_if_eq VerdanturfTown_PokemonCenter_1F_EventScript_2C803A
setflag FLAG_MOVE_TUTOR_TAUGHT_FURY_CUTTER
goto VerdanturfTown_PokemonCenter_1F_EventScript_2C8044
end
VerdanturfTown_PokemonCenter_1F_EventScript_2C803A:: @ 82C803A
msgbox VerdanturfTown_PokemonCenter_1F_Text_2C7221, MSGBOX_DEFAULT
release
end
VerdanturfTown_PokemonCenter_1F_EventScript_2C8044:: @ 82C8044
msgbox VerdanturfTown_PokemonCenter_1F_Text_2C726E, MSGBOX_DEFAULT
release
end
LavaridgeTown_House_EventScript_2C804E:: @ 82C804E
lock
faceplayer
goto_if_set FLAG_MOVE_TUTOR_TAUGHT_MIMIC, LavaridgeTown_House_EventScript_2C80AC
msgbox LavaridgeTown_House_Text_2C72B6, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq LavaridgeTown_House_EventScript_2C80A2
call LavaridgeTown_House_EventScript_2C832D
compare VAR_RESULT, 0
goto_if_eq LavaridgeTown_House_EventScript_2C80A2
msgbox LavaridgeTown_House_Text_2C73B1, MSGBOX_DEFAULT
setvar VAR_0x8005, 7
call EventScript_ShowPartyMenu
compare VAR_RESULT, 0
goto_if_eq LavaridgeTown_House_EventScript_2C80A2
setflag FLAG_MOVE_TUTOR_TAUGHT_MIMIC
goto LavaridgeTown_House_EventScript_2C80AC
end
LavaridgeTown_House_EventScript_2C80A2:: @ 82C80A2
msgbox LavaridgeTown_House_Text_2C737F, MSGBOX_DEFAULT
release
end
LavaridgeTown_House_EventScript_2C80AC:: @ 82C80AC
msgbox LavaridgeTown_House_Text_2C73F6, MSGBOX_DEFAULT
release
end
FallarborTown_Mart_EventScript_2C80B6:: @ 82C80B6
lock
faceplayer
goto_if_set FLAG_MOVE_TUTOR_TAUGHT_METRONOME, FallarborTown_Mart_EventScript_2C8114
msgbox FallarborTown_Mart_Text_2C7449, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq FallarborTown_Mart_EventScript_2C810A
call FallarborTown_Mart_EventScript_2C832D
compare VAR_RESULT, 0
goto_if_eq FallarborTown_Mart_EventScript_2C810A
msgbox FallarborTown_Mart_Text_2C7582, MSGBOX_DEFAULT
setvar VAR_0x8005, 8
call EventScript_ShowPartyMenu
compare VAR_RESULT, 0
goto_if_eq FallarborTown_Mart_EventScript_2C810A
setflag FLAG_MOVE_TUTOR_TAUGHT_METRONOME
goto FallarborTown_Mart_EventScript_2C8114
end
FallarborTown_Mart_EventScript_2C810A:: @ 82C810A
msgbox FallarborTown_Mart_Text_2C7556, MSGBOX_DEFAULT
release
end
FallarborTown_Mart_EventScript_2C8114:: @ 82C8114
msgbox FallarborTown_Mart_Text_2C75B5, MSGBOX_DEFAULT
release
end
FortreeCity_House2_EventScript_2C811E:: @ 82C811E
lock
faceplayer
goto_if_set FLAG_MOVE_TUTOR_TAUGHT_SLEEP_TALK, FortreeCity_House2_EventScript_2C817C
msgbox FortreeCity_House2_Text_2C7637, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq FortreeCity_House2_EventScript_2C8172
call FortreeCity_House2_EventScript_2C832D
compare VAR_RESULT, 0
goto_if_eq FortreeCity_House2_EventScript_2C8172
msgbox FortreeCity_House2_Text_2C7721, MSGBOX_DEFAULT
setvar VAR_0x8005, 24
call EventScript_ShowPartyMenu
compare VAR_RESULT, 0
goto_if_eq FortreeCity_House2_EventScript_2C8172
setflag FLAG_MOVE_TUTOR_TAUGHT_SLEEP_TALK
goto FortreeCity_House2_EventScript_2C817C
end
FortreeCity_House2_EventScript_2C8172:: @ 82C8172
msgbox FortreeCity_House2_Text_2C76E2, MSGBOX_DEFAULT
release
end
FortreeCity_House2_EventScript_2C817C:: @ 82C817C
msgbox FortreeCity_House2_Text_2C775A, MSGBOX_DEFAULT
release
end
LilycoveCity_DepartmentStoreRooftop_EventScript_2C8186:: @ 82C8186
lock
faceplayer
goto_if_set FLAG_MOVE_TUTOR_TAUGHT_SUBSTITUTE, LilycoveCity_DepartmentStoreRooftop_EventScript_2C81E4
msgbox LilycoveCity_DepartmentStoreRooftop_Text_2C77C6, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_DepartmentStoreRooftop_EventScript_2C81DA
call LilycoveCity_DepartmentStoreRooftop_EventScript_2C832D
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_DepartmentStoreRooftop_EventScript_2C81DA
msgbox LilycoveCity_DepartmentStoreRooftop_Text_2C7911, MSGBOX_DEFAULT
setvar VAR_0x8005, 14
call EventScript_ShowPartyMenu
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_DepartmentStoreRooftop_EventScript_2C81DA
setflag FLAG_MOVE_TUTOR_TAUGHT_SUBSTITUTE
goto LilycoveCity_DepartmentStoreRooftop_EventScript_2C81E4
end
LilycoveCity_DepartmentStoreRooftop_EventScript_2C81DA:: @ 82C81DA
msgbox LilycoveCity_DepartmentStoreRooftop_Text_2C78D1, MSGBOX_DEFAULT
release
end
LilycoveCity_DepartmentStoreRooftop_EventScript_2C81E4:: @ 82C81E4
msgbox LilycoveCity_DepartmentStoreRooftop_Text_2C794B, MSGBOX_DEFAULT
release
end
MossdeepCity_EventScript_2C81EE:: @ 82C81EE
lock
faceplayer
goto_if_set FLAG_MOVE_TUTOR_TAUGHT_DYNAMICPUNCH, MossdeepCity_EventScript_2C824C
msgbox MossdeepCity_Text_2C79A6, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq MossdeepCity_EventScript_2C8242
call MossdeepCity_EventScript_2C832D
compare VAR_RESULT, 0
goto_if_eq MossdeepCity_EventScript_2C8242
msgbox MossdeepCity_Text_2C7B0D, MSGBOX_DEFAULT
setvar VAR_0x8005, 15
call EventScript_ShowPartyMenu
compare VAR_RESULT, 0
goto_if_eq MossdeepCity_EventScript_2C8242
setflag FLAG_MOVE_TUTOR_TAUGHT_DYNAMICPUNCH
goto MossdeepCity_EventScript_2C824C
end
MossdeepCity_EventScript_2C8242:: @ 82C8242
msgbox MossdeepCity_Text_2C7AD4, MSGBOX_DEFAULT
release
end
MossdeepCity_EventScript_2C824C:: @ 82C824C
msgbox MossdeepCity_Text_2C7B4F, MSGBOX_DEFAULT
release
end
SootopolisCity_PokemonCenter_1F_EventScript_2C8256:: @ 82C8256
lock
faceplayer
goto_if_set FLAG_MOVE_TUTOR_TAUGHT_DOUBLE_EDGE, SootopolisCity_PokemonCenter_1F_EventScript_2C82B4
msgbox SootopolisCity_PokemonCenter_1F_Text_2C7B8E, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq SootopolisCity_PokemonCenter_1F_EventScript_2C82AA
call SootopolisCity_PokemonCenter_1F_EventScript_2C832D
compare VAR_RESULT, 0
goto_if_eq SootopolisCity_PokemonCenter_1F_EventScript_2C82AA
msgbox SootopolisCity_PokemonCenter_1F_Text_2C7C98, MSGBOX_DEFAULT
setvar VAR_0x8005, 4
call EventScript_ShowPartyMenu
compare VAR_RESULT, 0
goto_if_eq SootopolisCity_PokemonCenter_1F_EventScript_2C82AA
setflag FLAG_MOVE_TUTOR_TAUGHT_DOUBLE_EDGE
goto SootopolisCity_PokemonCenter_1F_EventScript_2C82B4
end
SootopolisCity_PokemonCenter_1F_EventScript_2C82AA:: @ 82C82AA
msgbox SootopolisCity_PokemonCenter_1F_Text_2C7C7E, MSGBOX_DEFAULT
release
end
SootopolisCity_PokemonCenter_1F_EventScript_2C82B4:: @ 82C82B4
msgbox SootopolisCity_PokemonCenter_1F_Text_2C7CC8, MSGBOX_DEFAULT
release
end
PacifidlogTown_PokemonCenter_1F_EventScript_2C82BE:: @ 82C82BE
lock
faceplayer
goto_if_set FLAG_MOVE_TUTOR_TAUGHT_EXPLOSION, PacifidlogTown_PokemonCenter_1F_EventScript_2C831C
msgbox PacifidlogTown_PokemonCenter_1F_Text_2C7CFA, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq PacifidlogTown_PokemonCenter_1F_EventScript_2C8312
call PacifidlogTown_PokemonCenter_1F_EventScript_2C832D
compare VAR_RESULT, 0
goto_if_eq PacifidlogTown_PokemonCenter_1F_EventScript_2C8312
msgbox PacifidlogTown_PokemonCenter_1F_Text_2C7E40, MSGBOX_DEFAULT
setvar VAR_0x8005, 12
call EventScript_ShowPartyMenu
compare VAR_RESULT, 0
goto_if_eq PacifidlogTown_PokemonCenter_1F_EventScript_2C8312
setflag FLAG_MOVE_TUTOR_TAUGHT_EXPLOSION
goto PacifidlogTown_PokemonCenter_1F_EventScript_2C831C
end
PacifidlogTown_PokemonCenter_1F_EventScript_2C8312:: @ 82C8312
msgbox PacifidlogTown_PokemonCenter_1F_Text_2C7E04, MSGBOX_DEFAULT
release
end
PacifidlogTown_PokemonCenter_1F_EventScript_2C831C:: @ 82C831C
msgbox PacifidlogTown_PokemonCenter_1F_Text_2C7E7A, MSGBOX_DEFAULT
release
end
EventScript_ShowPartyMenu:: @ 82C8326
special sub_81B892C
waitstate
lock
faceplayer
return
FallarborTown_Mart_EventScript_2C832D:: @ 82C832D
FortreeCity_House2_EventScript_2C832D:: @ 82C832D
LavaridgeTown_House_EventScript_2C832D:: @ 82C832D
LilycoveCity_DepartmentStoreRooftop_EventScript_2C832D:: @ 82C832D
MauvilleCity_EventScript_2C832D:: @ 82C832D
MossdeepCity_EventScript_2C832D:: @ 82C832D
PacifidlogTown_PokemonCenter_1F_EventScript_2C832D:: @ 82C832D
SlateportCity_PokemonFanClub_EventScript_2C832D:: @ 82C832D
SootopolisCity_PokemonCenter_1F_EventScript_2C832D:: @ 82C832D
VerdanturfTown_PokemonCenter_1F_EventScript_2C832D:: @ 82C832D
msgbox MauvilleCity_Text_2C6E05, MSGBOX_YESNO
return

70
data/scripts/roulette.inc Normal file
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MauvilleCity_GameCorner_EventScript_2A5AB1:: @ 82A5AB1
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 0
getpricereduction 2
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_2A5B0D
addvar VAR_0x8004, 128
goto MauvilleCity_GameCorner_EventScript_2A5B0D
end
MauvilleCity_GameCorner_EventScript_2A5ADF:: @ 82A5ADF
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 1
getpricereduction 2
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_2A5B0D
addvar VAR_0x8004, 128
goto MauvilleCity_GameCorner_EventScript_2A5B0D
end
MauvilleCity_GameCorner_EventScript_2A5B0D:: @ 82A5B0D
special PlayRoulette
waitstate
end
gUnknown_082A5B12:: @ 82A5B12
.string "The minimum wager at this table\n"
.string "is {STR_VAR_1}. Do you want to play?$"
gUnknown_082A5B4E:: @ 82A5B4E
.string "You don't have enough COINS.$"
gUnknown_082A5B6B:: @ 82A5B6B
.string "Special rate table right now!$"
gUnknown_082A5B89:: @ 82A5B89
.string "Place your wager with the + Control\n"
.string "Pad, then press the A Button.$"
gUnknown_082A5BCB:: @ 82A5BCB
.string "It's a hit!$"
gUnknown_082A5BD7:: @ 82A5BD7
.string "Jackpot!$"
gUnknown_082A5BE0:: @ 82A5BE0
.string "Nothing doing!$"
gUnknown_082A5BEF:: @ 82A5BEF
.string "You've won {STR_VAR_1} COINS!$"
gUnknown_082A5C04:: @ 82A5C04
.string "No COINS left…$"
gUnknown_082A5C13:: @ 82A5C13
.string "Keep playing?$"
gUnknown_082A5C21:: @ 82A5C21
.string "The ROULETTE board will be cleared.$"
gUnknown_082A5C45:: @ 82A5C45
.string "You don't have a COIN CASE.$"
gUnknown_082A5C61:: @ 82A5C61
.string "Your COIN CASE is full!\n"
.string "Coins can be exchanged for prizes.$"

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TrainerHill_1F_MapScript1_2C8336: @ 82C8336
TrainerHill_2F_MapScript1_2C8336: @ 82C8336
TrainerHill_3F_MapScript1_2C8336: @ 82C8336
TrainerHill_4F_MapScript1_2C8336: @ 82C8336
TrainerHill_Roof_MapScript1_2C8336: @ 82C8336
setvar VAR_TEMP_2, 0
setvar VAR_0x8004, TRAINER_HILL_FUNC_RESUME_TIMER
special CallTrainerHillFunction
setvar VAR_0x8004, 1
setvar VAR_0x8005, 5
special CallFrontierUtilFunc
compare VAR_RESULT, B_OUTCOME_LOST
goto_if_eq TrainerHill_1F_EventScript_2C83C9
compare VAR_RESULT, B_OUTCOME_DREW
goto_if_eq TrainerHill_1F_EventScript_2C83C9
compare VAR_RESULT, B_OUTCOME_FORFEITED
goto_if_eq TrainerHill_1F_EventScript_2C83C9
end
TrainerHill_1F_MapScript2_2C8372: @ 82C8372
TrainerHill_2F_MapScript2_2C8372: @ 82C8372
map_script_2 VAR_TEMP_3, 0, TrainerHill_1F_EventScript_2C837C
.2byte 0
TrainerHill_1F_EventScript_2C837C:: @ 82C837C
setvar VAR_TEMP_3, 1
@ forced stop
TrainerHill_1F_MapScript2_2C8381: @ 82C8381
TrainerHill_2F_MapScript2_2C8381: @ 82C8381
TrainerHill_3F_MapScript2_2C8381: @ 82C8381
TrainerHill_4F_MapScript2_2C8381: @ 82C8381
TrainerHill_Roof_MapScript2_2C8381: @ 82C8381
map_script_2 VAR_TEMP_2, 0, TrainerHill_1F_EventScript_2C83A6
map_script_2 VAR_TEMP_1, 1, TrainerHill_1F_EventScript_2C83DF
.2byte 0
EventScript_TrainerHillTimer:: @ 82C8393
lockall
setvar VAR_0x8004, TRAINER_HILL_FUNC_7
special CallTrainerHillFunction
msgbox TrainerHill_Entrance_Text_268D47, MSGBOX_DEFAULT
releaseall
end
TrainerHill_1F_EventScript_2C83A6:: @ 82C83A6
setvar VAR_TEMP_2, 1
setvar VAR_0x8004, TRAINER_HILL_FUNC_9
special CallTrainerHillFunction
compare VAR_RESULT, 1
goto_if_eq TrainerHill_1F_EventScript_2C83BF
end
TrainerHill_1F_EventScript_2C83BF:: @ 82C83BF
warpsilent MAP_TRAINER_HILL_ENTRANCE, 255, 9, 6
waitstate
end
TrainerHill_1F_EventScript_2C83C9:: @ 82C83C9
setvar VAR_0x8004, TRAINER_HILL_FUNC_12
special CallTrainerHillFunction
setvar VAR_0x8004, TRAINER_HILL_FUNC_SET_LOST
special CallTrainerHillFunction
setvar VAR_TEMP_1, 1
end
TrainerHill_1F_EventScript_2C83DF:: @ 82C83DF
TrainerHill_Entrance_EventScript_2C83DF:: @ 82C83DF
setvar VAR_TEMP_1, 0
warp MAP_TRAINER_HILL_ENTRANCE, 255, 9, 6
waitstate
end
TrainerHill_1F_Movement_2C83EE:: @ 82C83EE
set_invisible
step_end
EventScript_2C83F0:: @ 82C83F0
trainerbattle TRAINER_BATTLE_12, TRAINER_PHILLIP, 0, BattleFacility_TrainerBattle_PlaceholderText, BattleFacility_TrainerBattle_PlaceholderText
setvar VAR_0x8004, TRAINER_HILL_FUNC_11
special CallTrainerHillFunction
waitmessage
waitbuttonpress
closemessage
end

341
data/text/battle_dome.inc Normal file
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gBattleDomeOpponentPotentialText1::
.string "The best candidate to be a champ!$"
gBattleDomeOpponentPotentialText2::
.string "A sure-finalist team.$"
gBattleDomeOpponentPotentialText3::
.string "A likely top-three finisher.$"
gBattleDomeOpponentPotentialText4::
.string "A candidate to finish first.$"
gBattleDomeOpponentPotentialText5::
.string "A team with top-class potential.$"
gBattleDomeOpponentPotentialText6::
.string "The dark horse team this tournament.$"
gBattleDomeOpponentPotentialText7::
.string "A better-than-average team.$"
gBattleDomeOpponentPotentialText8::
.string "This tournament's average team.$"
gBattleDomeOpponentPotentialText9::
.string "A team with average potential.$"
gBattleDomeOpponentPotentialText10::
.string "A weaker-than-average team.$"
gBattleDomeOpponentPotentialText11::
.string "A team looking for its first win.$"
gBattleDomeOpponentPotentialText12::
.string "One win will make this team proud.$"
gBattleDomeOpponentPotentialText13::
.string "Overall, a weak team.$"
gBattleDomeOpponentPotentialText14::
.string "A team with very low potential.$"
gBattleDomeOpponentPotentialText15::
.string "A team unlikely to win the tournament.$"
gBattleDomeOpponentPotentialText16::
.string "The team most unlikely to win.$"
gBattleDomeOpponentPotentialText17::
.string "The perfect, invincible superstar!$"
gBattleDomeOpponentStyleText1::
.string "Willing to risk total disaster at times.$"
gBattleDomeOpponentStyleText2::
.string "Skilled at enduring long battles.$"
gBattleDomeOpponentStyleText3::
.string "Varies tactics to suit the opponent.$"
gBattleDomeOpponentStyleText4::
.string "Has a tough winning pattern.$"
gBattleDomeOpponentStyleText5::
.string "Occasionally uses a very rare move.$"
gBattleDomeOpponentStyleText6::
.string "Uses startling and disruptive moves.$"
gBattleDomeOpponentStyleText7::
.string "Constantly watches HP in battle.$"
gBattleDomeOpponentStyleText8::
.string "Good at storing then loosing power.$"
gBattleDomeOpponentStyleText9::
.string "Skilled at enfeebling foes.$"
gBattleDomeOpponentStyleText10::
.string "Prefers tactics that rely on luck.$"
gBattleDomeOpponentStyleText11::
.string "Attacks with a regal atmosphere.$"
gBattleDomeOpponentStyleText12::
.string "Attacks with powerful, low-PP moves.$"
gBattleDomeOpponentStyleText13::
.string "Skilled at enfeebling, then attacking.$"
gBattleDomeOpponentStyleText14::
.string "Battles while enduring all attacks.$"
gBattleDomeOpponentStyleText15::
.string "Skilled at upsetting foes emotionally.$"
gBattleDomeOpponentStyleText16::
.string "Uses strong and straightforward moves.$"
gBattleDomeOpponentStyleText17::
.string "Aggressively uses strong moves.$"
gBattleDomeOpponentStyleText18::
.string "Battles while cleverly dodging attacks.$"
gBattleDomeOpponentStyleText19::
.string "Skilled at using upsetting attacks.$"
gBattleDomeOpponentStyleText20::
.string "Uses many popular moves.$"
gBattleDomeOpponentStyleText21::
.string "Has moves for powerful combinations.$"
gBattleDomeOpponentStyleText22::
.string "Uses high-probability attacks.$"
gBattleDomeOpponentStyleText23::
.string "Aggressively uses spectacular moves.$"
gBattleDomeOpponentStyleText24::
.string "Emphasizes offense over defense.$"
gBattleDomeOpponentStyleText25::
.string "Emphasizes defense over offense.$"
gBattleDomeOpponentStyleText26::
.string "Attacks quickly with strong moves.$"
gBattleDomeOpponentStyleText27::
.string "Often uses moves with added effects.$"
gBattleDomeOpponentStyleText28::
.string "Uses a well-balanced mix of moves.$"
gBattleDomeOpponentStyleTextUnused1::
.string "This is sample message 1.$"
gBattleDomeOpponentStyleTextUnused2::
.string "This is sample message 2.$"
gBattleDomeOpponentStyleTextUnused3::
.string "This is sample message 3.$"
gBattleDomeOpponentStyleTextUnused4::
.string "This is sample message 4.$"
gBattleDomeOpponentStatsText1::
.string "Emphasizes HP and ATTACK.$"
gBattleDomeOpponentStatsText2::
.string "Emphasizes HP and DEFENSE.$"
gBattleDomeOpponentStatsText3::
.string "Emphasizes HP and SPEED.$"
gBattleDomeOpponentStatsText4::
.string "Emphasizes HP and SP. ATTACK.$"
gBattleDomeOpponentStatsText5::
.string "Emphasizes HP and SP. DEFENSE.$"
gBattleDomeOpponentStatsText6::
.string "Emphasizes ATTACK and DEFENSE.$"
gBattleDomeOpponentStatsText7::
.string "Emphasizes ATTACK and SPEED.$"
gBattleDomeOpponentStatsText8::
.string "Emphasizes ATTACK and SP. ATTACK.$"
gBattleDomeOpponentStatsText9::
.string "Emphasizes ATTACK and SP. DEFENSE.$"
gBattleDomeOpponentStatsText10::
.string "Emphasizes DEFENSE and SPEED.$"
gBattleDomeOpponentStatsText11::
.string "Emphasizes DEFENSE and SP. ATTACK.$"
gBattleDomeOpponentStatsText12::
.string "Emphasizes DEFENSE and SP. DEFENSE.$"
gBattleDomeOpponentStatsText13::
.string "Emphasizes SPEED and SP. ATTACK.$"
gBattleDomeOpponentStatsText14::
.string "Emphasizes SPEED and SP. DEFENSE.$"
gBattleDomeOpponentStatsText15::
.string "Emphasizes SP. ATTACK and SP. DEFENSE.$"
gBattleDomeOpponentStatsText16::
.string "Emphasizes HP.$"
gBattleDomeOpponentStatsText17::
.string "Emphasizes ATTACK.$"
gBattleDomeOpponentStatsText18::
.string "Emphasizes DEFENSE.$"
gBattleDomeOpponentStatsText19::
.string "Emphasizes SPEED.$"
gBattleDomeOpponentStatsText20::
.string "Emphasizes SP. ATTACK.$"
gBattleDomeOpponentStatsText21::
.string "Emphasizes SP. DEFENSE.$"
gBattleDomeOpponentStatsText22::
.string "Neglects HP and ATTACK.$"
gBattleDomeOpponentStatsText23::
.string "Neglects HP and DEFENSE.$"
gBattleDomeOpponentStatsText24::
.string "Neglects HP and SPEED.$"
gBattleDomeOpponentStatsText25::
.string "Neglects HP and SP. ATTACK.$"
gBattleDomeOpponentStatsText26::
.string "Neglects HP and SP. DEFENSE.$"
gBattleDomeOpponentStatsText27::
.string "Neglects ATTACK and DEFENSE.$"
gBattleDomeOpponentStatsText28::
.string "Neglects ATTACK and SPEED.$"
gBattleDomeOpponentStatsText29::
.string "Neglects ATTACK and SP. ATTACK.$"
gBattleDomeOpponentStatsText30::
.string "Neglects ATTACK and SP. DEFENSE.$"
gBattleDomeOpponentStatsText31::
.string "Neglects DEFENSE and SPEED.$"
gBattleDomeOpponentStatsText32::
.string "Neglects DEFENSE and SP. ATTACK.$"
gBattleDomeOpponentStatsText33::
.string "Neglects DEFENSE and SP. DEFENSE.$"
gBattleDomeOpponentStatsText34::
.string "Neglects SPEED and SP. ATTACK.$"
gBattleDomeOpponentStatsText35::
.string "Neglects SPEED and SP. DEFENSE.$"
gBattleDomeOpponentStatsText36::
.string "Neglects SP. ATTACK and SP. DEFENSE.$"
gBattleDomeOpponentStatsText37::
.string "Neglects HP.$"
gBattleDomeOpponentStatsText38::
.string "Neglects ATTACK.$"
gBattleDomeOpponentStatsText39::
.string "Neglects DEFENSE.$"
gBattleDomeOpponentStatsText40::
.string "Neglects SPEED.$"
gBattleDomeOpponentStatsText41::
.string "Neglects SP. ATTACK.$"
gBattleDomeOpponentStatsText42::
.string "Neglects SP. DEFENSE.$"
gBattleDomeOpponentStatsText43::
.string "Raises POKéMON in a well-balanced way.$"
gBattleDomeWinText1::
.string "Let the battle begin!$"
gBattleDomeWinText2::
.string "{STR_VAR_1} won using {STR_VAR_2}!$"
gBattleDomeWinText3::
.string "{STR_VAR_1} became the champ!$"
gBattleDomeWinText4::
.string "{STR_VAR_1} won by default!$"
gBattleDomeWinText5::
.string "{STR_VAR_1} won outright by default!$"
gBattleDomeWinText6::
.string "{STR_VAR_1} won without using a move!$"
gBattleDomeWinText7::
.string "{STR_VAR_1} won outright with no moves!$"
gBattleDomeMatchNumberText1::
.string "Round 1, Match 1$"
gBattleDomeMatchNumberText2::
.string "Round 1, Match 2$"
gBattleDomeMatchNumberText3::
.string "Round 1, Match 3$"
gBattleDomeMatchNumberText4::
.string "Round 1, Match 4$"
gBattleDomeMatchNumberText5::
.string "Round 1, Match 5$"
gBattleDomeMatchNumberText6::
.string "Round 1, Match 6$"
gBattleDomeMatchNumberText7::
.string "Round 1, Match 7$"
gBattleDomeMatchNumberText8::
.string "Round 1, Match 8$"
gBattleDomeMatchNumberText9::
.string "Round 2, Match 1$"
gBattleDomeMatchNumberText10::
.string "Round 2, Match 2$"
gBattleDomeMatchNumberText11::
.string "Round 2, Match 3$"
gBattleDomeMatchNumberText12::
.string "Round 2, Match 4$"
gBattleDomeMatchNumberText13::
.string "Semifinal Match 1$"
gBattleDomeMatchNumberText14::
.string "Semifinal Match 2$"
gBattleDomeMatchNumberText15::
.string "Final Match$"

418
data/text/battle_tent.inc Normal file
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FallarborTown_BattleTentLobby_Text_2C47EB: @ 82C47EB
.string "I welcome you to the BATTLE TENT\n"
.string "FALLARBOR SITE!\p"
.string "I am your guide to the Set KO Tourney!$"
FallarborTown_BattleTentLobby_Text_2C4843: @ 82C4843
.string "Now, do you wish to take the challenge\n"
.string "of a Set KO Tourney?$"
FallarborTown_BattleTentLobby_Text_2C487F: @ 82C487F
.string "We await your challenge on\n"
.string "another occasion!$"
FallarborTown_BattleTentLobby_Text_2C48AC: @ 82C48AC
.string "In the FALLARBOR BATTLE TENT,\n"
.string "we undertake the Set KO Tourney.\p"
.string "All participants enter with a team of\n"
.string "three POKéMON.\p"
.string "The three POKéMON must be lined up\n"
.string "in the order that they are to appear in.\p"
.string "During battle, the POKéMON will appear\n"
.string "one at a time in the preset order.\p"
.string "Once a POKéMON enters battle, it must\n"
.string "remain out until the match is decided.\p"
.string "If a match remains undecided in\n"
.string "three turns, it goes to judging.\p"
.string "If you wish to interrupt your challenge,\n"
.string "please save the game.\p"
.string "If you don't save, you will not be able\n"
.string "to continue with your challenge.\p"
.string "If you pull off the feat of beating\n"
.string "three TRAINERS in succession,\l"
.string "we will present you with a fine prize.$"
FallarborTown_BattleTentLobby_Text_2C4B35: @ 82C4B35
.string "Before showing you to the BATTLE\n"
.string "TENT, I must save. Is that okay?$"
FallarborTown_BattleTentLobby_Text_2C4B77: @ 82C4B77
.string "We offer two levels of challenge,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice?$"
FallarborTown_BattleTentLobby_Text_2C4BC8: @ 82C4BC8
.string "Very well, now select your\n"
.string "three POKéMON, please.$"
FallarborTown_BattleTentLobby_Text_2C4BFA: @ 82C4BFA
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
FallarborTown_BattleTentLobby_Text_2C4CC0: @ 82C4CC0
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "To qualify, you must bring three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
FallarborTown_BattleTentLobby_Text_2C4DC3: @ 82C4DC3
.string "I shall now guide you to\n"
.string "the BATTLE TENT.$"
FallarborTown_BattleTentLobby_Text_2C4DED: @ 82C4DED
.string "My dear challenger!\p"
.string "You did not save the game before\n"
.string "shutting down, did you?\p"
.string "It is unfortunate, but that has\n"
.string "resulted in your disqualification\l"
.string "from your challenge.\p"
.string "You may, of course, start with a fresh\n"
.string "challenge.$"
FallarborTown_BattleTentLobby_Text_2C4EC3: @ 82C4EC3
.string "How splendid! You have beaten\n"
.string "three TRAINERS in succession!$"
FallarborTown_BattleTentLobby_Text_2C4EFF: @ 82C4EFF
.string "Please wait while I save the game.$"
FallarborTown_BattleTentLobby_Text_2C4F22: @ 82C4F22
.string "In commemoration of your 3-win streak,\n"
.string "we present you with this prize.$"
FallarborTown_BattleTentLobby_Text_2C4F69: @ 82C4F69
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
FallarborTown_BattleTentLobby_Text_2C4F83: @ 82C4F83
.string "Oh?\n"
.string "Your BAG seems to be full.\p"
.string "I urge you to clear space and\n"
.string "return for your prize.$"
FallarborTown_BattleTentLobby_Text_2C4FD7: @ 82C4FD7
.string "Thank you so much for participating!\p"
.string "Please wait while I save the game.$"
FallarborTown_BattleTentLobby_Text_2C501F: @ 82C501F
.string "We await your challenge on\n"
.string "another occasion!$"
FallarborTown_BattleTentLobby_Text_2C504C: @ 82C504C
.string "We have been looking forward to\n"
.string "your arrival.\p"
.string "Before I show you to the BATTLE TENT,\n"
.string "I must save the game. Please wait.$"
VerdanturfTown_BattleTentLobby_Text_2C50C3: @ 82C50C3
.string "I welcome you to the BATTLE TENT\n"
.string "VERDANTURF SITE!\p"
.string "Here, the TRAINER's trust toward\n"
.string "POKéMON is tested.$"
VerdanturfTown_BattleTentLobby_Text_2C5129: @ 82C5129
.string "Do you wish to take the VERDANTURF\n"
.string "BATTLE TENT challenge?$"
VerdanturfTown_BattleTentLobby_Text_2C5163: @ 82C5163
.string "In the VERDANTURF BATTLE TENT,\n"
.string "there is one crucial rule that must\l"
.string "be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "three TRAINERS in succession,\l"
.string "we will present you with a prize.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
VerdanturfTown_BattleTentLobby_Text_2C539A: @ 82C539A
.string "When you have fortified your heart\n"
.string "and POKéMON, you must return.$"
VerdanturfTown_BattleTentLobby_Text_2C53DB: @ 82C53DB
.string "There are two levels of difficulty,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice of a challenge?$"
VerdanturfTown_BattleTentLobby_Text_2C543D: @ 82C543D
.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
VerdanturfTown_BattleTentLobby_Text_2C5538: @ 82C5538
.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
VerdanturfTown_BattleTentLobby_Text_2C5633: @ 82C5633
.string "Good. Now, you must select your\n"
.string "three POKéMON.$"
VerdanturfTown_BattleTentLobby_Text_2C5662: @ 82C5662
.string "I must save before I show you to\n"
.string "the BATTLE TENT. Is that okay?$"
VerdanturfTown_BattleTentLobby_Text_2C56A2: @ 82C56A2
.string "Good.\n"
.string "Now, follow me.$"
VerdanturfTown_BattleTentLobby_Text_2C56B8: @ 82C56B8
.string "I feel privileged for having seen\n"
.string "your POKéMON's exploits.\p"
.string "The results will be recorded.\n"
.string "I must ask you to briefly wait.$"
VerdanturfTown_BattleTentLobby_Text_2C5731: @ 82C5731
.string "To achieve a 3-win streak…\p"
.string "The bonds that bind your heart with\n"
.string "your POKéMON seem firm and true.$"
VerdanturfTown_BattleTentLobby_Text_2C5791: @ 82C5791
.string "Your feat will be recorded.\n"
.string "I must ask you to briefly wait.$"
VerdanturfTown_BattleTentLobby_Text_2C57CD: @ 82C57CD
.string "For the feat of your 3-win streak,\n"
.string "we present you with this prize.$"
SlateportCity_BattleTentLobby_Text_2C5810: @ 82C5810
.string "Welcome to the BATTLE TENT\n"
.string "SLATEPORT SITE!\p"
.string "I am your guide to the Battle Swap\n"
.string "Tournament.$"
SlateportCity_BattleTentLobby_Text_2C586A: @ 82C586A
.string "Would you like to take the Battle\n"
.string "Swap challenge?$"
SlateportCity_BattleTentLobby_Text_2C589C: @ 82C589C
.string "Here at the SLATEPORT BATTLE TENT,\n"
.string "we hold Battle Swap events\l"
.string "using rental POKéMON.\p"
.string "First, you will be loaned three\n"
.string "POKéMON specifically for this event.\p"
.string "Using the supplied rental POKéMON,\n"
.string "you must conduct a SINGLE BATTLE.\p"
.string "If you win, you are permitted to trade\n"
.string "one of your rental POKéMON.\p"
.string "Repeat this cycle of battling and\n"
.string "trading--if you win three times in\l"
.string "a row, you will earn a fine prize.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
SlateportCity_BattleTentLobby_Text_2C5AA5: @ 82C5AA5
.string "We look forward to your next visit.$"
SlateportCity_BattleTentLobby_Text_2C5AC9: @ 82C5AC9
.string "Which level do you wish to challenge?\n"
.string "Level 50 or Level 100?$"
SlateportCity_BattleTentLobby_Text_2C5B06: @ 82C5B06
.string "Before you begin your challenge,\n"
.string "I need to save data. Is that okay?$"
SlateportCity_BattleTentLobby_Text_2C5B4A: @ 82C5B4A
.string "Okay, I will hold your POKéMON for\n"
.string "safekeeping while you compete.$"
SlateportCity_BattleTentLobby_Text_2C5B8C: @ 82C5B8C
.string "Please step this way.$"
SlateportCity_BattleTentLobby_Text_2C5BA2: @ 82C5BA2
.string "Thank you for participating!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save your event results.\n"
.string "Please wait.$"
SlateportCity_BattleTentLobby_Text_2C5C30: @ 82C5C30
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.$"
SlateportCity_BattleTentLobby_Text_2C5C6F: @ 82C5C6F
.string "Congratulations!\n"
.string "You've won three straight matches!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save your event results.\n"
.string "Please wait.$"
SlateportCity_BattleTentLobby_Text_2C5D14: @ 82C5D14
.string "In recognition of your 3-win streak,\n"
.string "we award you this prize.$"
SlateportCity_BattleTentLobby_Text_2C5D52: @ 82C5D52
.string "Oh?\n"
.string "You seem to have no room for this.\p"
.string "Please make room in your BAG and\n"
.string "let me know.$"
SlateportCity_BattleTentLobby_Text_2C5DA7: @ 82C5DA7
.string "We've been waiting for you!\p"
.string "Before we resume your challenge,\n"
.string "I must save the game.$"
SlateportCity_BattleTentLobby_Text_2C5DFA: @ 82C5DFA
.string "I'm sorry to say this, but you didn't\n"
.string "save before you quit playing last time.\p"
.string "As a result, you have been disqualified\n"
.string "from your challenge.$"
SlateportCity_BattleTentLobby_Text_2C5E85: @ 82C5E85
.string "We'll return your personal POKéMON.$"
SlateportCity_BattleTentLobby_Text_2C5EA9: @ 82C5EA9
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
SlateportCity_BattleTentLobby_Text_2C5EC3: @ 82C5EC3
.string "The Battle Swap rules are listed.$"
SlateportCity_BattleTentLobby_Text_2C5EE5: @ 82C5EE5
.string "Which heading do you want to read?$"
SlateportCity_BattleTentLobby_Text_2C5F08: @ 82C5F08
.string "In a Battle Swap event, you may use\n"
.string "only three POKéMON.\p"
.string "Whether you are renting or swapping,\n"
.string "your team may not have two or more\l"
.string "of the same POKéMON.$"
SlateportCity_BattleTentLobby_Text_2C5F9D: @ 82C5F9D
.string "You may swap POKéMON only with\n"
.string "the TRAINER you have just defeated.\p"
.string "You may swap for only those POKéMON\n"
.string "used by the beaten TRAINER.$"
SlateportCity_BattleTentLobby_Text_2C6020: @ 82C6020
.string "After every battle you win, you may\n"
.string "swap for one of your defeated\l"
.string "opponent's POKéMON.\p"
.string "You will not be able to swap POKéMON\n"
.string "with the third TRAINER in the event.$"
SlateportCity_BattleTentLobby_Text_2C60C0: @ 82C60C0
.string "There are two key points to be aware\n"
.string "of when swapping POKéMON.\p"
.string "First, when swapping, you can't check\n"
.string "the stats of the POKéMON you are\l"
.string "about to receive.\p"
.string "Second, the POKéMON on your team\n"
.string "are lined up in sequence, depending on\l"
.string "the order in which you rented them.\p"
.string "This sequence remains unchanged\n"
.string "even when swaps are made.$"
SlateportCity_BattleTentLobby_Text_2C61FE: @ 82C61FE
.string "The POKéMON of the SLATEPORT\n"
.string "BATTLE TENT are all rentals.\p"
.string "All rental POKéMON are kept at\n"
.string "Level 30.$"
VerdanturfTown_BattleTentLobby_Text_2C6261: @ 82C6261
.string "The VERDANTURF BATTLE TENT\n"
.string "rules are listed.$"
VerdanturfTown_BattleTentLobby_Text_2C628E: @ 82C628E
.string "Which heading do you want to read?$"
VerdanturfTown_BattleTentLobby_Text_2C62B1: @ 82C62B1
.string "Here at the VERDANTURF BATTLE TENT,\n"
.string "POKéMON are required to think and\l"
.string "battle by themselves.\p"
.string "Unlike in the wild, POKéMON that live\n"
.string "with people behave differently\l"
.string "depending on their nature.$"
VerdanturfTown_BattleTentLobby_Text_2C636D: @ 82C636D
.string "Depending on its nature, a POKéMON\n"
.string "may prefer to attack no matter what.\p"
.string "Another POKéMON may prefer to protect\n"
.string "itself from any harm.\p"
.string "Yet another may enjoy vexing or\n"
.string "confounding its foes.\p"
.string "Depending on its nature, a POKéMON\n"
.string "will have favorite moves that it is good\l"
.string "at using.\p"
.string "It may also dislike certain moves that\n"
.string "it has trouble using.$"
VerdanturfTown_BattleTentLobby_Text_2C64BA: @ 82C64BA
.string "There are offensive moves that inflict\n"
.string "direct damage on the foe.\p"
.string "There are defensive moves that are\n"
.string "used to prepare for enemy attacks or\l"
.string "used to heal HP and so on.\p"
.string "There are also other somewhat-odd\n"
.string "moves that may enfeeble the foes with\l"
.string "stat problems including poison and \l"
.string "paralysis.\p"
.string "POKéMON will consider using moves in\n"
.string "these three categories.$"
VerdanturfTown_BattleTentLobby_Text_2C6612: @ 82C6612
.string "When not under command by its TRAINER,\n"
.string "a POKéMON may be unable to effectively\l"
.string "use certain moves.\p"
.string "A POKéMON is not good at using any\n"
.string "move that it dislikes.\p"
.string "If a POKéMON only knows moves that\n"
.string "do not match its nature, it will often\l"
.string "be unable to live up to its potential.$"
VerdanturfTown_BattleTentLobby_Text_2C671E: @ 82C671E
.string "Depending on its nature, a POKéMON may\n"
.string "start using moves that don't match its\l"
.string "nature when it is in trouble.\p"
.string "If a POKéMON begins behaving oddly\n"
.string "in a pinch, watch it carefully.$"
FallarborTown_BattleTentLobby_Text_2C67CD: @ 82C67CD
VerdanturfTown_BattleTentLobby_Text_2C67CD: @ 82C67CD
.string "At this BATTLE TENT, the levels of\n"
.string "your opponents will be adjusted to\l"
.string "match the levels of your POKéMON.\p"
.string "However, no TRAINER you face will\n"
.string "have any POKéMON below Level 30.$"
VerdanturfTown_BattleTentLobby_Text_2C6878: @ 82C6878
.string "The VERDANTURF BATTLE TENT\n"
.string "rules are listed.$"

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LilycoveCity_ContestLobby_Text_2C427C: @ 82C427C
.string "BLEND MASTER: Indeed I am!\n"
.string "The BLEND MASTER am I!\p"
.string "Blend with me, and you shall witness\n"
.string "the mastery I bring to blending!$"
LilycoveCity_ContestLobby_Text_2C42F4: @ 82C42F4
.string "BLEND MASTER: Hmmm! So, you wish to\n"
.string "see my mastery in action?$"
LilycoveCity_ContestLobby_Text_2C4332: @ 82C4332
.string "Hmmm!\p"
.string "So, you are too busy now, I see!\p"
.string "But fear not!\n"
.string "I shall be here all day!\l"
.string "Hurry back from your errand!$"
LilycoveCity_ContestLobby_Text_2C439D: @ 82C439D
.string "Hmmm!\p"
.string "You haven't got a single BERRY!\p"
.string "I shall be here all day!\n"
.string "Hurry back with some BERRIES!$"
LilycoveCity_ContestLobby_Text_2C43FA: @ 82C43FA
.string "Of course!\n"
.string "Of course!\p"
.string "Incidentally…\n"
.string "You do know how to blend {POKEBLOCK}S\l"
.string "from BERRIES?$"
LilycoveCity_ContestLobby_Text_2C444C: @ 82C444C
.string "Hmmm!\p"
.string "Ah, but it is a simple process!\p"
.string "When the BLENDER's arrow comes to\n"
.string "your marker, just press the A Button.\p"
.string "That's all you have to do.\p"
.string "When you see how precisely I press\n"
.string "the A Button, you will understand.$"
LilycoveCity_ContestLobby_Text_2C451B: @ 82C451B
.string "Fine!\p"
.string "Let's get started, then!\p"
.string "All together with the BLEND MASTER,\n"
.string "let's BERRY BLENDER!$"
LilycoveCity_ContestLobby_Text_2C4573: @ 82C4573
.string "Hmmm!\p"
.string "You don't appear to have gotten\n"
.string "the {POKEBLOCK} CASE!\p"
.string "I shall be here all day!\n"
.string "Obtain the {POKEBLOCK} CASE and hurry back!$"
LilycoveCity_ContestLobby_Text_2C45E8: @ 82C45E8
.string "Hmmm!\p"
.string "Your {POKEBLOCK} CASE appears to be full!\p"
.string "I shall be here all day!\n"
.string "Use some {POKEBLOCK}S and hurry back!$"
LilycoveCity_ContestLobby_Text_2C464B: @ 82C464B
.string "Whoa!\n"
.string "Awesome!$"
LilycoveCity_ContestLobby_Text_2C465A: @ 82C465A
.string "Wickedly fast!$"
LilycoveCity_ContestLobby_Text_2C4669: @ 82C4669
.string "What an expert!$"
LilycoveCity_ContestLobby_Text_2C4679: @ 82C4679
.string "When I blended with the MASTER,\n"
.string "we made amazing {POKEBLOCK}S!$"
LilycoveCity_ContestLobby_Text_2C46B1: @ 82C46B1
.string "Eyes that track the arrow with\n"
.string "machinelike intensity…\p"
.string "A hand that taps the A Button\n"
.string "with clockwork-like precision…\p"
.string "Possessing these qualities makes\n"
.string "the BLEND MASTER truly great.$"
LilycoveCity_ContestLobby_Text_2C4763: @ 82C4763
.string "The BLEND MASTER's supposed to work\n"
.string "on his skills deep in the mountains.\p"
.string "Sometimes, he comes to LILYCOVE\n"
.string "to blend BERRIES all day long.$"

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MauvilleCity_Text_2C6E05: @ 82C6E05
.string "This move can be learned only\n"
.string "once. Is that okay?$"
SlateportCity_PokemonFanClub_Text_2C6E37: @ 82C6E37
.string "Heh! My POKéMON totally rules!\n"
.string "It's cooler than any POKéMON!\p"
.string "I was lipping off with a swagger in\n"
.string "my step like that when the CHAIRMAN\l"
.string "chewed me out.\p"
.string "That took the swagger out of my step.\p"
.string "If you'd like, I'll teach the move\n"
.string "SWAGGER to a POKéMON of yours.$"
SlateportCity_PokemonFanClub_Text_2C6F33: @ 82C6F33
.string "What, no? Can't you get into\n"
.string "the spirit of things?$"
SlateportCity_PokemonFanClub_Text_2C6F66: @ 82C6F66
.string "All right, which POKéMON wants to\n"
.string "learn how to SWAGGER?$"
SlateportCity_PokemonFanClub_Text_2C6F9E: @ 82C6F9E
.string "I'll just praise my POKéMON from now\n"
.string "on without the swagger.$"
MauvilleCity_Text_2C6FDB: @ 82C6FDB
.string "Did you know that you can go from\n"
.string "here a long way in that direction\l"
.string "without changing direction?\p"
.string "I might even be able to roll\n"
.string "that way.\p"
.string "Do you think your POKéMON will\n"
.string "want to roll, too?\p"
.string "I can teach one the move ROLLOUT\n"
.string "if you'd like.$"
MauvilleCity_Text_2C70C4: @ 82C70C4
.string "You don't need to be shy about it.\n"
.string "Let's roll!$"
MauvilleCity_Text_2C70F3: @ 82C70F3
.string "Ehehe, sure thing! It'd be great if\n"
.string "the POKéMON looked like me.$"
MauvilleCity_Text_2C7133: @ 82C7133
.string "Rolling around in the grass makes me\n"
.string "happy. Come on, let's roll!$"
VerdanturfTown_PokemonCenter_1F_Text_2C7174: @ 82C7174
.string "There's a move that gets stronger\n"
.string "when you keep using it in a row.\p"
.string "It's a BUG-type move, and it is\n"
.string "wickedly cool.\p"
.string "It's called FURY CUTTER.\n"
.string "Want me to teach it to a POKéMON?$"
VerdanturfTown_PokemonCenter_1F_Text_2C7221: @ 82C7221
.string "We're not on the same wavelength.$"
VerdanturfTown_PokemonCenter_1F_Text_2C7243: @ 82C7243
.string "Yay!\n"
.string "Show me which POKéMON I should teach.$"
VerdanturfTown_PokemonCenter_1F_Text_2C726E: @ 82C726E
.string "I get a thrill watching to see if\n"
.string "the move keeps hitting in succession!$"
LavaridgeTown_House_Text_2C72B6: @ 82C72B6
.string "Ah, young one!\p"
.string "I am also a young one, but I mimic\n"
.string "the styles and speech of the elderly\l"
.string "folks of this town.\p"
.string "What do you say, young one?\n"
.string "Would you agree to it if I were to\l"
.string "offer to teach the move MIMIC?$"
LavaridgeTown_House_Text_2C737F: @ 82C737F
.string "Oh, boo! I wanted to teach MIMIC\n"
.string "to your POKéMON!$"
LavaridgeTown_House_Text_2C73B1: @ 82C73B1
.string "Fwofwo! And so I shall!\n"
.string "Let me see the POKéMON\l"
.string "you wish me to teach.$"
LavaridgeTown_House_Text_2C73F6: @ 82C73F6
.string "MIMIC is a move of great depth.\p"
.string "Could you execute it to perfection\n"
.string "as well as me…?$"
FallarborTown_Mart_Text_2C7449: @ 82C7449
.string "I want all sorts of things!\n"
.string "But I used up my allowance…\p"
.string "Wouldn't it be nice if there were\n"
.string "a spell that made money appear when\l"
.string "you waggle a finger?\p"
.string "If you want, I can teach your POKéMON\n"
.string "the move METRONOME.\p"
.string "Money won't appear, but your POKéMON\n"
.string "will waggle a finger. Yes?$"
FallarborTown_Mart_Text_2C7556: @ 82C7556
.string "Okay. I'll be here if you change\n"
.string "your mind.$"
FallarborTown_Mart_Text_2C7582: @ 82C7582
.string "Okay! I'll teach it!\n"
.string "Which POKéMON should I teach?$"
FallarborTown_Mart_Text_2C75B5: @ 82C75B5
.string "When a POKéMON waggles its finger\n"
.string "like a METRONOME, all sorts of nice\l"
.string "things happen.\p"
.string "Wouldn't it be nice if we could\n"
.string "use it, too?$"
FortreeCity_House2_Text_2C7637: @ 82C7637
.string "Humph! My wife relies on HIDDEN\n"
.string "POWER to stay awake.\p"
.string "She should just take a nap like I do,\n"
.string "and SLEEP TALK.\p"
.string "I can teach your POKéMON how to\n"
.string "SLEEP TALK instead. Interested?$"
FortreeCity_House2_Text_2C76E2: @ 82C76E2
.string "Oh, fine, fine. You want to stay awake\n"
.string "with HIDDEN POWER, too…$"
FortreeCity_House2_Text_2C7721: @ 82C7721
.string "Ah, an appreciative child!\n"
.string "Which POKéMON should I teach?$"
FortreeCity_House2_Text_2C775A: @ 82C775A
.string "I've never once gotten my wife's\n"
.string "coin trick right.\p"
.string "I would be happy if I got it right\n"
.string "even as I SLEEP TALK…$"
LilycoveCity_DepartmentStoreRooftop_Text_2C77C6: @ 82C77C6
.string "When I see the wide world from up\n"
.string "here on the roof…\p"
.string "I think about how nice it would be\n"
.string "if there were more than just one me\l"
.string "so I could enjoy all sorts of lives.\p"
.string "Of course it's not possible.\n"
.string "Giggle…\p"
.string "I know! Would you be interested in\n"
.string "having a POKéMON learn SUBSTITUTE?$"
LilycoveCity_DepartmentStoreRooftop_Text_2C78D1: @ 82C78D1
.string "Oh, no?\p"
.string "A POKéMON can make a copy of\n"
.string "itself using it, you know.$"
LilycoveCity_DepartmentStoreRooftop_Text_2C7911: @ 82C7911
.string "Giggle…\n"
.string "Which POKéMON do you want me to\l"
.string "teach SUBSTITUTE?$"
LilycoveCity_DepartmentStoreRooftop_Text_2C794B: @ 82C794B
.string "We human beings should enjoy our\n"
.string "own lives to the utmost!\p"
.string "I hope you'll get that way, too!$"
MossdeepCity_Text_2C79A6: @ 82C79A6
.string "I can't do this anymore!\p"
.string "It's utterly hopeless!\p"
.string "I'm a FIGHTING-type TRAINER,\n"
.string "so I can't win at the MOSSDEEP GYM\l"
.string "no matter how hard I try!\p"
.string "Argh! Punch! Punch! Punch!\n"
.string "Punch! Punch! Punch!\p"
.string "What, don't look at me that way!\n"
.string "I'm only hitting the ground!\p"
.string "Or do you want me to teach your\n"
.string "POKéMON DYNAMICPUNCH?$"
MossdeepCity_Text_2C7AD4: @ 82C7AD4
.string "Darn! You're even making fun of me?\n"
.string "Punch! Punch! Punch!$"
MossdeepCity_Text_2C7B0D: @ 82C7B0D
.string "What? You do? You're a good person!\n"
.string "Which POKéMON should I teach?$"
MossdeepCity_Text_2C7B4F: @ 82C7B4F
.string "I want you to win at the MOSSDEEP GYM\n"
.string "using that DYNAMICPUNCH!$"
SootopolisCity_PokemonCenter_1F_Text_2C7B8E: @ 82C7B8E
.string "Sigh…\p"
.string "SOOTOPOLIS's GYM LEADER is really\n"
.string "lovably admirable.\p"
.string "But that also means I have many\n"
.string "rivals for his attention.\p"
.string "He's got appeal with a DOUBLE-EDGE.\n"
.string "I couldn't even catch his eye.\p"
.string "Please, let me teach your POKéMON\n"
.string "the move DOUBLE-EDGE!$"
SootopolisCity_PokemonCenter_1F_Text_2C7C7E: @ 82C7C7E
.string "Oh…\n"
.string "Even you rejected me…$"
SootopolisCity_PokemonCenter_1F_Text_2C7C98: @ 82C7C98
.string "Okay, which POKéMON should I teach\n"
.string "DOUBLE-EDGE?$"
SootopolisCity_PokemonCenter_1F_Text_2C7CC8: @ 82C7CC8
.string "I won't live for love anymore!\n"
.string "I'll become tough!$"
PacifidlogTown_PokemonCenter_1F_Text_2C7CFA: @ 82C7CFA
.string "I don't intend to be going nowhere\n"
.string "fast in the sticks like this forever.\p"
.string "You watch me, I'll get out to the city\n"
.string "and become a huge hit.\p"
.string "Seriously, I'm going to cause\n"
.string "a huge EXPLOSION of popularity!\p"
.string "If you overheard that, I'll happily\n"
.string "teach EXPLOSION to your POKéMON!$"
PacifidlogTown_PokemonCenter_1F_Text_2C7E04: @ 82C7E04
.string "Gaah! You're turning me down because\n"
.string "I live in the country?$"
PacifidlogTown_PokemonCenter_1F_Text_2C7E40: @ 82C7E40
.string "Fine! An EXPLOSION it is!\n"
.string "Which POKéMON wants to blow up?$"
PacifidlogTown_PokemonCenter_1F_Text_2C7E7A: @ 82C7E7A
.string "For a long time, I've taught POKéMON\n"
.string "how to use EXPLOSION, but I've yet\l"
.string "to ignite my own EXPLOSION…\p"
.string "Maybe it's because deep down,\n"
.string "I would rather stay here…$"

View File

@@ -1,41 +0,0 @@
gUnknown_082A5B12:: @ 82A5B12
.string "The minimum wager at this table\n"
.string "is {STR_VAR_1}. Do you want to play?$"
gUnknown_082A5B4E:: @ 82A5B4E
.string "You don't have enough COINS.$"
gUnknown_082A5B6B:: @ 82A5B6B
.string "Special rate table right now!$"
gUnknown_082A5B89:: @ 82A5B89
.string "Place your wager with the + Control\n"
.string "Pad, then press the A Button.$"
gUnknown_082A5BCB:: @ 82A5BCB
.string "It's a hit!$"
gUnknown_082A5BD7:: @ 82A5BD7
.string "Jackpot!$"
gUnknown_082A5BE0:: @ 82A5BE0
.string "Nothing doing!$"
gUnknown_082A5BEF:: @ 82A5BEF
.string "You've won {STR_VAR_1} COINS!$"
gUnknown_082A5C04:: @ 82A5C04
.string "No COINS left…$"
gUnknown_082A5C13:: @ 82A5C13
.string "Keep playing?$"
gUnknown_082A5C21:: @ 82A5C21
.string "The ROULETTE board will be cleared.$"
gUnknown_082A5C45:: @ 82A5C45
.string "You don't have a COIN CASE.$"
gUnknown_082A5C61:: @ 82A5C61
.string "Your COIN CASE is full!\n"
.string "Coins can be exchanged for prizes.$"