Finish Mossdeep Gym doc, beging documenting rotating tile puzzle
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@@ -109,10 +109,10 @@
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#define FLAG_MET_TEAM_AQUA_HARBOR 0x61
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#define FLAG_TV_EXPLAINED 0x62
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#define FLAG_MAUVILLE_GYM_BARRIERS_STATE 0x63
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#define FLAG_MOSSDEEP_GYM_SWITCH_1 0x64
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#define FLAG_MOSSDEEP_GYM_SWITCH_2 0x65
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#define FLAG_MOSSDEEP_GYM_SWITCH_3 0x66
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#define FLAG_MOSSDEEP_GYM_SWITCH_4 0x67
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#define FLAG_MOSSDEEP_GYM_SWITCH_1 0x64 // Leftover from the RS version of Mossdeep Gym, functionally always zero
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#define FLAG_MOSSDEEP_GYM_SWITCH_2 0x65 //
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#define FLAG_MOSSDEEP_GYM_SWITCH_3 0x66 //
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#define FLAG_MOSSDEEP_GYM_SWITCH_4 0x67 //
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#define FLAG_UNUSED_0x068 0x68 // Unused Flag
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@@ -68,15 +68,16 @@
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#define METATILE_PetalburgGym_SlidingDoor_Frame3 0x21B
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#define METATILE_PetalburgGym_SlidingDoor_Frame4 0x21C
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// gTileset_MossdeepGym
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#define METATILE_MossdeepGym_Obelisk_Top 0x204
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#define METATILE_MossdeepGym_Obelisk_Base 0x20C
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#define METATILE_MossdeepGym_Wall_LeftCorner 0x20D
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#define METATILE_MossdeepGym_OuterWall_RightCorner 0x205
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#define METATILE_MossdeepGym_Empty0 0x238
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#define METATILE_MossdeepGym_Empty1 0x239
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#define METATILE_MossdeepGym_YellowRightArrow 0x250
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// gTileset_MossdeepGym from R/S
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#define METATILE_RS_MossdeepGym_RedArrow_Right 0x204
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#define METATILE_RS_MossdeepGym_RedArrow_Left 0x20C
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#define METATILE_RS_MossdeepGym_RedArrow_Up 0x20D
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#define METATILE_RS_MossdeepGym_RedArrow_Down 0x205
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#define METATILE_RS_MossdeepGym_Switch_Up 0x238
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#define METATILE_RS_MossdeepGym_Switch_Down 0x239
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// gTileset_MossdeepGym from Emerald
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#define METATILE_MossdeepGym_YellowRightArrow 0x250
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// gTileset_BrendansMaysHouse
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#define METATILE_BrendansMaysHouse_BrendanPC_Off 0x25A
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@@ -378,6 +379,7 @@
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#define METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Down 0x263
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#define METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left_Alt 0x27B
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#define METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Right_Alt 0x27C
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#define METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right 0x298
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// gTileset_BikeShop
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#define METATILE_BikeShop_Barrier_Hidden_Top 0x269
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