Finish Mossdeep Gym doc, beging documenting rotating tile puzzle
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#include "global.h"
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#include "event_object_movement.h"
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#include "fieldmap.h"
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#include "malloc.h"
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#include "rotating_tile_puzzle.h"
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#include "script_movement.h"
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#include "constants/event_object_movement_constants.h"
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#include "constants/event_objects.h"
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#include "constants/metatile_labels.h"
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// Movement scripts.
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extern const u8 gUnknown_08612698[];
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extern const u8 gUnknown_0861269C[];
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extern const u8 gUnknown_086126A0[];
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extern const u8 gUnknown_086126A4[];
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extern const u8 MossdeepGym_Movement_FaceRight[];
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extern const u8 MossdeepGym_Movement_FaceDown[];
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extern const u8 MossdeepGym_Movement_FaceLeft[];
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extern const u8 MossdeepGym_Movement_FaceUp[];
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struct MossdeepSubStruct
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{
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u8 unk0;
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u8 eventTemplateId;
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};
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struct RotatingTilePuzzle
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{
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struct MossdeepSubStruct objects[EVENT_OBJECTS_COUNT];
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u8 count;
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bool8 isTrickHouse;
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};
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// This file's functions.
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static void AddEventObject(u8 eventTemplateId, u8 arg1);
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static void sub_81A8D94(u8 eventTemplateId, u8 arg1);
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// EWRAM vars
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EWRAM_DATA static struct RotatingTilePuzzle *sRotatingTilePuzzle = NULL;
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// code
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void InitRotatingTilePuzzle(bool8 isTrickHouse)
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{
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if (sRotatingTilePuzzle == NULL)
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sRotatingTilePuzzle = AllocZeroed(sizeof(*sRotatingTilePuzzle));
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sRotatingTilePuzzle->isTrickHouse = isTrickHouse;
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}
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void FinishMossdeepGymTiles(void)
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{
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u8 id;
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if (sRotatingTilePuzzle != NULL)
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FREE_AND_SET_NULL(sRotatingTilePuzzle);
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id = GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
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EventObjectClearHeldMovementIfFinished(&gEventObjects[id]);
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ScriptMovement_UnfreezeEventObjects();
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}
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u16 MossdeepGym_MoveEvents(u8 puzzleNumber)
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{
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u8 i;
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struct EventObjectTemplate *eventObjects = gSaveBlock1Ptr->eventObjectTemplates;
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u16 localId = 0;
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for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++)
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{
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s32 puzzleTileStart;
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u8 r5;
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s16 x = eventObjects[i].x + 7;
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s16 y = eventObjects[i].y + 7;
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u16 metatile = MapGridGetMetatileIdAt(x, y);
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if (!sRotatingTilePuzzle->isTrickHouse)
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puzzleTileStart = METATILE_MossdeepGym_YellowRightArrow;
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else
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puzzleTileStart = METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right;
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if (metatile < METATILE_MossdeepGym_YellowRightArrow)
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continue;
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if ((u8)((metatile - puzzleTileStart) / 8) >= 5)
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continue;
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if ((u8)((metatile - puzzleTileStart) / 8) != puzzleNumber)
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continue;
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r5 = (u8)((metatile - puzzleTileStart) % 8);
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if (r5 < 4)
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{
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s8 x = 0;
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s8 y = 0;
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const u8 *movementScript;
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switch (r5)
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{
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case 0:
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movementScript = gUnknown_08612698;
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x = 1;
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break;
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case 1:
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movementScript = gUnknown_0861269C;
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y = 1;
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break;
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case 2:
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movementScript = gUnknown_086126A0;
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x = -1;
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break;
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case 3:
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movementScript = gUnknown_086126A4;
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y = -1;
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break;
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default:
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continue;
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}
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eventObjects[i].x += x;
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eventObjects[i].y += y;
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if (GetEventObjectIdByLocalIdAndMap(eventObjects[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup) != EVENT_OBJECTS_COUNT)
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{
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AddEventObject(i, r5);
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localId = eventObjects[i].localId;
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ScriptMovement_StartObjectMovementScript(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, movementScript);
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}
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else
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{
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sub_81A8D94(i, r5);
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}
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}
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}
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return localId;
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}
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void MossdeepGym_TurnEvents(void)
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{
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u8 i;
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s32 puzzleTileStart;
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struct EventObjectTemplate *eventObjects;
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if (sRotatingTilePuzzle == NULL)
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return;
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if (!sRotatingTilePuzzle->isTrickHouse)
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puzzleTileStart = METATILE_MossdeepGym_YellowRightArrow;
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else
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puzzleTileStart = METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right;
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eventObjects = gSaveBlock1Ptr->eventObjectTemplates;
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for (i = 0; i < sRotatingTilePuzzle->count; i++)
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{
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s32 r6;
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s8 r0;
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u8 eventObjectId;
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s16 x = eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].x + 7;
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s16 y = eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].y + 7;
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u16 metatile = MapGridGetMetatileIdAt(x, y);
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r0 = (u8)((metatile - puzzleTileStart) % 8);
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r0 -= (sRotatingTilePuzzle->objects[i].unk0);
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if (r0 < 0 || r0 == 3)
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{
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if (r0 == -3)
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r6 = 1;
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else
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r6 = 0;
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}
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else
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{
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if (r0 > 0)
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r6 = 1;
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else
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r6 = 2;
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}
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eventObjectId = GetEventObjectIdByLocalIdAndMap(eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
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if (eventObjectId != EVENT_OBJECTS_COUNT)
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{
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const u8 *movementScript;
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u8 direction = gEventObjects[eventObjectId].facingDirection;
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if (r6 == 0)
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{
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switch (direction)
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{
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case DIR_EAST:
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movementScript = MossdeepGym_Movement_FaceUp;
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eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
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break;
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case DIR_SOUTH:
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movementScript = MossdeepGym_Movement_FaceRight;
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eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
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break;
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case DIR_WEST:
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movementScript = MossdeepGym_Movement_FaceDown;
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eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
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break;
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case DIR_NORTH:
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movementScript = MossdeepGym_Movement_FaceLeft;
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eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
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break;
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default:
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continue;
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}
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ScriptMovement_StartObjectMovementScript(eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].localId,
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gSaveBlock1Ptr->location.mapNum,
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gSaveBlock1Ptr->location.mapGroup,
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movementScript);
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}
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else if (r6 == 1)
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{
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switch (direction)
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{
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case DIR_EAST:
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movementScript = MossdeepGym_Movement_FaceDown;
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eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
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break;
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case DIR_SOUTH:
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movementScript = MossdeepGym_Movement_FaceLeft;
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eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
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break;
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case DIR_WEST:
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movementScript = MossdeepGym_Movement_FaceUp;
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eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
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break;
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case DIR_NORTH:
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movementScript = MossdeepGym_Movement_FaceRight;
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eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
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break;
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default:
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continue;
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}
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ScriptMovement_StartObjectMovementScript(eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].localId,
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gSaveBlock1Ptr->location.mapNum,
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gSaveBlock1Ptr->location.mapGroup,
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movementScript);
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}
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}
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}
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}
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static void AddEventObject(u8 eventTemplateId, u8 arg1)
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{
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sRotatingTilePuzzle->objects[sRotatingTilePuzzle->count].eventTemplateId = eventTemplateId;
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sRotatingTilePuzzle->objects[sRotatingTilePuzzle->count].unk0 = arg1;
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sRotatingTilePuzzle->count++;
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}
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static void sub_81A8D94(u8 eventTemplateId, u8 arg1)
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{
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s8 r0;
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s32 r6;
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s32 puzzleTileStart;
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u16 movementType;
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struct EventObjectTemplate *eventObjects = gSaveBlock1Ptr->eventObjectTemplates;
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s16 x = eventObjects[eventTemplateId].x + 7;
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s16 y = eventObjects[eventTemplateId].y + 7;
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u16 metatile = MapGridGetMetatileIdAt(x, y);
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if (!sRotatingTilePuzzle->isTrickHouse)
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puzzleTileStart = METATILE_MossdeepGym_YellowRightArrow;
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else
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puzzleTileStart = METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right;
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r0 = (u8)((metatile - puzzleTileStart) % 8);
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r0 -= arg1;
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if (r0 < 0 || r0 == 3)
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r6 = 0;
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else if (r0 > 0 || r0 == -3)
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r6 = 1;
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else
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r6 = 2;
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movementType = eventObjects[eventTemplateId].movementType;
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if (r6 == 0)
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{
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switch (movementType)
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{
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case MOVEMENT_TYPE_FACE_RIGHT:
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eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
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break;
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case MOVEMENT_TYPE_FACE_DOWN:
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eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
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break;
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case MOVEMENT_TYPE_FACE_LEFT:
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eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
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break;
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case MOVEMENT_TYPE_FACE_UP:
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eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
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break;
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default:
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break;
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}
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}
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else if (r6 == 1)
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{
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switch (movementType)
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{
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case MOVEMENT_TYPE_FACE_RIGHT:
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eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
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break;
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case MOVEMENT_TYPE_FACE_DOWN:
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eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
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break;
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case MOVEMENT_TYPE_FACE_LEFT:
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eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
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break;
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case MOVEMENT_TYPE_FACE_UP:
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eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
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break;
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default:
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break;
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}
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}
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}
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