fix sprite count in RepeatBallOpenParticleAnimation

This commit is contained in:
ghoulslash
2025-06-09 16:19:25 -04:00
parent 2101c73266
commit 96844bd3bb

View File

@@ -1864,7 +1864,7 @@ static void RepeatBallOpenParticleAnimation(u8 taskId)
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < POKEBALL_COUNT; i++)
for (i = 0; i < 12; i++)
{
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)