Merge branch 'master' into decompile_battle_link_817C95C

This commit is contained in:
DizzyEggg
2018-03-01 01:01:18 +01:00
55 changed files with 5205 additions and 6363 deletions

View File

@@ -3134,7 +3134,7 @@ _081639FC:
bl __umodsi3
cmp r0, 0
bne _08163A78
bl sub_81DA57C
bl UpdateGymLeaderRematch
b _08163A78
.pool
_08163A2C:

View File

@@ -1,823 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start BlitBitmapRect4BitWithoutColorKey
@ void BlitBitmapRect4BitWithoutColorKey(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height)
BlitBitmapRect4BitWithoutColorKey: @ 8002BDC
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x14
ldr r4, [sp, 0x2C]
ldr r5, [sp, 0x30]
ldr r6, [sp, 0x34]
ldr r7, [sp, 0x38]
lsls r2, 16
lsrs r2, 16
lsls r3, 16
lsrs r3, 16
lsls r4, 16
lsrs r4, 16
lsls r5, 16
lsrs r5, 16
lsls r6, 16
lsrs r6, 16
lsls r7, 16
lsrs r7, 16
str r4, [sp]
str r5, [sp, 0x4]
str r6, [sp, 0x8]
str r7, [sp, 0xC]
movs r4, 0xFF
str r4, [sp, 0x10]
bl BlitBitmapRect4Bit
add sp, 0x14
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end BlitBitmapRect4BitWithoutColorKey
thumb_func_start BlitBitmapRect4Bit
@ void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey)
BlitBitmapRect4Bit: @ 8002C20
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x2C
str r0, [sp]
str r1, [sp, 0x4]
ldr r0, [sp, 0x4C]
ldr r1, [sp, 0x50]
ldr r4, [sp, 0x54]
ldr r5, [sp, 0x58]
ldr r6, [sp, 0x5C]
lsls r2, 16
lsrs r2, 16
str r2, [sp, 0x8]
lsls r3, 16
lsrs r7, r3, 16
lsls r0, 16
lsrs r0, 16
str r0, [sp, 0xC]
lsls r1, 16
lsrs r1, 16
mov r9, r1
lsls r4, 16
lsrs r4, 16
lsls r5, 16
lsrs r5, 16
lsls r6, 24
lsrs r6, 24
str r6, [sp, 0x10]
ldr r0, [sp, 0x4]
ldrh r3, [r0, 0x4]
ldr r1, [sp, 0xC]
subs r0, r3, r1
adds r2, r4
mov r8, r2
cmp r0, r4
bge _08002C74
ldr r2, [sp, 0x8]
adds r0, r2
mov r8, r0
_08002C74:
ldr r4, [sp, 0x4]
ldrh r0, [r4, 0x6]
mov r1, r9
subs r0, r1
adds r2, r5, r7
str r2, [sp, 0x14]
cmp r0, r5
bge _08002C88
adds r0, r7
str r0, [sp, 0x14]
_08002C88:
ldr r4, [sp]
ldrh r1, [r4, 0x4]
movs r2, 0x7
adds r0, r1, 0
ands r0, r2
adds r1, r0
asrs r1, 3
str r1, [sp, 0x18]
adds r0, r3, 0
ands r0, r2
adds r0, r3, r0
asrs r0, 3
str r0, [sp, 0x1C]
ldr r0, [sp, 0x10]
cmp r0, 0xFF
bne _08002D46
adds r3, r7, 0
mov r1, r9
ldr r2, [sp, 0x14]
cmp r3, r2
blt _08002CB4
b _08002DEE
_08002CB4:
ldr r5, [sp, 0x8]
ldr r6, [sp, 0xC]
adds r4, r3, 0x1
str r4, [sp, 0x24]
adds r0, r1, 0x1
str r0, [sp, 0x28]
cmp r5, r8
bge _08002D3A
movs r7, 0x3
asrs r0, r3, 3
ldr r2, [sp, 0x18]
muls r0, r2
lsls r0, 5
mov r10, r0
lsls r0, r3, 29
lsrs r0, 27
mov r9, r0
asrs r0, r1, 3
ldr r4, [sp, 0x1C]
muls r0, r4
lsls r0, 5
mov r12, r0
lsls r0, r1, 29
lsrs r3, r0, 27
_08002CE4:
asrs r0, r5, 1
ands r0, r7
ldr r2, [sp]
ldr r1, [r2]
adds r1, r0
asrs r0, r5, 3
lsls r0, 5
adds r1, r0
add r1, r10
mov r4, r9
adds r2, r1, r4
asrs r0, r6, 1
ands r0, r7
ldr r4, [sp, 0x4]
ldr r1, [r4]
adds r1, r0
asrs r0, r6, 3
lsls r0, 5
adds r1, r0
add r1, r12
adds r4, r1, r3
ldrb r2, [r2]
adds r0, r5, 0
movs r1, 0x1
ands r0, r1
lsls r0, 2
asrs r2, r0
movs r0, 0xF
ands r2, r0
adds r0, r6, 0
ands r0, r1
lsls r1, r0, 2
lsls r2, r1
movs r0, 0xF0
asrs r0, r1
ldrb r1, [r4]
ands r0, r1
orrs r2, r0
strb r2, [r4]
adds r5, 0x1
adds r6, 0x1
cmp r5, r8
blt _08002CE4
_08002D3A:
ldr r3, [sp, 0x24]
ldr r1, [sp, 0x28]
ldr r2, [sp, 0x14]
cmp r3, r2
blt _08002CB4
b _08002DEE
_08002D46:
adds r3, r7, 0
mov r1, r9
ldr r4, [sp, 0x14]
cmp r3, r4
bge _08002DEE
_08002D50:
ldr r5, [sp, 0x8]
ldr r6, [sp, 0xC]
adds r0, r3, 0x1
str r0, [sp, 0x24]
adds r2, r1, 0x1
str r2, [sp, 0x28]
cmp r5, r8
bge _08002DE4
movs r4, 0x3
mov r9, r4
asrs r0, r3, 3
ldr r2, [sp, 0x18]
muls r0, r2
lsls r0, 5
str r0, [sp, 0x20]
lsls r0, r3, 29
lsrs r0, 27
mov r10, r0
movs r3, 0x1
asrs r0, r1, 3
ldr r4, [sp, 0x1C]
muls r0, r4
lsls r0, 5
mov r12, r0
lsls r0, r1, 29
lsrs r7, r0, 27
_08002D84:
asrs r0, r5, 1
mov r1, r9
ands r0, r1
ldr r2, [sp]
ldr r1, [r2]
adds r1, r0
asrs r0, r5, 3
lsls r0, 5
adds r1, r0
ldr r4, [sp, 0x20]
adds r1, r4
mov r0, r10
adds r2, r1, r0
asrs r0, r6, 1
mov r1, r9
ands r0, r1
ldr r4, [sp, 0x4]
ldr r1, [r4]
adds r1, r0
asrs r0, r6, 3
lsls r0, 5
adds r1, r0
add r1, r12
adds r4, r1, r7
ldrb r2, [r2]
adds r0, r5, 0
ands r0, r3
lsls r0, 2
asrs r2, r0
movs r0, 0xF
ands r2, r0
ldr r0, [sp, 0x10]
cmp r2, r0
beq _08002DDC
adds r0, r6, 0
ands r0, r3
lsls r1, r0, 2
lsls r2, r1
movs r0, 0xF0
asrs r0, r1
ldrb r1, [r4]
ands r0, r1
orrs r2, r0
strb r2, [r4]
_08002DDC:
adds r5, 0x1
adds r6, 0x1
cmp r5, r8
blt _08002D84
_08002DE4:
ldr r3, [sp, 0x24]
ldr r1, [sp, 0x28]
ldr r2, [sp, 0x14]
cmp r3, r2
blt _08002D50
_08002DEE:
add sp, 0x2C
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end BlitBitmapRect4Bit
thumb_func_start FillBitmapRect4Bit
@ void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue)
FillBitmapRect4Bit: @ 8002E00
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x8
mov r9, r0
ldr r0, [sp, 0x28]
ldr r4, [sp, 0x2C]
lsls r1, 16
lsrs r1, 16
str r1, [sp]
lsls r2, 16
lsrs r2, 16
adds r6, r2, 0
lsls r3, 16
lsrs r3, 16
lsls r0, 16
lsrs r0, 16
lsls r4, 24
lsrs r5, r4, 24
adds r4, r1, r3
mov r3, r9
ldrh r1, [r3, 0x4]
cmp r4, r1
ble _08002E36
adds r4, r1, 0
_08002E36:
adds r2, r0
mov r12, r2
mov r2, r9
ldrh r0, [r2, 0x6]
cmp r12, r0
ble _08002E44
mov r12, r0
_08002E44:
movs r0, 0x7
ands r0, r1
adds r0, r1, r0
asrs r0, 3
str r0, [sp, 0x4]
lsls r0, r5, 28
lsrs r0, 24
mov r8, r0
movs r3, 0xF
mov r10, r3
mov r0, r10
ands r0, r5
mov r10, r0
adds r1, r6, 0
cmp r1, r12
bge _08002EB6
_08002E64:
ldr r3, [sp]
adds r7, r1, 0x1
cmp r3, r4
bge _08002EB0
asrs r0, r1, 3
ldr r2, [sp, 0x4]
muls r0, r2
lsls r6, r0, 5
lsls r0, r1, 29
lsrs r5, r0, 27
_08002E78:
asrs r2, r3, 1
movs r0, 0x3
ands r2, r0
mov r0, r9
ldr r1, [r0]
adds r1, r2
asrs r0, r3, 3
lsls r0, 5
adds r1, r0
adds r1, r6
adds r2, r1, r5
lsls r0, r3, 31
cmp r0, 0
beq _08002E9E
ldrb r1, [r2]
movs r0, 0xF
ands r0, r1
mov r1, r8
b _08002EA6
_08002E9E:
ldrb r1, [r2]
movs r0, 0xF0
ands r0, r1
mov r1, r10
_08002EA6:
orrs r0, r1
strb r0, [r2]
adds r3, 0x1
cmp r3, r4
blt _08002E78
_08002EB0:
adds r1, r7, 0
cmp r1, r12
blt _08002E64
_08002EB6:
add sp, 0x8
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end FillBitmapRect4Bit
thumb_func_start BlitBitmapRect4BitTo8Bit
@ void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey, u8 paletteOffset)
BlitBitmapRect4BitTo8Bit: @ 8002EC8
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x3C
str r0, [sp]
str r1, [sp, 0x4]
ldr r0, [sp, 0x5C]
ldr r1, [sp, 0x60]
ldr r5, [sp, 0x64]
ldr r4, [sp, 0x68]
ldr r6, [sp, 0x6C]
ldr r7, [sp, 0x70]
mov r8, r7
lsls r2, 16
lsrs r2, 16
str r2, [sp, 0x8]
lsls r3, 16
lsrs r3, 16
lsls r0, 16
lsrs r0, 16
str r0, [sp, 0xC]
lsls r1, 16
lsrs r7, r1, 16
lsls r5, 16
lsrs r5, 16
lsls r4, 16
lsrs r4, 16
lsls r6, 24
lsrs r6, 24
str r6, [sp, 0x10]
mov r0, r8
lsls r0, 28
lsrs r0, 24
str r0, [sp, 0x14]
lsls r0, r6, 28
lsrs r0, 24
str r0, [sp, 0x28]
ldr r1, [sp, 0x4]
ldrh r0, [r1, 0x4]
ldr r2, [sp, 0xC]
subs r0, r2
ldr r1, [sp, 0x8]
adds r1, r5, r1
str r1, [sp, 0x18]
cmp r0, r5
bge _08002F2E
ldr r2, [sp, 0x8]
adds r0, r2
str r0, [sp, 0x18]
_08002F2E:
ldr r5, [sp, 0x4]
ldrh r1, [r5, 0x6]
subs r0, r1, r7
cmp r0, r4
bge _08002F40
adds r0, r3, r1
subs r0, r7
str r0, [sp, 0x1C]
b _08002F44
_08002F40:
adds r4, r3, r4
str r4, [sp, 0x1C]
_08002F44:
ldr r0, [sp]
ldrh r1, [r0, 0x4]
movs r2, 0x7
adds r0, r1, 0
ands r0, r2
adds r1, r0
asrs r1, 3
str r1, [sp, 0x20]
ldr r5, [sp, 0x4]
ldrh r1, [r5, 0x4]
adds r0, r1, 0
ands r0, r2
adds r1, r0
asrs r1, 3
str r1, [sp, 0x24]
ldr r0, [sp, 0x10]
cmp r0, 0xFF
bne _08003024
adds r2, r3, 0
adds r5, r7, 0
ldr r1, [sp, 0x1C]
cmp r2, r1
blt _08002F74
b _08003106
_08002F74:
ldr r3, [sp, 0x8]
lsrs r3, 1
str r3, [sp, 0x2C]
movs r0, 0x3
ands r3, r0
str r3, [sp, 0x2C]
ldr r7, [sp, 0x8]
lsrs r0, r7, 3
lsls r0, 5
str r0, [sp, 0x30]
_08002F88:
ldr r0, [sp]
ldr r1, [r0]
ldr r3, [sp, 0x2C]
adds r1, r3
ldr r7, [sp, 0x30]
adds r1, r7
asrs r0, r2, 3
ldr r3, [sp, 0x20]
muls r0, r3
lsls r0, 5
mov r8, r0
add r1, r8
lsls r0, r2, 29
lsrs r7, r0, 27
adds r6, r1, r7
ldr r3, [sp, 0x8]
ldr r4, [sp, 0xC]
adds r2, 0x1
mov r10, r2
adds r0, r5, 0x1
str r0, [sp, 0x38]
ldr r1, [sp, 0x18]
cmp r3, r1
bge _08003018
asrs r0, r5, 3
ldr r2, [sp, 0x24]
muls r0, r2
lsls r0, 6
mov r12, r0
lsls r0, r5, 29
lsrs r0, 26
mov r9, r0
_08002FC8:
movs r0, 0x7
ands r0, r4
ldr r5, [sp, 0x4]
ldr r1, [r5]
adds r1, r0
asrs r0, r4, 3
lsls r0, 6
adds r1, r0
add r1, r12
mov r0, r9
adds r5, r1, r0
movs r0, 0x1
ands r0, r3
cmp r0, 0
beq _08002FEC
ldrb r0, [r6]
lsrs r0, 4
b _08003008
_08002FEC:
asrs r2, r3, 1
movs r0, 0x3
ands r2, r0
ldr r0, [sp]
ldr r1, [r0]
adds r1, r2
asrs r0, r3, 3
lsls r0, 5
adds r1, r0
add r1, r8
adds r6, r1, r7
ldrb r1, [r6]
movs r0, 0xF
ands r0, r1
_08003008:
ldr r1, [sp, 0x14]
adds r0, r1, r0
strb r0, [r5]
adds r3, 0x1
adds r4, 0x1
ldr r2, [sp, 0x18]
cmp r3, r2
blt _08002FC8
_08003018:
mov r2, r10
ldr r5, [sp, 0x38]
ldr r3, [sp, 0x1C]
cmp r2, r3
blt _08002F88
b _08003106
_08003024:
adds r2, r3, 0
adds r5, r7, 0
ldr r7, [sp, 0x1C]
cmp r2, r7
bge _08003106
ldr r0, [sp, 0x8]
lsrs r0, 1
str r0, [sp, 0x34]
movs r0, 0x3
ldr r1, [sp, 0x34]
ands r1, r0
str r1, [sp, 0x34]
_0800303C:
ldr r3, [sp]
ldr r1, [r3]
ldr r7, [sp, 0x34]
adds r1, r7
ldr r3, [sp, 0x8]
lsrs r0, r3, 3
lsls r0, 5
adds r1, r0
asrs r0, r2, 3
ldr r7, [sp, 0x20]
muls r0, r7
lsls r0, 5
mov r8, r0
add r1, r8
lsls r0, r2, 29
lsrs r7, r0, 27
adds r6, r1, r7
ldr r4, [sp, 0xC]
adds r2, 0x1
mov r10, r2
adds r0, r5, 0x1
str r0, [sp, 0x38]
ldr r1, [sp, 0x18]
cmp r3, r1
bge _080030FC
asrs r0, r5, 3
ldr r2, [sp, 0x24]
muls r0, r2
lsls r0, 6
mov r9, r0
lsls r0, r5, 29
lsrs r0, 26
mov r12, r0
_0800307E:
movs r0, 0x1
ands r0, r3
cmp r0, 0
beq _080030B2
ldrb r2, [r6]
movs r0, 0xF0
ands r0, r2
ldr r5, [sp, 0x28]
cmp r0, r5
beq _080030F2
adds r0, r4, 0
movs r1, 0x7
ands r0, r1
ldr r5, [sp, 0x4]
ldr r1, [r5]
adds r1, r0
asrs r0, r4, 3
lsls r0, 6
adds r1, r0
add r1, r9
mov r0, r12
adds r5, r1, r0
lsrs r0, r2, 4
ldr r1, [sp, 0x14]
adds r0, r1, r0
b _080030F0
_080030B2:
asrs r2, r3, 1
movs r0, 0x3
ands r2, r0
ldr r5, [sp]
ldr r1, [r5]
adds r1, r2
asrs r0, r3, 3
lsls r0, 5
adds r1, r0
add r1, r8
adds r6, r1, r7
ldrb r0, [r6]
movs r2, 0xF
ands r2, r0
ldr r0, [sp, 0x10]
cmp r2, r0
beq _080030F2
adds r0, r4, 0
movs r1, 0x7
ands r0, r1
ldr r5, [sp, 0x4]
ldr r1, [r5]
adds r1, r0
asrs r0, r4, 3
lsls r0, 6
adds r1, r0
add r1, r9
mov r0, r12
adds r5, r1, r0
ldr r1, [sp, 0x14]
adds r0, r1, r2
_080030F0:
strb r0, [r5]
_080030F2:
adds r3, 0x1
adds r4, 0x1
ldr r2, [sp, 0x18]
cmp r3, r2
blt _0800307E
_080030FC:
mov r2, r10
ldr r5, [sp, 0x38]
ldr r3, [sp, 0x1C]
cmp r2, r3
blt _0800303C
_08003106:
add sp, 0x3C
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end BlitBitmapRect4BitTo8Bit
thumb_func_start FillBitmapRect8Bit
@ void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue)
FillBitmapRect8Bit: @ 8003118
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x8
mov r8, r0
ldr r0, [sp, 0x28]
ldr r4, [sp, 0x2C]
lsls r1, 16
lsrs r1, 16
mov r10, r1
lsls r2, 16
lsrs r2, 16
adds r6, r2, 0
lsls r3, 16
lsrs r3, 16
lsls r0, 16
lsrs r0, 16
lsls r4, 24
lsrs r4, 24
mov r9, r4
adds r5, r1, r3
mov r3, r8
ldrh r1, [r3, 0x4]
cmp r5, r1
ble _08003150
adds r5, r1, 0
_08003150:
adds r7, r2, r0
mov r2, r8
ldrh r0, [r2, 0x6]
cmp r7, r0
ble _0800315C
adds r7, r0, 0
_0800315C:
movs r0, 0x7
ands r0, r1
adds r0, r1, r0
asrs r0, 3
str r0, [sp]
adds r1, r6, 0
cmp r1, r7
bge _080031AC
_0800316C:
mov r3, r10
adds r6, r1, 0x1
str r6, [sp, 0x4]
cmp r3, r5
bge _080031A6
movs r0, 0x7
mov r12, r0
asrs r0, r1, 3
ldr r2, [sp]
muls r0, r2
lsls r4, r0, 6
lsls r0, r1, 29
lsrs r2, r0, 26
_08003186:
adds r0, r3, 0
mov r6, r12
ands r0, r6
mov r6, r8
ldr r1, [r6]
adds r1, r0
asrs r0, r3, 3
lsls r0, 6
adds r1, r0
adds r1, r4
adds r1, r2
mov r0, r9
strb r0, [r1]
adds r3, 0x1
cmp r3, r5
blt _08003186
_080031A6:
ldr r1, [sp, 0x4]
cmp r1, r7
blt _0800316C
_080031AC:
add sp, 0x8
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end FillBitmapRect8Bit
.align 2, 0 @ Don't pad with nop.

View File

@@ -1,206 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_81DA57C
sub_81DA57C: @ 81DA57C
push {lr}
ldr r0, =0x00000864
bl FlagGet
lsls r0, 24
cmp r0, 0
beq _081DA5CA
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x64
bl __umodsi3
lsls r0, 16
lsrs r0, 16
cmp r0, 0x1E
bhi _081DA5CA
movs r0, 0x5B
bl FlagGet
lsls r0, 24
cmp r0, 0
beq _081DA5C0
ldr r0, =gUnknown_0862AD34
movs r1, 0x8
movs r2, 0x5
bl sub_81DA5D4
b _081DA5CA
.pool
_081DA5C0:
ldr r0, =gUnknown_0862AD44
movs r1, 0x7
movs r2, 0x1
bl sub_81DA5D4
_081DA5CA:
pop {r0}
bx r0
.pool
thumb_func_end sub_81DA57C
thumb_func_start sub_81DA5D4
sub_81DA5D4: @ 81DA5D4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x8
mov r9, r0
adds r7, r1, 0
mov r10, r2
movs r6, 0
movs r0, 0x5
mov r8, r0
movs r5, 0
cmp r5, r7
bcs _081DA61C
mov r4, r9
_081DA5F4:
ldr r0, =gSaveBlock1Ptr
ldr r0, [r0]
ldrh r1, [r4]
ldr r2, =0x000009ca
adds r0, r2
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
bne _081DA614
adds r0, r1, 0
bl sub_81DA6CC
cmp r8, r0
ble _081DA612
mov r8, r0
_081DA612:
adds r6, 0x1
_081DA614:
adds r4, 0x2
adds r5, 0x1
cmp r5, r7
bcc _081DA5F4
_081DA61C:
cmp r6, 0
beq _081DA6BA
cmp r8, r10
bhi _081DA6BA
movs r6, 0
movs r5, 0
cmp r5, r7
bcs _081DA654
mov r4, r9
_081DA62E:
ldr r0, =gSaveBlock1Ptr
ldr r0, [r0]
ldrh r1, [r4]
ldr r2, =0x000009ca
adds r0, r2
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
bne _081DA64C
adds r0, r1, 0
bl sub_81DA6CC
cmp r0, r8
bne _081DA64C
adds r6, 0x1
_081DA64C:
adds r4, 0x2
adds r5, 0x1
cmp r5, r7
bcc _081DA62E
_081DA654:
cmp r6, 0
beq _081DA6BA
bl Random
lsls r0, 16
lsrs r0, 16
adds r1, r6, 0
bl __modsi3
adds r6, r0, 0
movs r5, 0
cmp r5, r7
bcs _081DA6BA
ldr r2, =gSaveBlock1Ptr
ldr r3, =0x000009ca
mov r4, r9
_081DA674:
ldr r0, [r2]
ldrh r1, [r4]
adds r0, r3
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
bne _081DA6B2
adds r0, r1, 0
str r2, [sp]
str r3, [sp, 0x4]
bl sub_81DA6CC
ldr r2, [sp]
ldr r3, [sp, 0x4]
cmp r0, r8
bne _081DA6B2
cmp r6, 0
bne _081DA6B0
ldr r0, [r2]
adds r0, r3
ldrh r4, [r4]
adds r0, r4
mov r1, r8
strb r1, [r0]
b _081DA6BA
.pool
_081DA6B0:
subs r6, 0x1
_081DA6B2:
adds r4, 0x2
adds r5, 0x1
cmp r5, r7
bcc _081DA674
_081DA6BA:
add sp, 0x8
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_81DA5D4
thumb_func_start sub_81DA6CC
sub_81DA6CC: @ 81DA6CC
push {r4-r6,lr}
adds r5, r0, 0
movs r4, 0
ldr r6, =gRematchTable
_081DA6D4:
lsls r0, r4, 1
lsls r1, r5, 4
adds r0, r1
adds r0, r6
ldrh r0, [r0]
bl HasTrainerBeenFought
lsls r0, 24
cmp r0, 0
bne _081DA6F0
adds r0, r4, 0
b _081DA6F8
.pool
_081DA6F0:
adds r4, 0x1
cmp r4, 0x4
ble _081DA6D4
movs r0, 0x5
_081DA6F8:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_81DA6CC
.align 2, 0 @ Don't pad with nop.

View File

@@ -1,15 +0,0 @@
.set TARGET_SELECTED_POKEMON, 0
.set F_TARGET_SPECIAL, 1 << 0
.set F_TARGET_RANDOM, 1 << 2
.set F_TARGET_BOTH_ENEMIES, 1 << 3
.set F_TARGET_USER, 1 << 4
.set F_TARGET_ALL_EXCEPT_USER, 1 << 5
.set F_TARGET_ENEMY_SIDE, 1 << 6
.set F_MAKES_CONTACT, 1 << 0
.set F_AFFECTED_BY_PROTECT, 1 << 1
.set F_AFFECTED_BY_MAGIC_COAT, 1 << 2
.set F_AFFECTED_BY_SNATCH, 1 << 3
.set F_MIRROR_MOVE_COMPATIBLE, 1 << 4
.set F_AFFECTED_BY_KINGS_ROCK, 1 << 5

View File

@@ -3,7 +3,6 @@
.include "constants/contest_constants.inc"
.include "constants/pokemon_data_constants.inc"
.include "constants/item_data_constants.inc"
.include "constants/battle_move_constants.inc"
.include "constants/battle_frontier_constants.inc"
.include "constants/map_constants.inc"
.include "constants/berry_constants.inc"

File diff suppressed because it is too large Load Diff

View File

@@ -4866,21 +4866,3 @@ gUnknown_0831ACDC:: @ 831ACDC
.align 2
gUnknown_0831ACE0:: @ 831ACE0
.byte 0xe0, 0xf0, 0xf0, 0xe0, 0xe0, 0x00, 0x00, 0x00
@ 831ACE8
.include "data/type_effectiveness.inc"
@ 831AE38
.include "data/text/type_names.inc"
@ 831AEB8
.include "data/trainer_money.inc"
@ 831AF98
.include "data/text/ability_descriptions.inc"
@ 831B6DB
.include "data/text/ability_names.inc"
@ 831BAD4
.include "data/text/ability_description_pointers.inc"

View File

@@ -1,18 +0,0 @@
#include "constants/abilities.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/species.h"
#include "constants/pokemon.h"
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
@ 831C898
.include "data/battle_moves.inc"
@ 0x31d93c
@ unreferenced unknown data
.byte 0x34, 0x00, 0x10, 0x00, 0x01, 0x01, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00

View File

@@ -1161,7 +1161,7 @@ EventScript_2715DE:: @ 82715DE
setflag FLAG_0x376
setflag FLAG_0x374
setflag FLAG_0x375
setflag FLAG_0x3C1
setflag FLAG_SPRITEVIS_SLATEPORT_MUSEUM_POPULATION
setflag FLAG_0x378
setflag FLAG_0x2F0
setflag FLAG_0x2F5
@@ -1177,7 +1177,7 @@ EventScript_2715DE:: @ 82715DE
setflag FLAG_0x38F
setflag FLAG_0x393
setflag FLAG_0x358
setflag FLAG_0x390
setflag FLAG_SPRITEVIS_MAUVILLE_CITY_WATTSON
setflag FLAG_0x2FD
setflag FLAG_0x398
setflag FLAG_0x399

View File

@@ -5,18 +5,18 @@ MauvilleCity_MapScripts:: @ 81DF385
MauvilleCity_MapScript1_1DF38B: @ 81DF38B
setflag FLAG_VISITED_MAUVILLE_CITY
clearflag FLAG_0x09D
clearflag FLAG_0x3C1
clearflag FLAG_SPRITEVIS_SLATEPORT_MUSEUM_POPULATION
setflag FLAG_SYS_TV_START
clearflag FLAG_0x063
setvar VAR_0x4093, 0
checkflag FLAG_0x0D1
checkflag FLAG_GOT_TM24_FROM_WATTSON
call_if 1, MauvilleCity_EventScript_1DF3A9
end
MauvilleCity_EventScript_1DF3A9:: @ 81DF3A9
clearflag FLAG_0x391
setflag FLAG_0x390
setflag FLAG_0x05B
clearflag FLAG_SPRITEVIS_MAUVILLE_GYM_WATTSON
setflag FLAG_SPRITEVIS_MAUVILLE_CITY_WATTSON
setflag FLAG_WATTSON_REMATCH_AVAILABLE
return
MauvilleCity_EventScript_1DF3B3:: @ 81DF3B3
@@ -424,15 +424,15 @@ MauvilleCity_Movement_1DF72F: @ 81DF72F
MauvilleCity_EventScript_1DF73A:: @ 81DF73A
lock
faceplayer
checkflag FLAG_0x0D1
checkflag FLAG_GOT_TM24_FROM_WATTSON
goto_eq MauvilleCity_EventScript_1DF7B0
compare VAR_0x40BA, 2
goto_eq MauvilleCity_EventScript_1DF784
checkflag FLAG_0x0D0
checkflag FLAG_GOT_BASEMENT_KEY_FROM_WATTSON
goto_eq MauvilleCity_EventScript_1DF77A
msgbox MauvilleCity_Text_1DFFE4, 4
giveitem_std ITEM_BASEMENT_KEY
setflag FLAG_0x0D0
setflag FLAG_GOT_BASEMENT_KEY_FROM_WATTSON
msgbox MauvilleCity_Text_1E0154, 4
release
end
@@ -447,7 +447,7 @@ MauvilleCity_EventScript_1DF784:: @ 81DF784
giveitem_std ITEM_TM24
compare VAR_RESULT, 0
goto_eq MauvilleCity_EventScript_272054
setflag FLAG_0x0D1
setflag FLAG_GOT_TM24_FROM_WATTSON
msgbox MauvilleCity_Text_1E02AA, 4
release
end

View File

@@ -423,8 +423,8 @@ PetalburgCity_Gym_EventScript_204E3B:: @ 8204E3B
setflag FLAG_BADGE05_GET
special sub_813B9A0
call PetalburgCity_Gym_EventScript_2721F8
setflag FLAG_0x391
clearflag FLAG_0x390
setflag FLAG_SPRITEVIS_MAUVILLE_GYM_WATTSON
clearflag FLAG_SPRITEVIS_MAUVILLE_CITY_WATTSON
setvar VAR_0x8008, 5
call PetalburgCity_Gym_EventScript_271F43
clearflag FLAG_0x3AC

View File

@@ -1,80 +0,0 @@
.align 2
gAbilityDescriptionPointers:: @ 831BAD4
.4byte gNoneAbilityDescription
.4byte gStenchAbilityDescription
.4byte gDrizzleAbilityDescription
.4byte gSpeedBoostAbilityDescription
.4byte gBattleArmorAbilityDescription
.4byte gSturdyAbilityDescription
.4byte gDampAbilityDescription
.4byte gLimberAbilityDescription
.4byte gSandVeilAbilityDescription
.4byte gStaticAbilityDescription
.4byte gVoltAbsorbAbilityDescription
.4byte gWaterAbsorbAbilityDescription
.4byte gObliviousAbilityDescription
.4byte gCloudNineAbilityDescription
.4byte gCompoundEyesAbilityDescription
.4byte gInsomniaAbilityDescription
.4byte gColorChangeAbilityDescription
.4byte gImmunityAbilityDescription
.4byte gFlashFireAbilityDescription
.4byte gShieldDustAbilityDescription
.4byte gOwnTempoAbilityDescription
.4byte gSuctionCupsAbilityDescription
.4byte gIntimidateAbilityDescription
.4byte gShadowTagAbilityDescription
.4byte gRoughSkinAbilityDescription
.4byte gWonderGuardAbilityDescription
.4byte gLevitateAbilityDescription
.4byte gEffectSporeAbilityDescription
.4byte gSynchronizeAbilityDescription
.4byte gClearBodyAbilityDescription
.4byte gNaturalCureAbilityDescription
.4byte gLightningRodAbilityDescription
.4byte gSereneGraceAbilityDescription
.4byte gSwiftSwimAbilityDescription
.4byte gChlorophyllAbilityDescription
.4byte gIlluminateAbilityDescription
.4byte gTraceAbilityDescription
.4byte gHugePowerAbilityDescription
.4byte gPoisonPointAbilityDescription
.4byte gInnerFocusAbilityDescription
.4byte gMagmaArmorAbilityDescription
.4byte gWaterVeilAbilityDescription
.4byte gMagnetPullAbilityDescription
.4byte gSoundproofAbilityDescription
.4byte gRainDishAbilityDescription
.4byte gSandStreamAbilityDescription
.4byte gPressureAbilityDescription
.4byte gThickFatAbilityDescription
.4byte gEarlyBirdAbilityDescription
.4byte gFlameBodyAbilityDescription
.4byte gRunAwayAbilityDescription
.4byte gKeenEyeAbilityDescription
.4byte gHyperCutterAbilityDescription
.4byte gPickupAbilityDescription
.4byte gTruantAbilityDescription
.4byte gHustleAbilityDescription
.4byte gCuteCharmAbilityDescription
.4byte gPlusAbilityDescription
.4byte gMinusAbilityDescription
.4byte gForecastAbilityDescription
.4byte gStickyHoldAbilityDescription
.4byte gShedSkinAbilityDescription
.4byte gGutsAbilityDescription
.4byte gMarvelScaleAbilityDescription
.4byte gLiquidOozeAbilityDescription
.4byte gOvergrowAbilityDescription
.4byte gBlazeAbilityDescription
.4byte gTorrentAbilityDescription
.4byte gSwarmAbilityDescription
.4byte gRockHeadAbilityDescription
.4byte gDroughtAbilityDescription
.4byte gArenaTrapAbilityDescription
.4byte gVitalSpiritAbilityDescription
.4byte gWhiteSmokeAbilityDescription
.4byte gPurePowerAbilityDescription
.4byte gShellArmorAbilityDescription
.4byte gCacophonyAbilityDescription
.4byte gAirLockAbilityDescription

View File

@@ -1,233 +0,0 @@
gNoneAbilityDescription:: @ 831AF98
.string "No special ability.$"
gStenchAbilityDescription:: @ 831AFAC
.string "Helps repel wild POKéMON.$"
gDrizzleAbilityDescription:: @ 831AFC6
.string "Summons rain in battle.$"
gSpeedBoostAbilityDescription:: @ 831AFDE
.string "Gradually boosts SPEED.$"
gBattleArmorAbilityDescription:: @ 831AFF6
.string "Blocks critical hits.$"
gSturdyAbilityDescription:: @ 831B00C
.string "Negates 1-hit KO attacks.$"
gDampAbilityDescription:: @ 831B026
.string "Prevents self-destruction.$"
gLimberAbilityDescription:: @ 831B041
.string "Prevents paralysis.$"
gSandVeilAbilityDescription:: @ 831B055
.string "Ups evasion in a sandstorm.$"
gStaticAbilityDescription:: @ 831B071
.string "Paralyzes on contact.$"
gVoltAbsorbAbilityDescription:: @ 831B087
.string "Turns electricity into HP.$"
gWaterAbsorbAbilityDescription:: @ 831B0A2
.string "Changes water into HP.$"
gObliviousAbilityDescription:: @ 831B0B9
.string "Prevents attraction.$"
gCloudNineAbilityDescription:: @ 831B0CE
.string "Negates weather effects.$"
gCompoundEyesAbilityDescription:: @ 831B0E7
.string "Raises accuracy.$"
gInsomniaAbilityDescription:: @ 831B0F8
.string "Prevents sleep.$"
gColorChangeAbilityDescription:: @ 831B108
.string "Changes type to foes move.$"
gImmunityAbilityDescription:: @ 831B124
.string "Prevents poisoning.$"
gFlashFireAbilityDescription:: @ 831B138
.string "Powers up if hit by fire.$"
gShieldDustAbilityDescription:: @ 831B152
.string "Prevents added effects.$"
gOwnTempoAbilityDescription:: @ 831B16A
.string "Prevents confusion.$"
gSuctionCupsAbilityDescription:: @ 831B17E
.string "Firmly anchors the body.$"
gIntimidateAbilityDescription:: @ 831B197
.string "Lowers the foes ATTACK.$"
gShadowTagAbilityDescription:: @ 831B1B0
.string "Prevents the foes escape.$"
gRoughSkinAbilityDescription:: @ 831B1CB
.string "Hurts to touch.$"
gWonderGuardAbilityDescription:: @ 831B1DB
.string "“Super effective” hits.$"
gLevitateAbilityDescription:: @ 831B1F3
.string "Not hit by GROUND attacks.$"
gEffectSporeAbilityDescription:: @ 831B20E
.string "Leaves spores on contact.$"
gSynchronizeAbilityDescription:: @ 831B228
.string "Passes on status problems.$"
gClearBodyAbilityDescription:: @ 831B243
.string "Prevents ability reduction.$"
gNaturalCureAbilityDescription:: @ 831B25F
.string "Heals upon switching out.$"
gLightningRodAbilityDescription:: @ 831B279
.string "Draws electrical moves.$"
gSereneGraceAbilityDescription:: @ 831B291
.string "Promotes added effects.$"
gSwiftSwimAbilityDescription:: @ 831B2A9
.string "Raises SPEED in rain.$"
gChlorophyllAbilityDescription:: @ 831B2BF
.string "Raises SPEED in sunshine.$"
gIlluminateAbilityDescription:: @ 831B2D9
.string "Encounter rate increases.$"
gTraceAbilityDescription:: @ 831B2F3
.string "Copies special ability.$"
gHugePowerAbilityDescription:: @ 831B30B
.string "Raises ATTACK.$"
gPoisonPointAbilityDescription:: @ 831B31A
.string "Poisons foe on contact.$"
gInnerFocusAbilityDescription:: @ 831B332
.string "Prevents flinching.$"
gMagmaArmorAbilityDescription:: @ 831B346
.string "Prevents freezing.$"
gWaterVeilAbilityDescription:: @ 831B359
.string "Prevents burns.$"
gMagnetPullAbilityDescription:: @ 831B369
.string "Traps STEEL-type POKéMON.$"
gSoundproofAbilityDescription:: @ 831B383
.string "Avoids sound-based moves.$"
gRainDishAbilityDescription:: @ 831B39D
.string "Slight HP recovery in rain.$"
gSandStreamAbilityDescription:: @ 831B3B9
.string "Summons a sandstorm.$"
gPressureAbilityDescription:: @ 831B3CE
.string "Raises foes PP usage.$"
gThickFatAbilityDescription:: @ 831B3E5
.string "Heat-and-cold protection.$"
gEarlyBirdAbilityDescription:: @ 831B3FF
.string "Awakens quickly from sleep.$"
gFlameBodyAbilityDescription:: @ 831B41B
.string "Burns the foe on contact.$"
gRunAwayAbilityDescription:: @ 831B435
.string "Makes escaping easier.$"
gKeenEyeAbilityDescription:: @ 831B44C
.string "Prevents loss of accuracy.$"
gHyperCutterAbilityDescription:: @ 831B467
.string "Prevents ATTACK reduction.$"
gPickupAbilityDescription:: @ 831B482
.string "May pick up items.$"
gTruantAbilityDescription:: @ 831B495
.string "Moves only every two turns.$"
gHustleAbilityDescription:: @ 831B4B1
.string "Trades accuracy for power.$"
gCuteCharmAbilityDescription:: @ 831B4CC
.string "Infatuates on contact.$"
gPlusAbilityDescription:: @ 831B4E3
.string "Powers up with MINUS.$"
gMinusAbilityDescription:: @ 831B4F9
.string "Powers up with PLUS.$"
gForecastAbilityDescription:: @ 831B50E
.string "Changes with the weather.$"
gStickyHoldAbilityDescription:: @ 831B528
.string "Prevents item theft.$"
gShedSkinAbilityDescription:: @ 831B53D
.string "Heals the body by shedding.$"
gGutsAbilityDescription:: @ 831B559
.string "Ups ATTACK if suffering.$"
gMarvelScaleAbilityDescription:: @ 831B572
.string "Ups DEFENSE if suffering.$"
gLiquidOozeAbilityDescription:: @ 831B58C
.string "Draining causes injury.$"
gOvergrowAbilityDescription:: @ 831B5A4
.string "Ups GRASS moves in a pinch.$"
gBlazeAbilityDescription:: @ 831B5C0
.string "Ups FIRE moves in a pinch.$"
gTorrentAbilityDescription:: @ 831B5DB
.string "Ups WATER moves in a pinch.$"
gSwarmAbilityDescription:: @ 831B5F7
.string "Ups BUG moves in a pinch.$"
gRockHeadAbilityDescription:: @ 831B611
.string "Prevents recoil damage.$"
gDroughtAbilityDescription:: @ 831B629
.string "Summons sunlight in battle.$"
gArenaTrapAbilityDescription:: @ 831B645
.string "Prevents fleeing.$"
gVitalSpiritAbilityDescription:: @ 831B657
.string "Prevents sleep.$"
gWhiteSmokeAbilityDescription:: @ 831B667
.string "Prevents ability reduction.$"
gPurePowerAbilityDescription:: @ 831B683
.string "Raises ATTACK.$"
gShellArmorAbilityDescription:: @ 831B692
.string "Blocks critical hits.$"
gCacophonyAbilityDescription:: @ 831B6A8
.string "Avoids sound-based moves.$"
gAirLockAbilityDescription:: @ 831B6C2
.string "Negates weather effects.$"

View File

@@ -1,79 +0,0 @@
gAbilityNames:: @ 831B6DB
.string "-------$", 13
.string "STENCH$", 13
.string "DRIZZLE$", 13
.string "SPEED BOOST$", 13
.string "BATTLE ARMOR$", 13
.string "STURDY$", 13
.string "DAMP$", 13
.string "LIMBER$", 13
.string "SAND VEIL$", 13
.string "STATIC$", 13
.string "VOLT ABSORB$", 13
.string "WATER ABSORB$", 13
.string "OBLIVIOUS$", 13
.string "CLOUD NINE$", 13
.string "COMPOUNDEYES$", 13
.string "INSOMNIA$", 13
.string "COLOR CHANGE$", 13
.string "IMMUNITY$", 13
.string "FLASH FIRE$", 13
.string "SHIELD DUST$", 13
.string "OWN TEMPO$", 13
.string "SUCTION CUPS$", 13
.string "INTIMIDATE$", 13
.string "SHADOW TAG$", 13
.string "ROUGH SKIN$", 13
.string "WONDER GUARD$", 13
.string "LEVITATE$", 13
.string "EFFECT SPORE$", 13
.string "SYNCHRONIZE$", 13
.string "CLEAR BODY$", 13
.string "NATURAL CURE$", 13
.string "LIGHTNINGROD$", 13
.string "SERENE GRACE$", 13
.string "SWIFT SWIM$", 13
.string "CHLOROPHYLL$", 13
.string "ILLUMINATE$", 13
.string "TRACE$", 13
.string "HUGE POWER$", 13
.string "POISON POINT$", 13
.string "INNER FOCUS$", 13
.string "MAGMA ARMOR$", 13
.string "WATER VEIL$", 13
.string "MAGNET PULL$", 13
.string "SOUNDPROOF$", 13
.string "RAIN DISH$", 13
.string "SAND STREAM$", 13
.string "PRESSURE$", 13
.string "THICK FAT$", 13
.string "EARLY BIRD$", 13
.string "FLAME BODY$", 13
.string "RUN AWAY$", 13
.string "KEEN EYE$", 13
.string "HYPER CUTTER$", 13
.string "PICKUP$", 13
.string "TRUANT$", 13
.string "HUSTLE$", 13
.string "CUTE CHARM$", 13
.string "PLUS$", 13
.string "MINUS$", 13
.string "FORECAST$", 13
.string "STICKY HOLD$", 13
.string "SHED SKIN$", 13
.string "GUTS$", 13
.string "MARVEL SCALE$", 13
.string "LIQUID OOZE$", 13
.string "OVERGROW$", 13
.string "BLAZE$", 13
.string "TORRENT$", 13
.string "SWARM$", 13
.string "ROCK HEAD$", 13
.string "DROUGHT$", 13
.string "ARENA TRAP$", 13
.string "VITAL SPIRIT$", 13
.string "WHITE SMOKE$", 13
.string "PURE POWER$", 13
.string "SHELL ARMOR$", 13
.string "CACOPHONY$", 13
.string "AIR LOCK$", 13

View File

@@ -1,19 +0,0 @@
gTypeNames:: @ 831AE38
.string "NORMAL$", 7
.string "FIGHT$", 7
.string "FLYING$", 7
.string "POISON$", 7
.string "GROUND$", 7
.string "ROCK$", 7
.string "BUG$", 7
.string "GHOST$", 7
.string "STEEL$", 7
.string "???$", 7
.string "FIRE$", 7
.string "WATER$", 7
.string "GRASS$", 7
.string "ELECTR$", 7
.string "PSYCHC$", 7
.string "ICE$", 7
.string "DRAGON$", 7
.string "DARK$", 7

View File

@@ -1,59 +0,0 @@
@ This is a factor in how much money you get for beating a trainer.
.align 2
gTrainerMoneyTable:: @ 831AEB8
.byte TRAINER_CLASS_TEAM_AQUA, 5, 0, 0
.byte TRAINER_CLASS_AQUA_ADMIN, 10, 0, 0
.byte TRAINER_CLASS_AQUA_LEADER, 20, 0, 0
.byte TRAINER_CLASS_AROMA_LADY, 10, 0, 0
.byte TRAINER_CLASS_RUIN_MANIAC, 15, 0, 0
.byte TRAINER_CLASS_INTERVIEWER, 12, 0, 0
.byte TRAINER_CLASS_TUBER_1, 1, 0, 0
.byte TRAINER_CLASS_TUBER_2, 1, 0, 0
.byte TRAINER_CLASS_SIS_AND_BRO, 3, 0, 0
.byte TRAINER_CLASS_COOLTRAINER_1, 12, 0, 0
.byte TRAINER_CLASS_HEX_MANIAC, 6, 0, 0
.byte TRAINER_CLASS_LADY, 50, 0, 0
.byte TRAINER_CLASS_BEAUTY, 20, 0, 0
.byte TRAINER_CLASS_RICH_BOY, 50, 0, 0
.byte TRAINER_CLASS_POKEMANIAC, 15, 0, 0
.byte TRAINER_CLASS_SWIMMER_M, 2, 0, 0
.byte TRAINER_CLASS_BLACK_BELT, 8, 0, 0
.byte TRAINER_CLASS_GUITARIST, 8, 0, 0
.byte TRAINER_CLASS_KINDLER, 8, 0, 0
.byte TRAINER_CLASS_CAMPER, 4, 0, 0
.byte TRAINER_CLASS_OLD_COUPLE, 10, 0, 0
.byte TRAINER_CLASS_BUG_MANIAC, 15, 0, 0
.byte TRAINER_CLASS_PSYCHIC, 6, 0, 0
.byte TRAINER_CLASS_GENTLEMAN, 20, 0, 0
.byte TRAINER_CLASS_ELITE_FOUR, 25, 0, 0
.byte TRAINER_CLASS_LEADER, 25, 0, 0
.byte TRAINER_CLASS_SCHOOL_KID, 5, 0, 0
.byte TRAINER_CLASS_SR_AND_JR, 4, 0, 0
.byte TRAINER_CLASS_POKEFAN, 20, 0, 0
.byte TRAINER_CLASS_EXPERT, 10, 0, 0
.byte TRAINER_CLASS_YOUNGSTER, 4, 0, 0
.byte TRAINER_CLASS_CHAMPION, 50, 0, 0
.byte TRAINER_CLASS_FISHERMAN, 10, 0, 0
.byte TRAINER_CLASS_TRIATHLETE, 10, 0, 0
.byte TRAINER_CLASS_DRAGON_TAMER, 12, 0, 0
.byte TRAINER_CLASS_BIRD_KEEPER, 8, 0, 0
.byte TRAINER_CLASS_NINJA_BOY, 3, 0, 0
.byte TRAINER_CLASS_BATTLE_GIRL, 6, 0, 0
.byte TRAINER_CLASS_PARASOL_LADY, 10, 0, 0
.byte TRAINER_CLASS_SWIMMER_F, 2, 0, 0
.byte TRAINER_CLASS_PICNICKER, 4, 0, 0
.byte TRAINER_CLASS_TWINS, 3, 0, 0
.byte TRAINER_CLASS_SAILOR, 8, 0, 0
.byte TRAINER_CLASS_COLLECTOR, 15, 0, 0
.byte TRAINER_CLASS_PKMN_TRAINER_3, 15, 0, 0
.byte TRAINER_CLASS_PKMN_BREEDER, 10, 0, 0
.byte TRAINER_CLASS_PKMN_RANGER, 12, 0, 0
.byte TRAINER_CLASS_TEAM_MAGMA, 5, 0, 0
.byte TRAINER_CLASS_MAGMA_ADMIN, 10, 0, 0
.byte TRAINER_CLASS_MAGMA_LEADER, 20, 0, 0
.byte TRAINER_CLASS_LASS, 4, 0, 0
.byte TRAINER_CLASS_BUG_CATCHER, 4, 0, 0
.byte TRAINER_CLASS_HIKER, 10, 0, 0
.byte TRAINER_CLASS_YOUNG_COUPLE, 8, 0, 0
.byte TRAINER_CLASS_WINSTRATE, 10, 0, 0
.byte -1, 5, 0, 0

View File

@@ -1,10 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
gUnknown_0862AD34:: @ 862AD34
.2byte 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047, 0x0048
gUnknown_0862AD44:: @ 862AD44
.2byte 0x0041, 0x0042, 0x0044, 0x0045, 0x0046, 0x0047, 0x0048, 0x0000

View File

@@ -1,119 +0,0 @@
@ format: attacking type, defending type, damage multiplier
@ the multiplier is a (decimal) fixed-point number:
@ 20 is ×2.0
@ 05 is ×0.5
@ 00 is ×0
gTypeEffectiveness:: @ 831ACE8
.byte TYPE_NORMAL, TYPE_ROCK, 5
.byte TYPE_NORMAL, TYPE_STEEL, 5
.byte TYPE_FIRE, TYPE_FIRE, 5
.byte TYPE_FIRE, TYPE_WATER, 5
.byte TYPE_FIRE, TYPE_GRASS, 20
.byte TYPE_FIRE, TYPE_ICE, 20
.byte TYPE_FIRE, TYPE_BUG, 20
.byte TYPE_FIRE, TYPE_ROCK, 5
.byte TYPE_FIRE, TYPE_DRAGON, 5
.byte TYPE_FIRE, TYPE_STEEL, 20
.byte TYPE_WATER, TYPE_FIRE, 20
.byte TYPE_WATER, TYPE_WATER, 5
.byte TYPE_WATER, TYPE_GRASS, 5
.byte TYPE_WATER, TYPE_GROUND, 20
.byte TYPE_WATER, TYPE_ROCK, 20
.byte TYPE_WATER, TYPE_DRAGON, 5
.byte TYPE_ELECTRIC, TYPE_WATER, 20
.byte TYPE_ELECTRIC, TYPE_ELECTRIC, 5
.byte TYPE_ELECTRIC, TYPE_GRASS, 5
.byte TYPE_ELECTRIC, TYPE_GROUND, 0
.byte TYPE_ELECTRIC, TYPE_FLYING, 20
.byte TYPE_ELECTRIC, TYPE_DRAGON, 5
.byte TYPE_GRASS, TYPE_FIRE, 5
.byte TYPE_GRASS, TYPE_WATER, 20
.byte TYPE_GRASS, TYPE_GRASS, 5
.byte TYPE_GRASS, TYPE_POISON, 5
.byte TYPE_GRASS, TYPE_GROUND, 20
.byte TYPE_GRASS, TYPE_FLYING, 5
.byte TYPE_GRASS, TYPE_BUG, 5
.byte TYPE_GRASS, TYPE_ROCK, 20
.byte TYPE_GRASS, TYPE_DRAGON, 5
.byte TYPE_GRASS, TYPE_STEEL, 5
.byte TYPE_ICE, TYPE_WATER, 5
.byte TYPE_ICE, TYPE_GRASS, 20
.byte TYPE_ICE, TYPE_ICE, 5
.byte TYPE_ICE, TYPE_GROUND, 20
.byte TYPE_ICE, TYPE_FLYING, 20
.byte TYPE_ICE, TYPE_DRAGON, 20
.byte TYPE_ICE, TYPE_STEEL, 5
.byte TYPE_ICE, TYPE_FIRE, 5
.byte TYPE_FIGHTING, TYPE_NORMAL, 20
.byte TYPE_FIGHTING, TYPE_ICE, 20
.byte TYPE_FIGHTING, TYPE_POISON, 5
.byte TYPE_FIGHTING, TYPE_FLYING, 5
.byte TYPE_FIGHTING, TYPE_PSYCHIC, 5
.byte TYPE_FIGHTING, TYPE_BUG, 5
.byte TYPE_FIGHTING, TYPE_ROCK, 20
.byte TYPE_FIGHTING, TYPE_DARK, 20
.byte TYPE_FIGHTING, TYPE_STEEL, 20
.byte TYPE_POISON, TYPE_GRASS, 20
.byte TYPE_POISON, TYPE_POISON, 5
.byte TYPE_POISON, TYPE_GROUND, 5
.byte TYPE_POISON, TYPE_ROCK, 5
.byte TYPE_POISON, TYPE_GHOST, 5
.byte TYPE_POISON, TYPE_STEEL, 0
.byte TYPE_GROUND, TYPE_FIRE, 20
.byte TYPE_GROUND, TYPE_ELECTRIC, 20
.byte TYPE_GROUND, TYPE_GRASS, 5
.byte TYPE_GROUND, TYPE_POISON, 20
.byte TYPE_GROUND, TYPE_FLYING, 0
.byte TYPE_GROUND, TYPE_BUG, 5
.byte TYPE_GROUND, TYPE_ROCK, 20
.byte TYPE_GROUND, TYPE_STEEL, 20
.byte TYPE_FLYING, TYPE_ELECTRIC, 5
.byte TYPE_FLYING, TYPE_GRASS, 20
.byte TYPE_FLYING, TYPE_FIGHTING, 20
.byte TYPE_FLYING, TYPE_BUG, 20
.byte TYPE_FLYING, TYPE_ROCK, 5
.byte TYPE_FLYING, TYPE_STEEL, 5
.byte TYPE_PSYCHIC, TYPE_FIGHTING, 20
.byte TYPE_PSYCHIC, TYPE_POISON, 20
.byte TYPE_PSYCHIC, TYPE_PSYCHIC, 5
.byte TYPE_PSYCHIC, TYPE_DARK, 0
.byte TYPE_PSYCHIC, TYPE_STEEL, 5
.byte TYPE_BUG, TYPE_FIRE, 5
.byte TYPE_BUG, TYPE_GRASS, 20
.byte TYPE_BUG, TYPE_FIGHTING, 5
.byte TYPE_BUG, TYPE_POISON, 5
.byte TYPE_BUG, TYPE_FLYING, 5
.byte TYPE_BUG, TYPE_PSYCHIC, 20
.byte TYPE_BUG, TYPE_GHOST, 5
.byte TYPE_BUG, TYPE_DARK, 20
.byte TYPE_BUG, TYPE_STEEL, 5
.byte TYPE_ROCK, TYPE_FIRE, 20
.byte TYPE_ROCK, TYPE_ICE, 20
.byte TYPE_ROCK, TYPE_FIGHTING, 5
.byte TYPE_ROCK, TYPE_GROUND, 5
.byte TYPE_ROCK, TYPE_FLYING, 20
.byte TYPE_ROCK, TYPE_BUG, 20
.byte TYPE_ROCK, TYPE_STEEL, 5
.byte TYPE_GHOST, TYPE_NORMAL, 0
.byte TYPE_GHOST, TYPE_PSYCHIC, 20
.byte TYPE_GHOST, TYPE_DARK, 5
.byte TYPE_GHOST, TYPE_STEEL, 5
.byte TYPE_GHOST, TYPE_GHOST, 20
.byte TYPE_DRAGON, TYPE_DRAGON, 20
.byte TYPE_DRAGON, TYPE_STEEL, 5
.byte TYPE_DARK, TYPE_FIGHTING, 5
.byte TYPE_DARK, TYPE_PSYCHIC, 20
.byte TYPE_DARK, TYPE_GHOST, 20
.byte TYPE_DARK, TYPE_DARK, 5
.byte TYPE_DARK, TYPE_STEEL, 5
.byte TYPE_STEEL, TYPE_FIRE, 5
.byte TYPE_STEEL, TYPE_WATER, 5
.byte TYPE_STEEL, TYPE_ELECTRIC, 5
.byte TYPE_STEEL, TYPE_ICE, 20
.byte TYPE_STEEL, TYPE_ROCK, 20
.byte TYPE_STEEL, TYPE_STEEL, 5
.byte 0xFE, 0xFE, 0
.byte TYPE_NORMAL, TYPE_GHOST, 0
.byte TYPE_FIGHTING, TYPE_GHOST, 0
.byte 0xFF, 0xFF, 0

View File

@@ -3,6 +3,7 @@
.section .rodata
.align 2, 0
gUnknown_0862AD54:: @ 862AD54
.incbin "graphics/battle_transitions/frontier_transition.4bpp.lz"

View File

@@ -3,9 +3,9 @@
// should they be included here or included individually by every file?
#include "constants/battle.h"
#include "battle_main.h"
#include "battle_util.h"
#include "battle_script_commands.h"
#include "battle_main.h"
#include "battle_ai_switch_items.h"
#include "battle_gfx_sfx_util.h"
#include "battle_util2.h"
@@ -66,29 +66,14 @@
#define MSG_DISPLAY 0x7
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
#define MOVE_TARGET_SELECTED 0x0
#define MOVE_TARGET_DEPENDS 0x1
#define MOVE_TARGET_USER 0x2
#define MOVE_TARGET_RANDOM 0x4
#define MOVE_TARGET_x10 0x10
#define MOVE_TARGET_BOTH 0x8
#define MOVE_TARGET_FOES_AND_ALLY 0x20
#define MOVE_TARGET_OPPONENTS_FIELD 0x40
// defines for the u8 array gTypeEffectiveness
#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2]))
// defines for the gTypeEffectiveness multipliers
#define TYPE_MUL_NO_EFFECT 0
#define TYPE_MUL_NOT_EFFECTIVE 5
#define TYPE_MUL_NORMAL 10
#define TYPE_MUL_SUPER_EFFECTIVE 20
// special type table Ids
#define TYPE_FORESIGHT 0xFE
#define TYPE_ENDTABLE 0xFF
#define MOVE_TARGET_SELECTED 0x0
#define MOVE_TARGET_DEPENDS 0x1
#define MOVE_TARGET_USER_OR_SELECTED 0x2
#define MOVE_TARGET_RANDOM 0x4
#define MOVE_TARGET_BOTH 0x8
#define MOVE_TARGET_USER 0x10
#define MOVE_TARGET_FOES_AND_ALLY 0x20
#define MOVE_TARGET_OPPONENTS_FIELD 0x40
#define BATTLE_BUFFER_LINK_SIZE 0x1000

View File

@@ -1,6 +1,30 @@
#ifndef GUARD_BATTLE_MAIN_H
#define GUARD_BATTLE_MAIN_H
struct TrainerMoney
{
u8 classId;
u8 value;
};
#define TYPE_NAME_LENGTH 6
#define ABILITY_NAME_LENGTH 12
// defines for the u8 array gTypeEffectiveness
#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2]))
// defines for the gTypeEffectiveness multipliers
#define TYPE_MUL_NO_EFFECT 0
#define TYPE_MUL_NOT_EFFECTIVE 5
#define TYPE_MUL_NORMAL 10
#define TYPE_MUL_SUPER_EFFECTIVE 20
// special type table Ids
#define TYPE_FORESIGHT 0xFE
#define TYPE_ENDTABLE 0xFF
void CB2_InitBattle(void);
void BattleMainCB2(void);
void CB2_QuitRecordedBattle(void);
@@ -42,6 +66,12 @@ void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
bool8 TryRunFromBattle(u8 battlerId);
extern const u8 gTypeEffectiveness[336];
extern const u8 gTypeNames[][TYPE_NAME_LENGTH + 1];
extern const struct TrainerMoney gTrainerMoneyTable[];
extern const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1];
extern const u8 *const gAbilityDescriptionPointers[];
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
extern const u8 gStatusConditionString_ParalysisJpn[8];

10
include/blit.h Normal file
View File

@@ -0,0 +1,10 @@
#ifndef GUARD_BLIT_H
#define GUARD_BLIT_H
void BlitBitmapRect4BitWithoutColorKey(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height);
void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey);
void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey, u8 paletteOffset);
void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
#endif // GUARD_BLIT_H

View File

@@ -5,4 +5,4 @@
void DoTimeBasedEvents(void);
#endif
#endif // GUARD_CLOCK_H

View File

@@ -151,7 +151,7 @@
#define EFFECT_EARTHQUAKE 147
#define EFFECT_FUTURE_SIGHT 148
#define EFFECT_GUST 149
#define EFFECT_FLINCH_HIT_2 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
#define EFFECT_FLINCH_MINIMIZE_HIT 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
#define EFFECT_SOLARBEAM 151
#define EFFECT_THUNDER 152
#define EFFECT_TELEPORT 153

View File

@@ -92,6 +92,6 @@
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_BIT_x4 0x4
#define ATK48_LOWER_FAIL_CHECK 0x8
#define ATK48_DONT_CHECK_LOWER 0x8
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H

View File

@@ -91,7 +91,7 @@
#define FLAG_0x058 0x58
#define FLAG_0x059 0x59
#define FLAG_0x05A 0x5A
#define FLAG_0x05B 0x5B
#define FLAG_WATTSON_REMATCH_AVAILABLE 0x5B
#define FLAG_0x05C 0x5C
#define FLAG_0x05D 0x5D
#define FLAG_0x05E 0x5E
@@ -208,8 +208,8 @@
#define FLAG_0x0CD 0xCD
#define FLAG_0x0CE 0xCE
#define FLAG_0x0CF 0xCF
#define FLAG_0x0D0 0xD0
#define FLAG_0x0D1 0xD1
#define FLAG_GOT_BASEMENT_KEY_FROM_WATTSON 0xD0
#define FLAG_GOT_TM24_FROM_WATTSON 0xD1
#define FLAG_0x0D2 0xD2
#define FLAG_0x0D3 0xD3
#define FLAG_0x0D4 0xD4
@@ -912,8 +912,8 @@
#define FLAG_0x38D 0x38D
#define FLAG_0x38E 0x38E
#define FLAG_0x38F 0x38F
#define FLAG_0x390 0x390
#define FLAG_0x391 0x391
#define FLAG_SPRITEVIS_MAUVILLE_CITY_WATTSON 0x390
#define FLAG_SPRITEVIS_MAUVILLE_GYM_WATTSON 0x391
#define FLAG_0x392 0x392
#define FLAG_0x393 0x393
#define FLAG_0x394 0x394
@@ -961,7 +961,7 @@
#define FLAG_0x3BE 0x3BE
#define FLAG_0x3BF 0x3BF
#define FLAG_0x3C0 0x3C0
#define FLAG_0x3C1 0x3C1
#define FLAG_SPRITEVIS_SLATEPORT_MUSEUM_POPULATION 0x3C1
#define FLAG_0x3C2 0x3C2
#define FLAG_0x3C3 0x3C3
#define FLAG_0x3C4 0x3C4

3913
include/data/battle_moves.h Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,247 @@
#ifndef POKEEMERALD_DATA_TEXT_ABILITIES_H
#define POKEEMERALD_DATA_TEXT_ABILITIES_H
static const u8 gNoneAbilityDescription[] = _("No special ability.");
static const u8 gStenchAbilityDescription[] = _("Helps repel wild POKéMON.");
static const u8 gDrizzleAbilityDescription[] = _("Summons rain in battle.");
static const u8 gSpeedBoostAbilityDescription[] = _("Gradually boosts SPEED.");
static const u8 gBattleArmorAbilityDescription[] = _("Blocks critical hits.");
static const u8 gSturdyAbilityDescription[] = _("Negates 1-hit KO attacks.");
static const u8 gDampAbilityDescription[] = _("Prevents self-destruction.");
static const u8 gLimberAbilityDescription[] = _("Prevents paralysis.");
static const u8 gSandVeilAbilityDescription[] = _("Ups evasion in a sandstorm.");
static const u8 gStaticAbilityDescription[] = _("Paralyzes on contact.");
static const u8 gVoltAbsorbAbilityDescription[] = _("Turns electricity into HP.");
static const u8 gWaterAbsorbAbilityDescription[] = _("Changes water into HP.");
static const u8 gObliviousAbilityDescription[] = _("Prevents attraction.");
static const u8 gCloudNineAbilityDescription[] = _("Negates weather effects.");
static const u8 gCompoundEyesAbilityDescription[] = _("Raises accuracy.");
static const u8 gInsomniaAbilityDescription[] = _("Prevents sleep.");
static const u8 gColorChangeAbilityDescription[] = _("Changes type to foes move.");
static const u8 gImmunityAbilityDescription[] = _("Prevents poisoning.");
static const u8 gFlashFireAbilityDescription[] = _("Powers up if hit by fire.");
static const u8 gShieldDustAbilityDescription[] = _("Prevents added effects.");
static const u8 gOwnTempoAbilityDescription[] = _("Prevents confusion.");
static const u8 gSuctionCupsAbilityDescription[] = _("Firmly anchors the body.");
static const u8 gIntimidateAbilityDescription[] = _("Lowers the foes ATTACK.");
static const u8 gShadowTagAbilityDescription[] = _("Prevents the foes escape.");
static const u8 gRoughSkinAbilityDescription[] = _("Hurts to touch.");
static const u8 gWonderGuardAbilityDescription[] = _("“Super effective” hits.");
static const u8 gLevitateAbilityDescription[] = _("Not hit by GROUND attacks.");
static const u8 gEffectSporeAbilityDescription[] = _("Leaves spores on contact.");
static const u8 gSynchronizeAbilityDescription[] = _("Passes on status problems.");
static const u8 gClearBodyAbilityDescription[] = _("Prevents ability reduction.");
static const u8 gNaturalCureAbilityDescription[] = _("Heals upon switching out.");
static const u8 gLightningRodAbilityDescription[] = _("Draws electrical moves.");
static const u8 gSereneGraceAbilityDescription[] = _("Promotes added effects.");
static const u8 gSwiftSwimAbilityDescription[] = _("Raises SPEED in rain.");
static const u8 gChlorophyllAbilityDescription[] = _("Raises SPEED in sunshine.");
static const u8 gIlluminateAbilityDescription[] = _("Encounter rate increases.");
static const u8 gTraceAbilityDescription[] = _("Copies special ability.");
static const u8 gHugePowerAbilityDescription[] = _("Raises ATTACK.");
static const u8 gPoisonPointAbilityDescription[] = _("Poisons foe on contact.");
static const u8 gInnerFocusAbilityDescription[] = _("Prevents flinching.");
static const u8 gMagmaArmorAbilityDescription[] = _("Prevents freezing.");
static const u8 gWaterVeilAbilityDescription[] = _("Prevents burns.");
static const u8 gMagnetPullAbilityDescription[] = _("Traps STEEL-type POKéMON.");
static const u8 gSoundproofAbilityDescription[] = _("Avoids sound-based moves.");
static const u8 gRainDishAbilityDescription[] = _("Slight HP recovery in rain.");
static const u8 gSandStreamAbilityDescription[] = _("Summons a sandstorm.");
static const u8 gPressureAbilityDescription[] = _("Raises foes PP usage.");
static const u8 gThickFatAbilityDescription[] = _("Heat-and-cold protection.");
static const u8 gEarlyBirdAbilityDescription[] = _("Awakens quickly from sleep.");
static const u8 gFlameBodyAbilityDescription[] = _("Burns the foe on contact.");
static const u8 gRunAwayAbilityDescription[] = _("Makes escaping easier.");
static const u8 gKeenEyeAbilityDescription[] = _("Prevents loss of accuracy.");
static const u8 gHyperCutterAbilityDescription[] = _("Prevents ATTACK reduction.");
static const u8 gPickupAbilityDescription[] = _("May pick up items.");
static const u8 gTruantAbilityDescription[] = _("Moves only every two turns.");
static const u8 gHustleAbilityDescription[] = _("Trades accuracy for power.");
static const u8 gCuteCharmAbilityDescription[] = _("Infatuates on contact.");
static const u8 gPlusAbilityDescription[] = _("Powers up with MINUS.");
static const u8 gMinusAbilityDescription[] = _("Powers up with PLUS.");
static const u8 gForecastAbilityDescription[] = _("Changes with the weather.");
static const u8 gStickyHoldAbilityDescription[] = _("Prevents item theft.");
static const u8 gShedSkinAbilityDescription[] = _("Heals the body by shedding.");
static const u8 gGutsAbilityDescription[] = _("Ups ATTACK if suffering.");
static const u8 gMarvelScaleAbilityDescription[] = _("Ups DEFENSE if suffering.");
static const u8 gLiquidOozeAbilityDescription[] = _("Draining causes injury.");
static const u8 gOvergrowAbilityDescription[] = _("Ups GRASS moves in a pinch.");
static const u8 gBlazeAbilityDescription[] = _("Ups FIRE moves in a pinch.");
static const u8 gTorrentAbilityDescription[] = _("Ups WATER moves in a pinch.");
static const u8 gSwarmAbilityDescription[] = _("Ups BUG moves in a pinch.");
static const u8 gRockHeadAbilityDescription[] = _("Prevents recoil damage.");
static const u8 gDroughtAbilityDescription[] = _("Summons sunlight in battle.");
static const u8 gArenaTrapAbilityDescription[] = _("Prevents fleeing.");
static const u8 gVitalSpiritAbilityDescription[] = _("Prevents sleep.");
static const u8 gWhiteSmokeAbilityDescription[] = _("Prevents ability reduction.");
static const u8 gPurePowerAbilityDescription[] = _("Raises ATTACK.");
static const u8 gShellArmorAbilityDescription[] = _("Blocks critical hits.");
static const u8 gCacophonyAbilityDescription[] = _("Avoids sound-based moves.");
static const u8 gAirLockAbilityDescription[] = _("Negates weather effects.");
const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1] =
{
_("-------"),
_("STENCH"),
_("DRIZZLE"),
_("SPEED BOOST"),
_("BATTLE ARMOR"),
_("STURDY"),
_("DAMP"),
_("LIMBER"),
_("SAND VEIL"),
_("STATIC"),
_("VOLT ABSORB"),
_("WATER ABSORB"),
_("OBLIVIOUS"),
_("CLOUD NINE"),
_("COMPOUNDEYES"),
_("INSOMNIA"),
_("COLOR CHANGE"),
_("IMMUNITY"),
_("FLASH FIRE"),
_("SHIELD DUST"),
_("OWN TEMPO"),
_("SUCTION CUPS"),
_("INTIMIDATE"),
_("SHADOW TAG"),
_("ROUGH SKIN"),
_("WONDER GUARD"),
_("LEVITATE"),
_("EFFECT SPORE"),
_("SYNCHRONIZE"),
_("CLEAR BODY"),
_("NATURAL CURE"),
_("LIGHTNINGROD"),
_("SERENE GRACE"),
_("SWIFT SWIM"),
_("CHLOROPHYLL"),
_("ILLUMINATE"),
_("TRACE"),
_("HUGE POWER"),
_("POISON POINT"),
_("INNER FOCUS"),
_("MAGMA ARMOR"),
_("WATER VEIL"),
_("MAGNET PULL"),
_("SOUNDPROOF"),
_("RAIN DISH"),
_("SAND STREAM"),
_("PRESSURE"),
_("THICK FAT"),
_("EARLY BIRD"),
_("FLAME BODY"),
_("RUN AWAY"),
_("KEEN EYE"),
_("HYPER CUTTER"),
_("PICKUP"),
_("TRUANT"),
_("HUSTLE"),
_("CUTE CHARM"),
_("PLUS"),
_("MINUS"),
_("FORECAST"),
_("STICKY HOLD"),
_("SHED SKIN"),
_("GUTS"),
_("MARVEL SCALE"),
_("LIQUID OOZE"),
_("OVERGROW"),
_("BLAZE"),
_("TORRENT"),
_("SWARM"),
_("ROCK HEAD"),
_("DROUGHT"),
_("ARENA TRAP"),
_("VITAL SPIRIT"),
_("WHITE SMOKE"),
_("PURE POWER"),
_("SHELL ARMOR"),
_("CACOPHONY"),
_("AIR LOCK"),
};
const u8 *const gAbilityDescriptionPointers[] =
{
gNoneAbilityDescription,
gStenchAbilityDescription,
gDrizzleAbilityDescription,
gSpeedBoostAbilityDescription,
gBattleArmorAbilityDescription,
gSturdyAbilityDescription,
gDampAbilityDescription,
gLimberAbilityDescription,
gSandVeilAbilityDescription,
gStaticAbilityDescription,
gVoltAbsorbAbilityDescription,
gWaterAbsorbAbilityDescription,
gObliviousAbilityDescription,
gCloudNineAbilityDescription,
gCompoundEyesAbilityDescription,
gInsomniaAbilityDescription,
gColorChangeAbilityDescription,
gImmunityAbilityDescription,
gFlashFireAbilityDescription,
gShieldDustAbilityDescription,
gOwnTempoAbilityDescription,
gSuctionCupsAbilityDescription,
gIntimidateAbilityDescription,
gShadowTagAbilityDescription,
gRoughSkinAbilityDescription,
gWonderGuardAbilityDescription,
gLevitateAbilityDescription,
gEffectSporeAbilityDescription,
gSynchronizeAbilityDescription,
gClearBodyAbilityDescription,
gNaturalCureAbilityDescription,
gLightningRodAbilityDescription,
gSereneGraceAbilityDescription,
gSwiftSwimAbilityDescription,
gChlorophyllAbilityDescription,
gIlluminateAbilityDescription,
gTraceAbilityDescription,
gHugePowerAbilityDescription,
gPoisonPointAbilityDescription,
gInnerFocusAbilityDescription,
gMagmaArmorAbilityDescription,
gWaterVeilAbilityDescription,
gMagnetPullAbilityDescription,
gSoundproofAbilityDescription,
gRainDishAbilityDescription,
gSandStreamAbilityDescription,
gPressureAbilityDescription,
gThickFatAbilityDescription,
gEarlyBirdAbilityDescription,
gFlameBodyAbilityDescription,
gRunAwayAbilityDescription,
gKeenEyeAbilityDescription,
gHyperCutterAbilityDescription,
gPickupAbilityDescription,
gTruantAbilityDescription,
gHustleAbilityDescription,
gCuteCharmAbilityDescription,
gPlusAbilityDescription,
gMinusAbilityDescription,
gForecastAbilityDescription,
gStickyHoldAbilityDescription,
gShedSkinAbilityDescription,
gGutsAbilityDescription,
gMarvelScaleAbilityDescription,
gLiquidOozeAbilityDescription,
gOvergrowAbilityDescription,
gBlazeAbilityDescription,
gTorrentAbilityDescription,
gSwarmAbilityDescription,
gRockHeadAbilityDescription,
gDroughtAbilityDescription,
gArenaTrapAbilityDescription,
gVitalSpiritAbilityDescription,
gWhiteSmokeAbilityDescription,
gPurePowerAbilityDescription,
gShellArmorAbilityDescription,
gCacophonyAbilityDescription,
gAirLockAbilityDescription,
};
#endif // POKEEMERALD_DATA_TEXT_ABILITIES_H

View File

@@ -14,8 +14,6 @@ extern struct MonCoords gTrainerFrontPicCoords[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
extern const u8 gMoveNames[][13];
extern const u8 gAbilityNames[][13];
extern const u8 gTypeNames[][7];
extern struct CompressedSpriteSheet gUnknown_0831C620;
extern struct CompressedSpritePalette gUnknown_0831C628;
extern const struct SpriteTemplate gUnknown_0831C688;

View File

@@ -0,0 +1,87 @@
#ifndef GUARD_TRAINER_REMATCH_H
#define GUARD_TRAINER_REMATCH_H
enum {
REMATCH_ROSE,
REMATCH_ANDRES,
REMATCH_DUSTY,
REMATCH_LOLA,
REMATCH_RICKY,
REMATCH_LILA_AND_ROY,
REMATCH_CRISTIN,
REMATCH_BROOKE,
REMATCH_WILTON,
REMATCH_VALERIE,
REMATCH_CINDY,
REMATCH_THALIA,
REMATCH_JESSICA,
REMATCH_WINSTON,
REMATCH_STEVE,
REMATCH_TONY,
REMATCH_NOB,
REMATCH_KOJI,
REMATCH_FERNANDO,
REMATCH_DALTON,
REMATCH_BERNIE,
REMATCH_ETHAN,
REMATCH_JOHN_AND_JAY,
REMATCH_JEFFREY,
REMATCH_CAMERON,
REMATCH_JACKI,
REMATCH_WALTER,
REMATCH_KAREN,
REMATCH_JERRY,
REMATCH_ANNA_AND_MEG,
REMATCH_ISABEL,
REMATCH_MIGUEL,
REMATCH_TIMOTHY,
REMATCH_SHELBY,
REMATCH_CALVIN,
REMATCH_ELLIOT,
REMATCH_ISAIAH,
REMATCH_MARIA,
REMATCH_ABIGAIL,
REMATCH_DYLAN,
REMATCH_KATELYN,
REMATCH_BENJAMIN,
REMATCH_PABLO,
REMATCH_NICOLAS,
REMATCH_ROBERT,
REMATCH_LAO,
REMATCH_CYNDY,
REMATCH_MADELINE,
REMATCH_JENNY,
REMATCH_DIANA,
REMATCH_AMY_AND_LIV,
REMATCH_ERNEST,
REMATCH_CORY,
REMATCH_EDWIN,
REMATCH_LYDIA,
REMATCH_ISAAC,
REMATCH_GABRIELLE,
REMATCH_CATHERINE,
REMATCH_JACKSON,
REMATCH_HALEY,
REMATCH_JAMES,
REMATCH_TRENT,
REMATCH_SAWYER,
REMATCH_KIRA_AND_DAN,
REMATCH_WALLY_3,
REMATCH_ROXANNE,
REMATCH_BRAWLY,
REMATCH_WATTSON,
REMATCH_FLANNERY,
REMATCH_NORMAN,
REMATCH_WINONA,
REMATCH_TATE_AND_LIZA,
REMATCH_JUAN,
REMATCH_SIDNEY,
REMATCH_PHOEBE,
REMATCH_GLACIA,
REMATCH_DRAKE,
REMATCH_WALLACE
};
void UpdateGymLeaderRematch(void);
#endif //GUARD_TRAINER_REMATCH_H

View File

@@ -468,6 +468,7 @@ extern struct Pokemon gEnemyParty[PARTY_SIZE];
extern struct SpriteTemplate gUnknown_0202499C;
extern struct PokemonStorage* gPokemonStoragePtr;
extern const struct BattleMove gBattleMoves[];
extern const u8 gFacilityClassToPicIndex[];
extern const u8 gFacilityClassToTrainerClass[];
extern const struct BaseStats gBaseStats[];

View File

@@ -47,7 +47,7 @@ SECTIONS {
src/dma3_manager.o(.text);
src/gpu_regs.o(.text);
src/bg.o(.text);
asm/blit.o(.text);
src/blit.o(.text);
src/window.o(.text);
src/text.o(.text);
src/sprite.o(.text);
@@ -267,7 +267,7 @@ SECTIONS {
src/rayquaza_scene.o(.text);
src/walda_phrase.o(.text);
asm/contest_link_81D9DE4.o(.text);
asm/trainer_rematch.o(.text);
src/gym_leader_rematch.o(.text);
src/unk_transition.o(.text);
src/international_string_util.o(.text);
asm/international_string_util.o(.text);
@@ -381,7 +381,6 @@ SECTIONS {
data/smokescreen.o(.rodata);
src/battle_controller_opponent.o(.rodata);
src/battle_controller_link_opponent.o(.rodata);
data/data2c.o(.rodata);
src/pokemon.o(.rodata);
src/trig.o(.rodata);
src/util.o(.rodata);
@@ -536,7 +535,7 @@ SECTIONS {
data/pokenav.o(.rodata);
src/rayquaza_scene.o(.rodata);
src/walda_phrase.o(.rodata);
data/trainer_rematch.o(.rodata);
src/gym_leader_rematch.o(.rodata);
data/unk_transition.o(.rodata);
src/unk_transition.o(.rodata);
data/text_input_strings.o(.rodata);

View File

@@ -45,7 +45,6 @@ in order to read the next command correctly. refer to battle_ai_scripts.s for th
AI scripts.
*/
extern const struct BattleMove gBattleMoves[];
extern const u8 * const gBattleAI_ScriptsTable[];
extern u32 GetAiScriptsInRecordedBattle();
@@ -346,7 +345,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
}
gBattleResources->AI_ScriptsStack->size = 0;
sBattler_AI = gActiveBattler;
// decide a random target bank in doubles
// decide a random target battlerId in doubles
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE);
@@ -620,32 +619,32 @@ static void RecordLastUsedMoveByTarget(void)
}
}
void ClearBattlerMoveHistory(u8 bank)
void ClearBattlerMoveHistory(u8 battlerId)
{
s32 i;
for (i = 0; i < 4; i++)
gBattleResources->battleHistory->usedMoves[bank].moves[i] = 0;
gBattleResources->battleHistory->usedMoves[battlerId].moves[i] = 0;
}
void RecordAbilityBattle(u8 bank, u8 abilityId)
void RecordAbilityBattle(u8 battlerId, u8 abilityId)
{
gBattleResources->battleHistory->abilities[bank] = abilityId;
gBattleResources->battleHistory->abilities[battlerId] = abilityId;
}
void ClearBattlerAbilityHistory(u8 bank)
void ClearBattlerAbilityHistory(u8 battlerId)
{
gBattleResources->battleHistory->abilities[bank] = 0;
gBattleResources->battleHistory->abilities[battlerId] = 0;
}
void RecordItemEffectBattle(u8 bank, u8 itemEffect)
void RecordItemEffectBattle(u8 battlerId, u8 itemEffect)
{
gBattleResources->battleHistory->itemEffects[bank] = itemEffect;
gBattleResources->battleHistory->itemEffects[battlerId] = itemEffect;
}
void ClearBankItemEffectHistory(u8 bank)
void ClearBankItemEffectHistory(u8 battlerId)
{
gBattleResources->battleHistory->itemEffects[bank] = 0;
gBattleResources->battleHistory->itemEffects[battlerId] = 0;
}
static void BattleAICmd_if_random_less_than(void)
@@ -700,14 +699,14 @@ static void BattleAICmd_score(void)
static void BattleAICmd_if_hp_less_than(void)
{
u16 bank;
u16 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) < gAIScriptPtr[2])
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) < gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -715,14 +714,14 @@ static void BattleAICmd_if_hp_less_than(void)
static void BattleAICmd_if_hp_more_than(void)
{
u16 bank;
u16 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) > gAIScriptPtr[2])
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) > gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -730,14 +729,14 @@ static void BattleAICmd_if_hp_more_than(void)
static void BattleAICmd_if_hp_equal(void)
{
u16 bank;
u16 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) == gAIScriptPtr[2])
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) == gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -745,14 +744,14 @@ static void BattleAICmd_if_hp_equal(void)
static void BattleAICmd_if_hp_not_equal(void)
{
u16 bank;
u16 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) != gAIScriptPtr[2])
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) != gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -760,17 +759,17 @@ static void BattleAICmd_if_hp_not_equal(void)
static void BattleAICmd_if_status(void)
{
u16 bank;
u16 battlerId;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
if ((gBattleMons[bank].status1 & status) != 0)
if ((gBattleMons[battlerId].status1 & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -778,17 +777,17 @@ static void BattleAICmd_if_status(void)
static void BattleAICmd_if_not_status(void)
{
u16 bank;
u16 battlerId;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
if ((gBattleMons[bank].status1 & status) == 0)
if ((gBattleMons[battlerId].status1 & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -796,17 +795,17 @@ static void BattleAICmd_if_not_status(void)
static void BattleAICmd_if_status2(void)
{
u16 bank;
u16 battlerId;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
if ((gBattleMons[bank].status2 & status) != 0)
if ((gBattleMons[battlerId].status2 & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -814,17 +813,17 @@ static void BattleAICmd_if_status2(void)
static void BattleAICmd_if_not_status2(void)
{
u16 bank;
u16 battlerId;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
if ((gBattleMons[bank].status2 & status) == 0)
if ((gBattleMons[battlerId].status2 & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -832,17 +831,17 @@ static void BattleAICmd_if_not_status2(void)
static void BattleAICmd_if_status3(void)
{
u16 bank;
u16 battlerId;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
if ((gStatuses3[bank] & status) != 0)
if ((gStatuses3[battlerId] & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -850,17 +849,17 @@ static void BattleAICmd_if_status3(void)
static void BattleAICmd_if_not_status3(void)
{
u16 bank;
u16 battlerId;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
if ((gStatuses3[bank] & status) == 0)
if ((gStatuses3[battlerId] & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -868,15 +867,15 @@ static void BattleAICmd_if_not_status3(void)
static void BattleAICmd_if_side_affecting(void)
{
u16 bank;
u16 battlerId;
u32 side, status;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
side = GET_BATTLER_SIDE(bank);
side = GET_BATTLER_SIDE(battlerId);
status = AIScriptRead32(gAIScriptPtr + 2);
if ((gSideStatuses[side] & status) != 0)
@@ -887,15 +886,15 @@ static void BattleAICmd_if_side_affecting(void)
static void BattleAICmd_if_not_side_affecting(void)
{
u16 bank;
u16 battlerId;
u32 side, status;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
side = GET_BATTLER_SIDE(bank);
side = GET_BATTLER_SIDE(battlerId);
status = AIScriptRead32(gAIScriptPtr + 2);
if ((gSideStatuses[side] & status) == 0)
@@ -1123,9 +1122,9 @@ static void BattleAICmd_get_type(void)
gAIScriptPtr += 2;
}
static u8 BattleAI_GetWantedBank(u8 bank)
static u8 BattleAI_GetWantedBank(u8 battlerId)
{
switch (bank)
switch (battlerId)
{
case AI_USER:
return sBattler_AI;
@@ -1141,9 +1140,9 @@ static u8 BattleAI_GetWantedBank(u8 bank)
static void BattleAICmd_is_of_type(void)
{
u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
if(gBattleMons[bank].type1 == gAIScriptPtr[2] || gBattleMons[bank].type2 == gAIScriptPtr[2])
if(gBattleMons[battlerId].type1 == gAIScriptPtr[2] || gBattleMons[battlerId].type2 == gAIScriptPtr[2])
{
AI_THINKING_STRUCT->funcResult = TRUE;
}
@@ -1277,7 +1276,7 @@ static void BattleAICmd_nullsub_2B(void)
static void BattleAICmd_count_usable_party_mons(void)
{
u8 bank;
u8 battlerId;
u8 bankOnField1, bankOnField2;
struct Pokemon *party;
int i;
@@ -1285,11 +1284,11 @@ static void BattleAICmd_count_usable_party_mons(void)
AI_THINKING_STRUCT->funcResult = 0;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -1297,14 +1296,14 @@ static void BattleAICmd_count_usable_party_mons(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u32 position;
bankOnField1 = gBattlerPartyIndexes[bank];
position = GetBattlerPosition(bank) ^ BIT_FLANK;
bankOnField1 = gBattlerPartyIndexes[battlerId];
position = GetBattlerPosition(battlerId) ^ BIT_FLANK;
bankOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
}
else // in singles there's only one bank by side
else // in singles there's only one battlerId by side
{
bankOnField1 = gBattlerPartyIndexes[bank];
bankOnField2 = gBattlerPartyIndexes[bank];
bankOnField1 = gBattlerPartyIndexes[battlerId];
bankOnField2 = gBattlerPartyIndexes[battlerId];
}
for (i = 0; i < PARTY_SIZE; i++)
@@ -1335,110 +1334,110 @@ static void BattleAICmd_get_considered_move_effect(void)
static void BattleAICmd_get_ability(void)
{
u8 bank;
u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
if (gActiveBattler != bank)
if (gActiveBattler != battlerId)
{
if (BATTLE_HISTORY->abilities[bank] != 0)
if (BATTLE_HISTORY->abilities[battlerId] != 0)
{
AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[bank];
AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[battlerId];
gAIScriptPtr += 2;
return;
}
// abilities that prevent fleeing.
if (gBattleMons[bank].ability == ABILITY_SHADOW_TAG
|| gBattleMons[bank].ability == ABILITY_MAGNET_PULL
|| gBattleMons[bank].ability == ABILITY_ARENA_TRAP)
if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG
|| gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL
|| gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP)
{
AI_THINKING_STRUCT->funcResult = gBattleMons[bank].ability;
AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability;
gAIScriptPtr += 2;
return;
}
if (gBaseStats[gBattleMons[bank].species].ability1 != ABILITY_NONE)
if (gBaseStats[gBattleMons[battlerId].species].ability1 != ABILITY_NONE)
{
if (gBaseStats[gBattleMons[bank].species].ability2 != ABILITY_NONE)
if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE)
{
// AI has no knowledge of opponent, so it guesses which ability.
if (Random() & 1)
{
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability1;
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1;
}
else
{
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability2;
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2;
}
}
else
{
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability1; // it's definitely ability 1.
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; // it's definitely ability 1.
}
}
else
{
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
}
}
else
{
// The AI knows its own ability.
AI_THINKING_STRUCT->funcResult = gBattleMons[bank].ability;
AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability;
}
gAIScriptPtr += 2;
}
static void BattleAICmd_check_ability(void)
{
u32 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
u32 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
u32 ability = gAIScriptPtr[2];
if (gAIScriptPtr[1] == AI_TARGET || gAIScriptPtr[1] == AI_TARGET_PARTNER)
{
if (BATTLE_HISTORY->abilities[bank] != 0)
if (BATTLE_HISTORY->abilities[battlerId] != 0)
{
ability = BATTLE_HISTORY->abilities[bank];
ability = BATTLE_HISTORY->abilities[battlerId];
AI_THINKING_STRUCT->funcResult = ability;
}
// abilities that prevent fleeing.
else if (gBattleMons[bank].ability == ABILITY_SHADOW_TAG
|| gBattleMons[bank].ability == ABILITY_MAGNET_PULL
|| gBattleMons[bank].ability == ABILITY_ARENA_TRAP)
else if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG
|| gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL
|| gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP)
{
ability = gBattleMons[bank].ability;
ability = gBattleMons[battlerId].ability;
}
else if (gBaseStats[gBattleMons[bank].species].ability1 != ABILITY_NONE)
else if (gBaseStats[gBattleMons[battlerId].species].ability1 != ABILITY_NONE)
{
if (gBaseStats[gBattleMons[bank].species].ability2 != ABILITY_NONE)
if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE)
{
u8 abilityDummyVariable = ability; // needed to match
if (gBaseStats[gBattleMons[bank].species].ability1 != abilityDummyVariable
&& gBaseStats[gBattleMons[bank].species].ability2 != abilityDummyVariable)
if (gBaseStats[gBattleMons[battlerId].species].ability1 != abilityDummyVariable
&& gBaseStats[gBattleMons[battlerId].species].ability2 != abilityDummyVariable)
{
ability = gBaseStats[gBattleMons[bank].species].ability1;
ability = gBaseStats[gBattleMons[battlerId].species].ability1;
}
else
ability = 0;
}
else
{
ability = gBaseStats[gBattleMons[bank].species].ability1;
ability = gBaseStats[gBattleMons[battlerId].species].ability1;
}
}
else
{
ability = gBaseStats[gBattleMons[bank].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
ability = gBaseStats[gBattleMons[battlerId].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
}
}
else
{
// The AI knows its own or partner's ability.
ability = gBattleMons[bank].ability;
ability = gBattleMons[battlerId].ability;
}
if (ability == 0)
{
@@ -1546,19 +1545,19 @@ static void BattleAICmd_if_status_in_party(void)
struct Pokemon *party;
int i;
u32 statusToCompareTo;
u8 bank;
u8 battlerId;
switch(gAIScriptPtr[1])
{
case AI_USER:
bank = sBattler_AI;
battlerId = sBattler_AI;
break;
default:
bank = gBattlerTarget;
battlerId = gBattlerTarget;
break;
}
party = (GetBattlerSide(bank) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
@@ -1583,19 +1582,19 @@ static void BattleAICmd_if_status_not_in_party(void)
struct Pokemon *party;
int i;
u32 statusToCompareTo;
u8 bank;
u8 battlerId;
switch(gAIScriptPtr[1])
{
case 1:
bank = sBattler_AI;
battlerId = sBattler_AI;
break;
default:
bank = gBattlerTarget;
battlerId = gBattlerTarget;
break;
}
party = (GetBattlerSide(bank) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
@@ -1646,14 +1645,14 @@ static void BattleAICmd_if_not_effect(void)
static void BattleAICmd_if_stat_level_less_than(void)
{
u32 bank;
u32 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
@@ -1661,14 +1660,14 @@ static void BattleAICmd_if_stat_level_less_than(void)
static void BattleAICmd_if_stat_level_more_than(void)
{
u32 bank;
u32 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
@@ -1676,14 +1675,14 @@ static void BattleAICmd_if_stat_level_more_than(void)
static void BattleAICmd_if_stat_level_equal(void)
{
u32 bank;
u32 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
@@ -1691,14 +1690,14 @@ static void BattleAICmd_if_stat_level_equal(void)
static void BattleAICmd_if_stat_level_not_equal(void)
{
u32 bank;
u32 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
@@ -1940,16 +1939,16 @@ static void BattleAICmd_if_doesnt_have_move_with_effect(void)
static void BattleAICmd_if_any_move_disabled_or_encored(void)
{
u8 bank;
u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
if (gAIScriptPtr[2] == 0)
{
if (gDisableStructs[bank].disabledMove == 0)
if (gDisableStructs[battlerId].disabledMove == 0)
{
gAIScriptPtr += 7;
return;
@@ -1962,7 +1961,7 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void)
gAIScriptPtr += 7;
return;
}
else if (gDisableStructs[bank].encoredMove != 0)
else if (gDisableStructs[battlerId].encoredMove != 0)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
return;
@@ -2018,31 +2017,31 @@ static void BattleAICmd_watch(void)
static void BattleAICmd_get_hold_effect(void)
{
u8 bank;
u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
if (gActiveBattler != bank)
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]);
if (gActiveBattler != battlerId)
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[battlerId]);
else
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[bank].item);
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[battlerId].item);
gAIScriptPtr += 2;
}
static void BattleAICmd_if_holds_item(void)
{
u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
u16 item;
u8 var1, var2;
if ((bank & BIT_SIDE) == (sBattler_AI & BIT_SIDE))
item = gBattleMons[bank].item;
if ((battlerId & BIT_SIDE) == (sBattler_AI & BIT_SIDE))
item = gBattleMons[battlerId].item;
else
item = BATTLE_HISTORY->itemEffects[bank];
item = BATTLE_HISTORY->itemEffects[battlerId];
// UB: doesn't properly read an unaligned u16
var2 = gAIScriptPtr[2];
@@ -2056,42 +2055,42 @@ static void BattleAICmd_if_holds_item(void)
static void BattleAICmd_get_gender(void)
{
u8 bank;
u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[bank].species, gBattleMons[bank].personality);
AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerId].species, gBattleMons[battlerId].personality);
gAIScriptPtr += 2;
}
static void BattleAICmd_is_first_turn_for(void)
{
u8 bank;
u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].isFirstTurn;
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].isFirstTurn;
gAIScriptPtr += 2;
}
static void BattleAICmd_get_stockpile_count(void)
{
u8 bank;
u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].stockpileCounter;
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].stockpileCounter;
gAIScriptPtr += 2;
}
@@ -2105,18 +2104,18 @@ static void BattleAICmd_is_double_battle(void)
static void BattleAICmd_get_used_held_item(void)
{
u8 bank;
u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
// This is likely a leftover from Ruby's code and its ugly ewram access
#ifdef NONMATCHING
AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[bank];
AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId];
#else
AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (bank * 2));
AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (battlerId * 2));
#endif // NONMATCHING
gAIScriptPtr += 2;
@@ -2145,14 +2144,14 @@ static void BattleAICmd_get_move_effect_from_result(void)
static void BattleAICmd_get_protect_count(void)
{
u8 bank;
u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
bank = sBattler_AI;
battlerId = sBattler_AI;
else
bank = gBattlerTarget;
battlerId = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].protectUses;
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].protectUses;
gAIScriptPtr += 2;
}
@@ -2255,9 +2254,9 @@ static void BattleAICmd_if_target_is_ally(void)
static void BattleAICmd_if_flash_fired(void)
{
u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
if (gBattleResources->flags->flags[bank] & UNKNOWN_FLAG_FLASH_FIRE)
if (gBattleResources->flags->flags[battlerId] & UNKNOWN_FLAG_FLASH_FIRE)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;

View File

@@ -9,8 +9,6 @@
#include "util.h"
#include "constants/items.h"
extern const struct BattleMove gBattleMoves[];
extern const u8 gTypeEffectiveness[];
extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared
// this file's functions

View File

@@ -32,7 +32,6 @@ extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);

View File

@@ -31,7 +31,6 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);

View File

@@ -35,7 +35,6 @@ extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
@@ -1563,7 +1562,7 @@ static void OpponentHandleChooseMove(void)
BtlController_EmitTwoReturnValues(1, 15, gBattlerTarget);
break;
default:
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
gBattlerTarget = gActiveBattler;
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
{
@@ -1585,7 +1584,7 @@ static void OpponentHandleChooseMove(void)
move = moveInfo->moves[chosenMoveId];
} while (move == MOVE_NONE);
if (gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
if (gBattleMoves[move].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));

View File

@@ -42,8 +42,6 @@ extern struct SpriteTemplate gUnknown_0202499C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern const u8 gTypeNames[][7];
extern const struct BattleMove gBattleMoves[];
extern const u8 gText_BattleSwitchWhich[];
extern const u8 gText_MoveInterfacePP[];
@@ -432,7 +430,7 @@ static void HandleInputChooseTarget(void)
case B_POSITION_PLAYER_RIGHT:
if (gActiveBattler != gMultiUsePlayerCursor)
i++;
else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER)
else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER_OR_SELECTED)
i++;
break;
case B_POSITION_OPPONENT_LEFT:
@@ -474,7 +472,7 @@ static void HandleInputChooseTarget(void)
case B_POSITION_PLAYER_RIGHT:
if (gActiveBattler != gMultiUsePlayerCursor)
i++;
else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER)
else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER_OR_SELECTED)
i++;
break;
case B_POSITION_OPPONENT_LEFT:
@@ -508,7 +506,7 @@ static void HandleInputChooseMove(void)
if (moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] == MOVE_CURSE)
{
if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
moveTarget = MOVE_TARGET_x10;
moveTarget = MOVE_TARGET_USER;
else
moveTarget = MOVE_TARGET_SELECTED;
}
@@ -517,26 +515,26 @@ static void HandleInputChooseMove(void)
moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].target;
}
if (moveTarget & MOVE_TARGET_x10)
if (moveTarget & MOVE_TARGET_USER)
gMultiUsePlayerCursor = gActiveBattler;
else
gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE);
if (!gBattleBufferA[gActiveBattler][1]) // not a double battle
{
if (moveTarget & MOVE_TARGET_USER && !gBattleBufferA[gActiveBattler][2])
if (moveTarget & MOVE_TARGET_USER_OR_SELECTED && !gBattleBufferA[gActiveBattler][2])
canSelectTarget++;
}
else // double battle
{
if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_x10)))
if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER)))
canSelectTarget++; // either selected or user
if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] == 0)
{
canSelectTarget = FALSE;
}
else if (!(moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) <= 1)
else if (!(moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) <= 1)
{
gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBattler);
canSelectTarget = FALSE;
@@ -552,7 +550,7 @@ static void HandleInputChooseMove(void)
{
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
if (moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
if (moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED))
gMultiUsePlayerCursor = gActiveBattler;
else if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)])
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);

View File

@@ -31,7 +31,6 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
extern void sub_81358F4(void);
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
@@ -1521,7 +1520,7 @@ static void PlayerPartnerHandleChooseMove(void)
BattleAI_SetupAIData(0xF);
chosenMoveId = BattleAI_ChooseMoveOrAction();
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED))
gBattlerTarget = gActiveBattler;
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
{

View File

@@ -34,7 +34,6 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);

View File

@@ -36,7 +36,6 @@ extern u8 gBattleBuffersTransferData[0x100];
static EWRAM_DATA u8 sBattleBuffersTransferData[0x100] = {};
extern const struct BattleMove gBattleMoves[];
extern void task00_08081A90(u8 taskId); // cable_club
extern void sub_81B8D64(u8 bank, u8 arg1); // party_menu

View File

@@ -28,7 +28,6 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern const struct BattleMove gBattleMoves[];
extern const u8 gUnknown_0831C604[];
extern const u8 * const gBattleAnims_VariousTable[];
extern const u8 * const gBattleAnims_Special[];
@@ -237,7 +236,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
if (moveInfo->moves[chosenMoveId] == MOVE_CURSE)
{
if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
var1 = MOVE_TARGET_x10;
var1 = MOVE_TARGET_USER;
else
var1 = MOVE_TARGET_SELECTED;
}
@@ -246,7 +245,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
var1 = gBattleMoves[moveInfo->moves[chosenMoveId]].target;
}
if (var1 & MOVE_TARGET_x10)
if (var1 & MOVE_TARGET_USER)
chosenMoveId |= (gActiveBattler << 8);
else if (var1 == MOVE_TARGET_SELECTED)
chosenMoveId |= (BattlePalaceGetTargetRetValue());
@@ -261,7 +260,7 @@ static u8 sub_805D4A8(u16 move)
switch (gBattleMoves[move].target)
{
case MOVE_TARGET_SELECTED:
case MOVE_TARGET_USER:
case MOVE_TARGET_USER_OR_SELECTED:
case MOVE_TARGET_RANDOM:
case MOVE_TARGET_BOTH:
case MOVE_TARGET_FOES_AND_ALLY:
@@ -273,7 +272,7 @@ static u8 sub_805D4A8(u16 move)
case MOVE_TARGET_DEPENDS:
case MOVE_TARGET_OPPONENTS_FIELD:
return 2;
case MOVE_TARGET_x10:
case MOVE_TARGET_USER:
return 1;
default:
return 0;

View File

@@ -81,7 +81,6 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern u8 gUnknown_0203CF00[];
extern const struct BattleMove gBattleMoves[];
extern const u16 gBattleTextboxPalette[]; // battle textbox palette
extern const struct BgTemplate gUnknown_0831AA08[];
extern const struct WindowTemplate * const gUnknown_0831ABA0[];
@@ -301,6 +300,214 @@ u8 gNumberOfMovesToChoose;
u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
// rom const data
// format: attacking type, defending type, damage multiplier
// the multiplier is a (decimal) fixed-point number:
// 20 is ×2.0 TYPE_MUL_SUPER_EFFECTIVE
// 10 is ×1.0 TYPE_MUL_NORMAL
// 05 is ×0.5 TYPE_MUL_NOT_EFFECTIVE
// 00 is ×0.0 TYPE_MUL_NO_EFFECT
const u8 gTypeEffectiveness[336] =
{
TYPE_NORMAL, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_NORMAL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIRE, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIRE, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIRE, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_WATER, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_WATER, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ELECTRIC, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ELECTRIC, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ELECTRIC, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ELECTRIC, TYPE_GROUND, TYPE_MUL_NO_EFFECT,
TYPE_ELECTRIC, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ELECTRIC, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GRASS, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GRASS, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GRASS, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_ICE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_NORMAL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_POISON, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_POISON, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_STEEL, TYPE_MUL_NO_EFFECT,
TYPE_GROUND, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_ELECTRIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GROUND, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_FLYING, TYPE_MUL_NO_EFFECT,
TYPE_GROUND, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GROUND, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FLYING, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FLYING, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_PSYCHIC, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_PSYCHIC, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_PSYCHIC, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_PSYCHIC, TYPE_DARK, TYPE_MUL_NO_EFFECT,
TYPE_PSYCHIC, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_BUG, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_BUG, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_BUG, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ROCK, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ROCK, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ROCK, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GHOST, TYPE_NORMAL, TYPE_MUL_NO_EFFECT,
TYPE_GHOST, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GHOST, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GHOST, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GHOST, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DRAGON, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DRAGON, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_DARK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_DARK, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DARK, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DARK, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_DARK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_STEEL, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_STEEL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FORESIGHT, TYPE_FORESIGHT, TYPE_MUL_NO_EFFECT,
TYPE_NORMAL, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
TYPE_FIGHTING, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
TYPE_ENDTABLE, TYPE_ENDTABLE, TYPE_MUL_NO_EFFECT
};
const u8 gTypeNames[][TYPE_NAME_LENGTH + 1] =
{
_("NORMAL"),
_("FIGHT"),
_("FLYING"),
_("POISON"),
_("GROUND"),
_("ROCK"),
_("BUG"),
_("GHOST"),
_("STEEL"),
_("???"),
_("FIRE"),
_("WATER"),
_("GRASS"),
_("ELECTR"),
_("PSYCHC"),
_("ICE"),
_("DRAGON"),
_("DARK"),
};
// This is a factor in how much money you get for beating a trainer.
const struct TrainerMoney gTrainerMoneyTable[] =
{
{TRAINER_CLASS_TEAM_AQUA, 5},
{TRAINER_CLASS_AQUA_ADMIN, 10},
{TRAINER_CLASS_AQUA_LEADER, 20},
{TRAINER_CLASS_AROMA_LADY, 10},
{TRAINER_CLASS_RUIN_MANIAC, 15},
{TRAINER_CLASS_INTERVIEWER, 12},
{TRAINER_CLASS_TUBER_1, 1},
{TRAINER_CLASS_TUBER_2, 1},
{TRAINER_CLASS_SIS_AND_BRO, 3},
{TRAINER_CLASS_COOLTRAINER_1, 12},
{TRAINER_CLASS_HEX_MANIAC, 6},
{TRAINER_CLASS_LADY, 50},
{TRAINER_CLASS_BEAUTY, 20},
{TRAINER_CLASS_RICH_BOY, 50},
{TRAINER_CLASS_POKEMANIAC, 15},
{TRAINER_CLASS_SWIMMER_M, 2},
{TRAINER_CLASS_BLACK_BELT, 8},
{TRAINER_CLASS_GUITARIST, 8},
{TRAINER_CLASS_KINDLER, 8},
{TRAINER_CLASS_CAMPER, 4},
{TRAINER_CLASS_OLD_COUPLE, 10},
{TRAINER_CLASS_BUG_MANIAC, 15},
{TRAINER_CLASS_PSYCHIC, 6},
{TRAINER_CLASS_GENTLEMAN, 20},
{TRAINER_CLASS_ELITE_FOUR, 25},
{TRAINER_CLASS_LEADER, 25},
{TRAINER_CLASS_SCHOOL_KID, 5},
{TRAINER_CLASS_SR_AND_JR, 4},
{TRAINER_CLASS_POKEFAN, 20},
{TRAINER_CLASS_EXPERT, 10},
{TRAINER_CLASS_YOUNGSTER, 4},
{TRAINER_CLASS_CHAMPION, 50},
{TRAINER_CLASS_FISHERMAN, 10},
{TRAINER_CLASS_TRIATHLETE, 10},
{TRAINER_CLASS_DRAGON_TAMER, 12},
{TRAINER_CLASS_BIRD_KEEPER, 8},
{TRAINER_CLASS_NINJA_BOY, 3},
{TRAINER_CLASS_BATTLE_GIRL, 6},
{TRAINER_CLASS_PARASOL_LADY, 10},
{TRAINER_CLASS_SWIMMER_F, 2},
{TRAINER_CLASS_PICNICKER, 4},
{TRAINER_CLASS_TWINS, 3},
{TRAINER_CLASS_SAILOR, 8},
{TRAINER_CLASS_COLLECTOR, 15},
{TRAINER_CLASS_PKMN_TRAINER_3, 15},
{TRAINER_CLASS_PKMN_BREEDER, 10},
{TRAINER_CLASS_PKMN_RANGER, 12},
{TRAINER_CLASS_TEAM_MAGMA, 5},
{TRAINER_CLASS_MAGMA_ADMIN, 10},
{TRAINER_CLASS_MAGMA_LEADER, 20},
{TRAINER_CLASS_LASS, 4},
{TRAINER_CLASS_BUG_CATCHER, 4},
{TRAINER_CLASS_HIKER, 10},
{TRAINER_CLASS_YOUNG_COUPLE, 8},
{TRAINER_CLASS_WINSTRATE, 10},
{0xFF, 5},
};
#include "data/text/abilities.h"
static void (* const sTurnActionsFuncsTable[])(void) =
{
HandleAction_UseMove, // B_ACTION_USE_MOVE
@@ -5133,7 +5340,7 @@ static void HandleAction_UseMove(void)
else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& gSideTimers[side].followmeTimer == 0
&& (gBattleMoves[gCurrentMove].power != 0
|| gBattleMoves[gCurrentMove].target != MOVE_TARGET_x10)
|| gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER)
&& gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD
&& gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
{

View File

@@ -22,9 +22,7 @@ extern u8 gUnknown_0203C7B4;
extern struct StringInfoBattle *gStringInfo;
extern const u8 gMoveNames[LAST_MOVE_INDEX + 1][13];
extern const u8 gAbilityNames[][13];
extern const u8 gTrainerClassNames[][13];
extern const u8 gTypeNames[][7];
extern const u16 gUnknown_08D85620[];
// strings

View File

@@ -48,15 +48,6 @@ extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
struct TrainerMoney
{
u8 classId;
u8 value;
};
extern const struct BattleMove gBattleMoves[];
extern const u8 gTypeEffectiveness[336];
extern const struct TrainerMoney gTrainerMoneyTable[];
extern const u8* const gBattleScriptsForMoveEffects[];
// functions
@@ -4436,31 +4427,34 @@ static void atk47_setgraphicalstatchangevalues(void)
gBattlescriptCurrInstr++;
}
#ifdef NONMATCHING
static void atk48_playstatchangeanimation(void)
{
u32 currStat = 0;
s16 statAnimId = 0;
s16 checkingStatAnimId = 0;
s32 changeableStats = 0;
u32 statsToCheck = 0;
u16 statAnimId = 0;
s32 changeableStatsCount = 0;
u8 statsToCheck = 0;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
statsToCheck = gBattlescriptCurrInstr[2];
if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down
{
checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x2D : 0x15;
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
startingStatAnimId = 0x2D;
else
startingStatAnimId = 0x15;
while (statsToCheck != 0)
{
if (statsToCheck & 1)
{
if (!(gBattlescriptCurrInstr[3] & ATK48_LOWER_FAIL_CHECK))
if (gBattlescriptCurrInstr[3] & ATK48_DONT_CHECK_LOWER)
{
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
statAnimId = checkingStatAnimId;
changeableStats++;
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
}
}
else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
@@ -4471,15 +4465,15 @@ static void atk48_playstatchangeanimation(void)
{
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
statAnimId = checkingStatAnimId;
changeableStats++;
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
}
}
}
statsToCheck >>= 1, checkingStatAnimId++, currStat++;
statsToCheck >>= 1, currStat++;
}
if (changeableStats > 1) // more than one stat, so the color is gray
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
statAnimId = 0x3A;
@@ -4489,18 +4483,23 @@ static void atk48_playstatchangeanimation(void)
}
else // goes up
{
checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x26 : 0xE;
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
startingStatAnimId = 0x26;
else
startingStatAnimId = 0xE;
while (statsToCheck != 0)
{
if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC)
{
statAnimId = checkingStatAnimId;
changeableStats++;
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
}
statsToCheck >>= 1, checkingStatAnimId += 1, currStat++;
statsToCheck >>= 1, currStat++;
}
if (changeableStats > 1) // more than one stat, so the color is gray
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
statAnimId = 0x38;
@@ -4509,15 +4508,15 @@ static void atk48_playstatchangeanimation(void)
}
}
if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats < 2)
if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount < 2)
{
gBattlescriptCurrInstr += 4;
}
else if (changeableStats != 0 && gBattleScripting.field_1B == 0)
else if (changeableStatsCount != 0 && gBattleScripting.field_1B == 0)
{
BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
MarkBattlerForControllerExec(gActiveBattler);
if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats > 1)
if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount > 1)
gBattleScripting.field_1B = 1;
gBattlescriptCurrInstr += 4;
}
@@ -4526,261 +4525,6 @@ static void atk48_playstatchangeanimation(void)
gBattlescriptCurrInstr += 4;
}
}
#else
ASM_DIRECT
static void atk48_playstatchangeanimation(void)
{
asm("\n\
.syntax unified\n\
push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, 0x4\n\
movs r7, 0\n\
movs r0, 0\n\
mov r8, r0\n\
movs r3, 0\n\
ldr r5, =gBattlescriptCurrInstr\n\
ldr r0, [r5]\n\
ldrb r0, [r0, 0x1]\n\
str r3, [sp]\n\
bl GetBattlerForBattleScript\n\
ldr r2, =gActiveBattler\n\
strb r0, [r2]\n\
ldr r0, [r5]\n\
ldrb r4, [r0, 0x2]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x1\n\
ands r0, r1\n\
ldr r3, [sp]\n\
cmp r0, 0\n\
beq _0804BAEC\n\
movs r0, 0x2\n\
ands r0, r1\n\
movs r1, 0x15\n\
cmp r0, 0\n\
beq _0804BA18\n\
movs r1, 0x2D\n\
_0804BA18:\n\
cmp r4, 0\n\
beq _0804BAC0\n\
movs r0, 0x1\n\
mov r10, r0\n\
ldr r0, =gBattleMons + 0x18\n\
mov r9, r0\n\
lsls r5, r1, 16\n\
_0804BA26:\n\
adds r0, r4, 0\n\
mov r1, r10\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0804BAB2\n\
ldr r0, =gBattlescriptCurrInstr\n\
ldr r0, [r0]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x8\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0804BA58\n\
ldr r0, =gActiveBattler\n\
ldrb r1, [r0]\n\
movs r0, 0x58\n\
muls r0, r1\n\
adds r0, r7, r0\n\
b _0804BAA0\n\
.pool\n\
_0804BA58:\n\
ldr r6, =gActiveBattler\n\
ldrb r0, [r6]\n\
str r3, [sp]\n\
bl GetBattlerPosition\n\
mov r1, r10\n\
ands r1, r0\n\
lsls r0, r1, 1\n\
adds r0, r1\n\
lsls r0, 2\n\
ldr r1, =gSideTimers\n\
adds r0, r1\n\
ldrb r0, [r0, 0x4]\n\
ldr r3, [sp]\n\
cmp r0, 0\n\
bne _0804BAB2\n\
ldr r0, =gBattleMons\n\
ldrb r2, [r6]\n\
movs r1, 0x58\n\
muls r2, r1\n\
adds r0, r2, r0\n\
adds r0, 0x20\n\
ldrb r0, [r0]\n\
cmp r0, 0x1D\n\
beq _0804BAB2\n\
cmp r0, 0x49\n\
beq _0804BAB2\n\
cmp r0, 0x33\n\
bne _0804BA96\n\
cmp r7, 0x6\n\
beq _0804BAB2\n\
_0804BA96:\n\
cmp r0, 0x34\n\
bne _0804BA9E\n\
cmp r7, 0x1\n\
beq _0804BAB2\n\
_0804BA9E:\n\
adds r0, r7, r2\n\
_0804BAA0:\n\
add r0, r9\n\
ldrb r0, [r0]\n\
lsls r0, 24\n\
asrs r0, 24\n\
cmp r0, 0\n\
ble _0804BAB2\n\
lsrs r0, r5, 16\n\
mov r8, r0\n\
adds r3, 0x1\n\
_0804BAB2:\n\
lsrs r4, 1\n\
movs r1, 0x80\n\
lsls r1, 9\n\
adds r5, r1\n\
adds r7, 0x1\n\
cmp r4, 0\n\
bne _0804BA26\n\
_0804BAC0:\n\
ldr r0, =gBattlescriptCurrInstr\n\
mov r9, r0\n\
cmp r3, 0x1\n\
ble _0804BB4E\n\
ldr r0, [r0]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x2\n\
ands r0, r1\n\
movs r1, 0x39\n\
mov r8, r1\n\
cmp r0, 0\n\
beq _0804BB4E\n\
movs r0, 0x3A\n\
b _0804BB4C\n\
.pool\n\
_0804BAEC:\n\
movs r0, 0x2\n\
ands r0, r1\n\
movs r1, 0xE\n\
cmp r0, 0\n\
beq _0804BAF8\n\
movs r1, 0x26\n\
_0804BAF8:\n\
mov r9, r5\n\
cmp r4, 0\n\
beq _0804BB34\n\
ldr r6, =gBattleMons + 0x18\n\
adds r5, r2, 0\n\
lsls r2, r1, 16\n\
_0804BB04:\n\
movs r0, 0x1\n\
ands r0, r4\n\
cmp r0, 0\n\
beq _0804BB26\n\
ldrb r1, [r5]\n\
movs r0, 0x58\n\
muls r0, r1\n\
adds r0, r7, r0\n\
adds r0, r6\n\
ldrb r0, [r0]\n\
lsls r0, 24\n\
asrs r0, 24\n\
cmp r0, 0xB\n\
bgt _0804BB26\n\
lsrs r1, r2, 16\n\
mov r8, r1\n\
adds r3, 0x1\n\
_0804BB26:\n\
lsrs r4, 1\n\
movs r0, 0x80\n\
lsls r0, 9\n\
adds r2, r0\n\
adds r7, 0x1\n\
cmp r4, 0\n\
bne _0804BB04\n\
_0804BB34:\n\
cmp r3, 0x1\n\
ble _0804BB4E\n\
mov r1, r9\n\
ldr r0, [r1]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x2\n\
ands r0, r1\n\
movs r1, 0x37\n\
mov r8, r1\n\
cmp r0, 0\n\
beq _0804BB4E\n\
movs r0, 0x38\n\
_0804BB4C:\n\
mov r8, r0\n\
_0804BB4E:\n\
mov r1, r9\n\
ldr r2, [r1]\n\
ldrb r1, [r2, 0x3]\n\
movs r0, 0x4\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0804BB6C\n\
cmp r3, 0x1\n\
bgt _0804BB6C\n\
adds r0, r2, 0x4\n\
mov r1, r9\n\
b _0804BBBA\n\
.pool\n\
_0804BB6C:\n\
cmp r3, 0\n\
beq _0804BBB4\n\
ldr r4, =gBattleScripting\n\
ldrb r0, [r4, 0x1B]\n\
cmp r0, 0\n\
bne _0804BBB4\n\
movs r0, 0\n\
movs r1, 0x1\n\
mov r2, r8\n\
str r3, [sp]\n\
bl BtlController_EmitBattleAnimation\n\
ldr r0, =gActiveBattler\n\
ldrb r0, [r0]\n\
bl MarkBattlerForControllerExec\n\
ldr r0, =gBattlescriptCurrInstr\n\
ldr r0, [r0]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x4\n\
ands r0, r1\n\
ldr r3, [sp]\n\
cmp r0, 0\n\
beq _0804BBA4\n\
cmp r3, 0x1\n\
ble _0804BBA4\n\
movs r0, 0x1\n\
strb r0, [r4, 0x1B]\n\
_0804BBA4:\n\
ldr r1, =gBattlescriptCurrInstr\n\
b _0804BBB6\n\
.pool\n\
_0804BBB4:\n\
mov r1, r9\n\
_0804BBB6:\n\
ldr r0, [r1]\n\
adds r0, 0x4\n\
_0804BBBA:\n\
str r0, [r1]\n\
add sp, 0x4\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.syntax divided");
}
#endif // NONMATCHING
#define ATK49_LAST_CASE 17
@@ -5271,10 +5015,9 @@ static void atk4E_switchinanim(void)
static void atk4F_jumpifcantswitch(void)
{
s32 val = 0;
s32 compareVar = 0;
struct Pokemon *party = NULL;
s32 r7 = 0;
s32 i;
s32 lastMonId;
struct Pokemon *party;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
@@ -5294,20 +5037,20 @@ static void atk4F_jumpifcantswitch(void)
else
party = gPlayerParty;
val = 0;
if (2 & gActiveBattler)
val = 3;
i = 0;
if (gActiveBattler & 2)
i = 3;
for (compareVar = val + 3; val < compareVar; val++)
for (lastMonId = i + 3; i < lastMonId; i++)
{
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
&& gBattlerPartyIndexes[gActiveBattler] != val)
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& gBattlerPartyIndexes[gActiveBattler] != i)
break;
}
if (val == compareVar)
if (i == lastMonId)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -5320,18 +5063,18 @@ static void atk4F_jumpifcantswitch(void)
{
party = gPlayerParty;
val = 0;
i = 0;
if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
val = 3;
i = 3;
}
else
{
party = gEnemyParty;
if (gActiveBattler == 1)
val = 0;
i = 0;
else
val = 3;
i = 3;
}
}
else
@@ -5341,22 +5084,21 @@ static void atk4F_jumpifcantswitch(void)
else
party = gPlayerParty;
val = 0;
i = 0;
if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
val = 3;
i = 3;
}
for (compareVar = val + 3; val < compareVar; val++)
for (lastMonId = i + 3; i < lastMonId; i++)
{
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
&& gBattlerPartyIndexes[gActiveBattler] != val)
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& gBattlerPartyIndexes[gActiveBattler] != i)
break;
}
if (val == compareVar)
if (i == lastMonId)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -5365,58 +5107,61 @@ static void atk4F_jumpifcantswitch(void)
{
party = gEnemyParty;
val = 0;
if (gActiveBattler == 3)
val = 3;
i = 0;
if (gActiveBattler == B_POSITION_OPPONENT_RIGHT)
i = 3;
for (compareVar = val + 3; val < compareVar; val++)
for (lastMonId = i + 3; i < lastMonId; i++)
{
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
&& gBattlerPartyIndexes[gActiveBattler] != val)
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& gBattlerPartyIndexes[gActiveBattler] != i)
break;
}
if (val == compareVar)
if (i == lastMonId)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
}
else
{
u8 battlerIn1, battlerIn2;
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
{
r7 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
compareVar = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
compareVar = r7;
battlerIn2 = battlerIn1;
party = gEnemyParty;
}
else
{
r7 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
battlerIn1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
compareVar = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
battlerIn2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
else
compareVar = r7;
battlerIn2 = battlerIn1;
party = gPlayerParty;
}
for (val = 0; val < 6; val++)
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[val], MON_DATA_HP) != 0
&& GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& val != gBattlerPartyIndexes[r7] && val != gBattlerPartyIndexes[compareVar])
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& i != gBattlerPartyIndexes[battlerIn1] && i != gBattlerPartyIndexes[battlerIn2])
break;
}
if (val == 6)
if (i == 6)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;

View File

@@ -31,6 +31,7 @@
#include "string_util.h"
#include "overworld.h"
#include "field_weather.h"
#include "gym_leader_rematch.h"
enum
{
@@ -66,7 +67,6 @@ extern void Overworld_ClearSavedMusic(void);
extern void CB2_WhiteOut(void);
extern void sub_80AF6F0(void);
extern void PlayBattleBGM(void);
extern void sub_81DA57C(void);
extern u8 Overworld_GetFlashLevel(void);
extern u16 sub_81A9AA8(u8 localId);
extern u16 sub_81D6180(u8 localId);
@@ -252,84 +252,84 @@ static const struct TrainerBattleParameter sTrainerBContinueScriptBattleParams[]
const struct RematchTrainer gRematchTable[REMATCH_TABLE_ENTRIES] =
{
{{0x0025, 0x0028, 0x0029, 0x002a, 0x002b}, 0x0000, 0x0021},
{{0x02e1, 0x032c, 0x032d, 0x032e, 0x032f}, 0x0000, 0x0014},
{{0x002c, 0x002f, 0x0030, 0x0031, 0x0032}, 0x0000, 0x001a},
{{0x0039, 0x003c, 0x003d, 0x003e, 0x003f}, 0x0000, 0x0018},
{{0x0040, 0x0043, 0x0044, 0x0045, 0x0046}, 0x0000, 0x0018},
{{0x02af, 0x02b0, 0x02b1, 0x02b2, 0x02b3}, 0x0000, 0x0027},
{{0x02ff, 0x033c, 0x033d, 0x033e, 0x033f}, 0x0000, 0x0024},
{{0x005e, 0x0065, 0x0066, 0x0067, 0x0068}, 0x0000, 0x001a},
{{0x004e, 0x0054, 0x0055, 0x0056, 0x0057}, 0x0000, 0x001a},
{{0x006c, 0x006e, 0x006f, 0x0070, 0x0071}, 0x0018, 0x0014},
{{0x0072, 0x0078, 0x0079, 0x007a, 0x007b}, 0x0000, 0x0013},
{{0x0090, 0x034c, 0x034d, 0x034e, 0x034f}, 0x0018, 0x0038},
{{0x007f, 0x0084, 0x0085, 0x0086, 0x0087}, 0x0000, 0x0024},
{{0x0088, 0x008b, 0x008c, 0x008d, 0x008e}, 0x0000, 0x0013},
{{0x008f, 0x0093, 0x0094, 0x0095, 0x0096}, 0x0000, 0x001d},
{{0x009b, 0x00af, 0x00b0, 0x00b1, 0x00b2}, 0x0000, 0x0016},
{{0x00b7, 0x00b8, 0x00b9, 0x00ba, 0x00bb}, 0x0000, 0x001e},
{{0x02a0, 0x0338, 0x0339, 0x033a, 0x033b}, 0x0000, 0x002a},
{{0x00c3, 0x0340, 0x0341, 0x0342, 0x0343}, 0x0000, 0x0026},
{{0x00c4, 0x00c5, 0x00c6, 0x00c7, 0x00c8}, 0x0000, 0x0021},
{{0x00ce, 0x00cf, 0x00d0, 0x00d1, 0x00d2}, 0x0000, 0x001d},
{{0x00d8, 0x00db, 0x00dc, 0x00dd, 0x00de}, 0x0018, 0x000d},
{{0x02a9, 0x02aa, 0x02ab, 0x02ac, 0x02ad}, 0x0018, 0x0001},
{{0x00e2, 0x00e4, 0x00e5, 0x00e6, 0x00e7}, 0x0000, 0x0023},
{{0x00ee, 0x00ef, 0x00f0, 0x00f1, 0x00f2}, 0x0000, 0x0026},
{{0x00f9, 0x00fa, 0x00fb, 0x00fc, 0x00fd}, 0x0000, 0x0026},
{{0x00fe, 0x0101, 0x0102, 0x0103, 0x0104}, 0x0000, 0x0024},
{{0x0118, 0x011a, 0x011b, 0x011c, 0x011d}, 0x0000, 0x001f},
{{0x0111, 0x0114, 0x0115, 0x0116, 0x0117}, 0x0000, 0x001f},
{{0x011f, 0x0120, 0x0121, 0x0122, 0x0123}, 0x0000, 0x0020},
{{0x012e, 0x012f, 0x0130, 0x0131, 0x0132}, 0x0000, 0x0019},
{{0x0125, 0x0127, 0x0128, 0x0129, 0x012a}, 0x0000, 0x0012},
{{0x0133, 0x0134, 0x0135, 0x0136, 0x0137}, 0x0000, 0x001e},
{{0x0139, 0x013a, 0x013b, 0x013c, 0x013d}, 0x0018, 0x000c},
{{0x013e, 0x0148, 0x0149, 0x014a, 0x014b}, 0x0000, 0x0011},
{{0x0153, 0x015a, 0x015b, 0x015c, 0x015d}, 0x0000, 0x0015},
{{0x0178, 0x017b, 0x017c, 0x017d, 0x017e}, 0x0000, 0x002b},
{{0x0171, 0x0172, 0x0173, 0x0174, 0x0175}, 0x0000, 0x0020},
{{0x0166, 0x0168, 0x0169, 0x016a, 0x016b}, 0x0000, 0x0019},
{{0x016c, 0x016d, 0x016e, 0x016f, 0x0170}, 0x0000, 0x0020},
{{0x0182, 0x0184, 0x0185, 0x0186, 0x0187}, 0x0000, 0x002b},
{{0x0161, 0x0162, 0x0163, 0x0164, 0x0165}, 0x0000, 0x0019},
{{0x0179, 0x0334, 0x0335, 0x0336, 0x0337}, 0x0000, 0x0029},
{{0x0188, 0x0189, 0x018a, 0x018b, 0x018c}, 0x0018, 0x0001},
{{0x0196, 0x0199, 0x019a, 0x019b, 0x019c}, 0x0000, 0x0023},
{{0x01a3, 0x01a5, 0x01a6, 0x01a7, 0x01a8}, 0x0000, 0x001c},
{{0x01ab, 0x01ae, 0x01af, 0x01b0, 0x01b1}, 0x0000, 0x001e},
{{0x01b2, 0x01b5, 0x01b6, 0x01b7, 0x01b8}, 0x0000, 0x001c},
{{0x01c1, 0x01d1, 0x01d2, 0x01d3, 0x01d4}, 0x0000, 0x0027},
{{0x01da, 0x01dd, 0x01de, 0x01df, 0x01e0}, 0x0018, 0x000d},
{{0x01e1, 0x01e2, 0x01e7, 0x01e8, 0x01e9}, 0x0000, 0x0012},
{{0x01ec, 0x01f1, 0x01f2, 0x01f3, 0x01f4}, 0x0000, 0x0028},
{{0x02e4, 0x0330, 0x0331, 0x0332, 0x0333}, 0x0000, 0x0017},
{{0x0200, 0x0203, 0x0204, 0x0205, 0x0206}, 0x0000, 0x0019},
{{0x0221, 0x0224, 0x0225, 0x0226, 0x0227}, 0x0000, 0x0020},
{{0x021a, 0x021d, 0x021e, 0x021f, 0x0220}, 0x0000, 0x0020},
{{0x0009, 0x0348, 0x0349, 0x034a, 0x034b}, 0x0018, 0x0011},
{{0x022f, 0x0232, 0x0233, 0x0234, 0x0235}, 0x0000, 0x0022},
{{0x0228, 0x022b, 0x022c, 0x022d, 0x022e}, 0x0000, 0x0022},
{{0x025c, 0x025f, 0x0260, 0x0261, 0x0262}, 0x0000, 0x0013},
{{0x026d, 0x026e, 0x026f, 0x0270, 0x0271}, 0x0018, 0x000b},
{{0x0273, 0x027c, 0x027d, 0x027e, 0x027f}, 0x0000, 0x001b},
{{0x0001, 0x0344, 0x0345, 0x0346, 0x0347}, 0x0018, 0x000c},
{{0x0282, 0x0283, 0x0284, 0x0285, 0x0286}, 0x0018, 0x003e},
{{0x0291, 0x0292, 0x0293, 0x0294, 0x0294}, 0x0018, 0x002b},
{{0x0109, 0x0302, 0x0303, 0x0304, 0x0305}, 0x0000, 0x0003},
{{0x010a, 0x0306, 0x0307, 0x0308, 0x0309}, 0x0000, 0x000b},
{{0x010b, 0x030a, 0x030b, 0x030c, 0x030d}, 0x0000, 0x0002},
{{0x010c, 0x030e, 0x030f, 0x0310, 0x0311}, 0x0000, 0x000c},
{{0x010d, 0x0312, 0x0313, 0x0314, 0x0315}, 0x0000, 0x0000},
{{0x010e, 0x0316, 0x0317, 0x0318, 0x0319}, 0x0000, 0x0004},
{{0x010f, 0x031a, 0x031b, 0x031c, 0x031d}, 0x0000, 0x0006},
{{0x0110, 0x031e, 0x031f, 0x0320, 0x0321}, 0x0000, 0x0007},
{{0x0105, 0x0105, 0x0105, 0x0105, 0x0105}, 0x0000, 0x0008},
{{0x0106, 0x0106, 0x0106, 0x0106, 0x0106}, 0x0000, 0x0008},
{{0x0107, 0x0107, 0x0107, 0x0107, 0x0107}, 0x0000, 0x0008},
{{0x0108, 0x0108, 0x0108, 0x0108, 0x0108}, 0x0000, 0x0008},
{{0x014f, 0x014f, 0x014f, 0x014f, 0x014f}, 0x0000, 0x0008},
{{TRAINER_ROSE_1, TRAINER_ROSE_2, TRAINER_ROSE_3, TRAINER_ROSE_4, TRAINER_ROSE_5}, 0x0, 0x21},
{{TRAINER_ANDRES_1, TRAINER_ANDRES_2, TRAINER_ANDRES_3, TRAINER_ANDRES_4, TRAINER_ANDRES_5}, 0x0, 0x14},
{{TRAINER_DUSTY_1, TRAINER_DUSTY_2, TRAINER_DUSTY_3, TRAINER_DUSTY_4, TRAINER_DUSTY_5}, 0x0, 0x1a},
{{TRAINER_LOLA_1, TRAINER_LOLA_2, TRAINER_LOLA_3, TRAINER_LOLA_4, TRAINER_LOLA_5}, 0x0, 0x18},
{{TRAINER_RICKY_1, TRAINER_RICKY_2, TRAINER_RICKY_3, TRAINER_RICKY_4, TRAINER_RICKY_5}, 0x0, 0x18},
{{TRAINER_LILA_AND_ROY_1, TRAINER_LILA_AND_ROY_2, TRAINER_LILA_AND_ROY_3, TRAINER_LILA_AND_ROY_4, TRAINER_LILA_AND_ROY_5}, 0x0, 0x27},
{{TRAINER_CRISTIN_1, TRAINER_CRISTIN_2, TRAINER_CRISTIN_3, TRAINER_CRISTIN_4, TRAINER_CRISTIN_5}, 0x0, 0x24},
{{TRAINER_BROOKE_1, TRAINER_BROOKE_2, TRAINER_BROOKE_3, TRAINER_BROOKE_4, TRAINER_BROOKE_5}, 0x0, 0x1a},
{{TRAINER_WILTON_1, TRAINER_WILTON_2, TRAINER_WILTON_3, TRAINER_WILTON_4, TRAINER_WILTON_5}, 0x0, 0x1a},
{{TRAINER_VALERIE_1, TRAINER_VALERIE_2, TRAINER_VALERIE_3, TRAINER_VALERIE_4, TRAINER_VALERIE_5}, 0x18, 0x14},
{{TRAINER_CINDY_1, TRAINER_CINDY_3, TRAINER_CINDY_4, TRAINER_CINDY_5, TRAINER_CINDY_6}, 0x0, 0x13},
{{TRAINER_THALIA_1, TRAINER_THALIA_2, TRAINER_THALIA_3, TRAINER_THALIA_4, TRAINER_THALIA_5}, 0x18, 0x38},
{{TRAINER_JESSICA_1, TRAINER_JESSICA_2, TRAINER_JESSICA_3, TRAINER_JESSICA_4, TRAINER_JESSICA_5}, 0x0, 0x24},
{{TRAINER_WINSTON_1, TRAINER_WINSTON_2, TRAINER_WINSTON_3, TRAINER_WINSTON_4, TRAINER_WINSTON_5}, 0x0, 0x13},
{{TRAINER_STEVE_1, TRAINER_STEVE_2, TRAINER_STEVE_3, TRAINER_STEVE_4, TRAINER_STEVE_5}, 0x0, 0x1d},
{{TRAINER_TONY_1, TRAINER_TONY_2, TRAINER_TONY_3, TRAINER_TONY_4, TRAINER_TONY_5}, 0x0, 0x16},
{{TRAINER_NOB_1, TRAINER_NOB_2, TRAINER_NOB_3, TRAINER_NOB_4, TRAINER_NOB_5}, 0x0, 0x1e},
{{TRAINER_KOJI_1, TRAINER_KOJI_2, TRAINER_KOJI_3, TRAINER_KOJI_4, TRAINER_KOJI_5}, 0x0, 0x2a},
{{TRAINER_FERNANDO_1, TRAINER_FERNANDO_2, TRAINER_FERNANDO_3, TRAINER_FERNANDO_4, TRAINER_FERNANDO_5}, 0x0, 0x26},
{{TRAINER_DALTON_1, TRAINER_DALTON_2, TRAINER_DALTON_3, TRAINER_DALTON_4, TRAINER_DALTON_5}, 0x0, 0x21},
{{TRAINER_BERNIE_1, TRAINER_BERNIE_2, TRAINER_BERNIE_3, TRAINER_BERNIE_4, TRAINER_BERNIE_5}, 0x0, 0x1d},
{{TRAINER_ETHAN_1, TRAINER_ETHAN_2, TRAINER_ETHAN_3, TRAINER_ETHAN_4, TRAINER_ETHAN_5}, 0x18, 0xd},
{{TRAINER_JOHN_AND_JAY_1, TRAINER_JOHN_AND_JAY_2, TRAINER_JOHN_AND_JAY_3, TRAINER_JOHN_AND_JAY_4, TRAINER_JOHN_AND_JAY_5}, 0x18, 0x1},
{{TRAINER_JEFFREY_1, TRAINER_JEFFREY_2, TRAINER_JEFFREY_3, TRAINER_JEFFREY_4, TRAINER_JEFFREY_5}, 0x0, 0x23},
{{TRAINER_CAMERON_1, TRAINER_CAMERON_2, TRAINER_CAMERON_3, TRAINER_CAMERON_4, TRAINER_CAMERON_5}, 0x0, 0x26},
{{TRAINER_JACKI_1, TRAINER_JACKI_2, TRAINER_JACKI_3, TRAINER_JACKI_4, TRAINER_JACKI_5}, 0x0, 0x26},
{{TRAINER_WALTER_1, TRAINER_WALTER_2, TRAINER_WALTER_3, TRAINER_WALTER_4, TRAINER_WALTER_5}, 0x0, 0x24},
{{TRAINER_KAREN_1, TRAINER_KAREN_2, TRAINER_KAREN_3, TRAINER_KAREN_4, TRAINER_KAREN_5}, 0x0, 0x1f},
{{TRAINER_JERRY_1, TRAINER_JERRY_2, TRAINER_JERRY_3, TRAINER_JERRY_4, TRAINER_JERRY_5}, 0x0, 0x1f},
{{TRAINER_ANNA_AND_MEG_1, TRAINER_ANNA_AND_MEG_2, TRAINER_ANNA_AND_MEG_3, TRAINER_ANNA_AND_MEG_4, TRAINER_ANNA_AND_MEG_5}, 0x0, 0x20},
{{TRAINER_ISABEL_1, TRAINER_ISABEL_2, TRAINER_ISABEL_3, TRAINER_ISABEL_4, TRAINER_ISABEL_5}, 0x0, 0x19},
{{TRAINER_MIGUEL_1, TRAINER_MIGUEL_2, TRAINER_MIGUEL_3, TRAINER_MIGUEL_4, TRAINER_MIGUEL_5}, 0x0, 0x12},
{{TRAINER_TIMOTHY_1, TRAINER_TIMOTHY_2, TRAINER_TIMOTHY_3, TRAINER_TIMOTHY_4, TRAINER_TIMOTHY_5}, 0x0, 0x1e},
{{TRAINER_SHELBY_1, TRAINER_SHELBY_2, TRAINER_SHELBY_3, TRAINER_SHELBY_4, TRAINER_SHELBY_5}, 0x18, 0xc},
{{TRAINER_CALVIN_1, TRAINER_CALVIN_2, TRAINER_CALVIN_3, TRAINER_CALVIN_4, TRAINER_CALVIN_5}, 0x0, 0x11},
{{TRAINER_ELLIOT_1, TRAINER_ELLIOT_2, TRAINER_ELLIOT_3, TRAINER_ELLIOT_4, TRAINER_ELLIOT_5}, 0x0, 0x15},
{{TRAINER_ISAIAH_1, TRAINER_ISAIAH_2, TRAINER_ISAIAH_3, TRAINER_ISAIAH_4, TRAINER_ISAIAH_5}, 0x0, 0x2b},
{{TRAINER_MARIA_1, TRAINER_MARIA_2, TRAINER_MARIA_3, TRAINER_MARIA_4, TRAINER_MARIA_5}, 0x0, 0x20},
{{TRAINER_ABIGAIL_1, TRAINER_ABIGAIL_2, TRAINER_ABIGAIL_3, TRAINER_ABIGAIL_4, TRAINER_ABIGAIL_5}, 0x0, 0x19},
{{TRAINER_DYLAN_1, TRAINER_DYLAN_2, TRAINER_DYLAN_3, TRAINER_DYLAN_4, TRAINER_DYLAN_5}, 0x0, 0x20},
{{TRAINER_KATELYN_1, TRAINER_KATELYN_2, TRAINER_KATELYN_3, TRAINER_KATELYN_4, TRAINER_KATELYN_5}, 0x0, 0x2b},
{{TRAINER_BENJAMIN_1, TRAINER_BENJAMIN_2, TRAINER_BENJAMIN_3, TRAINER_BENJAMIN_4, TRAINER_BENJAMIN_5}, 0x0, 0x19},
{{TRAINER_PABLO_1, TRAINER_PABLO_2, TRAINER_PABLO_3, TRAINER_PABLO_4, TRAINER_PABLO_5}, 0x0, 0x29},
{{TRAINER_NICOLAS_1, TRAINER_NICOLAS_2, TRAINER_NICOLAS_3, TRAINER_NICOLAS_4, TRAINER_NICOLAS_5}, 0x18, 0x1},
{{TRAINER_ROBERT_1, TRAINER_ROBERT_2, TRAINER_ROBERT_3, TRAINER_ROBERT_4, TRAINER_ROBERT_5}, 0x0, 0x23},
{{TRAINER_LAO_1, TRAINER_LAO_2, TRAINER_LAO_3, TRAINER_LAO_4, TRAINER_LAO_5}, 0x0, 0x1c},
{{TRAINER_CYNDY_1, TRAINER_CYNDY_2, TRAINER_CYNDY_3, TRAINER_CYNDY_4, TRAINER_CYNDY_5}, 0x0, 0x1e},
{{TRAINER_MADELINE_1, TRAINER_MADELINE_2, TRAINER_MADELINE_3, TRAINER_MADELINE_4, TRAINER_MADELINE_5}, 0x0, 0x1c},
{{TRAINER_JENNY_1, TRAINER_JENNY_2, TRAINER_JENNY_3, TRAINER_JENNY_4, TRAINER_JENNY_5}, 0x0, 0x27},
{{TRAINER_DIANA_1, TRAINER_DIANA_2, TRAINER_DIANA_3, TRAINER_DIANA_4, TRAINER_DIANA_5}, 0x18, 0xd},
{{TRAINER_AMY_AND_LIV_1, TRAINER_AMY_AND_LIV_2, TRAINER_AMY_AND_LIV_4, TRAINER_AMY_AND_LIV_5, TRAINER_AMY_AND_LIV_6}, 0x0, 0x12},
{{TRAINER_ERNEST_1, TRAINER_ERNEST_2, TRAINER_ERNEST_3, TRAINER_ERNEST_4, TRAINER_ERNEST_5}, 0x0, 0x28},
{{TRAINER_CORY_1, TRAINER_CORY_2, TRAINER_CORY_3, TRAINER_CORY_4, TRAINER_CORY_5}, 0x0, 0x17},
{{TRAINER_EDWIN_1, TRAINER_EDWIN_2, TRAINER_EDWIN_3, TRAINER_EDWIN_4, TRAINER_EDWIN_5}, 0x0, 0x19},
{{TRAINER_LYDIA_1, TRAINER_LYDIA_2, TRAINER_LYDIA_3, TRAINER_LYDIA_4, TRAINER_LYDIA_5}, 0x0, 0x20},
{{TRAINER_ISAAC_1, TRAINER_ISAAC_2, TRAINER_ISAAC_3, TRAINER_ISAAC_4, TRAINER_ISAAC_5}, 0x0, 0x20},
{{TRAINER_GABRIELLE_1, TRAINER_GABRIELLE_2, TRAINER_GABRIELLE_3, TRAINER_GABRIELLE_4, TRAINER_GABRIELLE_5}, 0x18, 0x11},
{{TRAINER_CATHERINE_1, TRAINER_CATHERINE_2, TRAINER_CATHERINE_3, TRAINER_CATHERINE_4, TRAINER_CATHERINE_5}, 0x0, 0x22},
{{TRAINER_JACKSON_1, TRAINER_JACKSON_2, TRAINER_JACKSON_3, TRAINER_JACKSON_4, TRAINER_JACKSON_5}, 0x0, 0x22},
{{TRAINER_HALEY_1, TRAINER_HALEY_2, TRAINER_HALEY_3, TRAINER_HALEY_4, TRAINER_HALEY_5}, 0x0, 0x13},
{{TRAINER_JAMES_1, TRAINER_JAMES_2, TRAINER_JAMES_3, TRAINER_JAMES_4, TRAINER_JAMES_5}, 0x18, 0xb},
{{TRAINER_TRENT_1, TRAINER_TRENT_2, TRAINER_TRENT_3, TRAINER_TRENT_4, TRAINER_TRENT_5}, 0x0, 0x1b},
{{TRAINER_SAWYER_1, TRAINER_SAWYER_2, TRAINER_SAWYER_3, TRAINER_SAWYER_4, TRAINER_SAWYER_5}, 0x18, 0xc},
{{TRAINER_KIRA_AND_DAN_1, TRAINER_KIRA_AND_DAN_2, TRAINER_KIRA_AND_DAN_3, TRAINER_KIRA_AND_DAN_4, TRAINER_KIRA_AND_DAN_5}, 0x18, 0x3e},
{{TRAINER_WALLY_3, 0x292, 0x293, 0x294, 0x294}, 0x18, 0x2b},
{{TRAINER_ROXANNE_1, TRAINER_ROXANNE_2, TRAINER_ROXANNE_3, TRAINER_ROXANNE_4, TRAINER_ROXANNE_5}, 0x0, 0x3},
{{TRAINER_BRAWLY_1, TRAINER_BRAWLY_2, TRAINER_BRAWLY_3, TRAINER_BRAWLY_4, TRAINER_BRAWLY_5}, 0x0, 0xb},
{{TRAINER_WATTSON_1, TRAINER_WATTSON_2, TRAINER_WATTSON_3, TRAINER_WATTSON_4, TRAINER_WATTSON_5}, 0x0, 0x2},
{{TRAINER_FLANNERY_1, TRAINER_FLANNERY_2, TRAINER_FLANNERY_3, TRAINER_FLANNERY_4, TRAINER_FLANNERY_5}, 0x0, 0xc},
{{TRAINER_NORMAN_1, TRAINER_NORMAN_2, TRAINER_NORMAN_3, TRAINER_NORMAN_4, TRAINER_NORMAN_5}, 0x0, 0x0},
{{TRAINER_WINONA_1, TRAINER_WINONA_2, TRAINER_WINONA_3, TRAINER_WINONA_4, TRAINER_WINONA_5}, 0x0, 0x4},
{{TRAINER_TATE_AND_LIZA_1, TRAINER_TATE_AND_LIZA_2, TRAINER_TATE_AND_LIZA_3, TRAINER_TATE_AND_LIZA_4, TRAINER_TATE_AND_LIZA_5}, 0x0, 0x6},
{{TRAINER_JUAN_1, TRAINER_JUAN_2, TRAINER_JUAN_3, TRAINER_JUAN_4, TRAINER_JUAN_5}, 0x0, 0x7},
{{TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY}, 0x0, 0x8},
{{TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE}, 0x0, 0x8},
{{TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA}, 0x0, 0x8},
{{TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE}, 0x0, 0x8},
{{TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE}, 0x0, 0x8},
};
static const u16 sBadgeFlags[8] =
@@ -945,13 +945,13 @@ static void CB2_EndFirstBattle(void)
static void sub_80B1218(void)
{
if (GetGameStat(GAME_STAT_WILD_BATTLES) % 60 == 0)
sub_81DA57C();
UpdateGymLeaderRematch();
}
static void sub_80B1234(void)
{
if (GetGameStat(GAME_STAT_TRAINER_BATTLES) % 20 == 0)
sub_81DA57C();
UpdateGymLeaderRematch();
}
// why not just use the macros? maybe its because they didnt want to uncast const every time?

View File

@@ -23,7 +23,6 @@
#include "link.h"
#include "berry.h"
extern const struct BattleMove gBattleMoves[];
extern u8 weather_get_current(void);
@@ -3255,8 +3254,8 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
else
targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
break;
case MOVE_TARGET_USER_OR_SELECTED:
case MOVE_TARGET_USER:
case MOVE_TARGET_x10:
targetBank = gBattlerAttacker;
break;
}

209
src/blit.c Normal file
View File

@@ -0,0 +1,209 @@
#include "global.h"
#include "blit.h"
void BlitBitmapRect4BitWithoutColorKey(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height)
{
BlitBitmapRect4Bit(src, dst, srcX, srcY, dstX, dstY, width, height, 0xFF);
}
void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey)
{
s32 xEnd;
s32 yEnd;
s32 multiplierSrcY;
s32 multiplierDstY;
s32 loopSrcY, loopDstY;
s32 loopSrcX, loopDstX;
u8 *pixelsSrc;
u8 *pixelsDst;
s32 toOrr;
s32 toAnd;
s32 toShift;
if (dst->width - dstX < width)
xEnd = (dst->width - dstX) + srcX;
else
xEnd = srcX + width;
if (dst->height - dstY < height)
yEnd = (dst->height - dstY) + srcY;
else
yEnd = height + srcY;
multiplierSrcY = (src->width + (src->width & 7)) >> 3;
multiplierDstY = (dst->width + (dst->width & 7)) >> 3;
if (colorKey == 0xFF)
{
for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
{
for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
{
pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1B);
pixelsDst = dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + (((loopDstY >> 3) * multiplierDstY) << 5) + ((u32)(loopDstY << 0x1d) >> 0x1B);
toOrr = ((*pixelsSrc >> ((loopSrcX & 1) << 2)) & 0xF);
toShift = ((loopDstX & 1) << 2);
toOrr <<= toShift;
toAnd = 0xF0 >> (toShift);
*pixelsDst = toOrr | (*pixelsDst & toAnd);
}
}
}
else
{
for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
{
for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
{
pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1B);
pixelsDst = dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + (((loopDstY >> 3) * multiplierDstY) << 5) + ((u32)(loopDstY << 0x1d) >> 0x1B);
toOrr = ((*pixelsSrc >> ((loopSrcX & 1) << 2)) & 0xF);
if (toOrr != colorKey)
{
toShift = ((loopDstX & 1) << 2);
toOrr <<= toShift;
toAnd = 0xF0 >> (toShift);
*pixelsDst = toOrr | (*pixelsDst & toAnd);
}
}
}
}
}
void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue)
{
s32 xEnd;
s32 yEnd;
s32 multiplierY;
s32 loopX, loopY;
s32 toOrr1, toOrr2;
xEnd = x + width;
if (xEnd > surface->width)
xEnd = surface->width;
yEnd = y + height;
if (yEnd > surface->height)
yEnd = surface->height;
multiplierY = (surface->width + (surface->width & 7)) >> 3;
toOrr1 = (u32)(fillValue << 0x1C) >> 0x18;
toOrr2 = (fillValue & 0xF);
for (loopY = y; loopY < yEnd; loopY++)
{
for (loopX = x; loopX < xEnd; loopX++)
{
u8 *pixels = surface->pixels + ((loopX >> 1) & 3) + ((loopX >> 3) << 5) + (((loopY >> 3) * multiplierY) << 5) + ((u32)(loopY << 0x1d) >> 0x1B);
if ((loopX << 0x1F) != 0)
*pixels = toOrr1 | (*pixels & 0xF);
else
*pixels = toOrr2 | (*pixels & 0xF0);
}
}
}
void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey, u8 paletteOffset)
{
s32 palOffsetBits;
s32 xEnd;
s32 yEnd;
s32 multiplierSrcY;
s32 multiplierDstY;
s32 loopSrcY, loopDstY;
s32 loopSrcX, loopDstX;
u8 *pixelsSrc;
u8 *pixelsDst;
s32 colorKeyBits;
palOffsetBits = (u32)(paletteOffset << 0x1C) >> 0x18;
colorKeyBits = (u32)(colorKey << 0x1C) >> 0x18;
if (dst->width - dstX < width)
xEnd = (dst->width - dstX) + srcX;
else
xEnd = width + srcX;
if (dst->height - dstY < height)
yEnd = (srcY + dst->height) - dstY;
else
yEnd = srcY + height;
multiplierSrcY = (src->width + (src->width & 7)) >> 3;
multiplierDstY = (dst->width + (dst->width & 7)) >> 3;
if (colorKey == 0xFF)
{
for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
{
pixelsSrc = src->pixels + ((srcX >> 1) & 3) + ((srcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
{
pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a);
if (loopSrcX & 1)
{
*pixelsDst = palOffsetBits + (*pixelsSrc >> 4);
}
else
{
pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
*pixelsDst = palOffsetBits + (*pixelsSrc & 0xF);
}
}
}
}
else
{
for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
{
pixelsSrc = src->pixels + ((srcX >> 1) & 3) + ((srcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
{
if (loopSrcX & 1)
{
if ((*pixelsSrc & 0xF0) != colorKeyBits)
{
pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a);
*pixelsDst = palOffsetBits + (*pixelsSrc >> 4);
}
}
else
{
pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
if ((*pixelsSrc & 0xF) != colorKey)
{
pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a);
*pixelsDst = palOffsetBits + (*pixelsSrc & 0xF);
}
}
}
}
}
}
void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue)
{
s32 xEnd;
s32 yEnd;
s32 multiplierY;
s32 loopX, loopY;
xEnd = x + width;
if (xEnd > surface->width)
xEnd = surface->width;
yEnd = y + height;
if (yEnd > surface->height)
yEnd = surface->height;
multiplierY = (surface->width + (surface->width & 7)) >> 3;
for (loopY = y; loopY < yEnd; loopY++)
{
for (loopX = x; loopX < xEnd; loopX++)
{
u8 *pixels = surface->pixels + (loopX & 7) + ((loopX >> 3) << 6) + (((loopY >> 3) * multiplierY) << 6) + ((u32)(loopY << 0x1d) >> 0x1a);
*pixels = fillValue;
}
}
}

106
src/gym_leader_rematch.c Normal file
View File

@@ -0,0 +1,106 @@
#include "global.h"
#include "constants/flags.h"
#include "random.h"
#include "event_data.h"
#include "battle_setup.h"
#include "gym_leader_rematch.h"
static void UpdateGymLeaderRematchFromArray(const u16 *data, size_t size, u32 maxRematch);
static s32 GetRematchIndex(u32 trainerIdx);
static const u16 GymLeaderRematches_AfterNewMauville[] = {
REMATCH_ROXANNE,
REMATCH_BRAWLY,
REMATCH_WATTSON,
REMATCH_FLANNERY,
REMATCH_NORMAN,
REMATCH_WINONA,
REMATCH_TATE_AND_LIZA,
REMATCH_JUAN
};
static const u16 GymLeaderRematches_BeforeNewMauville[] = {
REMATCH_ROXANNE,
REMATCH_BRAWLY,
// Wattson isn't available at this time
REMATCH_FLANNERY,
REMATCH_NORMAN,
REMATCH_WINONA,
REMATCH_TATE_AND_LIZA,
REMATCH_JUAN
};
void UpdateGymLeaderRematch(void)
{
if (FlagGet(FLAG_SYS_GAME_CLEAR) && (Random() % 100) <= 30)
{
if (FlagGet(FLAG_WATTSON_REMATCH_AVAILABLE))
UpdateGymLeaderRematchFromArray(GymLeaderRematches_AfterNewMauville, ARRAY_COUNT(GymLeaderRematches_AfterNewMauville), 5);
else
UpdateGymLeaderRematchFromArray(GymLeaderRematches_BeforeNewMauville, ARRAY_COUNT(GymLeaderRematches_BeforeNewMauville), 1);
}
}
static void UpdateGymLeaderRematchFromArray(const u16 *data, size_t size, u32 maxRematch)
{
s32 whichLeader = 0;
s32 lowestRematchIndex = 5;
u32 i;
s32 rematchIndex;
for (i = 0; i < size; i++)
{
if (!gSaveBlock1Ptr->trainerRematches[data[i]])
{
rematchIndex = GetRematchIndex(data[i]);
if (lowestRematchIndex > rematchIndex)
lowestRematchIndex = rematchIndex;
whichLeader++;
}
}
if (whichLeader != 0 && lowestRematchIndex <= maxRematch)
{
whichLeader = 0;
for (i = 0; i < size; i++)
{
if (!gSaveBlock1Ptr->trainerRematches[data[i]])
{
rematchIndex = GetRematchIndex(data[i]);
if (rematchIndex == lowestRematchIndex)
whichLeader++;
}
}
if (whichLeader != 0)
{
whichLeader = Random() % whichLeader;
for (i = 0; i < size; i++)
{
if (!gSaveBlock1Ptr->trainerRematches[data[i]])
{
rematchIndex = GetRematchIndex(data[i]);
if (rematchIndex == lowestRematchIndex)
{
if (whichLeader == 0)
{
gSaveBlock1Ptr->trainerRematches[data[i]] = lowestRematchIndex;
break;
}
whichLeader--;
}
}
}
}
}
}
static s32 GetRematchIndex(u32 trainerIdx)
{
s32 i;
for (i = 0; i < 5; i++)
{
if (!HasTrainerBeenFought(gRematchTable[trainerIdx].trainerIds[i]))
{
return i;
}
}
return 5;
}

View File

@@ -328,7 +328,6 @@ extern u8* gReturnToXStringsTable[];
extern u32 gUnknown_0203CE5E[];
extern u8 EventScript_2736B3[];
extern const u16 gUnknown_0860F074[];
extern struct BattleMove gBattleMoves[];
void ResetBagScrollPositions(void)
{

View File

@@ -606,7 +606,6 @@ u8 sub_818E06C(void)
}
}
#ifdef NONMATCHING
static u8 sub_818E13C(void)
{
u8 retval;
@@ -627,9 +626,11 @@ static u8 sub_818E13C(void)
len = sub_818E258(gUnknown_0203CD68->playerName);
if (len == sub_818E258(gSaveBlock2Ptr->playerName))
{
u8 *name = gUnknown_0203CD68->playerName;
for (i = 0; i < len; i ++)
{
if (gUnknown_0203CD68->playerName[i] != gSaveBlock2Ptr->playerName[i])
name = gUnknown_0203CD68->playerName;
if (name[i] != gSaveBlock2Ptr->playerName[i])
{
retval = 2;
break;
@@ -640,85 +641,6 @@ static u8 sub_818E13C(void)
}
return retval;
}
#else
ASM_DIRECT static u8 sub_818E13C(void)
{
asm_unified("\tpush {r4-r7,lr}\n"
"\tmovs r7, 0x1\n"
"\tldr r5, =gUnknown_0203CD68\n"
"\tldr r0, =gSaveBlock1Ptr\n"
"\tldr r1, [r0]\n"
"\tldr r2, =0x00003b58\n"
"\tadds r0, r1, r2\n"
"\tstr r0, [r5]\n"
"\tldrb r0, [r0, 0x18]\n"
"\tcmp r0, 0xFF\n"
"\tbne _0818E174\n"
"\tldr r0, =gStringVar1\n"
"\tldr r1, =gText_Lady2\n"
"\tbl StringCopy7\n"
"\tmovs r7, 0\n"
"\tb _0818E1DC\n"
"\t.pool\n"
"_0818E174:\n"
"\tldr r4, =gStringVar1\n"
"\tldr r0, =0x00003b70\n"
"\tadds r1, r0\n"
"\tadds r0, r4, 0\n"
"\tbl StringCopy7\n"
"\tldr r0, [r5]\n"
"\tadds r0, 0x2D\n"
"\tldrb r1, [r0]\n"
"\tadds r0, r4, 0\n"
"\tbl ConvertInternationalString\n"
"\tldr r0, [r5]\n"
"\tadds r0, 0x18\n"
"\tbl sub_818E258\n"
"\tlsls r0, 24\n"
"\tlsrs r4, r0, 24\n"
"\tldr r6, =gSaveBlock2Ptr\n"
"\tldr r0, [r6]\n"
"\tbl sub_818E258\n"
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tcmp r4, r0\n"
"\tbne _0818E1DC\n"
"\tldr r0, [r5]\n"
"\tmovs r2, 0\n"
"\tcmp r2, r4\n"
"\tbcs _0818E1DC\n"
"\tldr r1, [r6]\n"
"\tldrb r0, [r0, 0x18]\n"
"\tldrb r1, [r1]\n"
"\tcmp r0, r1\n"
"\tbne _0818E1DA\n"
"_0818E1BA:\n"
"\tadds r0, r2, 0x1\n"
"\tlsls r0, 24\n"
"\tlsrs r2, r0, 24\n"
"\tcmp r2, r4\n"
"\tbcs _0818E1DC\n"
"\tldr r0, =gUnknown_0203CD68\n"
"\tldr r1, [r0]\n"
"\tadds r1, 0x18\n"
"\tadds r1, r2\n"
"\tldr r0, =gSaveBlock2Ptr\n"
"\tldr r0, [r0]\n"
"\tadds r0, r2\n"
"\tldrb r1, [r1]\n"
"\tldrb r0, [r0]\n"
"\tcmp r1, r0\n"
"\tbeq _0818E1BA\n"
"_0818E1DA:\n"
"\tmovs r7, 0x2\n"
"_0818E1DC:\n"
"\tadds r0, r7, 0\n"
"\tpop {r4-r7}\n"
"\tpop {r1}\n"
"\tbx r1\n"
"\t.pool");
}
#endif
static u8 sub_818E1F4(void)
{

View File

@@ -67,7 +67,6 @@ extern const union AnimCmd *gUnknown_082FF70C[];
extern const union AnimCmd *const *const gMonAnimationsSpriteAnimsPtrTable[];
extern const union AnimCmd *const *const gUnknown_08305D0C[];
extern const union AnimCmd *const *const gUnknown_0830536C[];
extern const struct BattleMove gBattleMoves[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
extern const struct UnknownPokemonStruct3 gUnknown_08610970[];
extern const struct CompressedSpritePalette gMonPaletteTable[];
@@ -110,6 +109,9 @@ EWRAM_DATA struct SpriteTemplate gUnknown_0202499C = {0};
EWRAM_DATA struct Unknown_806F160_Struct *gUnknown_020249B4[2] = {NULL};
// const rom data
#include "data/battle_moves.h"
static const u8 sUnreferencedData[] = {0x34, 0x00, 0x10, 0x00, 0x01, 0x01, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00};
const u16 gSpeciesToHoennPokedexNum[] = {203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 156, 157, 112, 113, 227, 228, 229, 230, 231, 232, 233, 234, 153, 154, 138, 139, 63, 64, 88, 89, 90, 235, 236, 237, 238, 239, 240, 241, 242, 158, 159, 243, 244, 245, 246, 247, 248, 249, 39, 40, 41, 73, 74, 75, 250, 251, 252, 66, 67, 57, 58, 59, 253, 254, 255, 256, 82, 83, 257, 92, 93, 258, 259, 106, 107, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 84, 85, 270, 271, 272, 273, 274, 275, 276, 108, 109, 169, 170, 277, 278, 279, 184, 185, 50, 51, 143, 144, 280, 281, 282, 283, 284, 167, 285, 52, 53, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 65, 181, 182, 155, 324, 137, 325, 326, 162, 163, 327, 328, 329, 91, 55, 56, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 161, 164, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 168, 357, 358, 359, 103, 104, 360, 361, 180, 362, 363, 364, 365, 115, 366, 367, 186, 165, 166, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 42, 43, 44, 25, 26, 34, 35, 114, 27, 28, 32, 33, 99, 100, 61, 62, 145, 131, 132, 60, 105, 68, 127, 128, 183, 129, 130, 140, 141, 97, 98, 116, 117, 118, 48, 49, 78, 79, 101, 102, 173, 174, 175, 119, 120, 171, 172, 125, 126, 54, 110, 111, 80, 81, 69, 76, 77, 121, 122, 160, 148, 149, 94, 36, 37, 38, 95, 96, 150, 45, 46, 47, 176, 177, 178, 152, 146, 147, 124, 123, 179, 70, 71, 72, 142, 86, 87, 133, 134, 135, 136, 29, 30, 31, 187, 188, 189, 190, 191, 192, 193, 194, 195, 198, 199, 200, 196, 197, 201, 202, 151};
const u16 gSpeciesToNationalPokedexNum[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 290, 291, 292, 276, 277, 285, 286, 327, 278, 279, 283, 284, 320, 321, 300, 301, 352, 343, 344, 299, 324, 302, 339, 340, 370, 341, 342, 349, 350, 318, 319, 328, 329, 330, 296, 297, 309, 310, 322, 323, 363, 364, 365, 331, 332, 361, 362, 337, 338, 298, 325, 326, 311, 312, 303, 307, 308, 333, 334, 360, 355, 356, 315, 287, 288, 289, 316, 317, 357, 293, 294, 295, 366, 367, 368, 359, 353, 354, 336, 335, 369, 304, 305, 306, 351, 313, 314, 345, 346, 347, 348, 280, 281, 282, 371, 372, 373, 374, 375, 376, 377, 378, 379, 382, 383, 384, 380, 381, 385, 386, 358};
const u16 gHoennToNationalOrder[] = {252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 63, 64, 65, 290, 291, 292, 293, 294, 295, 296, 297, 118, 119, 129, 130, 298, 183, 184, 74, 75, 76, 299, 300, 301, 41, 42, 169, 72, 73, 302, 303, 304, 305, 306, 66, 67, 68, 307, 308, 309, 310, 311, 312, 81, 82, 100, 101, 313, 314, 43, 44, 45, 182, 84, 85, 315, 316, 317, 318, 319, 320, 321, 322, 323, 218, 219, 324, 88, 89, 109, 110, 325, 326, 27, 28, 327, 227, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 174, 39, 40, 349, 350, 351, 120, 121, 352, 353, 354, 355, 356, 357, 358, 359, 37, 38, 172, 25, 26, 54, 55, 360, 202, 177, 178, 203, 231, 232, 127, 214, 111, 112, 361, 362, 363, 364, 365, 366, 367, 368, 369, 222, 170, 171, 370, 116, 117, 230, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 29, 30, 31, 32, 33, 34, 35, 36, 46, 47, 48, 49, 50, 51, 52, 53, 56, 57, 58, 59, 60, 61, 62, 69, 70, 71, 77, 78, 79, 80, 83, 86, 87, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 102, 103, 104, 105, 106, 107, 108, 113, 114, 115, 122, 123, 124, 125, 126, 128, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 173, 175, 176, 179, 180, 181, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 215, 216, 217, 220, 221, 223, 224, 225, 226, 228, 229, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411};

View File

@@ -115,8 +115,6 @@ extern u8 gText_Appeal[];
extern u8 gText_Jam[];
extern u8 gText_OTSlash[];
extern u8 gText_UnkCtrlF907F908[];
extern u8 gAbilityNames[][13];
extern u8 *gAbilityDescriptionPointers[];
extern u8 gText_XNature[];
extern u8 gText_XNatureHatchedAtYZ[];
extern u8 gText_XNatureHatchedSomewhereAt[];
@@ -146,7 +144,6 @@ extern u8 gText_OneDash[];
extern u8 gText_TwoDashes[];
extern u8 gText_ThreeDashes[];
extern u8 gUnknown_0861CE97[];
extern struct BattleMove gBattleMoves[];
extern void sub_8199C30(u8 a, u8 b, u8 c, u8 d, u8 e, u8 f);
extern bool8 sub_81A6BF4();
@@ -2539,7 +2536,7 @@ void sub_81C2554()
gUnknown_0203CF1C->unk40CB[i] |= 0xFF;
}
void sub_81C25A4(u8 a, u8 *b, u8 c, u8 d, u8 e, u8 f)
void sub_81C25A4(u8 a, const u8 *b, u8 c, u8 d, u8 e, u8 f)
{
AddTextPrinterParameterized2(a, 1, c, d, 0, e, gUnknown_0861CD2C[f], 0, b);
}

View File

@@ -4,18 +4,15 @@
#include "m4a.h"
#include "palette.h"
#include "sound.h"
#include "constants/songs.h"
#include "string_util.h"
#include "window.h"
#include "text.h"
#include "blit.h"
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
extern void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
extern void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
extern u8 GetKeypadIconWidth(u8 keypadIconId);
extern void CopyWindowToVram(u8 windowId, u8 mode);
extern u16 Font6Func(struct TextPrinter *textPrinter);
extern u32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese);
extern void PlaySE(u16 songNum);
extern u8* UnkTextUtil_GetPtrI(u8 a1);
extern int sub_8197964();
@@ -27,7 +24,6 @@ static u16 gLastTextBgColor;
static u16 gLastTextFgColor;
static u16 gLastTextShadowColor;
extern struct Main gMain;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
const struct FontInfo *gFonts;
@@ -1986,7 +1982,7 @@ bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
result = TRUE;
PlaySE(5);
PlaySE(SE_SELECT);
}
}
return result;
@@ -2004,7 +2000,7 @@ bool16 TextPrinterWait(struct TextPrinter *textPrinter)
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
result = TRUE;
PlaySE(5);
PlaySE(SE_SELECT);
}
}
return result;

View File

@@ -1,6 +1,8 @@
#include "global.h"
#include "window.h"
#include "malloc.h"
#include "bg.h"
#include "blit.h"
u32 filler_03002F58;
u32 filler_03002F5C;
@@ -15,19 +17,6 @@ EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0};
EWRAM_DATA static struct Window* sWindowPtr = NULL;
EWRAM_DATA static u16 sWindowSize = 0;
extern void* GetBgTilemapBuffer(u8 bg);
extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int);
extern u16 GetBgAttribute(u8 bg, u8 attributeId);
extern void SetBgTilemapBuffer(u8 bg, void *tilemap);
extern void CopyBgTilemapBufferToVram(u8 bg);
extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset);
extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta);
extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey);
extern void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey, u8 paletteNum);
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
extern void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
static u8 GetNumActiveWindowsOnBg(u8 bgId);
static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId);
@@ -130,13 +119,13 @@ u16 AddWindow(const struct WindowTemplate *template)
u8 *allocatedTilemapBuffer;
int i;
for (win = 0; win < 0x20; ++win)
for (win = 0; win < WINDOWS_MAX; ++win)
{
if ((bgLayer = gWindows[win].window.priority) == 0xFF)
break;
}
if (win == 0x20)
if (win == WINDOWS_MAX)
return 0xFF;
bgLayer = template->priority;
@@ -199,13 +188,13 @@ int AddWindowWithoutTileMap(const struct WindowTemplate *template)
u8 bgLayer;
int allocatedBaseBlock;
for (win = 0; win < 0x20; ++win)
for (win = 0; win < WINDOWS_MAX; ++win)
{
if (gWindows[win].window.priority == 0xFF)
break;
}
if (win == 0x20)
if (win == WINDOWS_MAX)
return 0xFF;
bgLayer = template->priority;