make item compile
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@@ -2472,7 +2472,7 @@ static void CB2_HandleBlenderEndGame(void)
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sub_8081F94(&gSendCmd[0]);
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if (sBerryBlenderData->yesNoAnswer == 0)
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{
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if (IsBagPocketNonEmpty(BAG_BERRIES) == FALSE) // no berries
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if (IsBagPocketNonEmpty(POCKET_BERRIES) == FALSE) // no berries
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{
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sBerryBlenderData->playAgainState = CANT_PLAY_NO_BERRIES;
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gSendCmd[1] = 0x9999;
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