Fix typo, remove old size check
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@@ -296,7 +296,7 @@
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// Each object event template gets an ID that can be used to refer to it in scripts and elsewhere.
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// This is referred to as the "local id" (and it's really just 1 + its index in the templates array).
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// There are a few special IDs reserved for objects that don't have a templates in the map data -- one for the player
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// There are a few special IDs reserved for objects that don't have templates in the map data -- one for the player
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// in regular offline play, five for linked players while playing Berry Blender, and one for an invisible object that
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// can be spawned for the camera to track instead of the player. Additionally, the value 0 is reserved as an "empty" indicator.
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#define LOCALID_NONE 0
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@@ -422,12 +422,10 @@ void process_event_constants(const vector<string> &map_filepaths, string output_
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}
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// Get IDs from the warp events.
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auto warp_events = map_data["warp_events"].array_items();
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if (warp_events.size()) {
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for (unsigned int i = 0; i < warp_events.size(); i++) {
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auto warp_event = warp_events[i];
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if (warp_event.object_items().find("warp_id") != warp_event.object_items().end())
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map_ids_text << "#define " << json_to_string(warp_event, "warp_id") << " " << i << "\n";
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}
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for (unsigned int i = 0; i < warp_events.size(); i++) {
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auto warp_event = warp_events[i];
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if (warp_event.object_items().find("warp_id") != warp_event.object_items().end())
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map_ids_text << "#define " << json_to_string(warp_event, "warp_id") << " " << i << "\n";
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}
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// Only output if we found any IDs
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string temp = map_ids_text.str();
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