Fix typo, remove old size check
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@@ -296,7 +296,7 @@
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// Each object event template gets an ID that can be used to refer to it in scripts and elsewhere.
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// This is referred to as the "local id" (and it's really just 1 + its index in the templates array).
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// There are a few special IDs reserved for objects that don't have a templates in the map data -- one for the player
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// There are a few special IDs reserved for objects that don't have templates in the map data -- one for the player
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// in regular offline play, five for linked players while playing Berry Blender, and one for an invisible object that
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// can be spawned for the camera to track instead of the player. Additionally, the value 0 is reserved as an "empty" indicator.
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#define LOCALID_NONE 0
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