@@ -1,330 +1,329 @@
# ifndef POKEEMERALD_DATA_TEXT_ITEM_DESCRIPTIONS_H
# define POKEEMERALD_DATA_TEXT_ITEM_DESCRIPTIONS_H
const u8 gDummyItemDescription [ ] = _ ( " ?????$ " ) ;
//pokeballs
const u8 gMaster BallItemDescription [ ] = _ ( " The best BALL that \n catches a POKéMON \n without fail.$ " ) ;
const u8 gUltra BallItemDescription [ ] = _ ( " A better BALL with \n a higher catch rate\n than a GREAT BALL.$ " ) ;
const u8 gGreat BallItemDescription [ ] = _ ( " A g ood BALL with a \n higher catch rate \n than a POKé BALL.$ " ) ;
const u8 gPoke BallItemDescription [ ] = _ ( " A tool used for \n catching wild \n POKéMON.$ " ) ;
const u8 gSafari BallItemDescription [ ] = _ ( " A special BALL that\n is used only in the \n SAFARI ZONE.$ " ) ;
const u8 gNet BallItemDescription [ ] = _ ( " A BALL that works \n well on WATER- and \n BUG-type POKéMON.$ " ) ;
const u8 gDive BallItemDescription [ ] = _ ( " A BALL that works \n better on POKéMON \n on the ocean floor.$ " ) ;
const u8 gNes tBallItemDescription [ ] = _ ( " A BALL that works \n better on weaker \n POKéMON.$ " ) ;
const u8 gRepeat BallItemDescription [ ] = _ ( " A BALL that work s \n bett er o n POKéMON \n caught before.$ " ) ;
const u8 gTimer BallItemDescription [ ] = _ ( " A BALL that gains \n power in battles \n taking many turns.$ " ) ;
const u8 gLuxury BallItemDescription [ ] = _ ( " A cozy BALL that \n makes POKéMON \n more friendly.$ " ) ;
const u8 gPremierBallItemDescription [ ] = _ ( " A rare BALL made \n in commemoration \n of some event.$ " ) ;
//medicine
const u8 gPotion ItemDescription [ ] = _ ( " Restores the HP of \n a POKéMON by \n 20 points.$ " ) ;
const u8 gAntidote ItemDescription [ ] = _ ( " Heals a poisoned \n POKéMON.$ " ) ;
const u8 gBurn HealItemDescription [ ] = _ ( " Heals POKéMON \n of a burn.$ " ) ;
const u8 gIceHeal ItemDescription [ ] = _ ( " Defrosts a frozen \n POKéMON.$ " ) ;
const u8 gAwakening ItemDescription [ ] = _ ( " Awakens a sleeping \n POKéMON.$ " ) ;
const u8 gParalyzeHeal ItemDescription [ ] = _ ( " Heals a paralyzed \n POKéMON.$ " ) ;
const u8 gFullRestore ItemDescription [ ] = _ ( " Fully restores the \n HP and status of a \n POKéMON.$ " ) ;
const u8 gMax PotionItemDescription [ ] = _ ( " Fully r estores the\n HP of a POKéMON.$ " ) ;
const u8 gHy perPotionItemDescription [ ] = _ ( " Restores the HP of \n a POKéMON by \n 20 0 points.$ " ) ;
const u8 gSuperPotion ItemDescription [ ] = _ ( " Restores the HP of\n a POKéMON by \n 50 points.$ " ) ;
const u8 gFullHeal ItemDescription [ ] = _ ( " Heals all the \n status problems of \n one POKéMON.$ " ) ;
const u8 gReviveItemDescription [ ] = _ ( " Revives a fainted \n POKéMON with h alf \n its HP.$ " ) ;
const u8 gMaxRevive ItemDescription [ ] = _ ( " Revives a fain ted \n POKéMON with all \n its HP.$ " ) ;
const u8 gFreshWater ItemDescription [ ] = _ ( " A mineral water \n that restores HP \n by 5 0 points.$ " ) ;
const u8 gSodaPop ItemDescription [ ] = _ ( " A fizzy soda drink \n that restores HP \n by 6 0 points.$ " ) ;
const u8 gLemonade ItemDescription [ ] = _ ( " A very sweet drin k \n that restores HP \n by 8 0 points.$ " ) ;
const u8 gMoomooMilk ItemDescription [ ] = _ ( " A nutritious milk \n that restores HP \n by 10 0 points.$ " ) ;
const u8 gEnergyPowder ItemDescription [ ] = _ ( " A bitter powder \n that restores HP \n by 5 0 points.$ " ) ;
const u8 gEnergyRoot ItemDescription [ ] = _ ( " A bitter root \n that restores HP \n by 200 point s.$ " ) ;
const u8 gHealPowd erItemDescription [ ] = _ ( " A bitter powd er \n that heal s all \n status problems.$ " ) ;
const u8 gRevivalH erb ItemDescription [ ] = _ ( " A very bitter herb \n that revives a \n fainted POKéMON.$ " ) ;
const u8 gEtherItemDescription [ ] = _ ( " R estores the PP \n of a selected move \n by 10.$ " ) ;
const u8 gMaxEthe rItemDescription [ ] = _ ( " Fully r estores the\n PP of a selected \n move.$ " ) ;
const u8 gElixirItemDescription [ ] = _ ( " R estores the PP \n of all moves by 10.$ " ) ;
const u8 gMaxElixir ItemDescription [ ] = _ ( " Fully restores the \n PP of a POKéMON’ s \n move s.$ " ) ;
const u8 gLavaCooki eItemDescription [ ] = _ ( " A local specialty \n that heals all \n status problems.$ " ) ;
const u8 gBlue FluteItemDescription [ ] = _ ( " A glass flute that \n awakens sleeping \n POKéMON.$ " ) ;
const u8 gYellow FluteItemDescription [ ] = _ ( " A glass flute that \n snaps POKéMON \n out of confus ion.$ " ) ;
const u8 gRed FluteItemDescription [ ] = _ ( " A glass flute that \n snaps POKéMON \n out of attraction.$ " ) ;
const u8 gBlack FluteItemDescription [ ] = _ ( " A glass flute that \n keeps away wild \n POKéMON.$ " ) ;
const u8 gWhiteFlut eItemDescription [ ] = _ ( " A glass flute that \n lures wild POKéMON.$ " ) ;
const u8 gBerryJuice ItemDescription [ ] = _ ( " A 100% pure juice \n that restores HP \n by 20 points.$ " ) ;
const u8 gSacredAshItemDescription [ ] = _ ( " Fully revives and \n restores all \n fainted POKéMON.$ " ) ;
//collectibles
const u8 gShoalSalt ItemDescription [ ] = _ ( " Salt obtained from \n deep inside the \n SHOAL CAVE.$ " ) ;
const u8 gShoalShell ItemDescription [ ] = _ ( " A seashell found \n deep inside the \n SHOAL CAVE.$ " ) ;
const u8 gRed ShardItemDescription [ ] = _ ( " A shard from an \n ancient item. Can \n be sold cheaply.$ " ) ;
const u8 gBlue ShardItemDescription [ ] = _ ( " A shard from an \n ancient item. Can \n be sold cheaply.$ " ) ;
const u8 gYellow ShardItemDescription [ ] = _ ( " A shard from an \n ancient item. Can \n be sold cheaply.$ " ) ;
const u8 gGreenShardItemDescription [ ] = _ ( " A shard from an \n ancient item. Can \n be sold cheaply.$ " ) ;
//vitamins
const u8 gHPUp ItemDescription [ ] = _ ( " Raises the base HP \n of one POKéMON.$ " ) ;
const u8 gP rotei nItemDescription [ ] = _ ( " Raises the base \n ATTACK stat of one \n POKéMON.$ " ) ;
const u8 gIron ItemDescription [ ] = _ ( " Raises the base \n DEFENSE stat of\n one POKéMON.$ " ) ;
const u8 gCarbos ItemDescription [ ] = _ ( " Raises the base \n SPEED stat of one \n POKéMON.$ " ) ;
const u8 gCalcium ItemDescription [ ] = _ ( " Raises the base \n SP. ATK stat of one \n POKéMON.$ " ) ;
const u8 gRareCandy ItemDescription [ ] = _ ( " Raises the level \n of a POKéMON by \n on e.$ " ) ;
const u8 gPPUp ItemDescription [ ] = _ ( " Raises the maximum \n PP of a selected \n move.$ " ) ;
const u8 gZinc ItemDescription [ ] = _ ( " Raises the base \n SP. DEF stat of one \n POKéMON.$ " ) ;
const u8 gPPMaxItemDescription [ ] = _ ( " Raises the PP of a \n move to its maximum \n points.$ " ) ;
//battle items
const u8 gGuardSpec ItemDescription [ ] = _ ( " Prevents stat \n reduction when \n used in battle.$ " ) ;
const u8 gDireHit ItemDescription [ ] = _ ( " Raises the\n critical-hit ratio \n during one battle.$ " ) ;
const u8 gXAttack ItemDescription [ ] = _ ( " Raises the stat \n ATTACK during one\n battle.$ " ) ;
const u8 gXDefen dItemDescription [ ] = _ ( " Raises the stat \n DEFENSE during one\n battle.$ " ) ;
const u8 gXSpeed ItemDescription [ ] = _ ( " Raises the stat \n SPEED during one\n battle.$ " ) ;
const u8 gXAccuracy ItemDescription [ ] = _ ( " Raises accuracy \n of attack moves \n during one battle.$ " ) ;
const u8 gXSpecia lItemDescription [ ] = _ ( " Rai ses the stat \n SP. ATK during one \n battle.$ " ) ;
const u8 gPokeDol lItemDescription [ ] = _ ( " Use to flee from \n any battle with \n a wild POKéMON.$ " ) ;
const u8 gFluffyTailItemDescription [ ] = _ ( " Use to flee from \n any battle with \n a wild POKéMON.$ " ) ;
//field items
const u8 gSuper RepelItemDescription [ ] = _ ( " Repels weak wild \n POKéMON for 20 0 \n steps.$ " ) ;
const u8 gMaxRe pel ItemDescription [ ] = _ ( " Repels weak wild \n POKéMON for 250 \n steps.$ " ) ;
const u8 gEscapeRo peItemDescription [ ] = _ ( " Use to escape \n instantly from a \n cave or a dungeon.$ " ) ;
const u8 gRepelItemDescription [ ] = _ ( " Repels weak wild \n POKéMON for 100 \n steps.$ " ) ;
//evolution stones
const u8 gSu nStoneItemDescription [ ] = _ ( " Makes certain \n species of POKéMON \n evolve.$ " ) ;
const u8 gMoon StoneItemDescription [ ] = _ ( " Makes certain \n species of POKéMON \n evolve.$ " ) ;
const u8 gFire StoneItemDescription [ ] = _ ( " Makes certain \n species of POKéMON \n evolve.$ " ) ;
const u8 gThund erStoneItemDescription [ ] = _ ( " Makes certain \n species of POKéMON \n evolve.$ " ) ;
const u8 gWater StoneItemDescription [ ] = _ ( " Makes certain \n species of POKéMON \n evolve.$ " ) ;
const u8 gLeafStoneItemDescription [ ] = _ ( " Makes certain \n species of POKéMON \n evolve.$ " ) ;
//valuable items
const u8 gTiny MushroomItemDescription [ ] = _ ( " A plain mushroom \n that would sell \n at a cheap price.$ " ) ;
const u8 gBigMushroom ItemDescription [ ] = _ ( " A rare mushroom \n that would sell at a \n high price.$ " ) ;
const u8 gPearlItemDescription [ ] = _ ( " A pretty pearl \n that would sell at a \n cheap price.$ " ) ;
const u8 gBigPearl ItemDescription [ ] = _ ( " A lovely large pearl \n that would sell at a\n high price.$ " ) ;
const u8 gStardust ItemDescription [ ] = _ ( " Beautiful red sand. \n Can be sold at a\n high price.$ " ) ;
const u8 gStarPiece ItemDescription [ ] = _ ( " A red gem shard. \n It would sell for a \n very high price.$ " ) ;
const u8 gNugget ItemDescription [ ] = _ ( " A nugget of pure \n gold. Can be sold at \n a high price.$ " ) ;
const u8 gHeartScaleItemDescription [ ] = _ ( " A lovely scale. \n It is coveted by \n collectors.$ " ) ;
//mail
const u8 gOrange MailItemDescription [ ] = _ ( " A ZIGZAGOON -print \n MAIL to be held by \n a POKéMON.$ " ) ;
const u8 gHarbo rMailItemDescription [ ] = _ ( " A WINGULL -print \n MAIL to be held by \n a POKéMON.$ " ) ;
const u8 gGlitter MailItemDescription [ ] = _ ( " A PIKACHU -print \n MAIL to be held by \n a POKéMON.$ " ) ;
const u8 gMech MailItemDescription [ ] = _ ( " A MAGNEMITE -print \n MAIL to be held by \n a POKéMON.$ " ) ;
const u8 gWood MailItemDescription [ ] = _ ( " A SLAKOTH -print \n MAIL to be held by \n a POKéMON.$ " ) ;
const u8 gWave MailItemDescription [ ] = _ ( " A WAILMER-print \n MAIL to be held by \n a POKéMON.$ " ) ;
const u8 gBead MailItemDescription [ ] = _ ( " MAIL featuring a \n sketch of the \n holding POKéMON.$ " ) ;
const u8 gShadow MailItemDescription [ ] = _ ( " A DUSKULL -print \n MAIL to be held by \n a POKéMON.$ " ) ;
const u8 gTropic MailItemDescription [ ] = _ ( " A BELLOSSOM-print \n MAIL to be held by \n a POKéMON.$ " ) ;
const u8 gDream MailItemDescription [ ] = _ ( " MAIL featuring a \n sketch of the \n holding POKéMON.$ " ) ;
const u8 gFab MailItemDescription [ ] = _ ( " A gorgeous-print \n MAIL to be held \n by a POKéMON.$ " ) ;
const u8 gRetroMailItemDescription [ ] = _ ( " MAIL featuring the \n drawings of three \n POKéMON.$ " ) ;
//berries
const u8 gCheri BerryItemDescription [ ] = _ ( " A hold item that \n heals paralysis \n in battle.$ " ) ;
const u8 gChesto BerryItemDescription [ ] = _ ( " A hold item that \n awakens POKéMON \n in battle.$ " ) ;
const u8 gPecha BerryItemDescription [ ] = _ ( " A hold item that \n heals poison ing \n in battle.$ " ) ;
const u8 gRawst BerryItemDescription [ ] = _ ( " A hold item that \n heals a burn in \n battle.$ " ) ;
const u8 gAspear BerryItemDescription [ ] = _ ( " A hold item that \n defrosts POKéMON \n in battle.$ " ) ;
const u8 gLeppa BerryItemDescription [ ] = _ ( " A hold item that \n restores 10 P P in \n battle.$ " ) ;
const u8 gOran BerryItemDescription [ ] = _ ( " A hold item that \n restores 10 HP i n\n battle.$ " ) ;
const u8 gPersi mBerryItemDescription [ ] = _ ( " A hold item that \n heals confusion \n in battle.$ " ) ;
const u8 gLum BerryItemDescription [ ] = _ ( " A hold item that \n heals any status \n problem in battle.$ " ) ;
const u8 gSitrus BerryItemDescription [ ] = _ ( " A hold item that \n restores 30 HP in \n battl e.$ " ) ;
const u8 gFigy BerryItemDescription [ ] = _ ( " A hold item that \n restores HP but \n may confuse.$ " ) ;
const u8 gWiki BerryItemDescription [ ] = _ ( " A hold item that \n restores HP but \n may confuse.$ " ) ;
const u8 gMago BerryItemDescription [ ] = _ ( " A hold item that \n restores HP but \n may confuse.$ " ) ;
const u8 gAguav BerryItemDescription [ ] = _ ( " A hold item that \n restores HP but \n may confuse.$ " ) ;
const u8 gIapapa BerryItemDescription [ ] = _ ( " A hold item that \n restores HP but \n may confuse.$ " ) ;
const u8 gRazz BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow RAZZ.$ " ) ;
const u8 gBluk BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow BLUK.$ " ) ;
const u8 gNanab BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow NANAB.$ " ) ;
const u8 gWepear BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow WEPEAR.$ " ) ;
const u8 gPinap BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow PINA P.$ " ) ;
const u8 gPomeg BerryItemDescription [ ] = _ ( " Makes a POKéMON \n friendly but lowers \n base HP.$ " ) ;
const u8 gKelpsy BerryItemDescription [ ] = _ ( " Makes a POKéMON \n friendly but lowers \n base ATTACK.$ " ) ;
const u8 gQualot BerryItemDescription [ ] = _ ( " Makes a POKéMON \n friendly but lowers \n base DEFENSE.$ " ) ;
const u8 gHondew BerryItemDescription [ ] = _ ( " Makes a POKéMON \n friendly but lowers \n base SP. ATK.$ " ) ;
const u8 gGrepa BerryItemDescription [ ] = _ ( " Makes a POKéMON \n friendly but lowers \n base SP. DEF.$ " ) ;
const u8 gTamato BerryItemDescription [ ] = _ ( " Makes a POKéMON \n friendly but lowers \n base SPEED.$ " ) ;
const u8 gCornn BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow CORNN.$ " ) ;
const u8 gMagost BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow MAGOST.$ " ) ;
const u8 gRabuta BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow RABUTA.$ " ) ;
const u8 gNomel BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow NOMEL.$ " ) ;
const u8 gSpelon BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow SPELON.$ " ) ;
const u8 gPamtre BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow PAMTRE.$ " ) ;
const u8 gWatmel BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow WATMEL.$ " ) ;
const u8 gDurin BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow DURIN.$ " ) ;
const u8 gBelue BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow BELUE.$ " ) ;
const u8 gLiechi BerryItemDescription [ ] = _ ( " A hold item that \n raises ATTACK in \n a pinch.$ " ) ;
const u8 gGanlon BerryItemDescription [ ] = _ ( " A hold item that \n raises DEFENSE in \n a pinch.$ " ) ;
const u8 gSalac BerryItemDescription [ ] = _ ( " A hold item that \n raises SPEED in \n a pinch.$ " ) ;
const u8 gPetaya BerryItemDescription [ ] = _ ( " A hold item that \n raises SP. ATK in \n a pinch.$ " ) ;
const u8 gApico tBerryItemDescription [ ] = _ ( " A hold item that \n raises SP. DEF in \n a pinch.$ " ) ;
const u8 gLansat BerryItemDescription [ ] = _ ( " A hold item that \n ups the critical- \n hit r ate in a pinch.$ " ) ;
const u8 gStarf BerryItemDescription [ ] = _ ( " A hold item that \n sharply boosts a \n stat in a pinch.$ " ) ;
const u8 gEnigmaBerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow a mystery.$ " ) ;
//hold items
const u8 gBrightPowd erItemDescription [ ] = _ ( " A hold item that \n casts a glare to \n reduce accuracy.$ " ) ;
const u8 gWhiteHerb ItemDescription [ ] = _ ( " A hold item that \n restores any \n lowered stat.$ " ) ;
const u8 gMachoBrac eItemDescription [ ] = _ ( " A hold item that \n promotes growth, \n but reduces SPEED.$ " ) ;
const u8 gExpShare ItemDescription [ ] = _ ( " A hold item that \n gets EXP. points \n from battles.$ " ) ;
const u8 gQuickClaw ItemDescription [ ] = _ ( " A hold item that \n occasionally allows \n the first strike.$ " ) ;
const u8 gSootheBell ItemDescription [ ] = _ ( " A hold item that \n calms spirits and \n fosters friendship.$ " ) ;
const u8 gMentalHerb ItemDescription [ ] = _ ( " A hold item that \n snaps POKéMON out \n of infatuation.$ " ) ;
const u8 gChoiceBand ItemDescription [ ] = _ ( " Raises a move’ s \n power, but permits \n only that move.$ " ) ;
const u8 gKingsRock ItemDescription [ ] = _ ( " A hold item that \n may cause flinching \n when the foe is hit.$ " ) ;
const u8 gSilverPowder ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n BUG-type moves.$ " ) ;
const u8 gAmuletCoin ItemDescription [ ] = _ ( " Doubles money in \n battle if the \n holder takes part.$ " ) ;
const u8 gCleanseTag ItemDescription [ ] = _ ( " A h old item that \n helps repel wild \n POKéMON.$ " ) ;
const u8 gSoulDew ItemDescription [ ] = _ ( " H old item: raises \n SP. ATK & SP. DEF of \n LATIOS & LATIAS.$ " ) ;
const u8 gDeepSeaTooth ItemDescription [ ] = _ ( " A hold item that \n raises the SP. ATK \n of CLAMPERL.$ " ) ;
const u8 gDeepSeaSc ale ItemDescription [ ] = _ ( " A hold item that \n raises the SP. DEF \n of CLAMPERL.$ " ) ;
const u8 gSmokeBall ItemDescription [ ] = _ ( " A hold item that \n assures fleeing \n from wild POKéMON.$ " ) ;
const u8 gEverstone ItemDescription [ ] = _ ( " A wondrous hold \n item that prevents \n evolution.$ " ) ;
const u8 gFocusBand ItemDescription [ ] = _ ( " A hold item that \n occasionally \n prevents fainting.$ " ) ;
const u8 gLuckyEgg ItemDescription [ ] = _ ( " A hold item that \n boosts EXP. points \n earned in battl e.$ " ) ;
const u8 gScopeLens ItemDescription [ ] = _ ( " A hold item that \n improves the \n critical-hit rate.$ " ) ;
const u8 gMetalCoat ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n STEEL-type moves.$ " ) ;
const u8 gLeftovers ItemDescription [ ] = _ ( " A hold item that \n gradually restores \n HP in battle.$ " ) ;
const u8 gDragonSc ale ItemDescription [ ] = _ ( " A strange scale \n held by DRAGON- \n type POKéMON.$ " ) ;
const u8 gLightBall ItemDescription [ ] = _ ( " A hold item that \n raises the SP. ATK \n of PIKACHU.$ " ) ;
const u8 gSoftSand ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n G ROUND -type moves.$ " ) ;
const u8 gHardStone ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n ROCK -type moves.$ " ) ;
const u8 gMiracleSeed ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n GRASS -type moves.$ " ) ;
const u8 gBlackGlasses ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n DARK- type moves.$ " ) ;
const u8 gBlackBel tItemDescription [ ] = _ ( " A hold item that \n boosts FIGHTING - \n type moves.$ " ) ;
const u8 gMagnet ItemDescription [ ] = _ ( " A hold item that \n boosts ELECTRIC- \n type moves.$ " ) ;
const u8 gMysticWater ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n WATER -type moves.$ " ) ;
const u8 gSharpBeak ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n FLYING -type moves.$ " ) ;
const u8 gPoisonBarb ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n POISON -type moves.$ " ) ;
const u8 gNeverMeltIce ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n ICE -type moves.$ " ) ;
const u8 gSpellTag ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n GHOST- type moves.$ " ) ;
const u8 gTwistedSpoon ItemDescription [ ] = _ ( " A hold item that \n boosts PSYCHIC- \n type moves.$ " ) ;
const u8 gCharcoal ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n FIRE -type moves.$ " ) ;
const u8 gDragonFang ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n DRAGON -type moves.$ " ) ;
const u8 gSilkScarf ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n NORMAL-type moves.$ " ) ;
const u8 gUpGrade ItemDescription [ ] = _ ( " A peculiar box made \n by SILPH CO.$ " ) ;
const u8 gShellBell ItemDescription [ ] = _ ( " A hold item that \n restores HP upon \n striking the foe.$ " ) ;
const u8 gSea IncenseItemDescription [ ] = _ ( " A hold item that \n slightly boosts \n WATER-type moves.$ " ) ;
const u8 gLaxIncense ItemDescription [ ] = _ ( " A hold item that \n slightly lowers the \n foe’ s accuracy.$ " ) ;
const u8 gLuckyPunch ItemDescription [ ] = _ ( " A hold item that \n raises CHANSEY ’ s \n critical-hit rate.$ " ) ;
const u8 gMetalPowder ItemDescription [ ] = _ ( " A hold item that \n raises DITTO’ s \n DEFENSE.$ " ) ;
const u8 gTh ickClub ItemDescription [ ] = _ ( " A hold item that \n raises CUBONE or \n MAROWAK’ s ATTACK.$ " ) ;
const u8 gStick ItemDescription [ ] = _ ( " A hold item that \n raises FARFETCH’ D’ s \n critical-hit ratio.$ " ) ;
const u8 gRed ScarfItemDescription [ ] = _ ( " A hold item that \n raises COOL in \n CONTESTS.$ " ) ;
const u8 gBlue ScarfItemDescription [ ] = _ ( " A hold item that \n raises BEA UTY in \n CONTESTS.$ " ) ;
const u8 gPink ScarfItemDescription [ ] = _ ( " A hold item that \n raises CUTE in \n CONTESTS.$ " ) ;
const u8 gGreen ScarfItemDescription [ ] = _ ( " A hold item that \n raises SMART in \n CONTESTS.$ " ) ;
const u8 gYellowScarfItemDescription [ ] = _ ( " A hold item that \n raises TOUGH in \n CONTESTS.$ " ) ;
//key items
const u8 gMachBik eItemDescription [ ] = _ ( " A folding bicycle \n that doubles your \n speed or better.$ " ) ;
const u8 gCoinCase ItemDescription [ ] = _ ( " A cas e that holds \n up to 9,999 COINS.$ " ) ;
const u8 gItemfinder ItemDescription [ ] = _ ( " A device that \n signals an invisible \n item by sound.$ " ) ;
const u8 gOl dRodItemDescription [ ] = _ ( " Use by any body of \n water to fish for \n wild POKéMON.$ " ) ;
const u8 gGood RodItemDescription [ ] = _ ( " A decen t fishing\n rod for catching \n wild POKéMON.$ " ) ;
const u8 gSuperRod ItemDescription [ ] = _ ( " The best fishing \n rod for catching \n wild POKéMON.$ " ) ;
const u8 gSSTicket ItemDescription [ ] = _ ( " The ticket required \n for sailing on a \n ferry.$ " ) ;
const u8 gContestPass ItemDescription [ ] = _ ( " The pass required \n for entering \n POKéMON CONTESTS.$ " ) ;
const u8 gWailmerPail ItemDescription [ ] = _ ( " A tool used for \n watering BERRIES \n and plan ts.$ " ) ;
const u8 gDevonGoods ItemDescription [ ] = _ ( " A p ackage that \n contains DEVON’ s \n machine parts.$ " ) ;
const u8 gSootSack ItemDescription [ ] = _ ( " A sack used to \n gather and hold \n volcanic ash.$ " ) ;
const u8 gBasementKey ItemDescription [ ] = _ ( " The key for NEW \n MAUVILLE beneath \n MAUVILLE CITY.$ " ) ;
const u8 gAcroBik eItemDescription [ ] = _ ( " A folding bicycle \n capable of jumps \n and wheelies.$ " ) ;
const u8 gPokeblockCase ItemDescription [ ] = _ ( " A case for holding \n {POKEBLOCK}S made with \n a BERRY BLENDER.$ " ) ;
const u8 gLetter ItemDescription [ ] = _ ( " A letter to STEVEN \n from the PRESIDENT \n of the DEVON CORP.$ " ) ;
const u8 gEonTicket ItemDescription [ ] = _ ( " The ticket for a \n ferry to a dist ant \n southern island.$ " ) ;
const u8 gRed OrbItemDescription [ ] = _ ( " A red , glowing orb \n said to contain an \n ancient power.$ " ) ;
const u8 gBlueOrb ItemDescription [ ] = _ ( " A blue, glowing orb \n sa id to contain an \n ancient power.$ " ) ;
const u8 gScanner ItemDescription [ ] = _ ( " A device found \n inside the \n ABANDONED SHIP.$ " ) ;
const u8 gGoGoggles ItemDescription [ ] = _ ( " Nifty goggles that \n protect eyes from \n desert sandstorms.$ " ) ;
const u8 gMeteorite ItemDescription [ ] = _ ( " A meteorite found \n at METEOR FALLS.$ " ) ;
const u8 gRoom1 KeyItemDescription [ ] = _ ( " A key that opens a \n door inside the \n ABANDONED SHIP.$ " ) ;
const u8 gRoom2 KeyItemDescription [ ] = _ ( " A key that opens a \n door inside the \n ABANDONED SHIP.$ " ) ;
const u8 gRoom4 KeyItemDescription [ ] = _ ( " A key that opens a \n door inside the \n ABANDONED SHIP.$ " ) ;
const u8 gRoom6 KeyItemDescription [ ] = _ ( " A key that opens a \n door inside the\n ABANDONED SHIP.$ " ) ;
const u8 gStorageKey ItemDescription [ ] = _ ( " The key to the \n storage inside the \n ABANDONED SHIP.$ " ) ;
const u8 gRoot FossilItemDescription [ ] = _ ( " A fossil of an \n ancient, seafloor- \n dwelling POKéMON.$ " ) ;
const u8 gClawFossil ItemDescription [ ] = _ ( " A fossil of an \n ancient, seafloor- \n dwelling POKéMON.$ " ) ;
const u8 gDevonScopeItemDescription [ ] = _ ( " A device by DEVON \n that signals any \n unseeable POKéMON.$ " ) ;
const u8 gDummyItemDescription [ ] = _ ( " ????? " ) ;
//Pokeballs
const u8 gMasterBallItemDescription [ ] = _ ( " The best BALL that \n catches a POKéMON \n without fail. " ) ;
const u8 gUltra BallItemDescription [ ] = _ ( " A better BALL wi th\n a higher catch rate \n than a GREAT BALL. " ) ;
const u8 gGreat BallItemDescription [ ] = _ ( " A good BALL with a \n higher catch rate \n than a POKé BALL. " ) ;
const u8 gPoke BallItemDescription [ ] = _ ( " A t ool used for \n catching wild \n POKéMON. " ) ;
const u8 gSafari BallItemDescription [ ] = _ ( " A special BALL that \n is used only in the \n SAFARI ZONE. " ) ;
const u8 gNet BallItemDescription [ ] = _ ( " A BALL that works \n well on WATER- and \n BUG-type POKéMON. " ) ;
const u8 gDive BallItemDescription [ ] = _ ( " A BALL that works \n better on POKéMON \n on the ocean floor. " ) ;
const u8 gNest BallItemDescription [ ] = _ ( " A BALL that works \n better on weaker \n POKéMON. " ) ;
const u8 gRepea tBallItemDescription [ ] = _ ( " A BALL that works \n better on POKéMON \n caught before. " ) ;
const u8 gTimer BallItemDescription [ ] = _ ( " A BALL that gain s \n pow er i n battles \n taking many turns. " ) ;
const u8 gLuxury BallItemDescription [ ] = _ ( " A cozy BALL that\n makes POKéMON \n more friendly. " ) ;
const u8 gPremier BallItemDescription [ ] = _ ( " A rare BALL made \n in commemoration \n of some event. " ) ;
//Medicine
const u8 gPotionItemDescription [ ] = _ ( " Restores the HP of \n a POKéMON by \n 20 points. " ) ;
const u8 gAntidote ItemDescription [ ] = _ ( " Heals a poisoned \n POKéMON. " ) ;
const u8 gBurnHeal ItemDescription [ ] = _ ( " Heals POKéMON \n of a burn. " ) ;
const u8 gIce HealItemDescription [ ] = _ ( " Defrosts a frozen \n POKéMON. " ) ;
const u8 gAwakening ItemDescription [ ] = _ ( " Awakens a sleeping \n POKéMON. " ) ;
const u8 gParalyzeHeal ItemDescription [ ] = _ ( " Heals a paralyzed \n POKéMON. " ) ;
const u8 gFullRestore ItemDescription [ ] = _ ( " Fully restores the \n HP and status of a \n POKéMON. " ) ;
const u8 gMaxPotion ItemDescription [ ] = _ ( " Fully restores the \n HP of a POKéMON. " ) ;
const u8 gHyper PotionItemDescription [ ] = _ ( " R estores the HP of \n a POKéMON by \n 200 points. " ) ;
const u8 gSu perPotionItemDescription [ ] = _ ( " Restores the HP of \n a POKéMON by \n 5 0 points." ) ;
const u8 gFullHeal ItemDescription [ ] = _ ( " Heals all the \n status problems of\n one POKéMON. " ) ;
const u8 gRevive ItemDescription [ ] = _ ( " Revives a fainted \n POKéMON with half \n its HP. " ) ;
const u8 gMax ReviveItemDescription [ ] = _ ( " Revives a fainted \n POKéMON with all \n its HP. " ) ;
const u8 gFreshWater ItemDescription [ ] = _ ( " A mineral wa ter \n that restores HP \n by 50 points. " ) ;
const u8 gSodaPop ItemDescription [ ] = _ ( " A fizzy soda drink \n that restores HP \n by 6 0 points. " ) ;
const u8 gLemonade ItemDescription [ ] = _ ( " A very sweet drink \n that restores HP \n by 8 0 points. " ) ;
const u8 gMoomooMilk ItemDescription [ ] = _ ( " A nutritious mil k \n that restores HP \n by 10 0 points. " ) ;
const u8 gEnergyPowder ItemDescription [ ] = _ ( " A bitter powder \n that restores HP \n by 5 0 points. " ) ;
const u8 gEnergyRoot ItemDescription [ ] = _ ( " A bitter root \n that restores HP \n by 20 0 points. " ) ;
const u8 gHealPowder ItemDescription [ ] = _ ( " A bitter powder \n that heals all \n status problem s. " ) ;
const u8 gRevivalH erb ItemDescription [ ] = _ ( " A very bitter h erb \n that revive s a \n fainted POKéMON. " ) ;
const u8 gEth erItemDescription [ ] = _ ( " Restores the PP \n of a selected move \n by 10. " ) ;
const u8 gMax EtherItemDescription [ ] = _ ( " Fully r estores the\n PP of a selected\n move. " ) ;
const u8 gElixi rItemDescription [ ] = _ ( " R estores the PP \n of all moves by 10. " ) ;
const u8 gMax ElixirItemDescription [ ] = _ ( " Fully r estores the\n PP of a POKéMON’ s \n moves. " ) ;
const u8 gLavaCookie ItemDescription [ ] = _ ( " A local specialty \n that heals all \n status problem s." ) ;
const u8 gBlueFlut eItemDescription [ ] = _ ( " A glass flute that \n awakens sleeping \n POKéMON. " ) ;
const u8 gYellow FluteItemDescription [ ] = _ ( " A glass flute that \n snaps POKéMON \n out of confusion. " ) ;
const u8 gRed FluteItemDescription [ ] = _ ( " A glass flute that \n snaps POKéMON \n out of attract ion. " ) ;
const u8 gBlack FluteItemDescription [ ] = _ ( " A glass flute that \n keeps away wild \n POKéMON. " ) ;
const u8 gWhite FluteItemDescription [ ] = _ ( " A glass flute that \n lures wild POKéMON." ) ;
const u8 gBerryJuic eItemDescription [ ] = _ ( " A 100% pure juice \n that restores HP \n by 20 points. " ) ;
const u8 gSacredAsh ItemDescription [ ] = _ ( " Fully revives and \n restores all \n fainted POKéMON. " ) ;
//Collectibles
const u8 gShoalSaltItemDescription [ ] = _ ( " Salt obtained from \n deep inside the \n SHOAL CAVE. " ) ;
const u8 gShoalShell ItemDescription [ ] = _ ( " A seashell found \n deep inside the \n SHOAL CAVE. " ) ;
const u8 gRedShard ItemDescription [ ] = _ ( " A shard from an \n ancient item. Can \n be sold cheaply. " ) ;
const u8 gBlue ShardItemDescription [ ] = _ ( " A shard from an \n ancient item. Can \n be sold cheaply. " ) ;
const u8 gYellow ShardItemDescription [ ] = _ ( " A shard from an \n ancient item. Can \n be sold cheaply. " ) ;
const u8 gGreen ShardItemDescription [ ] = _ ( " A shard from an \n ancient item. Can \n be sold cheaply. " ) ;
//Vitamins
const u8 gHPUpItemDescription [ ] = _ ( " Raises the base HP \n of one POKéMON. " ) ;
const u8 gProtein ItemDescription [ ] = _ ( " Raises the base \n ATTACK stat of one \n POKéMON." ) ;
const u8 gI ronItemDescription [ ] = _ ( " Raises the base \n DEFENSE stat of\n one POKéMON." ) ;
const u8 gCarbos ItemDescription [ ] = _ ( " Raises the base \n SPEED stat of one \n POKéMON. " ) ;
const u8 gCalcium ItemDescription [ ] = _ ( " Raises the base \n SP. ATK stat of one \n POKéMON. " ) ;
const u8 gRareCandy ItemDescription [ ] = _ ( " Raises the level \n of a POKéMON by \n one. " ) ;
const u8 gPPUp ItemDescription [ ] = _ ( " Raises the maximum \n PP of a selected \n mov e." ) ;
const u8 gZinc ItemDescription [ ] = _ ( " Raises the base \n SP. DEF stat of one \n POKéMON. " ) ;
const u8 gPPMax ItemDescription [ ] = _ ( " Raises the PP of a \n move to its maximum \n points. " ) ;
//Battle items
const u8 gGuardSpecItemDescription [ ] = _ ( " Prevents stat \n reduction when \n used in battle. " ) ;
const u8 gDireHit ItemDescription [ ] = _ ( " Raises the \n critical-hit ratio \n during one battle." ) ;
const u8 gXAttack ItemDescription [ ] = _ ( " Raises the stat \n ATTACK during one\n battle. " ) ;
const u8 gXDefend ItemDescription [ ] = _ ( " Raises the stat \n DEFENSE during one\n battle. " ) ;
const u8 gXSpee dItemDescription [ ] = _ ( " Raises the stat \n SPEED during one\n battle. " ) ;
const u8 gXAccuracy ItemDescription [ ] = _ ( " Raises accuracy \n of attack moves \n during one battle. " ) ;
const u8 gXSpecial ItemDescription [ ] = _ ( " Raises the stat \n SP. ATK during one\n battle. " ) ;
const u8 gPokeDol lItemDescription [ ] = _ ( " U se to flee from \n any battle with \n a wild POKéMON. " ) ;
const u8 gFluffyTai lItemDescription [ ] = _ ( " Use to flee from \n any battle with \n a wild POKéMON. " ) ;
//Field items
const u8 gSuperRepelItemDescription [ ] = _ ( " Repels weak wild \n POKéMON for 200 \n steps. " ) ;
const u8 gMax RepelItemDescription [ ] = _ ( " Repels weak wild \n POKéMON for 25 0 \n steps. " ) ;
const u8 gEscapeRo peItemDescription [ ] = _ ( " Use to escape \n instantly from a \n cave or a dungeon. " ) ;
const u8 gRe pel ItemDescription [ ] = _ ( " Repels weak wild \n POKéMON for 100 \n steps. " ) ;
//Evolution stones
const u8 gSunStoneItemDescription [ ] = _ ( " Makes certain \n species of POKéMON \n evolve. " ) ;
const u8 gMoo nStoneItemDescription [ ] = _ ( " Makes certain \n species of POKéMON \n evolve. " ) ;
const u8 gFire StoneItemDescription [ ] = _ ( " Makes certain \n species of POKéMON \n evolve. " ) ;
const u8 gThunder StoneItemDescription [ ] = _ ( " Makes certain \n species of POKéMON \n evolve. " ) ;
const u8 gWat erStoneItemDescription [ ] = _ ( " Makes certain \n species of POKéMON \n evolve. " ) ;
const u8 gLeaf StoneItemDescription [ ] = _ ( " Makes certain \n species of POKéMON \n evolve. " ) ;
//Valuable items
const u8 gTinyMushroomItemDescription [ ] = _ ( " A plain mushroom \n that would sell \n at a cheap price. " ) ;
const u8 gBig MushroomItemDescription [ ] = _ ( " A rare mushroom \n that would sell at a \n high price." ) ;
const u8 gPearl ItemDescription [ ] = _ ( " A pretty pearl \n that would sell at a \n cheap price." ) ;
const u8 gBi gPearlItemDescription[ ] = _ ( " A lovely large pearl \n that would sell at a \n high price." ) ;
const u8 gStardust ItemDescription [ ] = _ ( " Beautiful red sand. \n Can be sold at a\n high price. " ) ;
const u8 gStarPiece ItemDescription [ ] = _ ( " A red gem shard. \n It would sell for a\n very high price." ) ;
const u8 gNugget ItemDescription [ ] = _ ( " A nugget of pure \n gold. Can be sold at \n a high price." ) ;
const u8 gHeartScale ItemDescription [ ] = _ ( " A lovely scale. \n It is coveted by \n collectors. " ) ;
//Mail
const u8 gOrangeMailItemDescription [ ] = _ ( " A ZIGZAGOON-print \n MAIL to be held by \n a POKéMON. " ) ;
const u8 gHarbor MailItemDescription [ ] = _ ( " A WINGULL -print \n MAIL to be held by \n a POKéMON. " ) ;
const u8 gGlitte rMailItemDescription [ ] = _ ( " A PIKACHU -print \n MAIL to be held by \n a POKéMON. " ) ;
const u8 gMech MailItemDescription [ ] = _ ( " A MAGNEMITE -print \n MAIL to be held by \n a POKéMON. " ) ;
const u8 gWood MailItemDescription [ ] = _ ( " A SLAKOTH -print \n MAIL to be held by \n a POKéMON. " ) ;
const u8 gWave MailItemDescription [ ] = _ ( " A WAILMER -print \n MAIL to be held by \n a POKéMON. " ) ;
const u8 gBead MailItemDescription [ ] = _ ( " MAIL featuring a \n sketch of the \n holding POKéMON." ) ;
const u8 gShadow MailItemDescription [ ] = _ ( " A DUSKULL-print \n MAIL to be held by \n a POKéMON." ) ;
const u8 gTropic MailItemDescription [ ] = _ ( " A BELLOSSOM -print \n MAIL to be held by \n a POKéMON. " ) ;
const u8 gDream MailItemDescription [ ] = _ ( " MAIL featuring a \n sketch of the \n holding POKéMON." ) ;
const u8 gFab MailItemDescription [ ] = _ ( " A gorgeous-print \n MAIL to be held \n by a POKéMON." ) ;
const u8 gRetro MailItemDescription [ ] = _ ( " MAIL featuring the \n drawings of three \n POKéMON. " ) ;
//Berries
const u8 gCheriBerryItemDescription [ ] = _ ( " A hold item that \n heals paralysis \n in battle. " ) ;
const u8 gChesto BerryItemDescription [ ] = _ ( " A hold item that \n awakens POKéMON \n in battle. " ) ;
const u8 gPecha BerryItemDescription [ ] = _ ( " A hold item that \n heals poisoning \n in battle. " ) ;
const u8 gRawst BerryItemDescription [ ] = _ ( " A hold item that \n heals a burn in \n battle. " ) ;
const u8 gAspear BerryItemDescription [ ] = _ ( " A hold item that \n defrosts POKéMON \n in battle." ) ;
const u8 gLeppa BerryItemDescription [ ] = _ ( " A hold item that \n restores 10 PP in \n battle. " ) ;
const u8 gOran BerryItemDescription [ ] = _ ( " A hold item that \n restores 10 H P in \n battle. " ) ;
const u8 gPersim BerryItemDescription [ ] = _ ( " A hold item that \n heals confusio n\n in battle." ) ;
const u8 gLu mBerryItemDescription [ ] = _ ( " A hold item that \n heals any status \n problem in battle. " ) ;
const u8 gSitrus BerryItemDescription [ ] = _ ( " A hold item that \n restores 30 HP in \n battle." ) ;
const u8 gFigy BerryItemDescription [ ] = _ ( " A hold item that \n restores HP but \n may confus e. " ) ;
const u8 gWiki BerryItemDescription [ ] = _ ( " A hold item that \n restores HP but \n may confuse. " ) ;
const u8 gMago BerryItemDescription [ ] = _ ( " A hold item that \n restores HP but \n may confuse. " ) ;
const u8 gAguav BerryItemDescription [ ] = _ ( " A hold item that \n restores HP but \n may confuse. " ) ;
const u8 gIapapa BerryItemDescription [ ] = _ ( " A hold item that \n restores HP but \n may confuse. " ) ;
const u8 gRazz BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow RAZZ. " ) ;
const u8 gBluk BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow BLUK. " ) ;
const u8 gNanab BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow NANAB. " ) ;
const u8 gWepear BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow WEPEAR. " ) ;
const u8 gPinap BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow PINAP. " ) ;
const u8 gPomeg BerryItemDescription [ ] = _ ( " Makes a POKéMON \n friendly but lowers \n base H P." ) ;
const u8 gKelpsy BerryItemDescription [ ] = _ ( " Makes a POKéMON \n friendly but lowers \n base ATTACK. " ) ;
const u8 gQualot BerryItemDescription [ ] = _ ( " Makes a POKéMON \n friendly but lowers \n base DEFENSE. " ) ;
const u8 gHondew BerryItemDescription [ ] = _ ( " Makes a POKéMON \n friendly but lowers \n base SP. ATK. " ) ;
const u8 gGrepa BerryItemDescription [ ] = _ ( " Makes a POKéMON \n friendly but lowers \n base SP. DEF. " ) ;
const u8 gTamato BerryItemDescription [ ] = _ ( " Makes a POKéMON \n friendly but lowers \n base SPEED. " ) ;
const u8 gCornn BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow CORNN. " ) ;
const u8 gMagost BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow MAGOST. " ) ;
const u8 gRabuta BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow RABUTA. " ) ;
const u8 gNomel BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow NOMEL. " ) ;
const u8 gSpelon BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow SPELON. " ) ;
const u8 gPamtre BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow PAMTRE. " ) ;
const u8 gWatmel BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow WATMEL. " ) ;
const u8 gDurin BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow DURIN. " ) ;
const u8 gBelue BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow BELUE. " ) ;
const u8 gLiechi BerryItemDescription [ ] = _ ( " A hold item that \n raises ATTACK in \n a pinch. " ) ;
const u8 gGanlon BerryItemDescription [ ] = _ ( " A hold item that \n raises DEFENSE in \n a pinch. " ) ;
const u8 gSalac BerryItemDescription [ ] = _ ( " A hold item that \n raises SPEED in \n a pinch. " ) ;
const u8 gPetaya BerryItemDescription [ ] = _ ( " A hold item that \n raises SP. ATK in \n a pinch. " ) ;
const u8 gApicot BerryItemDescription [ ] = _ ( " A hold item that \n raises SP. DEF in \n a pinch. " ) ;
const u8 gLansa tBerryItemDescription [ ] = _ ( " A hold item that \n ups the critical- \n hit rate in a pinch." ) ;
const u8 gStarf BerryItemDescription [ ] = _ ( " A hold item that \n sharply boosts a \n st at in a pinch." ) ;
const u8 gEnigma BerryItemDescription [ ] = _ ( " {POKEBLOCK} ingredient. \n Plant in loamy soil \n to grow a mystery. " ) ;
//Hold items
const u8 gBrightPowderItemDescription [ ] = _ ( " A hold item that \n casts a glare to \n reduce accuracy. " ) ;
const u8 gWhiteH erb ItemDescription [ ] = _ ( " A hold item that \n restores any \n lowered stat. " ) ;
const u8 gMachoBrace ItemDescription [ ] = _ ( " A hold item that \n promotes growth, \n but reduces SPEED. " ) ;
const u8 gExpShar eItemDescription [ ] = _ ( " A hold item that \n gets EXP. points \n from battles. " ) ;
const u8 gQuickClaw ItemDescription [ ] = _ ( " A hold item that \n occasionally allows \n the first strike. " ) ;
const u8 gSootheBell ItemDescription [ ] = _ ( " A hold item that \n calms spirits and \n fosters friendship. " ) ;
const u8 gMentalHerb ItemDescription [ ] = _ ( " A hold item that \n snaps POKéMON out \n of infatuation. " ) ;
const u8 gChoiceBand ItemDescription [ ] = _ ( " Raises a move’ s \n power, but permits \n only that move. " ) ;
const u8 gKingsRock ItemDescription [ ] = _ ( " A hold item that \n may cause flinching \n when the foe is hit. " ) ;
const u8 gSilverPowder ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n BUG-type moves. " ) ;
const u8 gAmuletCoin ItemDescription [ ] = _ ( " Doubles money in \n battle if the \n holder takes part. " ) ;
const u8 gCleanseTag ItemDescription [ ] = _ ( " A hold item that \n helps repel wild \n POKéMON. " ) ;
const u8 gSoulDew ItemDescription [ ] = _ ( " H old item: raises \n SP. ATK & SP. DEF of \n LATIOS & LATIAS. " ) ;
const u8 gDeepSeaTooth ItemDescription [ ] = _ ( " A h old item that \n raises the SP. ATK \n of CLAMPERL. " ) ;
const u8 gDeepSeaScale ItemDescription [ ] = _ ( " A hold item that \n raises the SP. DEF \n of CLAMPERL. " ) ;
const u8 gSmokeB all ItemDescription [ ] = _ ( " A hold item that \n assures fleeing \n from wild POKéMON. " ) ;
const u8 gEverstone ItemDescription [ ] = _ ( " A wondrous hold \n item that prevents \n evolution. " ) ;
const u8 gFocusBand ItemDescription [ ] = _ ( " A hold item that \n occasionally \n prevents fainting. " ) ;
const u8 gLuckyEgg ItemDescription [ ] = _ ( " A hold item that \n boosts EXP. points \n earned in battle. " ) ;
const u8 gScopeLens ItemDescription [ ] = _ ( " A hold item that \n improves the \n critical-hit rat e." ) ;
const u8 gMetalCoat ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n STEEL-type moves. " ) ;
const u8 gLeftovers ItemDescription [ ] = _ ( " A hold item that \n g radually restores \n HP in battle. " ) ;
const u8 gDragonScale ItemDescription [ ] = _ ( " A strange scale \n held by DRAGON- \n type POKéMON. " ) ;
const u8 gLightB all ItemDescription [ ] = _ ( " A hold item that \n raises the SP. ATK \n of PIKACHU. " ) ;
const u8 gSoftSand ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n GROUND-type moves. " ) ;
const u8 gHardStone ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n ROCK -type moves. " ) ;
const u8 gMiracleSeed ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n GRASS -type moves." ) ;
const u8 gBlackGlasses ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n DARK -type moves." ) ;
const u8 gBlackBelt ItemDescription [ ] = _ ( " A hold item that \n boosts FIGHTING- \n type moves. " ) ;
const u8 gMagne tItemDescription [ ] = _ ( " A hold item that \n boosts ELECTRIC - \n type moves. " ) ;
const u8 gMysticWater ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n WATER- type moves." ) ;
const u8 gSharpBeak ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n FLYING -type moves." ) ;
const u8 gPoisonBarb ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n POISON -type moves." ) ;
const u8 gNeverMeltIce ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n ICE -type moves." ) ;
const u8 gSpellTag ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n GHOST -type moves." ) ;
const u8 gTwistedSpoon ItemDescription [ ] = _ ( " A hold item that \n boosts PSYCHIC- \n type moves." ) ;
const u8 gCharcoal ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n FIRE- type moves." ) ;
const u8 gDragonFang ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n DRAGON -type moves." ) ;
const u8 gSilkScarf ItemDescription [ ] = _ ( " A hold item that \n raises the power of \n NORMAL -type moves." ) ;
const u8 gUpGrade ItemDescription [ ] = _ ( " A peculiar box made \n by SILPH CO. " ) ;
const u8 gShellBell ItemDescription [ ] = _ ( " A hold item that \n restores HP upon \n striking the foe. " ) ;
const u8 gSeaIncense ItemDescription [ ] = _ ( " A hold item that \n slightly boosts \n WATER-type moves. " ) ;
const u8 gLax IncenseItemDescription [ ] = _ ( " A hold item that \n slightly lowers the \n foe’ s accuracy. " ) ;
const u8 gLuckyPunch ItemDescription [ ] = _ ( " A hold item that \n raises CHANSEY’ s \n critical-hit rate. " ) ;
const u8 gMetalPowder ItemDescription [ ] = _ ( " A hold item that \n raises DITTO ’ s \n DEFENSE. " ) ;
const u8 gThickClub ItemDescription [ ] = _ ( " A hold item that \n raises CUBONE or \n MAROWAK’ s ATTACK. " ) ;
const u8 gSt ickItemDescription [ ] = _ ( " A hold item that \n raises FARFETCH’ D’ s \n critical-hit ratio. " ) ;
const u8 gRedScarf ItemDescription [ ] = _ ( " A hold item that \n raises COOL in \n CONTESTS. " ) ;
const u8 gBlue ScarfItemDescription [ ] = _ ( " A hold item that \n raises BEAUTY in \n CONTESTS. " ) ;
const u8 gPink ScarfItemDescription [ ] = _ ( " A hold item that \n raises C UTE in \n CONTESTS. " ) ;
const u8 gGreen ScarfItemDescription [ ] = _ ( " A hold item that \n raises SMART in \n CONTESTS. " ) ;
const u8 gYellow ScarfItemDescription [ ] = _ ( " A hold item that \n raises TOUGH in \n CONTESTS. " ) ;
//Key items
const u8 gMachBikeItemDescription [ ] = _ ( " A folding bicycle \n that doubles your \n speed or better. " ) ;
const u8 gCoinCas eItemDescription [ ] = _ ( " A case that holds \n up to 9,999 COINS. " ) ;
const u8 gItemfinder ItemDescription [ ] = _ ( " A devic e that\n signals an invisible \n item by sound. " ) ;
const u8 gOldRod ItemDescription [ ] = _ ( " Use by any body of \n water to fish for \n wild POKéMON. " ) ;
const u8 gGoo dRodItemDescription [ ] = _ ( " A decent fishing \n rod for catching \n wild POKéMON. " ) ;
const u8 gSuper RodItemDescription [ ] = _ ( " The bes t fishing\n rod for catching \n wild POKéMON. " ) ;
const u8 gSSTicket ItemDescription [ ] = _ ( " The ticket required \n for sailing on a \n ferry. " ) ;
const u8 gContestPass ItemDescription [ ] = _ ( " The pass required \n for entering \n POKéMON CONTESTS. " ) ;
const u8 gWailmerPail ItemDescription [ ] = _ ( " A tool used for \n watering BERRIES \n and plants. " ) ;
const u8 gDevonGoods ItemDescription [ ] = _ ( " A package that \n contains DEVON’ s \n machine par ts. " ) ;
const u8 gSootSack ItemDescription [ ] = _ ( " A s ack used to \n gather and hold \n volcanic ash. " ) ;
const u8 gBasementKey ItemDescription [ ] = _ ( " The key for NEW \n MAUVILLE beneath \n MAUVILLE CITY. " ) ;
const u8 gAcroBike ItemDescription [ ] = _ ( " A folding bicycle \n capable of jumps \n and wheelies. " ) ;
const u8 gPokeblockCas eItemDescription [ ] = _ ( " A case for holding \n {POKEBLOCK}S made with \n a BERRY BLENDER. " ) ;
const u8 gLetter ItemDescription [ ] = _ ( " A letter to STEVEN \n from the PRESIDENT \n of the DEVON CORP. " ) ;
const u8 gEonTicket ItemDescription [ ] = _ ( " The ticket for a \n ferry to a distant \n southern island. " ) ;
const u8 gRedOrb ItemDescription [ ] = _ ( " A red, glowing orb \n said to contain an\n ancient power. " ) ;
const u8 gBlue OrbItemDescription [ ] = _ ( " A blue , glowing orb \n said to contain an \n ancient power. " ) ;
const u8 gScanner ItemDescription [ ] = _ ( " A device found \n in side the \n ABANDONED SHIP. " ) ;
const u8 gGoGoggles ItemDescription [ ] = _ ( " Nifty goggles that \n protect eyes from \n desert sandstorms. " ) ;
const u8 gMeteorite ItemDescription [ ] = _ ( " A meteorite found \n at METEOR FALLS. " ) ;
const u8 gRoom1Key ItemDescription [ ] = _ ( " A key that opens a \n door inside the \n ABANDONED SHIP. " ) ;
const u8 gRoom2 KeyItemDescription [ ] = _ ( " A key that opens a \n door inside the \n ABANDONED SHIP. " ) ;
const u8 gRoom4 KeyItemDescription [ ] = _ ( " A key that opens a \n door inside the \n ABANDONED SHIP. " ) ;
const u8 gRoom6 KeyItemDescription [ ] = _ ( " A key that opens a \n door inside the \n ABANDONED SHIP. " ) ;
const u8 gStorage KeyItemDescription [ ] = _ ( " The key to the \n storage inside the\n ABANDONED SHIP. " ) ;
const u8 gRootFossil ItemDescription [ ] = _ ( " A fossil of an \n ancient, seafloor- \n dwelling POKéMON. " ) ;
const u8 gClaw FossilItemDescription [ ] = _ ( " A fossil of an \n ancient, seafloor- \n dwelling POKéMON. " ) ;
const u8 gDevonScope ItemDescription [ ] = _ ( " A device by DEVON \n that signals any \n unseeable POKéMON. " ) ;
//TMs/HMs
const u8 gTM01ItemDescription [ ] = _ ( " Powerful, but makes \n the user flinch if \n hit by the foe.$ " ) ;
const u8 gTM02ItemDescription [ ] = _ ( " Hooks and slashes \n the foe with long, \n sharp claws.$ " ) ;
const u8 gTM03ItemDescription [ ] = _ ( " Generates an \n ultrasonic wave \n that may confuse.$ " ) ;
const u8 gTM04ItemDescription [ ] = _ ( " Raises SP. ATK and \n SP. DEF by focusing \n the mind.$ " ) ;
const u8 gTM05ItemDescription [ ] = _ ( " A savage roar that \n makes the foe flee \n to end the battle.$ " ) ;
const u8 gTM06ItemDescription [ ] = _ ( " Poisons the foe \n with a toxin that \n gradually worsens.$ " ) ;
const u8 gTM07ItemDescription [ ] = _ ( " Creates a hailstorm \n that damages all \n types except ICE.$ " ) ;
const u8 gTM08ItemDescription [ ] = _ ( " Bulks up the body \n to boost both \n ATTACK & DEFENSE.$ " ) ;
const u8 gTM09ItemDescription [ ] = _ ( " Shoots 2 to 5 seeds \n in a row to strike \n the foe.$ " ) ;
const u8 gTM10ItemDescription [ ] = _ ( " The attack power \n varies among \n different POKéMON.$ " ) ;
const u8 gTM11ItemDescription [ ] = _ ( " Raises the power of \n FIRE-type moves \n for 5 turns.$ " ) ;
const u8 gTM12ItemDescription [ ] = _ ( " Enrages the foe so \n it can only use \n attack moves.$ " ) ;
const u8 gTM13ItemDescription [ ] = _ ( " Fires an icy cold \n beam that may \n freeze the foe.$ " ) ;
const u8 gTM14ItemDescription [ ] = _ ( " A brutal snow-and- \n wind attack that \n may freeze the foe.$ " ) ;
const u8 gTM15ItemDescription [ ] = _ ( " Powerful, but needs \n recharging the \n next turn.$ " ) ;
const u8 gTM16ItemDescription [ ] = _ ( " Creates a wall of \n light that lowers \n SP. ATK damage.$ " ) ;
const u8 gTM17ItemDescription [ ] = _ ( " Negates all damage, \n but may fail if used \n in succession.$ " ) ;
const u8 gTM18ItemDescription [ ] = _ ( " Raises the power of \n WATER-type moves \n for 5 turns.$ " ) ;
const u8 gTM19ItemDescription [ ] = _ ( " Recovers half the \n HP of the damage \n this move inflicts.$ " ) ;
const u8 gTM20ItemDescription [ ] = _ ( " Prevents status \n abnormality with a \n mystical power.$ " ) ;
const u8 gTM21ItemDescription [ ] = _ ( " The less the user \n likes you, the more \n powerful this move.$ " ) ;
const u8 gTM22ItemDescription [ ] = _ ( " Absorbs sunlight in \n the 1st turn, then \n attacks next turn.$ " ) ;
const u8 gTM23ItemDescription [ ] = _ ( " Slams the foe with \n a hard tail. It may \n lower DEFENSE.$ " ) ;
const u8 gTM24ItemDescription [ ] = _ ( " A powerful electric \n attack that may \n cause paralysis.$ " ) ;
const u8 gTM25ItemDescription [ ] = _ ( " Strikes the foe \n with a thunderbolt. \n It may paralyze.$ " ) ;
const u8 gTM26ItemDescription [ ] = _ ( " Causes a quake \n that has no effect \n on flying foes.$ " ) ;
const u8 gTM27ItemDescription [ ] = _ ( " The more the user \n likes you, the more \n powerful this move.$ " ) ;
const u8 gTM28ItemDescription [ ] = _ ( " Digs underground \n the 1st turn, then \n strikes next turn.$ " ) ;
const u8 gTM29ItemDescription [ ] = _ ( " A powerful psychic \n attack that may \n lower SP. DEF.$ " ) ;
const u8 gTM30ItemDescription [ ] = _ ( " Hurls a dark lump \n at the foe. It may \n lower SP. DEF.$ " ) ;
const u8 gTM31ItemDescription [ ] = _ ( " Destroys barriers \n like LIGHT SCREEN \n and causes damage.$ " ) ;
const u8 gTM32ItemDescription [ ] = _ ( " Creates illusory \n copies to enhance \n elusiveness.$ " ) ;
const u8 gTM33ItemDescription [ ] = _ ( " Creates a wall of \n light that weakens \n physical attacks.$ " ) ;
const u8 gTM34ItemDescription [ ] = _ ( " Zaps the foe with a \n jolt of electricity \n that never misses.$ " ) ;
const u8 gTM35ItemDescription [ ] = _ ( " Looses a stream of \n fire that may burn \n the foe.$ " ) ;
const u8 gTM36ItemDescription [ ] = _ ( " Hurls sludge at the \n foe. It may poison \n the foe.$ " ) ;
const u8 gTM37ItemDescription [ ] = _ ( " Causes a sandstorm \n that hits the foe \n over several turns.$ " ) ;
const u8 gTM38ItemDescription [ ] = _ ( " A powerful fire \n attack that may \n burn the foe.$ " ) ;
const u8 gTM39ItemDescription [ ] = _ ( " Stops the foe from \n moving with rocks. \n May lower SPEED.$ " ) ;
const u8 gTM40ItemDescription [ ] = _ ( " An extremely fast \n attack that can’ t \n be avoided.$ " ) ;
const u8 gTM41ItemDescription [ ] = _ ( " Prevents the foe \n from using the same \n move in a row.$ " ) ;
const u8 gTM42ItemDescription [ ] = _ ( " Raises ATTACK when \n poisoned, burned, \n or paralyzed.$ " ) ;
const u8 gTM43ItemDescription [ ] = _ ( " Adds an effect to \n attack depending \n on the location.$ " ) ;
const u8 gTM44ItemDescription [ ] = _ ( " The user sleeps for \n 2 turns to restore \n health and status.$ " ) ;
const u8 gTM45ItemDescription [ ] = _ ( " Makes it tough to \n attack a foe of the \n opposite gender.$ " ) ;
const u8 gTM46ItemDescription [ ] = _ ( " While attacking, \n it may steal the \n foe’ s held item.$ " ) ;
const u8 gTM47ItemDescription [ ] = _ ( " Spreads hard- \n edged wings and \n slams into the foe.$ " ) ;
const u8 gTM48ItemDescription [ ] = _ ( " Switches abilities \n with the foe on the \n turn this is used.$ " ) ;
const u8 gTM49ItemDescription [ ] = _ ( " Steals the effects \n of the move the foe \n is trying to use.$ " ) ;
const u8 gTM50ItemDescription [ ] = _ ( " Enables full-power \n attack, but sharply \n lowers SP. ATK.$ " ) ;
const u8 gTM01ItemDescription [ ] = _ ( " Powerful, but makes \n the user flinch if \n hit by the foe. " ) ;
const u8 gTM02ItemDescription [ ] = _ ( " Hooks and slashes \n the foe with long, \n sharp claws. " ) ;
const u8 gTM03ItemDescription [ ] = _ ( " Generates an \n ultrasonic wave \n that may confuse. " ) ;
const u8 gTM04ItemDescription [ ] = _ ( " Raises SP. ATK and \n SP. DEF by focusing \n the mind. " ) ;
const u8 gTM05ItemDescription [ ] = _ ( " A savage roar that \n makes the foe flee \n to end the battle. " ) ;
const u8 gTM06ItemDescription [ ] = _ ( " Poisons the foe \n with a toxin that \n gradually worsens. " ) ;
const u8 gTM07ItemDescription [ ] = _ ( " Creates a hailstorm \n that damages all \n types except ICE. " ) ;
const u8 gTM08ItemDescription [ ] = _ ( " Bulks up the body \n to boost both \n ATTACK & DEFENSE. " ) ;
const u8 gTM09ItemDescription [ ] = _ ( " Shoots 2 to 5 seeds \n in a row to strike \n the foe. " ) ;
const u8 gTM10ItemDescription [ ] = _ ( " The attack power \n varies among \n different POKéMON. " ) ;
const u8 gTM11ItemDescription [ ] = _ ( " Raises the power of \n FIRE-type moves \n for 5 turns. " ) ;
const u8 gTM12ItemDescription [ ] = _ ( " Enrages the foe so \n it can only use \n attack moves. " ) ;
const u8 gTM13ItemDescription [ ] = _ ( " Fires an icy cold \n beam that may \n freeze the foe. " ) ;
const u8 gTM14ItemDescription [ ] = _ ( " A brutal snow-and- \n wind attack that \n may freeze the foe. " ) ;
const u8 gTM15ItemDescription [ ] = _ ( " Powerful, but needs \n recharging the \n next turn. " ) ;
const u8 gTM16ItemDescription [ ] = _ ( " Creates a wall of \n light that lowers \n SP. ATK damage. " ) ;
const u8 gTM17ItemDescription [ ] = _ ( " Negates all damage, \n but may fail if used \n in succession. " ) ;
const u8 gTM18ItemDescription [ ] = _ ( " Raises the power of \n WATER-type moves \n for 5 turns. " ) ;
const u8 gTM19ItemDescription [ ] = _ ( " Recovers half the \n HP of the damage \n this move inflicts. " ) ;
const u8 gTM20ItemDescription [ ] = _ ( " Prevents status \n abnormality with a \n mystical power. " ) ;
const u8 gTM21ItemDescription [ ] = _ ( " The less the user \n likes you, the more \n powerful this move. " ) ;
const u8 gTM22ItemDescription [ ] = _ ( " Absorbs sunlight in \n the 1st turn, then \n attacks next turn. " ) ;
const u8 gTM23ItemDescription [ ] = _ ( " Slams the foe with \n a hard tail. It may \n lower DEFENSE. " ) ;
const u8 gTM24ItemDescription [ ] = _ ( " A powerful electric \n attack that may \n cause paralysis. " ) ;
const u8 gTM25ItemDescription [ ] = _ ( " Strikes the foe \n with a thunderbolt. \n It may paralyze. " ) ;
const u8 gTM26ItemDescription [ ] = _ ( " Causes a quake \n that has no effect \n on flying foes. " ) ;
const u8 gTM27ItemDescription [ ] = _ ( " The more the user \n likes you, the more \n powerful this move. " ) ;
const u8 gTM28ItemDescription [ ] = _ ( " Digs underground \n the 1st turn, then \n strikes next turn. " ) ;
const u8 gTM29ItemDescription [ ] = _ ( " A powerful psychic \n attack that may \n lower SP. DEF. " ) ;
const u8 gTM30ItemDescription [ ] = _ ( " Hurls a dark lump \n at the foe. It may \n lower SP. DEF. " ) ;
const u8 gTM31ItemDescription [ ] = _ ( " Destroys barriers \n like LIGHT SCREEN \n and causes damage. " ) ;
const u8 gTM32ItemDescription [ ] = _ ( " Creates illusory \n copies to enhance \n elusiveness. " ) ;
const u8 gTM33ItemDescription [ ] = _ ( " Creates a wall of \n light that weakens \n physical attacks. " ) ;
const u8 gTM34ItemDescription [ ] = _ ( " Zaps the foe with a \n jolt of electricity \n that never misses. " ) ;
const u8 gTM35ItemDescription [ ] = _ ( " Looses a stream of \n fire that may burn \n the foe. " ) ;
const u8 gTM36ItemDescription [ ] = _ ( " Hurls sludge at the \n foe. It may poison \n the foe. " ) ;
const u8 gTM37ItemDescription [ ] = _ ( " Causes a sandstorm \n that hits the foe \n over several turns. " ) ;
const u8 gTM38ItemDescription [ ] = _ ( " A powerful fire \n attack that may \n burn the foe. " ) ;
const u8 gTM39ItemDescription [ ] = _ ( " Stops the foe from \n moving with rocks. \n May lower SPEED. " ) ;
const u8 gTM40ItemDescription [ ] = _ ( " An extremely fast \n attack that can’ t \n be avoided. " ) ;
const u8 gTM41ItemDescription [ ] = _ ( " Prevents the foe \n from using the same \n move in a row. " ) ;
const u8 gTM42ItemDescription [ ] = _ ( " Raises ATTACK when \n poisoned, burned, \n or paralyzed. " ) ;
const u8 gTM43ItemDescription [ ] = _ ( " Adds an effect to \n attack depending \n on the location. " ) ;
const u8 gTM44ItemDescription [ ] = _ ( " The user sleeps for \n 2 turns to restore \n health and status. " ) ;
const u8 gTM45ItemDescription [ ] = _ ( " Makes it tough to \n attack a foe of the \n opposite gender. " ) ;
const u8 gTM46ItemDescription [ ] = _ ( " While attacking, \n it may steal the \n foe’ s held item. " ) ;
const u8 gTM47ItemDescription [ ] = _ ( " Spreads hard- \n edged wings and \n slams into the foe. " ) ;
const u8 gTM48ItemDescription [ ] = _ ( " Switches abilities \n with the foe on the \n turn this is used. " ) ;
const u8 gTM49ItemDescription [ ] = _ ( " Steals the effects \n of the move the foe \n is trying to use. " ) ;
const u8 gTM50ItemDescription [ ] = _ ( " Enables full-power \n attack, but sharply \n lowers SP. ATK. " ) ;
const u8 gHM01ItemDescription [ ] = _ ( " Attacks the foe \n with sharp blades \n or claws.$ " ) ;
const u8 gHM02ItemDescription [ ] = _ ( " Flies up on the \n first turn, then \n attacks next turn.$ " ) ;
const u8 gHM03ItemDescription [ ] = _ ( " Creates a huge \n wave, then crashes \n it down on the foe.$ " ) ;
const u8 gHM04ItemDescription [ ] = _ ( " Builds enormous \n power, then slams \n the foe.$ " ) ;
const u8 gHM05ItemDescription [ ] = _ ( " Looses a powerful \n blast of light that \n reduces accuracy.$ " ) ;
const u8 gHM06ItemDescription [ ] = _ ( " A rock-crushingly \n tough attack that \n may lower DEFENSE.$ " ) ;
const u8 gHM07ItemDescription [ ] = _ ( " Attacks the foe \n with enough power \n to climb waterfalls.$ " ) ;
const u8 gHM08ItemDescription [ ] = _ ( " Dives underwater \n the 1st turn, then \n attacks next turn.$ " ) ;
//FireRed/LeafGreen specific key items
const u8 gOaksParcelItemDescription [ ] = _ ( " A parcel for PROF. \n OAK from a POKéMON \n MART’ s clerk.$ " ) ;
const u8 gPokeFluteItemDescription [ ] = _ ( " A sweet-sounding \n flute that awakens \n POKéMON.$ " ) ;
const u8 gSecretKeyItemDescription [ ] = _ ( " The key to the \n CINNABAR ISLAND \n GYM’ s entrance.$ " ) ;
const u8 gBikeVoucherItemDescription [ ] = _ ( " A voucher for \n obtaining a bicycle \n from the BIKE SHOP.$ " ) ;
const u8 gGoldTeethItemDescription [ ] = _ ( " Gold dentures lost \n by the SAFARI \n ZONE’ s WARDEN.$ " ) ;
const u8 gOldAmberItemDescription [ ] = _ ( " A stone containing \n the genes of an \n ancient POKéMON.$ " ) ;
const u8 gCardKeyItemDescription [ ] = _ ( " A card-type door \n key used in SILPH \n CO’ s office.$ " ) ;
const u8 gLiftKeyItemDescription [ ] = _ ( " An elevator key \n used in TEAM \n ROCKET’ s HIDEOUT.$ " ) ;
const u8 gHelixFossilItemDescription [ ] = _ ( " A piece of an \n ancient marine \n POKéMON’ s seashell.$ " ) ;
const u8 gDomeFossilItemDescription [ ] = _ ( " A piece of an \n ancient marine \n POKéMON’ s shell.$ " ) ;
const u8 gSilphScopeItemDescription [ ] = _ ( " SILPH CO’ s scope \n makes unseeable \n POKéMON visible.$ " ) ;
const u8 gBicycleItemDescription [ ] = _ ( " A folding bicycle \n that is faster than \n the RUNNING SHOES.$ " ) ;
const u8 gTownMapItemDescription [ ] = _ ( " Can be viewed \n anytime. Shows your \n present location.$ " ) ;
const u8 gVSSeekerItemDescription [ ] = _ ( " A rechargeable unit \n that flags battle- \n ready TRAINERS.$ " ) ;
const u8 gFameCheckerItemDescription [ ] = _ ( " Stores information \n on famous people \n for instant recall.$ " ) ;
const u8 gTMCaseItemDescription [ ] = _ ( " A convenient case \n that holds TMs and \n HMs.$ " ) ;
const u8 gBerryPouchItemDescription [ ] = _ ( " A convenient \n container that \n holds BERRIES.$ " ) ;
const u8 gTeachyTVItemDescription [ ] = _ ( " A TV set tuned to \n an advice program \n for TRAINERS.$ " ) ;
const u8 gTriPassItemDescription [ ] = _ ( " A pass for ferries \n between ONE, TWO, \n and THREE ISLAND.$ " ) ;
const u8 gRainbowPassItemDescription [ ] = _ ( " For ferries serving \n VERMILION and the \n SEVII ISLANDS.$ " ) ;
const u8 gTeaItemDescription [ ] = _ ( " A thirst-quenching \n tea prepared by an \n old lady.$ " ) ;
const u8 gMysticTicketItemDescription [ ] = _ ( " A ticket required \n to board the ship \n to NAVEL ROCK.$ " ) ;
const u8 gAuroraTicketItemDescription [ ] = _ ( " A ticket required \n to board the ship \n to BIRTH ISLAND.$ " ) ;
const u8 gPowderJarItemDescription [ ] = _ ( " Stores BERRY \n POWDER made using \n a BERRY CRUSHER.$ " ) ;
const u8 gRubyItemDescription [ ] = _ ( " An exquisite, red- \n glowing gem that \n symbolizes passion.$ " ) ;
const u8 gSapphireItemDescription [ ] = _ ( " A brilliant blue gem \n that symbolizes \n honesty.$ " ) ;
//Emerald specific key items
const u8 gMagmaEmblemItemDescription [ ] = _ ( " A medal-like item in \n the same shape as \n TEAM MAGMA’ s mark.$ " ) ;
const u8 gOldSeaMapItemDescription [ ] = _ ( " A faded sea chart \n that shows the way \n to a certain island.$ " ) ;
const u8 gHM01ItemDescription [ ] = _ ( " Attacks the foe \n with sharp blades \n or claws. " ) ;
const u8 gHM02ItemDescription [ ] = _ ( " Flies up on the \n first turn, then \n attacks next turn. " ) ;
const u8 gHM03ItemDescription [ ] = _ ( " Creates a huge \n wave, then crashes \n it down on the foe. " ) ;
const u8 gHM04ItemDescription [ ] = _ ( " Builds enormous \n power, then slams \n the foe. " ) ;
const u8 gHM05ItemDescription [ ] = _ ( " Looses a powerful \n blast of light that \n reduces accuracy. " ) ;
const u8 gHM06ItemDescription [ ] = _ ( " A rock-crushingly \n tough attack that \n may lower DEFENSE. " ) ;
const u8 gHM07ItemDescription [ ] = _ ( " Attacks the foe \n with enough power \n to climb waterfalls. " ) ;
const u8 gHM08ItemDescription [ ] = _ ( " Dives underwater \n the 1st turn, then \n attacks next turn. " ) ;
//FireRed/LeafGreen key items
const u8 gOaksParcelItemDescription [ ] = _ ( " A parcel for PROF. \n OAK from a POKéMON \n MART’ s clerk. " ) ;
const u8 gPokeFluteItemDescription [ ] = _ ( " A sweet-sounding \n flute that awakens \n POKéMON. " ) ;
const u8 gSecretKeyItemDescription [ ] = _ ( " The key to the \n CINNABAR ISLAND \n GYM’ s entrance. " ) ;
const u8 gBikeVoucherItemDescription [ ] = _ ( " A voucher for \n obtaining a bicycle \n from the BIKE SHOP. " ) ;
const u8 gGoldTeethItemDescription [ ] = _ ( " Gold dentures lost \n by the SAFARI \n ZONE’ s WARDEN. " ) ;
const u8 gOldAmberItemDescription [ ] = _ ( " A stone containing \n the genes of an \n ancient POKéMON. " ) ;
const u8 gCardKeyItemDescription [ ] = _ ( " A card-type door \n key used in SILPH \n CO’ s office. " ) ;
const u8 gLiftKeyItemDescription [ ] = _ ( " An elevator key \n used in TEAM \n ROCKET’ s HIDEOUT. " ) ;
const u8 gHelixFossilItemDescription [ ] = _ ( " A piece of an \n ancient marine \n POKéMON’ s seashell. " ) ;
const u8 gDomeFossilItemDescription [ ] = _ ( " A piece of an \n ancient marine \n POKéMON’ s shell. " ) ;
const u8 gSilphScopeItemDescription [ ] = _ ( " SILPH CO’ s scope \n makes unseeable \n POKéMON visible. " ) ;
const u8 gBicycleItemDescription [ ] = _ ( " A folding bicycle \n that is faster than \n the RUNNING SHOES. " ) ;
const u8 gTownMapItemDescription [ ] = _ ( " Can be viewed \n anytime. Shows your \n present location. " ) ;
const u8 gVSSeekerItemDescription [ ] = _ ( " A rechargeable unit \n that flags battle- \n ready TRAINERS. " ) ;
const u8 gFameCheckerItemDescription [ ] = _ ( " Stores information \n on famous people \n for instant recall. " ) ;
const u8 gTMCaseItemDescription [ ] = _ ( " A convenient case \n that holds TMs and \n HMs. " ) ;
const u8 gBerryPouchItemDescription [ ] = _ ( " A convenient \n container that \n holds BERRIES. " ) ;
const u8 gTeachyTVItemDescription [ ] = _ ( " A TV set tuned to \n an advice program \n for TRAINERS. " ) ;
const u8 gTriPassItemDescription [ ] = _ ( " A pass for ferries \n between ONE, TWO, \n and THREE ISLAND. " ) ;
const u8 gRainbowPassItemDescription [ ] = _ ( " For ferries serving \n VERMILION and the \n SEVII ISLANDS. " ) ;
const u8 gTeaItemDescription [ ] = _ ( " A thirst-quenching \n tea prepared by an \n old lady. " ) ;
const u8 gMysticTicketItemDescription [ ] = _ ( " A ticket required \n to board the ship \n to NAVEL ROCK. " ) ;
const u8 gAuroraTicketItemDescription [ ] = _ ( " A ticket required \n to board the ship \n to BIRTH ISLAND. " ) ;
const u8 gPowderJarItemDescription [ ] = _ ( " Stores BERRY \n POWDER made using \n a BERRY CRUSHER. " ) ;
const u8 gRubyItemDescription [ ] = _ ( " An exquisite, red- \n glowing gem that \n symbolizes passion. " ) ;
const u8 gSapphireItemDescription [ ] = _ ( " A brilliant blue gem \n that symbolizes \n honesty. " ) ;
//Emerald- specific key items
const u8 gMagmaEmblemItemDescription [ ] = _ ( " A medal-like item in \n the same shape as \n TEAM MAGMA’ s mark. " ) ;
const u8 gOldSeaMapItemDescription [ ] = _ ( " A faded sea chart \n that shows the way \n to a certain island. " ) ;
# endif // POKEEMERALD_DATA_TEXT_ITEM_DESCRIPTIONS_H