Merge branch 'master' of https://github.com/pret/pokeemerald into porymap-6
This commit is contained in:
98
include/bg.h
Normal file
98
include/bg.h
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@@ -0,0 +1,98 @@
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#ifndef GUARD_BG_H
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#define GUARD_BG_H
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enum
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{
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BG_ATTR_CHARBASEINDEX = 1,
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BG_ATTR_MAPBASEINDEX,
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BG_ATTR_SCREENSIZE,
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BG_ATTR_PALETTEMODE,
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BG_ATTR_MOSAIC,
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BG_ATTR_WRAPAROUND,
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BG_ATTR_PRIORITY,
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BG_ATTR_METRIC,
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BG_ATTR_TYPE,
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BG_ATTR_BASETILE,
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};
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enum {
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BG_TYPE_NORMAL,
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BG_TYPE_AFFINE,
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BG_TYPE_NONE = 0xFFFF
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};
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// Modes for ChangeBgX / ChangeBgY
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enum {
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BG_COORD_SET,
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BG_COORD_ADD,
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BG_COORD_SUB,
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};
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// Modes for Unused_AdjustBgMosaic
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enum {
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BG_MOSAIC_SET_HV,
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BG_MOSAIC_SET_H,
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BG_MOSAIC_ADD_H,
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BG_MOSAIC_SUB_H,
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BG_MOSAIC_SET_V,
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BG_MOSAIC_ADD_V,
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BG_MOSAIC_SUB_V,
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};
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struct BgTemplate
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{
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u16 bg:2; // 0x1, 0x2 -> 0x3
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u16 charBaseIndex:2; // 0x4, 0x8 -> 0xC
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u16 mapBaseIndex:5; // 0x10, 0x20, 0x40, 0x80, 0x100 -> 0x1F0
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u16 screenSize:2; // 0x200, 0x400 -> 0x600
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u16 paletteMode:1; // 0x800
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u16 priority:2; // 0x1000, 0x2000 > 0x3000
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u16 baseTile:10;
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};
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void ResetBgs(void);
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u8 GetBgMode(void);
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void ResetBgControlStructs(void);
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void Unused_ResetBgControlStruct(u8 bg);
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u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode);
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void SetTextModeAndHideBgs(void);
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bool8 IsInvalidBg(u8 bg);
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int BgTileAllocOp(int bg, int offset, int count, int mode);
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void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable);
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void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates);
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void InitBgFromTemplate(const struct BgTemplate *template);
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void SetBgMode(u8 bgMode);
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u16 LoadBgTiles(u8 bg, const void *src, u16 size, u16 destOffset);
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u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset);
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u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset);
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bool8 IsDma3ManagerBusyWithBgCopy(void);
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void ShowBg(u8 bg);
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void HideBg(u8 bg);
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void SetBgAttribute(u8 bg, u8 attributeId, u8 value);
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u16 GetBgAttribute(u8 bg, u8 attributeId);
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s32 ChangeBgX(u8 bg, s32 value, u8 op);
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s32 GetBgX(u8 bg);
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s32 ChangeBgY(u8 bg, s32 value, u8 op);
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s32 ChangeBgY_ScreenOff(u8 bg, s32 value, u8 op);
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s32 GetBgY(u8 bg);
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void SetBgAffine(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle);
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u8 Unused_AdjustBgMosaic(u8 val, u8 mode);
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void SetBgTilemapBuffer(u8 bg, void *tilemap);
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void UnsetBgTilemapBuffer(u8 bg);
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void *GetBgTilemapBuffer(u8 bg);
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void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
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void CopyBgTilemapBufferToVram(u8 bg);
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void CopyToBgTilemapBufferRect(u8 bg, const void *src, u8 destX, u8 destY, u8 width, u8 height);
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void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, const void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
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void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, s16 tileOffset, s16 palette2);
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void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height);
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void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
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void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta);
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u16 GetBgMetricTextMode(u8 bg, u8 whichMetric);
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u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric);
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u32 GetTileMapIndexFromCoords(s32 x, s32 y, s32 screenSize, u32 screenWidth, u32 screenHeight);
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void CopyTileMapEntry(const u16 *src, u16 *dest, s32 palette1, s32 tileOffset, s32 palette2);
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bool32 IsInvalidBg32(u8 bg);
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bool32 IsTileMapOutsideWram(u8 bg);
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#endif // GUARD_BG_H
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17
include/blit.h
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17
include/blit.h
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@@ -0,0 +1,17 @@
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#ifndef GUARD_BLIT_H
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#define GUARD_BLIT_H
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struct Bitmap
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{
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u8 *pixels;
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u32 width:16;
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u32 height:16;
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};
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void BlitBitmapRect4BitWithoutColorKey(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height);
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void BlitBitmapRect4Bit(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey);
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void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
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void BlitBitmapRect4BitTo8Bit(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey, u8 paletteOffset);
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void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
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#endif // GUARD_BLIT_H
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3
include/constants/.gitignore
vendored
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3
include/constants/.gitignore
vendored
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@@ -0,0 +1,3 @@
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# Will be moved to build/ eventually
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map_groups.h
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layouts.h
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339
include/constants/characters.h
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339
include/constants/characters.h
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@@ -0,0 +1,339 @@
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#ifndef GUARD_CHARACTERS_H
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#define GUARD_CHARACTERS_H
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#define CHAR_SPACE 0x00
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#define CHAR_A_GRAVE 0x01
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#define CHAR_A_ACUTE 0x02
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#define CHAR_A_CIRCUMFLEX 0x03
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#define CHAR_C_CEDILLA 0x04
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||||
#define CHAR_E_GRAVE 0x05
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#define CHAR_E_ACUTE 0x06
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#define CHAR_E_CIRCUMFLEX 0x07
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#define CHAR_E_DIAERESIS 0x08
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#define CHAR_I_GRAVE 0x09
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//#define CHAR_I_ACUTE 0x0A // Is 0x5A instead
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#define CHAR_I_CIRCUMFLEX 0x0B
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#define CHAR_I_DIAERESIS 0x0C
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#define CHAR_O_GRAVE 0x0D
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#define CHAR_O_ACUTE 0x0E
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||||
#define CHAR_O_CIRCUMFLEX 0x0F
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||||
#define CHAR_OE 0x10
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#define CHAR_U_GRAVE 0x11
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#define CHAR_U_ACUTE 0x12
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#define CHAR_U_CIRCUMFLEX 0x13
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||||
#define CHAR_N_TILDE 0x14
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#define CHAR_ESZETT 0x15
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#define CHAR_a_GRAVE 0x16
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#define CHAR_a_ACUTE 0x17
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//#define CHAR_a_CIRCUMFLEX 0x18 // Is 0x68 instead
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#define CHAR_c_CEDILLA 0x19
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#define CHAR_e_GRAVE 0x1A
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#define CHAR_e_ACUTE 0x1B
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#define CHAR_e_CIRCUMFLEX 0x1C
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#define CHAR_e_DIAERESIS 0x1D
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#define CHAR_i_GRAVE 0x1E
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//#define CHAR_i_ACUTE 0x1F // Is 0x6F instead
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#define CHAR_i_CIRCUMFLEX 0x20
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#define CHAR_i_DIAERESIS 0x21
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#define CHAR_o_GRAVE 0x22
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#define CHAR_o_ACUTE 0x23
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#define CHAR_o_CIRCUMFLEX 0x24
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#define CHAR_oe 0x25
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#define CHAR_u_GRAVE 0x26
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#define CHAR_u_ACUTE 0x27
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#define CHAR_u_CIRCUMFLEX 0x28
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#define CHAR_n_TILDE 0x29
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#define CHAR_MASCULINE_ORDINAL 0x2A
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#define CHAR_FEMININE_ORDINAL 0x2B
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#define CHAR_SUPER_ER 0x2C
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#define CHAR_AMPERSAND 0x2D
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#define CHAR_PLUS 0x2E
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//
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#define CHAR_LV 0x34
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#define CHAR_EQUALS 0x35
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#define CHAR_SEMICOLON 0x36
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#define CHAR_BARD_WORD_DELIMIT 0x37 // Empty space to separate words in Bard's song
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#define CHAR_INV_QUESTION_MARK 0x51
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#define CHAR_INV_EXCL_MARK 0x52
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#define CHAR_PK 0x53
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#define CHAR_MN 0x54
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#define CHAR_PO 0x55
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#define CHAR_KE 0x56
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#define CHAR_BLOCK_1 0x57 // Each of these 3
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#define CHAR_BLOCK_2 0x58 // chars contains 1/3
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#define CHAR_BLOCK_3 0x59 // of the word BLOCK
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#define CHAR_I_ACUTE 0x5A
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#define CHAR_PERCENT 0x5B
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#define CHAR_LEFT_PAREN 0x5C
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#define CHAR_RIGHT_PAREN 0x5D
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//
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#define CHAR_a_CIRCUMFLEX 0x68
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//
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#define CHAR_i_ACUTE 0x6F
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//
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#define CHAR_SPACER 0x77 // Empty space
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//
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#define CHAR_UP_ARROW 0x79
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#define CHAR_DOWN_ARROW 0x7A
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#define CHAR_LEFT_ARROW 0x7B
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#define CHAR_RIGHT_ARROW 0x7C
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//
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#define CHAR_SUPER_E 0x84
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#define CHAR_LESS_THAN 0x85
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#define CHAR_GREATER_THAN 0x86
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//
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#define CHAR_SUPER_RE 0xA0
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#define CHAR_0 0xA1
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#define CHAR_1 0xA2
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#define CHAR_2 0xA3
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#define CHAR_3 0xA4
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#define CHAR_4 0xA5
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#define CHAR_5 0xA6
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#define CHAR_6 0xA7
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#define CHAR_7 0xA8
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#define CHAR_8 0xA9
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#define CHAR_9 0xAA
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#define CHAR_EXCL_MARK 0xAB
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#define CHAR_QUESTION_MARK 0xAC
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#define CHAR_PERIOD 0xAD
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#define CHAR_HYPHEN 0xAE
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#define CHAR_BULLET 0xAF
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#define CHAR_ELLIPSIS 0xB0
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#define CHAR_DBL_QUOTE_LEFT 0xB1
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#define CHAR_DBL_QUOTE_RIGHT 0xB2
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#define CHAR_SGL_QUOTE_LEFT 0xB3
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#define CHAR_SGL_QUOTE_RIGHT 0xB4
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#define CHAR_MALE 0xB5
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#define CHAR_FEMALE 0xB6
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#define CHAR_CURRENCY 0xB7
|
||||
#define CHAR_COMMA 0xB8
|
||||
#define CHAR_MULT_SIGN 0xB9
|
||||
#define CHAR_SLASH 0xBA
|
||||
#define CHAR_A 0xBB
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||||
#define CHAR_B 0xBC
|
||||
#define CHAR_C 0xBD
|
||||
#define CHAR_D 0xBE
|
||||
#define CHAR_E 0xBF
|
||||
#define CHAR_F 0xC0
|
||||
#define CHAR_G 0xC1
|
||||
#define CHAR_H 0xC2
|
||||
#define CHAR_I 0xC3
|
||||
#define CHAR_J 0xC4
|
||||
#define CHAR_K 0xC5
|
||||
#define CHAR_L 0xC6
|
||||
#define CHAR_M 0xC7
|
||||
#define CHAR_N 0xC8
|
||||
#define CHAR_O 0xC9
|
||||
#define CHAR_P 0xCA
|
||||
#define CHAR_Q 0xCB
|
||||
#define CHAR_R 0xCC
|
||||
#define CHAR_S 0xCD
|
||||
#define CHAR_T 0xCE
|
||||
#define CHAR_U 0xCF
|
||||
#define CHAR_V 0xD0
|
||||
#define CHAR_W 0xD1
|
||||
#define CHAR_X 0xD2
|
||||
#define CHAR_Y 0xD3
|
||||
#define CHAR_Z 0xD4
|
||||
#define CHAR_a 0xD5
|
||||
#define CHAR_b 0xD6
|
||||
#define CHAR_c 0xD7
|
||||
#define CHAR_d 0xD8
|
||||
#define CHAR_e 0xD9
|
||||
#define CHAR_f 0xDA
|
||||
#define CHAR_g 0xDB
|
||||
#define CHAR_h 0xDC
|
||||
#define CHAR_i 0xDD
|
||||
#define CHAR_j 0xDE
|
||||
#define CHAR_k 0xDF
|
||||
#define CHAR_l 0xE0
|
||||
#define CHAR_m 0xE1
|
||||
#define CHAR_n 0xE2
|
||||
#define CHAR_o 0xE3
|
||||
#define CHAR_p 0xE4
|
||||
#define CHAR_q 0xE5
|
||||
#define CHAR_r 0xE6
|
||||
#define CHAR_s 0xE7
|
||||
#define CHAR_t 0xE8
|
||||
#define CHAR_u 0xE9
|
||||
#define CHAR_v 0xEA
|
||||
#define CHAR_w 0xEB
|
||||
#define CHAR_x 0xEC
|
||||
#define CHAR_y 0xED
|
||||
#define CHAR_z 0xEE
|
||||
#define CHAR_BLACK_TRIANGLE 0xEF
|
||||
#define CHAR_COLON 0xF0
|
||||
#define CHAR_A_DIAERESIS 0xF1
|
||||
#define CHAR_O_DIAERESIS 0xF2
|
||||
#define CHAR_U_DIAERESIS 0xF3
|
||||
#define CHAR_a_DIAERESIS 0xF4
|
||||
#define CHAR_o_DIAERESIS 0xF5
|
||||
#define CHAR_u_DIAERESIS 0xF6
|
||||
#define CHAR_DYNAMIC 0xF7
|
||||
#define CHAR_KEYPAD_ICON 0xF8
|
||||
#define CHAR_EXTRA_SYMBOL 0xF9
|
||||
#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
|
||||
#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
|
||||
#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
|
||||
#define PLACEHOLDER_BEGIN 0xFD // string placeholder
|
||||
#define CHAR_NEWLINE 0xFE
|
||||
#define EOS 0xFF // end of string
|
||||
|
||||
// CHAR_KEYPAD_ICON chars
|
||||
#define CHAR_A_BUTTON 0x00
|
||||
#define CHAR_B_BUTTON 0x01
|
||||
#define CHAR_L_BUTTON 0x02
|
||||
#define CHAR_R_BUTTON 0x03
|
||||
#define CHAR_START_BUTTON 0x04
|
||||
#define CHAR_SELECT_BUTTON 0x05
|
||||
#define CHAR_DPAD_UP 0x06
|
||||
#define CHAR_DPAD_DOWN 0x07
|
||||
#define CHAR_DPAD_LEFT 0x08
|
||||
#define CHAR_DPAD_RIGHT 0x09
|
||||
#define CHAR_DPAD_UPDOWN 0x0A
|
||||
#define CHAR_DPAD_LEFTRIGHT 0x0B
|
||||
#define CHAR_DPAD_NONE 0x0C
|
||||
|
||||
// CHAR_EXTRA_SYMBOL chars
|
||||
#define CHAR_UP_ARROW_2 0x00
|
||||
#define CHAR_DOWN_ARROW_2 0x01
|
||||
#define CHAR_LEFT_ARROW_2 0x02
|
||||
#define CHAR_RIGHT_ARROW_2 0x03
|
||||
#define CHAR_PLUS_2 0x04
|
||||
#define CHAR_LV_2 0x05
|
||||
#define CHAR_PP 0x06
|
||||
#define CHAR_ID 0x07
|
||||
#define CHAR_NO 0x08
|
||||
#define CHAR_UNDERSCORE 0x09
|
||||
|
||||
#define EXT_CTRL_CODE_COLOR 0x01
|
||||
#define EXT_CTRL_CODE_HIGHLIGHT 0x02
|
||||
#define EXT_CTRL_CODE_SHADOW 0x03
|
||||
#define EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW 0x04
|
||||
#define EXT_CTRL_CODE_PALETTE 0x05
|
||||
#define EXT_CTRL_CODE_FONT 0x06
|
||||
#define EXT_CTRL_CODE_RESET_FONT 0x07
|
||||
#define EXT_CTRL_CODE_PAUSE 0x08
|
||||
#define EXT_CTRL_CODE_PAUSE_UNTIL_PRESS 0x09
|
||||
#define EXT_CTRL_CODE_WAIT_SE 0x0A
|
||||
#define EXT_CTRL_CODE_PLAY_BGM 0x0B
|
||||
#define EXT_CTRL_CODE_ESCAPE 0x0C
|
||||
#define EXT_CTRL_CODE_SHIFT_RIGHT 0x0D
|
||||
#define EXT_CTRL_CODE_SHIFT_DOWN 0x0E
|
||||
#define EXT_CTRL_CODE_FILL_WINDOW 0x0F
|
||||
#define EXT_CTRL_CODE_PLAY_SE 0x10
|
||||
#define EXT_CTRL_CODE_CLEAR 0x11
|
||||
#define EXT_CTRL_CODE_SKIP 0x12
|
||||
#define EXT_CTRL_CODE_CLEAR_TO 0x13
|
||||
#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14
|
||||
#define EXT_CTRL_CODE_JPN 0x15
|
||||
#define EXT_CTRL_CODE_ENG 0x16
|
||||
#define EXT_CTRL_CODE_PAUSE_MUSIC 0x17
|
||||
#define EXT_CTRL_CODE_RESUME_MUSIC 0x18
|
||||
|
||||
#define TEXT_COLOR_TRANSPARENT 0x0
|
||||
#define TEXT_COLOR_WHITE 0x1
|
||||
#define TEXT_COLOR_DARK_GRAY 0x2
|
||||
#define TEXT_COLOR_LIGHT_GRAY 0x3
|
||||
#define TEXT_COLOR_RED 0x4
|
||||
#define TEXT_COLOR_LIGHT_RED 0x5
|
||||
#define TEXT_COLOR_GREEN 0x6
|
||||
#define TEXT_COLOR_LIGHT_GREEN 0x7
|
||||
#define TEXT_COLOR_BLUE 0x8
|
||||
#define TEXT_COLOR_LIGHT_BLUE 0x9
|
||||
#define TEXT_DYNAMIC_COLOR_1 0xA // Usually white
|
||||
#define TEXT_DYNAMIC_COLOR_2 0xB // Usually white w/ tinge of green
|
||||
#define TEXT_DYNAMIC_COLOR_3 0xC // Usually white
|
||||
#define TEXT_DYNAMIC_COLOR_4 0xD // Usually aquamarine
|
||||
#define TEXT_DYNAMIC_COLOR_5 0xE // Usually blue-green
|
||||
#define TEXT_DYNAMIC_COLOR_6 0xF // Usually cerulean
|
||||
|
||||
#define PLACEHOLDER_ID_UNKNOWN 0x0
|
||||
#define PLACEHOLDER_ID_PLAYER 0x1
|
||||
#define PLACEHOLDER_ID_STRING_VAR_1 0x2
|
||||
#define PLACEHOLDER_ID_STRING_VAR_2 0x3
|
||||
#define PLACEHOLDER_ID_STRING_VAR_3 0x4
|
||||
#define PLACEHOLDER_ID_KUN 0x5
|
||||
#define PLACEHOLDER_ID_RIVAL 0x6
|
||||
#define PLACEHOLDER_ID_VERSION 0x7
|
||||
#define PLACEHOLDER_ID_AQUA 0x8
|
||||
#define PLACEHOLDER_ID_MAGMA 0x9
|
||||
#define PLACEHOLDER_ID_ARCHIE 0xA
|
||||
#define PLACEHOLDER_ID_MAXIE 0xB
|
||||
#define PLACEHOLDER_ID_KYOGRE 0xC
|
||||
#define PLACEHOLDER_ID_GROUDON 0xD
|
||||
|
||||
// battle placeholders are located in battle_message.h
|
||||
|
||||
// Hiragana from 0x1-0x50, Katakana from 0x51-0xA0.
|
||||
// This excludes Japanese punctuation, which end at 0xB0
|
||||
#define JAPANESE_CHAR_END 0xA0
|
||||
|
||||
// Note that while all dot combinations are represented in
|
||||
// the Braille font, they are not all meaningful characters.
|
||||
// Only those that have direct single-character translations are listed.
|
||||
#define BRAILLE_CHAR_SPACE 0x00
|
||||
#define BRAILLE_CHAR_A 0x01
|
||||
//
|
||||
#define BRAILLE_CHAR_C 0x03
|
||||
#define BRAILLE_CHAR_COMMA 0x04
|
||||
#define BRAILLE_CHAR_B 0x05
|
||||
#define BRAILLE_CHAR_I 0x06
|
||||
#define BRAILLE_CHAR_F 0x07
|
||||
//
|
||||
#define BRAILLE_CHAR_E 0x09
|
||||
//
|
||||
#define BRAILLE_CHAR_D 0x0B
|
||||
#define BRAILLE_CHAR_COLON 0x0C
|
||||
#define BRAILLE_CHAR_H 0x0D
|
||||
#define BRAILLE_CHAR_J 0x0E
|
||||
#define BRAILLE_CHAR_G 0x0F
|
||||
#define BRAILLE_CHAR_APOSTROPHE 0x10
|
||||
#define BRAILLE_CHAR_K 0x11
|
||||
#define BRAILLE_CHAR_SLASH 0x12
|
||||
#define BRAILLE_CHAR_M 0x13
|
||||
#define BRAILLE_CHAR_SEMICOLON 0x14
|
||||
#define BRAILLE_CHAR_L 0x15
|
||||
#define BRAILLE_CHAR_S 0x16
|
||||
#define BRAILLE_CHAR_P 0x17
|
||||
//
|
||||
#define BRAILLE_CHAR_O 0x19
|
||||
//
|
||||
#define BRAILLE_CHAR_N 0x1B
|
||||
#define BRAILLE_CHAR_EXCL_MARK 0x1C
|
||||
#define BRAILLE_CHAR_R 0x1D
|
||||
#define BRAILLE_CHAR_T 0x1E
|
||||
#define BRAILLE_CHAR_Q 0x1F
|
||||
//
|
||||
#define BRAILLE_CHAR_PERIOD 0x2C
|
||||
//
|
||||
#define BRAILLE_CHAR_W 0x2E
|
||||
//
|
||||
#define BRAILLE_CHAR_HYPHEN 0x30
|
||||
#define BRAILLE_CHAR_U 0x31
|
||||
//
|
||||
#define BRAILLE_CHAR_X 0x33
|
||||
#define BRAILLE_CHAR_QUESTION_MARK 0x34 // Also double quote left
|
||||
#define BRAILLE_CHAR_V 0x35
|
||||
//
|
||||
#define BRAILLE_CHAR_DBL_QUOTE_RIGHT 0x38
|
||||
#define BRAILLE_CHAR_Z 0x39
|
||||
#define BRAILLE_CHAR_NUMBER 0x3A
|
||||
#define BRAILLE_CHAR_Y 0x3B
|
||||
#define BRAILLE_CHAR_PAREN 0x3C
|
||||
//
|
||||
#define NUM_BRAILLE_CHARS 0x40
|
||||
|
||||
// Digits must be preceded by BRAILLE_CHAR_NUMBER
|
||||
#define BRAILLE_CHAR_1 BRAILLE_CHAR_A
|
||||
#define BRAILLE_CHAR_2 BRAILLE_CHAR_B
|
||||
#define BRAILLE_CHAR_3 BRAILLE_CHAR_C
|
||||
#define BRAILLE_CHAR_4 BRAILLE_CHAR_D
|
||||
#define BRAILLE_CHAR_5 BRAILLE_CHAR_E
|
||||
#define BRAILLE_CHAR_6 BRAILLE_CHAR_F
|
||||
#define BRAILLE_CHAR_7 BRAILLE_CHAR_G
|
||||
#define BRAILLE_CHAR_8 BRAILLE_CHAR_H
|
||||
#define BRAILLE_CHAR_9 BRAILLE_CHAR_I
|
||||
#define BRAILLE_CHAR_0 BRAILLE_CHAR_J
|
||||
|
||||
#endif // GUARD_CHARACTERS_H
|
||||
@@ -1,450 +0,0 @@
|
||||
#ifndef GUARD_CONSTANTS_LAYOUTS_H
|
||||
#define GUARD_CONSTANTS_LAYOUTS_H
|
||||
|
||||
//
|
||||
// DO NOT MODIFY THIS FILE! It is auto-generated from data/layouts/layouts.json
|
||||
//
|
||||
|
||||
#define LAYOUT_PETALBURG_CITY 1
|
||||
#define LAYOUT_SLATEPORT_CITY 2
|
||||
#define LAYOUT_MAUVILLE_CITY 3
|
||||
#define LAYOUT_RUSTBORO_CITY 4
|
||||
#define LAYOUT_FORTREE_CITY 5
|
||||
#define LAYOUT_LILYCOVE_CITY 6
|
||||
#define LAYOUT_MOSSDEEP_CITY 7
|
||||
#define LAYOUT_SOOTOPOLIS_CITY 8
|
||||
#define LAYOUT_EVER_GRANDE_CITY 9
|
||||
#define LAYOUT_LITTLEROOT_TOWN 10
|
||||
#define LAYOUT_OLDALE_TOWN 11
|
||||
#define LAYOUT_DEWFORD_TOWN 12
|
||||
#define LAYOUT_LAVARIDGE_TOWN 13
|
||||
#define LAYOUT_FALLARBOR_TOWN 14
|
||||
#define LAYOUT_VERDANTURF_TOWN 15
|
||||
#define LAYOUT_PACIFIDLOG_TOWN 16
|
||||
#define LAYOUT_ROUTE101 17
|
||||
#define LAYOUT_ROUTE102 18
|
||||
#define LAYOUT_ROUTE103 19
|
||||
#define LAYOUT_ROUTE104 20
|
||||
#define LAYOUT_ROUTE105 21
|
||||
#define LAYOUT_ROUTE106 22
|
||||
#define LAYOUT_ROUTE107 23
|
||||
#define LAYOUT_ROUTE108 24
|
||||
#define LAYOUT_ROUTE109 25
|
||||
#define LAYOUT_ROUTE110 26
|
||||
#define LAYOUT_ROUTE111 27
|
||||
#define LAYOUT_ROUTE112 28
|
||||
#define LAYOUT_ROUTE113 29
|
||||
#define LAYOUT_ROUTE114 30
|
||||
#define LAYOUT_ROUTE115 31
|
||||
#define LAYOUT_ROUTE116 32
|
||||
#define LAYOUT_ROUTE117 33
|
||||
#define LAYOUT_ROUTE118 34
|
||||
#define LAYOUT_ROUTE119 35
|
||||
#define LAYOUT_ROUTE120 36
|
||||
#define LAYOUT_ROUTE121 37
|
||||
#define LAYOUT_ROUTE122 38
|
||||
#define LAYOUT_ROUTE123 39
|
||||
#define LAYOUT_ROUTE124 40
|
||||
#define LAYOUT_ROUTE125 41
|
||||
#define LAYOUT_ROUTE126 42
|
||||
#define LAYOUT_ROUTE127 43
|
||||
#define LAYOUT_ROUTE128 44
|
||||
#define LAYOUT_ROUTE129 45
|
||||
#define LAYOUT_ROUTE130_MIRAGE_ISLAND 46
|
||||
#define LAYOUT_ROUTE131 47
|
||||
#define LAYOUT_ROUTE132 48
|
||||
#define LAYOUT_ROUTE133 49
|
||||
#define LAYOUT_ROUTE134 50
|
||||
#define LAYOUT_UNDERWATER_ROUTE126 51
|
||||
#define LAYOUT_UNDERWATER_ROUTE127 52
|
||||
#define LAYOUT_UNDERWATER_ROUTE128 53
|
||||
#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F 54
|
||||
#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F 55
|
||||
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_1F 56
|
||||
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_2F 57
|
||||
#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB 58
|
||||
#define LAYOUT_HOUSE1 59
|
||||
#define LAYOUT_HOUSE2 60
|
||||
#define LAYOUT_POKEMON_CENTER_1F 61
|
||||
#define LAYOUT_POKEMON_CENTER_2F 62
|
||||
#define LAYOUT_MART 63
|
||||
#define LAYOUT_HOUSE3 64
|
||||
#define LAYOUT_DEWFORD_TOWN_GYM 65
|
||||
#define LAYOUT_DEWFORD_TOWN_HALL 66
|
||||
#define LAYOUT_HOUSE4 67
|
||||
#define LAYOUT_LAVARIDGE_TOWN_HERB_SHOP 68
|
||||
#define LAYOUT_LAVARIDGE_TOWN_GYM_1F 69
|
||||
#define LAYOUT_LAVARIDGE_TOWN_GYM_B1F 70
|
||||
#define LAYOUT_LAVARIDGE_TOWN_POKEMON_CENTER_1F 71
|
||||
#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_LOBBY 72
|
||||
#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_HALL 73
|
||||
#define LAYOUT_LILYCOVE_CITY_HOUSE2 74
|
||||
#define LAYOUT_UNUSED_CONTEST_ROOM1 75
|
||||
#define LAYOUT_VERDANTURF_TOWN_WANDAS_HOUSE 76
|
||||
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE1 77
|
||||
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE2 78
|
||||
#define LAYOUT_PETALBURG_CITY_GYM 79
|
||||
#define LAYOUT_HOUSE_WITH_BED 80
|
||||
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_1F 81
|
||||
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_2F 82
|
||||
#define LAYOUT_UNUSED_CONTEST_ROOM2 83
|
||||
#define LAYOUT_UNUSED_CONTEST_ROOM3 84
|
||||
#define LAYOUT_SLATEPORT_CITY_POKEMON_FAN_CLUB 85
|
||||
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_1F 86
|
||||
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_2F 87
|
||||
#define LAYOUT_HARBOR 88
|
||||
#define LAYOUT_MAUVILLE_CITY_GYM 89
|
||||
#define LAYOUT_MAUVILLE_CITY_BIKE_SHOP 90
|
||||
#define LAYOUT_MAUVILLE_CITY_GAME_CORNER 91
|
||||
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_1F 92
|
||||
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_2F 93
|
||||
#define LAYOUT_RUSTBORO_CITY_GYM 94
|
||||
#define LAYOUT_RUSTBORO_CITY_POKEMON_SCHOOL 95
|
||||
#define LAYOUT_RUSTBORO_CITY_HOUSE 96
|
||||
#define LAYOUT_RUSTBORO_CITY_HOUSE1 97
|
||||
#define LAYOUT_RUSTBORO_CITY_CUTTERS_HOUSE 98
|
||||
#define LAYOUT_FORTREE_CITY_HOUSE1 99
|
||||
#define LAYOUT_FORTREE_CITY_GYM 100
|
||||
#define LAYOUT_FORTREE_CITY_HOUSE2 101
|
||||
#define LAYOUT_ROUTE104_MR_BRINEYS_HOUSE 102
|
||||
#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F 103
|
||||
#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F 104
|
||||
#define LAYOUT_LILYCOVE_CITY_CONTEST_LOBBY 105
|
||||
#define LAYOUT_LILYCOVE_CITY_CONTEST_HALL 106
|
||||
#define LAYOUT_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB 107
|
||||
#define LAYOUT_MOSSDEEP_CITY_GYM 108
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_GYM_1F 109
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_GYM_B1F 110
|
||||
#define LAYOUT_EVER_GRANDE_CITY_SIDNEYS_ROOM 111
|
||||
#define LAYOUT_EVER_GRANDE_CITY_PHOEBES_ROOM 112
|
||||
#define LAYOUT_EVER_GRANDE_CITY_GLACIAS_ROOM 113
|
||||
#define LAYOUT_EVER_GRANDE_CITY_DRAKES_ROOM 114
|
||||
#define LAYOUT_EVER_GRANDE_CITY_CHAMPIONS_ROOM 115
|
||||
#define LAYOUT_EVER_GRANDE_CITY_SHORT_HALL 116
|
||||
#define LAYOUT_ROUTE104_PRETTY_PETAL_FLOWER_SHOP 117
|
||||
#define LAYOUT_CABLE_CAR_STATION 118
|
||||
#define LAYOUT_ROUTE114_FOSSIL_MANIACS_HOUSE 119
|
||||
#define LAYOUT_ROUTE114_FOSSIL_MANIACS_TUNNEL 120
|
||||
#define LAYOUT_ROUTE114_LANETTES_HOUSE 121
|
||||
#define LAYOUT_ROUTE116_TUNNELERS_REST_HOUSE 122
|
||||
#define LAYOUT_ROUTE117_POKEMON_DAY_CARE 123
|
||||
#define LAYOUT_ROUTE121_SAFARI_ZONE_ENTRANCE 124
|
||||
#define LAYOUT_METEOR_FALLS_1F_1R 125
|
||||
#define LAYOUT_METEOR_FALLS_1F_2R 126
|
||||
#define LAYOUT_METEOR_FALLS_B1F_1R 127
|
||||
#define LAYOUT_METEOR_FALLS_B1F_2R 128
|
||||
#define LAYOUT_RUSTURF_TUNNEL 129
|
||||
#define LAYOUT_UNDERWATER_SOOTOPOLIS_CITY 130
|
||||
#define LAYOUT_DESERT_RUINS 131
|
||||
#define LAYOUT_GRANITE_CAVE_1F 132
|
||||
#define LAYOUT_GRANITE_CAVE_B1F 133
|
||||
#define LAYOUT_GRANITE_CAVE_B2F 134
|
||||
#define LAYOUT_PETALBURG_WOODS 135
|
||||
#define LAYOUT_MT_CHIMNEY 136
|
||||
#define LAYOUT_MT_PYRE_1F 137
|
||||
#define LAYOUT_MT_PYRE_2F 138
|
||||
#define LAYOUT_MT_PYRE_3F 139
|
||||
#define LAYOUT_MT_PYRE_4F 140
|
||||
#define LAYOUT_MT_PYRE_5F 141
|
||||
#define LAYOUT_MT_PYRE_6F 142
|
||||
#define LAYOUT_AQUA_HIDEOUT_1F 143
|
||||
#define LAYOUT_AQUA_HIDEOUT_B1F 144
|
||||
#define LAYOUT_AQUA_HIDEOUT_B2F 145
|
||||
#define LAYOUT_UNDERWATER_SEAFLOOR_CAVERN 146
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ENTRANCE 147
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM1 148
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM2 149
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM3 150
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM4 151
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM5 152
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM6 153
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM7 154
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM8 155
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM9 156
|
||||
#define LAYOUT_CAVE_OF_ORIGIN_ENTRANCE 157
|
||||
#define LAYOUT_CAVE_OF_ORIGIN_1F 158
|
||||
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 159
|
||||
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 160
|
||||
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 161
|
||||
#define LAYOUT_CAVE_OF_ORIGIN_B1F 162
|
||||
#define LAYOUT_VICTORY_ROAD_1F 163
|
||||
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM 164
|
||||
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_INNER_ROOM 165
|
||||
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM 166
|
||||
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM 167
|
||||
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM 168
|
||||
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM 169
|
||||
#define LAYOUT_UNUSED_CAVE1 170
|
||||
#define LAYOUT_UNUSED_CAVE2 171
|
||||
#define LAYOUT_UNUSED_CAVE3 172
|
||||
#define LAYOUT_UNUSED_CAVE4 173
|
||||
#define LAYOUT_UNUSED_CAVE5 174
|
||||
#define LAYOUT_UNUSED_CAVE6 175
|
||||
#define LAYOUT_UNUSED_CAVE7 176
|
||||
#define LAYOUT_UNUSED_CAVE8 177
|
||||
#define LAYOUT_UNUSED_CAVE9 178
|
||||
#define LAYOUT_UNUSED_CAVE10 179
|
||||
#define LAYOUT_UNUSED_CAVE11 180
|
||||
#define LAYOUT_UNUSED_CAVE12 181
|
||||
#define LAYOUT_UNUSED_CAVE13 182
|
||||
#define LAYOUT_UNUSED_CAVE14 183
|
||||
#define LAYOUT_NEW_MAUVILLE_ENTRANCE 184
|
||||
#define LAYOUT_NEW_MAUVILLE_INSIDE 185
|
||||
#define LAYOUT_ABANDONED_SHIP_DECK 186
|
||||
#define LAYOUT_ABANDONED_SHIP_CORRIDORS_1F 187
|
||||
#define LAYOUT_ABANDONED_SHIP_ROOMS_1F 188
|
||||
#define LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F 189
|
||||
#define LAYOUT_ABANDONED_SHIP_ROOMS_B1F 190
|
||||
#define LAYOUT_ABANDONED_SHIP_ROOMS2_B1F 191
|
||||
#define LAYOUT_ABANDONED_SHIP_UNDERWATER1 192
|
||||
#define LAYOUT_ABANDONED_SHIP_ROOM_B1F 193
|
||||
#define LAYOUT_ABANDONED_SHIP_ROOMS2_1F 194
|
||||
#define LAYOUT_ABANDONED_SHIP_CAPTAINS_OFFICE 195
|
||||
#define LAYOUT_ABANDONED_SHIP_UNDERWATER2 196
|
||||
#define LAYOUT_SECRET_BASE_RED_CAVE1 197
|
||||
#define LAYOUT_SECRET_BASE_BROWN_CAVE1 198
|
||||
#define LAYOUT_SECRET_BASE_BLUE_CAVE1 199
|
||||
#define LAYOUT_SECRET_BASE_YELLOW_CAVE1 200
|
||||
#define LAYOUT_SECRET_BASE_TREE1 201
|
||||
#define LAYOUT_SECRET_BASE_SHRUB1 202
|
||||
#define LAYOUT_SECRET_BASE_RED_CAVE2 203
|
||||
#define LAYOUT_SECRET_BASE_BROWN_CAVE2 204
|
||||
#define LAYOUT_SECRET_BASE_BLUE_CAVE2 205
|
||||
#define LAYOUT_SECRET_BASE_YELLOW_CAVE2 206
|
||||
#define LAYOUT_SECRET_BASE_TREE2 207
|
||||
#define LAYOUT_SECRET_BASE_SHRUB2 208
|
||||
#define LAYOUT_SECRET_BASE_RED_CAVE3 209
|
||||
#define LAYOUT_SECRET_BASE_BROWN_CAVE3 210
|
||||
#define LAYOUT_SECRET_BASE_BLUE_CAVE3 211
|
||||
#define LAYOUT_SECRET_BASE_YELLOW_CAVE3 212
|
||||
#define LAYOUT_SECRET_BASE_TREE3 213
|
||||
#define LAYOUT_SECRET_BASE_SHRUB3 214
|
||||
#define LAYOUT_SECRET_BASE_RED_CAVE4 215
|
||||
#define LAYOUT_SECRET_BASE_BROWN_CAVE4 216
|
||||
#define LAYOUT_SECRET_BASE_BLUE_CAVE4 217
|
||||
#define LAYOUT_SECRET_BASE_YELLOW_CAVE4 218
|
||||
#define LAYOUT_SECRET_BASE_TREE4 219
|
||||
#define LAYOUT_SECRET_BASE_SHRUB4 220
|
||||
#define LAYOUT_BATTLE_COLOSSEUM_2P 221
|
||||
#define LAYOUT_TRADE_CENTER 222
|
||||
#define LAYOUT_RECORD_CORNER 223
|
||||
#define LAYOUT_BATTLE_COLOSSEUM_4P 224
|
||||
#define LAYOUT_CONTEST_HALL 225
|
||||
#define LAYOUT_UNUSED_CONTEST_HALL1 226
|
||||
#define LAYOUT_UNUSED_CONTEST_HALL2 227
|
||||
#define LAYOUT_UNUSED_CONTEST_HALL3 228
|
||||
#define LAYOUT_UNUSED_CONTEST_HALL4 229
|
||||
#define LAYOUT_UNUSED_CONTEST_HALL5 230
|
||||
#define LAYOUT_UNUSED_CONTEST_HALL6 231
|
||||
#define LAYOUT_CONTEST_HALL_BEAUTY 232
|
||||
#define LAYOUT_CONTEST_HALL_TOUGH 233
|
||||
#define LAYOUT_CONTEST_HALL_COOL 234
|
||||
#define LAYOUT_CONTEST_HALL_SMART 235
|
||||
#define LAYOUT_CONTEST_HALL_CUTE 236
|
||||
#define LAYOUT_INSIDE_OF_TRUCK 237
|
||||
#define LAYOUT_SAFARI_ZONE_NORTHWEST 238
|
||||
#define LAYOUT_SAFARI_ZONE_NORTH 239
|
||||
#define LAYOUT_SAFARI_ZONE_SOUTHWEST 240
|
||||
#define LAYOUT_SAFARI_ZONE_SOUTH 241
|
||||
#define LAYOUT_UNUSED_OUTDOOR_AREA 242
|
||||
#define LAYOUT_ROUTE109_SEASHORE_HOUSE 243
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_ENTRANCE 244
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_END 245
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_CORRIDOR 246
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE1 247
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE2 248
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE3 249
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE4 250
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE5 251
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE6 252
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE7 253
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE8 254
|
||||
#define LAYOUT_FORTREE_CITY_DECORATION_SHOP 255
|
||||
#define LAYOUT_ROUTE110_SEASIDE_CYCLING_ROAD_ENTRANCE 256
|
||||
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_1F 257
|
||||
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_2F 258
|
||||
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_3F 259
|
||||
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_4F 260
|
||||
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_5F 261
|
||||
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP 262
|
||||
#define LAYOUT_ROUTE130 263
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY 264
|
||||
#define LAYOUT_BATTLE_FRONTIER_OUTSIDE_WEST 265
|
||||
#define LAYOUT_BATTLE_ELEVATOR 266
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR 267
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM 268
|
||||
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_3F 269
|
||||
#define LAYOUT_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F 270
|
||||
#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_1F 271
|
||||
#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_2F 272
|
||||
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR 273
|
||||
#define LAYOUT_UNDERWATER_ROUTE124 274
|
||||
#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_1F 275
|
||||
#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_2F 276
|
||||
#define LAYOUT_SS_TIDAL_CORRIDOR 277
|
||||
#define LAYOUT_SS_TIDAL_LOWER_DECK 278
|
||||
#define LAYOUT_SS_TIDAL_ROOMS 279
|
||||
#define LAYOUT_ISLAND_CAVE 280
|
||||
#define LAYOUT_ANCIENT_TOMB 281
|
||||
#define LAYOUT_UNDERWATER_ROUTE134 282
|
||||
#define LAYOUT_UNDERWATER_SEALED_CHAMBER 283
|
||||
#define LAYOUT_SEALED_CHAMBER_OUTER_ROOM 284
|
||||
#define LAYOUT_VICTORY_ROAD_B1F 285
|
||||
#define LAYOUT_VICTORY_ROAD_B2F 286
|
||||
#define LAYOUT_ROUTE104_PROTOTYPE 287
|
||||
#define LAYOUT_GRANITE_CAVE_STEVENS_ROOM 288
|
||||
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS 289
|
||||
#define LAYOUT_SOUTHERN_ISLAND_EXTERIOR 290
|
||||
#define LAYOUT_SOUTHERN_ISLAND_INTERIOR 291
|
||||
#define LAYOUT_JAGGED_PASS 292
|
||||
#define LAYOUT_FIERY_PATH 293
|
||||
#define LAYOUT_RUSTBORO_CITY_FLAT2_1F 294
|
||||
#define LAYOUT_RUSTBORO_CITY_FLAT2_2F 295
|
||||
#define LAYOUT_RUSTBORO_CITY_FLAT2_3F 296
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE 297
|
||||
#define LAYOUT_EVER_GRANDE_CITY_HALL_OF_FAME 298
|
||||
#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_1F 299
|
||||
#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_2F 300
|
||||
#define LAYOUT_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE 301
|
||||
#define LAYOUT_MT_PYRE_EXTERIOR 302
|
||||
#define LAYOUT_MT_PYRE_SUMMIT 303
|
||||
#define LAYOUT_SEALED_CHAMBER_INNER_ROOM 304
|
||||
#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_1F 305
|
||||
#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_B1F 306
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE1 307
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE2 308
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE3 309
|
||||
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS 310
|
||||
#define LAYOUT_SCORCHED_SLAB 311
|
||||
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_B4F_LAVA 312
|
||||
#define LAYOUT_RUSTBORO_CITY_FLAT1_1F 313
|
||||
#define LAYOUT_RUSTBORO_CITY_FLAT1_2F 314
|
||||
#define LAYOUT_EVER_GRANDE_CITY_HALL4 315
|
||||
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 316
|
||||
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 317
|
||||
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 318
|
||||
#define LAYOUT_ROUTE131_SKY_PILLAR 319
|
||||
#define LAYOUT_SKY_PILLAR_ENTRANCE 320
|
||||
#define LAYOUT_SKY_PILLAR_OUTSIDE 321
|
||||
#define LAYOUT_SKY_PILLAR_1F 322
|
||||
#define LAYOUT_SKY_PILLAR_2F 323
|
||||
#define LAYOUT_SKY_PILLAR_3F 324
|
||||
#define LAYOUT_SKY_PILLAR_4F 325
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM9_LAVA 326
|
||||
#define LAYOUT_MOSSDEEP_CITY_STEVENS_HOUSE 327
|
||||
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ICE_ROOM 328
|
||||
#define LAYOUT_SAFARI_ZONE_REST_HOUSE 329
|
||||
#define LAYOUT_SKY_PILLAR_5F 330
|
||||
#define LAYOUT_SKY_PILLAR_TOP 331
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_LOBBY 332
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR 333
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM 334
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM 335
|
||||
#define LAYOUT_MAGMA_HIDEOUT_1F 336
|
||||
#define LAYOUT_MAGMA_HIDEOUT_2F_1R 337
|
||||
#define LAYOUT_MAGMA_HIDEOUT_2F_2R 338
|
||||
#define LAYOUT_MAGMA_HIDEOUT_3F_1R 339
|
||||
#define LAYOUT_MAGMA_HIDEOUT_3F_2R 340
|
||||
#define LAYOUT_MAGMA_HIDEOUT_4F 341
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY 342
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR 343
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM 344
|
||||
#define LAYOUT_BATTLE_FRONTIER_OUTSIDE_EAST 345
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY 346
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM 347
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM 348
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY 349
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR 350
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM 351
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL 352
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL 353
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY 354
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR 355
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM 356
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_LEGENDS_BATTLE 357
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS 358
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_UNUSED 359
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY 360
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR 361
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE01 362
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE02 363
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE03 364
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE04 365
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE05 366
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE06 367
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE07 368
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE08 369
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE09 370
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE10 371
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE11 372
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE12 373
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE13 374
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE14 375
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE15 376
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE16 377
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP 378
|
||||
#define LAYOUT_MAGMA_HIDEOUT_3F_3R 379
|
||||
#define LAYOUT_MAGMA_HIDEOUT_2F_3R 380
|
||||
#define LAYOUT_MIRAGE_TOWER_1F 381
|
||||
#define LAYOUT_MIRAGE_TOWER_2F 382
|
||||
#define LAYOUT_MIRAGE_TOWER_3F 383
|
||||
#define LAYOUT_BATTLE_TENT_LOBBY 384
|
||||
#define LAYOUT_BATTLE_TENT_CORRIDOR 385
|
||||
#define LAYOUT_BATTLE_TENT_BATTLE_ROOM 386
|
||||
#define LAYOUT_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM 387
|
||||
#define LAYOUT_MIRAGE_TOWER_4F 388
|
||||
#define LAYOUT_DESERT_UNDERPASS 389
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM 390
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR 391
|
||||
#define LAYOUT_ROUTE111_NO_MIRAGE_TOWER 392
|
||||
#define LAYOUT_UNION_ROOM 393
|
||||
#define LAYOUT_SAFARI_ZONE_NORTHEAST 394
|
||||
#define LAYOUT_SAFARI_ZONE_SOUTHEAST 395
|
||||
#define LAYOUT_BATTLE_FRONTIER_RANKING_HALL 396
|
||||
#define LAYOUT_BATTLE_FRONTIER_LOUNGE1 397
|
||||
#define LAYOUT_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER 398
|
||||
#define LAYOUT_BATTLE_FRONTIER_RECEPTION_GATE 399
|
||||
#define LAYOUT_ARTISAN_CAVE_B1F 400
|
||||
#define LAYOUT_ARTISAN_CAVE_1F 401
|
||||
#define LAYOUT_FARAWAY_ISLAND_ENTRANCE 402
|
||||
#define LAYOUT_FARAWAY_ISLAND_INTERIOR 403
|
||||
#define LAYOUT_BIRTH_ISLAND_EXTERIOR 404
|
||||
#define LAYOUT_ISLAND_HARBOR 405
|
||||
#define LAYOUT_UNDERWATER_MARINE_CAVE 406
|
||||
#define LAYOUT_MARINE_CAVE_ENTRANCE 407
|
||||
#define LAYOUT_TERRA_CAVE_ENTRANCE 408
|
||||
#define LAYOUT_TERRA_CAVE_END 409
|
||||
#define LAYOUT_UNDERWATER_ROUTE105 410
|
||||
#define LAYOUT_UNDERWATER_ROUTE125 411
|
||||
#define LAYOUT_UNDERWATER_ROUTE129 412
|
||||
#define LAYOUT_MARINE_CAVE_END 413
|
||||
#define LAYOUT_TRAINER_HILL_ENTRANCE 414
|
||||
#define LAYOUT_TRAINER_HILL_1F 415
|
||||
#define LAYOUT_TRAINER_HILL_2F 416
|
||||
#define LAYOUT_TRAINER_HILL_3F 417
|
||||
#define LAYOUT_TRAINER_HILL_4F 418
|
||||
#define LAYOUT_TRAINER_HILL_ROOF 419
|
||||
#define LAYOUT_ALTERING_CAVE 420
|
||||
#define LAYOUT_NAVEL_ROCK_EXTERIOR 421
|
||||
#define LAYOUT_NAVEL_ROCK_ENTRANCE 422
|
||||
#define LAYOUT_NAVEL_ROCK_TOP 423
|
||||
#define LAYOUT_NAVEL_ROCK_BOTTOM 424
|
||||
#define LAYOUT_NAVEL_ROCK_LADDER_ROOM1 425
|
||||
#define LAYOUT_NAVEL_ROCK_LADDER_ROOM2 426
|
||||
#define LAYOUT_NAVEL_ROCK_B1F 427
|
||||
#define LAYOUT_NAVEL_ROCK_FORK 428
|
||||
#define LAYOUT_BATTLE_FRONTIER_LOUNGE2 429
|
||||
#define LAYOUT_BATTLE_FRONTIER_SCOTTS_HOUSE 430
|
||||
#define LAYOUT_METEOR_FALLS_STEVENS_CAVE 431
|
||||
#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB_WITH_TABLE 432
|
||||
#define LAYOUT_SKY_PILLAR_1F_CLEAN 433
|
||||
#define LAYOUT_SKY_PILLAR_2F_CLEAN 434
|
||||
#define LAYOUT_SKY_PILLAR_3F_CLEAN 435
|
||||
#define LAYOUT_SKY_PILLAR_4F_CLEAN 436
|
||||
#define LAYOUT_SKY_PILLAR_5F_CLEAN 437
|
||||
#define LAYOUT_SKY_PILLAR_TOP_CLEAN 438
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F 439
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F 440
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED 441
|
||||
|
||||
#endif // GUARD_CONSTANTS_LAYOUTS_H
|
||||
@@ -1,596 +0,0 @@
|
||||
#ifndef GUARD_CONSTANTS_MAP_GROUPS_H
|
||||
#define GUARD_CONSTANTS_MAP_GROUPS_H
|
||||
|
||||
//
|
||||
// DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json
|
||||
//
|
||||
|
||||
// gMapGroup_TownsAndRoutes
|
||||
#define MAP_PETALBURG_CITY (0 | (0 << 8))
|
||||
#define MAP_SLATEPORT_CITY (1 | (0 << 8))
|
||||
#define MAP_MAUVILLE_CITY (2 | (0 << 8))
|
||||
#define MAP_RUSTBORO_CITY (3 | (0 << 8))
|
||||
#define MAP_FORTREE_CITY (4 | (0 << 8))
|
||||
#define MAP_LILYCOVE_CITY (5 | (0 << 8))
|
||||
#define MAP_MOSSDEEP_CITY (6 | (0 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY (7 | (0 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY (8 | (0 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN (9 | (0 << 8))
|
||||
#define MAP_OLDALE_TOWN (10 | (0 << 8))
|
||||
#define MAP_DEWFORD_TOWN (11 | (0 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN (12 | (0 << 8))
|
||||
#define MAP_FALLARBOR_TOWN (13 | (0 << 8))
|
||||
#define MAP_VERDANTURF_TOWN (14 | (0 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN (15 | (0 << 8))
|
||||
#define MAP_ROUTE101 (16 | (0 << 8))
|
||||
#define MAP_ROUTE102 (17 | (0 << 8))
|
||||
#define MAP_ROUTE103 (18 | (0 << 8))
|
||||
#define MAP_ROUTE104 (19 | (0 << 8))
|
||||
#define MAP_ROUTE105 (20 | (0 << 8))
|
||||
#define MAP_ROUTE106 (21 | (0 << 8))
|
||||
#define MAP_ROUTE107 (22 | (0 << 8))
|
||||
#define MAP_ROUTE108 (23 | (0 << 8))
|
||||
#define MAP_ROUTE109 (24 | (0 << 8))
|
||||
#define MAP_ROUTE110 (25 | (0 << 8))
|
||||
#define MAP_ROUTE111 (26 | (0 << 8))
|
||||
#define MAP_ROUTE112 (27 | (0 << 8))
|
||||
#define MAP_ROUTE113 (28 | (0 << 8))
|
||||
#define MAP_ROUTE114 (29 | (0 << 8))
|
||||
#define MAP_ROUTE115 (30 | (0 << 8))
|
||||
#define MAP_ROUTE116 (31 | (0 << 8))
|
||||
#define MAP_ROUTE117 (32 | (0 << 8))
|
||||
#define MAP_ROUTE118 (33 | (0 << 8))
|
||||
#define MAP_ROUTE119 (34 | (0 << 8))
|
||||
#define MAP_ROUTE120 (35 | (0 << 8))
|
||||
#define MAP_ROUTE121 (36 | (0 << 8))
|
||||
#define MAP_ROUTE122 (37 | (0 << 8))
|
||||
#define MAP_ROUTE123 (38 | (0 << 8))
|
||||
#define MAP_ROUTE124 (39 | (0 << 8))
|
||||
#define MAP_ROUTE125 (40 | (0 << 8))
|
||||
#define MAP_ROUTE126 (41 | (0 << 8))
|
||||
#define MAP_ROUTE127 (42 | (0 << 8))
|
||||
#define MAP_ROUTE128 (43 | (0 << 8))
|
||||
#define MAP_ROUTE129 (44 | (0 << 8))
|
||||
#define MAP_ROUTE130 (45 | (0 << 8))
|
||||
#define MAP_ROUTE131 (46 | (0 << 8))
|
||||
#define MAP_ROUTE132 (47 | (0 << 8))
|
||||
#define MAP_ROUTE133 (48 | (0 << 8))
|
||||
#define MAP_ROUTE134 (49 | (0 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE124 (50 | (0 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE126 (51 | (0 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE127 (52 | (0 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE128 (53 | (0 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE129 (54 | (0 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE105 (55 | (0 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE125 (56 | (0 << 8))
|
||||
|
||||
// gMapGroup_IndoorLittleroot
|
||||
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F (0 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F (1 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F (2 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F (3 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB (4 | (1 << 8))
|
||||
|
||||
// gMapGroup_IndoorOldale
|
||||
#define MAP_OLDALE_TOWN_HOUSE1 (0 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_HOUSE2 (1 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_POKEMON_CENTER_1F (2 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_POKEMON_CENTER_2F (3 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_MART (4 | (2 << 8))
|
||||
|
||||
// gMapGroup_IndoorDewford
|
||||
#define MAP_DEWFORD_TOWN_HOUSE1 (0 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_1F (1 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_2F (2 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_GYM (3 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_HALL (4 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_HOUSE2 (5 | (3 << 8))
|
||||
|
||||
// gMapGroup_IndoorLavaridge
|
||||
#define MAP_LAVARIDGE_TOWN_HERB_SHOP (0 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_GYM_1F (1 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_GYM_B1F (2 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_HOUSE (3 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_MART (4 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_1F (5 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_2F (6 | (4 << 8))
|
||||
|
||||
// gMapGroup_IndoorFallarbor
|
||||
#define MAP_FALLARBOR_TOWN_MART (0 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY (1 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR (2 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM (3 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_1F (4 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_2F (5 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_COZMOS_HOUSE (6 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_MOVE_RELEARNERS_HOUSE (7 | (5 << 8))
|
||||
|
||||
// gMapGroup_IndoorVerdanturf
|
||||
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY (0 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR (1 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM (2 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_MART (3 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_1F (4 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_2F (5 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_WANDAS_HOUSE (6 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_FRIENDSHIP_RATERS_HOUSE (7 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_HOUSE (8 | (6 << 8))
|
||||
|
||||
// gMapGroup_IndoorPacifidlog
|
||||
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_1F (0 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_2F (1 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE1 (2 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE2 (3 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE3 (4 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE4 (5 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE5 (6 | (7 << 8))
|
||||
|
||||
// gMapGroup_IndoorPetalburg
|
||||
#define MAP_PETALBURG_CITY_WALLYS_HOUSE (0 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_GYM (1 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_HOUSE1 (2 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_HOUSE2 (3 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_POKEMON_CENTER_1F (4 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_POKEMON_CENTER_2F (5 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_MART (6 | (8 << 8))
|
||||
|
||||
// gMapGroup_IndoorSlateport
|
||||
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_1F (0 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_2F (1 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY (2 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR (3 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM (4 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_NAME_RATERS_HOUSE (5 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_POKEMON_FAN_CLUB (6 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_1F (7 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_2F (8 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_HARBOR (9 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_HOUSE (10 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_1F (11 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_2F (12 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_MART (13 | (9 << 8))
|
||||
|
||||
// gMapGroup_IndoorMauville
|
||||
#define MAP_MAUVILLE_CITY_GYM (0 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_BIKE_SHOP (1 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_HOUSE1 (2 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_GAME_CORNER (3 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_HOUSE2 (4 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_1F (5 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_2F (6 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_MART (7 | (10 << 8))
|
||||
|
||||
// gMapGroup_IndoorRustboro
|
||||
#define MAP_RUSTBORO_CITY_DEVON_CORP_1F (0 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_DEVON_CORP_2F (1 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_DEVON_CORP_3F (2 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_GYM (3 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_POKEMON_SCHOOL (4 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_1F (5 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_2F (6 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_MART (7 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT1_1F (8 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT1_2F (9 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_HOUSE1 (10 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_CUTTERS_HOUSE (11 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_HOUSE2 (12 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT2_1F (13 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT2_2F (14 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT2_3F (15 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_HOUSE3 (16 | (11 << 8))
|
||||
|
||||
// gMapGroup_IndoorFortree
|
||||
#define MAP_FORTREE_CITY_HOUSE1 (0 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_GYM (1 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_POKEMON_CENTER_1F (2 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_POKEMON_CENTER_2F (3 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_MART (4 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE2 (5 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE3 (6 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE4 (7 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE5 (8 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_DECORATION_SHOP (9 | (12 << 8))
|
||||
|
||||
// gMapGroup_IndoorLilycove
|
||||
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_1F (0 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_2F (1 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F (2 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F (3 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_CONTEST_LOBBY (4 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_CONTEST_HALL (5 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_1F (6 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_2F (7 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_UNUSED_MART (8 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB (9 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HARBOR (10 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_MOVE_DELETERS_HOUSE (11 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE1 (12 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE2 (13 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE3 (14 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE4 (15 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F (16 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F (17 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F (18 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F (19 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F (20 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP (21 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR (22 | (13 << 8))
|
||||
|
||||
// gMapGroup_IndoorMossdeep
|
||||
#define MAP_MOSSDEEP_CITY_GYM (0 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE1 (1 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE2 (2 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_1F (3 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_2F (4 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_MART (5 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE3 (6 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_STEVENS_HOUSE (7 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE4 (8 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_1F (9 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_2F (10 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_GAME_CORNER_1F (11 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_GAME_CORNER_B1F (12 | (14 << 8))
|
||||
|
||||
// gMapGroup_IndoorSootopolis
|
||||
#define MAP_SOOTOPOLIS_CITY_GYM_1F (0 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_GYM_B1F (1 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F (2 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F (3 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_MART (4 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE1 (5 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE2 (6 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE3 (7 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE4 (8 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE5 (9 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE6 (10 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE7 (11 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE (12 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F (13 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F (14 | (15 << 8))
|
||||
|
||||
// gMapGroup_IndoorEverGrande
|
||||
#define MAP_EVER_GRANDE_CITY_SIDNEYS_ROOM (0 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_PHOEBES_ROOM (1 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_GLACIAS_ROOM (2 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_DRAKES_ROOM (3 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CHAMPIONS_ROOM (4 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL1 (5 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL2 (6 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL3 (7 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL4 (8 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL5 (9 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F (10 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL_OF_FAME (11 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_1F (12 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_2F (13 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F (14 | (16 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute104
|
||||
#define MAP_ROUTE104_MR_BRINEYS_HOUSE (0 | (17 << 8))
|
||||
#define MAP_ROUTE104_PRETTY_PETAL_FLOWER_SHOP (1 | (17 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute111
|
||||
#define MAP_ROUTE111_WINSTRATE_FAMILYS_HOUSE (0 | (18 << 8))
|
||||
#define MAP_ROUTE111_OLD_LADYS_REST_STOP (1 | (18 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute112
|
||||
#define MAP_ROUTE112_CABLE_CAR_STATION (0 | (19 << 8))
|
||||
#define MAP_MT_CHIMNEY_CABLE_CAR_STATION (1 | (19 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute114
|
||||
#define MAP_ROUTE114_FOSSIL_MANIACS_HOUSE (0 | (20 << 8))
|
||||
#define MAP_ROUTE114_FOSSIL_MANIACS_TUNNEL (1 | (20 << 8))
|
||||
#define MAP_ROUTE114_LANETTES_HOUSE (2 | (20 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute116
|
||||
#define MAP_ROUTE116_TUNNELERS_REST_HOUSE (0 | (21 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute117
|
||||
#define MAP_ROUTE117_POKEMON_DAY_CARE (0 | (22 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute121
|
||||
#define MAP_ROUTE121_SAFARI_ZONE_ENTRANCE (0 | (23 << 8))
|
||||
|
||||
// gMapGroup_Dungeons
|
||||
#define MAP_METEOR_FALLS_1F_1R (0 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_1F_2R (1 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_B1F_1R (2 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_B1F_2R (3 | (24 << 8))
|
||||
#define MAP_RUSTURF_TUNNEL (4 | (24 << 8))
|
||||
#define MAP_UNDERWATER_SOOTOPOLIS_CITY (5 | (24 << 8))
|
||||
#define MAP_DESERT_RUINS (6 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_1F (7 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_B1F (8 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_B2F (9 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_STEVENS_ROOM (10 | (24 << 8))
|
||||
#define MAP_PETALBURG_WOODS (11 | (24 << 8))
|
||||
#define MAP_MT_CHIMNEY (12 | (24 << 8))
|
||||
#define MAP_JAGGED_PASS (13 | (24 << 8))
|
||||
#define MAP_FIERY_PATH (14 | (24 << 8))
|
||||
#define MAP_MT_PYRE_1F (15 | (24 << 8))
|
||||
#define MAP_MT_PYRE_2F (16 | (24 << 8))
|
||||
#define MAP_MT_PYRE_3F (17 | (24 << 8))
|
||||
#define MAP_MT_PYRE_4F (18 | (24 << 8))
|
||||
#define MAP_MT_PYRE_5F (19 | (24 << 8))
|
||||
#define MAP_MT_PYRE_6F (20 | (24 << 8))
|
||||
#define MAP_MT_PYRE_EXTERIOR (21 | (24 << 8))
|
||||
#define MAP_MT_PYRE_SUMMIT (22 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_1F (23 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_B1F (24 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_B2F (25 | (24 << 8))
|
||||
#define MAP_UNDERWATER_SEAFLOOR_CAVERN (26 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ENTRANCE (27 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM1 (28 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM2 (29 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM3 (30 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM4 (31 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM5 (32 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM6 (33 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM7 (34 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM8 (35 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM9 (36 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_ENTRANCE (37 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_1F (38 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 (39 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 (40 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 (41 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_B1F (42 | (24 << 8))
|
||||
#define MAP_VICTORY_ROAD_1F (43 | (24 << 8))
|
||||
#define MAP_VICTORY_ROAD_B1F (44 | (24 << 8))
|
||||
#define MAP_VICTORY_ROAD_B2F (45 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM (46 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM (47 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM (48 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM (49 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM (50 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM (51 | (24 << 8))
|
||||
#define MAP_NEW_MAUVILLE_ENTRANCE (52 | (24 << 8))
|
||||
#define MAP_NEW_MAUVILLE_INSIDE (53 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_DECK (54 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_CORRIDORS_1F (55 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS_1F (56 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_CORRIDORS_B1F (57 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS_B1F (58 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS2_B1F (59 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_UNDERWATER1 (60 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOM_B1F (61 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS2_1F (62 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_CAPTAINS_OFFICE (63 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_UNDERWATER2 (64 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS (65 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS (66 | (24 << 8))
|
||||
#define MAP_ISLAND_CAVE (67 | (24 << 8))
|
||||
#define MAP_ANCIENT_TOMB (68 | (24 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE134 (69 | (24 << 8))
|
||||
#define MAP_UNDERWATER_SEALED_CHAMBER (70 | (24 << 8))
|
||||
#define MAP_SEALED_CHAMBER_OUTER_ROOM (71 | (24 << 8))
|
||||
#define MAP_SEALED_CHAMBER_INNER_ROOM (72 | (24 << 8))
|
||||
#define MAP_SCORCHED_SLAB (73 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 (74 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 (75 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 (76 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_ENTRANCE (77 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_OUTSIDE (78 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_1F (79 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_2F (80 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_3F (81 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_4F (82 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_ICE_ROOM (83 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_5F (84 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_TOP (85 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_1F (86 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_2F_1R (87 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_2F_2R (88 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_3F_1R (89 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_3F_2R (90 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_4F (91 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_3F_3R (92 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_2F_3R (93 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_1F (94 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_2F (95 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_3F (96 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_4F (97 | (24 << 8))
|
||||
#define MAP_DESERT_UNDERPASS (98 | (24 << 8))
|
||||
#define MAP_ARTISAN_CAVE_B1F (99 | (24 << 8))
|
||||
#define MAP_ARTISAN_CAVE_1F (100 | (24 << 8))
|
||||
#define MAP_UNDERWATER_MARINE_CAVE (101 | (24 << 8))
|
||||
#define MAP_MARINE_CAVE_ENTRANCE (102 | (24 << 8))
|
||||
#define MAP_MARINE_CAVE_END (103 | (24 << 8))
|
||||
#define MAP_TERRA_CAVE_ENTRANCE (104 | (24 << 8))
|
||||
#define MAP_TERRA_CAVE_END (105 | (24 << 8))
|
||||
#define MAP_ALTERING_CAVE (106 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_STEVENS_CAVE (107 | (24 << 8))
|
||||
|
||||
// gMapGroup_IndoorDynamic
|
||||
#define MAP_SECRET_BASE_RED_CAVE1 (0 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE1 (1 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE1 (2 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE1 (3 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE1 (4 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB1 (5 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_RED_CAVE2 (6 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE2 (7 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE2 (8 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE2 (9 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE2 (10 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB2 (11 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_RED_CAVE3 (12 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE3 (13 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE3 (14 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE3 (15 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE3 (16 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB3 (17 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_RED_CAVE4 (18 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE4 (19 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE4 (20 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE4 (21 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE4 (22 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB4 (23 | (25 << 8))
|
||||
#define MAP_BATTLE_COLOSSEUM_2P (24 | (25 << 8))
|
||||
#define MAP_TRADE_CENTER (25 | (25 << 8))
|
||||
#define MAP_RECORD_CORNER (26 | (25 << 8))
|
||||
#define MAP_BATTLE_COLOSSEUM_4P (27 | (25 << 8))
|
||||
#define MAP_CONTEST_HALL (28 | (25 << 8))
|
||||
#define MAP_UNUSED_CONTEST_HALL1 (29 | (25 << 8))
|
||||
#define MAP_UNUSED_CONTEST_HALL2 (30 | (25 << 8))
|
||||
#define MAP_UNUSED_CONTEST_HALL3 (31 | (25 << 8))
|
||||
#define MAP_UNUSED_CONTEST_HALL4 (32 | (25 << 8))
|
||||
#define MAP_UNUSED_CONTEST_HALL5 (33 | (25 << 8))
|
||||
#define MAP_UNUSED_CONTEST_HALL6 (34 | (25 << 8))
|
||||
#define MAP_CONTEST_HALL_BEAUTY (35 | (25 << 8))
|
||||
#define MAP_CONTEST_HALL_TOUGH (36 | (25 << 8))
|
||||
#define MAP_CONTEST_HALL_COOL (37 | (25 << 8))
|
||||
#define MAP_CONTEST_HALL_SMART (38 | (25 << 8))
|
||||
#define MAP_CONTEST_HALL_CUTE (39 | (25 << 8))
|
||||
#define MAP_INSIDE_OF_TRUCK (40 | (25 << 8))
|
||||
#define MAP_SS_TIDAL_CORRIDOR (41 | (25 << 8))
|
||||
#define MAP_SS_TIDAL_LOWER_DECK (42 | (25 << 8))
|
||||
#define MAP_SS_TIDAL_ROOMS (43 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE01 (44 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE02 (45 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE03 (46 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE04 (47 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE05 (48 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE06 (49 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE07 (50 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE08 (51 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE09 (52 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE10 (53 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE11 (54 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE12 (55 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE13 (56 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE14 (57 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE15 (58 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE16 (59 | (25 << 8))
|
||||
#define MAP_UNION_ROOM (60 | (25 << 8))
|
||||
|
||||
// gMapGroup_SpecialArea
|
||||
#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_NORTH (1 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_SOUTHWEST (2 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_SOUTH (3 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_OUTSIDE_WEST (4 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY (5 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR (6 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR (7 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM (8 | (26 << 8))
|
||||
#define MAP_SOUTHERN_ISLAND_EXTERIOR (9 | (26 << 8))
|
||||
#define MAP_SOUTHERN_ISLAND_INTERIOR (10 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_REST_HOUSE (11 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_NORTHEAST (12 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_SOUTHEAST (13 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_OUTSIDE_EAST (14 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM (15 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR (16 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM (17 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY (18 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR (19 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM (20 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM (21 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY (22 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR (26 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM (30 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY (31 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM (32 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM (33 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY (34 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR (35 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM (36 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL (37 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL (38 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS (39 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_RANKING_HALL (40 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE1 (41 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER (42 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE2 (43 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE3 (44 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE4 (45 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_SCOTTS_HOUSE (46 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE5 (47 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE6 (48 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE7 (49 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_RECEPTION_GATE (50 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE8 (51 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE9 (52 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F (53 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F (54 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_MART (55 | (26 << 8))
|
||||
#define MAP_FARAWAY_ISLAND_ENTRANCE (56 | (26 << 8))
|
||||
#define MAP_FARAWAY_ISLAND_INTERIOR (57 | (26 << 8))
|
||||
#define MAP_BIRTH_ISLAND_EXTERIOR (58 | (26 << 8))
|
||||
#define MAP_BIRTH_ISLAND_HARBOR (59 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ENTRANCE (60 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_1F (61 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_2F (62 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_3F (63 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_4F (64 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ROOF (65 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_EXTERIOR (66 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_HARBOR (67 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_ENTRANCE (68 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP1 (71 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP2 (72 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP3 (73 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP4 (74 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN01 (76 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN02 (77 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN03 (78 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN04 (79 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN05 (80 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN06 (81 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN07 (82 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN08 (83 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN09 (84 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN10 (85 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN11 (86 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_BOTTOM (87 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ELEVATOR (88 | (26 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute104Prototype
|
||||
#define MAP_ROUTE104_PROTOTYPE (0 | (27 << 8))
|
||||
#define MAP_ROUTE104_PROTOTYPE_PRETTY_PETAL_FLOWER_SHOP (1 | (27 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute109
|
||||
#define MAP_ROUTE109_SEASHORE_HOUSE (0 | (28 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute110
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_ENTRANCE (0 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_END (1 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_CORRIDOR (2 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE1 (3 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE2 (4 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE3 (5 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE4 (6 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE5 (7 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE6 (8 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE7 (9 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE8 (10 | (29 << 8))
|
||||
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE (11 | (29 << 8))
|
||||
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE (12 | (29 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute113
|
||||
#define MAP_ROUTE113_GLASS_WORKSHOP (0 | (30 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute123
|
||||
#define MAP_ROUTE123_BERRY_MASTERS_HOUSE (0 | (31 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute119
|
||||
#define MAP_ROUTE119_WEATHER_INSTITUTE_1F (0 | (32 << 8))
|
||||
#define MAP_ROUTE119_WEATHER_INSTITUTE_2F (1 | (32 << 8))
|
||||
#define MAP_ROUTE119_HOUSE (2 | (32 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute124
|
||||
#define MAP_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE (0 | (33 << 8))
|
||||
|
||||
#define MAP_GROUPS_COUNT 34
|
||||
|
||||
#endif // GUARD_CONSTANTS_MAP_GROUPS_H
|
||||
55
include/dma3.h
Normal file
55
include/dma3.h
Normal file
@@ -0,0 +1,55 @@
|
||||
#ifndef GUARD_DMA3_H
|
||||
#define GUARD_DMA3_H
|
||||
|
||||
// Maximum amount of data we will transfer in one operation
|
||||
#define MAX_DMA_BLOCK_SIZE 0x1000
|
||||
|
||||
#define Dma3CopyLarge_(src, dest, size, bit) \
|
||||
{ \
|
||||
const void *_src = src; \
|
||||
void *_dest = dest; \
|
||||
u32 _size = size; \
|
||||
while (1) \
|
||||
{ \
|
||||
if (_size <= MAX_DMA_BLOCK_SIZE) \
|
||||
{ \
|
||||
DmaCopy##bit(3, _src, _dest, _size); \
|
||||
break; \
|
||||
} \
|
||||
DmaCopy##bit(3, _src, _dest, MAX_DMA_BLOCK_SIZE); \
|
||||
_src += MAX_DMA_BLOCK_SIZE; \
|
||||
_dest += MAX_DMA_BLOCK_SIZE; \
|
||||
_size -= MAX_DMA_BLOCK_SIZE; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define Dma3CopyLarge16_(src, dest, size) Dma3CopyLarge_(src, dest, size, 16)
|
||||
#define Dma3CopyLarge32_(src, dest, size) Dma3CopyLarge_(src, dest, size, 32)
|
||||
|
||||
#define Dma3FillLarge_(value, dest, size, bit) \
|
||||
{ \
|
||||
void *_dest = dest; \
|
||||
u32 _size = size; \
|
||||
while (1) \
|
||||
{ \
|
||||
if (_size <= MAX_DMA_BLOCK_SIZE) \
|
||||
{ \
|
||||
DmaFill##bit(3, value, _dest, _size); \
|
||||
break; \
|
||||
} \
|
||||
DmaFill##bit(3, value, _dest, MAX_DMA_BLOCK_SIZE); \
|
||||
_dest += MAX_DMA_BLOCK_SIZE; \
|
||||
_size -= MAX_DMA_BLOCK_SIZE; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define Dma3FillLarge16_(value, dest, size) Dma3FillLarge_(value, dest, size, 16)
|
||||
#define Dma3FillLarge32_(value, dest, size) Dma3FillLarge_(value, dest, size, 32)
|
||||
|
||||
void ClearDma3Requests(void);
|
||||
void ProcessDma3Requests(void);
|
||||
s16 RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode);
|
||||
s16 RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode);
|
||||
s16 CheckForSpaceForDma3Request(s16 index);
|
||||
|
||||
#endif // GUARD_DMA3_H
|
||||
19
include/gpu_regs.h
Normal file
19
include/gpu_regs.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#ifndef GUARD_GPU_REGS_H
|
||||
#define GUARD_GPU_REGS_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
void InitGpuRegManager(void);
|
||||
void CopyBufferedValuesToGpuRegs(void);
|
||||
void SetGpuReg(u8 regOffset, u16 value);
|
||||
void SetGpuReg_ForcedBlank(u8 regOffset, u16 value);
|
||||
u16 GetGpuReg(u8 regOffset);
|
||||
void SetGpuRegBits(u8 regOffset, u16 mask);
|
||||
void ClearGpuRegBits(u8 regOffset, u16 mask);
|
||||
void EnableInterrupts(u16 mask);
|
||||
void DisableInterrupts(u16 mask);
|
||||
|
||||
#endif //GUARD_GPU_REGS_H
|
||||
7
include/io_reg.h
Normal file
7
include/io_reg.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#ifndef GUARD_IO_REG_H
|
||||
#define GUARD_IO_REG_H
|
||||
|
||||
extern const u16 gOverworldBackgroundLayerFlags[];
|
||||
extern const u16 gOrbEffectBackgroundLayerFlags[];
|
||||
|
||||
#endif // GUARD_IO_REG_H
|
||||
21
include/malloc.h
Normal file
21
include/malloc.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#ifndef GUARD_ALLOC_H
|
||||
#define GUARD_ALLOC_H
|
||||
|
||||
|
||||
#define FREE_AND_SET_NULL(ptr) \
|
||||
{ \
|
||||
Free(ptr); \
|
||||
ptr = NULL; \
|
||||
}
|
||||
|
||||
#define TRY_FREE_AND_SET_NULL(ptr) if (ptr != NULL) FREE_AND_SET_NULL(ptr)
|
||||
|
||||
#define HEAP_SIZE 0x1C000
|
||||
extern u8 gHeap[HEAP_SIZE];
|
||||
|
||||
void *Alloc(u32 size);
|
||||
void *AllocZeroed(u32 size);
|
||||
void Free(void *pointer);
|
||||
void InitHeap(void *pointer, u32 size);
|
||||
|
||||
#endif // GUARD_ALLOC_H
|
||||
@@ -24,7 +24,6 @@ void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const st
|
||||
void TrySetCurSecretBaseIndex(void);
|
||||
void CheckPlayerHasSecretBase(void);
|
||||
void ToggleSecretBaseEntranceMetatile(void);
|
||||
void ScriptContext_Enable(void);
|
||||
void ReceiveSecretBasesData(void *records, size_t recordSize, u8 linkIdx);
|
||||
|
||||
#endif //GUARD_SECRET_BASE_H
|
||||
|
||||
326
include/sprite.h
Normal file
326
include/sprite.h
Normal file
@@ -0,0 +1,326 @@
|
||||
#ifndef GUARD_SPRITE_H
|
||||
#define GUARD_SPRITE_H
|
||||
|
||||
#define MAX_SPRITES 64
|
||||
#define SPRITE_NONE 0xFF
|
||||
#define TAG_NONE 0xFFFF
|
||||
|
||||
// Given to SetSpriteMatrixAnchor to skip anchoring one of the coords.
|
||||
#define NO_ANCHOR 0x800
|
||||
|
||||
struct SpriteSheet
|
||||
{
|
||||
const void *data; // Raw uncompressed pixel data
|
||||
u16 size;
|
||||
u16 tag;
|
||||
};
|
||||
|
||||
struct CompressedSpriteSheet
|
||||
{
|
||||
const u32 *data; // LZ77 compressed pixel data
|
||||
u16 size; // Uncompressed size of pixel data
|
||||
u16 tag;
|
||||
};
|
||||
|
||||
struct SpriteFrameImage
|
||||
{
|
||||
const void *data;
|
||||
u16 size;
|
||||
};
|
||||
|
||||
#define obj_frame_tiles(ptr) {.data = (u8 *)ptr, .size = sizeof ptr}
|
||||
|
||||
#define overworld_frame(ptr, width, height, frame) {.data = (u8 *)ptr + (width * height * frame * 64)/2, .size = (width * height * 64)/2}
|
||||
|
||||
struct SpritePalette
|
||||
{
|
||||
const u16 *data; // Raw uncompressed palette data
|
||||
u16 tag;
|
||||
};
|
||||
|
||||
struct CompressedSpritePalette
|
||||
{
|
||||
const u32 *data; // LZ77 compressed palette data
|
||||
u16 tag;
|
||||
};
|
||||
|
||||
struct AnimFrameCmd
|
||||
{
|
||||
// If the sprite has an array of images, this is the array index.
|
||||
// If the sprite has a sheet, this is the tile offset.
|
||||
u32 imageValue:16;
|
||||
|
||||
u32 duration:6;
|
||||
u32 hFlip:1;
|
||||
u32 vFlip:1;
|
||||
};
|
||||
|
||||
struct AnimLoopCmd
|
||||
{
|
||||
u32 type:16;
|
||||
u32 count:6;
|
||||
};
|
||||
|
||||
struct AnimJumpCmd
|
||||
{
|
||||
u32 type:16;
|
||||
u32 target:6;
|
||||
};
|
||||
|
||||
// The first halfword of this union specifies the type of command.
|
||||
// If it -2, then it is a jump command. If it is -1, then it is the end of the script.
|
||||
// Otherwise, it is the imageValue for a frame command.
|
||||
union AnimCmd
|
||||
{
|
||||
s16 type;
|
||||
struct AnimFrameCmd frame;
|
||||
struct AnimLoopCmd loop;
|
||||
struct AnimJumpCmd jump;
|
||||
};
|
||||
|
||||
#define ANIMCMD_FRAME(...) \
|
||||
{.frame = {__VA_ARGS__}}
|
||||
#define ANIMCMD_LOOP(_count) \
|
||||
{.loop = {.type = -3, .count = _count}}
|
||||
#define ANIMCMD_JUMP(_target) \
|
||||
{.jump = {.type = -2, .target = _target}}
|
||||
#define ANIMCMD_END \
|
||||
{.type = -1}
|
||||
|
||||
struct AffineAnimFrameCmd
|
||||
{
|
||||
s16 xScale;
|
||||
s16 yScale;
|
||||
u8 rotation;
|
||||
u8 duration;
|
||||
};
|
||||
|
||||
struct AffineAnimLoopCmd
|
||||
{
|
||||
s16 type;
|
||||
s16 count;
|
||||
};
|
||||
|
||||
struct AffineAnimJumpCmd
|
||||
{
|
||||
s16 type;
|
||||
u16 target;
|
||||
};
|
||||
|
||||
struct AffineAnimEndCmdAlt
|
||||
{
|
||||
s16 type;
|
||||
u16 val;
|
||||
};
|
||||
|
||||
union AffineAnimCmd
|
||||
{
|
||||
s16 type;
|
||||
struct AffineAnimFrameCmd frame;
|
||||
struct AffineAnimLoopCmd loop;
|
||||
struct AffineAnimJumpCmd jump;
|
||||
struct AffineAnimEndCmdAlt end; // unused in code
|
||||
};
|
||||
|
||||
#define AFFINEANIMCMDTYPE_LOOP 0x7FFD
|
||||
#define AFFINEANIMCMDTYPE_JUMP 0x7FFE
|
||||
#define AFFINEANIMCMDTYPE_END 0x7FFF
|
||||
|
||||
#define AFFINEANIMCMD_FRAME(_xScale, _yScale, _rotation, _duration) \
|
||||
{.frame = {.xScale = _xScale, .yScale = _yScale, .rotation = _rotation, .duration = _duration}}
|
||||
#define AFFINEANIMCMD_LOOP(_count) \
|
||||
{.loop = {.type = AFFINEANIMCMDTYPE_LOOP, .count = _count}}
|
||||
#define AFFINEANIMCMD_JUMP(_target) \
|
||||
{.jump = {.type = AFFINEANIMCMDTYPE_JUMP, .target = _target}}
|
||||
#define AFFINEANIMCMD_END \
|
||||
{.type = AFFINEANIMCMDTYPE_END}
|
||||
#define AFFINEANIMCMD_END_ALT(_val) \
|
||||
{.end = {.type = AFFINEANIMCMDTYPE_END, .val = _val}}
|
||||
|
||||
struct AffineAnimState
|
||||
{
|
||||
u8 animNum;
|
||||
u8 animCmdIndex;
|
||||
u8 delayCounter;
|
||||
u8 loopCounter;
|
||||
s16 xScale;
|
||||
s16 yScale;
|
||||
u16 rotation;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
SUBSPRITES_OFF,
|
||||
SUBSPRITES_ON,
|
||||
SUBSPRITES_IGNORE_PRIORITY, // on but priority is ignored
|
||||
};
|
||||
|
||||
struct Subsprite
|
||||
{
|
||||
s8 x; // was u16 in R/S
|
||||
s8 y; // was u16 in R/S
|
||||
u16 shape:2;
|
||||
u16 size:2;
|
||||
u16 tileOffset:10;
|
||||
u16 priority:2;
|
||||
};
|
||||
|
||||
struct SubspriteTable
|
||||
{
|
||||
u8 subspriteCount;
|
||||
const struct Subsprite *subsprites;
|
||||
};
|
||||
|
||||
struct Sprite;
|
||||
|
||||
typedef void (*SpriteCallback)(struct Sprite *);
|
||||
|
||||
struct SpriteTemplate
|
||||
{
|
||||
u16 tileTag;
|
||||
u16 paletteTag;
|
||||
const struct OamData *oam;
|
||||
const union AnimCmd *const *anims;
|
||||
const struct SpriteFrameImage *images;
|
||||
const union AffineAnimCmd *const *affineAnims;
|
||||
SpriteCallback callback;
|
||||
};
|
||||
|
||||
// UB: template pointer is often used to point to temporary storage,
|
||||
// then later dereferenced after being freed. Usually this won't
|
||||
// be visible in-game, but this is (part of) what causes the item
|
||||
// icon palette to flicker when changing items in the bag.
|
||||
struct Sprite
|
||||
{
|
||||
/*0x00*/ struct OamData oam;
|
||||
/*0x08*/ const union AnimCmd *const *anims;
|
||||
/*0x0C*/ const struct SpriteFrameImage *images;
|
||||
/*0x10*/ const union AffineAnimCmd *const *affineAnims;
|
||||
/*0x14*/ const struct SpriteTemplate *template;
|
||||
/*0x18*/ const struct SubspriteTable *subspriteTables;
|
||||
/*0x1C*/ SpriteCallback callback;
|
||||
|
||||
/*0x20*/ s16 x, y;
|
||||
/*0x24*/ s16 x2, y2;
|
||||
/*0x28*/ s8 centerToCornerVecX;
|
||||
/*0x29*/ s8 centerToCornerVecY;
|
||||
|
||||
/*0x2A*/ u8 animNum;
|
||||
/*0x2B*/ u8 animCmdIndex;
|
||||
/*0x2C*/ u8 animDelayCounter:6;
|
||||
bool8 animPaused:1;
|
||||
bool8 affineAnimPaused:1;
|
||||
/*0x2D*/ u8 animLoopCounter;
|
||||
|
||||
// general purpose data fields
|
||||
/*0x2E*/ s16 data[8];
|
||||
|
||||
/*0x3E*/ bool16 inUse:1; //1
|
||||
bool16 coordOffsetEnabled:1; //2
|
||||
bool16 invisible:1; //4
|
||||
bool16 flags_3:1; //8
|
||||
bool16 flags_4:1; //0x10
|
||||
bool16 flags_5:1; //0x20
|
||||
bool16 flags_6:1; //0x40
|
||||
bool16 flags_7:1; //0x80
|
||||
/*0x3F*/ bool16 hFlip:1; //1
|
||||
bool16 vFlip:1; //2
|
||||
bool16 animBeginning:1; //4
|
||||
bool16 affineAnimBeginning:1; //8
|
||||
bool16 animEnded:1; //0x10
|
||||
bool16 affineAnimEnded:1; //0x20
|
||||
bool16 usingSheet:1; //0x40
|
||||
bool16 anchored:1; //0x80
|
||||
|
||||
/*0x40*/ u16 sheetTileStart;
|
||||
|
||||
/*0x42*/ u8 subspriteTableNum:6;
|
||||
u8 subspriteMode:2;
|
||||
|
||||
/*0x43*/ u8 subpriority;
|
||||
};
|
||||
|
||||
struct OamMatrix
|
||||
{
|
||||
s16 a;
|
||||
s16 b;
|
||||
s16 c;
|
||||
s16 d;
|
||||
};
|
||||
|
||||
extern const struct OamData gDummyOamData;
|
||||
extern const union AnimCmd *const gDummySpriteAnimTable[];
|
||||
extern const union AffineAnimCmd *const gDummySpriteAffineAnimTable[];
|
||||
extern const struct SpriteTemplate gDummySpriteTemplate;
|
||||
|
||||
extern u8 gReservedSpritePaletteCount;
|
||||
extern struct Sprite gSprites[];
|
||||
extern u8 gOamLimit;
|
||||
extern u16 gReservedSpriteTileCount;
|
||||
extern s16 gSpriteCoordOffsetX;
|
||||
extern s16 gSpriteCoordOffsetY;
|
||||
extern struct OamMatrix gOamMatrices[];
|
||||
extern bool8 gAffineAnimsDisabled;
|
||||
|
||||
void ResetSpriteData(void);
|
||||
void AnimateSprites(void);
|
||||
void BuildOamBuffer(void);
|
||||
u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
|
||||
u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
|
||||
u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
|
||||
u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
|
||||
void DestroySprite(struct Sprite *sprite);
|
||||
void ResetOamRange(u8 start, u8 end);
|
||||
void LoadOam(void);
|
||||
void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d);
|
||||
void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode);
|
||||
void SpriteCallbackDummy(struct Sprite *sprite);
|
||||
void ProcessSpriteCopyRequests(void);
|
||||
void RequestSpriteCopy(const u8 *src, u8 *dest, u16 size);
|
||||
void FreeSpriteTiles(struct Sprite *sprite);
|
||||
void FreeSpritePalette(struct Sprite *sprite);
|
||||
void FreeSpriteOamMatrix(struct Sprite *sprite);
|
||||
void DestroySpriteAndFreeResources(struct Sprite *sprite);
|
||||
void AnimateSprite(struct Sprite *sprite);
|
||||
void SetSpriteMatrixAnchor(struct Sprite *sprite, s16 x, s16 y);
|
||||
void StartSpriteAnim(struct Sprite *sprite, u8 animNum);
|
||||
void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum);
|
||||
void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex);
|
||||
void StartSpriteAffineAnim(struct Sprite *sprite, u8 animNum);
|
||||
void StartSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum);
|
||||
void ChangeSpriteAffineAnim(struct Sprite *sprite, u8 animNum);
|
||||
void ChangeSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum);
|
||||
void SetSpriteSheetFrameTileNum(struct Sprite *sprite);
|
||||
u8 AllocOamMatrix(void);
|
||||
void FreeOamMatrix(u8 matrixNum);
|
||||
void InitSpriteAffineAnim(struct Sprite *sprite);
|
||||
void SetOamMatrixRotationScaling(u8 matrixNum, s16 xScale, s16 yScale, u16 rotation);
|
||||
u16 LoadSpriteSheet(const struct SpriteSheet *sheet);
|
||||
void LoadSpriteSheets(const struct SpriteSheet *sheets);
|
||||
u16 AllocTilesForSpriteSheet(struct SpriteSheet *sheet);
|
||||
void AllocTilesForSpriteSheets(struct SpriteSheet *sheets);
|
||||
void LoadTilesForSpriteSheet(const struct SpriteSheet *sheet);
|
||||
void LoadTilesForSpriteSheets(struct SpriteSheet *sheets);
|
||||
void FreeSpriteTilesByTag(u16 tag);
|
||||
void FreeSpriteTileRanges(void);
|
||||
u16 GetSpriteTileStartByTag(u16 tag);
|
||||
u16 GetSpriteTileTagByTileStart(u16 start);
|
||||
void RequestSpriteSheetCopy(const struct SpriteSheet *sheet);
|
||||
u16 LoadSpriteSheetDeferred(const struct SpriteSheet *sheet);
|
||||
void FreeAllSpritePalettes(void);
|
||||
u8 LoadSpritePalette(const struct SpritePalette *palette);
|
||||
void LoadSpritePalettes(const struct SpritePalette *palettes);
|
||||
u8 AllocSpritePalette(u16 tag);
|
||||
u8 IndexOfSpritePaletteTag(u16 tag);
|
||||
u16 GetSpritePaletteTagByPaletteNum(u8 paletteNum);
|
||||
void FreeSpritePaletteByTag(u16 tag);
|
||||
void SetSubspriteTables(struct Sprite *sprite, const struct SubspriteTable *subspriteTables);
|
||||
bool8 AddSpriteToOamBuffer(struct Sprite *object, u8 *oamIndex);
|
||||
bool8 AddSubspritesToOamBuffer(struct Sprite *sprite, struct OamData *destOam, u8 *oamIndex);
|
||||
void CopyToSprites(u8 *src);
|
||||
void CopyFromSprites(u8 *dest);
|
||||
u8 SpriteTileAllocBitmapOp(u16 bit, u8 op);
|
||||
void ClearSpriteCopyRequests(void);
|
||||
void ResetAffineAnimData(void);
|
||||
|
||||
#endif //GUARD_SPRITE_H
|
||||
46
include/string_util.h
Normal file
46
include/string_util.h
Normal file
@@ -0,0 +1,46 @@
|
||||
#ifndef GUARD_STRING_UTIL_H
|
||||
#define GUARD_STRING_UTIL_H
|
||||
|
||||
extern u8 gStringVar1[0x100];
|
||||
extern u8 gStringVar2[0x100];
|
||||
extern u8 gStringVar3[0x100];
|
||||
extern u8 gStringVar4[0x3E8];
|
||||
|
||||
enum StringConvertMode
|
||||
{
|
||||
STR_CONV_MODE_LEFT_ALIGN,
|
||||
STR_CONV_MODE_RIGHT_ALIGN,
|
||||
STR_CONV_MODE_LEADING_ZEROS
|
||||
};
|
||||
|
||||
u8 *StringCopy_Nickname(u8 *dest, const u8 *src);
|
||||
u8 *StringGet_Nickname(u8 *str);
|
||||
u8 *StringCopy_PlayerName(u8 *dest, const u8 *src);
|
||||
u8 *StringCopy(u8 *dest, const u8 *src);
|
||||
u8 *StringAppend(u8 *dest, const u8 *src);
|
||||
u8 *StringCopyN(u8 *dest, const u8 *src, u8 n);
|
||||
u8 *StringAppendN(u8 *dest, const u8 *src, u8 n);
|
||||
u16 StringLength(const u8 *str);
|
||||
s32 StringCompare(const u8 *str1, const u8 *str2);
|
||||
s32 StringCompareN(const u8 *str1, const u8 *str2, u32 n);
|
||||
bool8 IsStringLengthAtLeast(const u8 *str, s32 n);
|
||||
u8 *ConvertIntToDecimalStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8 n);
|
||||
u8 *ConvertUIntToDecimalStringN(u8 *dest, u32 value, enum StringConvertMode mode, u8 n);
|
||||
u8 *ConvertIntToHexStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8 n);
|
||||
u8 *StringExpandPlaceholders(u8 *dest, const u8 *src);
|
||||
u8 *StringBraille(u8 *dest, const u8 *src);
|
||||
const u8 *GetExpandedPlaceholder(u32 id);
|
||||
u8 *StringFill(u8 *dest, u8 c, u16 n);
|
||||
u8 *StringCopyPadded(u8 *dest, const u8 *src, u8 c, u16 n);
|
||||
u8 *StringFillWithTerminator(u8 *dest, u16 n);
|
||||
u8 *StringCopyN_Multibyte(u8 *dest, u8 *src, u32 n);
|
||||
u32 StringLength_Multibyte(const u8 *str);
|
||||
u8 *WriteColorChangeControlCode(u8 *dest, u32 colorType, u8 color);
|
||||
bool32 IsStringJapanese(u8 *str);
|
||||
bool32 IsStringNJapanese(u8 *str, s32 n);
|
||||
u8 GetExtCtrlCodeLength(u8 code);
|
||||
s32 StringCompareWithoutExtCtrlCodes(const u8 *str1, const u8 *str2);
|
||||
void ConvertInternationalString(u8 *s, u8 language);
|
||||
void StripExtCtrlCodes(u8 *str);
|
||||
|
||||
#endif // GUARD_STRING_UTIL_H
|
||||
171
include/text.h
Normal file
171
include/text.h
Normal file
@@ -0,0 +1,171 @@
|
||||
#ifndef GUARD_TEXT_H
|
||||
#define GUARD_TEXT_H
|
||||
|
||||
#include "constants/characters.h"
|
||||
|
||||
// Given as a text speed when all the text should be
|
||||
// loaded at once but not copied to vram yet.
|
||||
#define TEXT_SKIP_DRAW 0xFF
|
||||
|
||||
enum {
|
||||
FONT_SMALL,
|
||||
FONT_NORMAL,
|
||||
FONT_SHORT,
|
||||
FONT_SHORT_COPY_1,
|
||||
FONT_SHORT_COPY_2,
|
||||
FONT_SHORT_COPY_3,
|
||||
FONT_BRAILLE,
|
||||
FONT_NARROW,
|
||||
FONT_SMALL_NARROW, // Very similar to FONT_SMALL, some glyphs are narrower
|
||||
FONT_BOLD, // JP glyph set only
|
||||
};
|
||||
|
||||
// Return values for font functions
|
||||
enum {
|
||||
RENDER_PRINT,
|
||||
RENDER_FINISH,
|
||||
RENDER_REPEAT, // Run render function again, if e.g. a control code is encountered.
|
||||
RENDER_UPDATE,
|
||||
};
|
||||
|
||||
// Text printer states read by RenderText / FontFunc_Braille
|
||||
enum {
|
||||
RENDER_STATE_HANDLE_CHAR,
|
||||
RENDER_STATE_WAIT,
|
||||
RENDER_STATE_CLEAR,
|
||||
RENDER_STATE_SCROLL_START,
|
||||
RENDER_STATE_SCROLL,
|
||||
RENDER_STATE_WAIT_SE,
|
||||
RENDER_STATE_PAUSE,
|
||||
};
|
||||
|
||||
enum {
|
||||
FONTATTR_MAX_LETTER_WIDTH,
|
||||
FONTATTR_MAX_LETTER_HEIGHT,
|
||||
FONTATTR_LETTER_SPACING,
|
||||
FONTATTR_LINE_SPACING,
|
||||
FONTATTR_UNKNOWN, // dunno what this is yet
|
||||
FONTATTR_COLOR_FOREGROUND,
|
||||
FONTATTR_COLOR_BACKGROUND,
|
||||
FONTATTR_COLOR_SHADOW
|
||||
};
|
||||
|
||||
struct TextPrinterSubStruct
|
||||
{
|
||||
u8 fontId:4; // 0x14
|
||||
bool8 hasPrintBeenSpedUp:1;
|
||||
u8 unk:3;
|
||||
u8 downArrowDelay:5;
|
||||
u8 downArrowYPosIdx:2;
|
||||
bool8 hasFontIdBeenSet:1;
|
||||
u8 autoScrollDelay;
|
||||
};
|
||||
|
||||
struct TextPrinterTemplate
|
||||
{
|
||||
const u8 *currentChar;
|
||||
u8 windowId;
|
||||
u8 fontId;
|
||||
u8 x;
|
||||
u8 y;
|
||||
u8 currentX; // 0x8
|
||||
u8 currentY;
|
||||
u8 letterSpacing;
|
||||
u8 lineSpacing;
|
||||
u8 unk:4; // 0xC
|
||||
u8 fgColor:4;
|
||||
u8 bgColor:4;
|
||||
u8 shadowColor:4;
|
||||
};
|
||||
|
||||
struct TextPrinter
|
||||
{
|
||||
struct TextPrinterTemplate printerTemplate;
|
||||
|
||||
void (*callback)(struct TextPrinterTemplate *, u16); // 0x10
|
||||
|
||||
u8 subStructFields[7]; // always cast to struct TextPrinterSubStruct... so why bother
|
||||
u8 active;
|
||||
u8 state; // 0x1C
|
||||
u8 textSpeed;
|
||||
u8 delayCounter;
|
||||
u8 scrollDistance;
|
||||
u8 minLetterSpacing; // 0x20
|
||||
u8 japanese;
|
||||
};
|
||||
|
||||
struct FontInfo
|
||||
{
|
||||
u16 (*fontFunction)(struct TextPrinter *x);
|
||||
u8 maxLetterWidth;
|
||||
u8 maxLetterHeight;
|
||||
u8 letterSpacing;
|
||||
u8 lineSpacing;
|
||||
u8 unk:4;
|
||||
u8 fgColor:4;
|
||||
u8 bgColor:4;
|
||||
u8 shadowColor:4;
|
||||
};
|
||||
|
||||
extern const struct FontInfo *gFonts;
|
||||
|
||||
struct GlyphWidthFunc
|
||||
{
|
||||
u32 fontId;
|
||||
u32 (*func)(u16 glyphId, bool32 isJapanese);
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
bool8 canABSpeedUpPrint:1;
|
||||
bool8 useAlternateDownArrow:1;
|
||||
bool8 autoScroll:1;
|
||||
bool8 forceMidTextSpeed:1;
|
||||
} TextFlags;
|
||||
|
||||
struct TextGlyph
|
||||
{
|
||||
u32 gfxBufferTop[16];
|
||||
u32 gfxBufferBottom[16];
|
||||
u8 width;
|
||||
u8 height;
|
||||
};
|
||||
|
||||
extern TextFlags gTextFlags;
|
||||
|
||||
extern u8 gDisableTextPrinters;
|
||||
extern struct TextGlyph gCurGlyph;
|
||||
|
||||
void DeactivateAllTextPrinters(void);
|
||||
u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16));
|
||||
bool16 AddTextPrinter(struct TextPrinterTemplate *template, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16));
|
||||
void RunTextPrinters(void);
|
||||
bool16 IsTextPrinterActive(u8 id);
|
||||
void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor);
|
||||
void SaveTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
|
||||
void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
|
||||
void DecompressGlyphTile(const void *src_, void *dest_);
|
||||
void CopyGlyphToWindow(struct TextPrinter *x);
|
||||
void ClearTextSpan(struct TextPrinter *textPrinter, u32 width);
|
||||
|
||||
void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter);
|
||||
void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter);
|
||||
void TextPrinterClearDownArrow(struct TextPrinter *textPrinter);
|
||||
bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter);
|
||||
bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter);
|
||||
bool16 TextPrinterWait(struct TextPrinter *textPrinter);
|
||||
void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex);
|
||||
s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing);
|
||||
u8 RenderTextHandleBold(u8 *pixels, u8 fontId, u8 *str);
|
||||
u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y);
|
||||
u8 GetKeypadIconTileOffset(u8 keypadIconId);
|
||||
u8 GetKeypadIconWidth(u8 keypadIconId);
|
||||
u8 GetKeypadIconHeight(u8 keypadIconId);
|
||||
void SetDefaultFontsPointer(void);
|
||||
u8 GetFontAttribute(u8 fontId, u8 attributeId);
|
||||
u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension);
|
||||
|
||||
// braille.c
|
||||
u16 FontFunc_Braille(struct TextPrinter *textPrinter);
|
||||
u32 GetGlyphWidth_Braille(u16 glyphId, bool32 isJapanese);
|
||||
|
||||
#endif // GUARD_TEXT_H
|
||||
80
include/window.h
Normal file
80
include/window.h
Normal file
@@ -0,0 +1,80 @@
|
||||
#ifndef GUARD_WINDOW_H
|
||||
#define GUARD_WINDOW_H
|
||||
|
||||
#define WINDOWS_MAX 32
|
||||
|
||||
#define PIXEL_FILL(num) ((num) | ((num) << 4))
|
||||
|
||||
enum {
|
||||
WINDOW_BG,
|
||||
WINDOW_TILEMAP_LEFT,
|
||||
WINDOW_TILEMAP_TOP,
|
||||
WINDOW_WIDTH,
|
||||
WINDOW_HEIGHT,
|
||||
WINDOW_PALETTE_NUM,
|
||||
WINDOW_BASE_BLOCK,
|
||||
WINDOW_TILE_DATA
|
||||
};
|
||||
|
||||
// Mode for CopyWindowToVram, CopyWindowRectToVram and CopyWindowToVram8Bit
|
||||
enum {
|
||||
COPYWIN_NONE,
|
||||
COPYWIN_MAP,
|
||||
COPYWIN_GFX,
|
||||
COPYWIN_FULL,
|
||||
};
|
||||
|
||||
struct WindowTemplate
|
||||
{
|
||||
u8 bg;
|
||||
u8 tilemapLeft;
|
||||
u8 tilemapTop;
|
||||
u8 width;
|
||||
u8 height;
|
||||
u8 paletteNum;
|
||||
u16 baseBlock;
|
||||
};
|
||||
|
||||
#define DUMMY_WIN_TEMPLATE \
|
||||
{ \
|
||||
.bg = 0xFF, \
|
||||
}
|
||||
|
||||
#define WINDOW_NONE 0xFF
|
||||
|
||||
struct Window
|
||||
{
|
||||
struct WindowTemplate window;
|
||||
u8 *tileData;
|
||||
};
|
||||
|
||||
bool16 InitWindows(const struct WindowTemplate *templates);
|
||||
u16 AddWindow(const struct WindowTemplate *template);
|
||||
int AddWindowWithoutTileMap(const struct WindowTemplate *template);
|
||||
void RemoveWindow(u8 windowId);
|
||||
void FreeAllWindowBuffers(void);
|
||||
void CopyWindowToVram(u8 windowId, u8 mode);
|
||||
void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h);
|
||||
void PutWindowTilemap(u8 windowId);
|
||||
void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette);
|
||||
void ClearWindowTilemap(u8 windowId);
|
||||
void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
|
||||
void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height);
|
||||
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
|
||||
void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
|
||||
void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset);
|
||||
void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
|
||||
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
|
||||
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));
|
||||
bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value);
|
||||
u32 GetWindowAttribute(u8 windowId, u8 attributeId);
|
||||
u16 AddWindow8Bit(const struct WindowTemplate *template);
|
||||
void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue);
|
||||
void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
|
||||
void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
|
||||
void CopyWindowToVram8Bit(u8 windowId, u8 mode);
|
||||
|
||||
extern struct Window gWindows[];
|
||||
extern void *gWindowBgTilemapBuffers[];
|
||||
|
||||
#endif // GUARD_WINDOW_H
|
||||
Reference in New Issue
Block a user