Merge branch 'master' of https://github.com/pret/pokeemerald into porymap-6

This commit is contained in:
GriffinR
2024-09-19 12:27:36 -04:00
53 changed files with 905 additions and 2709 deletions

98
include/bg.h Normal file
View File

@@ -0,0 +1,98 @@
#ifndef GUARD_BG_H
#define GUARD_BG_H
enum
{
BG_ATTR_CHARBASEINDEX = 1,
BG_ATTR_MAPBASEINDEX,
BG_ATTR_SCREENSIZE,
BG_ATTR_PALETTEMODE,
BG_ATTR_MOSAIC,
BG_ATTR_WRAPAROUND,
BG_ATTR_PRIORITY,
BG_ATTR_METRIC,
BG_ATTR_TYPE,
BG_ATTR_BASETILE,
};
enum {
BG_TYPE_NORMAL,
BG_TYPE_AFFINE,
BG_TYPE_NONE = 0xFFFF
};
// Modes for ChangeBgX / ChangeBgY
enum {
BG_COORD_SET,
BG_COORD_ADD,
BG_COORD_SUB,
};
// Modes for Unused_AdjustBgMosaic
enum {
BG_MOSAIC_SET_HV,
BG_MOSAIC_SET_H,
BG_MOSAIC_ADD_H,
BG_MOSAIC_SUB_H,
BG_MOSAIC_SET_V,
BG_MOSAIC_ADD_V,
BG_MOSAIC_SUB_V,
};
struct BgTemplate
{
u16 bg:2; // 0x1, 0x2 -> 0x3
u16 charBaseIndex:2; // 0x4, 0x8 -> 0xC
u16 mapBaseIndex:5; // 0x10, 0x20, 0x40, 0x80, 0x100 -> 0x1F0
u16 screenSize:2; // 0x200, 0x400 -> 0x600
u16 paletteMode:1; // 0x800
u16 priority:2; // 0x1000, 0x2000 > 0x3000
u16 baseTile:10;
};
void ResetBgs(void);
u8 GetBgMode(void);
void ResetBgControlStructs(void);
void Unused_ResetBgControlStruct(u8 bg);
u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode);
void SetTextModeAndHideBgs(void);
bool8 IsInvalidBg(u8 bg);
int BgTileAllocOp(int bg, int offset, int count, int mode);
void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable);
void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates);
void InitBgFromTemplate(const struct BgTemplate *template);
void SetBgMode(u8 bgMode);
u16 LoadBgTiles(u8 bg, const void *src, u16 size, u16 destOffset);
u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset);
u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset);
bool8 IsDma3ManagerBusyWithBgCopy(void);
void ShowBg(u8 bg);
void HideBg(u8 bg);
void SetBgAttribute(u8 bg, u8 attributeId, u8 value);
u16 GetBgAttribute(u8 bg, u8 attributeId);
s32 ChangeBgX(u8 bg, s32 value, u8 op);
s32 GetBgX(u8 bg);
s32 ChangeBgY(u8 bg, s32 value, u8 op);
s32 ChangeBgY_ScreenOff(u8 bg, s32 value, u8 op);
s32 GetBgY(u8 bg);
void SetBgAffine(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle);
u8 Unused_AdjustBgMosaic(u8 val, u8 mode);
void SetBgTilemapBuffer(u8 bg, void *tilemap);
void UnsetBgTilemapBuffer(u8 bg);
void *GetBgTilemapBuffer(u8 bg);
void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
void CopyBgTilemapBufferToVram(u8 bg);
void CopyToBgTilemapBufferRect(u8 bg, const void *src, u8 destX, u8 destY, u8 width, u8 height);
void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, const void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, s16 tileOffset, s16 palette2);
void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height);
void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta);
u16 GetBgMetricTextMode(u8 bg, u8 whichMetric);
u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric);
u32 GetTileMapIndexFromCoords(s32 x, s32 y, s32 screenSize, u32 screenWidth, u32 screenHeight);
void CopyTileMapEntry(const u16 *src, u16 *dest, s32 palette1, s32 tileOffset, s32 palette2);
bool32 IsInvalidBg32(u8 bg);
bool32 IsTileMapOutsideWram(u8 bg);
#endif // GUARD_BG_H

17
include/blit.h Normal file
View File

@@ -0,0 +1,17 @@
#ifndef GUARD_BLIT_H
#define GUARD_BLIT_H
struct Bitmap
{
u8 *pixels;
u32 width:16;
u32 height:16;
};
void BlitBitmapRect4BitWithoutColorKey(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height);
void BlitBitmapRect4Bit(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey);
void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
void BlitBitmapRect4BitTo8Bit(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey, u8 paletteOffset);
void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
#endif // GUARD_BLIT_H

3
include/constants/.gitignore vendored Normal file
View File

@@ -0,0 +1,3 @@
# Will be moved to build/ eventually
map_groups.h
layouts.h

View File

@@ -0,0 +1,339 @@
#ifndef GUARD_CHARACTERS_H
#define GUARD_CHARACTERS_H
#define CHAR_SPACE 0x00
#define CHAR_A_GRAVE 0x01
#define CHAR_A_ACUTE 0x02
#define CHAR_A_CIRCUMFLEX 0x03
#define CHAR_C_CEDILLA 0x04
#define CHAR_E_GRAVE 0x05
#define CHAR_E_ACUTE 0x06
#define CHAR_E_CIRCUMFLEX 0x07
#define CHAR_E_DIAERESIS 0x08
#define CHAR_I_GRAVE 0x09
//#define CHAR_I_ACUTE 0x0A // Is 0x5A instead
#define CHAR_I_CIRCUMFLEX 0x0B
#define CHAR_I_DIAERESIS 0x0C
#define CHAR_O_GRAVE 0x0D
#define CHAR_O_ACUTE 0x0E
#define CHAR_O_CIRCUMFLEX 0x0F
#define CHAR_OE 0x10
#define CHAR_U_GRAVE 0x11
#define CHAR_U_ACUTE 0x12
#define CHAR_U_CIRCUMFLEX 0x13
#define CHAR_N_TILDE 0x14
#define CHAR_ESZETT 0x15
#define CHAR_a_GRAVE 0x16
#define CHAR_a_ACUTE 0x17
//#define CHAR_a_CIRCUMFLEX 0x18 // Is 0x68 instead
#define CHAR_c_CEDILLA 0x19
#define CHAR_e_GRAVE 0x1A
#define CHAR_e_ACUTE 0x1B
#define CHAR_e_CIRCUMFLEX 0x1C
#define CHAR_e_DIAERESIS 0x1D
#define CHAR_i_GRAVE 0x1E
//#define CHAR_i_ACUTE 0x1F // Is 0x6F instead
#define CHAR_i_CIRCUMFLEX 0x20
#define CHAR_i_DIAERESIS 0x21
#define CHAR_o_GRAVE 0x22
#define CHAR_o_ACUTE 0x23
#define CHAR_o_CIRCUMFLEX 0x24
#define CHAR_oe 0x25
#define CHAR_u_GRAVE 0x26
#define CHAR_u_ACUTE 0x27
#define CHAR_u_CIRCUMFLEX 0x28
#define CHAR_n_TILDE 0x29
#define CHAR_MASCULINE_ORDINAL 0x2A
#define CHAR_FEMININE_ORDINAL 0x2B
#define CHAR_SUPER_ER 0x2C
#define CHAR_AMPERSAND 0x2D
#define CHAR_PLUS 0x2E
//
#define CHAR_LV 0x34
#define CHAR_EQUALS 0x35
#define CHAR_SEMICOLON 0x36
#define CHAR_BARD_WORD_DELIMIT 0x37 // Empty space to separate words in Bard's song
#define CHAR_INV_QUESTION_MARK 0x51
#define CHAR_INV_EXCL_MARK 0x52
#define CHAR_PK 0x53
#define CHAR_MN 0x54
#define CHAR_PO 0x55
#define CHAR_KE 0x56
#define CHAR_BLOCK_1 0x57 // Each of these 3
#define CHAR_BLOCK_2 0x58 // chars contains 1/3
#define CHAR_BLOCK_3 0x59 // of the word BLOCK
#define CHAR_I_ACUTE 0x5A
#define CHAR_PERCENT 0x5B
#define CHAR_LEFT_PAREN 0x5C
#define CHAR_RIGHT_PAREN 0x5D
//
#define CHAR_a_CIRCUMFLEX 0x68
//
#define CHAR_i_ACUTE 0x6F
//
#define CHAR_SPACER 0x77 // Empty space
//
#define CHAR_UP_ARROW 0x79
#define CHAR_DOWN_ARROW 0x7A
#define CHAR_LEFT_ARROW 0x7B
#define CHAR_RIGHT_ARROW 0x7C
//
#define CHAR_SUPER_E 0x84
#define CHAR_LESS_THAN 0x85
#define CHAR_GREATER_THAN 0x86
//
#define CHAR_SUPER_RE 0xA0
#define CHAR_0 0xA1
#define CHAR_1 0xA2
#define CHAR_2 0xA3
#define CHAR_3 0xA4
#define CHAR_4 0xA5
#define CHAR_5 0xA6
#define CHAR_6 0xA7
#define CHAR_7 0xA8
#define CHAR_8 0xA9
#define CHAR_9 0xAA
#define CHAR_EXCL_MARK 0xAB
#define CHAR_QUESTION_MARK 0xAC
#define CHAR_PERIOD 0xAD
#define CHAR_HYPHEN 0xAE
#define CHAR_BULLET 0xAF
#define CHAR_ELLIPSIS 0xB0
#define CHAR_DBL_QUOTE_LEFT 0xB1
#define CHAR_DBL_QUOTE_RIGHT 0xB2
#define CHAR_SGL_QUOTE_LEFT 0xB3
#define CHAR_SGL_QUOTE_RIGHT 0xB4
#define CHAR_MALE 0xB5
#define CHAR_FEMALE 0xB6
#define CHAR_CURRENCY 0xB7
#define CHAR_COMMA 0xB8
#define CHAR_MULT_SIGN 0xB9
#define CHAR_SLASH 0xBA
#define CHAR_A 0xBB
#define CHAR_B 0xBC
#define CHAR_C 0xBD
#define CHAR_D 0xBE
#define CHAR_E 0xBF
#define CHAR_F 0xC0
#define CHAR_G 0xC1
#define CHAR_H 0xC2
#define CHAR_I 0xC3
#define CHAR_J 0xC4
#define CHAR_K 0xC5
#define CHAR_L 0xC6
#define CHAR_M 0xC7
#define CHAR_N 0xC8
#define CHAR_O 0xC9
#define CHAR_P 0xCA
#define CHAR_Q 0xCB
#define CHAR_R 0xCC
#define CHAR_S 0xCD
#define CHAR_T 0xCE
#define CHAR_U 0xCF
#define CHAR_V 0xD0
#define CHAR_W 0xD1
#define CHAR_X 0xD2
#define CHAR_Y 0xD3
#define CHAR_Z 0xD4
#define CHAR_a 0xD5
#define CHAR_b 0xD6
#define CHAR_c 0xD7
#define CHAR_d 0xD8
#define CHAR_e 0xD9
#define CHAR_f 0xDA
#define CHAR_g 0xDB
#define CHAR_h 0xDC
#define CHAR_i 0xDD
#define CHAR_j 0xDE
#define CHAR_k 0xDF
#define CHAR_l 0xE0
#define CHAR_m 0xE1
#define CHAR_n 0xE2
#define CHAR_o 0xE3
#define CHAR_p 0xE4
#define CHAR_q 0xE5
#define CHAR_r 0xE6
#define CHAR_s 0xE7
#define CHAR_t 0xE8
#define CHAR_u 0xE9
#define CHAR_v 0xEA
#define CHAR_w 0xEB
#define CHAR_x 0xEC
#define CHAR_y 0xED
#define CHAR_z 0xEE
#define CHAR_BLACK_TRIANGLE 0xEF
#define CHAR_COLON 0xF0
#define CHAR_A_DIAERESIS 0xF1
#define CHAR_O_DIAERESIS 0xF2
#define CHAR_U_DIAERESIS 0xF3
#define CHAR_a_DIAERESIS 0xF4
#define CHAR_o_DIAERESIS 0xF5
#define CHAR_u_DIAERESIS 0xF6
#define CHAR_DYNAMIC 0xF7
#define CHAR_KEYPAD_ICON 0xF8
#define CHAR_EXTRA_SYMBOL 0xF9
#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
#define PLACEHOLDER_BEGIN 0xFD // string placeholder
#define CHAR_NEWLINE 0xFE
#define EOS 0xFF // end of string
// CHAR_KEYPAD_ICON chars
#define CHAR_A_BUTTON 0x00
#define CHAR_B_BUTTON 0x01
#define CHAR_L_BUTTON 0x02
#define CHAR_R_BUTTON 0x03
#define CHAR_START_BUTTON 0x04
#define CHAR_SELECT_BUTTON 0x05
#define CHAR_DPAD_UP 0x06
#define CHAR_DPAD_DOWN 0x07
#define CHAR_DPAD_LEFT 0x08
#define CHAR_DPAD_RIGHT 0x09
#define CHAR_DPAD_UPDOWN 0x0A
#define CHAR_DPAD_LEFTRIGHT 0x0B
#define CHAR_DPAD_NONE 0x0C
// CHAR_EXTRA_SYMBOL chars
#define CHAR_UP_ARROW_2 0x00
#define CHAR_DOWN_ARROW_2 0x01
#define CHAR_LEFT_ARROW_2 0x02
#define CHAR_RIGHT_ARROW_2 0x03
#define CHAR_PLUS_2 0x04
#define CHAR_LV_2 0x05
#define CHAR_PP 0x06
#define CHAR_ID 0x07
#define CHAR_NO 0x08
#define CHAR_UNDERSCORE 0x09
#define EXT_CTRL_CODE_COLOR 0x01
#define EXT_CTRL_CODE_HIGHLIGHT 0x02
#define EXT_CTRL_CODE_SHADOW 0x03
#define EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW 0x04
#define EXT_CTRL_CODE_PALETTE 0x05
#define EXT_CTRL_CODE_FONT 0x06
#define EXT_CTRL_CODE_RESET_FONT 0x07
#define EXT_CTRL_CODE_PAUSE 0x08
#define EXT_CTRL_CODE_PAUSE_UNTIL_PRESS 0x09
#define EXT_CTRL_CODE_WAIT_SE 0x0A
#define EXT_CTRL_CODE_PLAY_BGM 0x0B
#define EXT_CTRL_CODE_ESCAPE 0x0C
#define EXT_CTRL_CODE_SHIFT_RIGHT 0x0D
#define EXT_CTRL_CODE_SHIFT_DOWN 0x0E
#define EXT_CTRL_CODE_FILL_WINDOW 0x0F
#define EXT_CTRL_CODE_PLAY_SE 0x10
#define EXT_CTRL_CODE_CLEAR 0x11
#define EXT_CTRL_CODE_SKIP 0x12
#define EXT_CTRL_CODE_CLEAR_TO 0x13
#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14
#define EXT_CTRL_CODE_JPN 0x15
#define EXT_CTRL_CODE_ENG 0x16
#define EXT_CTRL_CODE_PAUSE_MUSIC 0x17
#define EXT_CTRL_CODE_RESUME_MUSIC 0x18
#define TEXT_COLOR_TRANSPARENT 0x0
#define TEXT_COLOR_WHITE 0x1
#define TEXT_COLOR_DARK_GRAY 0x2
#define TEXT_COLOR_LIGHT_GRAY 0x3
#define TEXT_COLOR_RED 0x4
#define TEXT_COLOR_LIGHT_RED 0x5
#define TEXT_COLOR_GREEN 0x6
#define TEXT_COLOR_LIGHT_GREEN 0x7
#define TEXT_COLOR_BLUE 0x8
#define TEXT_COLOR_LIGHT_BLUE 0x9
#define TEXT_DYNAMIC_COLOR_1 0xA // Usually white
#define TEXT_DYNAMIC_COLOR_2 0xB // Usually white w/ tinge of green
#define TEXT_DYNAMIC_COLOR_3 0xC // Usually white
#define TEXT_DYNAMIC_COLOR_4 0xD // Usually aquamarine
#define TEXT_DYNAMIC_COLOR_5 0xE // Usually blue-green
#define TEXT_DYNAMIC_COLOR_6 0xF // Usually cerulean
#define PLACEHOLDER_ID_UNKNOWN 0x0
#define PLACEHOLDER_ID_PLAYER 0x1
#define PLACEHOLDER_ID_STRING_VAR_1 0x2
#define PLACEHOLDER_ID_STRING_VAR_2 0x3
#define PLACEHOLDER_ID_STRING_VAR_3 0x4
#define PLACEHOLDER_ID_KUN 0x5
#define PLACEHOLDER_ID_RIVAL 0x6
#define PLACEHOLDER_ID_VERSION 0x7
#define PLACEHOLDER_ID_AQUA 0x8
#define PLACEHOLDER_ID_MAGMA 0x9
#define PLACEHOLDER_ID_ARCHIE 0xA
#define PLACEHOLDER_ID_MAXIE 0xB
#define PLACEHOLDER_ID_KYOGRE 0xC
#define PLACEHOLDER_ID_GROUDON 0xD
// battle placeholders are located in battle_message.h
// Hiragana from 0x1-0x50, Katakana from 0x51-0xA0.
// This excludes Japanese punctuation, which end at 0xB0
#define JAPANESE_CHAR_END 0xA0
// Note that while all dot combinations are represented in
// the Braille font, they are not all meaningful characters.
// Only those that have direct single-character translations are listed.
#define BRAILLE_CHAR_SPACE 0x00
#define BRAILLE_CHAR_A 0x01
//
#define BRAILLE_CHAR_C 0x03
#define BRAILLE_CHAR_COMMA 0x04
#define BRAILLE_CHAR_B 0x05
#define BRAILLE_CHAR_I 0x06
#define BRAILLE_CHAR_F 0x07
//
#define BRAILLE_CHAR_E 0x09
//
#define BRAILLE_CHAR_D 0x0B
#define BRAILLE_CHAR_COLON 0x0C
#define BRAILLE_CHAR_H 0x0D
#define BRAILLE_CHAR_J 0x0E
#define BRAILLE_CHAR_G 0x0F
#define BRAILLE_CHAR_APOSTROPHE 0x10
#define BRAILLE_CHAR_K 0x11
#define BRAILLE_CHAR_SLASH 0x12
#define BRAILLE_CHAR_M 0x13
#define BRAILLE_CHAR_SEMICOLON 0x14
#define BRAILLE_CHAR_L 0x15
#define BRAILLE_CHAR_S 0x16
#define BRAILLE_CHAR_P 0x17
//
#define BRAILLE_CHAR_O 0x19
//
#define BRAILLE_CHAR_N 0x1B
#define BRAILLE_CHAR_EXCL_MARK 0x1C
#define BRAILLE_CHAR_R 0x1D
#define BRAILLE_CHAR_T 0x1E
#define BRAILLE_CHAR_Q 0x1F
//
#define BRAILLE_CHAR_PERIOD 0x2C
//
#define BRAILLE_CHAR_W 0x2E
//
#define BRAILLE_CHAR_HYPHEN 0x30
#define BRAILLE_CHAR_U 0x31
//
#define BRAILLE_CHAR_X 0x33
#define BRAILLE_CHAR_QUESTION_MARK 0x34 // Also double quote left
#define BRAILLE_CHAR_V 0x35
//
#define BRAILLE_CHAR_DBL_QUOTE_RIGHT 0x38
#define BRAILLE_CHAR_Z 0x39
#define BRAILLE_CHAR_NUMBER 0x3A
#define BRAILLE_CHAR_Y 0x3B
#define BRAILLE_CHAR_PAREN 0x3C
//
#define NUM_BRAILLE_CHARS 0x40
// Digits must be preceded by BRAILLE_CHAR_NUMBER
#define BRAILLE_CHAR_1 BRAILLE_CHAR_A
#define BRAILLE_CHAR_2 BRAILLE_CHAR_B
#define BRAILLE_CHAR_3 BRAILLE_CHAR_C
#define BRAILLE_CHAR_4 BRAILLE_CHAR_D
#define BRAILLE_CHAR_5 BRAILLE_CHAR_E
#define BRAILLE_CHAR_6 BRAILLE_CHAR_F
#define BRAILLE_CHAR_7 BRAILLE_CHAR_G
#define BRAILLE_CHAR_8 BRAILLE_CHAR_H
#define BRAILLE_CHAR_9 BRAILLE_CHAR_I
#define BRAILLE_CHAR_0 BRAILLE_CHAR_J
#endif // GUARD_CHARACTERS_H

View File

@@ -1,450 +0,0 @@
#ifndef GUARD_CONSTANTS_LAYOUTS_H
#define GUARD_CONSTANTS_LAYOUTS_H
//
// DO NOT MODIFY THIS FILE! It is auto-generated from data/layouts/layouts.json
//
#define LAYOUT_PETALBURG_CITY 1
#define LAYOUT_SLATEPORT_CITY 2
#define LAYOUT_MAUVILLE_CITY 3
#define LAYOUT_RUSTBORO_CITY 4
#define LAYOUT_FORTREE_CITY 5
#define LAYOUT_LILYCOVE_CITY 6
#define LAYOUT_MOSSDEEP_CITY 7
#define LAYOUT_SOOTOPOLIS_CITY 8
#define LAYOUT_EVER_GRANDE_CITY 9
#define LAYOUT_LITTLEROOT_TOWN 10
#define LAYOUT_OLDALE_TOWN 11
#define LAYOUT_DEWFORD_TOWN 12
#define LAYOUT_LAVARIDGE_TOWN 13
#define LAYOUT_FALLARBOR_TOWN 14
#define LAYOUT_VERDANTURF_TOWN 15
#define LAYOUT_PACIFIDLOG_TOWN 16
#define LAYOUT_ROUTE101 17
#define LAYOUT_ROUTE102 18
#define LAYOUT_ROUTE103 19
#define LAYOUT_ROUTE104 20
#define LAYOUT_ROUTE105 21
#define LAYOUT_ROUTE106 22
#define LAYOUT_ROUTE107 23
#define LAYOUT_ROUTE108 24
#define LAYOUT_ROUTE109 25
#define LAYOUT_ROUTE110 26
#define LAYOUT_ROUTE111 27
#define LAYOUT_ROUTE112 28
#define LAYOUT_ROUTE113 29
#define LAYOUT_ROUTE114 30
#define LAYOUT_ROUTE115 31
#define LAYOUT_ROUTE116 32
#define LAYOUT_ROUTE117 33
#define LAYOUT_ROUTE118 34
#define LAYOUT_ROUTE119 35
#define LAYOUT_ROUTE120 36
#define LAYOUT_ROUTE121 37
#define LAYOUT_ROUTE122 38
#define LAYOUT_ROUTE123 39
#define LAYOUT_ROUTE124 40
#define LAYOUT_ROUTE125 41
#define LAYOUT_ROUTE126 42
#define LAYOUT_ROUTE127 43
#define LAYOUT_ROUTE128 44
#define LAYOUT_ROUTE129 45
#define LAYOUT_ROUTE130_MIRAGE_ISLAND 46
#define LAYOUT_ROUTE131 47
#define LAYOUT_ROUTE132 48
#define LAYOUT_ROUTE133 49
#define LAYOUT_ROUTE134 50
#define LAYOUT_UNDERWATER_ROUTE126 51
#define LAYOUT_UNDERWATER_ROUTE127 52
#define LAYOUT_UNDERWATER_ROUTE128 53
#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F 54
#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F 55
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_1F 56
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_2F 57
#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB 58
#define LAYOUT_HOUSE1 59
#define LAYOUT_HOUSE2 60
#define LAYOUT_POKEMON_CENTER_1F 61
#define LAYOUT_POKEMON_CENTER_2F 62
#define LAYOUT_MART 63
#define LAYOUT_HOUSE3 64
#define LAYOUT_DEWFORD_TOWN_GYM 65
#define LAYOUT_DEWFORD_TOWN_HALL 66
#define LAYOUT_HOUSE4 67
#define LAYOUT_LAVARIDGE_TOWN_HERB_SHOP 68
#define LAYOUT_LAVARIDGE_TOWN_GYM_1F 69
#define LAYOUT_LAVARIDGE_TOWN_GYM_B1F 70
#define LAYOUT_LAVARIDGE_TOWN_POKEMON_CENTER_1F 71
#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_LOBBY 72
#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_HALL 73
#define LAYOUT_LILYCOVE_CITY_HOUSE2 74
#define LAYOUT_UNUSED_CONTEST_ROOM1 75
#define LAYOUT_VERDANTURF_TOWN_WANDAS_HOUSE 76
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE1 77
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE2 78
#define LAYOUT_PETALBURG_CITY_GYM 79
#define LAYOUT_HOUSE_WITH_BED 80
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_1F 81
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_2F 82
#define LAYOUT_UNUSED_CONTEST_ROOM2 83
#define LAYOUT_UNUSED_CONTEST_ROOM3 84
#define LAYOUT_SLATEPORT_CITY_POKEMON_FAN_CLUB 85
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_1F 86
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_2F 87
#define LAYOUT_HARBOR 88
#define LAYOUT_MAUVILLE_CITY_GYM 89
#define LAYOUT_MAUVILLE_CITY_BIKE_SHOP 90
#define LAYOUT_MAUVILLE_CITY_GAME_CORNER 91
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_1F 92
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_2F 93
#define LAYOUT_RUSTBORO_CITY_GYM 94
#define LAYOUT_RUSTBORO_CITY_POKEMON_SCHOOL 95
#define LAYOUT_RUSTBORO_CITY_HOUSE 96
#define LAYOUT_RUSTBORO_CITY_HOUSE1 97
#define LAYOUT_RUSTBORO_CITY_CUTTERS_HOUSE 98
#define LAYOUT_FORTREE_CITY_HOUSE1 99
#define LAYOUT_FORTREE_CITY_GYM 100
#define LAYOUT_FORTREE_CITY_HOUSE2 101
#define LAYOUT_ROUTE104_MR_BRINEYS_HOUSE 102
#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F 103
#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F 104
#define LAYOUT_LILYCOVE_CITY_CONTEST_LOBBY 105
#define LAYOUT_LILYCOVE_CITY_CONTEST_HALL 106
#define LAYOUT_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB 107
#define LAYOUT_MOSSDEEP_CITY_GYM 108
#define LAYOUT_SOOTOPOLIS_CITY_GYM_1F 109
#define LAYOUT_SOOTOPOLIS_CITY_GYM_B1F 110
#define LAYOUT_EVER_GRANDE_CITY_SIDNEYS_ROOM 111
#define LAYOUT_EVER_GRANDE_CITY_PHOEBES_ROOM 112
#define LAYOUT_EVER_GRANDE_CITY_GLACIAS_ROOM 113
#define LAYOUT_EVER_GRANDE_CITY_DRAKES_ROOM 114
#define LAYOUT_EVER_GRANDE_CITY_CHAMPIONS_ROOM 115
#define LAYOUT_EVER_GRANDE_CITY_SHORT_HALL 116
#define LAYOUT_ROUTE104_PRETTY_PETAL_FLOWER_SHOP 117
#define LAYOUT_CABLE_CAR_STATION 118
#define LAYOUT_ROUTE114_FOSSIL_MANIACS_HOUSE 119
#define LAYOUT_ROUTE114_FOSSIL_MANIACS_TUNNEL 120
#define LAYOUT_ROUTE114_LANETTES_HOUSE 121
#define LAYOUT_ROUTE116_TUNNELERS_REST_HOUSE 122
#define LAYOUT_ROUTE117_POKEMON_DAY_CARE 123
#define LAYOUT_ROUTE121_SAFARI_ZONE_ENTRANCE 124
#define LAYOUT_METEOR_FALLS_1F_1R 125
#define LAYOUT_METEOR_FALLS_1F_2R 126
#define LAYOUT_METEOR_FALLS_B1F_1R 127
#define LAYOUT_METEOR_FALLS_B1F_2R 128
#define LAYOUT_RUSTURF_TUNNEL 129
#define LAYOUT_UNDERWATER_SOOTOPOLIS_CITY 130
#define LAYOUT_DESERT_RUINS 131
#define LAYOUT_GRANITE_CAVE_1F 132
#define LAYOUT_GRANITE_CAVE_B1F 133
#define LAYOUT_GRANITE_CAVE_B2F 134
#define LAYOUT_PETALBURG_WOODS 135
#define LAYOUT_MT_CHIMNEY 136
#define LAYOUT_MT_PYRE_1F 137
#define LAYOUT_MT_PYRE_2F 138
#define LAYOUT_MT_PYRE_3F 139
#define LAYOUT_MT_PYRE_4F 140
#define LAYOUT_MT_PYRE_5F 141
#define LAYOUT_MT_PYRE_6F 142
#define LAYOUT_AQUA_HIDEOUT_1F 143
#define LAYOUT_AQUA_HIDEOUT_B1F 144
#define LAYOUT_AQUA_HIDEOUT_B2F 145
#define LAYOUT_UNDERWATER_SEAFLOOR_CAVERN 146
#define LAYOUT_SEAFLOOR_CAVERN_ENTRANCE 147
#define LAYOUT_SEAFLOOR_CAVERN_ROOM1 148
#define LAYOUT_SEAFLOOR_CAVERN_ROOM2 149
#define LAYOUT_SEAFLOOR_CAVERN_ROOM3 150
#define LAYOUT_SEAFLOOR_CAVERN_ROOM4 151
#define LAYOUT_SEAFLOOR_CAVERN_ROOM5 152
#define LAYOUT_SEAFLOOR_CAVERN_ROOM6 153
#define LAYOUT_SEAFLOOR_CAVERN_ROOM7 154
#define LAYOUT_SEAFLOOR_CAVERN_ROOM8 155
#define LAYOUT_SEAFLOOR_CAVERN_ROOM9 156
#define LAYOUT_CAVE_OF_ORIGIN_ENTRANCE 157
#define LAYOUT_CAVE_OF_ORIGIN_1F 158
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 159
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 160
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 161
#define LAYOUT_CAVE_OF_ORIGIN_B1F 162
#define LAYOUT_VICTORY_ROAD_1F 163
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM 164
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_INNER_ROOM 165
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM 166
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM 167
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM 168
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM 169
#define LAYOUT_UNUSED_CAVE1 170
#define LAYOUT_UNUSED_CAVE2 171
#define LAYOUT_UNUSED_CAVE3 172
#define LAYOUT_UNUSED_CAVE4 173
#define LAYOUT_UNUSED_CAVE5 174
#define LAYOUT_UNUSED_CAVE6 175
#define LAYOUT_UNUSED_CAVE7 176
#define LAYOUT_UNUSED_CAVE8 177
#define LAYOUT_UNUSED_CAVE9 178
#define LAYOUT_UNUSED_CAVE10 179
#define LAYOUT_UNUSED_CAVE11 180
#define LAYOUT_UNUSED_CAVE12 181
#define LAYOUT_UNUSED_CAVE13 182
#define LAYOUT_UNUSED_CAVE14 183
#define LAYOUT_NEW_MAUVILLE_ENTRANCE 184
#define LAYOUT_NEW_MAUVILLE_INSIDE 185
#define LAYOUT_ABANDONED_SHIP_DECK 186
#define LAYOUT_ABANDONED_SHIP_CORRIDORS_1F 187
#define LAYOUT_ABANDONED_SHIP_ROOMS_1F 188
#define LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F 189
#define LAYOUT_ABANDONED_SHIP_ROOMS_B1F 190
#define LAYOUT_ABANDONED_SHIP_ROOMS2_B1F 191
#define LAYOUT_ABANDONED_SHIP_UNDERWATER1 192
#define LAYOUT_ABANDONED_SHIP_ROOM_B1F 193
#define LAYOUT_ABANDONED_SHIP_ROOMS2_1F 194
#define LAYOUT_ABANDONED_SHIP_CAPTAINS_OFFICE 195
#define LAYOUT_ABANDONED_SHIP_UNDERWATER2 196
#define LAYOUT_SECRET_BASE_RED_CAVE1 197
#define LAYOUT_SECRET_BASE_BROWN_CAVE1 198
#define LAYOUT_SECRET_BASE_BLUE_CAVE1 199
#define LAYOUT_SECRET_BASE_YELLOW_CAVE1 200
#define LAYOUT_SECRET_BASE_TREE1 201
#define LAYOUT_SECRET_BASE_SHRUB1 202
#define LAYOUT_SECRET_BASE_RED_CAVE2 203
#define LAYOUT_SECRET_BASE_BROWN_CAVE2 204
#define LAYOUT_SECRET_BASE_BLUE_CAVE2 205
#define LAYOUT_SECRET_BASE_YELLOW_CAVE2 206
#define LAYOUT_SECRET_BASE_TREE2 207
#define LAYOUT_SECRET_BASE_SHRUB2 208
#define LAYOUT_SECRET_BASE_RED_CAVE3 209
#define LAYOUT_SECRET_BASE_BROWN_CAVE3 210
#define LAYOUT_SECRET_BASE_BLUE_CAVE3 211
#define LAYOUT_SECRET_BASE_YELLOW_CAVE3 212
#define LAYOUT_SECRET_BASE_TREE3 213
#define LAYOUT_SECRET_BASE_SHRUB3 214
#define LAYOUT_SECRET_BASE_RED_CAVE4 215
#define LAYOUT_SECRET_BASE_BROWN_CAVE4 216
#define LAYOUT_SECRET_BASE_BLUE_CAVE4 217
#define LAYOUT_SECRET_BASE_YELLOW_CAVE4 218
#define LAYOUT_SECRET_BASE_TREE4 219
#define LAYOUT_SECRET_BASE_SHRUB4 220
#define LAYOUT_BATTLE_COLOSSEUM_2P 221
#define LAYOUT_TRADE_CENTER 222
#define LAYOUT_RECORD_CORNER 223
#define LAYOUT_BATTLE_COLOSSEUM_4P 224
#define LAYOUT_CONTEST_HALL 225
#define LAYOUT_UNUSED_CONTEST_HALL1 226
#define LAYOUT_UNUSED_CONTEST_HALL2 227
#define LAYOUT_UNUSED_CONTEST_HALL3 228
#define LAYOUT_UNUSED_CONTEST_HALL4 229
#define LAYOUT_UNUSED_CONTEST_HALL5 230
#define LAYOUT_UNUSED_CONTEST_HALL6 231
#define LAYOUT_CONTEST_HALL_BEAUTY 232
#define LAYOUT_CONTEST_HALL_TOUGH 233
#define LAYOUT_CONTEST_HALL_COOL 234
#define LAYOUT_CONTEST_HALL_SMART 235
#define LAYOUT_CONTEST_HALL_CUTE 236
#define LAYOUT_INSIDE_OF_TRUCK 237
#define LAYOUT_SAFARI_ZONE_NORTHWEST 238
#define LAYOUT_SAFARI_ZONE_NORTH 239
#define LAYOUT_SAFARI_ZONE_SOUTHWEST 240
#define LAYOUT_SAFARI_ZONE_SOUTH 241
#define LAYOUT_UNUSED_OUTDOOR_AREA 242
#define LAYOUT_ROUTE109_SEASHORE_HOUSE 243
#define LAYOUT_ROUTE110_TRICK_HOUSE_ENTRANCE 244
#define LAYOUT_ROUTE110_TRICK_HOUSE_END 245
#define LAYOUT_ROUTE110_TRICK_HOUSE_CORRIDOR 246
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE1 247
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE2 248
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE3 249
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE4 250
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE5 251
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE6 252
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE7 253
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE8 254
#define LAYOUT_FORTREE_CITY_DECORATION_SHOP 255
#define LAYOUT_ROUTE110_SEASIDE_CYCLING_ROAD_ENTRANCE 256
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_1F 257
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_2F 258
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_3F 259
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_4F 260
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_5F 261
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP 262
#define LAYOUT_ROUTE130 263
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY 264
#define LAYOUT_BATTLE_FRONTIER_OUTSIDE_WEST 265
#define LAYOUT_BATTLE_ELEVATOR 266
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR 267
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM 268
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_3F 269
#define LAYOUT_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F 270
#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_1F 271
#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_2F 272
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR 273
#define LAYOUT_UNDERWATER_ROUTE124 274
#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_1F 275
#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_2F 276
#define LAYOUT_SS_TIDAL_CORRIDOR 277
#define LAYOUT_SS_TIDAL_LOWER_DECK 278
#define LAYOUT_SS_TIDAL_ROOMS 279
#define LAYOUT_ISLAND_CAVE 280
#define LAYOUT_ANCIENT_TOMB 281
#define LAYOUT_UNDERWATER_ROUTE134 282
#define LAYOUT_UNDERWATER_SEALED_CHAMBER 283
#define LAYOUT_SEALED_CHAMBER_OUTER_ROOM 284
#define LAYOUT_VICTORY_ROAD_B1F 285
#define LAYOUT_VICTORY_ROAD_B2F 286
#define LAYOUT_ROUTE104_PROTOTYPE 287
#define LAYOUT_GRANITE_CAVE_STEVENS_ROOM 288
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS 289
#define LAYOUT_SOUTHERN_ISLAND_EXTERIOR 290
#define LAYOUT_SOUTHERN_ISLAND_INTERIOR 291
#define LAYOUT_JAGGED_PASS 292
#define LAYOUT_FIERY_PATH 293
#define LAYOUT_RUSTBORO_CITY_FLAT2_1F 294
#define LAYOUT_RUSTBORO_CITY_FLAT2_2F 295
#define LAYOUT_RUSTBORO_CITY_FLAT2_3F 296
#define LAYOUT_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE 297
#define LAYOUT_EVER_GRANDE_CITY_HALL_OF_FAME 298
#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_1F 299
#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_2F 300
#define LAYOUT_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE 301
#define LAYOUT_MT_PYRE_EXTERIOR 302
#define LAYOUT_MT_PYRE_SUMMIT 303
#define LAYOUT_SEALED_CHAMBER_INNER_ROOM 304
#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_1F 305
#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_B1F 306
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE1 307
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE2 308
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE3 309
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS 310
#define LAYOUT_SCORCHED_SLAB 311
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_B4F_LAVA 312
#define LAYOUT_RUSTBORO_CITY_FLAT1_1F 313
#define LAYOUT_RUSTBORO_CITY_FLAT1_2F 314
#define LAYOUT_EVER_GRANDE_CITY_HALL4 315
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 316
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 317
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 318
#define LAYOUT_ROUTE131_SKY_PILLAR 319
#define LAYOUT_SKY_PILLAR_ENTRANCE 320
#define LAYOUT_SKY_PILLAR_OUTSIDE 321
#define LAYOUT_SKY_PILLAR_1F 322
#define LAYOUT_SKY_PILLAR_2F 323
#define LAYOUT_SKY_PILLAR_3F 324
#define LAYOUT_SKY_PILLAR_4F 325
#define LAYOUT_SEAFLOOR_CAVERN_ROOM9_LAVA 326
#define LAYOUT_MOSSDEEP_CITY_STEVENS_HOUSE 327
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ICE_ROOM 328
#define LAYOUT_SAFARI_ZONE_REST_HOUSE 329
#define LAYOUT_SKY_PILLAR_5F 330
#define LAYOUT_SKY_PILLAR_TOP 331
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_LOBBY 332
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR 333
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM 334
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM 335
#define LAYOUT_MAGMA_HIDEOUT_1F 336
#define LAYOUT_MAGMA_HIDEOUT_2F_1R 337
#define LAYOUT_MAGMA_HIDEOUT_2F_2R 338
#define LAYOUT_MAGMA_HIDEOUT_3F_1R 339
#define LAYOUT_MAGMA_HIDEOUT_3F_2R 340
#define LAYOUT_MAGMA_HIDEOUT_4F 341
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY 342
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR 343
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM 344
#define LAYOUT_BATTLE_FRONTIER_OUTSIDE_EAST 345
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY 346
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM 347
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM 348
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY 349
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR 350
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM 351
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL 352
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL 353
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY 354
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR 355
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM 356
#define LAYOUT_SOOTOPOLIS_CITY_LEGENDS_BATTLE 357
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS 358
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_UNUSED 359
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY 360
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR 361
#define LAYOUT_BATTLE_PYRAMID_SQUARE01 362
#define LAYOUT_BATTLE_PYRAMID_SQUARE02 363
#define LAYOUT_BATTLE_PYRAMID_SQUARE03 364
#define LAYOUT_BATTLE_PYRAMID_SQUARE04 365
#define LAYOUT_BATTLE_PYRAMID_SQUARE05 366
#define LAYOUT_BATTLE_PYRAMID_SQUARE06 367
#define LAYOUT_BATTLE_PYRAMID_SQUARE07 368
#define LAYOUT_BATTLE_PYRAMID_SQUARE08 369
#define LAYOUT_BATTLE_PYRAMID_SQUARE09 370
#define LAYOUT_BATTLE_PYRAMID_SQUARE10 371
#define LAYOUT_BATTLE_PYRAMID_SQUARE11 372
#define LAYOUT_BATTLE_PYRAMID_SQUARE12 373
#define LAYOUT_BATTLE_PYRAMID_SQUARE13 374
#define LAYOUT_BATTLE_PYRAMID_SQUARE14 375
#define LAYOUT_BATTLE_PYRAMID_SQUARE15 376
#define LAYOUT_BATTLE_PYRAMID_SQUARE16 377
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP 378
#define LAYOUT_MAGMA_HIDEOUT_3F_3R 379
#define LAYOUT_MAGMA_HIDEOUT_2F_3R 380
#define LAYOUT_MIRAGE_TOWER_1F 381
#define LAYOUT_MIRAGE_TOWER_2F 382
#define LAYOUT_MIRAGE_TOWER_3F 383
#define LAYOUT_BATTLE_TENT_LOBBY 384
#define LAYOUT_BATTLE_TENT_CORRIDOR 385
#define LAYOUT_BATTLE_TENT_BATTLE_ROOM 386
#define LAYOUT_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM 387
#define LAYOUT_MIRAGE_TOWER_4F 388
#define LAYOUT_DESERT_UNDERPASS 389
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM 390
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR 391
#define LAYOUT_ROUTE111_NO_MIRAGE_TOWER 392
#define LAYOUT_UNION_ROOM 393
#define LAYOUT_SAFARI_ZONE_NORTHEAST 394
#define LAYOUT_SAFARI_ZONE_SOUTHEAST 395
#define LAYOUT_BATTLE_FRONTIER_RANKING_HALL 396
#define LAYOUT_BATTLE_FRONTIER_LOUNGE1 397
#define LAYOUT_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER 398
#define LAYOUT_BATTLE_FRONTIER_RECEPTION_GATE 399
#define LAYOUT_ARTISAN_CAVE_B1F 400
#define LAYOUT_ARTISAN_CAVE_1F 401
#define LAYOUT_FARAWAY_ISLAND_ENTRANCE 402
#define LAYOUT_FARAWAY_ISLAND_INTERIOR 403
#define LAYOUT_BIRTH_ISLAND_EXTERIOR 404
#define LAYOUT_ISLAND_HARBOR 405
#define LAYOUT_UNDERWATER_MARINE_CAVE 406
#define LAYOUT_MARINE_CAVE_ENTRANCE 407
#define LAYOUT_TERRA_CAVE_ENTRANCE 408
#define LAYOUT_TERRA_CAVE_END 409
#define LAYOUT_UNDERWATER_ROUTE105 410
#define LAYOUT_UNDERWATER_ROUTE125 411
#define LAYOUT_UNDERWATER_ROUTE129 412
#define LAYOUT_MARINE_CAVE_END 413
#define LAYOUT_TRAINER_HILL_ENTRANCE 414
#define LAYOUT_TRAINER_HILL_1F 415
#define LAYOUT_TRAINER_HILL_2F 416
#define LAYOUT_TRAINER_HILL_3F 417
#define LAYOUT_TRAINER_HILL_4F 418
#define LAYOUT_TRAINER_HILL_ROOF 419
#define LAYOUT_ALTERING_CAVE 420
#define LAYOUT_NAVEL_ROCK_EXTERIOR 421
#define LAYOUT_NAVEL_ROCK_ENTRANCE 422
#define LAYOUT_NAVEL_ROCK_TOP 423
#define LAYOUT_NAVEL_ROCK_BOTTOM 424
#define LAYOUT_NAVEL_ROCK_LADDER_ROOM1 425
#define LAYOUT_NAVEL_ROCK_LADDER_ROOM2 426
#define LAYOUT_NAVEL_ROCK_B1F 427
#define LAYOUT_NAVEL_ROCK_FORK 428
#define LAYOUT_BATTLE_FRONTIER_LOUNGE2 429
#define LAYOUT_BATTLE_FRONTIER_SCOTTS_HOUSE 430
#define LAYOUT_METEOR_FALLS_STEVENS_CAVE 431
#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB_WITH_TABLE 432
#define LAYOUT_SKY_PILLAR_1F_CLEAN 433
#define LAYOUT_SKY_PILLAR_2F_CLEAN 434
#define LAYOUT_SKY_PILLAR_3F_CLEAN 435
#define LAYOUT_SKY_PILLAR_4F_CLEAN 436
#define LAYOUT_SKY_PILLAR_5F_CLEAN 437
#define LAYOUT_SKY_PILLAR_TOP_CLEAN 438
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F 439
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F 440
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED 441
#endif // GUARD_CONSTANTS_LAYOUTS_H

View File

@@ -1,596 +0,0 @@
#ifndef GUARD_CONSTANTS_MAP_GROUPS_H
#define GUARD_CONSTANTS_MAP_GROUPS_H
//
// DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json
//
// gMapGroup_TownsAndRoutes
#define MAP_PETALBURG_CITY (0 | (0 << 8))
#define MAP_SLATEPORT_CITY (1 | (0 << 8))
#define MAP_MAUVILLE_CITY (2 | (0 << 8))
#define MAP_RUSTBORO_CITY (3 | (0 << 8))
#define MAP_FORTREE_CITY (4 | (0 << 8))
#define MAP_LILYCOVE_CITY (5 | (0 << 8))
#define MAP_MOSSDEEP_CITY (6 | (0 << 8))
#define MAP_SOOTOPOLIS_CITY (7 | (0 << 8))
#define MAP_EVER_GRANDE_CITY (8 | (0 << 8))
#define MAP_LITTLEROOT_TOWN (9 | (0 << 8))
#define MAP_OLDALE_TOWN (10 | (0 << 8))
#define MAP_DEWFORD_TOWN (11 | (0 << 8))
#define MAP_LAVARIDGE_TOWN (12 | (0 << 8))
#define MAP_FALLARBOR_TOWN (13 | (0 << 8))
#define MAP_VERDANTURF_TOWN (14 | (0 << 8))
#define MAP_PACIFIDLOG_TOWN (15 | (0 << 8))
#define MAP_ROUTE101 (16 | (0 << 8))
#define MAP_ROUTE102 (17 | (0 << 8))
#define MAP_ROUTE103 (18 | (0 << 8))
#define MAP_ROUTE104 (19 | (0 << 8))
#define MAP_ROUTE105 (20 | (0 << 8))
#define MAP_ROUTE106 (21 | (0 << 8))
#define MAP_ROUTE107 (22 | (0 << 8))
#define MAP_ROUTE108 (23 | (0 << 8))
#define MAP_ROUTE109 (24 | (0 << 8))
#define MAP_ROUTE110 (25 | (0 << 8))
#define MAP_ROUTE111 (26 | (0 << 8))
#define MAP_ROUTE112 (27 | (0 << 8))
#define MAP_ROUTE113 (28 | (0 << 8))
#define MAP_ROUTE114 (29 | (0 << 8))
#define MAP_ROUTE115 (30 | (0 << 8))
#define MAP_ROUTE116 (31 | (0 << 8))
#define MAP_ROUTE117 (32 | (0 << 8))
#define MAP_ROUTE118 (33 | (0 << 8))
#define MAP_ROUTE119 (34 | (0 << 8))
#define MAP_ROUTE120 (35 | (0 << 8))
#define MAP_ROUTE121 (36 | (0 << 8))
#define MAP_ROUTE122 (37 | (0 << 8))
#define MAP_ROUTE123 (38 | (0 << 8))
#define MAP_ROUTE124 (39 | (0 << 8))
#define MAP_ROUTE125 (40 | (0 << 8))
#define MAP_ROUTE126 (41 | (0 << 8))
#define MAP_ROUTE127 (42 | (0 << 8))
#define MAP_ROUTE128 (43 | (0 << 8))
#define MAP_ROUTE129 (44 | (0 << 8))
#define MAP_ROUTE130 (45 | (0 << 8))
#define MAP_ROUTE131 (46 | (0 << 8))
#define MAP_ROUTE132 (47 | (0 << 8))
#define MAP_ROUTE133 (48 | (0 << 8))
#define MAP_ROUTE134 (49 | (0 << 8))
#define MAP_UNDERWATER_ROUTE124 (50 | (0 << 8))
#define MAP_UNDERWATER_ROUTE126 (51 | (0 << 8))
#define MAP_UNDERWATER_ROUTE127 (52 | (0 << 8))
#define MAP_UNDERWATER_ROUTE128 (53 | (0 << 8))
#define MAP_UNDERWATER_ROUTE129 (54 | (0 << 8))
#define MAP_UNDERWATER_ROUTE105 (55 | (0 << 8))
#define MAP_UNDERWATER_ROUTE125 (56 | (0 << 8))
// gMapGroup_IndoorLittleroot
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F (0 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F (1 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F (2 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F (3 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB (4 | (1 << 8))
// gMapGroup_IndoorOldale
#define MAP_OLDALE_TOWN_HOUSE1 (0 | (2 << 8))
#define MAP_OLDALE_TOWN_HOUSE2 (1 | (2 << 8))
#define MAP_OLDALE_TOWN_POKEMON_CENTER_1F (2 | (2 << 8))
#define MAP_OLDALE_TOWN_POKEMON_CENTER_2F (3 | (2 << 8))
#define MAP_OLDALE_TOWN_MART (4 | (2 << 8))
// gMapGroup_IndoorDewford
#define MAP_DEWFORD_TOWN_HOUSE1 (0 | (3 << 8))
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_1F (1 | (3 << 8))
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_2F (2 | (3 << 8))
#define MAP_DEWFORD_TOWN_GYM (3 | (3 << 8))
#define MAP_DEWFORD_TOWN_HALL (4 | (3 << 8))
#define MAP_DEWFORD_TOWN_HOUSE2 (5 | (3 << 8))
// gMapGroup_IndoorLavaridge
#define MAP_LAVARIDGE_TOWN_HERB_SHOP (0 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_GYM_1F (1 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_GYM_B1F (2 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_HOUSE (3 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_MART (4 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_1F (5 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_2F (6 | (4 << 8))
// gMapGroup_IndoorFallarbor
#define MAP_FALLARBOR_TOWN_MART (0 | (5 << 8))
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY (1 | (5 << 8))
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR (2 | (5 << 8))
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM (3 | (5 << 8))
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_1F (4 | (5 << 8))
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_2F (5 | (5 << 8))
#define MAP_FALLARBOR_TOWN_COZMOS_HOUSE (6 | (5 << 8))
#define MAP_FALLARBOR_TOWN_MOVE_RELEARNERS_HOUSE (7 | (5 << 8))
// gMapGroup_IndoorVerdanturf
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY (0 | (6 << 8))
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR (1 | (6 << 8))
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM (2 | (6 << 8))
#define MAP_VERDANTURF_TOWN_MART (3 | (6 << 8))
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_1F (4 | (6 << 8))
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_2F (5 | (6 << 8))
#define MAP_VERDANTURF_TOWN_WANDAS_HOUSE (6 | (6 << 8))
#define MAP_VERDANTURF_TOWN_FRIENDSHIP_RATERS_HOUSE (7 | (6 << 8))
#define MAP_VERDANTURF_TOWN_HOUSE (8 | (6 << 8))
// gMapGroup_IndoorPacifidlog
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_1F (0 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_2F (1 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE1 (2 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE2 (3 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE3 (4 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE4 (5 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE5 (6 | (7 << 8))
// gMapGroup_IndoorPetalburg
#define MAP_PETALBURG_CITY_WALLYS_HOUSE (0 | (8 << 8))
#define MAP_PETALBURG_CITY_GYM (1 | (8 << 8))
#define MAP_PETALBURG_CITY_HOUSE1 (2 | (8 << 8))
#define MAP_PETALBURG_CITY_HOUSE2 (3 | (8 << 8))
#define MAP_PETALBURG_CITY_POKEMON_CENTER_1F (4 | (8 << 8))
#define MAP_PETALBURG_CITY_POKEMON_CENTER_2F (5 | (8 << 8))
#define MAP_PETALBURG_CITY_MART (6 | (8 << 8))
// gMapGroup_IndoorSlateport
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_1F (0 | (9 << 8))
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_2F (1 | (9 << 8))
#define MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY (2 | (9 << 8))
#define MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR (3 | (9 << 8))
#define MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM (4 | (9 << 8))
#define MAP_SLATEPORT_CITY_NAME_RATERS_HOUSE (5 | (9 << 8))
#define MAP_SLATEPORT_CITY_POKEMON_FAN_CLUB (6 | (9 << 8))
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_1F (7 | (9 << 8))
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_2F (8 | (9 << 8))
#define MAP_SLATEPORT_CITY_HARBOR (9 | (9 << 8))
#define MAP_SLATEPORT_CITY_HOUSE (10 | (9 << 8))
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_1F (11 | (9 << 8))
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_2F (12 | (9 << 8))
#define MAP_SLATEPORT_CITY_MART (13 | (9 << 8))
// gMapGroup_IndoorMauville
#define MAP_MAUVILLE_CITY_GYM (0 | (10 << 8))
#define MAP_MAUVILLE_CITY_BIKE_SHOP (1 | (10 << 8))
#define MAP_MAUVILLE_CITY_HOUSE1 (2 | (10 << 8))
#define MAP_MAUVILLE_CITY_GAME_CORNER (3 | (10 << 8))
#define MAP_MAUVILLE_CITY_HOUSE2 (4 | (10 << 8))
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_1F (5 | (10 << 8))
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_2F (6 | (10 << 8))
#define MAP_MAUVILLE_CITY_MART (7 | (10 << 8))
// gMapGroup_IndoorRustboro
#define MAP_RUSTBORO_CITY_DEVON_CORP_1F (0 | (11 << 8))
#define MAP_RUSTBORO_CITY_DEVON_CORP_2F (1 | (11 << 8))
#define MAP_RUSTBORO_CITY_DEVON_CORP_3F (2 | (11 << 8))
#define MAP_RUSTBORO_CITY_GYM (3 | (11 << 8))
#define MAP_RUSTBORO_CITY_POKEMON_SCHOOL (4 | (11 << 8))
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_1F (5 | (11 << 8))
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_2F (6 | (11 << 8))
#define MAP_RUSTBORO_CITY_MART (7 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT1_1F (8 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT1_2F (9 | (11 << 8))
#define MAP_RUSTBORO_CITY_HOUSE1 (10 | (11 << 8))
#define MAP_RUSTBORO_CITY_CUTTERS_HOUSE (11 | (11 << 8))
#define MAP_RUSTBORO_CITY_HOUSE2 (12 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT2_1F (13 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT2_2F (14 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT2_3F (15 | (11 << 8))
#define MAP_RUSTBORO_CITY_HOUSE3 (16 | (11 << 8))
// gMapGroup_IndoorFortree
#define MAP_FORTREE_CITY_HOUSE1 (0 | (12 << 8))
#define MAP_FORTREE_CITY_GYM (1 | (12 << 8))
#define MAP_FORTREE_CITY_POKEMON_CENTER_1F (2 | (12 << 8))
#define MAP_FORTREE_CITY_POKEMON_CENTER_2F (3 | (12 << 8))
#define MAP_FORTREE_CITY_MART (4 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE2 (5 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE3 (6 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE4 (7 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE5 (8 | (12 << 8))
#define MAP_FORTREE_CITY_DECORATION_SHOP (9 | (12 << 8))
// gMapGroup_IndoorLilycove
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_1F (0 | (13 << 8))
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_2F (1 | (13 << 8))
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F (2 | (13 << 8))
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F (3 | (13 << 8))
#define MAP_LILYCOVE_CITY_CONTEST_LOBBY (4 | (13 << 8))
#define MAP_LILYCOVE_CITY_CONTEST_HALL (5 | (13 << 8))
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_1F (6 | (13 << 8))
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_2F (7 | (13 << 8))
#define MAP_LILYCOVE_CITY_UNUSED_MART (8 | (13 << 8))
#define MAP_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB (9 | (13 << 8))
#define MAP_LILYCOVE_CITY_HARBOR (10 | (13 << 8))
#define MAP_LILYCOVE_CITY_MOVE_DELETERS_HOUSE (11 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE1 (12 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE2 (13 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE3 (14 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE4 (15 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F (16 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F (17 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F (18 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F (19 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F (20 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP (21 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR (22 | (13 << 8))
// gMapGroup_IndoorMossdeep
#define MAP_MOSSDEEP_CITY_GYM (0 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE1 (1 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE2 (2 | (14 << 8))
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_1F (3 | (14 << 8))
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_2F (4 | (14 << 8))
#define MAP_MOSSDEEP_CITY_MART (5 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE3 (6 | (14 << 8))
#define MAP_MOSSDEEP_CITY_STEVENS_HOUSE (7 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE4 (8 | (14 << 8))
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_1F (9 | (14 << 8))
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_2F (10 | (14 << 8))
#define MAP_MOSSDEEP_CITY_GAME_CORNER_1F (11 | (14 << 8))
#define MAP_MOSSDEEP_CITY_GAME_CORNER_B1F (12 | (14 << 8))
// gMapGroup_IndoorSootopolis
#define MAP_SOOTOPOLIS_CITY_GYM_1F (0 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_GYM_B1F (1 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F (2 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F (3 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_MART (4 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE1 (5 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE2 (6 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE3 (7 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE4 (8 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE5 (9 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE6 (10 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE7 (11 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE (12 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F (13 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F (14 | (15 << 8))
// gMapGroup_IndoorEverGrande
#define MAP_EVER_GRANDE_CITY_SIDNEYS_ROOM (0 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_PHOEBES_ROOM (1 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_GLACIAS_ROOM (2 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_DRAKES_ROOM (3 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_CHAMPIONS_ROOM (4 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL1 (5 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL2 (6 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL3 (7 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL4 (8 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL5 (9 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F (10 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL_OF_FAME (11 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_1F (12 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_2F (13 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F (14 | (16 << 8))
// gMapGroup_IndoorRoute104
#define MAP_ROUTE104_MR_BRINEYS_HOUSE (0 | (17 << 8))
#define MAP_ROUTE104_PRETTY_PETAL_FLOWER_SHOP (1 | (17 << 8))
// gMapGroup_IndoorRoute111
#define MAP_ROUTE111_WINSTRATE_FAMILYS_HOUSE (0 | (18 << 8))
#define MAP_ROUTE111_OLD_LADYS_REST_STOP (1 | (18 << 8))
// gMapGroup_IndoorRoute112
#define MAP_ROUTE112_CABLE_CAR_STATION (0 | (19 << 8))
#define MAP_MT_CHIMNEY_CABLE_CAR_STATION (1 | (19 << 8))
// gMapGroup_IndoorRoute114
#define MAP_ROUTE114_FOSSIL_MANIACS_HOUSE (0 | (20 << 8))
#define MAP_ROUTE114_FOSSIL_MANIACS_TUNNEL (1 | (20 << 8))
#define MAP_ROUTE114_LANETTES_HOUSE (2 | (20 << 8))
// gMapGroup_IndoorRoute116
#define MAP_ROUTE116_TUNNELERS_REST_HOUSE (0 | (21 << 8))
// gMapGroup_IndoorRoute117
#define MAP_ROUTE117_POKEMON_DAY_CARE (0 | (22 << 8))
// gMapGroup_IndoorRoute121
#define MAP_ROUTE121_SAFARI_ZONE_ENTRANCE (0 | (23 << 8))
// gMapGroup_Dungeons
#define MAP_METEOR_FALLS_1F_1R (0 | (24 << 8))
#define MAP_METEOR_FALLS_1F_2R (1 | (24 << 8))
#define MAP_METEOR_FALLS_B1F_1R (2 | (24 << 8))
#define MAP_METEOR_FALLS_B1F_2R (3 | (24 << 8))
#define MAP_RUSTURF_TUNNEL (4 | (24 << 8))
#define MAP_UNDERWATER_SOOTOPOLIS_CITY (5 | (24 << 8))
#define MAP_DESERT_RUINS (6 | (24 << 8))
#define MAP_GRANITE_CAVE_1F (7 | (24 << 8))
#define MAP_GRANITE_CAVE_B1F (8 | (24 << 8))
#define MAP_GRANITE_CAVE_B2F (9 | (24 << 8))
#define MAP_GRANITE_CAVE_STEVENS_ROOM (10 | (24 << 8))
#define MAP_PETALBURG_WOODS (11 | (24 << 8))
#define MAP_MT_CHIMNEY (12 | (24 << 8))
#define MAP_JAGGED_PASS (13 | (24 << 8))
#define MAP_FIERY_PATH (14 | (24 << 8))
#define MAP_MT_PYRE_1F (15 | (24 << 8))
#define MAP_MT_PYRE_2F (16 | (24 << 8))
#define MAP_MT_PYRE_3F (17 | (24 << 8))
#define MAP_MT_PYRE_4F (18 | (24 << 8))
#define MAP_MT_PYRE_5F (19 | (24 << 8))
#define MAP_MT_PYRE_6F (20 | (24 << 8))
#define MAP_MT_PYRE_EXTERIOR (21 | (24 << 8))
#define MAP_MT_PYRE_SUMMIT (22 | (24 << 8))
#define MAP_AQUA_HIDEOUT_1F (23 | (24 << 8))
#define MAP_AQUA_HIDEOUT_B1F (24 | (24 << 8))
#define MAP_AQUA_HIDEOUT_B2F (25 | (24 << 8))
#define MAP_UNDERWATER_SEAFLOOR_CAVERN (26 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ENTRANCE (27 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM1 (28 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM2 (29 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM3 (30 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM4 (31 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM5 (32 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM6 (33 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM7 (34 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM8 (35 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM9 (36 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_ENTRANCE (37 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_1F (38 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 (39 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 (40 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 (41 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_B1F (42 | (24 << 8))
#define MAP_VICTORY_ROAD_1F (43 | (24 << 8))
#define MAP_VICTORY_ROAD_B1F (44 | (24 << 8))
#define MAP_VICTORY_ROAD_B2F (45 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM (46 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM (47 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM (48 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM (49 | (24 << 8))
#define MAP_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM (50 | (24 << 8))
#define MAP_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM (51 | (24 << 8))
#define MAP_NEW_MAUVILLE_ENTRANCE (52 | (24 << 8))
#define MAP_NEW_MAUVILLE_INSIDE (53 | (24 << 8))
#define MAP_ABANDONED_SHIP_DECK (54 | (24 << 8))
#define MAP_ABANDONED_SHIP_CORRIDORS_1F (55 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS_1F (56 | (24 << 8))
#define MAP_ABANDONED_SHIP_CORRIDORS_B1F (57 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS_B1F (58 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS2_B1F (59 | (24 << 8))
#define MAP_ABANDONED_SHIP_UNDERWATER1 (60 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOM_B1F (61 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS2_1F (62 | (24 << 8))
#define MAP_ABANDONED_SHIP_CAPTAINS_OFFICE (63 | (24 << 8))
#define MAP_ABANDONED_SHIP_UNDERWATER2 (64 | (24 << 8))
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS (65 | (24 << 8))
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS (66 | (24 << 8))
#define MAP_ISLAND_CAVE (67 | (24 << 8))
#define MAP_ANCIENT_TOMB (68 | (24 << 8))
#define MAP_UNDERWATER_ROUTE134 (69 | (24 << 8))
#define MAP_UNDERWATER_SEALED_CHAMBER (70 | (24 << 8))
#define MAP_SEALED_CHAMBER_OUTER_ROOM (71 | (24 << 8))
#define MAP_SEALED_CHAMBER_INNER_ROOM (72 | (24 << 8))
#define MAP_SCORCHED_SLAB (73 | (24 << 8))
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 (74 | (24 << 8))
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 (75 | (24 << 8))
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 (76 | (24 << 8))
#define MAP_SKY_PILLAR_ENTRANCE (77 | (24 << 8))
#define MAP_SKY_PILLAR_OUTSIDE (78 | (24 << 8))
#define MAP_SKY_PILLAR_1F (79 | (24 << 8))
#define MAP_SKY_PILLAR_2F (80 | (24 << 8))
#define MAP_SKY_PILLAR_3F (81 | (24 << 8))
#define MAP_SKY_PILLAR_4F (82 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_ICE_ROOM (83 | (24 << 8))
#define MAP_SKY_PILLAR_5F (84 | (24 << 8))
#define MAP_SKY_PILLAR_TOP (85 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_1F (86 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_2F_1R (87 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_2F_2R (88 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_3F_1R (89 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_3F_2R (90 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_4F (91 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_3F_3R (92 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_2F_3R (93 | (24 << 8))
#define MAP_MIRAGE_TOWER_1F (94 | (24 << 8))
#define MAP_MIRAGE_TOWER_2F (95 | (24 << 8))
#define MAP_MIRAGE_TOWER_3F (96 | (24 << 8))
#define MAP_MIRAGE_TOWER_4F (97 | (24 << 8))
#define MAP_DESERT_UNDERPASS (98 | (24 << 8))
#define MAP_ARTISAN_CAVE_B1F (99 | (24 << 8))
#define MAP_ARTISAN_CAVE_1F (100 | (24 << 8))
#define MAP_UNDERWATER_MARINE_CAVE (101 | (24 << 8))
#define MAP_MARINE_CAVE_ENTRANCE (102 | (24 << 8))
#define MAP_MARINE_CAVE_END (103 | (24 << 8))
#define MAP_TERRA_CAVE_ENTRANCE (104 | (24 << 8))
#define MAP_TERRA_CAVE_END (105 | (24 << 8))
#define MAP_ALTERING_CAVE (106 | (24 << 8))
#define MAP_METEOR_FALLS_STEVENS_CAVE (107 | (24 << 8))
// gMapGroup_IndoorDynamic
#define MAP_SECRET_BASE_RED_CAVE1 (0 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE1 (1 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE1 (2 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE1 (3 | (25 << 8))
#define MAP_SECRET_BASE_TREE1 (4 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB1 (5 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE2 (6 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE2 (7 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE2 (8 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE2 (9 | (25 << 8))
#define MAP_SECRET_BASE_TREE2 (10 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB2 (11 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE3 (12 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE3 (13 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE3 (14 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE3 (15 | (25 << 8))
#define MAP_SECRET_BASE_TREE3 (16 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB3 (17 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE4 (18 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE4 (19 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE4 (20 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE4 (21 | (25 << 8))
#define MAP_SECRET_BASE_TREE4 (22 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB4 (23 | (25 << 8))
#define MAP_BATTLE_COLOSSEUM_2P (24 | (25 << 8))
#define MAP_TRADE_CENTER (25 | (25 << 8))
#define MAP_RECORD_CORNER (26 | (25 << 8))
#define MAP_BATTLE_COLOSSEUM_4P (27 | (25 << 8))
#define MAP_CONTEST_HALL (28 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL1 (29 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL2 (30 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL3 (31 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL4 (32 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL5 (33 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL6 (34 | (25 << 8))
#define MAP_CONTEST_HALL_BEAUTY (35 | (25 << 8))
#define MAP_CONTEST_HALL_TOUGH (36 | (25 << 8))
#define MAP_CONTEST_HALL_COOL (37 | (25 << 8))
#define MAP_CONTEST_HALL_SMART (38 | (25 << 8))
#define MAP_CONTEST_HALL_CUTE (39 | (25 << 8))
#define MAP_INSIDE_OF_TRUCK (40 | (25 << 8))
#define MAP_SS_TIDAL_CORRIDOR (41 | (25 << 8))
#define MAP_SS_TIDAL_LOWER_DECK (42 | (25 << 8))
#define MAP_SS_TIDAL_ROOMS (43 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE01 (44 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE02 (45 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE03 (46 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE04 (47 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE05 (48 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE06 (49 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE07 (50 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE08 (51 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE09 (52 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE10 (53 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE11 (54 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE12 (55 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE13 (56 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE14 (57 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE15 (58 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE16 (59 | (25 << 8))
#define MAP_UNION_ROOM (60 | (25 << 8))
// gMapGroup_SpecialArea
#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8))
#define MAP_SAFARI_ZONE_NORTH (1 | (26 << 8))
#define MAP_SAFARI_ZONE_SOUTHWEST (2 | (26 << 8))
#define MAP_SAFARI_ZONE_SOUTH (3 | (26 << 8))
#define MAP_BATTLE_FRONTIER_OUTSIDE_WEST (4 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY (5 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR (6 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR (7 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM (8 | (26 << 8))
#define MAP_SOUTHERN_ISLAND_EXTERIOR (9 | (26 << 8))
#define MAP_SOUTHERN_ISLAND_INTERIOR (10 | (26 << 8))
#define MAP_SAFARI_ZONE_REST_HOUSE (11 | (26 << 8))
#define MAP_SAFARI_ZONE_NORTHEAST (12 | (26 << 8))
#define MAP_SAFARI_ZONE_SOUTHEAST (13 | (26 << 8))
#define MAP_BATTLE_FRONTIER_OUTSIDE_EAST (14 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM (15 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR (16 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM (17 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY (18 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR (19 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM (20 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM (21 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY (22 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR (26 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM (30 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY (31 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM (32 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM (33 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY (34 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR (35 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM (36 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL (37 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL (38 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS (39 | (26 << 8))
#define MAP_BATTLE_FRONTIER_RANKING_HALL (40 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE1 (41 | (26 << 8))
#define MAP_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER (42 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE2 (43 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE3 (44 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE4 (45 | (26 << 8))
#define MAP_BATTLE_FRONTIER_SCOTTS_HOUSE (46 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE5 (47 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE6 (48 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE7 (49 | (26 << 8))
#define MAP_BATTLE_FRONTIER_RECEPTION_GATE (50 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE8 (51 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE9 (52 | (26 << 8))
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F (53 | (26 << 8))
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F (54 | (26 << 8))
#define MAP_BATTLE_FRONTIER_MART (55 | (26 << 8))
#define MAP_FARAWAY_ISLAND_ENTRANCE (56 | (26 << 8))
#define MAP_FARAWAY_ISLAND_INTERIOR (57 | (26 << 8))
#define MAP_BIRTH_ISLAND_EXTERIOR (58 | (26 << 8))
#define MAP_BIRTH_ISLAND_HARBOR (59 | (26 << 8))
#define MAP_TRAINER_HILL_ENTRANCE (60 | (26 << 8))
#define MAP_TRAINER_HILL_1F (61 | (26 << 8))
#define MAP_TRAINER_HILL_2F (62 | (26 << 8))
#define MAP_TRAINER_HILL_3F (63 | (26 << 8))
#define MAP_TRAINER_HILL_4F (64 | (26 << 8))
#define MAP_TRAINER_HILL_ROOF (65 | (26 << 8))
#define MAP_NAVEL_ROCK_EXTERIOR (66 | (26 << 8))
#define MAP_NAVEL_ROCK_HARBOR (67 | (26 << 8))
#define MAP_NAVEL_ROCK_ENTRANCE (68 | (26 << 8))
#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8))
#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8))
#define MAP_NAVEL_ROCK_UP1 (71 | (26 << 8))
#define MAP_NAVEL_ROCK_UP2 (72 | (26 << 8))
#define MAP_NAVEL_ROCK_UP3 (73 | (26 << 8))
#define MAP_NAVEL_ROCK_UP4 (74 | (26 << 8))
#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN01 (76 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN02 (77 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN03 (78 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN04 (79 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN05 (80 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN06 (81 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN07 (82 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN08 (83 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN09 (84 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN10 (85 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN11 (86 | (26 << 8))
#define MAP_NAVEL_ROCK_BOTTOM (87 | (26 << 8))
#define MAP_TRAINER_HILL_ELEVATOR (88 | (26 << 8))
// gMapGroup_IndoorRoute104Prototype
#define MAP_ROUTE104_PROTOTYPE (0 | (27 << 8))
#define MAP_ROUTE104_PROTOTYPE_PRETTY_PETAL_FLOWER_SHOP (1 | (27 << 8))
// gMapGroup_IndoorRoute109
#define MAP_ROUTE109_SEASHORE_HOUSE (0 | (28 << 8))
// gMapGroup_IndoorRoute110
#define MAP_ROUTE110_TRICK_HOUSE_ENTRANCE (0 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_END (1 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_CORRIDOR (2 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE1 (3 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE2 (4 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE3 (5 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE4 (6 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE5 (7 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE6 (8 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE7 (9 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE8 (10 | (29 << 8))
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE (11 | (29 << 8))
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE (12 | (29 << 8))
// gMapGroup_IndoorRoute113
#define MAP_ROUTE113_GLASS_WORKSHOP (0 | (30 << 8))
// gMapGroup_IndoorRoute123
#define MAP_ROUTE123_BERRY_MASTERS_HOUSE (0 | (31 << 8))
// gMapGroup_IndoorRoute119
#define MAP_ROUTE119_WEATHER_INSTITUTE_1F (0 | (32 << 8))
#define MAP_ROUTE119_WEATHER_INSTITUTE_2F (1 | (32 << 8))
#define MAP_ROUTE119_HOUSE (2 | (32 << 8))
// gMapGroup_IndoorRoute124
#define MAP_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE (0 | (33 << 8))
#define MAP_GROUPS_COUNT 34
#endif // GUARD_CONSTANTS_MAP_GROUPS_H

55
include/dma3.h Normal file
View File

@@ -0,0 +1,55 @@
#ifndef GUARD_DMA3_H
#define GUARD_DMA3_H
// Maximum amount of data we will transfer in one operation
#define MAX_DMA_BLOCK_SIZE 0x1000
#define Dma3CopyLarge_(src, dest, size, bit) \
{ \
const void *_src = src; \
void *_dest = dest; \
u32 _size = size; \
while (1) \
{ \
if (_size <= MAX_DMA_BLOCK_SIZE) \
{ \
DmaCopy##bit(3, _src, _dest, _size); \
break; \
} \
DmaCopy##bit(3, _src, _dest, MAX_DMA_BLOCK_SIZE); \
_src += MAX_DMA_BLOCK_SIZE; \
_dest += MAX_DMA_BLOCK_SIZE; \
_size -= MAX_DMA_BLOCK_SIZE; \
} \
}
#define Dma3CopyLarge16_(src, dest, size) Dma3CopyLarge_(src, dest, size, 16)
#define Dma3CopyLarge32_(src, dest, size) Dma3CopyLarge_(src, dest, size, 32)
#define Dma3FillLarge_(value, dest, size, bit) \
{ \
void *_dest = dest; \
u32 _size = size; \
while (1) \
{ \
if (_size <= MAX_DMA_BLOCK_SIZE) \
{ \
DmaFill##bit(3, value, _dest, _size); \
break; \
} \
DmaFill##bit(3, value, _dest, MAX_DMA_BLOCK_SIZE); \
_dest += MAX_DMA_BLOCK_SIZE; \
_size -= MAX_DMA_BLOCK_SIZE; \
} \
}
#define Dma3FillLarge16_(value, dest, size) Dma3FillLarge_(value, dest, size, 16)
#define Dma3FillLarge32_(value, dest, size) Dma3FillLarge_(value, dest, size, 32)
void ClearDma3Requests(void);
void ProcessDma3Requests(void);
s16 RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode);
s16 RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode);
s16 CheckForSpaceForDma3Request(s16 index);
#endif // GUARD_DMA3_H

19
include/gpu_regs.h Normal file
View File

@@ -0,0 +1,19 @@
#ifndef GUARD_GPU_REGS_H
#define GUARD_GPU_REGS_H
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void InitGpuRegManager(void);
void CopyBufferedValuesToGpuRegs(void);
void SetGpuReg(u8 regOffset, u16 value);
void SetGpuReg_ForcedBlank(u8 regOffset, u16 value);
u16 GetGpuReg(u8 regOffset);
void SetGpuRegBits(u8 regOffset, u16 mask);
void ClearGpuRegBits(u8 regOffset, u16 mask);
void EnableInterrupts(u16 mask);
void DisableInterrupts(u16 mask);
#endif //GUARD_GPU_REGS_H

7
include/io_reg.h Normal file
View File

@@ -0,0 +1,7 @@
#ifndef GUARD_IO_REG_H
#define GUARD_IO_REG_H
extern const u16 gOverworldBackgroundLayerFlags[];
extern const u16 gOrbEffectBackgroundLayerFlags[];
#endif // GUARD_IO_REG_H

21
include/malloc.h Normal file
View File

@@ -0,0 +1,21 @@
#ifndef GUARD_ALLOC_H
#define GUARD_ALLOC_H
#define FREE_AND_SET_NULL(ptr) \
{ \
Free(ptr); \
ptr = NULL; \
}
#define TRY_FREE_AND_SET_NULL(ptr) if (ptr != NULL) FREE_AND_SET_NULL(ptr)
#define HEAP_SIZE 0x1C000
extern u8 gHeap[HEAP_SIZE];
void *Alloc(u32 size);
void *AllocZeroed(u32 size);
void Free(void *pointer);
void InitHeap(void *pointer, u32 size);
#endif // GUARD_ALLOC_H

View File

@@ -24,7 +24,6 @@ void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const st
void TrySetCurSecretBaseIndex(void);
void CheckPlayerHasSecretBase(void);
void ToggleSecretBaseEntranceMetatile(void);
void ScriptContext_Enable(void);
void ReceiveSecretBasesData(void *records, size_t recordSize, u8 linkIdx);
#endif //GUARD_SECRET_BASE_H

326
include/sprite.h Normal file
View File

@@ -0,0 +1,326 @@
#ifndef GUARD_SPRITE_H
#define GUARD_SPRITE_H
#define MAX_SPRITES 64
#define SPRITE_NONE 0xFF
#define TAG_NONE 0xFFFF
// Given to SetSpriteMatrixAnchor to skip anchoring one of the coords.
#define NO_ANCHOR 0x800
struct SpriteSheet
{
const void *data; // Raw uncompressed pixel data
u16 size;
u16 tag;
};
struct CompressedSpriteSheet
{
const u32 *data; // LZ77 compressed pixel data
u16 size; // Uncompressed size of pixel data
u16 tag;
};
struct SpriteFrameImage
{
const void *data;
u16 size;
};
#define obj_frame_tiles(ptr) {.data = (u8 *)ptr, .size = sizeof ptr}
#define overworld_frame(ptr, width, height, frame) {.data = (u8 *)ptr + (width * height * frame * 64)/2, .size = (width * height * 64)/2}
struct SpritePalette
{
const u16 *data; // Raw uncompressed palette data
u16 tag;
};
struct CompressedSpritePalette
{
const u32 *data; // LZ77 compressed palette data
u16 tag;
};
struct AnimFrameCmd
{
// If the sprite has an array of images, this is the array index.
// If the sprite has a sheet, this is the tile offset.
u32 imageValue:16;
u32 duration:6;
u32 hFlip:1;
u32 vFlip:1;
};
struct AnimLoopCmd
{
u32 type:16;
u32 count:6;
};
struct AnimJumpCmd
{
u32 type:16;
u32 target:6;
};
// The first halfword of this union specifies the type of command.
// If it -2, then it is a jump command. If it is -1, then it is the end of the script.
// Otherwise, it is the imageValue for a frame command.
union AnimCmd
{
s16 type;
struct AnimFrameCmd frame;
struct AnimLoopCmd loop;
struct AnimJumpCmd jump;
};
#define ANIMCMD_FRAME(...) \
{.frame = {__VA_ARGS__}}
#define ANIMCMD_LOOP(_count) \
{.loop = {.type = -3, .count = _count}}
#define ANIMCMD_JUMP(_target) \
{.jump = {.type = -2, .target = _target}}
#define ANIMCMD_END \
{.type = -1}
struct AffineAnimFrameCmd
{
s16 xScale;
s16 yScale;
u8 rotation;
u8 duration;
};
struct AffineAnimLoopCmd
{
s16 type;
s16 count;
};
struct AffineAnimJumpCmd
{
s16 type;
u16 target;
};
struct AffineAnimEndCmdAlt
{
s16 type;
u16 val;
};
union AffineAnimCmd
{
s16 type;
struct AffineAnimFrameCmd frame;
struct AffineAnimLoopCmd loop;
struct AffineAnimJumpCmd jump;
struct AffineAnimEndCmdAlt end; // unused in code
};
#define AFFINEANIMCMDTYPE_LOOP 0x7FFD
#define AFFINEANIMCMDTYPE_JUMP 0x7FFE
#define AFFINEANIMCMDTYPE_END 0x7FFF
#define AFFINEANIMCMD_FRAME(_xScale, _yScale, _rotation, _duration) \
{.frame = {.xScale = _xScale, .yScale = _yScale, .rotation = _rotation, .duration = _duration}}
#define AFFINEANIMCMD_LOOP(_count) \
{.loop = {.type = AFFINEANIMCMDTYPE_LOOP, .count = _count}}
#define AFFINEANIMCMD_JUMP(_target) \
{.jump = {.type = AFFINEANIMCMDTYPE_JUMP, .target = _target}}
#define AFFINEANIMCMD_END \
{.type = AFFINEANIMCMDTYPE_END}
#define AFFINEANIMCMD_END_ALT(_val) \
{.end = {.type = AFFINEANIMCMDTYPE_END, .val = _val}}
struct AffineAnimState
{
u8 animNum;
u8 animCmdIndex;
u8 delayCounter;
u8 loopCounter;
s16 xScale;
s16 yScale;
u16 rotation;
};
enum
{
SUBSPRITES_OFF,
SUBSPRITES_ON,
SUBSPRITES_IGNORE_PRIORITY, // on but priority is ignored
};
struct Subsprite
{
s8 x; // was u16 in R/S
s8 y; // was u16 in R/S
u16 shape:2;
u16 size:2;
u16 tileOffset:10;
u16 priority:2;
};
struct SubspriteTable
{
u8 subspriteCount;
const struct Subsprite *subsprites;
};
struct Sprite;
typedef void (*SpriteCallback)(struct Sprite *);
struct SpriteTemplate
{
u16 tileTag;
u16 paletteTag;
const struct OamData *oam;
const union AnimCmd *const *anims;
const struct SpriteFrameImage *images;
const union AffineAnimCmd *const *affineAnims;
SpriteCallback callback;
};
// UB: template pointer is often used to point to temporary storage,
// then later dereferenced after being freed. Usually this won't
// be visible in-game, but this is (part of) what causes the item
// icon palette to flicker when changing items in the bag.
struct Sprite
{
/*0x00*/ struct OamData oam;
/*0x08*/ const union AnimCmd *const *anims;
/*0x0C*/ const struct SpriteFrameImage *images;
/*0x10*/ const union AffineAnimCmd *const *affineAnims;
/*0x14*/ const struct SpriteTemplate *template;
/*0x18*/ const struct SubspriteTable *subspriteTables;
/*0x1C*/ SpriteCallback callback;
/*0x20*/ s16 x, y;
/*0x24*/ s16 x2, y2;
/*0x28*/ s8 centerToCornerVecX;
/*0x29*/ s8 centerToCornerVecY;
/*0x2A*/ u8 animNum;
/*0x2B*/ u8 animCmdIndex;
/*0x2C*/ u8 animDelayCounter:6;
bool8 animPaused:1;
bool8 affineAnimPaused:1;
/*0x2D*/ u8 animLoopCounter;
// general purpose data fields
/*0x2E*/ s16 data[8];
/*0x3E*/ bool16 inUse:1; //1
bool16 coordOffsetEnabled:1; //2
bool16 invisible:1; //4
bool16 flags_3:1; //8
bool16 flags_4:1; //0x10
bool16 flags_5:1; //0x20
bool16 flags_6:1; //0x40
bool16 flags_7:1; //0x80
/*0x3F*/ bool16 hFlip:1; //1
bool16 vFlip:1; //2
bool16 animBeginning:1; //4
bool16 affineAnimBeginning:1; //8
bool16 animEnded:1; //0x10
bool16 affineAnimEnded:1; //0x20
bool16 usingSheet:1; //0x40
bool16 anchored:1; //0x80
/*0x40*/ u16 sheetTileStart;
/*0x42*/ u8 subspriteTableNum:6;
u8 subspriteMode:2;
/*0x43*/ u8 subpriority;
};
struct OamMatrix
{
s16 a;
s16 b;
s16 c;
s16 d;
};
extern const struct OamData gDummyOamData;
extern const union AnimCmd *const gDummySpriteAnimTable[];
extern const union AffineAnimCmd *const gDummySpriteAffineAnimTable[];
extern const struct SpriteTemplate gDummySpriteTemplate;
extern u8 gReservedSpritePaletteCount;
extern struct Sprite gSprites[];
extern u8 gOamLimit;
extern u16 gReservedSpriteTileCount;
extern s16 gSpriteCoordOffsetX;
extern s16 gSpriteCoordOffsetY;
extern struct OamMatrix gOamMatrices[];
extern bool8 gAffineAnimsDisabled;
void ResetSpriteData(void);
void AnimateSprites(void);
void BuildOamBuffer(void);
u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
void DestroySprite(struct Sprite *sprite);
void ResetOamRange(u8 start, u8 end);
void LoadOam(void);
void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d);
void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode);
void SpriteCallbackDummy(struct Sprite *sprite);
void ProcessSpriteCopyRequests(void);
void RequestSpriteCopy(const u8 *src, u8 *dest, u16 size);
void FreeSpriteTiles(struct Sprite *sprite);
void FreeSpritePalette(struct Sprite *sprite);
void FreeSpriteOamMatrix(struct Sprite *sprite);
void DestroySpriteAndFreeResources(struct Sprite *sprite);
void AnimateSprite(struct Sprite *sprite);
void SetSpriteMatrixAnchor(struct Sprite *sprite, s16 x, s16 y);
void StartSpriteAnim(struct Sprite *sprite, u8 animNum);
void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum);
void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex);
void StartSpriteAffineAnim(struct Sprite *sprite, u8 animNum);
void StartSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum);
void ChangeSpriteAffineAnim(struct Sprite *sprite, u8 animNum);
void ChangeSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum);
void SetSpriteSheetFrameTileNum(struct Sprite *sprite);
u8 AllocOamMatrix(void);
void FreeOamMatrix(u8 matrixNum);
void InitSpriteAffineAnim(struct Sprite *sprite);
void SetOamMatrixRotationScaling(u8 matrixNum, s16 xScale, s16 yScale, u16 rotation);
u16 LoadSpriteSheet(const struct SpriteSheet *sheet);
void LoadSpriteSheets(const struct SpriteSheet *sheets);
u16 AllocTilesForSpriteSheet(struct SpriteSheet *sheet);
void AllocTilesForSpriteSheets(struct SpriteSheet *sheets);
void LoadTilesForSpriteSheet(const struct SpriteSheet *sheet);
void LoadTilesForSpriteSheets(struct SpriteSheet *sheets);
void FreeSpriteTilesByTag(u16 tag);
void FreeSpriteTileRanges(void);
u16 GetSpriteTileStartByTag(u16 tag);
u16 GetSpriteTileTagByTileStart(u16 start);
void RequestSpriteSheetCopy(const struct SpriteSheet *sheet);
u16 LoadSpriteSheetDeferred(const struct SpriteSheet *sheet);
void FreeAllSpritePalettes(void);
u8 LoadSpritePalette(const struct SpritePalette *palette);
void LoadSpritePalettes(const struct SpritePalette *palettes);
u8 AllocSpritePalette(u16 tag);
u8 IndexOfSpritePaletteTag(u16 tag);
u16 GetSpritePaletteTagByPaletteNum(u8 paletteNum);
void FreeSpritePaletteByTag(u16 tag);
void SetSubspriteTables(struct Sprite *sprite, const struct SubspriteTable *subspriteTables);
bool8 AddSpriteToOamBuffer(struct Sprite *object, u8 *oamIndex);
bool8 AddSubspritesToOamBuffer(struct Sprite *sprite, struct OamData *destOam, u8 *oamIndex);
void CopyToSprites(u8 *src);
void CopyFromSprites(u8 *dest);
u8 SpriteTileAllocBitmapOp(u16 bit, u8 op);
void ClearSpriteCopyRequests(void);
void ResetAffineAnimData(void);
#endif //GUARD_SPRITE_H

46
include/string_util.h Normal file
View File

@@ -0,0 +1,46 @@
#ifndef GUARD_STRING_UTIL_H
#define GUARD_STRING_UTIL_H
extern u8 gStringVar1[0x100];
extern u8 gStringVar2[0x100];
extern u8 gStringVar3[0x100];
extern u8 gStringVar4[0x3E8];
enum StringConvertMode
{
STR_CONV_MODE_LEFT_ALIGN,
STR_CONV_MODE_RIGHT_ALIGN,
STR_CONV_MODE_LEADING_ZEROS
};
u8 *StringCopy_Nickname(u8 *dest, const u8 *src);
u8 *StringGet_Nickname(u8 *str);
u8 *StringCopy_PlayerName(u8 *dest, const u8 *src);
u8 *StringCopy(u8 *dest, const u8 *src);
u8 *StringAppend(u8 *dest, const u8 *src);
u8 *StringCopyN(u8 *dest, const u8 *src, u8 n);
u8 *StringAppendN(u8 *dest, const u8 *src, u8 n);
u16 StringLength(const u8 *str);
s32 StringCompare(const u8 *str1, const u8 *str2);
s32 StringCompareN(const u8 *str1, const u8 *str2, u32 n);
bool8 IsStringLengthAtLeast(const u8 *str, s32 n);
u8 *ConvertIntToDecimalStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8 n);
u8 *ConvertUIntToDecimalStringN(u8 *dest, u32 value, enum StringConvertMode mode, u8 n);
u8 *ConvertIntToHexStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8 n);
u8 *StringExpandPlaceholders(u8 *dest, const u8 *src);
u8 *StringBraille(u8 *dest, const u8 *src);
const u8 *GetExpandedPlaceholder(u32 id);
u8 *StringFill(u8 *dest, u8 c, u16 n);
u8 *StringCopyPadded(u8 *dest, const u8 *src, u8 c, u16 n);
u8 *StringFillWithTerminator(u8 *dest, u16 n);
u8 *StringCopyN_Multibyte(u8 *dest, u8 *src, u32 n);
u32 StringLength_Multibyte(const u8 *str);
u8 *WriteColorChangeControlCode(u8 *dest, u32 colorType, u8 color);
bool32 IsStringJapanese(u8 *str);
bool32 IsStringNJapanese(u8 *str, s32 n);
u8 GetExtCtrlCodeLength(u8 code);
s32 StringCompareWithoutExtCtrlCodes(const u8 *str1, const u8 *str2);
void ConvertInternationalString(u8 *s, u8 language);
void StripExtCtrlCodes(u8 *str);
#endif // GUARD_STRING_UTIL_H

171
include/text.h Normal file
View File

@@ -0,0 +1,171 @@
#ifndef GUARD_TEXT_H
#define GUARD_TEXT_H
#include "constants/characters.h"
// Given as a text speed when all the text should be
// loaded at once but not copied to vram yet.
#define TEXT_SKIP_DRAW 0xFF
enum {
FONT_SMALL,
FONT_NORMAL,
FONT_SHORT,
FONT_SHORT_COPY_1,
FONT_SHORT_COPY_2,
FONT_SHORT_COPY_3,
FONT_BRAILLE,
FONT_NARROW,
FONT_SMALL_NARROW, // Very similar to FONT_SMALL, some glyphs are narrower
FONT_BOLD, // JP glyph set only
};
// Return values for font functions
enum {
RENDER_PRINT,
RENDER_FINISH,
RENDER_REPEAT, // Run render function again, if e.g. a control code is encountered.
RENDER_UPDATE,
};
// Text printer states read by RenderText / FontFunc_Braille
enum {
RENDER_STATE_HANDLE_CHAR,
RENDER_STATE_WAIT,
RENDER_STATE_CLEAR,
RENDER_STATE_SCROLL_START,
RENDER_STATE_SCROLL,
RENDER_STATE_WAIT_SE,
RENDER_STATE_PAUSE,
};
enum {
FONTATTR_MAX_LETTER_WIDTH,
FONTATTR_MAX_LETTER_HEIGHT,
FONTATTR_LETTER_SPACING,
FONTATTR_LINE_SPACING,
FONTATTR_UNKNOWN, // dunno what this is yet
FONTATTR_COLOR_FOREGROUND,
FONTATTR_COLOR_BACKGROUND,
FONTATTR_COLOR_SHADOW
};
struct TextPrinterSubStruct
{
u8 fontId:4; // 0x14
bool8 hasPrintBeenSpedUp:1;
u8 unk:3;
u8 downArrowDelay:5;
u8 downArrowYPosIdx:2;
bool8 hasFontIdBeenSet:1;
u8 autoScrollDelay;
};
struct TextPrinterTemplate
{
const u8 *currentChar;
u8 windowId;
u8 fontId;
u8 x;
u8 y;
u8 currentX; // 0x8
u8 currentY;
u8 letterSpacing;
u8 lineSpacing;
u8 unk:4; // 0xC
u8 fgColor:4;
u8 bgColor:4;
u8 shadowColor:4;
};
struct TextPrinter
{
struct TextPrinterTemplate printerTemplate;
void (*callback)(struct TextPrinterTemplate *, u16); // 0x10
u8 subStructFields[7]; // always cast to struct TextPrinterSubStruct... so why bother
u8 active;
u8 state; // 0x1C
u8 textSpeed;
u8 delayCounter;
u8 scrollDistance;
u8 minLetterSpacing; // 0x20
u8 japanese;
};
struct FontInfo
{
u16 (*fontFunction)(struct TextPrinter *x);
u8 maxLetterWidth;
u8 maxLetterHeight;
u8 letterSpacing;
u8 lineSpacing;
u8 unk:4;
u8 fgColor:4;
u8 bgColor:4;
u8 shadowColor:4;
};
extern const struct FontInfo *gFonts;
struct GlyphWidthFunc
{
u32 fontId;
u32 (*func)(u16 glyphId, bool32 isJapanese);
};
typedef struct {
bool8 canABSpeedUpPrint:1;
bool8 useAlternateDownArrow:1;
bool8 autoScroll:1;
bool8 forceMidTextSpeed:1;
} TextFlags;
struct TextGlyph
{
u32 gfxBufferTop[16];
u32 gfxBufferBottom[16];
u8 width;
u8 height;
};
extern TextFlags gTextFlags;
extern u8 gDisableTextPrinters;
extern struct TextGlyph gCurGlyph;
void DeactivateAllTextPrinters(void);
u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16));
bool16 AddTextPrinter(struct TextPrinterTemplate *template, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16));
void RunTextPrinters(void);
bool16 IsTextPrinterActive(u8 id);
void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor);
void SaveTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
void DecompressGlyphTile(const void *src_, void *dest_);
void CopyGlyphToWindow(struct TextPrinter *x);
void ClearTextSpan(struct TextPrinter *textPrinter, u32 width);
void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter);
void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter);
void TextPrinterClearDownArrow(struct TextPrinter *textPrinter);
bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter);
bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter);
bool16 TextPrinterWait(struct TextPrinter *textPrinter);
void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex);
s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing);
u8 RenderTextHandleBold(u8 *pixels, u8 fontId, u8 *str);
u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y);
u8 GetKeypadIconTileOffset(u8 keypadIconId);
u8 GetKeypadIconWidth(u8 keypadIconId);
u8 GetKeypadIconHeight(u8 keypadIconId);
void SetDefaultFontsPointer(void);
u8 GetFontAttribute(u8 fontId, u8 attributeId);
u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension);
// braille.c
u16 FontFunc_Braille(struct TextPrinter *textPrinter);
u32 GetGlyphWidth_Braille(u16 glyphId, bool32 isJapanese);
#endif // GUARD_TEXT_H

80
include/window.h Normal file
View File

@@ -0,0 +1,80 @@
#ifndef GUARD_WINDOW_H
#define GUARD_WINDOW_H
#define WINDOWS_MAX 32
#define PIXEL_FILL(num) ((num) | ((num) << 4))
enum {
WINDOW_BG,
WINDOW_TILEMAP_LEFT,
WINDOW_TILEMAP_TOP,
WINDOW_WIDTH,
WINDOW_HEIGHT,
WINDOW_PALETTE_NUM,
WINDOW_BASE_BLOCK,
WINDOW_TILE_DATA
};
// Mode for CopyWindowToVram, CopyWindowRectToVram and CopyWindowToVram8Bit
enum {
COPYWIN_NONE,
COPYWIN_MAP,
COPYWIN_GFX,
COPYWIN_FULL,
};
struct WindowTemplate
{
u8 bg;
u8 tilemapLeft;
u8 tilemapTop;
u8 width;
u8 height;
u8 paletteNum;
u16 baseBlock;
};
#define DUMMY_WIN_TEMPLATE \
{ \
.bg = 0xFF, \
}
#define WINDOW_NONE 0xFF
struct Window
{
struct WindowTemplate window;
u8 *tileData;
};
bool16 InitWindows(const struct WindowTemplate *templates);
u16 AddWindow(const struct WindowTemplate *template);
int AddWindowWithoutTileMap(const struct WindowTemplate *template);
void RemoveWindow(u8 windowId);
void FreeAllWindowBuffers(void);
void CopyWindowToVram(u8 windowId, u8 mode);
void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h);
void PutWindowTilemap(u8 windowId);
void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette);
void ClearWindowTilemap(u8 windowId);
void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height);
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset);
void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));
bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value);
u32 GetWindowAttribute(u8 windowId, u8 attributeId);
u16 AddWindow8Bit(const struct WindowTemplate *template);
void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue);
void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
void CopyWindowToVram8Bit(u8 windowId, u8 mode);
extern struct Window gWindows[];
extern void *gWindowBgTilemapBuffers[];
#endif // GUARD_WINDOW_H