Merge branch 'master' of https://github.com/pret/pokeemerald into porymap-6
This commit is contained in:
209
src/blit.c
Normal file
209
src/blit.c
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@@ -0,0 +1,209 @@
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#include "global.h"
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#include "blit.h"
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void BlitBitmapRect4BitWithoutColorKey(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height)
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{
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BlitBitmapRect4Bit(src, dst, srcX, srcY, dstX, dstY, width, height, 0xFF);
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}
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void BlitBitmapRect4Bit(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey)
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{
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s32 xEnd;
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s32 yEnd;
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s32 multiplierSrcY;
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s32 multiplierDstY;
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s32 loopSrcY, loopDstY;
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s32 loopSrcX, loopDstX;
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const u8 *pixelsSrc;
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u8 *pixelsDst;
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s32 toOrr;
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s32 toAnd;
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s32 toShift;
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if (dst->width - dstX < width)
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xEnd = (dst->width - dstX) + srcX;
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else
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xEnd = srcX + width;
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if (dst->height - dstY < height)
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yEnd = (dst->height - dstY) + srcY;
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else
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yEnd = height + srcY;
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multiplierSrcY = (src->width + (src->width & 7)) >> 3;
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multiplierDstY = (dst->width + (dst->width & 7)) >> 3;
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if (colorKey == 0xFF)
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{
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for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
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{
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for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
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{
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pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1B);
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pixelsDst = dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + (((loopDstY >> 3) * multiplierDstY) << 5) + ((u32)(loopDstY << 0x1d) >> 0x1B);
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toOrr = ((*pixelsSrc >> ((loopSrcX & 1) << 2)) & 0xF);
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toShift = ((loopDstX & 1) << 2);
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toOrr <<= toShift;
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toAnd = 0xF0 >> (toShift);
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*pixelsDst = toOrr | (*pixelsDst & toAnd);
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}
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}
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}
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else
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{
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for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
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{
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for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
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{
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pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1B);
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pixelsDst = dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + (((loopDstY >> 3) * multiplierDstY) << 5) + ((u32)(loopDstY << 0x1d) >> 0x1B);
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toOrr = ((*pixelsSrc >> ((loopSrcX & 1) << 2)) & 0xF);
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if (toOrr != colorKey)
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{
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toShift = ((loopDstX & 1) << 2);
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toOrr <<= toShift;
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toAnd = 0xF0 >> (toShift);
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*pixelsDst = toOrr | (*pixelsDst & toAnd);
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}
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}
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}
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}
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}
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void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue)
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{
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s32 xEnd;
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s32 yEnd;
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s32 multiplierY;
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s32 loopX, loopY;
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u8 toOrr1, toOrr2;
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xEnd = x + width;
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if (xEnd > surface->width)
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xEnd = surface->width;
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yEnd = y + height;
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if (yEnd > surface->height)
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yEnd = surface->height;
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multiplierY = (surface->width + (surface->width & 7)) >> 3;
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toOrr1 = fillValue << 4;
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toOrr2 = fillValue & 0xF;
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for (loopY = y; loopY < yEnd; loopY++)
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{
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for (loopX = x; loopX < xEnd; loopX++)
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{
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u8 *pixels = surface->pixels + ((loopX >> 1) & 3) + ((loopX >> 3) << 5) + (((loopY >> 3) * multiplierY) << 5) + ((u32)(loopY << 0x1d) >> 0x1B);
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if ((loopX << 0x1F) != 0)
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*pixels = toOrr1 | (*pixels & 0xF);
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else
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*pixels = toOrr2 | (*pixels & 0xF0);
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}
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}
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}
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void BlitBitmapRect4BitTo8Bit(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey, u8 paletteOffset)
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{
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s32 palOffsetBits;
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s32 xEnd;
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s32 yEnd;
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s32 multiplierSrcY;
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s32 multiplierDstY;
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s32 loopSrcY, loopDstY;
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s32 loopSrcX, loopDstX;
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const u8 *pixelsSrc;
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u8 *pixelsDst;
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s32 colorKeyBits;
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palOffsetBits = (u32)(paletteOffset << 0x1C) >> 0x18;
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colorKeyBits = (u32)(colorKey << 0x1C) >> 0x18;
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if (dst->width - dstX < width)
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xEnd = (dst->width - dstX) + srcX;
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else
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xEnd = width + srcX;
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if (dst->height - dstY < height)
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yEnd = (srcY + dst->height) - dstY;
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else
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yEnd = srcY + height;
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multiplierSrcY = (src->width + (src->width & 7)) >> 3;
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multiplierDstY = (dst->width + (dst->width & 7)) >> 3;
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if (colorKey == 0xFF)
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{
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for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
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{
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pixelsSrc = src->pixels + ((srcX >> 1) & 3) + ((srcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
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for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
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{
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pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a);
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if (loopSrcX & 1)
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{
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*pixelsDst = palOffsetBits + (*pixelsSrc >> 4);
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}
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else
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{
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pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
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*pixelsDst = palOffsetBits + (*pixelsSrc & 0xF);
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}
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}
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}
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}
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else
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{
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for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
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{
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pixelsSrc = src->pixels + ((srcX >> 1) & 3) + ((srcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
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for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
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{
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if (loopSrcX & 1)
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{
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if ((*pixelsSrc & 0xF0) != colorKeyBits)
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{
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pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a);
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*pixelsDst = palOffsetBits + (*pixelsSrc >> 4);
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}
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}
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else
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{
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pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
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if ((*pixelsSrc & 0xF) != colorKey)
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{
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pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a);
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*pixelsDst = palOffsetBits + (*pixelsSrc & 0xF);
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}
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}
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}
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}
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}
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}
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void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue)
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{
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s32 xEnd;
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s32 yEnd;
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s32 multiplierY;
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s32 loopX, loopY;
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xEnd = x + width;
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if (xEnd > surface->width)
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xEnd = surface->width;
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yEnd = y + height;
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if (yEnd > surface->height)
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yEnd = surface->height;
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multiplierY = (surface->width + (surface->width & 7)) >> 3;
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for (loopY = y; loopY < yEnd; loopY++)
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{
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for (loopX = x; loopX < xEnd; loopX++)
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{
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u8 *pixels = surface->pixels + (loopX & 7) + ((loopX >> 3) << 6) + (((loopY >> 3) * multiplierY) << 6) + ((u32)(loopY << 0x1d) >> 0x1a);
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*pixels = fillValue;
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}
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}
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}
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183
src/dma3_manager.c
Normal file
183
src/dma3_manager.c
Normal file
@@ -0,0 +1,183 @@
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#include "global.h"
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#include "dma3.h"
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#define MAX_DMA_REQUESTS 128
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#define DMA_REQUEST_COPY32 1
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#define DMA_REQUEST_FILL32 2
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#define DMA_REQUEST_COPY16 3
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#define DMA_REQUEST_FILL16 4
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struct Dma3Request
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{
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const u8 *src;
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u8 *dest;
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u16 size;
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u16 mode;
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u32 value;
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};
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static struct Dma3Request sDma3Requests[MAX_DMA_REQUESTS];
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static vbool8 sDma3ManagerLocked;
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static u8 sDma3RequestCursor;
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void ClearDma3Requests(void)
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{
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int i;
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sDma3ManagerLocked = TRUE;
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sDma3RequestCursor = 0;
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for (i = 0; i < MAX_DMA_REQUESTS; i++)
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{
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sDma3Requests[i].size = 0;
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sDma3Requests[i].src = NULL;
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sDma3Requests[i].dest = NULL;
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}
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sDma3ManagerLocked = FALSE;
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}
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void ProcessDma3Requests(void)
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{
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u16 bytesTransferred;
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if (sDma3ManagerLocked)
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return;
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bytesTransferred = 0;
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// as long as there are DMA requests to process (unless size or vblank is an issue), do not exit
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while (sDma3Requests[sDma3RequestCursor].size != 0)
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{
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bytesTransferred += sDma3Requests[sDma3RequestCursor].size;
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if (bytesTransferred > 40 * 1024)
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return; // don't transfer more than 40 KiB
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if (*(u8 *)REG_ADDR_VCOUNT > 224)
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return; // we're about to leave vblank, stop
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switch (sDma3Requests[sDma3RequestCursor].mode)
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{
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case DMA_REQUEST_COPY32: // regular 32-bit copy
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Dma3CopyLarge32_(sDma3Requests[sDma3RequestCursor].src,
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sDma3Requests[sDma3RequestCursor].dest,
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sDma3Requests[sDma3RequestCursor].size);
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break;
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case DMA_REQUEST_FILL32: // repeat a single 32-bit value across RAM
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Dma3FillLarge32_(sDma3Requests[sDma3RequestCursor].value,
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sDma3Requests[sDma3RequestCursor].dest,
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sDma3Requests[sDma3RequestCursor].size);
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||||
break;
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||||
case DMA_REQUEST_COPY16: // regular 16-bit copy
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Dma3CopyLarge16_(sDma3Requests[sDma3RequestCursor].src,
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||||
sDma3Requests[sDma3RequestCursor].dest,
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||||
sDma3Requests[sDma3RequestCursor].size);
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||||
break;
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case DMA_REQUEST_FILL16: // repeat a single 16-bit value across RAM
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Dma3FillLarge16_(sDma3Requests[sDma3RequestCursor].value,
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sDma3Requests[sDma3RequestCursor].dest,
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sDma3Requests[sDma3RequestCursor].size);
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||||
break;
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||||
}
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||||
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||||
// Free the request
|
||||
sDma3Requests[sDma3RequestCursor].src = NULL;
|
||||
sDma3Requests[sDma3RequestCursor].dest = NULL;
|
||||
sDma3Requests[sDma3RequestCursor].size = 0;
|
||||
sDma3Requests[sDma3RequestCursor].mode = 0;
|
||||
sDma3Requests[sDma3RequestCursor].value = 0;
|
||||
sDma3RequestCursor++;
|
||||
|
||||
if (sDma3RequestCursor >= MAX_DMA_REQUESTS) // loop back to the first DMA request
|
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sDma3RequestCursor = 0;
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}
|
||||
}
|
||||
|
||||
s16 RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode)
|
||||
{
|
||||
int cursor;
|
||||
int i = 0;
|
||||
|
||||
sDma3ManagerLocked = TRUE;
|
||||
cursor = sDma3RequestCursor;
|
||||
|
||||
while (i < MAX_DMA_REQUESTS)
|
||||
{
|
||||
if (sDma3Requests[cursor].size == 0) // an empty request was found.
|
||||
{
|
||||
sDma3Requests[cursor].src = src;
|
||||
sDma3Requests[cursor].dest = dest;
|
||||
sDma3Requests[cursor].size = size;
|
||||
|
||||
if (mode == 1)
|
||||
sDma3Requests[cursor].mode = DMA_REQUEST_COPY32;
|
||||
else
|
||||
sDma3Requests[cursor].mode = DMA_REQUEST_COPY16;
|
||||
|
||||
sDma3ManagerLocked = FALSE;
|
||||
return cursor;
|
||||
}
|
||||
if (++cursor >= MAX_DMA_REQUESTS) // loop back to start.
|
||||
cursor = 0;
|
||||
i++;
|
||||
}
|
||||
sDma3ManagerLocked = FALSE;
|
||||
return -1; // no free DMA request was found
|
||||
}
|
||||
|
||||
s16 RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode)
|
||||
{
|
||||
int cursor;
|
||||
int i = 0;
|
||||
|
||||
cursor = sDma3RequestCursor;
|
||||
sDma3ManagerLocked = TRUE;
|
||||
|
||||
while (i < MAX_DMA_REQUESTS)
|
||||
{
|
||||
if (sDma3Requests[cursor].size == 0) // an empty request was found.
|
||||
{
|
||||
sDma3Requests[cursor].dest = dest;
|
||||
sDma3Requests[cursor].size = size;
|
||||
sDma3Requests[cursor].mode = mode;
|
||||
sDma3Requests[cursor].value = value;
|
||||
|
||||
if(mode == 1)
|
||||
sDma3Requests[cursor].mode = DMA_REQUEST_FILL32;
|
||||
else
|
||||
sDma3Requests[cursor].mode = DMA_REQUEST_FILL16;
|
||||
|
||||
sDma3ManagerLocked = FALSE;
|
||||
return cursor;
|
||||
}
|
||||
if (++cursor >= MAX_DMA_REQUESTS) // loop back to start.
|
||||
cursor = 0;
|
||||
i++;
|
||||
}
|
||||
sDma3ManagerLocked = FALSE;
|
||||
return -1; // no free DMA request was found
|
||||
}
|
||||
|
||||
s16 CheckForSpaceForDma3Request(s16 index)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
if (index == -1) // check if all requests are free
|
||||
{
|
||||
while (i < MAX_DMA_REQUESTS)
|
||||
{
|
||||
if (sDma3Requests[i].size != 0)
|
||||
return -1;
|
||||
i++;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
else // check the specified request
|
||||
{
|
||||
if (sDma3Requests[index].size != 0)
|
||||
return -1;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -263,7 +263,7 @@ u16 GetRecordedCyclingRoadResults(void)
|
||||
|
||||
void UpdateCyclingRoadState(void)
|
||||
{
|
||||
if (gLastUsedWarp.mapNum == MAP_NUM(MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE) && gLastUsedWarp.mapGroup == MAP_GROUP(MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE))
|
||||
if (gLastUsedWarp.mapNum == MAP_NUM(MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE) && gLastUsedWarp.mapGroup == MAP_GROUP(MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE))
|
||||
return;
|
||||
|
||||
if (VarGet(VAR_CYCLING_CHALLENGE_STATE) == 2 || VarGet(VAR_CYCLING_CHALLENGE_STATE) == 3)
|
||||
|
||||
195
src/gpu_regs.c
Normal file
195
src/gpu_regs.c
Normal file
@@ -0,0 +1,195 @@
|
||||
#include "global.h"
|
||||
#include "gpu_regs.h"
|
||||
|
||||
#define GPU_REG_BUF_SIZE 0x60
|
||||
|
||||
#define GPU_REG_BUF(offset) (*(u16 *)(&sGpuRegBuffer[offset]))
|
||||
#define GPU_REG(offset) (*(vu16 *)(REG_BASE + offset))
|
||||
|
||||
#define EMPTY_SLOT 0xFF
|
||||
|
||||
static u8 sGpuRegBuffer[GPU_REG_BUF_SIZE];
|
||||
static u8 sGpuRegWaitingList[GPU_REG_BUF_SIZE];
|
||||
static volatile bool8 sGpuRegBufferLocked;
|
||||
static volatile bool8 sShouldSyncRegIE;
|
||||
static vu16 sRegIE;
|
||||
|
||||
static void CopyBufferedValueToGpuReg(u8 regOffset);
|
||||
static void SyncRegIE(void);
|
||||
static void UpdateRegDispstatIntrBits(u16 regIE);
|
||||
|
||||
void InitGpuRegManager(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < GPU_REG_BUF_SIZE; i++)
|
||||
{
|
||||
sGpuRegBuffer[i] = 0;
|
||||
sGpuRegWaitingList[i] = EMPTY_SLOT;
|
||||
}
|
||||
|
||||
sGpuRegBufferLocked = FALSE;
|
||||
sShouldSyncRegIE = FALSE;
|
||||
sRegIE = 0;
|
||||
}
|
||||
|
||||
static void CopyBufferedValueToGpuReg(u8 regOffset)
|
||||
{
|
||||
if (regOffset == REG_OFFSET_DISPSTAT)
|
||||
{
|
||||
REG_DISPSTAT &= ~(DISPSTAT_HBLANK_INTR | DISPSTAT_VBLANK_INTR);
|
||||
REG_DISPSTAT |= GPU_REG_BUF(REG_OFFSET_DISPSTAT);
|
||||
}
|
||||
else
|
||||
{
|
||||
GPU_REG(regOffset) = GPU_REG_BUF(regOffset);
|
||||
}
|
||||
}
|
||||
|
||||
void CopyBufferedValuesToGpuRegs(void)
|
||||
{
|
||||
if (!sGpuRegBufferLocked)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < GPU_REG_BUF_SIZE; i++)
|
||||
{
|
||||
u8 regOffset = sGpuRegWaitingList[i];
|
||||
if (regOffset == EMPTY_SLOT)
|
||||
return;
|
||||
CopyBufferedValueToGpuReg(regOffset);
|
||||
sGpuRegWaitingList[i] = EMPTY_SLOT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetGpuReg(u8 regOffset, u16 value)
|
||||
{
|
||||
if (regOffset < GPU_REG_BUF_SIZE)
|
||||
{
|
||||
u16 vcount;
|
||||
|
||||
GPU_REG_BUF(regOffset) = value;
|
||||
vcount = REG_VCOUNT & 0xFF;
|
||||
|
||||
if ((vcount >= 161 && vcount <= 225) || (REG_DISPCNT & DISPCNT_FORCED_BLANK))
|
||||
{
|
||||
CopyBufferedValueToGpuReg(regOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
s32 i;
|
||||
|
||||
sGpuRegBufferLocked = TRUE;
|
||||
|
||||
for (i = 0; i < GPU_REG_BUF_SIZE && sGpuRegWaitingList[i] != EMPTY_SLOT; i++)
|
||||
{
|
||||
if (sGpuRegWaitingList[i] == regOffset)
|
||||
{
|
||||
sGpuRegBufferLocked = FALSE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
sGpuRegWaitingList[i] = regOffset;
|
||||
sGpuRegBufferLocked = FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetGpuReg_ForcedBlank(u8 regOffset, u16 value)
|
||||
{
|
||||
if (regOffset < GPU_REG_BUF_SIZE)
|
||||
{
|
||||
GPU_REG_BUF(regOffset) = value;
|
||||
|
||||
if (REG_DISPCNT & DISPCNT_FORCED_BLANK)
|
||||
{
|
||||
CopyBufferedValueToGpuReg(regOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
s32 i;
|
||||
|
||||
sGpuRegBufferLocked = TRUE;
|
||||
|
||||
for (i = 0; i < GPU_REG_BUF_SIZE && sGpuRegWaitingList[i] != EMPTY_SLOT; i++)
|
||||
{
|
||||
if (sGpuRegWaitingList[i] == regOffset)
|
||||
{
|
||||
sGpuRegBufferLocked = FALSE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
sGpuRegWaitingList[i] = regOffset;
|
||||
sGpuRegBufferLocked = FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u16 GetGpuReg(u8 regOffset)
|
||||
{
|
||||
if (regOffset == REG_OFFSET_DISPSTAT)
|
||||
return REG_DISPSTAT;
|
||||
|
||||
if (regOffset == REG_OFFSET_VCOUNT)
|
||||
return REG_VCOUNT;
|
||||
|
||||
return GPU_REG_BUF(regOffset);
|
||||
}
|
||||
|
||||
void SetGpuRegBits(u8 regOffset, u16 mask)
|
||||
{
|
||||
u16 regValue = GPU_REG_BUF(regOffset);
|
||||
SetGpuReg(regOffset, regValue | mask);
|
||||
}
|
||||
|
||||
void ClearGpuRegBits(u8 regOffset, u16 mask)
|
||||
{
|
||||
u16 regValue = GPU_REG_BUF(regOffset);
|
||||
SetGpuReg(regOffset, regValue & ~mask);
|
||||
}
|
||||
|
||||
static void SyncRegIE(void)
|
||||
{
|
||||
if (sShouldSyncRegIE)
|
||||
{
|
||||
u16 temp = REG_IME;
|
||||
REG_IME = 0;
|
||||
REG_IE = sRegIE;
|
||||
REG_IME = temp;
|
||||
sShouldSyncRegIE = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void EnableInterrupts(u16 mask)
|
||||
{
|
||||
sRegIE |= mask;
|
||||
sShouldSyncRegIE = TRUE;
|
||||
SyncRegIE();
|
||||
UpdateRegDispstatIntrBits(sRegIE);
|
||||
}
|
||||
|
||||
void DisableInterrupts(u16 mask)
|
||||
{
|
||||
sRegIE &= ~mask;
|
||||
sShouldSyncRegIE = TRUE;
|
||||
SyncRegIE();
|
||||
UpdateRegDispstatIntrBits(sRegIE);
|
||||
}
|
||||
|
||||
static void UpdateRegDispstatIntrBits(u16 regIE)
|
||||
{
|
||||
u16 oldValue = GetGpuReg(REG_OFFSET_DISPSTAT) & (DISPSTAT_HBLANK_INTR | DISPSTAT_VBLANK_INTR);
|
||||
u16 newValue = 0;
|
||||
|
||||
if (regIE & INTR_FLAG_VBLANK)
|
||||
newValue |= DISPSTAT_VBLANK_INTR;
|
||||
|
||||
if (regIE & INTR_FLAG_HBLANK)
|
||||
newValue |= DISPSTAT_HBLANK_INTR;
|
||||
|
||||
if (oldValue != newValue)
|
||||
SetGpuReg(REG_OFFSET_DISPSTAT, newValue);
|
||||
}
|
||||
36
src/io_reg.c
Normal file
36
src/io_reg.c
Normal file
@@ -0,0 +1,36 @@
|
||||
#include "global.h"
|
||||
#include "io_reg.h"
|
||||
#include "gba/io_reg.h"
|
||||
|
||||
static const u32 sUnused[] = {
|
||||
0,
|
||||
0,
|
||||
(1 << 26) | (1 << 3),
|
||||
(1 << 26) | (1 << 3) | (1 << 1),
|
||||
(1 << 26) | (1 << 3) | (1 << 2),
|
||||
(1 << 26) | (1 << 3) | (1 << 2) | (1 << 1),
|
||||
(1 << 26) | (1 << 4),
|
||||
(1 << 26) | (1 << 4) | (1 << 2),
|
||||
(1 << 26) | (1 << 4) | (1 << 3),
|
||||
(1 << 26) | (1 << 4) | (1 << 3) | (1 << 2),
|
||||
(1 << 26) | (1 << 4) | (1 << 1),
|
||||
(1 << 26) | (1 << 4) | (1 << 2) | (1 << 1),
|
||||
(1 << 26) | (1 << 4) | (1 << 3) | (1 << 1),
|
||||
(1 << 26) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1),
|
||||
(1 << 25) | (1 << 8),
|
||||
(1 << 27) | (1 << 10),
|
||||
};
|
||||
|
||||
const u16 gOverworldBackgroundLayerFlags[] = {
|
||||
BLDCNT_TGT2_BG0,
|
||||
BLDCNT_TGT2_BG1,
|
||||
BLDCNT_TGT2_BG2,
|
||||
BLDCNT_TGT2_BG3,
|
||||
};
|
||||
|
||||
const u16 gOrbEffectBackgroundLayerFlags[] = {
|
||||
BLDCNT_TGT1_BG0,
|
||||
BLDCNT_TGT1_BG1,
|
||||
BLDCNT_TGT1_BG2,
|
||||
BLDCNT_TGT1_BG3,
|
||||
};
|
||||
224
src/malloc.c
Normal file
224
src/malloc.c
Normal file
@@ -0,0 +1,224 @@
|
||||
#include "global.h"
|
||||
#include "malloc.h"
|
||||
|
||||
static void *sHeapStart;
|
||||
static u32 sHeapSize;
|
||||
|
||||
ALIGNED(4) EWRAM_DATA u8 gHeap[HEAP_SIZE] = {0};
|
||||
|
||||
#define MALLOC_SYSTEM_ID 0xA3A3
|
||||
|
||||
struct MemBlock {
|
||||
// Whether this block is currently allocated.
|
||||
bool16 flag;
|
||||
|
||||
// Magic number used for error checking. Should equal MALLOC_SYSTEM_ID.
|
||||
u16 magic;
|
||||
|
||||
// Size of the block (not including this header struct).
|
||||
u32 size;
|
||||
|
||||
// Previous block pointer. Equals sHeapStart if this is the first block.
|
||||
struct MemBlock *prev;
|
||||
|
||||
// Next block pointer. Equals sHeapStart if this is the last block.
|
||||
struct MemBlock *next;
|
||||
|
||||
// Data in the memory block. (Arrays of length 0 are a GNU extension.)
|
||||
u8 data[0];
|
||||
};
|
||||
|
||||
void PutMemBlockHeader(void *block, struct MemBlock *prev, struct MemBlock *next, u32 size)
|
||||
{
|
||||
struct MemBlock *header = (struct MemBlock *)block;
|
||||
|
||||
header->flag = FALSE;
|
||||
header->magic = MALLOC_SYSTEM_ID;
|
||||
header->size = size;
|
||||
header->prev = prev;
|
||||
header->next = next;
|
||||
}
|
||||
|
||||
void PutFirstMemBlockHeader(void *block, u32 size)
|
||||
{
|
||||
PutMemBlockHeader(block, (struct MemBlock *)block, (struct MemBlock *)block, size - sizeof(struct MemBlock));
|
||||
}
|
||||
|
||||
void *AllocInternal(void *heapStart, u32 size)
|
||||
{
|
||||
struct MemBlock *pos = (struct MemBlock *)heapStart;
|
||||
struct MemBlock *head = pos;
|
||||
struct MemBlock *splitBlock;
|
||||
u32 foundBlockSize;
|
||||
|
||||
// Alignment
|
||||
if (size & 3)
|
||||
size = 4 * ((size / 4) + 1);
|
||||
|
||||
for (;;)
|
||||
{
|
||||
// Loop through the blocks looking for unused block that's big enough.
|
||||
|
||||
if (!pos->flag)
|
||||
{
|
||||
foundBlockSize = pos->size;
|
||||
|
||||
if (foundBlockSize >= size)
|
||||
{
|
||||
if (foundBlockSize - size < 2 * sizeof(struct MemBlock))
|
||||
{
|
||||
// The block isn't much bigger than the requested size,
|
||||
// so just use it.
|
||||
pos->flag = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The block is significantly bigger than the requested
|
||||
// size, so split the rest into a separate block.
|
||||
foundBlockSize -= sizeof(struct MemBlock);
|
||||
foundBlockSize -= size;
|
||||
|
||||
splitBlock = (struct MemBlock *)(pos->data + size);
|
||||
|
||||
pos->flag = TRUE;
|
||||
pos->size = size;
|
||||
|
||||
PutMemBlockHeader(splitBlock, pos, pos->next, foundBlockSize);
|
||||
|
||||
pos->next = splitBlock;
|
||||
|
||||
if (splitBlock->next != head)
|
||||
splitBlock->next->prev = splitBlock;
|
||||
}
|
||||
|
||||
return pos->data;
|
||||
}
|
||||
}
|
||||
|
||||
if (pos->next == head)
|
||||
return NULL;
|
||||
|
||||
pos = pos->next;
|
||||
}
|
||||
}
|
||||
|
||||
void FreeInternal(void *heapStart, void *pointer)
|
||||
{
|
||||
if (pointer)
|
||||
{
|
||||
struct MemBlock *head = (struct MemBlock *)heapStart;
|
||||
struct MemBlock *block = (struct MemBlock *)((u8 *)pointer - sizeof(struct MemBlock));
|
||||
block->flag = FALSE;
|
||||
|
||||
// If the freed block isn't the last one, merge with the next block
|
||||
// if it's not in use.
|
||||
if (block->next != head)
|
||||
{
|
||||
if (!block->next->flag)
|
||||
{
|
||||
block->size += sizeof(struct MemBlock) + block->next->size;
|
||||
block->next->magic = 0;
|
||||
block->next = block->next->next;
|
||||
if (block->next != head)
|
||||
block->next->prev = block;
|
||||
}
|
||||
}
|
||||
|
||||
// If the freed block isn't the first one, merge with the previous block
|
||||
// if it's not in use.
|
||||
if (block != head)
|
||||
{
|
||||
if (!block->prev->flag)
|
||||
{
|
||||
block->prev->next = block->next;
|
||||
|
||||
if (block->next != head)
|
||||
block->next->prev = block->prev;
|
||||
|
||||
block->magic = 0;
|
||||
block->prev->size += sizeof(struct MemBlock) + block->size;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void *AllocZeroedInternal(void *heapStart, u32 size)
|
||||
{
|
||||
void *mem = AllocInternal(heapStart, size);
|
||||
|
||||
if (mem != NULL)
|
||||
{
|
||||
if (size & 3)
|
||||
size = 4 * ((size / 4) + 1);
|
||||
|
||||
CpuFill32(0, mem, size);
|
||||
}
|
||||
|
||||
return mem;
|
||||
}
|
||||
|
||||
bool32 CheckMemBlockInternal(void *heapStart, void *pointer)
|
||||
{
|
||||
struct MemBlock *head = (struct MemBlock *)heapStart;
|
||||
struct MemBlock *block = (struct MemBlock *)((u8 *)pointer - sizeof(struct MemBlock));
|
||||
|
||||
if (block->magic != MALLOC_SYSTEM_ID)
|
||||
return FALSE;
|
||||
|
||||
if (block->next->magic != MALLOC_SYSTEM_ID)
|
||||
return FALSE;
|
||||
|
||||
if (block->next != head && block->next->prev != block)
|
||||
return FALSE;
|
||||
|
||||
if (block->prev->magic != MALLOC_SYSTEM_ID)
|
||||
return FALSE;
|
||||
|
||||
if (block->prev != head && block->prev->next != block)
|
||||
return FALSE;
|
||||
|
||||
if (block->next != head && block->next != (struct MemBlock *)(block->data + block->size))
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void InitHeap(void *heapStart, u32 heapSize)
|
||||
{
|
||||
sHeapStart = heapStart;
|
||||
sHeapSize = heapSize;
|
||||
PutFirstMemBlockHeader(heapStart, heapSize);
|
||||
}
|
||||
|
||||
void *Alloc(u32 size)
|
||||
{
|
||||
return AllocInternal(sHeapStart, size);
|
||||
}
|
||||
|
||||
void *AllocZeroed(u32 size)
|
||||
{
|
||||
return AllocZeroedInternal(sHeapStart, size);
|
||||
}
|
||||
|
||||
void Free(void *pointer)
|
||||
{
|
||||
FreeInternal(sHeapStart, pointer);
|
||||
}
|
||||
|
||||
bool32 CheckMemBlock(void *pointer)
|
||||
{
|
||||
return CheckMemBlockInternal(sHeapStart, pointer);
|
||||
}
|
||||
|
||||
bool32 CheckHeap()
|
||||
{
|
||||
struct MemBlock *pos = (struct MemBlock *)sHeapStart;
|
||||
|
||||
do {
|
||||
if (!CheckMemBlockInternal(sHeapStart, pos->data))
|
||||
return FALSE;
|
||||
pos = pos->next;
|
||||
} while (pos != (struct MemBlock *)sHeapStart);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
@@ -36,7 +36,7 @@
|
||||
#include "gba/types.h"
|
||||
#include "gba/defines.h"
|
||||
#include "config.h"
|
||||
#include "characters.h"
|
||||
#include "constants/characters.h"
|
||||
#include "string_util.h"
|
||||
|
||||
#ifndef NDEBUG
|
||||
|
||||
1757
src/sprite.c
Normal file
1757
src/sprite.c
Normal file
File diff suppressed because it is too large
Load Diff
781
src/string_util.c
Normal file
781
src/string_util.c
Normal file
@@ -0,0 +1,781 @@
|
||||
#include "global.h"
|
||||
#include "string_util.h"
|
||||
#include "text.h"
|
||||
#include "strings.h"
|
||||
|
||||
EWRAM_DATA u8 gStringVar1[0x100] = {0};
|
||||
EWRAM_DATA u8 gStringVar2[0x100] = {0};
|
||||
EWRAM_DATA u8 gStringVar3[0x100] = {0};
|
||||
EWRAM_DATA u8 gStringVar4[0x3E8] = {0};
|
||||
EWRAM_DATA static u8 sUnknownStringVar[16] = {0};
|
||||
|
||||
static const u8 sDigits[] = __("0123456789ABCDEF");
|
||||
|
||||
static const s32 sPowersOfTen[] =
|
||||
{
|
||||
1,
|
||||
10,
|
||||
100,
|
||||
1000,
|
||||
10000,
|
||||
100000,
|
||||
1000000,
|
||||
10000000,
|
||||
100000000,
|
||||
1000000000,
|
||||
};
|
||||
|
||||
u8 *StringCopy_Nickname(u8 *dest, const u8 *src)
|
||||
{
|
||||
u8 i;
|
||||
u32 limit = POKEMON_NAME_LENGTH;
|
||||
|
||||
for (i = 0; i < limit; i++)
|
||||
{
|
||||
dest[i] = src[i];
|
||||
|
||||
if (dest[i] == EOS)
|
||||
return &dest[i];
|
||||
}
|
||||
|
||||
dest[i] = EOS;
|
||||
return &dest[i];
|
||||
}
|
||||
|
||||
u8 *StringGet_Nickname(u8 *str)
|
||||
{
|
||||
u8 i;
|
||||
u32 limit = POKEMON_NAME_LENGTH;
|
||||
|
||||
for (i = 0; i < limit; i++)
|
||||
if (str[i] == EOS)
|
||||
return &str[i];
|
||||
|
||||
str[i] = EOS;
|
||||
return &str[i];
|
||||
}
|
||||
|
||||
u8 *StringCopy_PlayerName(u8 *dest, const u8 *src)
|
||||
{
|
||||
s32 i;
|
||||
s32 limit = PLAYER_NAME_LENGTH;
|
||||
|
||||
for (i = 0; i < limit; i++)
|
||||
{
|
||||
dest[i] = src[i];
|
||||
|
||||
if (dest[i] == EOS)
|
||||
return &dest[i];
|
||||
}
|
||||
|
||||
dest[i] = EOS;
|
||||
return &dest[i];
|
||||
}
|
||||
|
||||
u8 *StringCopy(u8 *dest, const u8 *src)
|
||||
{
|
||||
while (*src != EOS)
|
||||
{
|
||||
*dest = *src;
|
||||
dest++;
|
||||
src++;
|
||||
}
|
||||
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
u8 *StringAppend(u8 *dest, const u8 *src)
|
||||
{
|
||||
while (*dest != EOS)
|
||||
dest++;
|
||||
|
||||
return StringCopy(dest, src);
|
||||
}
|
||||
|
||||
u8 *StringCopyN(u8 *dest, const u8 *src, u8 n)
|
||||
{
|
||||
u16 i;
|
||||
|
||||
for (i = 0; i < n; i++)
|
||||
dest[i] = src[i];
|
||||
|
||||
return &dest[n];
|
||||
}
|
||||
|
||||
u8 *StringAppendN(u8 *dest, const u8 *src, u8 n)
|
||||
{
|
||||
while (*dest != EOS)
|
||||
dest++;
|
||||
|
||||
return StringCopyN(dest, src, n);
|
||||
}
|
||||
|
||||
u16 StringLength(const u8 *str)
|
||||
{
|
||||
u16 length = 0;
|
||||
|
||||
while (str[length] != EOS)
|
||||
length++;
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
s32 StringCompare(const u8 *str1, const u8 *str2)
|
||||
{
|
||||
while (*str1 == *str2)
|
||||
{
|
||||
if (*str1 == EOS)
|
||||
return 0;
|
||||
str1++;
|
||||
str2++;
|
||||
}
|
||||
|
||||
return *str1 - *str2;
|
||||
}
|
||||
|
||||
s32 StringCompareN(const u8 *str1, const u8 *str2, u32 n)
|
||||
{
|
||||
while (*str1 == *str2)
|
||||
{
|
||||
if (*str1 == EOS)
|
||||
return 0;
|
||||
str1++;
|
||||
str2++;
|
||||
if (--n == 0)
|
||||
return 0;
|
||||
}
|
||||
|
||||
return *str1 - *str2;
|
||||
}
|
||||
|
||||
bool8 IsStringLengthAtLeast(const u8 *str, s32 n)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < n; i++)
|
||||
if (str[i] && str[i] != EOS)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u8 *ConvertIntToDecimalStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8 n)
|
||||
{
|
||||
enum { WAITING_FOR_NONZERO_DIGIT, WRITING_DIGITS, WRITING_SPACES } state;
|
||||
s32 powerOfTen;
|
||||
s32 largestPowerOfTen = sPowersOfTen[n - 1];
|
||||
|
||||
state = WAITING_FOR_NONZERO_DIGIT;
|
||||
|
||||
if (mode == STR_CONV_MODE_RIGHT_ALIGN)
|
||||
state = WRITING_SPACES;
|
||||
|
||||
if (mode == STR_CONV_MODE_LEADING_ZEROS)
|
||||
state = WRITING_DIGITS;
|
||||
|
||||
for (powerOfTen = largestPowerOfTen; powerOfTen > 0; powerOfTen /= 10)
|
||||
{
|
||||
u8 c;
|
||||
u16 digit = value / powerOfTen;
|
||||
s32 temp = value - (powerOfTen * digit);
|
||||
|
||||
if (state == WRITING_DIGITS)
|
||||
{
|
||||
u8 *out = dest++;
|
||||
|
||||
if (digit <= 9)
|
||||
c = sDigits[digit];
|
||||
else
|
||||
c = CHAR_QUESTION_MARK;
|
||||
|
||||
*out = c;
|
||||
}
|
||||
else if (digit != 0 || powerOfTen == 1)
|
||||
{
|
||||
u8 *out;
|
||||
state = WRITING_DIGITS;
|
||||
out = dest++;
|
||||
|
||||
if (digit <= 9)
|
||||
c = sDigits[digit];
|
||||
else
|
||||
c = CHAR_QUESTION_MARK;
|
||||
|
||||
*out = c;
|
||||
}
|
||||
else if (state == WRITING_SPACES)
|
||||
{
|
||||
*dest++ = CHAR_SPACER;
|
||||
}
|
||||
|
||||
value = temp;
|
||||
}
|
||||
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
u8 *ConvertUIntToDecimalStringN(u8 *dest, u32 value, enum StringConvertMode mode, u8 n)
|
||||
{
|
||||
enum { WAITING_FOR_NONZERO_DIGIT, WRITING_DIGITS, WRITING_SPACES } state;
|
||||
s32 powerOfTen;
|
||||
s32 largestPowerOfTen = sPowersOfTen[n - 1];
|
||||
|
||||
state = WAITING_FOR_NONZERO_DIGIT;
|
||||
|
||||
if (mode == STR_CONV_MODE_RIGHT_ALIGN)
|
||||
state = WRITING_SPACES;
|
||||
|
||||
if (mode == STR_CONV_MODE_LEADING_ZEROS)
|
||||
state = WRITING_DIGITS;
|
||||
|
||||
for (powerOfTen = largestPowerOfTen; powerOfTen > 0; powerOfTen /= 10)
|
||||
{
|
||||
u8 c;
|
||||
u16 digit = value / powerOfTen;
|
||||
u32 temp = value - (powerOfTen * digit);
|
||||
|
||||
if (state == WRITING_DIGITS)
|
||||
{
|
||||
u8 *out = dest++;
|
||||
|
||||
if (digit <= 9)
|
||||
c = sDigits[digit];
|
||||
else
|
||||
c = CHAR_QUESTION_MARK;
|
||||
|
||||
*out = c;
|
||||
}
|
||||
else if (digit != 0 || powerOfTen == 1)
|
||||
{
|
||||
u8 *out;
|
||||
state = WRITING_DIGITS;
|
||||
out = dest++;
|
||||
|
||||
if (digit <= 9)
|
||||
c = sDigits[digit];
|
||||
else
|
||||
c = CHAR_QUESTION_MARK;
|
||||
|
||||
*out = c;
|
||||
}
|
||||
else if (state == WRITING_SPACES)
|
||||
{
|
||||
*dest++ = CHAR_SPACER;
|
||||
}
|
||||
|
||||
value = temp;
|
||||
}
|
||||
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
u8 *ConvertIntToHexStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8 n)
|
||||
{
|
||||
enum { WAITING_FOR_NONZERO_DIGIT, WRITING_DIGITS, WRITING_SPACES } state;
|
||||
u8 i;
|
||||
s32 powerOfSixteen;
|
||||
s32 largestPowerOfSixteen = 1;
|
||||
|
||||
for (i = 1; i < n; i++)
|
||||
largestPowerOfSixteen *= 16;
|
||||
|
||||
state = WAITING_FOR_NONZERO_DIGIT;
|
||||
|
||||
if (mode == STR_CONV_MODE_RIGHT_ALIGN)
|
||||
state = WRITING_SPACES;
|
||||
|
||||
if (mode == STR_CONV_MODE_LEADING_ZEROS)
|
||||
state = WRITING_DIGITS;
|
||||
|
||||
for (powerOfSixteen = largestPowerOfSixteen; powerOfSixteen > 0; powerOfSixteen /= 16)
|
||||
{
|
||||
u8 c;
|
||||
u32 digit = value / powerOfSixteen;
|
||||
s32 temp = value % powerOfSixteen;
|
||||
|
||||
if (state == WRITING_DIGITS)
|
||||
{
|
||||
u8 *out = dest++;
|
||||
|
||||
if (digit <= 0xF)
|
||||
c = sDigits[digit];
|
||||
else
|
||||
c = CHAR_QUESTION_MARK;
|
||||
|
||||
*out = c;
|
||||
}
|
||||
else if (digit != 0 || powerOfSixteen == 1)
|
||||
{
|
||||
u8 *out;
|
||||
state = WRITING_DIGITS;
|
||||
out = dest++;
|
||||
|
||||
if (digit <= 0xF)
|
||||
c = sDigits[digit];
|
||||
else
|
||||
c = CHAR_QUESTION_MARK;
|
||||
|
||||
*out = c;
|
||||
}
|
||||
else if (state == WRITING_SPACES)
|
||||
{
|
||||
*dest++ = CHAR_SPACER;
|
||||
}
|
||||
|
||||
value = temp;
|
||||
}
|
||||
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
u8 *StringExpandPlaceholders(u8 *dest, const u8 *src)
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
u8 c = *src++;
|
||||
u8 placeholderId;
|
||||
const u8 *expandedString;
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case PLACEHOLDER_BEGIN:
|
||||
placeholderId = *src++;
|
||||
expandedString = GetExpandedPlaceholder(placeholderId);
|
||||
dest = StringExpandPlaceholders(dest, expandedString);
|
||||
break;
|
||||
case EXT_CTRL_CODE_BEGIN:
|
||||
*dest++ = c;
|
||||
c = *src++;
|
||||
*dest++ = c;
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case EXT_CTRL_CODE_RESET_FONT:
|
||||
case EXT_CTRL_CODE_PAUSE_UNTIL_PRESS:
|
||||
case EXT_CTRL_CODE_FILL_WINDOW:
|
||||
case EXT_CTRL_CODE_JPN:
|
||||
case EXT_CTRL_CODE_ENG:
|
||||
case EXT_CTRL_CODE_PAUSE_MUSIC:
|
||||
case EXT_CTRL_CODE_RESUME_MUSIC:
|
||||
break;
|
||||
case EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW:
|
||||
*dest++ = *src++;
|
||||
case EXT_CTRL_CODE_PLAY_BGM:
|
||||
*dest++ = *src++;
|
||||
default:
|
||||
*dest++ = *src++;
|
||||
}
|
||||
break;
|
||||
case EOS:
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
case CHAR_PROMPT_SCROLL:
|
||||
case CHAR_PROMPT_CLEAR:
|
||||
case CHAR_NEWLINE:
|
||||
default:
|
||||
*dest++ = c;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u8 *StringBraille(u8 *dest, const u8 *src)
|
||||
{
|
||||
const u8 setBrailleFont[] = {
|
||||
EXT_CTRL_CODE_BEGIN,
|
||||
EXT_CTRL_CODE_FONT,
|
||||
FONT_BRAILLE,
|
||||
EOS
|
||||
};
|
||||
const u8 gotoLine2[] = {
|
||||
CHAR_NEWLINE,
|
||||
EXT_CTRL_CODE_BEGIN,
|
||||
EXT_CTRL_CODE_SHIFT_DOWN,
|
||||
2,
|
||||
EOS
|
||||
};
|
||||
|
||||
dest = StringCopy(dest, setBrailleFont);
|
||||
|
||||
for (;;)
|
||||
{
|
||||
u8 c = *src++;
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case EOS:
|
||||
*dest = c;
|
||||
return dest;
|
||||
case CHAR_NEWLINE:
|
||||
dest = StringCopy(dest, gotoLine2);
|
||||
break;
|
||||
default:
|
||||
*dest++ = c;
|
||||
*dest++ = c + NUM_BRAILLE_CHARS;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_UnknownStringVar(void)
|
||||
{
|
||||
return sUnknownStringVar;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_PlayerName(void)
|
||||
{
|
||||
return gSaveBlock2Ptr->playerName;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_StringVar1(void)
|
||||
{
|
||||
return gStringVar1;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_StringVar2(void)
|
||||
{
|
||||
return gStringVar2;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_StringVar3(void)
|
||||
{
|
||||
return gStringVar3;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_KunChan(void)
|
||||
{
|
||||
if (gSaveBlock2Ptr->playerGender == MALE)
|
||||
return gText_ExpandedPlaceholder_Kun;
|
||||
else
|
||||
return gText_ExpandedPlaceholder_Chan;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_RivalName(void)
|
||||
{
|
||||
if (gSaveBlock2Ptr->playerGender == MALE)
|
||||
return gText_ExpandedPlaceholder_May;
|
||||
else
|
||||
return gText_ExpandedPlaceholder_Brendan;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_Version(void)
|
||||
{
|
||||
return gText_ExpandedPlaceholder_Emerald;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_Aqua(void)
|
||||
{
|
||||
return gText_ExpandedPlaceholder_Aqua;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_Magma(void)
|
||||
{
|
||||
return gText_ExpandedPlaceholder_Magma;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_Archie(void)
|
||||
{
|
||||
return gText_ExpandedPlaceholder_Archie;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_Maxie(void)
|
||||
{
|
||||
return gText_ExpandedPlaceholder_Maxie;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_Kyogre(void)
|
||||
{
|
||||
return gText_ExpandedPlaceholder_Kyogre;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_Groudon(void)
|
||||
{
|
||||
return gText_ExpandedPlaceholder_Groudon;
|
||||
}
|
||||
|
||||
const u8 *GetExpandedPlaceholder(u32 id)
|
||||
{
|
||||
typedef const u8 *(*ExpandPlaceholderFunc)(void);
|
||||
|
||||
static const ExpandPlaceholderFunc funcs[] =
|
||||
{
|
||||
[PLACEHOLDER_ID_UNKNOWN] = ExpandPlaceholder_UnknownStringVar,
|
||||
[PLACEHOLDER_ID_PLAYER] = ExpandPlaceholder_PlayerName,
|
||||
[PLACEHOLDER_ID_STRING_VAR_1] = ExpandPlaceholder_StringVar1,
|
||||
[PLACEHOLDER_ID_STRING_VAR_2] = ExpandPlaceholder_StringVar2,
|
||||
[PLACEHOLDER_ID_STRING_VAR_3] = ExpandPlaceholder_StringVar3,
|
||||
[PLACEHOLDER_ID_KUN] = ExpandPlaceholder_KunChan,
|
||||
[PLACEHOLDER_ID_RIVAL] = ExpandPlaceholder_RivalName,
|
||||
[PLACEHOLDER_ID_VERSION] = ExpandPlaceholder_Version,
|
||||
[PLACEHOLDER_ID_AQUA] = ExpandPlaceholder_Aqua,
|
||||
[PLACEHOLDER_ID_MAGMA] = ExpandPlaceholder_Magma,
|
||||
[PLACEHOLDER_ID_ARCHIE] = ExpandPlaceholder_Archie,
|
||||
[PLACEHOLDER_ID_MAXIE] = ExpandPlaceholder_Maxie,
|
||||
[PLACEHOLDER_ID_KYOGRE] = ExpandPlaceholder_Kyogre,
|
||||
[PLACEHOLDER_ID_GROUDON] = ExpandPlaceholder_Groudon,
|
||||
};
|
||||
|
||||
if (id >= ARRAY_COUNT(funcs))
|
||||
return gText_ExpandedPlaceholder_Empty;
|
||||
else
|
||||
return funcs[id]();
|
||||
}
|
||||
|
||||
u8 *StringFill(u8 *dest, u8 c, u16 n)
|
||||
{
|
||||
u16 i;
|
||||
|
||||
for (i = 0; i < n; i++)
|
||||
*dest++ = c;
|
||||
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
u8 *StringCopyPadded(u8 *dest, const u8 *src, u8 c, u16 n)
|
||||
{
|
||||
while (*src != EOS)
|
||||
{
|
||||
*dest++ = *src++;
|
||||
|
||||
if (n)
|
||||
n--;
|
||||
}
|
||||
|
||||
n--;
|
||||
|
||||
while (n != (u16)-1)
|
||||
{
|
||||
*dest++ = c;
|
||||
n--;
|
||||
}
|
||||
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
u8 *StringFillWithTerminator(u8 *dest, u16 n)
|
||||
{
|
||||
return StringFill(dest, EOS, n);
|
||||
}
|
||||
|
||||
u8 *StringCopyN_Multibyte(u8 *dest, u8 *src, u32 n)
|
||||
{
|
||||
u32 i;
|
||||
|
||||
for (i = n - 1; i != (u32)-1; i--)
|
||||
{
|
||||
if (*src == EOS)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
*dest++ = *src++;
|
||||
if (*(src - 1) == CHAR_EXTRA_SYMBOL)
|
||||
*dest++ = *src++;
|
||||
}
|
||||
}
|
||||
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
u32 StringLength_Multibyte(const u8 *str)
|
||||
{
|
||||
u32 length = 0;
|
||||
|
||||
while (*str != EOS)
|
||||
{
|
||||
if (*str == CHAR_EXTRA_SYMBOL)
|
||||
str++;
|
||||
str++;
|
||||
length++;
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
u8 *WriteColorChangeControlCode(u8 *dest, u32 colorType, u8 color)
|
||||
{
|
||||
*dest = EXT_CTRL_CODE_BEGIN;
|
||||
dest++;
|
||||
|
||||
switch (colorType)
|
||||
{
|
||||
case 0:
|
||||
*dest = EXT_CTRL_CODE_COLOR;
|
||||
dest++;
|
||||
break;
|
||||
case 1:
|
||||
*dest = EXT_CTRL_CODE_SHADOW;
|
||||
dest++;
|
||||
break;
|
||||
case 2:
|
||||
*dest = EXT_CTRL_CODE_HIGHLIGHT;
|
||||
dest++;
|
||||
break;
|
||||
}
|
||||
|
||||
*dest = color;
|
||||
dest++;
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
bool32 IsStringJapanese(u8 *str)
|
||||
{
|
||||
while (*str != EOS)
|
||||
{
|
||||
if (*str <= JAPANESE_CHAR_END)
|
||||
if (*str != CHAR_SPACE)
|
||||
return TRUE;
|
||||
str++;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 IsStringNJapanese(u8 *str, s32 n)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; *str != EOS && i < n; i++)
|
||||
{
|
||||
if (*str <= JAPANESE_CHAR_END)
|
||||
if (*str != CHAR_SPACE)
|
||||
return TRUE;
|
||||
str++;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u8 GetExtCtrlCodeLength(u8 code)
|
||||
{
|
||||
static const u8 lengths[] =
|
||||
{
|
||||
[0] = 1,
|
||||
[EXT_CTRL_CODE_COLOR] = 2,
|
||||
[EXT_CTRL_CODE_HIGHLIGHT] = 2,
|
||||
[EXT_CTRL_CODE_SHADOW] = 2,
|
||||
[EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW] = 4,
|
||||
[EXT_CTRL_CODE_PALETTE] = 2,
|
||||
[EXT_CTRL_CODE_FONT] = 2,
|
||||
[EXT_CTRL_CODE_RESET_FONT] = 1,
|
||||
[EXT_CTRL_CODE_PAUSE] = 2,
|
||||
[EXT_CTRL_CODE_PAUSE_UNTIL_PRESS] = 1,
|
||||
[EXT_CTRL_CODE_WAIT_SE] = 1,
|
||||
[EXT_CTRL_CODE_PLAY_BGM] = 3,
|
||||
[EXT_CTRL_CODE_ESCAPE] = 2,
|
||||
[EXT_CTRL_CODE_SHIFT_RIGHT] = 2,
|
||||
[EXT_CTRL_CODE_SHIFT_DOWN] = 2,
|
||||
[EXT_CTRL_CODE_FILL_WINDOW] = 1,
|
||||
[EXT_CTRL_CODE_PLAY_SE] = 3,
|
||||
[EXT_CTRL_CODE_CLEAR] = 2,
|
||||
[EXT_CTRL_CODE_SKIP] = 2,
|
||||
[EXT_CTRL_CODE_CLEAR_TO] = 2,
|
||||
[EXT_CTRL_CODE_MIN_LETTER_SPACING] = 2,
|
||||
[EXT_CTRL_CODE_JPN] = 1,
|
||||
[EXT_CTRL_CODE_ENG] = 1,
|
||||
[EXT_CTRL_CODE_PAUSE_MUSIC] = 1,
|
||||
[EXT_CTRL_CODE_RESUME_MUSIC] = 1,
|
||||
};
|
||||
|
||||
u8 length = 0;
|
||||
if (code < ARRAY_COUNT(lengths))
|
||||
length = lengths[code];
|
||||
return length;
|
||||
}
|
||||
|
||||
static const u8 *SkipExtCtrlCode(const u8 *s)
|
||||
{
|
||||
while (*s == EXT_CTRL_CODE_BEGIN)
|
||||
{
|
||||
s++;
|
||||
s += GetExtCtrlCodeLength(*s);
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
s32 StringCompareWithoutExtCtrlCodes(const u8 *str1, const u8 *str2)
|
||||
{
|
||||
s32 retVal = 0;
|
||||
|
||||
while (1)
|
||||
{
|
||||
str1 = SkipExtCtrlCode(str1);
|
||||
str2 = SkipExtCtrlCode(str2);
|
||||
|
||||
if (*str1 > *str2)
|
||||
break;
|
||||
|
||||
if (*str1 < *str2)
|
||||
{
|
||||
retVal = -1;
|
||||
if (*str2 == EOS)
|
||||
retVal = 1;
|
||||
}
|
||||
|
||||
if (*str1 == EOS)
|
||||
return retVal;
|
||||
|
||||
str1++;
|
||||
str2++;
|
||||
}
|
||||
|
||||
retVal = 1;
|
||||
|
||||
if (*str1 == EOS)
|
||||
retVal = -1;
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
void ConvertInternationalString(u8 *s, u8 language)
|
||||
{
|
||||
if (language == LANGUAGE_JAPANESE)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
StripExtCtrlCodes(s);
|
||||
i = StringLength(s);
|
||||
s[i++] = EXT_CTRL_CODE_BEGIN;
|
||||
s[i++] = EXT_CTRL_CODE_ENG;
|
||||
s[i++] = EOS;
|
||||
|
||||
i--;
|
||||
|
||||
while (i != (u8)-1)
|
||||
{
|
||||
s[i + 2] = s[i];
|
||||
i--;
|
||||
}
|
||||
|
||||
s[0] = EXT_CTRL_CODE_BEGIN;
|
||||
s[1] = EXT_CTRL_CODE_JPN;
|
||||
}
|
||||
}
|
||||
|
||||
void StripExtCtrlCodes(u8 *str)
|
||||
{
|
||||
u16 srcIndex = 0;
|
||||
u16 destIndex = 0;
|
||||
while (str[srcIndex] != EOS)
|
||||
{
|
||||
if (str[srcIndex] == EXT_CTRL_CODE_BEGIN)
|
||||
{
|
||||
srcIndex++;
|
||||
srcIndex += GetExtCtrlCodeLength(str[srcIndex]);
|
||||
}
|
||||
else
|
||||
{
|
||||
str[destIndex++] = str[srcIndex++];
|
||||
}
|
||||
}
|
||||
str[destIndex] = EOS;
|
||||
}
|
||||
1904
src/text.c
Normal file
1904
src/text.c
Normal file
File diff suppressed because it is too large
Load Diff
714
src/window.c
Normal file
714
src/window.c
Normal file
@@ -0,0 +1,714 @@
|
||||
#include "global.h"
|
||||
#include "window.h"
|
||||
#include "malloc.h"
|
||||
#include "bg.h"
|
||||
#include "blit.h"
|
||||
|
||||
// This global is set to 0 and never changed.
|
||||
u8 gTransparentTileNumber;
|
||||
void *gWindowBgTilemapBuffers[NUM_BACKGROUNDS];
|
||||
extern u32 gWindowTileAutoAllocEnabled;
|
||||
|
||||
EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0};
|
||||
EWRAM_DATA static struct Window* sWindowPtr = NULL;
|
||||
EWRAM_DATA static u16 sWindowSize = 0;
|
||||
|
||||
static u8 GetNumActiveWindowsOnBg(u8 bgId);
|
||||
static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId);
|
||||
|
||||
static const struct WindowTemplate sDummyWindowTemplate = DUMMY_WIN_TEMPLATE;
|
||||
|
||||
static void DummyWindowBgTilemap(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool16 InitWindows(const struct WindowTemplate *templates)
|
||||
{
|
||||
int i;
|
||||
void *bgTilemapBuffer;
|
||||
int j;
|
||||
u8 bgLayer;
|
||||
u16 attrib;
|
||||
u8 *allocatedTilemapBuffer;
|
||||
int allocatedBaseBlock;
|
||||
|
||||
for (i = 0; i < NUM_BACKGROUNDS; ++i)
|
||||
{
|
||||
bgTilemapBuffer = GetBgTilemapBuffer(i);
|
||||
if (bgTilemapBuffer != NULL)
|
||||
gWindowBgTilemapBuffers[i] = DummyWindowBgTilemap;
|
||||
else
|
||||
gWindowBgTilemapBuffers[i] = bgTilemapBuffer;
|
||||
}
|
||||
|
||||
for (i = 0; i < WINDOWS_MAX; ++i)
|
||||
{
|
||||
gWindows[i].window = sDummyWindowTemplate;
|
||||
gWindows[i].tileData = NULL;
|
||||
}
|
||||
|
||||
for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].bg; bgLayer != 0xFF && i < WINDOWS_MAX; ++i, bgLayer = templates[i].bg)
|
||||
{
|
||||
if (gWindowTileAutoAllocEnabled == TRUE)
|
||||
{
|
||||
allocatedBaseBlock = BgTileAllocOp(bgLayer, 0, templates[i].width * templates[i].height, 0);
|
||||
if (allocatedBaseBlock == -1)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (gWindowBgTilemapBuffers[bgLayer] == NULL)
|
||||
{
|
||||
attrib = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
|
||||
|
||||
if (attrib != 0xFFFF)
|
||||
{
|
||||
allocatedTilemapBuffer = AllocZeroed(attrib);
|
||||
|
||||
if (allocatedTilemapBuffer == NULL)
|
||||
{
|
||||
FreeAllWindowBuffers();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
for (j = 0; j < attrib; ++j)
|
||||
allocatedTilemapBuffer[j] = 0;
|
||||
|
||||
gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer;
|
||||
SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
allocatedTilemapBuffer = AllocZeroed((u16)(32 * (templates[i].width * templates[i].height)));
|
||||
|
||||
if (allocatedTilemapBuffer == NULL)
|
||||
{
|
||||
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gWindowBgTilemapBuffers[bgLayer] != DummyWindowBgTilemap))
|
||||
{
|
||||
Free(gWindowBgTilemapBuffers[bgLayer]);
|
||||
gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
gWindows[i].tileData = allocatedTilemapBuffer;
|
||||
gWindows[i].window = templates[i];
|
||||
|
||||
if (gWindowTileAutoAllocEnabled == TRUE)
|
||||
{
|
||||
gWindows[i].window.baseBlock = allocatedBaseBlock;
|
||||
BgTileAllocOp(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1);
|
||||
}
|
||||
}
|
||||
|
||||
gTransparentTileNumber = 0;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
u16 AddWindow(const struct WindowTemplate *template)
|
||||
{
|
||||
u16 win;
|
||||
u8 bgLayer;
|
||||
int allocatedBaseBlock;
|
||||
u16 attrib;
|
||||
u8 *allocatedTilemapBuffer;
|
||||
int i;
|
||||
|
||||
for (win = 0; win < WINDOWS_MAX; ++win)
|
||||
{
|
||||
if ((bgLayer = gWindows[win].window.bg) == 0xFF)
|
||||
break;
|
||||
}
|
||||
|
||||
if (win == WINDOWS_MAX)
|
||||
return WINDOW_NONE;
|
||||
|
||||
bgLayer = template->bg;
|
||||
allocatedBaseBlock = 0;
|
||||
|
||||
if (gWindowTileAutoAllocEnabled == TRUE)
|
||||
{
|
||||
allocatedBaseBlock = BgTileAllocOp(bgLayer, 0, template->width * template->height, 0);
|
||||
|
||||
if (allocatedBaseBlock == -1)
|
||||
return WINDOW_NONE;
|
||||
}
|
||||
|
||||
if (gWindowBgTilemapBuffers[bgLayer] == NULL)
|
||||
{
|
||||
attrib = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
|
||||
|
||||
if (attrib != 0xFFFF)
|
||||
{
|
||||
allocatedTilemapBuffer = AllocZeroed(attrib);
|
||||
|
||||
if (allocatedTilemapBuffer == NULL)
|
||||
return WINDOW_NONE;
|
||||
|
||||
for (i = 0; i < attrib; ++i)
|
||||
allocatedTilemapBuffer[i] = 0;
|
||||
|
||||
gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer;
|
||||
SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
allocatedTilemapBuffer = AllocZeroed((u16)(32 * (template->width * template->height)));
|
||||
|
||||
if (allocatedTilemapBuffer == NULL)
|
||||
{
|
||||
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gWindowBgTilemapBuffers[bgLayer] != DummyWindowBgTilemap))
|
||||
{
|
||||
Free(gWindowBgTilemapBuffers[bgLayer]);
|
||||
gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer;
|
||||
}
|
||||
return WINDOW_NONE;
|
||||
}
|
||||
|
||||
gWindows[win].tileData = allocatedTilemapBuffer;
|
||||
gWindows[win].window = *template;
|
||||
|
||||
if (gWindowTileAutoAllocEnabled == TRUE)
|
||||
{
|
||||
gWindows[win].window.baseBlock = allocatedBaseBlock;
|
||||
BgTileAllocOp(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
|
||||
}
|
||||
|
||||
return win;
|
||||
}
|
||||
|
||||
int AddWindowWithoutTileMap(const struct WindowTemplate *template)
|
||||
{
|
||||
u16 win;
|
||||
u8 bgLayer;
|
||||
int allocatedBaseBlock;
|
||||
|
||||
for (win = 0; win < WINDOWS_MAX; ++win)
|
||||
{
|
||||
if (gWindows[win].window.bg == 0xFF)
|
||||
break;
|
||||
}
|
||||
|
||||
if (win == WINDOWS_MAX)
|
||||
return WINDOW_NONE;
|
||||
|
||||
bgLayer = template->bg;
|
||||
allocatedBaseBlock = 0;
|
||||
|
||||
if (gWindowTileAutoAllocEnabled == TRUE)
|
||||
{
|
||||
allocatedBaseBlock = BgTileAllocOp(bgLayer, 0, template->width * template->height, 0);
|
||||
|
||||
if (allocatedBaseBlock == -1)
|
||||
return WINDOW_NONE;
|
||||
}
|
||||
|
||||
gWindows[win].window = *template;
|
||||
|
||||
if (gWindowTileAutoAllocEnabled == TRUE)
|
||||
{
|
||||
gWindows[win].window.baseBlock = allocatedBaseBlock;
|
||||
BgTileAllocOp(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
|
||||
}
|
||||
|
||||
return win;
|
||||
}
|
||||
|
||||
void RemoveWindow(u8 windowId)
|
||||
{
|
||||
u8 bgLayer = gWindows[windowId].window.bg;
|
||||
|
||||
if (gWindowTileAutoAllocEnabled == TRUE)
|
||||
BgTileAllocOp(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2);
|
||||
|
||||
gWindows[windowId].window = sDummyWindowTemplate;
|
||||
|
||||
if (GetNumActiveWindowsOnBg(bgLayer) == 0)
|
||||
{
|
||||
if (gWindowBgTilemapBuffers[bgLayer] != DummyWindowBgTilemap)
|
||||
{
|
||||
Free(gWindowBgTilemapBuffers[bgLayer]);
|
||||
gWindowBgTilemapBuffers[bgLayer] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (gWindows[windowId].tileData != NULL)
|
||||
{
|
||||
Free(gWindows[windowId].tileData);
|
||||
gWindows[windowId].tileData = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void FreeAllWindowBuffers(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < NUM_BACKGROUNDS; ++i)
|
||||
{
|
||||
if (gWindowBgTilemapBuffers[i] != NULL && gWindowBgTilemapBuffers[i] != DummyWindowBgTilemap)
|
||||
{
|
||||
Free(gWindowBgTilemapBuffers[i]);
|
||||
gWindowBgTilemapBuffers[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < WINDOWS_MAX; ++i)
|
||||
{
|
||||
if (gWindows[i].tileData != NULL)
|
||||
{
|
||||
Free(gWindows[i].tileData);
|
||||
gWindows[i].tileData = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CopyWindowToVram(u8 windowId, u8 mode)
|
||||
{
|
||||
struct Window windowLocal = gWindows[windowId];
|
||||
u16 windowSize = 32 * (windowLocal.window.width * windowLocal.window.height);
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case COPYWIN_MAP:
|
||||
CopyBgTilemapBufferToVram(windowLocal.window.bg);
|
||||
break;
|
||||
case COPYWIN_GFX:
|
||||
LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
|
||||
break;
|
||||
case COPYWIN_FULL:
|
||||
LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
|
||||
CopyBgTilemapBufferToVram(windowLocal.window.bg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h)
|
||||
{
|
||||
struct Window windowLocal;
|
||||
int rectSize;
|
||||
int rectPos;
|
||||
|
||||
if (w != 0 && h != 0)
|
||||
{
|
||||
windowLocal = gWindows[windowId];
|
||||
|
||||
rectSize = ((h - 1) * windowLocal.window.width);
|
||||
rectSize += (windowLocal.window.width - x);
|
||||
rectSize -= (windowLocal.window.width - (x + w));
|
||||
rectSize *= 32;
|
||||
|
||||
rectPos = (y * windowLocal.window.width) + x;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case COPYWIN_MAP:
|
||||
CopyBgTilemapBufferToVram(windowLocal.window.bg);
|
||||
break;
|
||||
case COPYWIN_GFX:
|
||||
LoadBgTiles(windowLocal.window.bg, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos);
|
||||
break;
|
||||
case COPYWIN_FULL:
|
||||
LoadBgTiles(windowLocal.window.bg, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos);
|
||||
CopyBgTilemapBufferToVram(windowLocal.window.bg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PutWindowTilemap(u8 windowId)
|
||||
{
|
||||
struct Window windowLocal = gWindows[windowId];
|
||||
|
||||
WriteSequenceToBgTilemapBuffer(
|
||||
windowLocal.window.bg,
|
||||
GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE) + windowLocal.window.baseBlock,
|
||||
windowLocal.window.tilemapLeft,
|
||||
windowLocal.window.tilemapTop,
|
||||
windowLocal.window.width,
|
||||
windowLocal.window.height,
|
||||
windowLocal.window.paletteNum,
|
||||
1);
|
||||
}
|
||||
|
||||
void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette)
|
||||
{
|
||||
struct Window windowLocal = gWindows[windowId];
|
||||
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE);
|
||||
int i;
|
||||
|
||||
for (i = 0; i < height; ++i)
|
||||
{
|
||||
WriteSequenceToBgTilemapBuffer(
|
||||
windowLocal.window.bg,
|
||||
currentRow,
|
||||
windowLocal.window.tilemapLeft + x,
|
||||
windowLocal.window.tilemapTop + y + i,
|
||||
width,
|
||||
1,
|
||||
palette,
|
||||
1);
|
||||
|
||||
currentRow += windowLocal.window.width;
|
||||
}
|
||||
}
|
||||
|
||||
// Fills a window with transparent tiles.
|
||||
void ClearWindowTilemap(u8 windowId)
|
||||
{
|
||||
struct Window windowLocal = gWindows[windowId];
|
||||
|
||||
FillBgTilemapBufferRect(
|
||||
windowLocal.window.bg,
|
||||
gTransparentTileNumber,
|
||||
windowLocal.window.tilemapLeft,
|
||||
windowLocal.window.tilemapTop,
|
||||
windowLocal.window.width,
|
||||
windowLocal.window.height,
|
||||
windowLocal.window.paletteNum);
|
||||
}
|
||||
|
||||
void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height)
|
||||
{
|
||||
struct Window windowLocal = gWindows[windowId];
|
||||
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE);
|
||||
int i;
|
||||
|
||||
for (i = 0; i < height; ++i)
|
||||
{
|
||||
WriteSequenceToBgTilemapBuffer(
|
||||
windowLocal.window.bg,
|
||||
currentRow,
|
||||
windowLocal.window.tilemapLeft + x,
|
||||
windowLocal.window.tilemapTop + y + i,
|
||||
width,
|
||||
1,
|
||||
windowLocal.window.paletteNum,
|
||||
1);
|
||||
|
||||
currentRow += windowLocal.window.width;
|
||||
}
|
||||
}
|
||||
|
||||
void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height)
|
||||
{
|
||||
BlitBitmapRectToWindow(windowId, pixels, 0, 0, width, height, x, y, width, height);
|
||||
}
|
||||
|
||||
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight)
|
||||
{
|
||||
struct Bitmap sourceRect;
|
||||
struct Bitmap destRect;
|
||||
|
||||
sourceRect.pixels = (u8 *)pixels;
|
||||
sourceRect.width = srcWidth;
|
||||
sourceRect.height = srcHeight;
|
||||
|
||||
destRect.pixels = gWindows[windowId].tileData;
|
||||
destRect.width = 8 * gWindows[windowId].window.width;
|
||||
destRect.height = 8 * gWindows[windowId].window.height;
|
||||
|
||||
BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0);
|
||||
}
|
||||
|
||||
static void UNUSED BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 colorKey)
|
||||
{
|
||||
struct Bitmap sourceRect;
|
||||
struct Bitmap destRect;
|
||||
|
||||
sourceRect.pixels = (u8 *)pixels;
|
||||
sourceRect.width = srcWidth;
|
||||
sourceRect.height = srcHeight;
|
||||
|
||||
destRect.pixels = gWindows[windowId].tileData;
|
||||
destRect.width = 8 * gWindows[windowId].window.width;
|
||||
destRect.height = 8 * gWindows[windowId].window.height;
|
||||
|
||||
BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, colorKey);
|
||||
}
|
||||
|
||||
void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height)
|
||||
{
|
||||
struct Bitmap pixelRect;
|
||||
|
||||
pixelRect.pixels = gWindows[windowId].tileData;
|
||||
pixelRect.width = 8 * gWindows[windowId].window.width;
|
||||
pixelRect.height = 8 * gWindows[windowId].window.height;
|
||||
|
||||
FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
|
||||
}
|
||||
|
||||
void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset)
|
||||
{
|
||||
if (size != 0)
|
||||
CpuCopy16(src, gWindows[windowId].tileData + (32 * tileOffset), size);
|
||||
else
|
||||
LZ77UnCompWram(src, gWindows[windowId].tileData + (32 * tileOffset));
|
||||
}
|
||||
|
||||
// Sets all pixels within the window to the fillValue color.
|
||||
void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
|
||||
{
|
||||
int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height;
|
||||
CpuFastFill8(fillValue, gWindows[windowId].tileData, 32 * fillSize);
|
||||
}
|
||||
|
||||
#define MOVE_TILES_DOWN(a) \
|
||||
{ \
|
||||
destOffset = i + (a); \
|
||||
srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
|
||||
if (srcOffset < size) \
|
||||
*(u32 *)(tileData + destOffset) = *(u32 *)(tileData + srcOffset); \
|
||||
else \
|
||||
*(u32 *)(tileData + destOffset) = fillValue32; \
|
||||
distanceLoop++; \
|
||||
}
|
||||
|
||||
#define MOVE_TILES_UP(a) \
|
||||
{ \
|
||||
destOffset = i + (a); \
|
||||
srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
|
||||
if (srcOffset < size) \
|
||||
*(u32 *)(tileData - destOffset) = *(u32 *)(tileData - srcOffset); \
|
||||
else \
|
||||
*(u32 *)(tileData - destOffset) = fillValue32; \
|
||||
distanceLoop++; \
|
||||
}
|
||||
|
||||
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue)
|
||||
{
|
||||
struct WindowTemplate window = gWindows[windowId].window;
|
||||
u8 *tileData = gWindows[windowId].tileData;
|
||||
u32 fillValue32 = (fillValue << 24) | (fillValue << 16) | (fillValue << 8) | fillValue;
|
||||
s32 size = window.height * window.width * 32;
|
||||
u32 width = window.width;
|
||||
s32 i;
|
||||
s32 srcOffset, destOffset;
|
||||
u32 distanceLoop;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case 0:
|
||||
for (i = 0; i < size; i += 32)
|
||||
{
|
||||
distanceLoop = distance;
|
||||
MOVE_TILES_DOWN(0)
|
||||
MOVE_TILES_DOWN(4)
|
||||
MOVE_TILES_DOWN(8)
|
||||
MOVE_TILES_DOWN(12)
|
||||
MOVE_TILES_DOWN(16)
|
||||
MOVE_TILES_DOWN(20)
|
||||
MOVE_TILES_DOWN(24)
|
||||
MOVE_TILES_DOWN(28)
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
tileData += size - 4;
|
||||
for (i = 0; i < size; i += 32)
|
||||
{
|
||||
distanceLoop = distance;
|
||||
MOVE_TILES_UP(0)
|
||||
MOVE_TILES_UP(4)
|
||||
MOVE_TILES_UP(8)
|
||||
MOVE_TILES_UP(12)
|
||||
MOVE_TILES_UP(16)
|
||||
MOVE_TILES_UP(20)
|
||||
MOVE_TILES_UP(24)
|
||||
MOVE_TILES_UP(28)
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8))
|
||||
{
|
||||
struct WindowTemplate window = gWindows[windowId].window;
|
||||
func(window.bg, window.tilemapLeft, window.tilemapTop, window.width, window.height, window.paletteNum);
|
||||
}
|
||||
|
||||
bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value)
|
||||
{
|
||||
switch (attributeId)
|
||||
{
|
||||
case WINDOW_TILEMAP_LEFT:
|
||||
gWindows[windowId].window.tilemapLeft = value;
|
||||
return FALSE;
|
||||
case WINDOW_TILEMAP_TOP:
|
||||
gWindows[windowId].window.tilemapTop = value;
|
||||
return FALSE;
|
||||
case WINDOW_PALETTE_NUM:
|
||||
gWindows[windowId].window.paletteNum = value;
|
||||
return FALSE;
|
||||
case WINDOW_BASE_BLOCK:
|
||||
gWindows[windowId].window.baseBlock = value;
|
||||
return FALSE;
|
||||
case WINDOW_TILE_DATA:
|
||||
gWindows[windowId].tileData = (u8 *)(value);
|
||||
return TRUE;
|
||||
case WINDOW_BG:
|
||||
case WINDOW_WIDTH:
|
||||
case WINDOW_HEIGHT:
|
||||
default:
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
u32 GetWindowAttribute(u8 windowId, u8 attributeId)
|
||||
{
|
||||
switch (attributeId)
|
||||
{
|
||||
case WINDOW_BG:
|
||||
return gWindows[windowId].window.bg;
|
||||
case WINDOW_TILEMAP_LEFT:
|
||||
return gWindows[windowId].window.tilemapLeft;
|
||||
case WINDOW_TILEMAP_TOP:
|
||||
return gWindows[windowId].window.tilemapTop;
|
||||
case WINDOW_WIDTH:
|
||||
return gWindows[windowId].window.width;
|
||||
case WINDOW_HEIGHT:
|
||||
return gWindows[windowId].window.height;
|
||||
case WINDOW_PALETTE_NUM:
|
||||
return gWindows[windowId].window.paletteNum;
|
||||
case WINDOW_BASE_BLOCK:
|
||||
return gWindows[windowId].window.baseBlock;
|
||||
case WINDOW_TILE_DATA:
|
||||
return (u32)(gWindows[windowId].tileData);
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static u8 GetNumActiveWindowsOnBg(u8 bgId)
|
||||
{
|
||||
u8 windowsNum = 0;
|
||||
s32 i;
|
||||
for (i = 0; i < WINDOWS_MAX; i++)
|
||||
{
|
||||
if (gWindows[i].window.bg == bgId)
|
||||
windowsNum++;
|
||||
}
|
||||
return windowsNum;
|
||||
}
|
||||
|
||||
static void DummyWindowBgTilemap8Bit(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
u16 AddWindow8Bit(const struct WindowTemplate *template)
|
||||
{
|
||||
u16 windowId;
|
||||
u8 *memAddress;
|
||||
u8 bgLayer;
|
||||
|
||||
for (windowId = 0; windowId < WINDOWS_MAX; windowId++)
|
||||
{
|
||||
if (gWindows[windowId].window.bg == 0xFF)
|
||||
break;
|
||||
}
|
||||
if (windowId == WINDOWS_MAX)
|
||||
return WINDOW_NONE;
|
||||
bgLayer = template->bg;
|
||||
if (gWindowBgTilemapBuffers[bgLayer] == NULL)
|
||||
{
|
||||
u16 attribute = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
|
||||
if (attribute != 0xFFFF)
|
||||
{
|
||||
s32 i;
|
||||
memAddress = Alloc(attribute);
|
||||
if (memAddress == NULL)
|
||||
return WINDOW_NONE;
|
||||
for (i = 0; i < attribute; i++) // if we're going to zero out the memory anyway, why not call AllocZeroed?
|
||||
memAddress[i] = 0;
|
||||
gWindowBgTilemapBuffers[bgLayer] = memAddress;
|
||||
SetBgTilemapBuffer(bgLayer, memAddress);
|
||||
}
|
||||
}
|
||||
memAddress = Alloc((u16)(64 * (template->width * template->height)));
|
||||
if (memAddress == NULL)
|
||||
{
|
||||
if (GetNumActiveWindowsOnBg8Bit(bgLayer) == 0 && gWindowBgTilemapBuffers[bgLayer] != DummyWindowBgTilemap8Bit)
|
||||
{
|
||||
Free(gWindowBgTilemapBuffers[bgLayer]);
|
||||
gWindowBgTilemapBuffers[bgLayer] = NULL;
|
||||
}
|
||||
return WINDOW_NONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
gWindows[windowId].tileData = memAddress;
|
||||
gWindows[windowId].window = *template;
|
||||
return windowId;
|
||||
}
|
||||
}
|
||||
|
||||
void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue)
|
||||
{
|
||||
s32 i;
|
||||
s32 size;
|
||||
|
||||
size = (u16)(64 * (gWindows[windowId].window.width * gWindows[windowId].window.height));
|
||||
for (i = 0; i < size; i++)
|
||||
gWindows[windowId].tileData[i] = fillValue;
|
||||
}
|
||||
|
||||
void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height)
|
||||
{
|
||||
struct Bitmap pixelRect;
|
||||
|
||||
pixelRect.pixels = gWindows[windowId].tileData;
|
||||
pixelRect.width = 8 * gWindows[windowId].window.width;
|
||||
pixelRect.height = 8 * gWindows[windowId].window.height;
|
||||
|
||||
FillBitmapRect8Bit(&pixelRect, x, y, width, height, fillValue);
|
||||
}
|
||||
|
||||
void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum)
|
||||
{
|
||||
struct Bitmap sourceRect;
|
||||
struct Bitmap destRect;
|
||||
|
||||
sourceRect.pixels = (u8 *) pixels;
|
||||
sourceRect.width = srcWidth;
|
||||
sourceRect.height = srcHeight;
|
||||
|
||||
destRect.pixels = gWindows[windowId].tileData;
|
||||
destRect.width = 8 * gWindows[windowId].window.width;
|
||||
destRect.height = 8 * gWindows[windowId].window.height;
|
||||
|
||||
BlitBitmapRect4BitTo8Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0, paletteNum);
|
||||
}
|
||||
|
||||
void CopyWindowToVram8Bit(u8 windowId, u8 mode)
|
||||
{
|
||||
sWindowPtr = &gWindows[windowId];
|
||||
sWindowSize = 64 * (sWindowPtr->window.width * sWindowPtr->window.height);
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case COPYWIN_MAP:
|
||||
CopyBgTilemapBufferToVram(sWindowPtr->window.bg);
|
||||
break;
|
||||
case COPYWIN_GFX:
|
||||
LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
|
||||
break;
|
||||
case COPYWIN_FULL:
|
||||
LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
|
||||
CopyBgTilemapBufferToVram(sWindowPtr->window.bg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId)
|
||||
{
|
||||
u8 windowsNum = 0;
|
||||
s32 i;
|
||||
for (i = 0; i < WINDOWS_MAX; i++)
|
||||
{
|
||||
if (gWindows[i].window.bg == bgId)
|
||||
windowsNum++;
|
||||
}
|
||||
return windowsNum;
|
||||
}
|
||||
Reference in New Issue
Block a user