Standardize spelling of "paralyze"

This commit is contained in:
mitsunee
2025-11-19 21:19:15 +01:00
parent c0569cd529
commit afa42f5d29
4 changed files with 7 additions and 7 deletions

View File

@@ -1048,7 +1048,7 @@
.byte 0xcc
.endm
.macro cureifburnedparalysedorpoisoned ptr:req
.macro cureifburnedparalyzedorpoisoned ptr:req
.byte 0xcd
.4byte \ptr
.endm

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@@ -2521,7 +2521,7 @@ BattleScript_EffectRefresh::
attackcanceler
attackstring
ppreduce
cureifburnedparalysedorpoisoned BattleScript_ButItFailed
cureifburnedparalyzedorpoisoned BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSTATUSNORMAL

View File

@@ -281,7 +281,7 @@ static void Cmd_trymemento(void);
static void Cmd_setforcedtarget(void);
static void Cmd_setcharge(void);
static void Cmd_callenvironmentattack(void);
static void Cmd_cureifburnedparalysedorpoisoned(void);
static void Cmd_cureifburnedparalyzedorpoisoned(void);
static void Cmd_settorment(void);
static void Cmd_jumpifnodamage(void);
static void Cmd_settaunt(void);
@@ -533,7 +533,7 @@ void (*const gBattleScriptingCommandsTable[])(void) =
Cmd_setforcedtarget, //0xCA
Cmd_setcharge, //0xCB
Cmd_callenvironmentattack, //0xCC
Cmd_cureifburnedparalysedorpoisoned, //0xCD
Cmd_cureifburnedparalyzedorpoisoned, //0xCD
Cmd_settorment, //0xCE
Cmd_jumpifnodamage, //0xCF
Cmd_settaunt, //0xD0
@@ -9116,7 +9116,7 @@ static void Cmd_callenvironmentattack(void)
}
// Refresh
static void Cmd_cureifburnedparalysedorpoisoned(void)
static void Cmd_cureifburnedparalyzedorpoisoned(void)
{
if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
{

View File

@@ -1992,7 +1992,7 @@ enum
CANCELER_TAUNTED,
CANCELER_IMPRISONED,
CANCELER_CONFUSED,
CANCELER_PARALYSED,
CANCELER_PARALYZED,
CANCELER_IN_LOVE,
CANCELER_BIDE,
CANCELER_THAW,
@@ -2185,7 +2185,7 @@ u8 AtkCanceler_UnableToUseMove(void)
}
gBattleStruct->atkCancelerTracker++;
break;
case CANCELER_PARALYSED: // paralysis
case CANCELER_PARALYZED: // paralysis
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
{
gProtectStructs[gBattlerAttacker].prlzImmobility = 1;