Standardize spelling of "synchronize"

This commit is contained in:
mitsunee
2025-11-19 21:14:45 +01:00
parent c5bbaeab5d
commit c0569cd529
4 changed files with 15 additions and 15 deletions

View File

@@ -188,7 +188,7 @@ enum BattlerId
#define HITMARKER_NO_PPDEDUCT (1 << 11)
#define HITMARKER_SWAP_ATTACKER_TARGET (1 << 12)
#define HITMARKER_STATUS_ABILITY_EFFECT (1 << 13)
#define HITMARKER_SYNCHRONISE_EFFECT (1 << 14)
#define HITMARKER_SYNCHRONIZE_EFFECT (1 << 14)
#define HITMARKER_RUN (1 << 15)
#define HITMARKER_IGNORE_ON_AIR (1 << 16)
#define HITMARKER_IGNORE_UNDERGROUND (1 << 17)

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@@ -2507,7 +2507,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
{
u8 *synchronizeEffect = &gBattleStruct->synchronizeMoveEffect;
*synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
gHitMarker |= HITMARKER_SYNCHRONIZE_EFFECT;
}
return;
}
@@ -3626,7 +3626,7 @@ static void MoveValuesCleanUp(void)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattleCommunication[MISS_TYPE] = 0;
gHitMarker &= ~HITMARKER_DESTINYBOND;
gHitMarker &= ~HITMARKER_SYNCHRONISE_EFFECT;
gHitMarker &= ~HITMARKER_SYNCHRONIZE_EFFECT;
}
static void Cmd_movevaluescleanup(void)

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@@ -651,7 +651,7 @@ void HandleAction_NothingIsFainted(void)
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_PASSIVE_HP_UPDATE
| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONIZE_EFFECT
| HITMARKER_CHARGING | HITMARKER_NEVER_SET);
}
@@ -664,7 +664,7 @@ void HandleAction_ActionFinished(void)
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_PASSIVE_HP_UPDATE
| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONIZE_EFFECT
| HITMARKER_CHARGING | HITMARKER_NEVER_SET);
gCurrentMove = 0;
@@ -2969,9 +2969,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
break;
case ABILITYEFFECT_SYNCHRONIZE: // 7
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONIZE_EFFECT))
{
gHitMarker &= ~HITMARKER_SYNCHRONISE_EFFECT;
gHitMarker &= ~HITMARKER_SYNCHRONIZE_EFFECT;
gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
@@ -2985,9 +2985,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
break;
case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONIZE_EFFECT))
{
gHitMarker &= ~HITMARKER_SYNCHRONISE_EFFECT;
gHitMarker &= ~HITMARKER_SYNCHRONIZE_EFFECT;
gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;

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@@ -26,8 +26,8 @@ static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *);
static void UpdateAshFieldEffect_Wait(struct Sprite *);
static void UpdateAshFieldEffect_Show(struct Sprite *);
static void UpdateAshFieldEffect_End(struct Sprite *);
static void SynchroniseSurfAnim(struct ObjectEvent *, struct Sprite *);
static void SynchroniseSurfPosition(struct ObjectEvent *, struct Sprite *);
static void SynchronizeSurfAnim(struct ObjectEvent *, struct Sprite *);
static void SynchronizeSurfPosition(struct ObjectEvent *, struct Sprite *);
static void UpdateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *);
static void SpriteCB_UnderwaterSurfBlob(struct Sprite *);
static u32 ShowDisguiseFieldEffect(u8, u8, u8);
@@ -1053,13 +1053,13 @@ void UpdateSurfBlobFieldEffect(struct Sprite *sprite)
{
struct ObjectEvent *playerObj = &gObjectEvents[sprite->sPlayerObjId];
struct Sprite *playerSprite = &gSprites[playerObj->spriteId];
SynchroniseSurfAnim(playerObj, sprite);
SynchroniseSurfPosition(playerObj, sprite);
SynchronizeSurfAnim(playerObj, sprite);
SynchronizeSurfPosition(playerObj, sprite);
UpdateBobbingEffect(playerObj, playerSprite, sprite);
sprite->oam.priority = playerSprite->oam.priority;
}
static void SynchroniseSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sprite)
static void SynchronizeSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sprite)
{
// Indexes into sAnimTable_SurfBlob
u8 surfBlobDirectionAnims[] = {
@@ -1078,7 +1078,7 @@ static void SynchroniseSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sp
StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[playerObj->movementDirection]);
}
void SynchroniseSurfPosition(struct ObjectEvent *playerObj, struct Sprite *sprite)
void SynchronizeSurfPosition(struct ObjectEvent *playerObj, struct Sprite *sprite)
{
u8 i;
s16 x = playerObj->currentCoords.x;