Merge pull request #1982 from DizzyEggg/anim_improvements
Simplify weirdly matching division/substraction code
This commit is contained in:
13
src/battle_anim_effects_2.c
Executable file → Normal file
13
src/battle_anim_effects_2.c
Executable file → Normal file
@@ -3673,7 +3673,6 @@ static void AnimTask_UproarDistortion_Step(u8 taskId)
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static void AnimJaggedMusicNote(struct Sprite *sprite)
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{
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int var1;
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u8 battler = !gBattleAnimArgs[0] ? gBattleAnimAttacker : gBattleAnimTarget;
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if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
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@@ -3684,16 +3683,8 @@ static void AnimJaggedMusicNote(struct Sprite *sprite)
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sprite->data[0] = 0;
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sprite->data[1] = (u16)sprite->x << 3;
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sprite->data[2] = (u16)sprite->y << 3;
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var1 = gBattleAnimArgs[1] << 3;
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if (var1 < 0)
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var1 += 7;
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sprite->data[3] = var1 >> 3;
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var1 = gBattleAnimArgs[2] << 3;
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if (var1 < 0)
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var1 += 7;
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sprite->data[4] = var1 >> 3;
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sprite->data[3] = (gBattleAnimArgs[1] << 3) / 8;
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sprite->data[4] = (gBattleAnimArgs[2] << 3) / 8;
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sprite->oam.tileNum += gBattleAnimArgs[3] * 16;
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sprite->callback = AnimJaggedMusicNote_Step;
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@@ -493,7 +493,7 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite)
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y *= -1;
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if (GET_BATTLER_SIDE2(battler) == B_SIDE_PLAYER)
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y += 0xFFF0;
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y -= 16;
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sprite->x += x;
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sprite->y += y;
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@@ -558,7 +558,6 @@ void AnimTask_Rollout(u8 taskId)
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{
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u16 var0, var1, var2, var3;
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u8 rolloutCounter;
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int var5;
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s16 pan1, pan2;
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struct Task *task;
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@@ -582,13 +581,7 @@ void AnimTask_Rollout(u8 taskId)
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task->data[11] = 0;
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task->data[9] = 0;
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task->data[12] = 1;
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var5 = task->data[8];
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if (var5 < 0)
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var5 += 7;
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task->data[10] = (var5 >> 3) - 1;
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task->data[10] = (task->data[8] / 8) - 1;
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task->data[2] = var0 * 8;
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task->data[3] = var1 * 8;
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task->data[4] = ((var2 - var0) * 8) / task->data[8];
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@@ -196,12 +196,12 @@ static void BattleIntroSlide1(u8 taskId)
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{
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if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_LONG_GRASS)
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{
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if (gBattle_BG1_Y != 0xFFB0)
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if (gBattle_BG1_Y != (u16)(-80))
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gBattle_BG1_Y -= 2;
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}
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else
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{
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if (gBattle_BG1_Y != 0xFFC8)
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if (gBattle_BG1_Y != (u16)(-56))
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gBattle_BG1_Y -= 1;
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}
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}
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7
src/berry_crush.c
Executable file → Normal file
7
src/berry_crush.c
Executable file → Normal file
@@ -1373,7 +1373,6 @@ static void CreateBerrySprites(struct BerryCrushGame *game, struct BerryCrushGam
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u8 spriteId;
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s16 distance, var1;
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s16 *data;
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s32 amplitude;
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s16 speed;
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u32 var2;
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@@ -1395,11 +1394,7 @@ static void CreateBerrySprites(struct BerryCrushGame *game, struct BerryCrushGam
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sYAccel = 32;
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sBitfield = 112; // Setting bits in MASK_TARGET_Y
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distance = gfx->playerCoords[i]->berryXDest - gfx->playerCoords[i]->berryXOffset;
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amplitude = distance;
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if (distance < 0)
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amplitude += 3;
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sAmplitude = amplitude >> 2;
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sAmplitude = distance / 4;
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distance *= 128;
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var2 = speed + 32;
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var2 = var2 / 2;
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@@ -277,7 +277,6 @@ static void BuildColorMaps(void)
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u16 brightnessDelta;
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u16 colorMapIndex;
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u16 baseBrightness;
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u32 remainingBrightness;
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s16 diff;
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sPaletteColorMapTypes = sBasePaletteColorMapTypes;
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@@ -305,11 +304,7 @@ static void BuildColorMaps(void)
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}
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baseBrightness = curBrightness;
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remainingBrightness = 0x1f00 - curBrightness;
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if ((0x1f00 - curBrightness) < 0)
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remainingBrightness += 0xf;
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brightnessDelta = remainingBrightness / (NUM_WEATHER_COLOR_MAPS - 3);
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brightnessDelta = (0x1f00 - curBrightness) / (NUM_WEATHER_COLOR_MAPS - 3);
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if (colorVal < 12)
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{
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// For shadows (color values < 12), the remaining color mappings are
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@@ -76,10 +76,7 @@ int Intl_GetListMenuWidth(const struct ListMenuTemplate *listMenu)
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}
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finalWidth = maxWidth + listMenu->item_X + 9;
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if (finalWidth < 0)
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finalWidth += 7;
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finalWidth >>= 3;
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finalWidth /= 8;
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if (finalWidth > 28)
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finalWidth = 28;
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@@ -4969,29 +4969,24 @@ static void ShrinkGrowVibrate(struct Sprite *sprite)
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}
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else
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{
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u8 posY_unsigned;
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s8 posY_signed;
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s32 posY;
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s16 index = (u16)(sprite->data[2] % sprite->data[6] * 256) / sprite->data[6] % 256;
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s8 sinY;
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u16 y;
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s16 index = ((u16)(sprite->data[2] % sprite->data[6] * 256) / sprite->data[6]) % 256;
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if (sprite->data[2] % 2 == 0)
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{
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sprite->data[4] = Sin(index, 32) + 256;
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sprite->data[5] = Sin(index, 32) + 256;
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posY_unsigned = Sin(index, 32);
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posY_signed = posY_unsigned;
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sinY = Sin(index, 32);
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}
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else
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{
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sprite->data[4] = Sin(index, 8) + 256;
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sprite->data[5] = Sin(index, 8) + 256;
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posY_unsigned = Sin(index, 8);
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posY_signed = posY_unsigned;
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sinY = Sin(index, 8);
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}
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posY = posY_signed;
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if (posY < 0)
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posY += 7;
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sprite->y2 = (u32)(posY) >> 3;
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y = sinY / 8;
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sprite->y2 = y;
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HandleSetAffineData(sprite, sprite->data[4], sprite->data[5], 0);
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}
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