Standardize spelling of "synchronize"
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@@ -26,8 +26,8 @@ static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *);
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static void UpdateAshFieldEffect_Wait(struct Sprite *);
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static void UpdateAshFieldEffect_Show(struct Sprite *);
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static void UpdateAshFieldEffect_End(struct Sprite *);
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static void SynchroniseSurfAnim(struct ObjectEvent *, struct Sprite *);
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static void SynchroniseSurfPosition(struct ObjectEvent *, struct Sprite *);
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static void SynchronizeSurfAnim(struct ObjectEvent *, struct Sprite *);
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static void SynchronizeSurfPosition(struct ObjectEvent *, struct Sprite *);
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static void UpdateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *);
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static void SpriteCB_UnderwaterSurfBlob(struct Sprite *);
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static u32 ShowDisguiseFieldEffect(u8, u8, u8);
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@@ -1053,13 +1053,13 @@ void UpdateSurfBlobFieldEffect(struct Sprite *sprite)
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{
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struct ObjectEvent *playerObj = &gObjectEvents[sprite->sPlayerObjId];
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struct Sprite *playerSprite = &gSprites[playerObj->spriteId];
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SynchroniseSurfAnim(playerObj, sprite);
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SynchroniseSurfPosition(playerObj, sprite);
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SynchronizeSurfAnim(playerObj, sprite);
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SynchronizeSurfPosition(playerObj, sprite);
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UpdateBobbingEffect(playerObj, playerSprite, sprite);
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sprite->oam.priority = playerSprite->oam.priority;
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}
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static void SynchroniseSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sprite)
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static void SynchronizeSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sprite)
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{
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// Indexes into sAnimTable_SurfBlob
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u8 surfBlobDirectionAnims[] = {
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@@ -1078,7 +1078,7 @@ static void SynchroniseSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sp
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StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[playerObj->movementDirection]);
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}
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void SynchroniseSurfPosition(struct ObjectEvent *playerObj, struct Sprite *sprite)
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void SynchronizeSurfPosition(struct ObjectEvent *playerObj, struct Sprite *sprite)
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{
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u8 i;
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s16 x = playerObj->currentCoords.x;
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