Standardize spelling of "synchronize"

This commit is contained in:
mitsunee
2025-11-19 21:14:45 +01:00
parent c5bbaeab5d
commit c0569cd529
4 changed files with 15 additions and 15 deletions

View File

@@ -26,8 +26,8 @@ static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *);
static void UpdateAshFieldEffect_Wait(struct Sprite *);
static void UpdateAshFieldEffect_Show(struct Sprite *);
static void UpdateAshFieldEffect_End(struct Sprite *);
static void SynchroniseSurfAnim(struct ObjectEvent *, struct Sprite *);
static void SynchroniseSurfPosition(struct ObjectEvent *, struct Sprite *);
static void SynchronizeSurfAnim(struct ObjectEvent *, struct Sprite *);
static void SynchronizeSurfPosition(struct ObjectEvent *, struct Sprite *);
static void UpdateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *);
static void SpriteCB_UnderwaterSurfBlob(struct Sprite *);
static u32 ShowDisguiseFieldEffect(u8, u8, u8);
@@ -1053,13 +1053,13 @@ void UpdateSurfBlobFieldEffect(struct Sprite *sprite)
{
struct ObjectEvent *playerObj = &gObjectEvents[sprite->sPlayerObjId];
struct Sprite *playerSprite = &gSprites[playerObj->spriteId];
SynchroniseSurfAnim(playerObj, sprite);
SynchroniseSurfPosition(playerObj, sprite);
SynchronizeSurfAnim(playerObj, sprite);
SynchronizeSurfPosition(playerObj, sprite);
UpdateBobbingEffect(playerObj, playerSprite, sprite);
sprite->oam.priority = playerSprite->oam.priority;
}
static void SynchroniseSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sprite)
static void SynchronizeSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sprite)
{
// Indexes into sAnimTable_SurfBlob
u8 surfBlobDirectionAnims[] = {
@@ -1078,7 +1078,7 @@ static void SynchroniseSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sp
StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[playerObj->movementDirection]);
}
void SynchroniseSurfPosition(struct ObjectEvent *playerObj, struct Sprite *sprite)
void SynchronizeSurfPosition(struct ObjectEvent *playerObj, struct Sprite *sprite)
{
u8 i;
s16 x = playerObj->currentCoords.x;