Merge branch 'master' into doc-blender
This commit is contained in:
+9
-9
@@ -825,7 +825,7 @@ u32 sub_8020C0C(MainCallback callback)
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if (callback == CB2_ReturnToField)
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{
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gTextFlags.autoScroll = TRUE;
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PlayNewMapMusic(MUS_POKECEN);
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PlayNewMapMusic(MUS_POKE_CENTER);
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SetMainCallback1(CB1_Overworld);
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}
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@@ -1344,9 +1344,9 @@ void sub_80216E0(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1)
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else
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{
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if (sp4 == 1)
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PlaySE(SE_TOY_DANGO);
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PlaySE(SE_MUD_BALL);
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else
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PlaySE(SE_TOY_KABE);
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PlaySE(SE_BREAKABLE_DOOR);
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arg0->unk25_2 = 1;
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}
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@@ -2115,7 +2115,7 @@ static u32 sub_8022E5C(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1
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case 1:
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if (IsLinkTaskFinished())
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{
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PlayNewMapMusic(MUS_RG_SLOT);
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PlayNewMapMusic(MUS_RG_GAME_CORNER);
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sub_8022BEC(7, 1, NULL);
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r4->unk12 = 3;
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r4->unkC = 0;
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@@ -2226,7 +2226,7 @@ static u32 sub_8023070(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r
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case 2:
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r4->unk138.unk38[r4->unk138.unk0]->callback = sub_8021608;
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r4->unk138.unk38[r4->unk138.unk0]->affineAnimPaused = FALSE;
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PlaySE(SE_NAGERU);
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PlaySE(SE_BALL_THROW);
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break;
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case 3:
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if (r4->unk138.unk38[r4->unk138.unk0]->callback == sub_8021608)
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@@ -2252,7 +2252,7 @@ static u32 sub_8023070(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r
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case 6:
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if (!IsLinkTaskFinished())
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return 0;
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PlaySE(SE_RU_HYUU);
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PlaySE(SE_FALL);
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sub_8022BEC(11, 1, NULL);
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r4->unk12 = 5;
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r4->unkC = 0;
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@@ -2274,7 +2274,7 @@ static u32 sub_80231B8(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r
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r4->unk138.unk1 = 4;
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r4->unk138.unk0 = 0;
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r4->unk138.unk2 = gUnknown_082F326C[r4->unk138.unk1][0];
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PlaySE(SE_W070);
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PlaySE(SE_M_STRENGTH);
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break;
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case 1:
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r4->unk2C = gUnknown_082F326C[r4->unk138.unk1][r4->unk138.unk0];
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@@ -2667,7 +2667,7 @@ static u32 sub_8023A30(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1
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{
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case 0:
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r4->unk12 = 8;
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PlaySE(SE_W070);
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PlaySE(SE_M_STRENGTH);
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BlendPalettes(0xFFFFFFFF, 8, RGB(31, 31, 0));
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r4->unk138.unk0 = 2;
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break;
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@@ -2724,7 +2724,7 @@ static u32 sub_8023BC0(struct BerryCrushGame *r5, u8 *r6)
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{
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case 0:
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r5->unk12 = 9;
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PlaySE(SE_HAZURE);
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PlaySE(SE_FAILURE);
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BlendPalettes(0xFFFFFFFF, 8, RGB(31, 0, 0));
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r5->unk138.unk0 = 4;
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break;
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