Continue adding local IDs to map.json files
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@@ -15,6 +15,7 @@
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"connections": null,
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"object_events": [
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{
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"local_id": "LOCALID_BATTLE_PIKE_LOBBY_ATTENDANT",
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"graphics_id": "OBJ_EVENT_GFX_LINK_RECEPTIONIST",
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"x": 5,
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"y": 5,
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@@ -1,5 +1,3 @@
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattlePikeLobby_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeLobby_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeLobby_OnWarp
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@@ -198,7 +196,7 @@ BattleFrontier_BattlePikeLobby_EventScript_ShowResults::
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end
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BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor::
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor
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applymovement LOCALID_BATTLE_PIKE_LOBBY_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor
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waitmovement 0
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return
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