Continue adding local IDs to map.json files
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@@ -1,5 +1,3 @@
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleTowerElevator_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerElevator_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerElevator_OnWarp
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@@ -11,7 +9,7 @@ BattleFrontier_BattleTowerElevator_OnFrame:
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BattleFrontier_BattleTowerElevator_EventScript_EnterElevator::
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter
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applymovement LOCALID_BATTLE_TOWER_ELEVATOR_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerEnter
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waitmovement 0
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special BufferBattleTowerElevatorFloors
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@@ -19,7 +17,7 @@ BattleFrontier_BattleTowerElevator_EventScript_EnterElevator::
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special MoveElevator
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waitstate
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delay 48
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantExit
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applymovement LOCALID_BATTLE_TOWER_ELEVATOR_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantExit
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerExit
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waitmovement 0
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call BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom
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