Continue adding local IDs to map.json files

This commit is contained in:
GriffinR
2024-10-12 09:59:56 -04:00
parent a2a3255bdd
commit cb66ea6653
169 changed files with 1233 additions and 1325 deletions

View File

@@ -1,5 +1,3 @@
.set LOCALID_STEVEN, 1
MeteorFalls_StevensCave_MapScripts::
.byte 0
@@ -8,11 +6,11 @@ MeteorFalls_StevensCave_EventScript_Steven::
goto_if_set FLAG_DEFEATED_METEOR_FALLS_STEVEN, MeteorFalls_StevensCave_EventScript_Defeated
waitse
playse SE_PIN
applymovement LOCALID_STEVEN, Common_Movement_ExclamationMark
applymovement LOCALID_METEOR_FALLS_STEVEN, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_STEVEN, Common_Movement_Delay48
applymovement LOCALID_METEOR_FALLS_STEVEN, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_STEVEN, Common_Movement_FacePlayer
applymovement LOCALID_METEOR_FALLS_STEVEN, Common_Movement_FacePlayer
waitmovement 0
msgbox MeteorFalls_StevensCave_Text_ShouldKnowHowGoodIAmExpectWorst, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_STEVEN, MeteorFalls_StevensCave_Text_StevenDefeat
@@ -22,7 +20,7 @@ MeteorFalls_StevensCave_EventScript_Steven::
end
MeteorFalls_StevensCave_EventScript_Defeated::
applymovement LOCALID_STEVEN, Common_Movement_FacePlayer
applymovement LOCALID_METEOR_FALLS_STEVEN, Common_Movement_FacePlayer
waitmovement 0
msgbox MeteorFalls_StevensCave_Text_MyPredictionCameTrue, MSGBOX_DEFAULT
release