Continue adding local IDs to map.json files
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@@ -41,6 +41,7 @@
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"flag": "0"
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},
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{
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"local_id": "LOCALID_MOSSDEEP_HOUSE_WINGULL",
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"graphics_id": "OBJ_EVENT_GFX_WINGULL",
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"x": 4,
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"y": 5,
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@@ -1,5 +1,3 @@
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.set LOCALID_WINGULL, 3
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MossdeepCity_House2_MapScripts::
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.byte 0
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@@ -23,17 +21,17 @@ MossdeepCity_House2_EventScript_Wingull::
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clearflag FLAG_HIDE_FORTREE_CITY_HOUSE_4_WINGULL
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call_if_eq VAR_FACING, DIR_NORTH, MossdeepCity_House2_EventScript_WingullExitNorth
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call_if_eq VAR_FACING, DIR_WEST, MossdeepCity_House2_EventScript_WingullExitWest
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removeobject LOCALID_WINGULL
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removeobject LOCALID_MOSSDEEP_HOUSE_WINGULL
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release
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end
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MossdeepCity_House2_EventScript_WingullExitNorth::
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applymovement LOCALID_WINGULL, MossdeepCity_House2_Movement_WingullExitNorth
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applymovement LOCALID_MOSSDEEP_HOUSE_WINGULL, MossdeepCity_House2_Movement_WingullExitNorth
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waitmovement 0
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return
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MossdeepCity_House2_EventScript_WingullExitWest::
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applymovement LOCALID_WINGULL, MossdeepCity_House2_Movement_WingullExitEast
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applymovement LOCALID_MOSSDEEP_HOUSE_WINGULL, MossdeepCity_House2_Movement_WingullExitEast
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waitmovement 0
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return
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