Continue adding local IDs to map.json files
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@@ -1,11 +1,3 @@
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.set LOCALID_VICTOR, 1
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.set LOCALID_VICTORIA, 2
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.set LOCALID_VIVI, 3
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.set LOCALID_VICKY, 4
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.set LOCALID_ROCK_SMASH_MAN, 46
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@ Note: LOCALID_ROUTE111_PLAYER_FALLING is a local id for this map used elsewhere. It's defined in event_objects.h
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Route111_MapScripts::
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map_script MAP_SCRIPT_ON_LOAD, Route111_OnLoad
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map_script MAP_SCRIPT_ON_TRANSITION, Route111_OnTransition
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@@ -277,68 +269,68 @@ Route111_EventScript_Victor::
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Route111_EventScript_BattleWinstrates::
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msgbox Route111_Text_VictorIntro, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_VICTOR, Route111_Text_VictorDefeat
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applymovement LOCALID_VICTOR, Common_Movement_WalkInPlaceFasterUp
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applymovement LOCALID_ROUTE111_VICTOR, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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call Route111_EventScript_OpenWinstrateDoor
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msgbox Route111_Text_VictorPostBattle, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_VICTOR, Route111_Movement_WinstrateEnterHouse
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applymovement LOCALID_ROUTE111_VICTOR, Route111_Movement_WinstrateEnterHouse
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waitmovement 0
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removeobject LOCALID_VICTOR
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removeobject LOCALID_ROUTE111_VICTOR
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call Route111_EventScript_CloseWinstrateDoor
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applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate
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waitmovement 0
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call Route111_EventScript_OpenWinstrateDoor
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addobject LOCALID_VICTORIA
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applymovement LOCALID_VICTORIA, Route111_Movement_WinstrateExitHouse
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addobject LOCALID_ROUTE111_VICTORIA
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applymovement LOCALID_ROUTE111_VICTORIA, Route111_Movement_WinstrateExitHouse
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waitmovement 0
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call Route111_EventScript_CloseWinstrateDoor
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msgbox Route111_Text_VictoriaIntro, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_VICTORIA, Route111_Text_VictoriaDefeat
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applymovement LOCALID_VICTORIA, Common_Movement_WalkInPlaceFasterUp
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applymovement LOCALID_ROUTE111_VICTORIA, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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call Route111_EventScript_OpenWinstrateDoor
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msgbox Route111_Text_VictoriaPostBattle, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_VICTORIA, Route111_Movement_WinstrateEnterHouse
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applymovement LOCALID_ROUTE111_VICTORIA, Route111_Movement_WinstrateEnterHouse
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waitmovement 0
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removeobject LOCALID_VICTORIA
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removeobject LOCALID_ROUTE111_VICTORIA
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call Route111_EventScript_CloseWinstrateDoor
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applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate
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waitmovement 0
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call Route111_EventScript_OpenWinstrateDoor
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addobject LOCALID_VIVI
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applymovement LOCALID_VIVI, Route111_Movement_WinstrateExitHouse
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addobject LOCALID_ROUTE111_VIVI
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applymovement LOCALID_ROUTE111_VIVI, Route111_Movement_WinstrateExitHouse
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waitmovement 0
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call Route111_EventScript_CloseWinstrateDoor
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msgbox Route111_Text_ViviIntro, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_VIVI, Route111_Text_ViviDefeat
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applymovement LOCALID_VIVI, Common_Movement_WalkInPlaceFasterUp
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applymovement LOCALID_ROUTE111_VIVI, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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call Route111_EventScript_OpenWinstrateDoor
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msgbox Route111_Text_ViviPostBattle, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_VIVI, Route111_Movement_WinstrateEnterHouse
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applymovement LOCALID_ROUTE111_VIVI, Route111_Movement_WinstrateEnterHouse
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waitmovement 0
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removeobject LOCALID_VIVI
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removeobject LOCALID_ROUTE111_VIVI
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call Route111_EventScript_CloseWinstrateDoor
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applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate
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waitmovement 0
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call Route111_EventScript_OpenWinstrateDoor
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addobject LOCALID_VICKY
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applymovement LOCALID_VICKY, Route111_Movement_WinstrateExitHouse
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addobject LOCALID_ROUTE111_VICKY
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applymovement LOCALID_ROUTE111_VICKY, Route111_Movement_WinstrateExitHouse
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waitmovement 0
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call Route111_EventScript_CloseWinstrateDoor
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msgbox Route111_Text_VickyIntro, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_VICKY, Route111_Text_VickyDefeat
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msgbox Route111_Text_VickyPostBattle, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_VICKY, Common_Movement_WalkInPlaceFasterUp
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applymovement LOCALID_ROUTE111_VICKY, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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call Route111_EventScript_OpenWinstrateDoor
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applymovement LOCALID_VICKY, Route111_Movement_WinstrateEnterHouse
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applymovement LOCALID_ROUTE111_VICKY, Route111_Movement_WinstrateEnterHouse
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waitmovement 0
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removeobject LOCALID_VICKY
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removeobject LOCALID_ROUTE111_VICKY
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call Route111_EventScript_CloseWinstrateDoor
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release
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end
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@@ -427,11 +419,11 @@ Route111_EventScript_HikerMirageTowerVisible::
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Route111_EventScript_RockSmashTipFatMan::
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lockall
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applymovement LOCALID_ROCK_SMASH_MAN, Common_Movement_FacePlayer
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applymovement LOCALID_ROUTE111_ROCK_SMASH_MAN, Common_Movement_FacePlayer
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waitmovement 0
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msgbox Route111_Text_MauvilleUncleToldMeToTakeRockSmash, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ROCK_SMASH_MAN, Common_Movement_FaceOriginalDirection
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applymovement LOCALID_ROUTE111_ROCK_SMASH_MAN, Common_Movement_FaceOriginalDirection
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waitmovement 0
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releaseall
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end
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