Continue adding local IDs to map.json files
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@@ -1,6 +1,3 @@
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.set LOCALID_SAILOR, 1
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.set LOCALID_SCOTT, 5
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SSTidalCorridor_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SSTidalCorridor_OnFrame
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.byte 0
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@@ -188,20 +185,20 @@ SSTidalCorridor_EventScript_TrainerNotDefeated::
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SSTidalCorridor_EventScript_ScottScene::
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lockall
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applymovement LOCALID_SCOTT, SSTidalCorridor_Movement_ScottApproachPlayer
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applymovement LOCALID_SS_TIDAL_SCOTT, SSTidalCorridor_Movement_ScottApproachPlayer
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox SSTidalCorridor_Text_ScottBattleFrontierInvite, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, SSTidalCorridor_Movement_PlayerWatchScottExit
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applymovement LOCALID_SAILOR, SSTidalCorridor_Movement_SailorMoveForScott
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applymovement LOCALID_SCOTT, SSTidalCorridor_Movement_ScottExit
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applymovement LOCALID_SS_TIDAL_EXIT_SAILOR, SSTidalCorridor_Movement_SailorMoveForScott
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applymovement LOCALID_SS_TIDAL_SCOTT, SSTidalCorridor_Movement_ScottExit
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waitmovement 0
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playse SE_EXIT
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waitse
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removeobject LOCALID_SCOTT
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applymovement LOCALID_SAILOR, SSTidalCorridor_Movement_SailorReturn
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removeobject LOCALID_SS_TIDAL_SCOTT
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applymovement LOCALID_SS_TIDAL_EXIT_SAILOR, SSTidalCorridor_Movement_SailorReturn
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waitmovement 0
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delay 30
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setflag FLAG_MET_SCOTT_ON_SS_TIDAL
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