Continue adding local IDs to map.json files
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@@ -1,9 +1,3 @@
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.set LOCALID_CAPT_STERN, 4
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.set LOCALID_SS_TIDAL, 5
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.set LOCALID_GRUNT, 6
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.set LOCALID_ARCHIE, 7
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.set LOCALID_SUBMARINE, 8
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SlateportCity_Harbor_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_Harbor_OnTransition
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.byte 0
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@@ -21,8 +15,8 @@ SlateportCity_Harbor_EventScript_ShowSSTidal::
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SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene::
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savebgm MUS_ENCOUNTER_AQUA
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setobjectxyperm LOCALID_CAPT_STERN, 12, 13
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setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_LEFT
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setobjectxyperm LOCALID_SLATEPORT_HARBOR_CAPT_STERN, 12, 13
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setobjectmovementtype LOCALID_SLATEPORT_HARBOR_CAPT_STERN, MOVEMENT_TYPE_FACE_LEFT
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setflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS
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return
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@@ -53,20 +47,20 @@ SlateportCity_Harbor_EventScript_AquaEscapeTrigger3::
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end
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SlateportCity_Harbor_EventScript_AquaEscapeScene::
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applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFasterDown
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applymovement LOCALID_SLATEPORT_HARBOR_ARCHIE, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFasterDown
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applymovement LOCALID_SLATEPORT_HARBOR_GRUNT, Common_Movement_WalkInPlaceFasterDown
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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msgbox SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT, SlateportCity_Harbor_Movement_AquaBoardSub
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applymovement LOCALID_ARCHIE, SlateportCity_Harbor_Movement_AquaBoardSub
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applymovement LOCALID_SUBMARINE, SlateportCity_Harbor_Movement_SubmarineExit
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applymovement LOCALID_SLATEPORT_HARBOR_GRUNT, SlateportCity_Harbor_Movement_AquaBoardSub
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applymovement LOCALID_SLATEPORT_HARBOR_ARCHIE, SlateportCity_Harbor_Movement_AquaBoardSub
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applymovement LOCALID_SLATEPORT_HARBOR_SUBMARINE, SlateportCity_Harbor_Movement_SubmarineExit
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waitmovement 0
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removeobject LOCALID_GRUNT
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removeobject LOCALID_ARCHIE
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removeobject LOCALID_SUBMARINE
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removeobject LOCALID_SLATEPORT_HARBOR_GRUNT
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removeobject LOCALID_SLATEPORT_HARBOR_ARCHIE
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removeobject LOCALID_SLATEPORT_HARBOR_SUBMARINE
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setvar VAR_SLATEPORT_HARBOR_STATE, 2
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setflag FLAG_MET_TEAM_AQUA_HARBOR
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setflag FLAG_HIDE_LILYCOVE_MOTEL_SCOTT
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@@ -78,27 +72,27 @@ SlateportCity_Harbor_EventScript_AquaEscapeScene::
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closemessage
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setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE
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setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE
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copyobjectxytoperm LOCALID_CAPT_STERN
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setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_RIGHT
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copyobjectxytoperm LOCALID_SLATEPORT_HARBOR_CAPT_STERN
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setobjectmovementtype LOCALID_SLATEPORT_HARBOR_CAPT_STERN, MOVEMENT_TYPE_FACE_RIGHT
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releaseall
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end
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SlateportCity_Harbor_EventScript_SternApproachPlayer0::
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applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer0
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applymovement LOCALID_SLATEPORT_HARBOR_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer0
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_SternApproachPlayer1::
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applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer1
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applymovement LOCALID_SLATEPORT_HARBOR_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer1
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_SternApproachPlayer::
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applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer
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applymovement LOCALID_SLATEPORT_HARBOR_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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@@ -235,7 +229,7 @@ SlateportCity_Harbor_EventScript_BoardFerry::
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call_if_eq VAR_FACING, DIR_EAST, SlateportCity_Harbor_EventScript_BoardFerryEast
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delay 30
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hideobjectat OBJ_EVENT_ID_PLAYER, 0
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setvar VAR_0x8004, LOCALID_SS_TIDAL
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setvar VAR_0x8004, LOCALID_SLATEPORT_HARBOR_SS_TIDAL
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call Common_EventScript_FerryDepart
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return
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