Continue adding local IDs to map.json files

This commit is contained in:
GriffinR
2024-10-12 09:59:56 -04:00
parent a2a3255bdd
commit cb66ea6653
169 changed files with 1233 additions and 1325 deletions

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_MYSTERY_EVENTS_OLD_MAN",
"graphics_id": "OBJ_EVENT_GFX_OLD_MAN",
"x": 6,
"y": 4,

View File

@@ -1,5 +1,3 @@
.set LOCALID_OLD_MAN, 1
SootopolisCity_MysteryEventsHouse_1F_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_1F_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_1F_OnFrame
@@ -13,14 +11,14 @@ SootopolisCity_MysteryEventsHouse_1F_OnTransition:
SootopolisCity_MysteryEventsHouse_1F_EventScript_SetTrainerVisitingLayout::
setvar VAR_TEMP_1, 1
setobjectxyperm LOCALID_OLD_MAN, 3, 2
setobjectmovementtype LOCALID_OLD_MAN, MOVEMENT_TYPE_FACE_DOWN
setobjectxyperm LOCALID_MYSTERY_EVENTS_OLD_MAN, 3, 2
setobjectmovementtype LOCALID_MYSTERY_EVENTS_OLD_MAN, MOVEMENT_TYPE_FACE_DOWN
setmaplayoutindex LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED
return
SootopolisCity_MysteryEventsHouse_1F_EventScript_MoveOldManToDoor::
setobjectxyperm LOCALID_OLD_MAN, 2, 2
setobjectmovementtype LOCALID_OLD_MAN, MOVEMENT_TYPE_FACE_RIGHT
setobjectxyperm LOCALID_MYSTERY_EVENTS_OLD_MAN, 2, 2
setobjectmovementtype LOCALID_MYSTERY_EVENTS_OLD_MAN, MOVEMENT_TYPE_FACE_RIGHT
return
SootopolisCity_MysteryEventsHouse_1F_OnFrame:
@@ -33,9 +31,9 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle::
lockall
applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerExitStairs
waitmovement 0
applymovement LOCALID_OLD_MAN, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManWalkBehindPlayer
applymovement LOCALID_MYSTERY_EVENTS_OLD_MAN, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManWalkBehindPlayer
waitmovement 0
copyobjectxytoperm LOCALID_OLD_MAN
copyobjectxytoperm LOCALID_MYSTERY_EVENTS_OLD_MAN
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
call_if_eq VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleWonComment