Continue adding local IDs to map.json files
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@@ -1,5 +1,3 @@
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.set LOCALID_TWIN, 2
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VerdanturfTown_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, VerdanturfTown_OnTransition
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.byte 0
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@@ -14,14 +12,14 @@ VerdanturfTown_EventScript_Twin::
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faceplayer
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goto_if_set FLAG_RUSTURF_TUNNEL_OPENED, VerdanturfTown_EventScript_TwinTunnelOpen
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msgbox VerdanturfTown_Text_ManTryingToDigTunnel, MSGBOX_DEFAULT
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applymovement LOCALID_TWIN, Common_Movement_FaceOriginalDirection
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applymovement LOCALID_VERDANTURF_TWIN, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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VerdanturfTown_EventScript_TwinTunnelOpen::
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msgbox VerdanturfTown_Text_ManDugTunnelForLove, MSGBOX_DEFAULT
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applymovement LOCALID_TWIN, Common_Movement_FaceOriginalDirection
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applymovement LOCALID_VERDANTURF_TWIN, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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