Use MAPSEC constants in sWallyAdditionalData
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@@ -474,10 +474,10 @@ static const match_call_text_data_t sWallyTextScripts[] = {
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};
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const struct MatchCallSubstruct2 sWallyAdditionalData[] = {
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{ FLAG_HIDE_MAUVILLE_CITY_WALLY, 0x05 },
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{ FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT, 0xD5 },
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{ FLAG_HIDE_VICTORY_ROAD_ENTRANCE_WALLY, 0x46 },
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{ 0xFFFF, 0xD5 }
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{ FLAG_HIDE_MAUVILLE_CITY_WALLY, MAPSEC_VERDANTURF_TOWN },
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{ FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT, MAPSEC_NONE },
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{ FLAG_HIDE_VICTORY_ROAD_ENTRANCE_WALLY, MAPSEC_VICTORY_ROAD },
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{ 0xFFFF, MAPSEC_NONE }
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};
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static const struct MatchCallStruct2 sWallyMatchCallHeader =
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