Battle anims, ice: ARRAY_COUNT works if used with a cast
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@@ -1371,9 +1371,9 @@ static void AnimTask_Hail2(u8 taskId)
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if (GenerateHailParticle(task->tHailStructId, task->tHailAffineAnimNum, taskId, 1))
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task->tSpriteCount++;
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if (++task->tHailAffineAnimNum == 3) // i.e. ARRAY_COUNT(sAffineAnims_HailParticle)
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if (++task->tHailAffineAnimNum == (int)ARRAY_COUNT(sAffineAnims_HailParticle))
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{
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if (++task->tHailStructId == 10) // i.e. ARRAY_COUNT(sHailCoordData)
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if (++task->tHailStructId == (int)ARRAY_COUNT(sHailCoordData))
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task->tState++;
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else
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task->tState--;
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