Battle anims, ice: ARRAY_COUNT works if used with a cast

This commit is contained in:
DavidJCobb
2025-05-01 23:49:05 -04:00
parent 35b33a46e9
commit d83b0671f7
+2 -2
View File
@@ -1371,9 +1371,9 @@ static void AnimTask_Hail2(u8 taskId)
if (GenerateHailParticle(task->tHailStructId, task->tHailAffineAnimNum, taskId, 1)) if (GenerateHailParticle(task->tHailStructId, task->tHailAffineAnimNum, taskId, 1))
task->tSpriteCount++; task->tSpriteCount++;
if (++task->tHailAffineAnimNum == 3) // i.e. ARRAY_COUNT(sAffineAnims_HailParticle) if (++task->tHailAffineAnimNum == (int)ARRAY_COUNT(sAffineAnims_HailParticle))
{ {
if (++task->tHailStructId == 10) // i.e. ARRAY_COUNT(sHailCoordData) if (++task->tHailStructId == (int)ARRAY_COUNT(sHailCoordData))
task->tState++; task->tState++;
else else
task->tState--; task->tState--;