Battle anims, ice: ARRAY_COUNT works if used with a cast
This commit is contained in:
@@ -1371,9 +1371,9 @@ static void AnimTask_Hail2(u8 taskId)
|
|||||||
if (GenerateHailParticle(task->tHailStructId, task->tHailAffineAnimNum, taskId, 1))
|
if (GenerateHailParticle(task->tHailStructId, task->tHailAffineAnimNum, taskId, 1))
|
||||||
task->tSpriteCount++;
|
task->tSpriteCount++;
|
||||||
|
|
||||||
if (++task->tHailAffineAnimNum == 3) // i.e. ARRAY_COUNT(sAffineAnims_HailParticle)
|
if (++task->tHailAffineAnimNum == (int)ARRAY_COUNT(sAffineAnims_HailParticle))
|
||||||
{
|
{
|
||||||
if (++task->tHailStructId == 10) // i.e. ARRAY_COUNT(sHailCoordData)
|
if (++task->tHailStructId == (int)ARRAY_COUNT(sHailCoordData))
|
||||||
task->tState++;
|
task->tState++;
|
||||||
else
|
else
|
||||||
task->tState--;
|
task->tState--;
|
||||||
|
|||||||
Reference in New Issue
Block a user