Merge branch 'master' into clock
@@ -130,7 +130,7 @@ $(DATA_ASM_BUILDDIR)/%.o: data_dep :=
|
||||
endif
|
||||
|
||||
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
|
||||
$(PREPROC) $< charmap.txt | $(AS) $(ASFLAGS) -o $@
|
||||
$(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@
|
||||
|
||||
$(OBJ_DIR)/sym_bss.ld: sym_bss.txt
|
||||
$(RAMSCRGEN) .bss $< ENGLISH > $@
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
|
||||
.text
|
||||
|
||||
thumb_func_start sub_80A5C6C
|
||||
sub_80A5C6C: @ 80A5C6C
|
||||
thumb_func_start GetBankPosition
|
||||
GetBankPosition: @ 80A5C6C
|
||||
push {r4,r5,lr}
|
||||
lsls r0, 24
|
||||
lsrs r5, r0, 24
|
||||
@@ -154,7 +154,7 @@ _080A5DB0:
|
||||
pop {r4,r5}
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end sub_80A5C6C
|
||||
thumb_func_end GetBankPosition
|
||||
|
||||
thumb_func_start sub_80A5DB8
|
||||
sub_80A5DB8: @ 80A5DB8
|
||||
@@ -577,7 +577,7 @@ _080A611C:
|
||||
_080A6126:
|
||||
adds r0, r4, 0
|
||||
adds r1, r5, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
_080A612E:
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
@@ -592,7 +592,7 @@ GetBankSpriteDefault_Y: @ 80A6138
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
movs r1, 0x4
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
pop {r1}
|
||||
@@ -611,7 +611,7 @@ GetSubstituteSpriteDefault_Y: @ 80A614C
|
||||
beq _080A6170
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 8
|
||||
movs r1, 0x80
|
||||
@@ -620,7 +620,7 @@ GetSubstituteSpriteDefault_Y: @ 80A614C
|
||||
_080A6170:
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 8
|
||||
movs r1, 0x88
|
||||
@@ -642,7 +642,7 @@ sub_80A6190: @ 80A6190
|
||||
lsrs r5, r0, 24
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||||
adds r0, r5, 0
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r6, r0, 24
|
||||
bl IsContest
|
||||
@@ -1245,13 +1245,13 @@ sub_80A65EC: @ 80A65EC
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||||
ldr r5, =gAnimBankTarget
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||||
ldrb r0, [r5]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r4, 0x32]
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r4, 0x36]
|
||||
@@ -1442,13 +1442,13 @@ sub_80A6760: @ 80A6760
|
||||
ldr r5, =gAnimBankAttacker
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r4, 0x32]
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
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||||
lsrs r0, 24
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||||
strh r0, [r4, 0x36]
|
||||
@@ -1550,13 +1550,13 @@ sub_80A6838: @ 80A6838
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||||
ldr r4, =gAnimBankAttacker
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||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
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||||
strh r0, [r5, 0x20]
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
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||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x22]
|
||||
@@ -1578,13 +1578,13 @@ sub_80A6864: @ 80A6864
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||||
ldr r7, =gAnimBankAttacker
|
||||
ldrb r0, [r7]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r6, r0, 24
|
||||
ldr r0, =gAnimBankTarget
|
||||
ldrb r0, [r0]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
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||||
lsrs r0, 24
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||||
cmp r6, r0
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||||
@@ -1646,8 +1646,8 @@ sub_80A68D4: @ 80A68D4
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||||
bx r0
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||||
thumb_func_end sub_80A68D4
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||||
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||||
thumb_func_start sub_80A6900
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||||
sub_80A6900: @ 80A6900
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||||
thumb_func_start AnimateBallThrow
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||||
AnimateBallThrow: @ 80A6900
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||||
push {r4,lr}
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||||
adds r4, r0, 0
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||||
bl sub_80A6F3C
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||||
@@ -1674,7 +1674,7 @@ _080A692E:
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||||
pop {r4}
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||||
pop {r1}
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||||
bx r1
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||||
thumb_func_end sub_80A6900
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||||
thumb_func_end AnimateBallThrow
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||||
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||||
thumb_func_start sub_80A6934
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||||
sub_80A6934: @ 80A6934
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||||
@@ -3685,7 +3685,7 @@ _080A785C:
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||||
ldr r4, =gAnimBankTarget
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||||
ldrb r0, [r4]
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||||
movs r1, 0x2
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||||
bl sub_80A5C6C
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||||
bl GetBankPosition
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||||
lsls r0, 24
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||||
lsrs r0, 24
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||||
ldrh r1, [r6, 0x4]
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||||
@@ -3693,7 +3693,7 @@ _080A785C:
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||||
strh r0, [r5, 0x32]
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||||
ldrb r0, [r4]
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||||
adds r1, r7, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r6, [r6, 0x6]
|
||||
@@ -3733,7 +3733,7 @@ _080A78CC:
|
||||
ldr r5, =gAnimBankTarget
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r1, [r4, 0x4]
|
||||
@@ -3741,7 +3741,7 @@ _080A78CC:
|
||||
strh r0, [r6, 0x32]
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r1, [r4, 0x6]
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||||
@@ -3763,7 +3763,7 @@ _080A78CC:
|
||||
sub_80A791C: @ 80A791C
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||||
push {r4,lr}
|
||||
adds r4, r0, 0
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||||
bl sub_80A6900
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||||
bl AnimateBallThrow
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||||
lsls r0, 24
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cmp r0, 0
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||||
beq _080A7930
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@@ -3828,7 +3828,7 @@ _080A798E:
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||||
strh r0, [r5, 0x2E]
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adds r0, r6, 0
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||||
movs r1, 0x2
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bl sub_80A5C6C
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||||
bl GetBankPosition
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||||
lsls r0, 24
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lsrs r0, 24
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ldrh r2, [r4, 0x4]
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@@ -3836,7 +3836,7 @@ _080A798E:
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strh r0, [r5, 0x32]
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adds r0, r6, 0
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||||
adds r1, r7, 0
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||||
bl sub_80A5C6C
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||||
bl GetBankPosition
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||||
lsls r0, 24
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lsrs r0, 24
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||||
ldrh r4, [r4, 0x6]
|
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@@ -5713,7 +5713,7 @@ _080A88A6:
|
||||
_080A88AE:
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||||
mov r0, r8
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||||
movs r1, 0x2
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||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
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lsrs r0, 24
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||||
ldrb r1, [r4]
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||||
@@ -5722,7 +5722,7 @@ _080A88AE:
|
||||
_080A88C0:
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mov r0, r8
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||||
movs r1, 0x2
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||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
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lsrs r0, 24
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||||
ldrb r1, [r4]
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||||
@@ -5731,7 +5731,7 @@ _080A88C0:
|
||||
_080A88D2:
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mov r0, r8
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||||
movs r1, 0x3
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||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
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||||
lsls r0, 24
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lsrs r0, 24
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||||
ldrb r2, [r4]
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||||
@@ -5744,7 +5744,7 @@ _080A88E4:
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||||
_080A88EA:
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||||
mov r0, r8
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||||
movs r1, 0x3
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||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
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||||
lsrs r0, 24
|
||||
ldrb r2, [r4]
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||||
@@ -5757,7 +5757,7 @@ _080A88FC:
|
||||
_080A8902:
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mov r0, r8
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||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
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||||
lsrs r0, 24
|
||||
adds r0, 0x1F
|
||||
@@ -5798,13 +5798,13 @@ _080A8942:
|
||||
_080A8946:
|
||||
adds r0, r4, 0
|
||||
adds r1, r5, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
mov r8, r0
|
||||
adds r0, r4, 0
|
||||
adds r1, r6, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r7, r0, 24
|
||||
bl IsDoubleBattle
|
||||
@@ -5819,12 +5819,12 @@ _080A8946:
|
||||
eors r4, r0
|
||||
adds r0, r4, 0
|
||||
adds r1, r5, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r5, r0, 24
|
||||
adds r0, r4, 0
|
||||
adds r1, r6, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r3, r0, 24
|
||||
mov r0, r8
|
||||
@@ -6392,13 +6392,13 @@ sub_80A8E30: @ 80A8E30
|
||||
ldr r4, =gAnimBankAttacker
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x20]
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x22]
|
||||
|
||||
@@ -334,7 +334,7 @@ sub_80A9EF4: @ 80A9EF4
|
||||
ldr r4, =gAnimBankTarget
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 8
|
||||
ldr r1, =0xffe00000
|
||||
@@ -342,7 +342,7 @@ sub_80A9EF4: @ 80A9EF4
|
||||
lsrs r5, r0, 16
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 8
|
||||
ldr r1, =0xffdc0000
|
||||
|
||||
@@ -90,7 +90,7 @@ sub_815A160: @ 815A160
|
||||
ldr r6, =gAnimBankTarget
|
||||
ldrb r0, [r6]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
adds r4, r0, 0
|
||||
lsls r4, 24
|
||||
lsrs r4, 8
|
||||
@@ -100,7 +100,7 @@ sub_815A160: @ 815A160
|
||||
asrs r4, 16
|
||||
ldrb r0, [r6]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
adds r1, r0, 0
|
||||
lsls r1, 24
|
||||
lsrs r1, 8
|
||||
@@ -210,13 +210,13 @@ sub_815A254: @ 815A254
|
||||
ldr r4, =gAnimBankTarget
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r7, r0, 0
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r6, r0, 0
|
||||
@@ -816,7 +816,7 @@ _0815A6F8:
|
||||
sub_815A73C: @ 815A73C
|
||||
push {r4,lr}
|
||||
adds r4, r0, 0
|
||||
bl sub_80A6900
|
||||
bl AnimateBallThrow
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _0815A75E
|
||||
@@ -1254,13 +1254,13 @@ sub_815AAA4: @ 815AAA4
|
||||
ldr r4, =gAnimBankAttacker
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x20]
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x22]
|
||||
@@ -1510,7 +1510,7 @@ _0815ACEC:
|
||||
_0815ACEE:
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r6, [r6, 0x2]
|
||||
@@ -1518,7 +1518,7 @@ _0815ACEE:
|
||||
strh r0, [r5, 0x20]
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x22]
|
||||
@@ -1906,13 +1906,13 @@ sub_815AFF0: @ 815AFF0
|
||||
ldr r6, =gAnimBankAttacker
|
||||
ldrb r0, [r6]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r4, 0xC]
|
||||
ldrb r0, [r6]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r4, 0xE]
|
||||
@@ -2281,13 +2281,13 @@ _0815B2D8:
|
||||
ldr r4, =gAnimBankTarget
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x32]
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x36]
|
||||
@@ -2373,13 +2373,13 @@ _0815B3BE:
|
||||
ldr r4, =gAnimBankAttacker
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x20]
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x22]
|
||||
@@ -2817,7 +2817,7 @@ _0815B71E:
|
||||
ldr r0, =gAnimBankAttacker
|
||||
ldrb r0, [r0]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r4, 0x32]
|
||||
@@ -3624,14 +3624,14 @@ _0815BE2E:
|
||||
ldr r4, =gAnimBankAttacker
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r0, r5
|
||||
strh r0, [r7, 0x20]
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r0, 0x20
|
||||
@@ -4994,13 +4994,13 @@ sub_815C95C: @ 815C95C
|
||||
ldr r4, =gAnimBankAttacker
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x20]
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x22]
|
||||
@@ -5531,13 +5531,13 @@ sub_815CDB4: @ 815CDB4
|
||||
ldr r5, =gAnimBankAttacker
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r4, 0x20]
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r4, 0x22]
|
||||
@@ -5842,13 +5842,13 @@ _0815D05A:
|
||||
ldr r5, =gAnimBankAttacker
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
adds r4, r0, 0
|
||||
lsls r4, 24
|
||||
lsrs r4, 24
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
mov r2, r10
|
||||
lsls r1, r2, 16
|
||||
@@ -6840,7 +6840,7 @@ _0815D896:
|
||||
ldr r4, =gAnimBankAttacker
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r1, [r6, 0x2]
|
||||
@@ -6848,7 +6848,7 @@ _0815D896:
|
||||
strh r0, [r5, 0x20]
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r6, [r6, 0x4]
|
||||
@@ -7382,13 +7382,13 @@ _0815DCEA:
|
||||
ldrb r4, [r0]
|
||||
adds r0, r4, 0
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x10]
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x12]
|
||||
@@ -7789,7 +7789,7 @@ sub_815E01C: @ 815E01C
|
||||
_0815E038:
|
||||
ldrb r0, [r6]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
ldr r4, =gBattleAnimArgs
|
||||
lsrs r0, 24
|
||||
@@ -7798,7 +7798,7 @@ _0815E038:
|
||||
strh r0, [r5, 0x20]
|
||||
ldrb r0, [r6]
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r1, [r4, 0x2]
|
||||
@@ -7931,7 +7931,7 @@ _0815E14E:
|
||||
bne _0815E188
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
adds r4, r0, 0
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0
|
||||
@@ -7951,7 +7951,7 @@ _0815E17C:
|
||||
_0815E188:
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
adds r4, r0, 0
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0
|
||||
@@ -7971,7 +7971,7 @@ _0815E1AC:
|
||||
ldr r5, =gAnimBankAttacker
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
adds r4, r0, 0
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0
|
||||
@@ -7990,13 +7990,13 @@ _0815E1D0:
|
||||
ldr r4, =gAnimBankTarget
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r6, 0x22]
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r6, 0x24]
|
||||
@@ -8349,14 +8349,14 @@ sub_815E47C: @ 815E47C
|
||||
mov r10, r0
|
||||
ldrb r0, [r0]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r7, 0x1E]
|
||||
mov r1, r10
|
||||
ldrb r0, [r1]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r7, 0x20]
|
||||
@@ -8364,14 +8364,14 @@ sub_815E47C: @ 815E47C
|
||||
mov r8, r0
|
||||
ldrb r0, [r0]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r7, 0x22]
|
||||
mov r1, r8
|
||||
ldrb r0, [r1]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
adds r4, r0, 0
|
||||
mov r1, r8
|
||||
ldrb r0, [r1]
|
||||
@@ -8524,7 +8524,7 @@ _0815E5FE:
|
||||
lsls r0, 2
|
||||
ldr r1, =gSprites
|
||||
adds r0, r1
|
||||
bl sub_80A6900
|
||||
bl AnimateBallThrow
|
||||
ldrh r0, [r4, 0xC]
|
||||
adds r0, 0x1
|
||||
strh r0, [r4, 0xC]
|
||||
@@ -8542,7 +8542,7 @@ _0815E634:
|
||||
lsls r0, 2
|
||||
ldr r1, =gSprites
|
||||
adds r0, r1
|
||||
bl sub_80A6900
|
||||
bl AnimateBallThrow
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _0815E6D2
|
||||
@@ -8659,7 +8659,7 @@ _0815E724:
|
||||
strh r1, [r4, 0x3C]
|
||||
adds r0, r5, 0
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r4, 0x22]
|
||||
@@ -8950,7 +8950,7 @@ _0815E970:
|
||||
_0815E972:
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x20]
|
||||
@@ -9342,7 +9342,7 @@ sub_815EC48: @ 815EC48
|
||||
ldr r5, =gAnimBankAttacker
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
adds r4, r0, 0
|
||||
lsls r4, 24
|
||||
lsrs r4, 24
|
||||
@@ -9350,7 +9350,7 @@ sub_815EC48: @ 815EC48
|
||||
movs r0, 0x2
|
||||
eors r0, r1
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
cmp r4, r0
|
||||
@@ -9771,14 +9771,14 @@ _0815EFEC:
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r5, r0, 24
|
||||
ldrh r0, [r4, 0x3C]
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r1, r0, 24
|
||||
_0815F00C:
|
||||
@@ -9994,10 +9994,10 @@ sub_815F18C: @ 815F18C
|
||||
ldr r4, =gAnimBankTarget
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
ldrb r0, [r4]
|
||||
bl GetBankSide
|
||||
lsls r0, 24
|
||||
@@ -10387,7 +10387,7 @@ _0815F4C8:
|
||||
ldr r0, =gAnimBankTarget
|
||||
ldrb r0, [r0]
|
||||
movs r1, 0x3
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x22]
|
||||
@@ -11180,7 +11180,7 @@ _0815FB50:
|
||||
ldr r0, =gAnimBankTarget
|
||||
ldrb r0, [r0]
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
lsls r3, r5, 16
|
||||
@@ -11318,7 +11318,7 @@ _0815FC56:
|
||||
ldr r0, =gAnimBankTarget
|
||||
ldrb r0, [r0]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
cmp r4, r0
|
||||
@@ -11331,7 +11331,7 @@ _0815FCB4:
|
||||
ldr r0, =gAnimBankTarget
|
||||
ldrb r0, [r0]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
cmp r4, r0
|
||||
@@ -11469,7 +11469,7 @@ _0815FD8C:
|
||||
mov r1, r10
|
||||
ldrb r0, [r1]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r3, r5, 0
|
||||
@@ -11499,7 +11499,7 @@ _0815FE0C:
|
||||
mov r2, r10
|
||||
ldrb r0, [r2]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r3, r5, 0
|
||||
@@ -11566,7 +11566,7 @@ _0815FE92:
|
||||
ldr r0, =gAnimBankTarget
|
||||
ldrb r0, [r0]
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r0, 0x10
|
||||
@@ -11724,14 +11724,14 @@ _08160008:
|
||||
ldr r0, =gAnimBankAttacker
|
||||
ldrb r0, [r0]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r5, r0, 0
|
||||
ldr r0, =gAnimBankTarget
|
||||
ldrb r0, [r0]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r2, r0, 0
|
||||
@@ -12169,7 +12169,7 @@ sub_81603A8: @ 81603A8
|
||||
ldr r4, =gAnimBankAttacker
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x20]
|
||||
|
||||
@@ -886,7 +886,7 @@ _08170C08:
|
||||
bl GetMonData
|
||||
lsls r0, 16
|
||||
lsrs r0, 16
|
||||
bl ball_number_to_ball_processing_index
|
||||
bl ItemIdToBallId
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
mov r8, r0
|
||||
@@ -907,13 +907,13 @@ _08170C44:
|
||||
ldr r5, =gAnimBankAttacker
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
adds r4, r0, 0
|
||||
lsls r4, 24
|
||||
lsrs r4, 24
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
adds r1, r0, 0
|
||||
lsls r1, 24
|
||||
ldr r2, =gSprites
|
||||
@@ -934,7 +934,7 @@ _08170C44:
|
||||
mov r0, r8
|
||||
str r0, [sp]
|
||||
adds r0, r4, 0
|
||||
bl sub_8171D98
|
||||
bl LaunchBallStarsTask
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r6, 0x1C]
|
||||
@@ -950,7 +950,7 @@ _08170C44:
|
||||
ldrb r1, [r5]
|
||||
movs r0, 0
|
||||
mov r3, r8
|
||||
bl sub_81729E8
|
||||
bl LaunchBallFadeMonTask
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r6, 0x1E]
|
||||
@@ -998,10 +998,10 @@ sub_8170CFC: @ 8170CFC
|
||||
lsrs r4, 24
|
||||
ldr r0, =gLastUsedItem
|
||||
ldrh r0, [r0]
|
||||
bl ball_number_to_ball_processing_index
|
||||
bl ItemIdToBallId
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
bl sub_8076A78
|
||||
bl LoadBallGfx
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimVisualTask
|
||||
pop {r4}
|
||||
@@ -1018,10 +1018,10 @@ sub_8170D24: @ 8170D24
|
||||
lsrs r4, 24
|
||||
ldr r0, =gLastUsedItem
|
||||
ldrh r0, [r0]
|
||||
bl ball_number_to_ball_processing_index
|
||||
bl ItemIdToBallId
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
bl sub_8076AE8
|
||||
bl FreeBallGfx
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimVisualTask
|
||||
pop {r4}
|
||||
@@ -1057,8 +1057,8 @@ _08170D74:
|
||||
.pool
|
||||
thumb_func_end sub_8170D4C
|
||||
|
||||
thumb_func_start ball_number_to_ball_processing_index
|
||||
ball_number_to_ball_processing_index: @ 8170D84
|
||||
thumb_func_start ItemIdToBallId
|
||||
ItemIdToBallId: @ 8170D84
|
||||
push {lr}
|
||||
lsls r0, 16
|
||||
lsrs r0, 16
|
||||
@@ -1123,7 +1123,7 @@ _08170DFC:
|
||||
_08170DFE:
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end ball_number_to_ball_processing_index
|
||||
thumb_func_end ItemIdToBallId
|
||||
|
||||
thumb_func_start sub_8170E04
|
||||
sub_8170E04: @ 8170E04
|
||||
@@ -1138,14 +1138,14 @@ sub_8170E04: @ 8170E04
|
||||
mov r10, r0
|
||||
ldr r0, =gLastUsedItem
|
||||
ldrh r0, [r0]
|
||||
bl ball_number_to_ball_processing_index
|
||||
bl ItemIdToBallId
|
||||
adds r1, r0, 0
|
||||
lsls r1, 24
|
||||
lsrs r1, 24
|
||||
lsls r0, r1, 1
|
||||
adds r0, r1
|
||||
lsls r0, 3
|
||||
ldr r1, =gUnknown_0832C588
|
||||
ldr r1, =gBallSpriteTemplates
|
||||
adds r0, r1
|
||||
movs r1, 0x20
|
||||
movs r2, 0x50
|
||||
@@ -1166,14 +1166,14 @@ sub_8170E04: @ 8170E04
|
||||
mov r8, r2
|
||||
ldrb r0, [r2]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r6, 0x30]
|
||||
mov r1, r8
|
||||
ldrb r0, [r1]
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
subs r0, 0x10
|
||||
@@ -1278,7 +1278,7 @@ _08170F50:
|
||||
_08170F54:
|
||||
ldr r0, =gLastUsedItem
|
||||
ldrh r0, [r0]
|
||||
bl ball_number_to_ball_processing_index
|
||||
bl ItemIdToBallId
|
||||
adds r4, r0, 0
|
||||
lsls r4, 24
|
||||
lsrs r4, 24
|
||||
@@ -1294,7 +1294,7 @@ _08170F54:
|
||||
lsls r0, r4, 1
|
||||
adds r0, r4
|
||||
lsls r0, 3
|
||||
ldr r1, =gUnknown_0832C588
|
||||
ldr r1, =gBallSpriteTemplates
|
||||
adds r0, r1
|
||||
adds r1, r6, 0
|
||||
adds r1, 0x20
|
||||
@@ -1317,14 +1317,14 @@ _08170F54:
|
||||
mov r8, r1
|
||||
ldrb r0, [r1]
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r6, 0x30]
|
||||
mov r1, r8
|
||||
ldrb r0, [r1]
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
subs r0, 0x10
|
||||
@@ -1487,7 +1487,7 @@ sub_8171134: @ 8171134
|
||||
push {r4,r5,lr}
|
||||
sub sp, 0x4
|
||||
adds r4, r0, 0
|
||||
bl sub_80A6900
|
||||
bl AnimateBallThrow
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _081711D2
|
||||
@@ -1532,7 +1532,7 @@ _08171188:
|
||||
str r0, [r4, 0x1C]
|
||||
ldr r0, =gLastUsedItem
|
||||
ldrh r0, [r0]
|
||||
bl ball_number_to_ball_processing_index
|
||||
bl ItemIdToBallId
|
||||
lsls r0, 24
|
||||
lsrs r5, r0, 24
|
||||
cmp r5, 0xB
|
||||
@@ -1549,13 +1549,13 @@ _08171188:
|
||||
str r5, [sp]
|
||||
movs r2, 0x1
|
||||
movs r3, 0x1C
|
||||
bl sub_8171D98
|
||||
bl LaunchBallStarsTask
|
||||
ldr r0, =gAnimBankTarget
|
||||
ldrb r1, [r0]
|
||||
movs r0, 0
|
||||
movs r2, 0xE
|
||||
adds r3, r5, 0
|
||||
bl sub_81729E8
|
||||
bl LaunchBallFadeMonTask
|
||||
_081711D2:
|
||||
add sp, 0x4
|
||||
pop {r4,r5}
|
||||
@@ -2671,7 +2671,7 @@ sub_8171AAC: @ 8171AAC
|
||||
orrs r0, r1
|
||||
strb r0, [r3]
|
||||
adds r0, r4, 0
|
||||
bl sub_80A6900
|
||||
bl AnimateBallThrow
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _08171ADC
|
||||
@@ -2697,7 +2697,7 @@ sub_8171AE4: @ 8171AE4
|
||||
str r0, [r4, 0x1C]
|
||||
ldr r0, =gLastUsedItem
|
||||
ldrh r0, [r0]
|
||||
bl ball_number_to_ball_processing_index
|
||||
bl ItemIdToBallId
|
||||
lsls r0, 24
|
||||
lsrs r5, r0, 24
|
||||
cmp r5, 0xB
|
||||
@@ -2714,13 +2714,13 @@ sub_8171AE4: @ 8171AE4
|
||||
str r5, [sp]
|
||||
movs r2, 0x1
|
||||
movs r3, 0x1C
|
||||
bl sub_8171D98
|
||||
bl LaunchBallStarsTask
|
||||
ldr r0, =gAnimBankTarget
|
||||
ldrb r1, [r0]
|
||||
movs r0, 0x1
|
||||
movs r2, 0xE
|
||||
adds r3, r5, 0
|
||||
bl sub_81729E8
|
||||
bl LaunchBallFadeMonTask
|
||||
_08171B36:
|
||||
ldr r6, =gSprites
|
||||
ldr r5, =gBankSpriteIds
|
||||
@@ -3007,8 +3007,8 @@ _08171D86:
|
||||
.pool
|
||||
thumb_func_end sub_8171D60
|
||||
|
||||
thumb_func_start sub_8171D98
|
||||
sub_8171D98: @ 8171D98
|
||||
thumb_func_start LaunchBallStarsTask
|
||||
LaunchBallStarsTask: @ 8171D98
|
||||
push {r4-r6,lr}
|
||||
mov r6, r10
|
||||
mov r5, r9
|
||||
@@ -3070,7 +3070,7 @@ sub_8171D98: @ 8171D98
|
||||
pop {r1}
|
||||
bx r1
|
||||
.pool
|
||||
thumb_func_end sub_8171D98
|
||||
thumb_func_end LaunchBallStarsTask
|
||||
|
||||
thumb_func_start sub_8171E20
|
||||
sub_8171E20: @ 8171E20
|
||||
@@ -4476,8 +4476,8 @@ _081729E2:
|
||||
bx r0
|
||||
thumb_func_end sub_8172944
|
||||
|
||||
thumb_func_start sub_81729E8
|
||||
sub_81729E8: @ 81729E8
|
||||
thumb_func_start LaunchBallFadeMonTask
|
||||
LaunchBallFadeMonTask: @ 81729E8
|
||||
push {r4-r7,lr}
|
||||
mov r7, r9
|
||||
mov r6, r8
|
||||
@@ -4563,7 +4563,7 @@ _08172A7E:
|
||||
pop {r1}
|
||||
bx r1
|
||||
.pool
|
||||
thumb_func_end sub_81729E8
|
||||
thumb_func_end LaunchBallFadeMonTask
|
||||
|
||||
thumb_func_start sub_8172AB0
|
||||
sub_8172AB0: @ 8172AB0
|
||||
@@ -5234,12 +5234,12 @@ _0817303A:
|
||||
ldrb r0, [r4, 0x8]
|
||||
mov r8, r0
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r5, r0, 24
|
||||
mov r0, r8
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r2, r0, 24
|
||||
movs r1, 0x1E
|
||||
@@ -5579,7 +5579,7 @@ sub_817330C: @ 817330C
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
ldr r5, =gBattleAnimArgs
|
||||
lsrs r0, 24
|
||||
@@ -5591,7 +5591,7 @@ sub_817330C: @ 817330C
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r5, [r5, 0x6]
|
||||
@@ -5652,7 +5652,7 @@ _081733C0:
|
||||
sub_81733D4: @ 81733D4
|
||||
push {r4,lr}
|
||||
adds r4, r0, 0
|
||||
bl sub_80A6900
|
||||
bl AnimateBallThrow
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _081733F6
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.syntax unified
|
||||
|
||||
.text
|
||||
|
||||
thumb_func_start GiveCoins
|
||||
@ bool8 GiveCoins(u16 toAdd)
|
||||
GiveCoins: @ 8145C80
|
||||
push {r4,lr}
|
||||
lsls r0, 16
|
||||
lsrs r4, r0, 16
|
||||
bl GetCoins
|
||||
lsls r0, 16
|
||||
lsrs r1, r0, 16
|
||||
ldr r0, =0x0000270e
|
||||
cmp r1, r0
|
||||
bls _08145C9C
|
||||
movs r0, 0
|
||||
b _08145CC0
|
||||
.pool
|
||||
_08145C9C:
|
||||
adds r0, r1, r4
|
||||
cmp r1, r0
|
||||
ble _08145CAC
|
||||
ldr r0, =0x0000270f
|
||||
b _08145CBA
|
||||
.pool
|
||||
_08145CAC:
|
||||
lsls r0, 16
|
||||
lsrs r1, r0, 16
|
||||
ldr r0, =0x0000270f
|
||||
cmp r1, r0
|
||||
bls _08145CB8
|
||||
adds r1, r0, 0
|
||||
_08145CB8:
|
||||
adds r0, r1, 0
|
||||
_08145CBA:
|
||||
bl SetCoins
|
||||
movs r0, 0x1
|
||||
_08145CC0:
|
||||
pop {r4}
|
||||
pop {r1}
|
||||
bx r1
|
||||
.pool
|
||||
thumb_func_end GiveCoins
|
||||
|
||||
thumb_func_start TakeCoins
|
||||
@ bool8 TakeCoins(u16 toSub)
|
||||
TakeCoins: @ 8145CCC
|
||||
push {r4,lr}
|
||||
lsls r0, 16
|
||||
lsrs r4, r0, 16
|
||||
bl GetCoins
|
||||
lsls r0, 16
|
||||
lsrs r0, 16
|
||||
cmp r0, r4
|
||||
bcs _08145CE2
|
||||
movs r0, 0
|
||||
b _08145CEE
|
||||
_08145CE2:
|
||||
subs r0, r4
|
||||
lsls r0, 16
|
||||
lsrs r0, 16
|
||||
bl SetCoins
|
||||
movs r0, 0x1
|
||||
_08145CEE:
|
||||
pop {r4}
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end TakeCoins
|
||||
|
||||
.align 2, 0 @ Don't pad with nop.
|
||||
@@ -1416,13 +1416,13 @@ sub_80D833C: @ 80D833C
|
||||
cmp r0, 0
|
||||
bne _080D83CC
|
||||
ldr r0, =gDisplayedStringBattle
|
||||
ldr r1, =gUnknown_0827D507
|
||||
ldr r1, =gText_0827D507
|
||||
bl StringCopy
|
||||
b _080D83D4
|
||||
.pool
|
||||
_080D83CC:
|
||||
ldr r0, =gDisplayedStringBattle
|
||||
ldr r1, =gUnknown_0827D531
|
||||
ldr r1, =gText_0827D531
|
||||
bl StringCopy
|
||||
_080D83D4:
|
||||
bl sub_80DB89C
|
||||
@@ -1753,13 +1753,13 @@ _080D868E:
|
||||
cmp r0, 0
|
||||
bne _080D86DC
|
||||
ldr r0, =gDisplayedStringBattle
|
||||
ldr r1, =gUnknown_0827D507
|
||||
ldr r1, =gText_0827D507
|
||||
bl StringCopy
|
||||
b _080D86E4
|
||||
.pool
|
||||
_080D86DC:
|
||||
ldr r0, =gDisplayedStringBattle
|
||||
ldr r1, =gUnknown_0827D531
|
||||
ldr r1, =gText_0827D531
|
||||
bl StringCopy
|
||||
_080D86E4:
|
||||
bl sub_80DB89C
|
||||
@@ -2655,7 +2655,7 @@ _080D8F38:
|
||||
bl StringCopy
|
||||
_080D8F48:
|
||||
ldr r4, =gStringVar4
|
||||
ldr r1, =gUnknown_0827D55A
|
||||
ldr r1, =gText_0827D55A
|
||||
adds r0, r4, 0
|
||||
bl StringExpandPlaceholders
|
||||
adds r0, r4, 0
|
||||
@@ -3566,7 +3566,7 @@ _080D96D4:
|
||||
adds r1, r2
|
||||
bl StringCopy
|
||||
ldr r4, =gStringVar4
|
||||
ldr r1, =gUnknown_0827E793
|
||||
ldr r1, =gText_0827E793
|
||||
adds r0, r4, 0
|
||||
bl StringExpandPlaceholders
|
||||
adds r0, r4, 0
|
||||
@@ -3638,20 +3638,20 @@ _080D9774:
|
||||
asrs r0, r4, 24
|
||||
cmp r0, 0x1
|
||||
bne _080D97A0
|
||||
ldr r0, =gUnknown_0827E32E
|
||||
ldr r0, =gText_0827E32E
|
||||
b _080D97A6
|
||||
.pool
|
||||
_080D97A0:
|
||||
cmp r0, 0x2
|
||||
bne _080D97B4
|
||||
ldr r0, =gUnknown_0827E35B
|
||||
ldr r0, =gText_0827E35B
|
||||
_080D97A6:
|
||||
movs r1, 0x1
|
||||
bl sub_80DEC30
|
||||
b _080D97BC
|
||||
.pool
|
||||
_080D97B4:
|
||||
ldr r0, =gUnknown_0827E38D
|
||||
ldr r0, =gText_0827E38D
|
||||
movs r1, 0x1
|
||||
bl sub_80DEC30
|
||||
_080D97BC:
|
||||
@@ -3675,7 +3675,7 @@ _080D97DC:
|
||||
adds r1, r2
|
||||
bl StringCopy
|
||||
ldr r4, =gStringVar4
|
||||
ldr r1, =gUnknown_0827E2FE
|
||||
ldr r1, =gText_0827E2FE
|
||||
adds r0, r4, 0
|
||||
bl StringExpandPlaceholders
|
||||
adds r0, r4, 0
|
||||
@@ -3813,7 +3813,7 @@ _080D9904:
|
||||
adds r1, r2
|
||||
bl StringCopy
|
||||
ldr r4, =gStringVar4
|
||||
ldr r1, =gUnknown_0827E6E3
|
||||
ldr r1, =gText_0827E6E3
|
||||
adds r0, r4, 0
|
||||
bl StringExpandPlaceholders
|
||||
adds r0, r4, 0
|
||||
@@ -4043,7 +4043,7 @@ _080D9B30:
|
||||
cmp r3, 0
|
||||
bge _080D9B48
|
||||
ldr r0, =gStringVar4
|
||||
ldr r1, =gUnknown_0827E73C
|
||||
ldr r1, =gText_0827E73C
|
||||
bl StringExpandPlaceholders
|
||||
b _080D9B74
|
||||
.pool
|
||||
@@ -4058,13 +4058,13 @@ _080D9B48:
|
||||
cmp r0, 0x4
|
||||
bgt _080D9B6C
|
||||
ldr r0, =gStringVar4
|
||||
ldr r1, =gUnknown_0827E717
|
||||
ldr r1, =gText_0827E717
|
||||
bl StringExpandPlaceholders
|
||||
b _080D9B74
|
||||
.pool
|
||||
_080D9B6C:
|
||||
ldr r0, =gStringVar4
|
||||
ldr r1, =gUnknown_0827E76A
|
||||
ldr r1, =gText_0827E76A
|
||||
bl StringExpandPlaceholders
|
||||
_080D9B74:
|
||||
ldr r0, =gStringVar4
|
||||
@@ -4402,7 +4402,7 @@ _080D9DD4:
|
||||
adds r1, r2
|
||||
bl StringCopy
|
||||
ldr r4, =gStringVar4
|
||||
ldr r1, =gUnknown_0827E7EA
|
||||
ldr r1, =gText_0827E7EA
|
||||
adds r0, r4, 0
|
||||
bl StringExpandPlaceholders
|
||||
adds r0, r4, 0
|
||||
@@ -4426,7 +4426,7 @@ _080D9E60:
|
||||
_080D9E6A:
|
||||
bl sub_80DB89C
|
||||
ldr r4, =gStringVar4
|
||||
ldr r1, =gUnknown_0827E817
|
||||
ldr r1, =gText_0827E817
|
||||
adds r0, r4, 0
|
||||
bl StringExpandPlaceholders
|
||||
adds r0, r4, 0
|
||||
@@ -4491,7 +4491,7 @@ _080D9EDC:
|
||||
adds r1, r2
|
||||
bl StringCopy
|
||||
ldr r4, =gStringVar4
|
||||
ldr r1, =gUnknown_0827E58A
|
||||
ldr r1, =gText_0827E58A
|
||||
adds r0, r4, 0
|
||||
bl StringExpandPlaceholders
|
||||
adds r0, r4, 0
|
||||
@@ -4630,7 +4630,7 @@ _080DA038:
|
||||
adds r1, r2
|
||||
bl StringCopy
|
||||
ldr r4, =gStringVar4
|
||||
ldr r1, =gUnknown_0827D56F
|
||||
ldr r1, =gText_0827D56F
|
||||
adds r0, r4, 0
|
||||
bl StringExpandPlaceholders
|
||||
adds r0, r4, 0
|
||||
@@ -5373,7 +5373,7 @@ _080DA668:
|
||||
ldr r0, [r0]
|
||||
str r0, [r1]
|
||||
ldr r4, =gStringVar4
|
||||
ldr r1, =gUnknown_0827D597
|
||||
ldr r1, =gText_0827D597
|
||||
adds r0, r4, 0
|
||||
bl StringExpandPlaceholders
|
||||
adds r0, r4, 0
|
||||
@@ -11207,7 +11207,7 @@ sub_80DD45C: @ 80DD45C
|
||||
cmp r1, 0
|
||||
bne _080DD4DC
|
||||
ldr r0, =gStringVar3
|
||||
ldr r1, =gUnknown_0827E837
|
||||
ldr r1, =gText_0827E837
|
||||
bl StringCopy
|
||||
b _080DD52C
|
||||
.pool
|
||||
@@ -11216,7 +11216,7 @@ _080DD4DC:
|
||||
cmp r0, 0x1
|
||||
bne _080DD4F4
|
||||
ldr r0, =gStringVar3
|
||||
ldr r1, =gUnknown_0827E83F
|
||||
ldr r1, =gText_0827E83F
|
||||
bl StringCopy
|
||||
b _080DD52C
|
||||
.pool
|
||||
@@ -11225,7 +11225,7 @@ _080DD4F4:
|
||||
cmp r0, 0x2
|
||||
bne _080DD50C
|
||||
ldr r0, =gStringVar3
|
||||
ldr r1, =gUnknown_0827E847
|
||||
ldr r1, =gText_0827E847
|
||||
bl StringCopy
|
||||
b _080DD52C
|
||||
.pool
|
||||
@@ -11234,13 +11234,13 @@ _080DD50C:
|
||||
cmp r0, 0x3
|
||||
bne _080DD524
|
||||
ldr r0, =gStringVar3
|
||||
ldr r1, =gUnknown_0827E850
|
||||
ldr r1, =gText_0827E850
|
||||
bl StringCopy
|
||||
b _080DD52C
|
||||
.pool
|
||||
_080DD524:
|
||||
ldr r0, =gStringVar3
|
||||
ldr r1, =gUnknown_0827E85A
|
||||
ldr r1, =gText_0827E85A
|
||||
bl StringCopy
|
||||
_080DD52C:
|
||||
ldr r4, =gStringVar4
|
||||
@@ -13829,13 +13829,13 @@ sub_80DEA5C: @ 80DEA5C
|
||||
strh r0, [r4, 0x26]
|
||||
movs r0, 0x3
|
||||
movs r1, 0
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r4, 0x20]
|
||||
movs r0, 0x3
|
||||
movs r1, 0x1
|
||||
bl sub_80A5C6C
|
||||
bl GetBankPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r4, 0x22]
|
||||
|
||||
@@ -68,8 +68,8 @@ GPIOPortReadEnable: @ 80000C8
|
||||
.4byte gAbilityDescriptionPointers
|
||||
.4byte gItems
|
||||
.4byte gBattleMoves
|
||||
.4byte gUnknown_0832C400
|
||||
.4byte gUnknown_0832C460
|
||||
.4byte gBallSpriteSheets
|
||||
.4byte gBallSpritePalettes
|
||||
|
||||
.4byte 0x000000a8, 0x00000864, 0x0000089b
|
||||
|
||||
|
||||
@@ -1,323 +0,0 @@
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.syntax unified
|
||||
|
||||
.text
|
||||
|
||||
thumb_func_start sub_80F9568
|
||||
sub_80F9568: @ 80F9568
|
||||
push {lr}
|
||||
movs r1, 0x41
|
||||
bl GetMonData
|
||||
lsls r0, 16
|
||||
lsrs r1, r0, 16
|
||||
cmp r1, 0
|
||||
beq _080F9580
|
||||
movs r0, 0xCE
|
||||
lsls r0, 1
|
||||
cmp r1, r0
|
||||
bne _080F9584
|
||||
_080F9580:
|
||||
movs r0, 0
|
||||
b _080F9586
|
||||
_080F9584:
|
||||
movs r0, 0x1
|
||||
_080F9586:
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end sub_80F9568
|
||||
|
||||
thumb_func_start sub_80F958C
|
||||
sub_80F958C: @ 80F958C
|
||||
push {r4,r5,lr}
|
||||
ldr r4, =gPlayerParty
|
||||
movs r5, 0
|
||||
_080F9592:
|
||||
adds r0, r4, 0
|
||||
bl sub_80F9568
|
||||
cmp r0, 0
|
||||
beq _080F95B0
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x39
|
||||
bl GetMonData
|
||||
cmp r0, 0
|
||||
beq _080F95B0
|
||||
movs r0, 0
|
||||
b _080F95BA
|
||||
.pool
|
||||
_080F95B0:
|
||||
adds r5, 0x1
|
||||
adds r4, 0x64
|
||||
cmp r5, 0x5
|
||||
ble _080F9592
|
||||
movs r0, 0x1
|
||||
_080F95BA:
|
||||
pop {r4,r5}
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end sub_80F958C
|
||||
|
||||
thumb_func_start sub_80F95C0
|
||||
sub_80F95C0: @ 80F95C0
|
||||
push {r4,r5,lr}
|
||||
sub sp, 0x4
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
movs r1, 0x64
|
||||
adds r4, r0, 0
|
||||
muls r4, r1
|
||||
ldr r0, =gPlayerParty
|
||||
adds r4, r0
|
||||
movs r0, 0
|
||||
str r0, [sp]
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x7
|
||||
bl AdjustFriendship
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x37
|
||||
mov r2, sp
|
||||
bl SetMonData
|
||||
ldr r5, =gStringVar1
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x2
|
||||
adds r2, r5, 0
|
||||
bl GetMonData
|
||||
adds r0, r5, 0
|
||||
bl StringGetEnd10
|
||||
add sp, 0x4
|
||||
pop {r4,r5}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end sub_80F95C0
|
||||
|
||||
thumb_func_start sub_80F960C
|
||||
sub_80F960C: @ 80F960C
|
||||
push {r4,lr}
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
movs r1, 0x64
|
||||
muls r1, r0
|
||||
ldr r0, =gPlayerParty
|
||||
adds r4, r1, r0
|
||||
adds r0, r4, 0
|
||||
bl sub_80F9568
|
||||
cmp r0, 0
|
||||
beq _080F964C
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x39
|
||||
bl GetMonData
|
||||
cmp r0, 0
|
||||
bne _080F964C
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x37
|
||||
bl GetMonData
|
||||
bl pokemon_ailments_get_primary
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
cmp r0, 0x1
|
||||
bne _080F964C
|
||||
movs r0, 0x1
|
||||
b _080F964E
|
||||
.pool
|
||||
_080F964C:
|
||||
movs r0, 0
|
||||
_080F964E:
|
||||
pop {r4}
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end sub_80F960C
|
||||
|
||||
thumb_func_start sub_80F9654
|
||||
sub_80F9654: @ 80F9654
|
||||
push {r4-r6,lr}
|
||||
lsls r0, 24
|
||||
lsrs r6, r0, 24
|
||||
lsls r0, r6, 2
|
||||
adds r0, r6
|
||||
lsls r0, 3
|
||||
ldr r1, =gTasks + 0x8
|
||||
adds r4, r0, r1
|
||||
movs r0, 0
|
||||
ldrsh r5, [r4, r0]
|
||||
cmp r5, 0x1
|
||||
beq _080F96AE
|
||||
cmp r5, 0x1
|
||||
bgt _080F967C
|
||||
cmp r5, 0
|
||||
beq _080F9682
|
||||
b _080F9722
|
||||
.pool
|
||||
_080F967C:
|
||||
cmp r5, 0x2
|
||||
beq _080F96C0
|
||||
b _080F9722
|
||||
_080F9682:
|
||||
ldrh r1, [r4, 0x2]
|
||||
movs r2, 0x2
|
||||
ldrsh r0, [r4, r2]
|
||||
cmp r0, 0x5
|
||||
bgt _080F96A8
|
||||
_080F968C:
|
||||
lsls r0, r1, 24
|
||||
lsrs r0, 24
|
||||
bl sub_80F960C
|
||||
cmp r0, 0
|
||||
bne _080F96FC
|
||||
ldrh r0, [r4, 0x2]
|
||||
adds r0, 0x1
|
||||
strh r0, [r4, 0x2]
|
||||
adds r1, r0, 0
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0x5
|
||||
ble _080F968C
|
||||
_080F96A8:
|
||||
movs r0, 0x2
|
||||
strh r0, [r4]
|
||||
b _080F9722
|
||||
_080F96AE:
|
||||
bl IsFieldMessageBoxHidden
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080F9722
|
||||
ldrh r0, [r4]
|
||||
subs r0, 0x1
|
||||
strh r0, [r4]
|
||||
b _080F9722
|
||||
_080F96C0:
|
||||
bl sub_80F958C
|
||||
adds r1, r0, 0
|
||||
cmp r1, 0
|
||||
beq _080F9714
|
||||
bl InBattlePyramid
|
||||
adds r4, r0, 0
|
||||
bl InBattlePike
|
||||
orrs r4, r0
|
||||
lsls r4, 24
|
||||
cmp r4, 0
|
||||
bne _080F96E6
|
||||
bl sub_81D5C18
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080F96F0
|
||||
_080F96E6:
|
||||
ldr r0, =gSpecialVar_Result
|
||||
strh r5, [r0]
|
||||
b _080F9718
|
||||
.pool
|
||||
_080F96F0:
|
||||
ldr r1, =gSpecialVar_Result
|
||||
movs r0, 0x1
|
||||
strh r0, [r1]
|
||||
b _080F9718
|
||||
.pool
|
||||
_080F96FC:
|
||||
ldrb r0, [r4, 0x2]
|
||||
bl sub_80F95C0
|
||||
ldr r0, =gText_PkmnFainted3
|
||||
bl ShowFieldMessage
|
||||
ldrh r0, [r4]
|
||||
adds r0, 0x1
|
||||
strh r0, [r4]
|
||||
b _080F9722
|
||||
.pool
|
||||
_080F9714:
|
||||
ldr r0, =gSpecialVar_Result
|
||||
strh r1, [r0]
|
||||
_080F9718:
|
||||
bl EnableBothScriptContexts
|
||||
adds r0, r6, 0
|
||||
bl DestroyTask
|
||||
_080F9722:
|
||||
pop {r4-r6}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end sub_80F9654
|
||||
|
||||
thumb_func_start sub_80F972C
|
||||
sub_80F972C: @ 80F972C
|
||||
push {lr}
|
||||
ldr r0, =sub_80F9654
|
||||
movs r1, 0x50
|
||||
bl CreateTask
|
||||
bl ScriptContext1_Stop
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end sub_80F972C
|
||||
|
||||
thumb_func_start overworld_poison
|
||||
overworld_poison: @ 80F9744
|
||||
push {r4-r7,lr}
|
||||
sub sp, 0x4
|
||||
ldr r4, =gPlayerParty
|
||||
movs r7, 0
|
||||
movs r6, 0
|
||||
movs r5, 0x5
|
||||
_080F9750:
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x5
|
||||
bl GetMonData
|
||||
cmp r0, 0
|
||||
beq _080F9794
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x37
|
||||
bl GetMonData
|
||||
bl pokemon_ailments_get_primary
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
cmp r0, 0x1
|
||||
bne _080F9794
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x39
|
||||
bl GetMonData
|
||||
str r0, [sp]
|
||||
cmp r0, 0
|
||||
beq _080F9786
|
||||
subs r0, 0x1
|
||||
str r0, [sp]
|
||||
cmp r0, 0
|
||||
bne _080F9788
|
||||
_080F9786:
|
||||
adds r6, 0x1
|
||||
_080F9788:
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x39
|
||||
mov r2, sp
|
||||
bl SetMonData
|
||||
adds r7, 0x1
|
||||
_080F9794:
|
||||
adds r4, 0x64
|
||||
subs r5, 0x1
|
||||
cmp r5, 0
|
||||
bge _080F9750
|
||||
cmp r6, 0
|
||||
bne _080F97A4
|
||||
cmp r7, 0
|
||||
beq _080F97A8
|
||||
_080F97A4:
|
||||
bl overworld_posion_effect
|
||||
_080F97A8:
|
||||
cmp r6, 0
|
||||
beq _080F97B4
|
||||
movs r0, 0x2
|
||||
b _080F97BE
|
||||
.pool
|
||||
_080F97B4:
|
||||
cmp r7, 0
|
||||
bne _080F97BC
|
||||
movs r0, 0
|
||||
b _080F97BE
|
||||
_080F97BC:
|
||||
movs r0, 0x1
|
||||
_080F97BE:
|
||||
add sp, 0x4
|
||||
pop {r4-r7}
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end overworld_poison
|
||||
|
||||
.align 2, 0 @ Don't pad with nop.
|
||||
@@ -2200,8 +2200,8 @@ _080FAE2A:
|
||||
.pool
|
||||
thumb_func_end sub_80FADE4
|
||||
|
||||
thumb_func_start task50_overworld_posion_effect
|
||||
task50_overworld_posion_effect: @ 80FAE38
|
||||
thumb_func_start task50_overworld_poison_effect
|
||||
task50_overworld_poison_effect: @ 80FAE38
|
||||
push {lr}
|
||||
lsls r0, 24
|
||||
lsrs r2, r0, 24
|
||||
@@ -2260,25 +2260,25 @@ _080FAE92:
|
||||
_080FAEA2:
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end task50_overworld_posion_effect
|
||||
thumb_func_end task50_overworld_poison_effect
|
||||
|
||||
thumb_func_start overworld_posion_effect
|
||||
overworld_posion_effect: @ 80FAEA8
|
||||
thumb_func_start overworld_poison_effect
|
||||
overworld_poison_effect: @ 80FAEA8
|
||||
push {lr}
|
||||
movs r0, 0x4F
|
||||
bl PlaySE
|
||||
ldr r0, =task50_overworld_posion_effect
|
||||
ldr r0, =task50_overworld_poison_effect
|
||||
movs r1, 0x50
|
||||
bl CreateTask
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end overworld_posion_effect
|
||||
thumb_func_end overworld_poison_effect
|
||||
|
||||
thumb_func_start c3_80A0DD8_is_running
|
||||
c3_80A0DD8_is_running: @ 80FAEC0
|
||||
push {lr}
|
||||
ldr r0, =task50_overworld_posion_effect
|
||||
ldr r0, =task50_overworld_poison_effect
|
||||
bl FuncIsActiveTask
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
|
||||
@@ -422,10 +422,10 @@
|
||||
.byte \bank
|
||||
.endm
|
||||
|
||||
.macro switchinanim bank, param1
|
||||
.macro switchinanim bank, dontclearsubstitutebit
|
||||
.byte 0x4e
|
||||
.byte \bank
|
||||
.byte \param1
|
||||
.byte \dontclearsubstitutebit
|
||||
.endm
|
||||
|
||||
.macro jumpifcantswitch bank, param1
|
||||
@@ -1387,3 +1387,15 @@
|
||||
.macro jumpifnostatus3 bank, status, jumpptr
|
||||
jumpifstatus3condition \bank, \status, 0x1, \jumpptr
|
||||
.endm
|
||||
|
||||
.macro jumpifmovehadnoeffect jumpptr
|
||||
jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED, \jumpptr
|
||||
.endm
|
||||
|
||||
.macro jumpifbattletype flags, jumpptr
|
||||
jumpifword COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr
|
||||
.endm
|
||||
|
||||
.macro jumpifnotbattletype flags, jumpptr
|
||||
jumpifword NO_COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr
|
||||
.endm
|
||||
|
||||
@@ -52,5 +52,5 @@
|
||||
.byte \max_level
|
||||
.endif
|
||||
|
||||
.2byte SPECIES_\species
|
||||
.2byte \species
|
||||
.endm
|
||||
|
||||
@@ -2215,7 +2215,7 @@ sub_8030A70: @ 8030A70
|
||||
str r2, [sp, 0x10]
|
||||
movs r2, 0x70
|
||||
movs r3, 0x3A
|
||||
bl sub_8076438
|
||||
bl CreatePokeballSpriteToReleaseMon
|
||||
lsls r0, r4, 2
|
||||
adds r0, r4
|
||||
lsls r0, 3
|
||||
|
||||
@@ -1424,16 +1424,16 @@ sub_81C4A08: @ 81C4A08
|
||||
bl GetMonData
|
||||
lsls r0, 16
|
||||
lsrs r0, 16
|
||||
bl ball_number_to_ball_processing_index
|
||||
bl ItemIdToBallId
|
||||
adds r4, r0, 0
|
||||
lsls r4, 24
|
||||
lsrs r4, 24
|
||||
adds r0, r4, 0
|
||||
bl sub_8076A78
|
||||
bl LoadBallGfx
|
||||
lsls r0, r4, 1
|
||||
adds r0, r4
|
||||
lsls r0, 3
|
||||
ldr r1, =gUnknown_0832C588
|
||||
ldr r1, =gBallSpriteTemplates
|
||||
adds r0, r1
|
||||
movs r1, 0x10
|
||||
movs r2, 0x88
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
.include "constants/gba_constants.inc"
|
||||
.include "constants/misc_constants.inc"
|
||||
.include "constants/species_constants.inc"
|
||||
|
||||
.syntax unified
|
||||
|
||||
@@ -10445,7 +10447,7 @@ _0807CD1C:
|
||||
str r2, [sp, 0x10]
|
||||
movs r2, 0x78
|
||||
movs r3, 0x54
|
||||
bl sub_8076438
|
||||
bl CreatePokeballSpriteToReleaseMon
|
||||
ldr r0, [r7]
|
||||
adds r0, 0xD3
|
||||
ldrb r1, [r0]
|
||||
@@ -12550,7 +12552,7 @@ _0807E168:
|
||||
str r2, [sp, 0x10]
|
||||
movs r2, 0x78
|
||||
movs r3, 0x54
|
||||
bl sub_8076438
|
||||
bl CreatePokeballSpriteToReleaseMon
|
||||
ldr r0, [r7]
|
||||
adds r0, 0xD3
|
||||
ldrb r1, [r0]
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.syntax unified
|
||||
|
||||
.text
|
||||
|
||||
thumb_func_start sub_81BAD84
|
||||
sub_81BAD84: @ 81BAD84
|
||||
push {r4-r6,lr}
|
||||
movs r6, 0x80
|
||||
lsls r6, 19
|
||||
movs r2, 0
|
||||
strh r2, [r6]
|
||||
ldr r1, =0x04000010
|
||||
strh r2, [r1]
|
||||
adds r1, 0x2
|
||||
strh r2, [r1]
|
||||
adds r1, 0x3E
|
||||
strh r2, [r1]
|
||||
ldr r5, =gUnknown_08617128
|
||||
lsls r4, r0, 1
|
||||
adds r4, r0
|
||||
lsls r4, 2
|
||||
adds r0, r4, r5
|
||||
ldr r0, [r0]
|
||||
movs r1, 0xC0
|
||||
lsls r1, 19
|
||||
bl LZ77UnCompVram
|
||||
adds r0, r5, 0x4
|
||||
adds r0, r4, r0
|
||||
ldr r0, [r0]
|
||||
ldr r1, =0x0600f800
|
||||
bl LZ77UnCompVram
|
||||
adds r5, 0x8
|
||||
adds r4, r5
|
||||
ldr r0, [r4]
|
||||
movs r1, 0xA0
|
||||
lsls r1, 19
|
||||
movs r4, 0x80
|
||||
lsls r4, 1
|
||||
adds r2, r4, 0
|
||||
bl CpuSet
|
||||
ldr r1, =0x04000008
|
||||
movs r2, 0xF8
|
||||
lsls r2, 5
|
||||
adds r0, r2, 0
|
||||
strh r0, [r1]
|
||||
strh r4, [r6]
|
||||
pop {r4-r6}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end sub_81BAD84
|
||||
|
||||
|
||||
.align 2, 0 @ Don't pad with nop.
|
||||
@@ -1,78 +0,0 @@
|
||||
.set ABILITY_NONE, 0x00
|
||||
.set ABILITY_STENCH, 0x01
|
||||
.set ABILITY_DRIZZLE, 0x02
|
||||
.set ABILITY_SPEED_BOOST, 0x03
|
||||
.set ABILITY_BATTLE_ARMOR, 0x04
|
||||
.set ABILITY_STURDY, 0x05
|
||||
.set ABILITY_DAMP, 0x06
|
||||
.set ABILITY_LIMBER, 0x07
|
||||
.set ABILITY_SAND_VEIL, 0x08
|
||||
.set ABILITY_STATIC, 0x09
|
||||
.set ABILITY_VOLT_ABSORB, 0x0a
|
||||
.set ABILITY_WATER_ABSORB, 0x0b
|
||||
.set ABILITY_OBLIVIOUS, 0x0c
|
||||
.set ABILITY_CLOUD_NINE, 0x0d
|
||||
.set ABILITY_COMPOUND_EYES, 0x0e
|
||||
.set ABILITY_INSOMNIA, 0x0f
|
||||
.set ABILITY_COLOR_CHANGE, 0x10
|
||||
.set ABILITY_IMMUNITY, 0x11
|
||||
.set ABILITY_FLASH_FIRE, 0x12
|
||||
.set ABILITY_SHIELD_DUST, 0x13
|
||||
.set ABILITY_OWN_TEMPO, 0x14
|
||||
.set ABILITY_SUCTION_CUPS, 0x15
|
||||
.set ABILITY_INTIMIDATE, 0x16
|
||||
.set ABILITY_SHADOW_TAG, 0x17
|
||||
.set ABILITY_ROUGH_SKIN, 0x18
|
||||
.set ABILITY_WONDER_GUARD, 0x19
|
||||
.set ABILITY_LEVITATE, 0x1a
|
||||
.set ABILITY_EFFECT_SPORE, 0x1b
|
||||
.set ABILITY_SYNCHRONIZE, 0x1c
|
||||
.set ABILITY_CLEAR_BODY, 0x1d
|
||||
.set ABILITY_NATURAL_CURE, 0x1e
|
||||
.set ABILITY_LIGHTNING_ROD, 0x1f
|
||||
.set ABILITY_SERENE_GRACE, 0x20
|
||||
.set ABILITY_SWIFT_SWIM, 0x21
|
||||
.set ABILITY_CHLOROPHYLL, 0x22
|
||||
.set ABILITY_ILLUMINATE, 0x23
|
||||
.set ABILITY_TRACE, 0x24
|
||||
.set ABILITY_HUGE_POWER, 0x25
|
||||
.set ABILITY_POISON_POINT, 0x26
|
||||
.set ABILITY_INNER_FOCUS, 0x27
|
||||
.set ABILITY_MAGMA_ARMOR, 0x28
|
||||
.set ABILITY_WATER_VEIL, 0x29
|
||||
.set ABILITY_MAGNET_PULL, 0x2a
|
||||
.set ABILITY_SOUNDPROOF, 0x2b
|
||||
.set ABILITY_RAIN_DISH, 0x2c
|
||||
.set ABILITY_SAND_STREAM, 0x2d
|
||||
.set ABILITY_PRESSURE, 0x2e
|
||||
.set ABILITY_THICK_FAT, 0x2f
|
||||
.set ABILITY_EARLY_BIRD, 0x30
|
||||
.set ABILITY_FLAME_BODY, 0x31
|
||||
.set ABILITY_RUN_AWAY, 0x32
|
||||
.set ABILITY_KEEN_EYE, 0x33
|
||||
.set ABILITY_HYPER_CUTTER, 0x34
|
||||
.set ABILITY_PICKUP, 0x35
|
||||
.set ABILITY_TRUANT, 0x36
|
||||
.set ABILITY_HUSTLE, 0x37
|
||||
.set ABILITY_CUTE_CHARM, 0x38
|
||||
.set ABILITY_PLUS, 0x39
|
||||
.set ABILITY_MINUS, 0x3a
|
||||
.set ABILITY_FORECAST, 0x3b
|
||||
.set ABILITY_STICKY_HOLD, 0x3c
|
||||
.set ABILITY_SHED_SKIN, 0x3d
|
||||
.set ABILITY_GUTS, 0x3e
|
||||
.set ABILITY_MARVEL_SCALE, 0x3f
|
||||
.set ABILITY_LIQUID_OOZE, 0x40
|
||||
.set ABILITY_OVERGROW, 0x41
|
||||
.set ABILITY_BLAZE, 0x42
|
||||
.set ABILITY_TORRENT, 0x43
|
||||
.set ABILITY_SWARM, 0x44
|
||||
.set ABILITY_ROCK_HEAD, 0x45
|
||||
.set ABILITY_DROUGHT, 0x46
|
||||
.set ABILITY_ARENA_TRAP, 0x47
|
||||
.set ABILITY_VITAL_SPIRIT, 0x48
|
||||
.set ABILITY_WHITE_SMOKE, 0x49
|
||||
.set ABILITY_PURE_POWER, 0x4a
|
||||
.set ABILITY_SHELL_ARMOR, 0x4b
|
||||
.set ABILITY_CACOPHONY, 0x4c
|
||||
.set ABILITY_AIR_LOCK, 0x4d
|
||||
@@ -18,7 +18,7 @@
|
||||
.set ANIM_ITEM_STEAL, 0x10
|
||||
.set ANIM_SNATCH_MOVE, 0x11
|
||||
.set ANIM_FUTURE_SIGHT_HIT, 0x12
|
||||
.set ANIM_x13, 0x13
|
||||
.set ANIM_DOOM_DESIRE_HIT, 0x13
|
||||
.set ANIM_x14, 0x14
|
||||
.set ANIM_INGRAIN_HEAL, 0x15
|
||||
.set ANIM_WISH_HEAL, 0x16
|
||||
@@ -146,8 +146,8 @@
|
||||
.equiv sANIM_ARG2, gBattleScripting + 0x11
|
||||
.equiv sTRIPLE_KICK_POWER, gBattleScripting + 0x12
|
||||
.equiv sMOVEEND_STATE, gBattleScripting + 0x14
|
||||
.equiv sFIELD_15, gBattleScripting + 0x15
|
||||
.equiv sFIELD_16, gBattleScripting + 0x16
|
||||
.equiv sBANK_WITH_ABILITY, gBattleScripting + 0x15
|
||||
.equiv sMULTIHIT_EFFECT, gBattleScripting + 0x16
|
||||
.equiv sBANK, gBattleScripting + 0x17
|
||||
.equiv sANIM_TURN, gBattleScripting + 0x18
|
||||
.equiv sANIM_TARGETS_HIT, gBattleScripting + 0x19
|
||||
|
||||
@@ -1,20 +1,12 @@
|
||||
.include "constants/gba_constants.inc"
|
||||
.include "constants/misc_constants.inc"
|
||||
.include "constants/species_constants.inc"
|
||||
.include "constants/ability_constants.inc"
|
||||
.include "constants/move_constants.inc"
|
||||
.include "constants/item_constants.inc"
|
||||
.include "constants/type_constants.inc"
|
||||
.include "constants/contest_constants.inc"
|
||||
.include "constants/pokemon_data_constants.inc"
|
||||
.include "constants/item_data_constants.inc"
|
||||
.include "constants/battle_move_constants.inc"
|
||||
.include "constants/easy_chat_constants.inc"
|
||||
.include "constants/trainer_constants.inc"
|
||||
.include "constants/battle_frontier_constants.inc"
|
||||
.include "constants/map_constants.inc"
|
||||
.include "constants/map_object_constants.inc"
|
||||
.include "constants/berry_constants.inc"
|
||||
.include "constants/field_object_constants.inc"
|
||||
.include "constants/contest_move_effects.inc"
|
||||
.include "constants/songs.inc"
|
||||
|
||||
@@ -1,251 +0,0 @@
|
||||
.set FIELD_OBJ_GFX_BRENDAN_NORMAL, 0
|
||||
.set FIELD_OBJ_GFX_BRENDAN_MACH_BIKE, 1
|
||||
.set FIELD_OBJ_GFX_BRENDAN_SURFING, 2
|
||||
.set FIELD_OBJ_GFX_BRENDAN_FIELD_MOVE, 3
|
||||
.set FIELD_OBJ_GFX_QUINTY_PLUMP, 4
|
||||
.set FIELD_OBJ_GFX_LITTLE_BOY_1, 5
|
||||
.set FIELD_OBJ_GFX_LITTLE_GIRL_1, 6
|
||||
.set FIELD_OBJ_GFX_BOY_1, 7
|
||||
.set FIELD_OBJ_GFX_GIRL_1, 8
|
||||
.set FIELD_OBJ_GFX_BOY_2, 9
|
||||
.set FIELD_OBJ_GFX_GIRL_2, 10
|
||||
.set FIELD_OBJ_GFX_LITTLE_BOY_2, 11
|
||||
.set FIELD_OBJ_GFX_LITTLE_GIRL_2, 12
|
||||
.set FIELD_OBJ_GFX_BOY_3, 13
|
||||
.set FIELD_OBJ_GFX_GIRL_3, 14
|
||||
.set FIELD_OBJ_GFX_BOY_4, 15
|
||||
.set FIELD_OBJ_GFX_WOMAN_1, 16
|
||||
.set FIELD_OBJ_GFX_FAT_MAN, 17
|
||||
.set FIELD_OBJ_GFX_WOMAN_2, 18
|
||||
.set FIELD_OBJ_GFX_MAN_1, 19
|
||||
.set FIELD_OBJ_GFX_WOMAN_3, 20
|
||||
.set FIELD_OBJ_GFX_OLD_MAN_1, 21
|
||||
.set FIELD_OBJ_GFX_OLD_WOMAN_1, 22
|
||||
.set FIELD_OBJ_GFX_MAN_2, 23
|
||||
.set FIELD_OBJ_GFX_WOMAN_4, 24
|
||||
.set FIELD_OBJ_GFX_MAN_3, 25
|
||||
.set FIELD_OBJ_GFX_WOMAN_5, 26
|
||||
.set FIELD_OBJ_GFX_COOK, 27
|
||||
.set FIELD_OBJ_GFX_WOMAN_6, 28
|
||||
.set FIELD_OBJ_GFX_OLD_MAN_2, 29
|
||||
.set FIELD_OBJ_GFX_OLD_WOMAN_2, 30
|
||||
.set FIELD_OBJ_GFX_CAMPER, 31
|
||||
.set FIELD_OBJ_GFX_PICNICKER, 32
|
||||
.set FIELD_OBJ_GFX_MAN_4, 33
|
||||
.set FIELD_OBJ_GFX_WOMAN_7, 34
|
||||
.set FIELD_OBJ_GFX_YOUNGSTER, 35
|
||||
.set FIELD_OBJ_GFX_BUG_CATCHER, 36
|
||||
.set FIELD_OBJ_GFX_PSYCHIC_M, 37
|
||||
.set FIELD_OBJ_GFX_SCHOOL_KID_M, 38
|
||||
.set FIELD_OBJ_GFX_MANIAC, 39
|
||||
.set FIELD_OBJ_GFX_HEX_MANIAC, 40
|
||||
.set FIELD_OBJ_GFX_RAYQUAZA_1, 41
|
||||
.set FIELD_OBJ_GFX_SWIMMER_M, 42
|
||||
.set FIELD_OBJ_GFX_SWIMMER_F, 43
|
||||
.set FIELD_OBJ_GFX_BLACK_BELT, 44
|
||||
.set FIELD_OBJ_GFX_BEAUTY, 45
|
||||
.set FIELD_OBJ_GFX_SCIENTIST_1, 46
|
||||
.set FIELD_OBJ_GFX_LASS, 47
|
||||
.set FIELD_OBJ_GFX_GENTLEMAN, 48
|
||||
.set FIELD_OBJ_GFX_SAILOR, 49
|
||||
.set FIELD_OBJ_GFX_FISHERMAN, 50
|
||||
.set FIELD_OBJ_GFX_RUNNING_TRIATHLETE_M, 51
|
||||
.set FIELD_OBJ_GFX_RUNNING_TRIATHLETE_F, 52
|
||||
.set FIELD_OBJ_GFX_TUBER_F, 53
|
||||
.set FIELD_OBJ_GFX_TUBER_M, 54
|
||||
.set FIELD_OBJ_GFX_HIKER, 55
|
||||
.set FIELD_OBJ_GFX_CYCLING_TRIATHLETE_M, 56
|
||||
.set FIELD_OBJ_GFX_CYCLING_TRIATHLETE_F, 57
|
||||
.set FIELD_OBJ_GFX_NURSE, 58
|
||||
.set FIELD_OBJ_GFX_ITEM_BALL, 59
|
||||
.set FIELD_OBJ_GFX_BERRY_TREE, 60
|
||||
.set FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES, 61
|
||||
.set FIELD_OBJ_GFX_BERRY_TREE_LATE_STAGES, 62
|
||||
.set FIELD_OBJ_GFX_BRENDAN_ACRO_BIKE, 63
|
||||
.set FIELD_OBJ_GFX_PROF_BIRCH, 64
|
||||
.set FIELD_OBJ_GFX_MAN_5, 65
|
||||
.set FIELD_OBJ_GFX_MAN_6, 66
|
||||
.set FIELD_OBJ_GFX_REPORTER_M, 67
|
||||
.set FIELD_OBJ_GFX_REPORTER_F, 68
|
||||
.set FIELD_OBJ_GFX_MAUVILLE_OLD_MAN, 69
|
||||
.set FIELD_OBJ_GFX_ANABEL, 70
|
||||
.set FIELD_OBJ_GFX_TUCKER, 71
|
||||
.set FIELD_OBJ_GFX_GRETA, 72
|
||||
.set FIELD_OBJ_GFX_SPENSER, 73
|
||||
.set FIELD_OBJ_GFX_NOLAND, 74
|
||||
.set FIELD_OBJ_GFX_LUCY, 75
|
||||
.set FIELD_OBJ_GFX_UNUSED_NATU_DOLL, 76
|
||||
.set FIELD_OBJ_GFX_UNUSED_MAGNEMITE_DOLL, 77
|
||||
.set FIELD_OBJ_GFX_UNUSED_SQUIRTLE_DOLL, 78
|
||||
.set FIELD_OBJ_GFX_UNUSED_WOOPER_DOLL, 79
|
||||
.set FIELD_OBJ_GFX_UNUSED_PIKACHU_DOLL, 80
|
||||
.set FIELD_OBJ_GFX_UNUSED_PORYGON2_DOLL, 81
|
||||
.set FIELD_OBJ_GFX_CUTTABLE_TREE, 82
|
||||
.set FIELD_OBJ_GFX_MART_EMPLOYEE, 83
|
||||
.set FIELD_OBJ_GFX_ROOFTOP_SALE_WOMAN, 84
|
||||
.set FIELD_OBJ_GFX_TEALA, 85
|
||||
.set FIELD_OBJ_GFX_BREAKABLE_ROCK, 86
|
||||
.set FIELD_OBJ_GFX_PUSHABLE_BOULDER, 87
|
||||
.set FIELD_OBJ_GFX_MR_BRINEYS_BOAT, 88
|
||||
.set FIELD_OBJ_GFX_MAY_NORMAL, 89
|
||||
.set FIELD_OBJ_GFX_MAY_MACH_BIKE, 90
|
||||
.set FIELD_OBJ_GFX_MAY_ACRO_BIKE, 91
|
||||
.set FIELD_OBJ_GFX_MAY_SURFING, 92
|
||||
.set FIELD_OBJ_GFX_MAY_FIELD_MOVE, 93
|
||||
.set FIELD_OBJ_GFX_TRUCK, 94
|
||||
.set FIELD_OBJ_GFX_VIGOROTH_CARRYING_BOX, 95
|
||||
.set FIELD_OBJ_GFX_VIGOROTH_FACING_AWAY, 96
|
||||
.set FIELD_OBJ_GFX_BIRCHS_BAG, 97
|
||||
.set FIELD_OBJ_GFX_ENEMY_ZIGZAGOON, 98
|
||||
.set FIELD_OBJ_GFX_ARTIST, 99
|
||||
.set FIELD_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 100
|
||||
.set FIELD_OBJ_GFX_RIVAL_BRENDAN_MACH_BIKE, 101
|
||||
.set FIELD_OBJ_GFX_RIVAL_BRENDAN_ACRO_BIKE, 102
|
||||
.set FIELD_OBJ_GFX_RIVAL_BRENDAN_SURFING, 103
|
||||
.set FIELD_OBJ_GFX_RIVAL_BRENDAN_FIELD_MOVE, 104
|
||||
.set FIELD_OBJ_GFX_RIVAL_MAY_NORMAL, 105
|
||||
.set FIELD_OBJ_GFX_RIVAL_MAY_MACH_BIKE, 106
|
||||
.set FIELD_OBJ_GFX_RIVAL_MAY_ACRO_BIKE, 107
|
||||
.set FIELD_OBJ_GFX_RIVAL_MAY_SURFING, 108
|
||||
.set FIELD_OBJ_GFX_RIVAL_MAY_FIELD_MOVE, 109
|
||||
.set FIELD_OBJ_GFX_CAMERAMAN, 110
|
||||
.set FIELD_OBJ_GFX_BRENDAN_UNDERWATER, 111
|
||||
.set FIELD_OBJ_GFX_MAY_UNDERWATER, 112
|
||||
.set FIELD_OBJ_GFX_MOVING_BOX, 113
|
||||
.set FIELD_OBJ_GFX_CABLE_CAR, 114
|
||||
.set FIELD_OBJ_GFX_SCIENTIST_2, 115
|
||||
.set FIELD_OBJ_GFX_MAN_7, 116
|
||||
.set FIELD_OBJ_GFX_AQUA_MEMBER_M, 117
|
||||
.set FIELD_OBJ_GFX_AQUA_MEMBER_F, 118
|
||||
.set FIELD_OBJ_GFX_MAGMA_MEMBER_M, 119
|
||||
.set FIELD_OBJ_GFX_MAGMA_MEMBER_F, 120
|
||||
.set FIELD_OBJ_GFX_SIDNEY, 121
|
||||
.set FIELD_OBJ_GFX_PHOEBE, 122
|
||||
.set FIELD_OBJ_GFX_GLACIA, 123
|
||||
.set FIELD_OBJ_GFX_DRAKE, 124
|
||||
.set FIELD_OBJ_GFX_ROXANNE, 125
|
||||
.set FIELD_OBJ_GFX_BRAWLY, 126
|
||||
.set FIELD_OBJ_GFX_WATTSON, 127
|
||||
.set FIELD_OBJ_GFX_FLANNERY, 128
|
||||
.set FIELD_OBJ_GFX_NORMAN, 129
|
||||
.set FIELD_OBJ_GFX_WINONA, 130
|
||||
.set FIELD_OBJ_GFX_LIZA, 131
|
||||
.set FIELD_OBJ_GFX_TATE, 132
|
||||
.set FIELD_OBJ_GFX_WALLACE, 133
|
||||
.set FIELD_OBJ_GFX_STEVEN, 134
|
||||
.set FIELD_OBJ_GFX_WALLY, 135
|
||||
.set FIELD_OBJ_GFX_RUBY_SAPPHIRE_LITTLE_BOY, 136
|
||||
.set FIELD_OBJ_GFX_BRENDAN_FISHING, 137
|
||||
.set FIELD_OBJ_GFX_MAY_FISHING, 138
|
||||
.set FIELD_OBJ_GFX_HOT_SPRINGS_OLD_WOMAN, 139
|
||||
.set FIELD_OBJ_GFX_SS_TIDAL, 140
|
||||
.set FIELD_OBJ_GFX_SUBMARINE_SHADOW, 141
|
||||
.set FIELD_OBJ_GFX_PICHU_DOLL, 142
|
||||
.set FIELD_OBJ_GFX_PIKACHU_DOLL, 143
|
||||
.set FIELD_OBJ_GFX_MARILL_DOLL, 144
|
||||
.set FIELD_OBJ_GFX_TOGEPI_DOLL, 145
|
||||
.set FIELD_OBJ_GFX_CYNDAQUIL_DOLL, 146
|
||||
.set FIELD_OBJ_GFX_CHIKORITA_DOLL, 147
|
||||
.set FIELD_OBJ_GFX_TOTODILE_DOLL, 148
|
||||
.set FIELD_OBJ_GFX_JIGGLYPUFF_DOLL, 149
|
||||
.set FIELD_OBJ_GFX_MEOWTH_DOLL, 150
|
||||
.set FIELD_OBJ_GFX_CLEFAIRY_DOLL, 151
|
||||
.set FIELD_OBJ_GFX_DITTO_DOLL, 152
|
||||
.set FIELD_OBJ_GFX_SMOOCHUM_DOLL, 153
|
||||
.set FIELD_OBJ_GFX_TREECKO_DOLL, 154
|
||||
.set FIELD_OBJ_GFX_TORCHIC_DOLL, 155
|
||||
.set FIELD_OBJ_GFX_MUDKIP_DOLL, 156
|
||||
.set FIELD_OBJ_GFX_DUSKULL_DOLL, 157
|
||||
.set FIELD_OBJ_GFX_WYNAUT_DOLL, 158
|
||||
.set FIELD_OBJ_GFX_BALTOY_DOLL, 159
|
||||
.set FIELD_OBJ_GFX_KECLEON_DOLL, 160
|
||||
.set FIELD_OBJ_GFX_AZURILL_DOLL, 161
|
||||
.set FIELD_OBJ_GFX_SKITTY_DOLL, 162
|
||||
.set FIELD_OBJ_GFX_SWABLU_DOLL, 163
|
||||
.set FIELD_OBJ_GFX_GULPIN_DOLL, 164
|
||||
.set FIELD_OBJ_GFX_LOTAD_DOLL, 165
|
||||
.set FIELD_OBJ_GFX_SEEDOT_DOLL, 166
|
||||
.set FIELD_OBJ_GFX_PIKA_CUSHION, 167
|
||||
.set FIELD_OBJ_GFX_ROUND_CUSHION, 168
|
||||
.set FIELD_OBJ_GFX_KISS_CUSHION, 169
|
||||
.set FIELD_OBJ_GFX_ZIGZAG_CUSHION, 170
|
||||
.set FIELD_OBJ_GFX_SPIN_CUSHION, 171
|
||||
.set FIELD_OBJ_GFX_DIAMOND_CUSHION, 172
|
||||
.set FIELD_OBJ_GFX_BALL_CUSHION, 173
|
||||
.set FIELD_OBJ_GFX_GRASS_CUSHION, 174
|
||||
.set FIELD_OBJ_GFX_FIRE_CUSHION, 175
|
||||
.set FIELD_OBJ_GFX_WATER_CUSHION, 176
|
||||
.set FIELD_OBJ_GFX_BIG_SNORLAX_DOLL, 177
|
||||
.set FIELD_OBJ_GFX_BIG_RHYDON_DOLL, 178
|
||||
.set FIELD_OBJ_GFX_BIG_LAPRAS_DOLL, 179
|
||||
.set FIELD_OBJ_GFX_BIG_VENUSAUR_DOLL, 180
|
||||
.set FIELD_OBJ_GFX_BIG_CHARIZARD_DOLL, 181
|
||||
.set FIELD_OBJ_GFX_BIG_BLASTOISE_DOLL, 182
|
||||
.set FIELD_OBJ_GFX_BIG_WAILMER_DOLL, 183
|
||||
.set FIELD_OBJ_GFX_BIG_REGIROCK_DOLL, 184
|
||||
.set FIELD_OBJ_GFX_BIG_REGICE_DOLL, 185
|
||||
.set FIELD_OBJ_GFX_BIG_REGISTEEL_DOLL, 186
|
||||
.set FIELD_OBJ_GFX_LATIAS, 187
|
||||
.set FIELD_OBJ_GFX_LATIOS, 188
|
||||
.set FIELD_OBJ_GFX_BOY_5, 189
|
||||
.set FIELD_OBJ_GFX_CONTEST_OLD_MAN, 190
|
||||
.set FIELD_OBJ_GFX_BRENDAN_WATERING, 191
|
||||
.set FIELD_OBJ_GFX_MAY_WATERING, 192
|
||||
.set FIELD_OBJ_GFX_BRENDAN_UNKNOWN, 193
|
||||
.set FIELD_OBJ_GFX_MAY_UNKNOWN, 194
|
||||
.set FIELD_OBJ_GFX_ARCHIE, 195
|
||||
.set FIELD_OBJ_GFX_MAXIE, 196
|
||||
.set FIELD_OBJ_GFX_KYOGRE_1, 197
|
||||
.set FIELD_OBJ_GFX_GROUDON_1, 198
|
||||
.set FIELD_OBJ_GFX_FOSSIL, 199
|
||||
.set FIELD_OBJ_GFX_REGIROCK, 200
|
||||
.set FIELD_OBJ_GFX_REGICE, 201
|
||||
.set FIELD_OBJ_GFX_REGISTEEL, 202
|
||||
.set FIELD_OBJ_GFX_SKITTY, 203
|
||||
.set FIELD_OBJ_GFX_KECLEON_1, 204
|
||||
.set FIELD_OBJ_GFX_KYOGRE_2, 205
|
||||
.set FIELD_OBJ_GFX_GROUDON_2, 206
|
||||
.set FIELD_OBJ_GFX_RAYQUAZA_2, 207
|
||||
.set FIELD_OBJ_GFX_ZIGZAGOON, 208
|
||||
.set FIELD_OBJ_GFX_PIKACHU, 209
|
||||
.set FIELD_OBJ_GFX_AZUMARILL, 210
|
||||
.set FIELD_OBJ_GFX_WINGULL, 211
|
||||
.set FIELD_OBJ_GFX_KECLEON_2, 212
|
||||
.set FIELD_OBJ_GFX_TUBER_M_SWIMMING, 213
|
||||
.set FIELD_OBJ_GFX_AZURILL, 214
|
||||
.set FIELD_OBJ_GFX_MOM, 215
|
||||
.set FIELD_OBJ_GFX_LINK_BRENDAN, 216
|
||||
.set FIELD_OBJ_GFX_LINK_MAY, 217
|
||||
.set FIELD_OBJ_GFX_JUAN, 218
|
||||
.set FIELD_OBJ_GFX_SCOTT, 219
|
||||
.set FIELD_OBJ_GFX_POOCHYENA, 220
|
||||
.set FIELD_OBJ_GFX_KYOGRE_3, 221
|
||||
.set FIELD_OBJ_GFX_GROUDON_3, 222
|
||||
.set FIELD_OBJ_GFX_MYSTERY_EVENT_DELIVERYMAN, 223
|
||||
.set FIELD_OBJ_GFX_STATUE, 224
|
||||
.set FIELD_OBJ_GFX_KIRLIA, 225
|
||||
.set FIELD_OBJ_GFX_DUSCLOPS, 226
|
||||
.set FIELD_OBJ_GFX_UNION_ROOM_ATTENDANT, 227
|
||||
.set FIELD_OBJ_GFX_SUDOWOODO, 228
|
||||
.set FIELD_OBJ_GFX_MEW, 229
|
||||
.set FIELD_OBJ_GFX_RED, 230
|
||||
.set FIELD_OBJ_GFX_LEAF, 231
|
||||
.set FIELD_OBJ_GFX_DEOXYS, 232
|
||||
.set FIELD_OBJ_GFX_BIRTH_ISLAND_STONE, 233
|
||||
.set FIELD_OBJ_GFX_BRANDON, 234
|
||||
.set FIELD_OBJ_GFX_RUBY_SAPPHIRE_BRENDAN, 235
|
||||
.set FIELD_OBJ_GFX_RUBY_SAPPHIRE_MAY, 236
|
||||
.set FIELD_OBJ_GFX_LUGIA, 237
|
||||
.set FIELD_OBJ_GFX_HO_OH, 238
|
||||
|
||||
.set SHADOW_SIZE_S, 0
|
||||
.set SHADOW_SIZE_M, 1
|
||||
.set SHADOW_SIZE_L, 2
|
||||
.set SHADOW_SIZE_XL, 3
|
||||
|
||||
.set F_INANIMATE, 1 << 6
|
||||
.set F_DISABLE_REFLECTION_PALETTE_LOAD, 1 << 7
|
||||
|
||||
.set TRACKS_NONE, 0
|
||||
.set TRACKS_FOOT, 1
|
||||
.set TRACKS_BIKE_TIRE, 2
|
||||
@@ -1,310 +0,0 @@
|
||||
.set ITEM_NONE, 0x000
|
||||
.set ITEM_MASTER_BALL, 0x001
|
||||
.set ITEM_ULTRA_BALL, 0x002
|
||||
.set ITEM_GREAT_BALL, 0x003
|
||||
.set ITEM_POKE_BALL, 0x004
|
||||
.set ITEM_SAFARI_BALL, 0x005
|
||||
.set ITEM_NET_BALL, 0x006
|
||||
.set ITEM_DIVE_BALL, 0x007
|
||||
.set ITEM_NEST_BALL, 0x008
|
||||
.set ITEM_REPEAT_BALL, 0x009
|
||||
.set ITEM_TIMER_BALL, 0x00a
|
||||
.set ITEM_LUXURY_BALL, 0x00b
|
||||
.set ITEM_PREMIER_BALL, 0x00c
|
||||
.set ITEM_POTION, 0x00d
|
||||
.set ITEM_ANTIDOTE, 0x00e
|
||||
.set ITEM_BURN_HEAL, 0x00f
|
||||
.set ITEM_ICE_HEAL, 0x010
|
||||
.set ITEM_AWAKENING, 0x011
|
||||
.set ITEM_PARALYZE_HEAL, 0x012
|
||||
.set ITEM_FULL_RESTORE, 0x013
|
||||
.set ITEM_MAX_POTION, 0x014
|
||||
.set ITEM_HYPER_POTION, 0x015
|
||||
.set ITEM_SUPER_POTION, 0x016
|
||||
.set ITEM_FULL_HEAL, 0x017
|
||||
.set ITEM_REVIVE, 0x018
|
||||
.set ITEM_MAX_REVIVE, 0x019
|
||||
.set ITEM_FRESH_WATER, 0x01a
|
||||
.set ITEM_SODA_POP, 0x01b
|
||||
.set ITEM_LEMONADE, 0x01c
|
||||
.set ITEM_MOOMOO_MILK, 0x01d
|
||||
.set ITEM_ENERGY_POWDER, 0x01e
|
||||
.set ITEM_ENERGY_ROOT, 0x01f
|
||||
.set ITEM_HEAL_POWDER, 0x020
|
||||
.set ITEM_REVIVAL_HERB, 0x021
|
||||
.set ITEM_ETHER, 0x022
|
||||
.set ITEM_MAX_ETHER, 0x023
|
||||
.set ITEM_ELIXIR, 0x024
|
||||
.set ITEM_MAX_ELIXIR, 0x025
|
||||
.set ITEM_LAVA_COOKIE, 0x026
|
||||
.set ITEM_BLUE_FLUTE, 0x027
|
||||
.set ITEM_YELLOW_FLUTE, 0x028
|
||||
.set ITEM_RED_FLUTE, 0x029
|
||||
.set ITEM_BLACK_FLUTE, 0x02a
|
||||
.set ITEM_WHITE_FLUTE, 0x02b
|
||||
.set ITEM_BERRY_JUICE, 0x02c
|
||||
.set ITEM_SACRED_ASH, 0x02d
|
||||
.set ITEM_SHOAL_SALT, 0x02e
|
||||
.set ITEM_SHOAL_SHELL, 0x02f
|
||||
.set ITEM_RED_SHARD, 0x030
|
||||
.set ITEM_BLUE_SHARD, 0x031
|
||||
.set ITEM_YELLOW_SHARD, 0x032
|
||||
.set ITEM_GREEN_SHARD, 0x033
|
||||
.set ITEM_HP_UP, 0x03f
|
||||
.set ITEM_PROTEIN, 0x040
|
||||
.set ITEM_IRON, 0x041
|
||||
.set ITEM_CARBOS, 0x042
|
||||
.set ITEM_CALCIUM, 0x043
|
||||
.set ITEM_RARE_CANDY, 0x044
|
||||
.set ITEM_PP_UP, 0x045
|
||||
.set ITEM_ZINC, 0x046
|
||||
.set ITEM_PP_MAX, 0x047
|
||||
.set ITEM_GUARD_SPEC, 0x049
|
||||
.set ITEM_DIRE_HIT, 0x04a
|
||||
.set ITEM_X_ATTACK, 0x04b
|
||||
.set ITEM_X_DEFEND, 0x04c
|
||||
.set ITEM_X_SPEED, 0x04d
|
||||
.set ITEM_X_ACCURACY, 0x04e
|
||||
.set ITEM_X_SPECIAL, 0x04f
|
||||
.set ITEM_POKE_DOLL, 0x050
|
||||
.set ITEM_FLUFFY_TAIL, 0x051
|
||||
.set ITEM_SUPER_REPEL, 0x053
|
||||
.set ITEM_MAX_REPEL, 0x054
|
||||
.set ITEM_ESCAPE_ROPE, 0x055
|
||||
.set ITEM_REPEL, 0x056
|
||||
.set ITEM_SUN_STONE, 0x05d
|
||||
.set ITEM_MOON_STONE, 0x05e
|
||||
.set ITEM_FIRE_STONE, 0x05f
|
||||
.set ITEM_THUNDER_STONE, 0x060
|
||||
.set ITEM_WATER_STONE, 0x061
|
||||
.set ITEM_LEAF_STONE, 0x062
|
||||
.set ITEM_TINY_MUSHROOM, 0x067
|
||||
.set ITEM_BIG_MUSHROOM, 0x068
|
||||
.set ITEM_PEARL, 0x06a
|
||||
.set ITEM_BIG_PEARL, 0x06b
|
||||
.set ITEM_STARDUST, 0x06c
|
||||
.set ITEM_STAR_PIECE, 0x06d
|
||||
.set ITEM_NUGGET, 0x06e
|
||||
.set ITEM_HEART_SCALE, 0x06f
|
||||
.set ITEM_ORANGE_MAIL, 0x079
|
||||
.set ITEM_HARBOR_MAIL, 0x07a
|
||||
.set ITEM_GLITTER_MAIL, 0x07b
|
||||
.set ITEM_MECH_MAIL, 0x07c
|
||||
.set ITEM_WOOD_MAIL, 0x07d
|
||||
.set ITEM_WAVE_MAIL, 0x07e
|
||||
.set ITEM_BEAD_MAIL, 0x07f
|
||||
.set ITEM_SHADOW_MAIL, 0x080
|
||||
.set ITEM_TROPIC_MAIL, 0x081
|
||||
.set ITEM_DREAM_MAIL, 0x082
|
||||
.set ITEM_FAB_MAIL, 0x083
|
||||
.set ITEM_RETRO_MAIL, 0x084
|
||||
.set ITEM_CHERI_BERRY, 0x085
|
||||
.set ITEM_CHESTO_BERRY, 0x086
|
||||
.set ITEM_PECHA_BERRY, 0x087
|
||||
.set ITEM_RAWST_BERRY, 0x088
|
||||
.set ITEM_ASPEAR_BERRY, 0x089
|
||||
.set ITEM_LEPPA_BERRY, 0x08a
|
||||
.set ITEM_ORAN_BERRY, 0x08b
|
||||
.set ITEM_PERSIM_BERRY, 0x08c
|
||||
.set ITEM_LUM_BERRY, 0x08d
|
||||
.set ITEM_SITRUS_BERRY, 0x08e
|
||||
.set ITEM_FIGY_BERRY, 0x08f
|
||||
.set ITEM_WIKI_BERRY, 0x090
|
||||
.set ITEM_MAGO_BERRY, 0x091
|
||||
.set ITEM_AGUAV_BERRY, 0x092
|
||||
.set ITEM_IAPAPA_BERRY, 0x093
|
||||
.set ITEM_RAZZ_BERRY, 0x094
|
||||
.set ITEM_BLUK_BERRY, 0x095
|
||||
.set ITEM_NANAB_BERRY, 0x096
|
||||
.set ITEM_WEPEAR_BERRY, 0x097
|
||||
.set ITEM_PINAP_BERRY, 0x098
|
||||
.set ITEM_POMEG_BERRY, 0x099
|
||||
.set ITEM_KELPSY_BERRY, 0x09a
|
||||
.set ITEM_QUALOT_BERRY, 0x09b
|
||||
.set ITEM_HONDEW_BERRY, 0x09c
|
||||
.set ITEM_GREPA_BERRY, 0x09d
|
||||
.set ITEM_TAMATO_BERRY, 0x09e
|
||||
.set ITEM_CORNN_BERRY, 0x09f
|
||||
.set ITEM_MAGOST_BERRY, 0x0a0
|
||||
.set ITEM_RABUTA_BERRY, 0x0a1
|
||||
.set ITEM_NOMEL_BERRY, 0x0a2
|
||||
.set ITEM_SPELON_BERRY, 0x0a3
|
||||
.set ITEM_PAMTRE_BERRY, 0x0a4
|
||||
.set ITEM_WATMEL_BERRY, 0x0a5
|
||||
.set ITEM_DURIN_BERRY, 0x0a6
|
||||
.set ITEM_BELUE_BERRY, 0x0a7
|
||||
.set ITEM_LIECHI_BERRY, 0x0a8
|
||||
.set ITEM_GANLON_BERRY, 0x0a9
|
||||
.set ITEM_SALAC_BERRY, 0x0aa
|
||||
.set ITEM_PETAYA_BERRY, 0x0ab
|
||||
.set ITEM_APICOT_BERRY, 0x0ac
|
||||
.set ITEM_LANSAT_BERRY, 0x0ad
|
||||
.set ITEM_STARF_BERRY, 0x0ae
|
||||
.set ITEM_ENIGMA_BERRY, 0x0af
|
||||
.set ITEM_BRIGHT_POWDER, 0x0b3
|
||||
.set ITEM_WHITE_HERB, 0x0b4
|
||||
.set ITEM_MACHO_BRACE, 0x0b5
|
||||
.set ITEM_EXP_SHARE, 0x0b6
|
||||
.set ITEM_QUICK_CLAW, 0x0b7
|
||||
.set ITEM_SOOTHE_BELL, 0x0b8
|
||||
.set ITEM_MENTAL_HERB, 0x0b9
|
||||
.set ITEM_CHOICE_BAND, 0x0ba
|
||||
.set ITEM_KINGS_ROCK, 0x0bb
|
||||
.set ITEM_SILVER_POWDER, 0x0bc
|
||||
.set ITEM_AMULET_COIN, 0x0bd
|
||||
.set ITEM_CLEANSE_TAG, 0x0be
|
||||
.set ITEM_SOUL_DEW, 0x0bf
|
||||
.set ITEM_DEEP_SEA_TOOTH, 0x0c0
|
||||
.set ITEM_DEEP_SEA_SCALE, 0x0c1
|
||||
.set ITEM_SMOKE_BALL, 0x0c2
|
||||
.set ITEM_EVERSTONE, 0x0c3
|
||||
.set ITEM_FOCUS_BAND, 0x0c4
|
||||
.set ITEM_LUCKY_EGG, 0x0c5
|
||||
.set ITEM_SCOPE_LENS, 0x0c6
|
||||
.set ITEM_METAL_COAT, 0x0c7
|
||||
.set ITEM_LEFTOVERS, 0x0c8
|
||||
.set ITEM_DRAGON_SCALE, 0x0c9
|
||||
.set ITEM_LIGHT_BALL, 0x0ca
|
||||
.set ITEM_SOFT_SAND, 0x0cb
|
||||
.set ITEM_HARD_STONE, 0x0cc
|
||||
.set ITEM_MIRACLE_SEED, 0x0cd
|
||||
.set ITEM_BLACK_GLASSES, 0x0ce
|
||||
.set ITEM_BLACK_BELT, 0x0cf
|
||||
.set ITEM_MAGNET, 0x0d0
|
||||
.set ITEM_MYSTIC_WATER, 0x0d1
|
||||
.set ITEM_SHARP_BEAK, 0x0d2
|
||||
.set ITEM_POISON_BARB, 0x0d3
|
||||
.set ITEM_NEVER_MELT_ICE, 0x0d4
|
||||
.set ITEM_SPELL_TAG, 0x0d5
|
||||
.set ITEM_TWISTED_SPOON, 0x0d6
|
||||
.set ITEM_CHARCOAL, 0x0d7
|
||||
.set ITEM_DRAGON_FANG, 0x0d8
|
||||
.set ITEM_SILK_SCARF, 0x0d9
|
||||
.set ITEM_UP_GRADE, 0x0da
|
||||
.set ITEM_SHELL_BELL, 0x0db
|
||||
.set ITEM_SEA_INCENSE, 0x0dc
|
||||
.set ITEM_LAX_INCENSE, 0x0dd
|
||||
.set ITEM_LUCKY_PUNCH, 0x0de
|
||||
.set ITEM_METAL_POWDER, 0x0df
|
||||
.set ITEM_THICK_CLUB, 0x0e0
|
||||
.set ITEM_STICK, 0x0e1
|
||||
.set ITEM_RED_SCARF, 0x0fe
|
||||
.set ITEM_BLUE_SCARF, 0x0ff
|
||||
.set ITEM_PINK_SCARF, 0x100
|
||||
.set ITEM_GREEN_SCARF, 0x101
|
||||
.set ITEM_YELLOW_SCARF, 0x102
|
||||
.set ITEM_MACH_BIKE, 0x103
|
||||
.set ITEM_COIN_CASE, 0x104
|
||||
.set ITEM_ITEMFINDER, 0x105
|
||||
.set ITEM_OLD_ROD, 0x106
|
||||
.set ITEM_GOOD_ROD, 0x107
|
||||
.set ITEM_SUPER_ROD, 0x108
|
||||
.set ITEM_SS_TICKET, 0x109
|
||||
.set ITEM_CONTEST_PASS, 0x10a
|
||||
.set ITEM_WAILMER_PAIL, 0x10c
|
||||
.set ITEM_DEVON_GOODS, 0x10d
|
||||
.set ITEM_SOOT_SACK, 0x10e
|
||||
.set ITEM_BASEMENT_KEY, 0x10f
|
||||
.set ITEM_ACRO_BIKE, 0x110
|
||||
.set ITEM_POKEBLOCK_CASE, 0x111
|
||||
.set ITEM_LETTER, 0x112
|
||||
.set ITEM_EON_TICKET, 0x113
|
||||
.set ITEM_RED_ORB, 0x114
|
||||
.set ITEM_BLUE_ORB, 0x115
|
||||
.set ITEM_SCANNER, 0x116
|
||||
.set ITEM_GO_GOGGLES, 0x117
|
||||
.set ITEM_METEORITE, 0x118
|
||||
.set ITEM_ROOM_1_KEY, 0x119
|
||||
.set ITEM_ROOM_2_KEY, 0x11a
|
||||
.set ITEM_ROOM_4_KEY, 0x11b
|
||||
.set ITEM_ROOM_6_KEY, 0x11c
|
||||
.set ITEM_STORAGE_KEY, 0x11d
|
||||
.set ITEM_ROOT_FOSSIL, 0x11e
|
||||
.set ITEM_CLAW_FOSSIL, 0x11f
|
||||
.set ITEM_DEVON_SCOPE, 0x120
|
||||
.set ITEM_TM01, 0x121
|
||||
.set ITEM_TM02, 0x122
|
||||
.set ITEM_TM03, 0x123
|
||||
.set ITEM_TM04, 0x124
|
||||
.set ITEM_TM05, 0x125
|
||||
.set ITEM_TM06, 0x126
|
||||
.set ITEM_TM07, 0x127
|
||||
.set ITEM_TM08, 0x128
|
||||
.set ITEM_TM09, 0x129
|
||||
.set ITEM_TM10, 0x12a
|
||||
.set ITEM_TM11, 0x12b
|
||||
.set ITEM_TM12, 0x12c
|
||||
.set ITEM_TM13, 0x12d
|
||||
.set ITEM_TM14, 0x12e
|
||||
.set ITEM_TM15, 0x12f
|
||||
.set ITEM_TM16, 0x130
|
||||
.set ITEM_TM17, 0x131
|
||||
.set ITEM_TM18, 0x132
|
||||
.set ITEM_TM19, 0x133
|
||||
.set ITEM_TM20, 0x134
|
||||
.set ITEM_TM21, 0x135
|
||||
.set ITEM_TM22, 0x136
|
||||
.set ITEM_TM23, 0x137
|
||||
.set ITEM_TM24, 0x138
|
||||
.set ITEM_TM25, 0x139
|
||||
.set ITEM_TM26, 0x13a
|
||||
.set ITEM_TM27, 0x13b
|
||||
.set ITEM_TM28, 0x13c
|
||||
.set ITEM_TM29, 0x13d
|
||||
.set ITEM_TM30, 0x13e
|
||||
.set ITEM_TM31, 0x13f
|
||||
.set ITEM_TM32, 0x140
|
||||
.set ITEM_TM33, 0x141
|
||||
.set ITEM_TM34, 0x142
|
||||
.set ITEM_TM35, 0x143
|
||||
.set ITEM_TM36, 0x144
|
||||
.set ITEM_TM37, 0x145
|
||||
.set ITEM_TM38, 0x146
|
||||
.set ITEM_TM39, 0x147
|
||||
.set ITEM_TM40, 0x148
|
||||
.set ITEM_TM41, 0x149
|
||||
.set ITEM_TM42, 0x14a
|
||||
.set ITEM_TM43, 0x14b
|
||||
.set ITEM_TM44, 0x14c
|
||||
.set ITEM_TM45, 0x14d
|
||||
.set ITEM_TM46, 0x14e
|
||||
.set ITEM_TM47, 0x14f
|
||||
.set ITEM_TM48, 0x150
|
||||
.set ITEM_TM49, 0x151
|
||||
.set ITEM_TM50, 0x152
|
||||
.set ITEM_HM01, 0x153
|
||||
.set ITEM_HM02, 0x154
|
||||
.set ITEM_HM03, 0x155
|
||||
.set ITEM_HM04, 0x156
|
||||
.set ITEM_HM05, 0x157
|
||||
.set ITEM_HM06, 0x158
|
||||
.set ITEM_HM07, 0x159
|
||||
.set ITEM_HM08, 0x15a
|
||||
.set ITEM_OAKS_PARCEL, 0x15d
|
||||
.set ITEM_POKE_FLUTE, 0x15e
|
||||
.set ITEM_SECRET_KEY, 0x15f
|
||||
.set ITEM_BIKE_VOUCHER, 0x160
|
||||
.set ITEM_GOLD_TEETH, 0x161
|
||||
.set ITEM_OLD_AMBER, 0x162
|
||||
.set ITEM_CARD_KEY, 0x163
|
||||
.set ITEM_LIFT_KEY, 0x164
|
||||
.set ITEM_HELIX_FOSSIL, 0x165
|
||||
.set ITEM_DOME_FOSSIL, 0x166
|
||||
.set ITEM_SILPH_SCOPE, 0x167
|
||||
.set ITEM_BICYCLE, 0x168
|
||||
.set ITEM_TOWN_MAP, 0x169
|
||||
.set ITEM_VS_SEEKER, 0x16a
|
||||
.set ITEM_FAME_CHECKER, 0x16b
|
||||
.set ITEM_TM_CASE, 0x16c
|
||||
.set ITEM_BERRY_POUCH, 0x16d
|
||||
.set ITEM_TEACHY_TV, 0x16e
|
||||
.set ITEM_TRI_PASS, 0x16f
|
||||
.set ITEM_RAINBOW_PASS, 0x170
|
||||
.set ITEM_TEA, 0x171
|
||||
.set ITEM_MYSTIC_TICKET, 0x172
|
||||
.set ITEM_AURORA_TICKET, 0x173
|
||||
.set ITEM_POWDER_JAR, 0x174
|
||||
.set ITEM_RUBY, 0x175
|
||||
.set ITEM_SAPPHIRE, 0x176
|
||||
.set ITEM_MAGMA_EMBLEM, 0x177
|
||||
.set ITEM_OLD_SEA_MAP, 0x178
|
||||
@@ -1,3 +1,4 @@
|
||||
@ TODO: these need to match the names in include/constants/maps.h
|
||||
.set cur_map_group, -1
|
||||
|
||||
new_map_group
|
||||
|
||||
@@ -1,258 +0,0 @@
|
||||
.set MAP_OBJ_GFX_BRENDAN_NORMAL, 0
|
||||
.set MAP_OBJ_GFX_BRENDAN_MACH_BIKE, 1
|
||||
.set MAP_OBJ_GFX_BRENDAN_SURFING, 2
|
||||
.set MAP_OBJ_GFX_BRENDAN_FIELD_MOVE, 3
|
||||
.set MAP_OBJ_GFX_QUINTY_PLUMP, 4
|
||||
.set MAP_OBJ_GFX_LITTLE_BOY_1, 5
|
||||
.set MAP_OBJ_GFX_LITTLE_GIRL_1, 6
|
||||
.set MAP_OBJ_GFX_BOY_1, 7
|
||||
.set MAP_OBJ_GFX_GIRL_1, 8
|
||||
.set MAP_OBJ_GFX_BOY_2, 9
|
||||
.set MAP_OBJ_GFX_GIRL_2, 10
|
||||
.set MAP_OBJ_GFX_LITTLE_BOY_2, 11
|
||||
.set MAP_OBJ_GFX_LITTLE_GIRL_2, 12
|
||||
.set MAP_OBJ_GFX_BOY_3, 13
|
||||
.set MAP_OBJ_GFX_GIRL_3, 14
|
||||
.set MAP_OBJ_GFX_BOY_4, 15
|
||||
.set MAP_OBJ_GFX_WOMAN_1, 16
|
||||
.set MAP_OBJ_GFX_FAT_MAN, 17
|
||||
.set MAP_OBJ_GFX_WOMAN_2, 18
|
||||
.set MAP_OBJ_GFX_MAN_1, 19
|
||||
.set MAP_OBJ_GFX_WOMAN_3, 20
|
||||
.set MAP_OBJ_GFX_OLD_MAN_1, 21
|
||||
.set MAP_OBJ_GFX_OLD_WOMAN_1, 22
|
||||
.set MAP_OBJ_GFX_MAN_2, 23
|
||||
.set MAP_OBJ_GFX_WOMAN_4, 24
|
||||
.set MAP_OBJ_GFX_MAN_3, 25
|
||||
.set MAP_OBJ_GFX_WOMAN_5, 26
|
||||
.set MAP_OBJ_GFX_COOK, 27
|
||||
.set MAP_OBJ_GFX_WOMAN_6, 28
|
||||
.set MAP_OBJ_GFX_OLD_MAN_2, 29
|
||||
.set MAP_OBJ_GFX_OLD_WOMAN_2, 30
|
||||
.set MAP_OBJ_GFX_CAMPER, 31
|
||||
.set MAP_OBJ_GFX_PICNICKER, 32
|
||||
.set MAP_OBJ_GFX_MAN_4, 33
|
||||
.set MAP_OBJ_GFX_WOMAN_7, 34
|
||||
.set MAP_OBJ_GFX_YOUNGSTER, 35
|
||||
.set MAP_OBJ_GFX_BUG_CATCHER, 36
|
||||
.set MAP_OBJ_GFX_PSYCHIC_M, 37
|
||||
.set MAP_OBJ_GFX_SCHOOL_KID_M, 38
|
||||
.set MAP_OBJ_GFX_MANIAC, 39
|
||||
.set MAP_OBJ_GFX_HEX_MANIAC, 40
|
||||
.set MAP_OBJ_GFX_RAYQUAZA_1, 41
|
||||
.set MAP_OBJ_GFX_SWIMMER_M, 42
|
||||
.set MAP_OBJ_GFX_SWIMMER_F, 43
|
||||
.set MAP_OBJ_GFX_BLACK_BELT, 44
|
||||
.set MAP_OBJ_GFX_BEAUTY, 45
|
||||
.set MAP_OBJ_GFX_SCIENTIST_1, 46
|
||||
.set MAP_OBJ_GFX_LASS, 47
|
||||
.set MAP_OBJ_GFX_GENTLEMAN, 48
|
||||
.set MAP_OBJ_GFX_SAILOR, 49
|
||||
.set MAP_OBJ_GFX_FISHERMAN, 50
|
||||
.set MAP_OBJ_GFX_RUNNING_TRIATHLETE_M, 51
|
||||
.set MAP_OBJ_GFX_RUNNING_TRIATHLETE_F, 52
|
||||
.set MAP_OBJ_GFX_TUBER_F, 53
|
||||
.set MAP_OBJ_GFX_TUBER_M, 54
|
||||
.set MAP_OBJ_GFX_HIKER, 55
|
||||
.set MAP_OBJ_GFX_CYCLING_TRIATHLETE_M, 56
|
||||
.set MAP_OBJ_GFX_CYCLING_TRIATHLETE_F, 57
|
||||
.set MAP_OBJ_GFX_NURSE, 58
|
||||
.set MAP_OBJ_GFX_ITEM_BALL, 59
|
||||
.set MAP_OBJ_GFX_BERRY_TREE, 60
|
||||
.set MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES, 61
|
||||
.set MAP_OBJ_GFX_BERRY_TREE_LATE_STAGES, 62
|
||||
.set MAP_OBJ_GFX_BRENDAN_ACRO_BIKE, 63
|
||||
.set MAP_OBJ_GFX_PROF_BIRCH, 64
|
||||
.set MAP_OBJ_GFX_MAN_5, 65
|
||||
.set MAP_OBJ_GFX_MAN_6, 66
|
||||
.set MAP_OBJ_GFX_REPORTER_M, 67
|
||||
.set MAP_OBJ_GFX_REPORTER_F, 68
|
||||
.set MAP_OBJ_GFX_BARD, 69
|
||||
.set MAP_OBJ_GFX_ANABEL, 70
|
||||
.set MAP_OBJ_GFX_TUCKER, 71
|
||||
.set MAP_OBJ_GFX_GRETA, 72
|
||||
.set MAP_OBJ_GFX_SPENSER, 73
|
||||
.set MAP_OBJ_GFX_NOLAND, 74
|
||||
.set MAP_OBJ_GFX_LUCY, 75
|
||||
.set MAP_OBJ_GFX_UNUSED_NATU_DOLL, 76
|
||||
.set MAP_OBJ_GFX_UNUSED_MAGNEMITE_DOLL, 77
|
||||
.set MAP_OBJ_GFX_UNUSED_SQUIRTLE_DOLL, 78
|
||||
.set MAP_OBJ_GFX_UNUSED_WOOPER_DOLL, 79
|
||||
.set MAP_OBJ_GFX_UNUSED_PIKACHU_DOLL, 80
|
||||
.set MAP_OBJ_GFX_UNUSED_PORYGON2_DOLL, 81
|
||||
.set MAP_OBJ_GFX_CUTTABLE_TREE, 82
|
||||
.set MAP_OBJ_GFX_MART_EMPLOYEE, 83
|
||||
.set MAP_OBJ_GFX_ROOFTOP_SALE_WOMAN, 84
|
||||
.set MAP_OBJ_GFX_TEALA, 85
|
||||
.set MAP_OBJ_GFX_BREAKABLE_ROCK, 86
|
||||
.set MAP_OBJ_GFX_PUSHABLE_BOULDER, 87
|
||||
.set MAP_OBJ_GFX_MR_BRINEYS_BOAT, 88
|
||||
.set MAP_OBJ_GFX_MAY_NORMAL, 89
|
||||
.set MAP_OBJ_GFX_MAY_MACH_BIKE, 90
|
||||
.set MAP_OBJ_GFX_MAY_ACRO_BIKE, 91
|
||||
.set MAP_OBJ_GFX_MAY_SURFING, 92
|
||||
.set MAP_OBJ_GFX_MAY_FIELD_MOVE, 93
|
||||
.set MAP_OBJ_GFX_TRUCK, 94
|
||||
.set MAP_OBJ_GFX_VIGAROTH_CARRYING_BOX, 95
|
||||
.set MAP_OBJ_GFX_VIGAROTH_FACING_AWAY, 96
|
||||
.set MAP_OBJ_GFX_BIRCHS_BAG, 97
|
||||
.set MAP_OBJ_GFX_ZIGZAGOON_1, 98
|
||||
.set MAP_OBJ_GFX_ARTIST, 99
|
||||
.set MAP_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 100
|
||||
.set MAP_OBJ_GFX_RIVAL_BRENDAN_MACH_BIKE, 101
|
||||
.set MAP_OBJ_GFX_RIVAL_BRENDAN_ACRO_BIKE, 102
|
||||
.set MAP_OBJ_GFX_RIVAL_BRENDAN_SURFING, 103
|
||||
.set MAP_OBJ_GFX_RIVAL_BRENDAN_FIELD_MOVE, 104
|
||||
.set MAP_OBJ_GFX_RIVAL_MAY_NORMAL, 105
|
||||
.set MAP_OBJ_GFX_RIVAL_MAY_MACH_BIKE, 106
|
||||
.set MAP_OBJ_GFX_RIVAL_MAY_ACRO_BIKE, 107
|
||||
.set MAP_OBJ_GFX_RIVAL_MAY_SURFING, 108
|
||||
.set MAP_OBJ_GFX_RIVAL_MAY_FIELD_MOVE, 109
|
||||
.set MAP_OBJ_GFX_CAMERAMAN, 110
|
||||
.set MAP_OBJ_GFX_BRENDAN_UNDERWATER, 111
|
||||
.set MAP_OBJ_GFX_MAY_UNDERWATER, 112
|
||||
.set MAP_OBJ_GFX_MOVING_BOX, 113
|
||||
.set MAP_OBJ_GFX_CABLE_CAR, 114
|
||||
.set MAP_OBJ_GFX_SCIENTIST_2, 115
|
||||
.set MAP_OBJ_GFX_MAN_7, 116
|
||||
.set MAP_OBJ_GFX_AQUA_MEMBER_M, 117
|
||||
.set MAP_OBJ_GFX_AQUA_MEMBER_F, 118
|
||||
.set MAP_OBJ_GFX_MAGMA_MEMBER_M, 119
|
||||
.set MAP_OBJ_GFX_MAGMA_MEMBER_F, 120
|
||||
.set MAP_OBJ_GFX_SIDNEY, 121
|
||||
.set MAP_OBJ_GFX_PHOEBE, 122
|
||||
.set MAP_OBJ_GFX_GLACIA, 123
|
||||
.set MAP_OBJ_GFX_DRAKE, 124
|
||||
.set MAP_OBJ_GFX_ROXANNE, 125
|
||||
.set MAP_OBJ_GFX_BRAWLY, 126
|
||||
.set MAP_OBJ_GFX_WATTSON, 127
|
||||
.set MAP_OBJ_GFX_FLANNERY, 128
|
||||
.set MAP_OBJ_GFX_NORMAN, 129
|
||||
.set MAP_OBJ_GFX_WINONA, 130
|
||||
.set MAP_OBJ_GFX_LIZA, 131
|
||||
.set MAP_OBJ_GFX_TATE, 132
|
||||
.set MAP_OBJ_GFX_WALLACE, 133
|
||||
.set MAP_OBJ_GFX_STEVEN, 134
|
||||
.set MAP_OBJ_GFX_WALLY, 135
|
||||
.set MAP_OBJ_GFX_LITTLE_BOY_3, 136
|
||||
.set MAP_OBJ_GFX_BRENDAN_FISHING, 137
|
||||
.set MAP_OBJ_GFX_MAY_FISHING, 138
|
||||
.set MAP_OBJ_GFX_HOT_SPRINGS_OLD_WOMAN, 139
|
||||
.set MAP_OBJ_GFX_SS_TIDAL, 140
|
||||
.set MAP_OBJ_GFX_SUBMARINE_SHADOW, 141
|
||||
.set MAP_OBJ_GFX_PICHU_DOLL, 142
|
||||
.set MAP_OBJ_GFX_PIKACHU_DOLL, 143
|
||||
.set MAP_OBJ_GFX_MARILL_DOLL, 144
|
||||
.set MAP_OBJ_GFX_TOGEPI_DOLL, 145
|
||||
.set MAP_OBJ_GFX_CYNDAQUIL_DOLL, 146
|
||||
.set MAP_OBJ_GFX_CHIKORITA_DOLL, 147
|
||||
.set MAP_OBJ_GFX_TOTODILE_DOLL, 148
|
||||
.set MAP_OBJ_GFX_JIGGLYPUFF_DOLL, 149
|
||||
.set MAP_OBJ_GFX_MEOWTH_DOLL, 150
|
||||
.set MAP_OBJ_GFX_CLEFAIRY_DOLL, 151
|
||||
.set MAP_OBJ_GFX_DITTO_DOLL, 152
|
||||
.set MAP_OBJ_GFX_SMOOCHUM_DOLL, 153
|
||||
.set MAP_OBJ_GFX_TREECKO_DOLL, 154
|
||||
.set MAP_OBJ_GFX_TORCHIC_DOLL, 155
|
||||
.set MAP_OBJ_GFX_MUDKIP_DOLL, 156
|
||||
.set MAP_OBJ_GFX_DUSKULL_DOLL, 157
|
||||
.set MAP_OBJ_GFX_WYNAUT_DOLL, 158
|
||||
.set MAP_OBJ_GFX_BALTOY_DOLL, 159
|
||||
.set MAP_OBJ_GFX_KECLEON_DOLL, 160
|
||||
.set MAP_OBJ_GFX_AZURILL_DOLL, 161
|
||||
.set MAP_OBJ_GFX_SKITTY_DOLL, 162
|
||||
.set MAP_OBJ_GFX_SWABLU_DOLL, 163
|
||||
.set MAP_OBJ_GFX_GULPIN_DOLL, 164
|
||||
.set MAP_OBJ_GFX_LOTAD_DOLL, 165
|
||||
.set MAP_OBJ_GFX_SEEDOT_DOLL, 166
|
||||
.set MAP_OBJ_GFX_PIKA_CUSHION, 167
|
||||
.set MAP_OBJ_GFX_ROUND_CUSHION, 168
|
||||
.set MAP_OBJ_GFX_KISS_CUSHION, 169
|
||||
.set MAP_OBJ_GFX_ZIGZAG_CUSHION, 170
|
||||
.set MAP_OBJ_GFX_SPIN_CUSHION, 171
|
||||
.set MAP_OBJ_GFX_DIAMOND_CUSHION, 172
|
||||
.set MAP_OBJ_GFX_BALL_CUSHION, 173
|
||||
.set MAP_OBJ_GFX_GRASS_CUSHION, 174
|
||||
.set MAP_OBJ_GFX_FIRE_CUSHION, 175
|
||||
.set MAP_OBJ_GFX_WATER_CUSHION, 176
|
||||
.set MAP_OBJ_GFX_BIG_SNORLAX_DOLL, 177
|
||||
.set MAP_OBJ_GFX_BIG_RHYDON_DOLL, 178
|
||||
.set MAP_OBJ_GFX_BIG_LAPRAS_DOLL, 179
|
||||
.set MAP_OBJ_GFX_BIG_VENUSAUR_DOLL, 180
|
||||
.set MAP_OBJ_GFX_BIG_CHARIZARD_DOLL, 181
|
||||
.set MAP_OBJ_GFX_BIG_BLASTOISE_DOLL, 182
|
||||
.set MAP_OBJ_GFX_BIG_WAILMER_DOLL, 183
|
||||
.set MAP_OBJ_GFX_BIG_REGIROCK_DOLL, 184
|
||||
.set MAP_OBJ_GFX_BIG_REGICE_DOLL, 185
|
||||
.set MAP_OBJ_GFX_BIG_REGISTEEL_DOLL, 186
|
||||
.set MAP_OBJ_GFX_LATIAS, 187
|
||||
.set MAP_OBJ_GFX_LATIOS, 188
|
||||
.set MAP_OBJ_GFX_BOY_5, 189
|
||||
.set MAP_OBJ_GFX_CONTEST_JUDGE, 190
|
||||
.set MAP_OBJ_GFX_BRENDAN_WATERING, 191
|
||||
.set MAP_OBJ_GFX_MAY_WATERING, 192
|
||||
.set MAP_OBJ_GFX_BRENDAN_DECORATING, 193
|
||||
.set MAP_OBJ_GFX_MAY_DECORATING, 194
|
||||
.set MAP_OBJ_GFX_ARCHIE, 195
|
||||
.set MAP_OBJ_GFX_MAXIE, 196
|
||||
.set MAP_OBJ_GFX_KYOGRE_1, 197
|
||||
.set MAP_OBJ_GFX_GROUDON_1, 198
|
||||
.set MAP_OBJ_GFX_FOSSIL, 199
|
||||
.set MAP_OBJ_GFX_REGIROCK, 200
|
||||
.set MAP_OBJ_GFX_REGICE, 201
|
||||
.set MAP_OBJ_GFX_REGISTEEL, 202
|
||||
.set MAP_OBJ_GFX_SKITTY, 203
|
||||
.set MAP_OBJ_GFX_KECLEON_1, 204
|
||||
.set MAP_OBJ_GFX_KYOGRE_2, 205
|
||||
.set MAP_OBJ_GFX_GROUDON_2, 206
|
||||
.set MAP_OBJ_GFX_RAYQUAZA_2, 207
|
||||
.set MAP_OBJ_GFX_ZIGZAGOON_2, 208
|
||||
.set MAP_OBJ_GFX_PIKACHU, 209
|
||||
.set MAP_OBJ_GFX_AZUMARILL, 210
|
||||
.set MAP_OBJ_GFX_WINGULL, 211
|
||||
.set MAP_OBJ_GFX_KECLEON_2, 212
|
||||
.set MAP_OBJ_GFX_TUBER_M_SWIMMING, 213
|
||||
.set MAP_OBJ_GFX_AZURILL, 214
|
||||
.set MAP_OBJ_GFX_MOM, 215
|
||||
.set MAP_OBJ_GFX_LINK_BRENDAN, 216
|
||||
.set MAP_OBJ_GFX_LINK_MAY, 217
|
||||
.set MAP_OBJ_GFX_JUAN, 218
|
||||
.set MAP_OBJ_GFX_SCOTT, 219
|
||||
.set MAP_OBJ_GFX_POOCHYENA, 220
|
||||
.set MAP_OBJ_GFX_KYOGRE_3, 221
|
||||
.set MAP_OBJ_GFX_GROUDON_3, 222
|
||||
.set MAP_OBJ_GFX_MYSTERY_GIFT_MAN, 223
|
||||
.set MAP_OBJ_GFX_TRICK_HOUSE_STATUE, 224
|
||||
.set MAP_OBJ_GFX_KIRLIA, 225
|
||||
.set MAP_OBJ_GFX_DUSCLOPS, 226
|
||||
.set MAP_OBJ_GFX_UNION_ROOM_NURSE, 227
|
||||
.set MAP_OBJ_GFX_SUDOWOODO, 228
|
||||
.set MAP_OBJ_GFX_MEW, 229
|
||||
.set MAP_OBJ_GFX_RED, 230
|
||||
.set MAP_OBJ_GFX_LEAF, 231
|
||||
.set MAP_OBJ_GFX_DEOXYS, 232
|
||||
.set MAP_OBJ_GFX_DEOXYS_TRIANGLE, 233
|
||||
.set MAP_OBJ_GFX_BRANDON, 234
|
||||
.set MAP_OBJ_GFX_LINK_RS_BRENDAN, 235
|
||||
.set MAP_OBJ_GFX_LINK_RS_MAY, 236
|
||||
.set MAP_OBJ_GFX_LUGIA, 237
|
||||
.set MAP_OBJ_GFX_HOOH, 238
|
||||
.set MAP_OBJ_GFX_BARD_2, 239
|
||||
.set MAP_OBJ_GFX_HIPSTER, 240
|
||||
.set MAP_OBJ_GFX_TRADER, 241
|
||||
.set MAP_OBJ_GFX_STORYTELLER, 242
|
||||
.set MAP_OBJ_GFX_GIDDY, 243
|
||||
.set MAP_OBJ_GFX_PLACEHOLDER_1, 244
|
||||
.set MAP_OBJ_GFX_PLACEHOLDER_2, 245
|
||||
|
||||
.set SHADOW_SIZE_S, 0
|
||||
.set SHADOW_SIZE_M, 1
|
||||
.set SHADOW_SIZE_L, 2
|
||||
.set SHADOW_SIZE_XL, 3
|
||||
|
||||
.set F_INANIMATE, 1 << 6
|
||||
.set F_DISABLE_REFLECTION_PALETTE_LOAD, 1 << 7
|
||||
|
||||
.set TRACKS_NONE, 0
|
||||
.set TRACKS_FOOT, 1
|
||||
.set TRACKS_BIKE_TIRE, 2
|
||||
@@ -1,355 +0,0 @@
|
||||
.set MOVE_NONE, 0x000
|
||||
.set MOVE_POUND, 0x001
|
||||
.set MOVE_KARATE_CHOP, 0x002
|
||||
.set MOVE_DOUBLE_SLAP, 0x003
|
||||
.set MOVE_COMET_PUNCH, 0x004
|
||||
.set MOVE_MEGA_PUNCH, 0x005
|
||||
.set MOVE_PAY_DAY, 0x006
|
||||
.set MOVE_FIRE_PUNCH, 0x007
|
||||
.set MOVE_ICE_PUNCH, 0x008
|
||||
.set MOVE_THUNDER_PUNCH, 0x009
|
||||
.set MOVE_SCRATCH, 0x00a
|
||||
.set MOVE_VICE_GRIP, 0x00b
|
||||
.set MOVE_GUILLOTINE, 0x00c
|
||||
.set MOVE_RAZOR_WIND, 0x00d
|
||||
.set MOVE_SWORDS_DANCE, 0x00e
|
||||
.set MOVE_CUT, 0x00f
|
||||
.set MOVE_GUST, 0x010
|
||||
.set MOVE_WING_ATTACK, 0x011
|
||||
.set MOVE_WHIRLWIND, 0x012
|
||||
.set MOVE_FLY, 0x013
|
||||
.set MOVE_BIND, 0x014
|
||||
.set MOVE_SLAM, 0x015
|
||||
.set MOVE_VINE_WHIP, 0x016
|
||||
.set MOVE_STOMP, 0x017
|
||||
.set MOVE_DOUBLE_KICK, 0x018
|
||||
.set MOVE_MEGA_KICK, 0x019
|
||||
.set MOVE_JUMP_KICK, 0x01a
|
||||
.set MOVE_ROLLING_KICK, 0x01b
|
||||
.set MOVE_SAND_ATTACK, 0x01c
|
||||
.set MOVE_HEADBUTT, 0x01d
|
||||
.set MOVE_HORN_ATTACK, 0x01e
|
||||
.set MOVE_FURY_ATTACK, 0x01f
|
||||
.set MOVE_HORN_DRILL, 0x020
|
||||
.set MOVE_TACKLE, 0x021
|
||||
.set MOVE_BODY_SLAM, 0x022
|
||||
.set MOVE_WRAP, 0x023
|
||||
.set MOVE_TAKE_DOWN, 0x024
|
||||
.set MOVE_THRASH, 0x025
|
||||
.set MOVE_DOUBLE_EDGE, 0x026
|
||||
.set MOVE_TAIL_WHIP, 0x027
|
||||
.set MOVE_POISON_STING, 0x028
|
||||
.set MOVE_TWINEEDLE, 0x029
|
||||
.set MOVE_PIN_MISSILE, 0x02a
|
||||
.set MOVE_LEER, 0x02b
|
||||
.set MOVE_BITE, 0x02c
|
||||
.set MOVE_GROWL, 0x02d
|
||||
.set MOVE_ROAR, 0x02e
|
||||
.set MOVE_SING, 0x02f
|
||||
.set MOVE_SUPERSONIC, 0x030
|
||||
.set MOVE_SONIC_BOOM, 0x031
|
||||
.set MOVE_DISABLE, 0x032
|
||||
.set MOVE_ACID, 0x033
|
||||
.set MOVE_EMBER, 0x034
|
||||
.set MOVE_FLAMETHROWER, 0x035
|
||||
.set MOVE_MIST, 0x036
|
||||
.set MOVE_WATER_GUN, 0x037
|
||||
.set MOVE_HYDRO_PUMP, 0x038
|
||||
.set MOVE_SURF, 0x039
|
||||
.set MOVE_ICE_BEAM, 0x03a
|
||||
.set MOVE_BLIZZARD, 0x03b
|
||||
.set MOVE_PSYBEAM, 0x03c
|
||||
.set MOVE_BUBBLE_BEAM, 0x03d
|
||||
.set MOVE_AURORA_BEAM, 0x03e
|
||||
.set MOVE_HYPER_BEAM, 0x03f
|
||||
.set MOVE_PECK, 0x040
|
||||
.set MOVE_DRILL_PECK, 0x041
|
||||
.set MOVE_SUBMISSION, 0x042
|
||||
.set MOVE_LOW_KICK, 0x043
|
||||
.set MOVE_COUNTER, 0x044
|
||||
.set MOVE_SEISMIC_TOSS, 0x045
|
||||
.set MOVE_STRENGTH, 0x046
|
||||
.set MOVE_ABSORB, 0x047
|
||||
.set MOVE_MEGA_DRAIN, 0x048
|
||||
.set MOVE_LEECH_SEED, 0x049
|
||||
.set MOVE_GROWTH, 0x04a
|
||||
.set MOVE_RAZOR_LEAF, 0x04b
|
||||
.set MOVE_SOLAR_BEAM, 0x04c
|
||||
.set MOVE_POISON_POWDER, 0x04d
|
||||
.set MOVE_STUN_SPORE, 0x04e
|
||||
.set MOVE_SLEEP_POWDER, 0x04f
|
||||
.set MOVE_PETAL_DANCE, 0x050
|
||||
.set MOVE_STRING_SHOT, 0x051
|
||||
.set MOVE_DRAGON_RAGE, 0x052
|
||||
.set MOVE_FIRE_SPIN, 0x053
|
||||
.set MOVE_THUNDER_SHOCK, 0x054
|
||||
.set MOVE_THUNDERBOLT, 0x055
|
||||
.set MOVE_THUNDER_WAVE, 0x056
|
||||
.set MOVE_THUNDER, 0x057
|
||||
.set MOVE_ROCK_THROW, 0x058
|
||||
.set MOVE_EARTHQUAKE, 0x059
|
||||
.set MOVE_FISSURE, 0x05a
|
||||
.set MOVE_DIG, 0x05b
|
||||
.set MOVE_TOXIC, 0x05c
|
||||
.set MOVE_CONFUSION, 0x05d
|
||||
.set MOVE_PSYCHIC, 0x05e
|
||||
.set MOVE_HYPNOSIS, 0x05f
|
||||
.set MOVE_MEDITATE, 0x060
|
||||
.set MOVE_AGILITY, 0x061
|
||||
.set MOVE_QUICK_ATTACK, 0x062
|
||||
.set MOVE_RAGE, 0x063
|
||||
.set MOVE_TELEPORT, 0x064
|
||||
.set MOVE_NIGHT_SHADE, 0x065
|
||||
.set MOVE_MIMIC, 0x066
|
||||
.set MOVE_SCREECH, 0x067
|
||||
.set MOVE_DOUBLE_TEAM, 0x068
|
||||
.set MOVE_RECOVER, 0x069
|
||||
.set MOVE_HARDEN, 0x06a
|
||||
.set MOVE_MINIMIZE, 0x06b
|
||||
.set MOVE_SMOKESCREEN, 0x06c
|
||||
.set MOVE_CONFUSE_RAY, 0x06d
|
||||
.set MOVE_WITHDRAW, 0x06e
|
||||
.set MOVE_DEFENSE_CURL, 0x06f
|
||||
.set MOVE_BARRIER, 0x070
|
||||
.set MOVE_LIGHT_SCREEN, 0x071
|
||||
.set MOVE_HAZE, 0x072
|
||||
.set MOVE_REFLECT, 0x073
|
||||
.set MOVE_FOCUS_ENERGY, 0x074
|
||||
.set MOVE_BIDE, 0x075
|
||||
.set MOVE_METRONOME, 0x076
|
||||
.set MOVE_MIRROR_MOVE, 0x077
|
||||
.set MOVE_SELF_DESTRUCT, 0x078
|
||||
.set MOVE_EGG_BOMB, 0x079
|
||||
.set MOVE_LICK, 0x07a
|
||||
.set MOVE_SMOG, 0x07b
|
||||
.set MOVE_SLUDGE, 0x07c
|
||||
.set MOVE_BONE_CLUB, 0x07d
|
||||
.set MOVE_FIRE_BLAST, 0x07e
|
||||
.set MOVE_WATERFALL, 0x07f
|
||||
.set MOVE_CLAMP, 0x080
|
||||
.set MOVE_SWIFT, 0x081
|
||||
.set MOVE_SKULL_BASH, 0x082
|
||||
.set MOVE_SPIKE_CANNON, 0x083
|
||||
.set MOVE_CONSTRICT, 0x084
|
||||
.set MOVE_AMNESIA, 0x085
|
||||
.set MOVE_KINESIS, 0x086
|
||||
.set MOVE_SOFT_BOILED, 0x087
|
||||
.set MOVE_HI_JUMP_KICK, 0x088
|
||||
.set MOVE_GLARE, 0x089
|
||||
.set MOVE_DREAM_EATER, 0x08a
|
||||
.set MOVE_POISON_GAS, 0x08b
|
||||
.set MOVE_BARRAGE, 0x08c
|
||||
.set MOVE_LEECH_LIFE, 0x08d
|
||||
.set MOVE_LOVELY_KISS, 0x08e
|
||||
.set MOVE_SKY_ATTACK, 0x08f
|
||||
.set MOVE_TRANSFORM, 0x090
|
||||
.set MOVE_BUBBLE, 0x091
|
||||
.set MOVE_DIZZY_PUNCH, 0x092
|
||||
.set MOVE_SPORE, 0x093
|
||||
.set MOVE_FLASH, 0x094
|
||||
.set MOVE_PSYWAVE, 0x095
|
||||
.set MOVE_SPLASH, 0x096
|
||||
.set MOVE_ACID_ARMOR, 0x097
|
||||
.set MOVE_CRABHAMMER, 0x098
|
||||
.set MOVE_EXPLOSION, 0x099
|
||||
.set MOVE_FURY_SWIPES, 0x09a
|
||||
.set MOVE_BONEMERANG, 0x09b
|
||||
.set MOVE_REST, 0x09c
|
||||
.set MOVE_ROCK_SLIDE, 0x09d
|
||||
.set MOVE_HYPER_FANG, 0x09e
|
||||
.set MOVE_SHARPEN, 0x09f
|
||||
.set MOVE_CONVERSION, 0x0a0
|
||||
.set MOVE_TRI_ATTACK, 0x0a1
|
||||
.set MOVE_SUPER_FANG, 0x0a2
|
||||
.set MOVE_SLASH, 0x0a3
|
||||
.set MOVE_SUBSTITUTE, 0x0a4
|
||||
.set MOVE_STRUGGLE, 0x0a5
|
||||
.set MOVE_SKETCH, 0x0a6
|
||||
.set MOVE_TRIPLE_KICK, 0x0a7
|
||||
.set MOVE_THIEF, 0x0a8
|
||||
.set MOVE_SPIDER_WEB, 0x0a9
|
||||
.set MOVE_MIND_READER, 0x0aa
|
||||
.set MOVE_NIGHTMARE, 0x0ab
|
||||
.set MOVE_FLAME_WHEEL, 0x0ac
|
||||
.set MOVE_SNORE, 0x0ad
|
||||
.set MOVE_CURSE, 0x0ae
|
||||
.set MOVE_FLAIL, 0x0af
|
||||
.set MOVE_CONVERSION_2, 0x0b0
|
||||
.set MOVE_AEROBLAST, 0x0b1
|
||||
.set MOVE_COTTON_SPORE, 0x0b2
|
||||
.set MOVE_REVERSAL, 0x0b3
|
||||
.set MOVE_SPITE, 0x0b4
|
||||
.set MOVE_POWDER_SNOW, 0x0b5
|
||||
.set MOVE_PROTECT, 0x0b6
|
||||
.set MOVE_MACH_PUNCH, 0x0b7
|
||||
.set MOVE_SCARY_FACE, 0x0b8
|
||||
.set MOVE_FAINT_ATTACK, 0x0b9
|
||||
.set MOVE_SWEET_KISS, 0x0ba
|
||||
.set MOVE_BELLY_DRUM, 0x0bb
|
||||
.set MOVE_SLUDGE_BOMB, 0x0bc
|
||||
.set MOVE_MUD_SLAP, 0x0bd
|
||||
.set MOVE_OCTAZOOKA, 0x0be
|
||||
.set MOVE_SPIKES, 0x0bf
|
||||
.set MOVE_ZAP_CANNON, 0x0c0
|
||||
.set MOVE_FORESIGHT, 0x0c1
|
||||
.set MOVE_DESTINY_BOND, 0x0c2
|
||||
.set MOVE_PERISH_SONG, 0x0c3
|
||||
.set MOVE_ICY_WIND, 0x0c4
|
||||
.set MOVE_DETECT, 0x0c5
|
||||
.set MOVE_BONE_RUSH, 0x0c6
|
||||
.set MOVE_LOCK_ON, 0x0c7
|
||||
.set MOVE_OUTRAGE, 0x0c8
|
||||
.set MOVE_SANDSTORM, 0x0c9
|
||||
.set MOVE_GIGA_DRAIN, 0x0ca
|
||||
.set MOVE_ENDURE, 0x0cb
|
||||
.set MOVE_CHARM, 0x0cc
|
||||
.set MOVE_ROLLOUT, 0x0cd
|
||||
.set MOVE_FALSE_SWIPE, 0x0ce
|
||||
.set MOVE_SWAGGER, 0x0cf
|
||||
.set MOVE_MILK_DRINK, 0x0d0
|
||||
.set MOVE_SPARK, 0x0d1
|
||||
.set MOVE_FURY_CUTTER, 0x0d2
|
||||
.set MOVE_STEEL_WING, 0x0d3
|
||||
.set MOVE_MEAN_LOOK, 0x0d4
|
||||
.set MOVE_ATTRACT, 0x0d5
|
||||
.set MOVE_SLEEP_TALK, 0x0d6
|
||||
.set MOVE_HEAL_BELL, 0x0d7
|
||||
.set MOVE_RETURN, 0x0d8
|
||||
.set MOVE_PRESENT, 0x0d9
|
||||
.set MOVE_FRUSTRATION, 0x0da
|
||||
.set MOVE_SAFEGUARD, 0x0db
|
||||
.set MOVE_PAIN_SPLIT, 0x0dc
|
||||
.set MOVE_SACRED_FIRE, 0x0dd
|
||||
.set MOVE_MAGNITUDE, 0x0de
|
||||
.set MOVE_DYNAMIC_PUNCH, 0x0df
|
||||
.set MOVE_MEGAHORN, 0x0e0
|
||||
.set MOVE_DRAGON_BREATH, 0x0e1
|
||||
.set MOVE_BATON_PASS, 0x0e2
|
||||
.set MOVE_ENCORE, 0x0e3
|
||||
.set MOVE_PURSUIT, 0x0e4
|
||||
.set MOVE_RAPID_SPIN, 0x0e5
|
||||
.set MOVE_SWEET_SCENT, 0x0e6
|
||||
.set MOVE_IRON_TAIL, 0x0e7
|
||||
.set MOVE_METAL_CLAW, 0x0e8
|
||||
.set MOVE_VITAL_THROW, 0x0e9
|
||||
.set MOVE_MORNING_SUN, 0x0ea
|
||||
.set MOVE_SYNTHESIS, 0x0eb
|
||||
.set MOVE_MOONLIGHT, 0x0ec
|
||||
.set MOVE_HIDDEN_POWER, 0x0ed
|
||||
.set MOVE_CROSS_CHOP, 0x0ee
|
||||
.set MOVE_TWISTER, 0x0ef
|
||||
.set MOVE_RAIN_DANCE, 0x0f0
|
||||
.set MOVE_SUNNY_DAY, 0x0f1
|
||||
.set MOVE_CRUNCH, 0x0f2
|
||||
.set MOVE_MIRROR_COAT, 0x0f3
|
||||
.set MOVE_PSYCH_UP, 0x0f4
|
||||
.set MOVE_EXTREME_SPEED, 0x0f5
|
||||
.set MOVE_ANCIENT_POWER, 0x0f6
|
||||
.set MOVE_SHADOW_BALL, 0x0f7
|
||||
.set MOVE_FUTURE_SIGHT, 0x0f8
|
||||
.set MOVE_ROCK_SMASH, 0x0f9
|
||||
.set MOVE_WHIRLPOOL, 0x0fa
|
||||
.set MOVE_BEAT_UP, 0x0fb
|
||||
.set MOVE_FAKE_OUT, 0x0fc
|
||||
.set MOVE_UPROAR, 0x0fd
|
||||
.set MOVE_STOCKPILE, 0x0fe
|
||||
.set MOVE_SPIT_UP, 0x0ff
|
||||
.set MOVE_SWALLOW, 0x100
|
||||
.set MOVE_HEAT_WAVE, 0x101
|
||||
.set MOVE_HAIL, 0x102
|
||||
.set MOVE_TORMENT, 0x103
|
||||
.set MOVE_FLATTER, 0x104
|
||||
.set MOVE_WILL_O_WISP, 0x105
|
||||
.set MOVE_MEMENTO, 0x106
|
||||
.set MOVE_FACADE, 0x107
|
||||
.set MOVE_FOCUS_PUNCH, 0x108
|
||||
.set MOVE_SMELLING_SALT, 0x109
|
||||
.set MOVE_FOLLOW_ME, 0x10a
|
||||
.set MOVE_NATURE_POWER, 0x10b
|
||||
.set MOVE_CHARGE, 0x10c
|
||||
.set MOVE_TAUNT, 0x10d
|
||||
.set MOVE_HELPING_HAND, 0x10e
|
||||
.set MOVE_TRICK, 0x10f
|
||||
.set MOVE_ROLE_PLAY, 0x110
|
||||
.set MOVE_WISH, 0x111
|
||||
.set MOVE_ASSIST, 0x112
|
||||
.set MOVE_INGRAIN, 0x113
|
||||
.set MOVE_SUPERPOWER, 0x114
|
||||
.set MOVE_MAGIC_COAT, 0x115
|
||||
.set MOVE_RECYCLE, 0x116
|
||||
.set MOVE_REVENGE, 0x117
|
||||
.set MOVE_BRICK_BREAK, 0x118
|
||||
.set MOVE_YAWN, 0x119
|
||||
.set MOVE_KNOCK_OFF, 0x11a
|
||||
.set MOVE_ENDEAVOR, 0x11b
|
||||
.set MOVE_ERUPTION, 0x11c
|
||||
.set MOVE_SKILL_SWAP, 0x11d
|
||||
.set MOVE_IMPRISON, 0x11e
|
||||
.set MOVE_REFRESH, 0x11f
|
||||
.set MOVE_GRUDGE, 0x120
|
||||
.set MOVE_SNATCH, 0x121
|
||||
.set MOVE_SECRET_POWER, 0x122
|
||||
.set MOVE_DIVE, 0x123
|
||||
.set MOVE_ARM_THRUST, 0x124
|
||||
.set MOVE_CAMOUFLAGE, 0x125
|
||||
.set MOVE_TAIL_GLOW, 0x126
|
||||
.set MOVE_LUSTER_PURGE, 0x127
|
||||
.set MOVE_MIST_BALL, 0x128
|
||||
.set MOVE_FEATHER_DANCE, 0x129
|
||||
.set MOVE_TEETER_DANCE, 0x12a
|
||||
.set MOVE_BLAZE_KICK, 0x12b
|
||||
.set MOVE_MUD_SPORT, 0x12c
|
||||
.set MOVE_ICE_BALL, 0x12d
|
||||
.set MOVE_NEEDLE_ARM, 0x12e
|
||||
.set MOVE_SLACK_OFF, 0x12f
|
||||
.set MOVE_HYPER_VOICE, 0x130
|
||||
.set MOVE_POISON_FANG, 0x131
|
||||
.set MOVE_CRUSH_CLAW, 0x132
|
||||
.set MOVE_BLAST_BURN, 0x133
|
||||
.set MOVE_HYDRO_CANNON, 0x134
|
||||
.set MOVE_METEOR_MASH, 0x135
|
||||
.set MOVE_ASTONISH, 0x136
|
||||
.set MOVE_WEATHER_BALL, 0x137
|
||||
.set MOVE_AROMATHERAPY, 0x138
|
||||
.set MOVE_FAKE_TEARS, 0x139
|
||||
.set MOVE_AIR_CUTTER, 0x13a
|
||||
.set MOVE_OVERHEAT, 0x13b
|
||||
.set MOVE_ODOR_SLEUTH, 0x13c
|
||||
.set MOVE_ROCK_TOMB, 0x13d
|
||||
.set MOVE_SILVER_WIND, 0x13e
|
||||
.set MOVE_METAL_SOUND, 0x13f
|
||||
.set MOVE_GRASS_WHISTLE, 0x140
|
||||
.set MOVE_TICKLE, 0x141
|
||||
.set MOVE_COSMIC_POWER, 0x142
|
||||
.set MOVE_WATER_SPOUT, 0x143
|
||||
.set MOVE_SIGNAL_BEAM, 0x144
|
||||
.set MOVE_SHADOW_PUNCH, 0x145
|
||||
.set MOVE_EXTRASENSORY, 0x146
|
||||
.set MOVE_SKY_UPPERCUT, 0x147
|
||||
.set MOVE_SAND_TOMB, 0x148
|
||||
.set MOVE_SHEER_COLD, 0x149
|
||||
.set MOVE_MUDDY_WATER, 0x14a
|
||||
.set MOVE_BULLET_SEED, 0x14b
|
||||
.set MOVE_AERIAL_ACE, 0x14c
|
||||
.set MOVE_ICICLE_SPEAR, 0x14d
|
||||
.set MOVE_IRON_DEFENSE, 0x14e
|
||||
.set MOVE_BLOCK, 0x14f
|
||||
.set MOVE_HOWL, 0x150
|
||||
.set MOVE_DRAGON_CLAW, 0x151
|
||||
.set MOVE_FRENZY_PLANT, 0x152
|
||||
.set MOVE_BULK_UP, 0x153
|
||||
.set MOVE_BOUNCE, 0x154
|
||||
.set MOVE_MUD_SHOT, 0x155
|
||||
.set MOVE_POISON_TAIL, 0x156
|
||||
.set MOVE_COVET, 0x157
|
||||
.set MOVE_VOLT_TACKLE, 0x158
|
||||
.set MOVE_MAGICAL_LEAF, 0x159
|
||||
.set MOVE_WATER_SPORT, 0x15a
|
||||
.set MOVE_CALM_MIND, 0x15b
|
||||
.set MOVE_LEAF_BLADE, 0x15c
|
||||
.set MOVE_DRAGON_DANCE, 0x15d
|
||||
.set MOVE_ROCK_BLAST, 0x15e
|
||||
.set MOVE_SHOCK_WAVE, 0x15f
|
||||
.set MOVE_WATER_PULSE, 0x160
|
||||
.set MOVE_DOOM_DESIRE, 0x161
|
||||
.set MOVE_PSYCHO_BOOST, 0x162
|
||||
@@ -1,461 +0,0 @@
|
||||
.equiv SE_STOP, 0
|
||||
.equiv SE_KAIFUKU, 1
|
||||
.equiv SE_PC_LOGON, 2
|
||||
.equiv SE_PC_OFF, 3
|
||||
.equiv SE_PC_ON, 4
|
||||
.equiv SE_SELECT, 5
|
||||
.equiv SE_WIN_OPEN, 6
|
||||
.equiv SE_WALL_HIT, 7
|
||||
.equiv SE_DOOR, 8
|
||||
.equiv SE_KAIDAN, 9
|
||||
.equiv SE_DANSA, 10
|
||||
.equiv SE_JITENSYA, 11
|
||||
.equiv SE_KOUKA_L, 12
|
||||
.equiv SE_KOUKA_M, 13
|
||||
.equiv SE_KOUKA_H, 14
|
||||
.equiv SE_BOWA2, 15
|
||||
.equiv SE_POKE_DEAD, 16
|
||||
.equiv SE_NIGERU, 17
|
||||
.equiv SE_JIDO_DOA, 18
|
||||
.equiv SE_NAMINORI, 19
|
||||
.equiv SE_BAN, 20
|
||||
.equiv SE_PIN, 21
|
||||
.equiv SE_BOO, 22
|
||||
.equiv SE_BOWA, 23
|
||||
.equiv SE_JYUNI, 24
|
||||
.equiv SE_A, 25
|
||||
.equiv SE_I, 26
|
||||
.equiv SE_U, 27
|
||||
.equiv SE_E, 28
|
||||
.equiv SE_O, 29
|
||||
.equiv SE_N, 30
|
||||
.equiv SE_SEIKAI, 31
|
||||
.equiv SE_HAZURE, 32
|
||||
.equiv SE_EXP, 33
|
||||
.equiv SE_JITE_PYOKO, 34
|
||||
.equiv SE_MU_PACHI, 35
|
||||
.equiv SE_TK_KASYA, 36
|
||||
.equiv SE_FU_ZAKU, 37
|
||||
.equiv SE_FU_ZAKU2, 38
|
||||
.equiv SE_FU_ZUZUZU, 39
|
||||
.equiv SE_RU_GASHIN, 40
|
||||
.equiv SE_RU_GASYAN, 41
|
||||
.equiv SE_RU_BARI, 42
|
||||
.equiv SE_RU_HYUU, 43
|
||||
.equiv SE_KI_GASYAN, 44
|
||||
.equiv SE_TK_WARPIN, 45
|
||||
.equiv SE_TK_WARPOUT, 46
|
||||
.equiv SE_TU_SAA, 47
|
||||
.equiv SE_HI_TURUN, 48
|
||||
.equiv SE_TRACK_MOVE, 49
|
||||
.equiv SE_TRACK_STOP, 50
|
||||
.equiv SE_TRACK_HAIK, 51
|
||||
.equiv SE_TRACK_DOOR, 52
|
||||
.equiv SE_MOTER, 53
|
||||
.equiv SE_CARD, 54
|
||||
.equiv SE_SAVE, 55
|
||||
.equiv SE_KON, 56
|
||||
.equiv SE_KON2, 57
|
||||
.equiv SE_KON3, 58
|
||||
.equiv SE_KON4, 59
|
||||
.equiv SE_SUIKOMU, 60
|
||||
.equiv SE_NAGERU, 61
|
||||
.equiv SE_TOY_C, 62
|
||||
.equiv SE_TOY_D, 63
|
||||
.equiv SE_TOY_E, 64
|
||||
.equiv SE_TOY_F, 65
|
||||
.equiv SE_TOY_G, 66
|
||||
.equiv SE_TOY_A, 67
|
||||
.equiv SE_TOY_B, 68
|
||||
.equiv SE_TOY_C1, 69
|
||||
.equiv SE_MIZU, 70
|
||||
.equiv SE_HASHI, 71
|
||||
.equiv SE_DAUGI, 72
|
||||
.equiv SE_PINPON, 73
|
||||
.equiv SE_FUUSEN1, 74
|
||||
.equiv SE_FUUSEN2, 75
|
||||
.equiv SE_FUUSEN3, 76
|
||||
.equiv SE_TOY_KABE, 77
|
||||
.equiv SE_TOY_DANGO, 78
|
||||
.equiv SE_DOKU, 79
|
||||
.equiv SE_ESUKA, 80
|
||||
.equiv SE_T_AME, 81
|
||||
.equiv SE_T_AME_E, 82
|
||||
.equiv SE_T_OOAME, 83
|
||||
.equiv SE_T_OOAME_E, 84
|
||||
.equiv SE_T_KOAME, 85
|
||||
.equiv SE_T_KOAME_E, 86
|
||||
.equiv SE_T_KAMI, 87
|
||||
.equiv SE_T_KAMI2, 88
|
||||
.equiv SE_ELEBETA, 89
|
||||
.equiv SE_HINSI, 90
|
||||
.equiv SE_EXPMAX, 91
|
||||
.equiv SE_TAMAKORO, 92
|
||||
.equiv SE_TAMAKORO_E, 93
|
||||
.equiv SE_BASABASA, 94
|
||||
.equiv SE_REGI, 95
|
||||
.equiv SE_C_GAJI, 96
|
||||
.equiv SE_C_MAKU_U, 97
|
||||
.equiv SE_C_MAKU_D, 98
|
||||
.equiv SE_C_PASI, 99
|
||||
.equiv SE_C_SYU, 100
|
||||
.equiv SE_C_PIKON, 101
|
||||
.equiv SE_REAPOKE, 102
|
||||
.equiv SE_OP_BASYU, 103
|
||||
.equiv SE_BT_START, 104
|
||||
.equiv SE_DENDOU, 105
|
||||
.equiv SE_JIHANKI, 106
|
||||
.equiv SE_TAMA, 107
|
||||
.equiv SE_Z_SCROLL, 108
|
||||
.equiv SE_Z_PAGE, 109
|
||||
.equiv SE_PN_ON, 110
|
||||
.equiv SE_PN_OFF, 111
|
||||
.equiv SE_Z_SEARCH, 112
|
||||
.equiv SE_TAMAGO, 113
|
||||
.equiv SE_TB_START, 114
|
||||
.equiv SE_TB_KON, 115
|
||||
.equiv SE_TB_KARA, 116
|
||||
.equiv SE_BIDORO, 117
|
||||
.equiv SE_W085, 118
|
||||
.equiv SE_W085B, 119
|
||||
.equiv SE_W231, 120
|
||||
.equiv SE_W171, 121
|
||||
.equiv SE_W233, 122
|
||||
.equiv SE_W233B, 123
|
||||
.equiv SE_W145, 124
|
||||
.equiv SE_W145B, 125
|
||||
.equiv SE_W145C, 126
|
||||
.equiv SE_W240, 127
|
||||
.equiv SE_W015, 128
|
||||
.equiv SE_W081, 129
|
||||
.equiv SE_W081B, 130
|
||||
.equiv SE_W088, 131
|
||||
.equiv SE_W016, 132
|
||||
.equiv SE_W016B, 133
|
||||
.equiv SE_W003, 134
|
||||
.equiv SE_W104, 135
|
||||
.equiv SE_W013, 136
|
||||
.equiv SE_W196, 137
|
||||
.equiv SE_W086, 138
|
||||
.equiv SE_W004, 139
|
||||
.equiv SE_W025, 140
|
||||
.equiv SE_W025B, 141
|
||||
.equiv SE_W152, 142
|
||||
.equiv SE_W026, 143
|
||||
.equiv SE_W172, 144
|
||||
.equiv SE_W172B, 145
|
||||
.equiv SE_W053, 146
|
||||
.equiv SE_W007, 147
|
||||
.equiv SE_W092, 148
|
||||
.equiv SE_W221, 149
|
||||
.equiv SE_W221B, 150
|
||||
.equiv SE_W052, 151
|
||||
.equiv SE_W036, 152
|
||||
.equiv SE_W059, 153
|
||||
.equiv SE_W059B, 154
|
||||
.equiv SE_W010, 155
|
||||
.equiv SE_W011, 156
|
||||
.equiv SE_W017, 157
|
||||
.equiv SE_W019, 158
|
||||
.equiv SE_W028, 159
|
||||
.equiv SE_W013B, 160
|
||||
.equiv SE_W044, 161
|
||||
.equiv SE_W029, 162
|
||||
.equiv SE_W057, 163
|
||||
.equiv SE_W056, 164
|
||||
.equiv SE_W250, 165
|
||||
.equiv SE_W030, 166
|
||||
.equiv SE_W039, 167
|
||||
.equiv SE_W054, 168
|
||||
.equiv SE_W077, 169
|
||||
.equiv SE_W020, 170
|
||||
.equiv SE_W082, 171
|
||||
.equiv SE_W047, 172
|
||||
.equiv SE_W195, 173
|
||||
.equiv SE_W006, 174
|
||||
.equiv SE_W091, 175
|
||||
.equiv SE_W146, 176
|
||||
.equiv SE_W120, 177
|
||||
.equiv SE_W153, 178
|
||||
.equiv SE_W071B, 179
|
||||
.equiv SE_W071, 180
|
||||
.equiv SE_W103, 181
|
||||
.equiv SE_W062, 182
|
||||
.equiv SE_W062B, 183
|
||||
.equiv SE_W048, 184
|
||||
.equiv SE_W187, 185
|
||||
.equiv SE_W118, 186
|
||||
.equiv SE_W155, 187
|
||||
.equiv SE_W122, 188
|
||||
.equiv SE_W060, 189
|
||||
.equiv SE_W185, 190
|
||||
.equiv SE_W014, 191
|
||||
.equiv SE_W043, 192
|
||||
.equiv SE_W207, 193
|
||||
.equiv SE_W207B, 194
|
||||
.equiv SE_W215, 195
|
||||
.equiv SE_W109, 196
|
||||
.equiv SE_W173, 197
|
||||
.equiv SE_W280, 198
|
||||
.equiv SE_W202, 199
|
||||
.equiv SE_W060B, 200
|
||||
.equiv SE_W076, 201
|
||||
.equiv SE_W080, 202
|
||||
.equiv SE_W100, 203
|
||||
.equiv SE_W107, 204
|
||||
.equiv SE_W166, 205
|
||||
.equiv SE_W129, 206
|
||||
.equiv SE_W115, 207
|
||||
.equiv SE_W112, 208
|
||||
.equiv SE_W197, 209
|
||||
.equiv SE_W199, 210
|
||||
.equiv SE_W236, 211
|
||||
.equiv SE_W204, 212
|
||||
.equiv SE_W268, 213
|
||||
.equiv SE_W070, 214
|
||||
.equiv SE_W063, 215
|
||||
.equiv SE_W127, 216
|
||||
.equiv SE_W179, 217
|
||||
.equiv SE_W151, 218
|
||||
.equiv SE_W201, 219
|
||||
.equiv SE_W161, 220
|
||||
.equiv SE_W161B, 221
|
||||
.equiv SE_W227, 222
|
||||
.equiv SE_W227B, 223
|
||||
.equiv SE_W226, 224
|
||||
.equiv SE_W208, 225
|
||||
.equiv SE_W213, 226
|
||||
.equiv SE_W213B, 227
|
||||
.equiv SE_W234, 228
|
||||
.equiv SE_W260, 229
|
||||
.equiv SE_W328, 230
|
||||
.equiv SE_W320, 231
|
||||
.equiv SE_W255, 232
|
||||
.equiv SE_W291, 233
|
||||
.equiv SE_W089, 234
|
||||
.equiv SE_W239, 235
|
||||
.equiv SE_W230, 236
|
||||
.equiv SE_W281, 237
|
||||
.equiv SE_W327, 238
|
||||
.equiv SE_W287, 239
|
||||
.equiv SE_W257, 240
|
||||
.equiv SE_W253, 241
|
||||
.equiv SE_W258, 242
|
||||
.equiv SE_W322, 243
|
||||
.equiv SE_W298, 244
|
||||
.equiv SE_W287B, 245
|
||||
.equiv SE_W114, 246
|
||||
.equiv SE_W063B, 247
|
||||
|
||||
.equiv BGM_STOP, 349
|
||||
.equiv BGM_TETSUJI, 350
|
||||
.equiv BGM_FIELD13, 351
|
||||
.equiv BGM_KACHI22, 352
|
||||
.equiv BGM_KACHI2, 353
|
||||
.equiv BGM_KACHI3, 354
|
||||
.equiv BGM_KACHI5, 355
|
||||
.equiv BGM_PCC, 356
|
||||
.equiv BGM_NIBI, 357
|
||||
.equiv BGM_SUIKUN, 358
|
||||
.equiv BGM_DOORO1, 359
|
||||
.equiv BGM_DOORO_X1, 360
|
||||
.equiv BGM_DOORO_X3, 361
|
||||
.equiv BGM_MACHI_S2, 362
|
||||
.equiv BGM_MACHI_S4, 363
|
||||
.equiv BGM_GIM, 364
|
||||
.equiv BGM_NAMINORI, 365
|
||||
.equiv BGM_DAN01, 366
|
||||
.equiv BGM_FANFA1, 367
|
||||
.equiv BGM_ME_ASA, 368
|
||||
.equiv BGM_ME_BACHI, 369
|
||||
.equiv BGM_FANFA4, 370
|
||||
.equiv BGM_FANFA5, 371
|
||||
.equiv BGM_ME_WAZA, 372
|
||||
.equiv BGM_BIJYUTU, 373
|
||||
.equiv BGM_DOORO_X4, 374
|
||||
.equiv BGM_FUNE_KAN, 375
|
||||
.equiv BGM_ME_SHINKA, 376
|
||||
.equiv BGM_SHINKA, 377
|
||||
.equiv BGM_ME_WASURE, 378
|
||||
.equiv BGM_SYOUJOEYE, 379
|
||||
.equiv BGM_BOYEYE, 380
|
||||
.equiv BGM_DAN02, 381
|
||||
.equiv BGM_MACHI_S3, 382
|
||||
.equiv BGM_ODAMAKI, 383
|
||||
.equiv BGM_B_TOWER, 384
|
||||
.equiv BGM_SWIMEYE, 385
|
||||
.equiv BGM_DAN03, 386
|
||||
.equiv BGM_ME_KINOMI, 387
|
||||
.equiv BGM_ME_TAMA, 388
|
||||
.equiv BGM_ME_B_BIG, 389
|
||||
.equiv BGM_ME_B_SMALL, 390
|
||||
.equiv BGM_ME_ZANNEN, 391
|
||||
.equiv BGM_BD_TIME, 392
|
||||
.equiv BGM_TEST1, 393
|
||||
.equiv BGM_TEST2, 394
|
||||
.equiv BGM_TEST3, 395
|
||||
.equiv BGM_TEST4, 396
|
||||
.equiv BGM_TEST, 397
|
||||
.equiv BGM_GOMACHI0, 398
|
||||
.equiv BGM_GOTOWN, 399
|
||||
.equiv BGM_POKECEN, 400
|
||||
.equiv BGM_NEXTROAD, 401
|
||||
.equiv BGM_GRANROAD, 402
|
||||
.equiv BGM_CYCLING, 403
|
||||
.equiv BGM_FRIENDLY, 404
|
||||
.equiv BGM_MISHIRO, 405
|
||||
.equiv BGM_TOZAN, 406
|
||||
.equiv BGM_GIRLEYE, 407
|
||||
.equiv BGM_MINAMO, 408
|
||||
.equiv BGM_ASHROAD, 409
|
||||
.equiv BGM_EVENT0, 410
|
||||
.equiv BGM_DEEPDEEP, 411
|
||||
.equiv BGM_KACHI1, 412
|
||||
.equiv BGM_TITLE3, 413
|
||||
.equiv BGM_DEMO1, 414
|
||||
.equiv BGM_GIRL_SUP, 415
|
||||
.equiv BGM_HAGESHII, 416
|
||||
.equiv BGM_KAKKOII, 417
|
||||
.equiv BGM_KAZANBAI, 418
|
||||
.equiv BGM_AQA_0, 419
|
||||
.equiv BGM_TSURETEK, 420
|
||||
.equiv BGM_BOY_SUP, 421
|
||||
.equiv BGM_RAINBOW, 422
|
||||
.equiv BGM_AYASII, 423
|
||||
.equiv BGM_KACHI4, 424
|
||||
.equiv BGM_ROPEWAY, 425
|
||||
.equiv BGM_CASINO, 426
|
||||
.equiv BGM_HIGHTOWN, 427
|
||||
.equiv BGM_SAFARI, 428
|
||||
.equiv BGM_C_ROAD, 429
|
||||
.equiv BGM_AJITO, 430
|
||||
.equiv BGM_M_BOAT, 431
|
||||
.equiv BGM_M_DUNGON, 432
|
||||
.equiv BGM_FINECITY, 433
|
||||
.equiv BGM_MACHUPI, 434
|
||||
.equiv BGM_P_SCHOOL, 435
|
||||
.equiv BGM_DENDOU, 436
|
||||
.equiv BGM_TONEKUSA, 437
|
||||
.equiv BGM_MABOROSI, 438
|
||||
.equiv BGM_CON_FAN, 439
|
||||
.equiv BGM_CONTEST0, 440
|
||||
.equiv BGM_MGM0, 441
|
||||
.equiv BGM_T_BATTLE, 442
|
||||
.equiv BGM_OOAME, 443
|
||||
.equiv BGM_HIDERI, 444
|
||||
.equiv BGM_RUNECITY, 445
|
||||
.equiv BGM_CON_K, 446
|
||||
.equiv BGM_EIKOU_R, 447
|
||||
.equiv BGM_KARAKURI, 448
|
||||
.equiv BGM_HUTAGO, 449
|
||||
.equiv BGM_SITENNOU, 450
|
||||
.equiv BGM_YAMA_EYE, 451
|
||||
.equiv BGM_CONLOBBY, 452
|
||||
.equiv BGM_INTER_V, 453
|
||||
.equiv BGM_DAIGO, 454
|
||||
.equiv BGM_THANKFOR, 455
|
||||
.equiv BGM_END, 456
|
||||
.equiv BGM_BATTLE_FRONTIER, 457
|
||||
.equiv BGM_BATTLE_ARENA, 458
|
||||
.equiv BGM_ME_BATTLE_POINTS, 459
|
||||
.equiv BGM_ME_MATCH_CALL, 460
|
||||
.equiv BGM_BATTLE_PYRAMID, 461
|
||||
.equiv BGM_BATTLE_PYRAMID_SUMMIT, 462
|
||||
.equiv BGM_BATTLE_PALACE, 463
|
||||
.equiv BGM_FANFA_RAYQUAZA, 464
|
||||
.equiv BGM_BATTLE_TOWER, 465
|
||||
.equiv BGM_ME_BATTLE_SYMBOL, 466
|
||||
.equiv BGM_BATTLE_DOME_TOURNAMENT, 467
|
||||
.equiv BGM_BATTLE_PIKE, 468
|
||||
.equiv BGM_BATTLE_FACTORY, 469
|
||||
.equiv BGM_BATTLE_LEGENDARY, 470
|
||||
.equiv BGM_BATTLE_FRONTIER_BRAIN, 471
|
||||
.equiv BGM_BATTLE_MEW, 472
|
||||
.equiv BGM_BATTLE_DOME, 473
|
||||
.equiv BGM_BATTLE27, 474
|
||||
.equiv BGM_BATTLE31, 475
|
||||
.equiv BGM_BATTLE20, 476
|
||||
.equiv BGM_BATTLE32, 477
|
||||
.equiv BGM_BATTLE33, 478
|
||||
.equiv BGM_BATTLE36, 479
|
||||
.equiv BGM_BATTLE34, 480
|
||||
.equiv BGM_BATTLE35, 481
|
||||
.equiv BGM_BATTLE38, 482
|
||||
.equiv BGM_BATTLE30, 483
|
||||
.equiv BGM_FRLG_FOLLOW_ME, 484
|
||||
.equiv BGM_FRLG_GAMECORNER, 485
|
||||
.equiv BGM_FRLG_ROCKET_HIDEOUT, 486
|
||||
.equiv BGM_FRLG_GYM, 487
|
||||
.equiv BGM_FRLG_JIGGLYPUFF, 488
|
||||
.equiv BGM_FRLG_OPENING, 489
|
||||
.equiv BGM_FRLG_TITLE, 490
|
||||
.equiv BGM_FRLG_CINNABAR_ISLAND, 491
|
||||
.equiv BGM_FRLG_LAVENDER_TOWN, 492
|
||||
.equiv BGM_FRLG_HEALING_TEST, 493
|
||||
.equiv BGM_FRLG_BICYCLE, 494
|
||||
.equiv BGM_FRLG_SUSPICIOUS_EYE, 495
|
||||
.equiv BGM_FRLG_GIRL_EYE, 496
|
||||
.equiv BGM_FRLG_BOY_EYE, 497
|
||||
.equiv BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME, 498
|
||||
.equiv BGM_FRLG_VIRIDIAN_FOREST, 499
|
||||
.equiv BGM_FRLG_MT_MOON, 500
|
||||
.equiv BGM_FRLG_POKEMON_MANSION, 501
|
||||
.equiv BGM_FRLG_CREDITS, 502
|
||||
.equiv BGM_FRLG_ROUTE_1, 503
|
||||
.equiv BGM_FRLG_ROUTE_24, 504
|
||||
.equiv BGM_FRLG_ROUTE_3, 505
|
||||
.equiv BGM_FRLG_ROUTE_11, 506
|
||||
.equiv BGM_FRLG_INDIGO_PLATEAU, 507
|
||||
.equiv BGM_FRLG_BATTLE_LEADER, 508
|
||||
.equiv BGM_FRLG_BATTLE_TRAINER, 509
|
||||
.equiv BGM_FRLG_BATTLE_WILD_POKEMON, 510
|
||||
.equiv BGM_FRLG_BATTLE_CHAMPION, 511
|
||||
.equiv BGM_FRLG_PALLET_TOWN, 512
|
||||
.equiv BGM_FRLG_OAK_LAB, 513
|
||||
.equiv BGM_FRLG_PROF_OAK, 514
|
||||
.equiv BGM_FRLG_POKEMON_CENTER, 515
|
||||
.equiv BGM_FRLG_SS_ANNE, 516
|
||||
.equiv BGM_FRLG_SURF, 517
|
||||
.equiv BGM_FRLG_POKEMON_TOWER, 518
|
||||
.equiv BGM_FRLG_SILPH, 519
|
||||
.equiv BGM_FRLG_CERULEAN_CITY, 520
|
||||
.equiv BGM_FRLG_CELADON_CITY, 521
|
||||
.equiv BGM_FRLG_KACHI_TRAINER, 522
|
||||
.equiv BGM_FRLG_KACHI_WILD_POKEMON, 523
|
||||
.equiv BGM_FRLG_KACHI_LEADER, 524
|
||||
.equiv BGM_FRLG_VERMILION_CITY, 525
|
||||
.equiv BGM_FRLG_VIRIDIAN_CITY, 526
|
||||
.equiv BGM_FRLG_RIVAL, 527
|
||||
.equiv BGM_FRLG_RIVAL_POSTBATTLE, 528
|
||||
.equiv BGM_FRLG_ME_POKEDEX_EVAL, 529
|
||||
.equiv BGM_FRLG_ME_KEYITEM, 530
|
||||
.equiv BGM_FRLG_FANFA_POKEMON_CAUGHT, 531
|
||||
.equiv BGM_FRLG_FANFA_TRAINERCARD_PHOTO, 532
|
||||
.equiv BGM_FRLG_GAMEFREAK_LOGO, 533
|
||||
.equiv BGM_FRLG_CAUGHT_POKEMON, 534
|
||||
.equiv BGM_FRLG_GAME_EXPLANATION_START, 535
|
||||
.equiv BGM_FRLG_GAME_EXPLANATION_MIDDLE, 536
|
||||
.equiv BGM_FRLG_GAME_EXPLANATION_END, 537
|
||||
.equiv BGM_FRLG_POKEMON_JUMP, 538
|
||||
.equiv BGM_FRLG_UNION_ROOM, 539
|
||||
.equiv BGM_FRLG_POKEMON_NETWORK_CENTER, 540
|
||||
.equiv BGM_FRLG_MYSTERY_GIFT, 541
|
||||
.equiv BGM_FRLG_DODRIO_BERRY_PICK, 542
|
||||
.equiv BGM_FRLG_MT_EMBER, 543
|
||||
.equiv BGM_FRLG_TEACHY_TV_EPISODE, 544
|
||||
.equiv BGM_FRLG_SEVII_ISLANDS, 545
|
||||
.equiv BGM_FRLG_TANOBY_RUINS, 546
|
||||
.equiv BGM_FRLG_ISLAND_ONE, 547
|
||||
.equiv BGM_FRLG_ISLAND_FOUR, 548
|
||||
.equiv BGM_FRLG_ISLAND_SIX, 549
|
||||
.equiv BGM_FRLG_FLUTE, 550
|
||||
.equiv BGM_FRLG_BATTLE_DEOXYS, 551
|
||||
.equiv BGM_FRLG_BATTLE_MEWTWO, 552
|
||||
.equiv BGM_FRLG_BATTLE_LEGENDARY, 553
|
||||
.equiv BGM_FRLG_LEADER_EYE, 554
|
||||
.equiv BGM_FRLG_DEOXYS_EYE, 555
|
||||
.equiv BGM_FRLG_TRAINER_TOWER, 556
|
||||
.equiv BGM_FRLG_HALL_OF_FAME_PALLET_TOWN, 557
|
||||
.equiv BGM_FRLG_TEACHY_TV, 558
|
||||
|
||||
.equiv BGM_ROUTE_118, 0x7fff
|
||||
@@ -1,278 +0,0 @@
|
||||
.equiv VAR_0x4000, 0x4000
|
||||
.equiv VAR_0x4001, 0x4001
|
||||
.equiv VAR_0x4002, 0x4002
|
||||
.equiv VAR_0x4003, 0x4003
|
||||
.equiv VAR_0x4004, 0x4004
|
||||
.equiv VAR_0x4005, 0x4005
|
||||
.equiv VAR_0x4006, 0x4006
|
||||
.equiv VAR_0x4007, 0x4007
|
||||
.equiv VAR_0x4008, 0x4008
|
||||
.equiv VAR_0x4009, 0x4009
|
||||
.equiv VAR_0x400A, 0x400A
|
||||
.equiv VAR_0x400B, 0x400B
|
||||
.equiv VAR_0x400C, 0x400C
|
||||
.equiv VAR_0x400D, 0x400D
|
||||
.equiv VAR_0x400E, 0x400E
|
||||
.equiv VAR_0x400F, 0x400F
|
||||
.equiv VAR_0x4010, 0x4010
|
||||
.equiv VAR_0x4011, 0x4011
|
||||
.equiv VAR_0x4012, 0x4012
|
||||
.equiv VAR_0x4013, 0x4013
|
||||
.equiv VAR_0x4014, 0x4014
|
||||
.equiv VAR_0x4015, 0x4015
|
||||
.equiv VAR_0x4016, 0x4016
|
||||
.equiv VAR_0x4017, 0x4017
|
||||
.equiv VAR_0x4018, 0x4018
|
||||
.equiv VAR_0x4019, 0x4019
|
||||
.equiv VAR_0x401A, 0x401A
|
||||
.equiv VAR_0x401B, 0x401B
|
||||
.equiv VAR_0x401C, 0x401C
|
||||
.equiv VAR_0x401D, 0x401D
|
||||
.equiv VAR_0x401E, 0x401E
|
||||
.equiv VAR_0x401F, 0x401F
|
||||
.equiv VAR_RECYCLE_GOODS, 0x4020
|
||||
.equiv VAR_REPEL_STEP_COUNT, 0x4021
|
||||
.equiv VAR_ICE_STEP_COUNT, 0x4022
|
||||
.equiv VAR_FIRST_POKE, 0x4023
|
||||
.equiv VAR_MIRAGE_RND_H, 0x4024
|
||||
.equiv VAR_MIRAGE_RND_L, 0x4025
|
||||
.equiv VAR_SECRET_BASE_MAP, 0x4026
|
||||
.equiv VAR_0x4027, 0x4027
|
||||
.equiv VAR_0x4028, 0x4028
|
||||
.equiv VAR_0x4029, 0x4029
|
||||
.equiv VAR_HAPPINESS_STEP_COUNTER, 0x402A
|
||||
.equiv VAR_POISON_STEP_COUNTER, 0x402B
|
||||
.equiv VAR_RESET_RTC_ENABLE, 0x402C
|
||||
.equiv VAR_0x402D, 0x402D
|
||||
.equiv VAR_0x402E, 0x402E
|
||||
.equiv VAR_0x402F, 0x402F
|
||||
.equiv VAR_0x4030, 0x4030
|
||||
.equiv VAR_0x4031, 0x4031
|
||||
.equiv VAR_0x4032, 0x4032
|
||||
.equiv VAR_0x4033, 0x4033
|
||||
.equiv VAR_0x4034, 0x4034
|
||||
.equiv VAR_0x4035, 0x4035
|
||||
.equiv VAR_STORAGE_UNKNOWN, 0x4036
|
||||
.equiv VAR_0x4037, 0x4037
|
||||
.equiv VAR_0x4038, 0x4038
|
||||
.equiv VAR_0x4039, 0x4039
|
||||
.equiv VAR_0x403A, 0x403A
|
||||
.equiv VAR_0x403B, 0x403B
|
||||
.equiv VAR_0x403C, 0x403C
|
||||
.equiv VAR_0x403D, 0x403D
|
||||
.equiv VAR_ALTERING_CAVE_WILD_SET, 0x403E
|
||||
.equiv VAR_0x403F, 0x403F
|
||||
.equiv VAR_DAYS, 0x4040
|
||||
.equiv VAR_0x4041, 0x4041
|
||||
.equiv VAR_0x4042, 0x4042
|
||||
.equiv VAR_DEPT_STORE_FLOOR, 0x4043
|
||||
.equiv VAR_0x4044, 0x4044
|
||||
.equiv VAR_POKELOT_PRIZE, 0x4045
|
||||
.equiv VAR_NATIONAL_DEX, 0x4046
|
||||
.equiv VAR_SEEDOT_SIZE_RECORD, 0x4047
|
||||
.equiv VAR_ASH_GATHER_COUNT, 0x4048
|
||||
.equiv VAR_BIRCH_STATE, 0x4049
|
||||
.equiv VAR_CRUISE_STEP_COUNT, 0x404A
|
||||
.equiv VAR_POKELOT_RND1, 0x404B
|
||||
.equiv VAR_POKELOT_RND2, 0x404C
|
||||
.equiv VAR_0x404D, 0x404D
|
||||
.equiv VAR_0x404E, 0x404E
|
||||
.equiv VAR_LOTAD_SIZE_RECORD, 0x404F
|
||||
.equiv VAR_0x4050, 0x4050
|
||||
.equiv VAR_0x4051, 0x4051
|
||||
.equiv VAR_0x4052, 0x4052
|
||||
.equiv VAR_0x4053, 0x4053
|
||||
.equiv VAR_0x4054, 0x4054
|
||||
.equiv VAR_0x4055, 0x4055
|
||||
.equiv VAR_0x4056, 0x4056
|
||||
.equiv VAR_0x4057, 0x4057
|
||||
.equiv VAR_0x4058, 0x4058
|
||||
.equiv VAR_0x4059, 0x4059
|
||||
.equiv VAR_0x405A, 0x405A
|
||||
.equiv VAR_0x405B, 0x405B
|
||||
.equiv VAR_0x405C, 0x405C
|
||||
.equiv VAR_0x405D, 0x405D
|
||||
.equiv VAR_0x405E, 0x405E
|
||||
.equiv VAR_0x405F, 0x405F
|
||||
.equiv VAR_0x4060, 0x4060
|
||||
.equiv VAR_0x4061, 0x4061
|
||||
.equiv VAR_0x4062, 0x4062
|
||||
.equiv VAR_0x4063, 0x4063
|
||||
.equiv VAR_0x4064, 0x4064
|
||||
.equiv VAR_0x4065, 0x4065
|
||||
.equiv VAR_0x4066, 0x4066
|
||||
.equiv VAR_0x4067, 0x4067
|
||||
.equiv VAR_0x4068, 0x4068
|
||||
.equiv VAR_0x4069, 0x4069
|
||||
.equiv VAR_0x406A, 0x406A
|
||||
.equiv VAR_0x406B, 0x406B
|
||||
.equiv VAR_0x406C, 0x406C
|
||||
.equiv VAR_0x406D, 0x406D
|
||||
.equiv VAR_0x406E, 0x406E
|
||||
.equiv VAR_0x406F, 0x406F
|
||||
.equiv VAR_0x4070, 0x4070
|
||||
.equiv VAR_0x4071, 0x4071
|
||||
.equiv VAR_0x4072, 0x4072
|
||||
.equiv VAR_0x4073, 0x4073
|
||||
.equiv VAR_0x4074, 0x4074
|
||||
.equiv VAR_0x4075, 0x4075
|
||||
.equiv VAR_0x4076, 0x4076
|
||||
.equiv VAR_0x4077, 0x4077
|
||||
.equiv VAR_0x4078, 0x4078
|
||||
.equiv VAR_0x4079, 0x4079
|
||||
.equiv VAR_0x407A, 0x407A
|
||||
.equiv VAR_0x407B, 0x407B
|
||||
.equiv VAR_0x407C, 0x407C
|
||||
.equiv VAR_0x407D, 0x407D
|
||||
.equiv VAR_0x407E, 0x407E
|
||||
.equiv VAR_0x407F, 0x407F
|
||||
.equiv VAR_0x4080, 0x4080
|
||||
.equiv VAR_0x4081, 0x4081
|
||||
.equiv VAR_0x4082, 0x4082
|
||||
.equiv VAR_0x4083, 0x4083
|
||||
.equiv VAR_0x4084, 0x4084
|
||||
.equiv VAR_0x4085, 0x4085
|
||||
.equiv VAR_0x4086, 0x4086
|
||||
.equiv VAR_0x4087, 0x4087
|
||||
.equiv VAR_0x4088, 0x4088
|
||||
.equiv VAR_0x4089, 0x4089
|
||||
.equiv VAR_0x408A, 0x408A
|
||||
.equiv VAR_0x408B, 0x408B
|
||||
.equiv VAR_0x408C, 0x408C
|
||||
.equiv VAR_0x408D, 0x408D
|
||||
.equiv VAR_0x408E, 0x408E
|
||||
.equiv VAR_0x408F, 0x408F
|
||||
.equiv VAR_0x4090, 0x4090
|
||||
.equiv VAR_0x4091, 0x4091
|
||||
.equiv VAR_0x4092, 0x4092
|
||||
.equiv VAR_0x4093, 0x4093
|
||||
.equiv VAR_0x4094, 0x4094
|
||||
.equiv VAR_0x4095, 0x4095
|
||||
.equiv VAR_0x4096, 0x4096
|
||||
.equiv VAR_0x4097, 0x4097
|
||||
.equiv VAR_0x4098, 0x4098
|
||||
.equiv VAR_0x4099, 0x4099
|
||||
.equiv VAR_0x409A, 0x409A
|
||||
.equiv VAR_0x409B, 0x409B
|
||||
.equiv VAR_0x409C, 0x409C
|
||||
.equiv VAR_0x409D, 0x409D
|
||||
.equiv VAR_0x409E, 0x409E
|
||||
.equiv VAR_0x409F, 0x409F
|
||||
.equiv VAR_0x40A0, 0x40A0
|
||||
.equiv VAR_0x40A1, 0x40A1
|
||||
.equiv VAR_0x40A2, 0x40A2
|
||||
.equiv VAR_0x40A3, 0x40A3
|
||||
.equiv VAR_0x40A4, 0x40A4
|
||||
.equiv VAR_0x40A5, 0x40A5
|
||||
.equiv VAR_0x40A6, 0x40A6
|
||||
.equiv VAR_0x40A7, 0x40A7
|
||||
.equiv VAR_0x40A8, 0x40A8
|
||||
.equiv VAR_0x40A9, 0x40A9
|
||||
.equiv VAR_0x40AA, 0x40AA
|
||||
.equiv VAR_0x40AB, 0x40AB
|
||||
.equiv VAR_0x40AC, 0x40AC
|
||||
.equiv VAR_0x40AD, 0x40AD
|
||||
.equiv VAR_0x40AE, 0x40AE
|
||||
.equiv VAR_0x40AF, 0x40AF
|
||||
.equiv VAR_0x40B0, 0x40B0
|
||||
.equiv VAR_0x40B1, 0x40B1
|
||||
.equiv VAR_0x40B2, 0x40B2
|
||||
.equiv VAR_0x40B3, 0x40B3
|
||||
.equiv VAR_PORTHOLE, 0x40B4
|
||||
.equiv VAR_0x40B5, 0x40B5
|
||||
.equiv VAR_0x40B6, 0x40B6
|
||||
.equiv VAR_0x40B7, 0x40B7
|
||||
.equiv VAR_0x40B8, 0x40B8
|
||||
.equiv VAR_0x40B9, 0x40B9
|
||||
.equiv VAR_0x40BA, 0x40BA
|
||||
.equiv VAR_0x40BB, 0x40BB
|
||||
.equiv VAR_0x40BC, 0x40BC
|
||||
.equiv VAR_0x40BD, 0x40BD
|
||||
.equiv VAR_0x40BE, 0x40BE
|
||||
.equiv VAR_0x40BF, 0x40BF
|
||||
.equiv VAR_0x40C0, 0x40C0
|
||||
.equiv VAR_0x40C1, 0x40C1
|
||||
.equiv VAR_0x40C2, 0x40C2
|
||||
.equiv VAR_0x40C3, 0x40C3
|
||||
.equiv VAR_0x40C4, 0x40C4
|
||||
.equiv VAR_0x40C5, 0x40C5
|
||||
.equiv VAR_0x40C6, 0x40C6
|
||||
.equiv VAR_0x40C7, 0x40C7
|
||||
.equiv VAR_0x40C8, 0x40C8
|
||||
.equiv VAR_0x40C9, 0x40C9
|
||||
.equiv VAR_0x40CA, 0x40CA
|
||||
.equiv VAR_0x40CB, 0x40CB
|
||||
.equiv VAR_0x40CC, 0x40CC
|
||||
.equiv VAR_0x40CD, 0x40CD
|
||||
.equiv VAR_0x40CE, 0x40CE
|
||||
.equiv VAR_FRONTIER_FACILITY, 0x40CF
|
||||
.equiv VAR_0x40D0, 0x40D0
|
||||
.equiv VAR_0x40D1, 0x40D1
|
||||
.equiv VAR_0x40D2, 0x40D2
|
||||
.equiv VAR_0x40D3, 0x40D3
|
||||
.equiv VAR_0x40D4, 0x40D4
|
||||
.equiv VAR_0x40D5, 0x40D5
|
||||
.equiv VAR_0x40D6, 0x40D6
|
||||
.equiv VAR_0x40D7, 0x40D7
|
||||
.equiv VAR_0x40D8, 0x40D8
|
||||
.equiv VAR_0x40D9, 0x40D9
|
||||
.equiv VAR_0x40DA, 0x40DA
|
||||
.equiv VAR_0x40DB, 0x40DB
|
||||
.equiv VAR_0x40DC, 0x40DC
|
||||
.equiv VAR_0x40DD, 0x40DD
|
||||
.equiv VAR_0x40DE, 0x40DE
|
||||
.equiv VAR_0x40DF, 0x40DF
|
||||
.equiv VAR_0x40E0, 0x40E0
|
||||
.equiv VAR_0x40E1, 0x40E1
|
||||
.equiv VAR_0x40E2, 0x40E2
|
||||
.equiv VAR_0x40E3, 0x40E3
|
||||
.equiv VAR_0x40E4, 0x40E4
|
||||
.equiv VAR_0x40E5, 0x40E5
|
||||
.equiv VAR_DAILY_SLOTS, 0x40E6
|
||||
.equiv VAR_DAILY_WILDS, 0x40E7
|
||||
.equiv VAR_DAILY_BLENDER, 0x40E8
|
||||
.equiv VAR_DAILY_PLANTED_BERRIES, 0x40E9
|
||||
.equiv VAR_DAILY_PICKED_BERRIES, 0x40EA
|
||||
.equiv VAR_DAILY_ROULETTE, 0x40EB
|
||||
.equiv VAR_0x40EC, 0x40EC
|
||||
.equiv VAR_0x40ED, 0x40ED
|
||||
.equiv VAR_0x40EE, 0x40EE
|
||||
.equiv VAR_0x40EF, 0x40EF
|
||||
.equiv VAR_0x40F0, 0x40F0
|
||||
.equiv VAR_DAILY_BP, 0x40F1
|
||||
.equiv VAR_0x40F2, 0x40F2
|
||||
.equiv VAR_0x40F3, 0x40F3
|
||||
.equiv VAR_0x40F4, 0x40F4
|
||||
.equiv VAR_0x40F5, 0x40F5
|
||||
.equiv VAR_0x40F6, 0x40F6
|
||||
.equiv VAR_0x40F7, 0x40F7
|
||||
.equiv VAR_0x40F8, 0x40F8
|
||||
.equiv VAR_0x40F9, 0x40F9
|
||||
.equiv VAR_0x40FA, 0x40FA
|
||||
.equiv VAR_0x40FB, 0x40FB
|
||||
.equiv VAR_0x40FC, 0x40FC
|
||||
.equiv VAR_0x40FD, 0x40FD
|
||||
.equiv VAR_0x40FE, 0x40FE
|
||||
.equiv VAR_0x40FF, 0x40FF
|
||||
|
||||
.equiv VAR_0x8000, 0x8000
|
||||
.equiv VAR_0x8001, 0x8001
|
||||
.equiv VAR_0x8002, 0x8002
|
||||
.equiv VAR_0x8003, 0x8003
|
||||
.equiv VAR_0x8004, 0x8004
|
||||
.equiv VAR_0x8005, 0x8005
|
||||
.equiv VAR_0x8006, 0x8006
|
||||
.equiv VAR_0x8007, 0x8007
|
||||
.equiv VAR_0x8008, 0x8008
|
||||
.equiv VAR_0x8009, 0x8009
|
||||
.equiv VAR_0x800A, 0x800A
|
||||
.equiv VAR_0x800B, 0x800B
|
||||
.equiv VAR_FACING, 0x800C
|
||||
.equiv VAR_RESULT, 0x800D
|
||||
.equiv VAR_ITEM_ID, 0x800E
|
||||
.equiv VAR_LAST_TALKED, 0x800F
|
||||
.equiv VAR_CONTEST_RANK, 0x8010
|
||||
.equiv VAR_CONTEST_CATEGORY, 0x8011
|
||||
.equiv VAR_MON_BOX_ID, 0x8012
|
||||
.equiv VAR_MON_BOX_POS, 0x8013
|
||||
.equiv VAR_0x8014, 0x8014
|
||||
@@ -960,7 +960,7 @@ gBattleFrontierMons:: @ 85D97BC
|
||||
.4byte NATURE_DOCILE
|
||||
|
||||
@ 137
|
||||
.2byte SPECIES_FARFETCH_D
|
||||
.2byte SPECIES_FARFETCHD
|
||||
.2byte MOVE_SLASH, MOVE_KNOCK_OFF, MOVE_SWORDS_DANCE, MOVE_AGILITY
|
||||
.byte BATTLE_FRONTIER_ITEM_STICK
|
||||
.byte F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#include "constants/moves.h"
|
||||
#include "constants/species.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#include "constants/items.h"
|
||||
#include "constants/songs.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "asm/macros/battle_script.inc"
|
||||
.include "constants/constants.inc"
|
||||
@@ -24,13 +26,13 @@ gBattlescriptsForBallThrow:: @ 82DBD08
|
||||
.4byte BattleScript_BallThrow
|
||||
|
||||
.align 2
|
||||
gUnknown_082DBD3C:: @ 82DBD3C
|
||||
.4byte BattleScript_82DBE12
|
||||
.4byte BattleScript_82DBE1C
|
||||
.4byte BattleScript_82DBE1C
|
||||
.4byte BattleScript_82DBE4B
|
||||
.4byte BattleScript_82DBE6F
|
||||
.4byte BattleScript_82DBE91
|
||||
gBattlescriptsForUsingItem:: @ 82DBD3C
|
||||
.4byte BattleScript_PlayerUsesItem
|
||||
.4byte BattleScript_OpponentUsesHealItem
|
||||
.4byte BattleScript_OpponentUsesHealItem
|
||||
.4byte BattleScript_OpponentUsesStatusCureItem
|
||||
.4byte BattleScript_OpponentUsesXItem
|
||||
.4byte BattleScript_OpponentUsesGuardSpecs
|
||||
|
||||
.align 2
|
||||
gBattlescriptsForRunningByItem:: @ 82DBD54
|
||||
@@ -58,27 +60,27 @@ BattleScript_SafariBallThrow::
|
||||
handleballthrow
|
||||
|
||||
BattleScript_SuccessBallThrow::
|
||||
jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_82DBD92
|
||||
jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_PrintCaughtMonInfo
|
||||
incrementgamestat 0xB
|
||||
BattleScript_82DBD92::
|
||||
BattleScript_PrintCaughtMonInfo::
|
||||
printstring STRINGID_GOTCHAPKMNCAUGHT
|
||||
trysetcaughtmondexflags BattleScript_82DBDA5
|
||||
trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
|
||||
printstring STRINGID_PKMNDATAADDEDTODEX
|
||||
waitstate
|
||||
setbyte gBattleCommunication, 0x0
|
||||
displaydexinfo
|
||||
BattleScript_82DBDA5::
|
||||
BattleScript_TryNicknameCaughtMon::
|
||||
printstring STRINGID_GIVENICKNAMECAPTURED
|
||||
waitstate
|
||||
setbyte gBattleCommunication, 0x0
|
||||
trygivecaughtmonnick BattleScript_82DBDC2
|
||||
trygivecaughtmonnick BattleScript_GiveCaughtMonEnd
|
||||
givecaughtmon
|
||||
printfromtable gCaughtMonStringIds
|
||||
waitmessage 0x40
|
||||
goto BattleScript_82DBDC3
|
||||
BattleScript_82DBDC2::
|
||||
goto BattleScript_SuccessBallThrowEnd
|
||||
BattleScript_GiveCaughtMonEnd::
|
||||
givecaughtmon
|
||||
BattleScript_82DBDC3::
|
||||
BattleScript_SuccessBallThrowEnd::
|
||||
setbyte gBattleOutcome, CAUGHT
|
||||
finishturn
|
||||
|
||||
@@ -90,12 +92,12 @@ BattleScript_WallyBallThrow::
|
||||
BattleScript_ShakeBallThrow::
|
||||
printfromtable gBallEscapeStringIds
|
||||
waitmessage 0x40
|
||||
jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_82DBE01
|
||||
jumpifbyte NOT_EQUAL, gNumSafariBalls, 0x0, BattleScript_82DBE01
|
||||
jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd
|
||||
jumpifbyte NOT_EQUAL, gNumSafariBalls, 0x0, BattleScript_ShakeBallThrowEnd
|
||||
printstring STRINGID_OUTOFSAFARIBALLS
|
||||
waitmessage 0x40
|
||||
setbyte gBattleOutcome, OUT_OF_BALLS
|
||||
BattleScript_82DBE01::
|
||||
BattleScript_ShakeBallThrowEnd::
|
||||
finishaction
|
||||
|
||||
BattleScript_TrainerBallBlock::
|
||||
@@ -106,12 +108,12 @@ BattleScript_TrainerBallBlock::
|
||||
waitmessage 0x40
|
||||
finishaction
|
||||
|
||||
BattleScript_82DBE12::
|
||||
BattleScript_PlayerUsesItem::
|
||||
setbyte sMOVEEND_STATE, 0xF
|
||||
moveend 0x1, 0x0
|
||||
end
|
||||
|
||||
BattleScript_82DBE1C::
|
||||
BattleScript_OpponentUsesHealItem::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
pause 0x30
|
||||
playse SE_KAIFUKU
|
||||
@@ -128,7 +130,7 @@ BattleScript_82DBE1C::
|
||||
moveend 0x1, 0x0
|
||||
finishaction
|
||||
|
||||
BattleScript_82DBE4B::
|
||||
BattleScript_OpponentUsesStatusCureItem::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
pause 0x30
|
||||
playse SE_KAIFUKU
|
||||
@@ -142,7 +144,7 @@ BattleScript_82DBE4B::
|
||||
moveend 0x1, 0x0
|
||||
finishaction
|
||||
|
||||
BattleScript_82DBE6F::
|
||||
BattleScript_OpponentUsesXItem::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
pause 0x30
|
||||
playse SE_KAIFUKU
|
||||
@@ -155,7 +157,7 @@ BattleScript_82DBE6F::
|
||||
moveend 0x1, 0x0
|
||||
finishaction
|
||||
|
||||
BattleScript_82DBE91::
|
||||
BattleScript_OpponentUsesGuardSpecs::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
pause 0x30
|
||||
playse SE_KAIFUKU
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
#include "constants/easy_chat.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/species.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "constants/map_objects.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
@ the second big chunk of data
|
||||
|
||||
#include "constants/items.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/species.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
@ the second big chunk of data
|
||||
|
||||
#include "constants/abilities.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/species.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#include "constants/easy_chat.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/species.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
#include "constants/flags.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/species.h"
|
||||
#include "constants/vars.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "asm/macros/event.inc"
|
||||
.include "constants/constants.inc"
|
||||
.include "constants/variables.inc"
|
||||
.include "constants/flags.inc"
|
||||
|
||||
.section script_data, "aw", %progbits
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "constants/map_objects.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
|
||||
@@ -16,12 +16,108 @@ gUnknown_08C00524:: @ 8C00524
|
||||
.incbin "baserom.gba", 0xc00c10, 0xa34
|
||||
|
||||
gUnknown_08C01644:: @ 8C01644
|
||||
.incbin "baserom.gba", 0xc01644, 0xE0
|
||||
.incbin "baserom.gba", 0xc01644, 0xe0
|
||||
|
||||
gUnknown_08C01724:: @ 8C01724
|
||||
.incbin "baserom.gba", 0xc01724, 0xBDC
|
||||
.incbin "baserom.gba", 0xc01724, 0x18
|
||||
|
||||
.align 2
|
||||
gInterfaceGfx_PokeBall::
|
||||
.incbin "graphics/interface/ball/poke.4bpp.lz" @ 0xBC
|
||||
|
||||
gUnknown_08C02300:: @ 8C02300
|
||||
.align 2
|
||||
gInterfacePal_PokeBall::
|
||||
.incbin "graphics/interface/ball/poke.gbapal.lz"
|
||||
|
||||
.align 2
|
||||
gInterfaceGfx_GreatBall::
|
||||
.incbin "graphics/interface/ball/great.4bpp.lz" @ 0xBC
|
||||
|
||||
.align 2
|
||||
gInterfacePal_GreatBall::
|
||||
.incbin "graphics/interface/ball/great.gbapal.lz"
|
||||
|
||||
.align 2
|
||||
gInterfaceGfx_SafariBall::
|
||||
.incbin "graphics/interface/ball/safari.4bpp.lz" @ 0xBC
|
||||
|
||||
.align 2
|
||||
gInterfacePal_SafariBall::
|
||||
.incbin "graphics/interface/ball/safari.gbapal.lz"
|
||||
|
||||
.align 2
|
||||
gInterfaceGfx_UltraBall::
|
||||
.incbin "baserom.gba", 0xC019E0, 0xB4
|
||||
|
||||
.align 2
|
||||
gInterfacePal_UltraBall::
|
||||
.incbin "baserom.gba", 0xC01A94, 0x20
|
||||
|
||||
.align 2
|
||||
gInterfaceGfx_MasterBall::
|
||||
.incbin "graphics/interface/ball/master.4bpp.lz" @ 0xBC
|
||||
|
||||
.align 2
|
||||
gInterfacePal_MasterBall::
|
||||
.incbin "graphics/interface/ball/master.gbapal.lz"
|
||||
|
||||
.align 2
|
||||
gInterfaceGfx_NetBall::
|
||||
.incbin "graphics/interface/ball/net.4bpp.lz" @ 0xBC
|
||||
|
||||
.align 2
|
||||
gInterfacePal_NetBall::
|
||||
.incbin "graphics/interface/ball/net.gbapal.lz"
|
||||
|
||||
.align 2
|
||||
gInterfaceGfx_DiveBall::
|
||||
.incbin "graphics/interface/ball/dive.4bpp.lz" @ 0xBC
|
||||
|
||||
.align 2
|
||||
gInterfacePal_DiveBall::
|
||||
.incbin "graphics/interface/ball/dive.gbapal.lz"
|
||||
|
||||
.align 2
|
||||
gInterfaceGfx_NestBall::
|
||||
.incbin "graphics/interface/ball/nest.4bpp.lz" @ 0xBC
|
||||
|
||||
.align 2
|
||||
gInterfacePal_NestBall::
|
||||
.incbin "graphics/interface/ball/nest.gbapal.lz"
|
||||
|
||||
.align 2
|
||||
gInterfaceGfx_RepeatBall::
|
||||
.incbin "graphics/interface/ball/repeat.4bpp.lz" @ 0xBC
|
||||
|
||||
.align 2
|
||||
gInterfacePal_RepeatBall::
|
||||
.incbin "graphics/interface/ball/repeat.gbapal.lz"
|
||||
|
||||
.align 2
|
||||
gInterfaceGfx_TimerBall::
|
||||
.incbin "graphics/interface/ball/timer.4bpp.lz" @ 0xBC
|
||||
|
||||
.align 2
|
||||
gInterfacePal_TimerBall::
|
||||
.incbin "graphics/interface/ball/timer.gbapal.lz"
|
||||
|
||||
.align 2
|
||||
gInterfaceGfx_LuxuryBall::
|
||||
.incbin "graphics/interface/ball/luxury.4bpp.lz" @ 0xBC
|
||||
|
||||
.align 2
|
||||
gInterfacePal_LuxuryBall::
|
||||
.incbin "graphics/interface/ball/luxury.gbapal.lz"
|
||||
|
||||
.align 2
|
||||
gInterfaceGfx_PremierBall::
|
||||
.incbin "graphics/interface/ball/premier.4bpp.lz" @ 0xBC
|
||||
|
||||
.align 2
|
||||
gInterfacePal_PremierBall::
|
||||
.incbin "graphics/interface/ball/premier.gbapal.lz"
|
||||
|
||||
gOpenPokeballGfx:: @ 8C02300
|
||||
.incbin "baserom.gba", 0xc02300, 0x7c
|
||||
|
||||
gUnknown_08C0237C:: @ 8C0237C
|
||||
|
||||
@@ -478,18 +478,18 @@ gFieldObjectPicTable_TamatoBerryTree:: @ 850C758
|
||||
gBerryTreePaletteSlotTable_Tamato:: @ 850C7A0
|
||||
berry_tree_palette_slot_table 2
|
||||
|
||||
.byte FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES
|
||||
.byte FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES
|
||||
.byte FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES
|
||||
.byte FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES
|
||||
.byte FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES
|
||||
.byte MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES
|
||||
.byte MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES
|
||||
.byte MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES
|
||||
.byte MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES
|
||||
.byte MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES
|
||||
|
||||
gBerryTreeFieldObjectGraphicsIdTable:: @ 850C7AA
|
||||
.byte FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES
|
||||
.byte FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES
|
||||
.byte FIELD_OBJ_GFX_BERRY_TREE_LATE_STAGES
|
||||
.byte FIELD_OBJ_GFX_BERRY_TREE_LATE_STAGES
|
||||
.byte FIELD_OBJ_GFX_BERRY_TREE_LATE_STAGES
|
||||
.byte MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES
|
||||
.byte MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES
|
||||
.byte MAP_OBJ_GFX_BERRY_TREE_LATE_STAGES
|
||||
.byte MAP_OBJ_GFX_BERRY_TREE_LATE_STAGES
|
||||
.byte MAP_OBJ_GFX_BERRY_TREE_LATE_STAGES
|
||||
|
||||
.align 2
|
||||
gBerryTreePicTablePointers:: @ 850C7B0
|
||||
|
||||
@@ -81,7 +81,7 @@ gMonAnimationDelayTable:: @ 8329B87
|
||||
.byte 0x00 @ SPECIES_SLOWBRO
|
||||
.byte 0x00 @ SPECIES_MAGNEMITE
|
||||
.byte 0x00 @ SPECIES_MAGNETON
|
||||
.byte 0x00 @ SPECIES_FARFETCH_D
|
||||
.byte 0x00 @ SPECIES_FARFETCHD
|
||||
.byte 0x00 @ SPECIES_DODUO
|
||||
.byte 0x00 @ SPECIES_DODRIO
|
||||
.byte 0x00 @ SPECIES_SEEL
|
||||
|
||||
@@ -81,7 +81,7 @@ gMonFrontAnimIdsTable:: @ 83299EC
|
||||
.byte 0x0b @ SPECIES_SLOWBRO
|
||||
.byte 0x54 @ SPECIES_MAGNEMITE
|
||||
.byte 0x2c @ SPECIES_MAGNETON
|
||||
.byte 0x48 @ SPECIES_FARFETCH_D
|
||||
.byte 0x48 @ SPECIES_FARFETCHD
|
||||
.byte 0x4c @ SPECIES_DODUO
|
||||
.byte 0x41 @ SPECIES_DODRIO
|
||||
.byte 0x0b @ SPECIES_SEEL
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "constants/items.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
@ the second big chunk of data
|
||||
|
||||
#include "constants/species.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
#include "constants/flags.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/map_objects.h"
|
||||
#include "constants/vars.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
.include "constants/flags.inc"
|
||||
.include "constants/variables.inc"
|
||||
|
||||
.section .rodata
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "constants/songs.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "constants/items.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
.align 2, 0
|
||||
|
||||
gUnknown_0832C400:: @ 832C400
|
||||
.incbin "baserom.gba", 0x32c400, 0x60
|
||||
|
||||
gUnknown_0832C460:: @ 832C460
|
||||
.incbin "baserom.gba", 0x32c460, 0x128
|
||||
|
||||
gUnknown_0832C588:: @ 832C588
|
||||
.incbin "baserom.gba", 0x32c588, 0x138
|
||||
@@ -202,476 +202,516 @@ gContestMoveTypeSmartText:: @ 827D4FB
|
||||
gContestMoveTypeToughText:: @ 827D501
|
||||
.string "TOUGH$"
|
||||
|
||||
gUnknown_0827D507:: @ 827D507
|
||||
gText_0827D507:: @ 827D507
|
||||
.string "Appeal no. {STR_VAR_1}!\n"
|
||||
.string "Which move will be played?$"
|
||||
|
||||
gUnknown_0827D531:: @ 827D531
|
||||
gText_0827D531:: @ 827D531
|
||||
.string "Appeal no. {STR_VAR_1}!\n"
|
||||
.string "But it can’t participate!$"
|
||||
|
||||
gUnknown_0827D55A:: @ 827D55A
|
||||
gText_0827D55A:: @ 827D55A
|
||||
.string "{STR_VAR_1} appealed with\n"
|
||||
.string "{STR_VAR_2}!$"
|
||||
|
||||
gUnknown_0827D56F:: @ 827D56F
|
||||
gText_0827D56F:: @ 827D56F
|
||||
.string "{STR_VAR_1} was watching\n"
|
||||
.string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827D597:: @ 827D597
|
||||
gText_0827D597:: @ 827D597
|
||||
.string "We’re all out of\n"
|
||||
.string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827D5C1:: @ 827D5C1
|
||||
gText_0827D5C1:: @ 827D5C1
|
||||
.string "But the appeal was\n"
|
||||
.string "jammed.$"
|
||||
|
||||
gUnknown_0827D5DC:: @ 827D5DC
|
||||
gText_0827D5DC:: @ 827D5DC
|
||||
.string "It followed another\n"
|
||||
.string "POKéMON’s lead.$"
|
||||
|
||||
gUnknown_0827D600:: @ 827D600
|
||||
gText_0827D600:: @ 827D600
|
||||
.string "But it messed up.$"
|
||||
|
||||
gUnknown_0827D612:: @ 827D612
|
||||
gText_0827D612:: @ 827D612
|
||||
.string "It went better than\n"
|
||||
.string "usual.$"
|
||||
|
||||
gUnknown_0827D62D:: @ 827D62D
|
||||
gText_0827D62D:: @ 827D62D
|
||||
.string "The JUDGE looked away\n"
|
||||
.string "for some reason.$"
|
||||
|
||||
gUnknown_0827D654:: @ 827D654
|
||||
gText_0827D654:: @ 827D654
|
||||
.string "It worked hard to build on\n"
|
||||
.string "past mistakes.$"
|
||||
|
||||
gUnknown_0827D67E:: @ 827D67E
|
||||
gText_0827D67E:: @ 827D67E
|
||||
.string "It can’t make any more\n"
|
||||
.string "moves.$"
|
||||
|
||||
gUnknown_0827D69C:: @ 827D69C
|
||||
gText_0827D69C:: @ 827D69C
|
||||
.string "It worked frighteningly\n"
|
||||
.string "well.$"
|
||||
|
||||
gUnknown_0827D6BA:: @ 827D6BA
|
||||
gText_0827D6BA:: @ 827D6BA
|
||||
.string "It worked as hard as the\n"
|
||||
.string "standout POKéMON.$"
|
||||
|
||||
gUnknown_0827D6E5:: @ 827D6E5
|
||||
gText_0827D6E5:: @ 827D6E5
|
||||
.string "The JUDGE looked on\n"
|
||||
.string "expectantly.$"
|
||||
|
||||
gUnknown_0827D706:: @ 827D706
|
||||
gText_0827D706:: @ 827D706
|
||||
.string "It worked rather well.$"
|
||||
|
||||
gUnknown_0827D71D:: @ 827D71D
|
||||
gText_0827D71D:: @ 827D71D
|
||||
.string "It worked a little better\n"
|
||||
.string "than usual.$"
|
||||
|
||||
gUnknown_0827D743:: @ 827D743
|
||||
gText_0827D743:: @ 827D743
|
||||
.string "{STR_VAR_1} failed to\n"
|
||||
.string "stand out at all…{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gUnknown_0827D764:: @ 827D764
|
||||
gText_0827D764:: @ 827D764
|
||||
.string "{STR_VAR_1} didn’t stand\n"
|
||||
.string "out very much…{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gUnknown_0827D785:: @ 827D785
|
||||
gText_0827D785:: @ 827D785
|
||||
.string "{STR_VAR_1} caught a\n"
|
||||
.string "little attention.{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gUnknown_0827D7A5:: @ 827D7A5
|
||||
gText_0827D7A5:: @ 827D7A5
|
||||
.string "{STR_VAR_1} attracted a\n"
|
||||
.string "lot of attention.{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gUnknown_0827D7C8:: @ 827D7C8
|
||||
gText_0827D7C8:: @ 827D7C8
|
||||
.string "{STR_VAR_1} commanded\n"
|
||||
.string "total attention.{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gUnknown_0827D7E8:: @ 827D7E8
|
||||
gText_0827D7E8:: @ 827D7E8
|
||||
.string "{STR_VAR_1} hasn’t made\n"
|
||||
.string "its appeal.{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gUnknown_0827D805:: @ 827D805
|
||||
gText_0827D805:: @ 827D805
|
||||
.string "Anticipation swelled for\n"
|
||||
.string "{STR_VAR_1}’s appeal next.$"
|
||||
|
||||
gUnknown_0827D830:: @ 827D830
|
||||
gText_0827D830:: @ 827D830
|
||||
.string "$"
|
||||
|
||||
gUnknown_0827D831:: @ 827D831
|
||||
gText_0827D831:: @ 827D831
|
||||
.string "The JUDGE ’s views on\n"
|
||||
.string "{STR_VAR_1} held firm.$"
|
||||
|
||||
gUnknown_0827D855:: @ 827D855
|
||||
gText_0827D855:: @ 827D855
|
||||
.string "{STR_VAR_1}’s {STR_VAR_3}\n"
|
||||
.string "changed perceptions.$"
|
||||
|
||||
gUnknown_0827D872:: @ 827D872
|
||||
gText_0827D872:: @ 827D872
|
||||
.string "{STR_VAR_1}’s appeal\n"
|
||||
.string "effect wore off.$"
|
||||
|
||||
gUnknown_0827D88F:: @ 827D88F
|
||||
gText_0827D88F:: @ 827D88F
|
||||
.string "The special appeal’s\n"
|
||||
.string "effect wore off.$"
|
||||
|
||||
gUnknown_0827D8B5:: @ 827D8B5
|
||||
gText_0827D8B5:: @ 827D8B5
|
||||
.string "Everyone’s appeals were\n"
|
||||
.string "made to look the same.$"
|
||||
|
||||
gUnknown_0827D8E4:: @ 827D8E4
|
||||
gText_0827D8E4:: @ 827D8E4
|
||||
.string "It cheapened\n"
|
||||
.string "{STR_VAR_2}’s appeal.$"
|
||||
|
||||
gUnknown_0827D8FE:: @ 827D8FE
|
||||
gText_0827D8FE:: @ 827D8FE
|
||||
.string "It cheapened the appeal\n"
|
||||
.string "of those ahead.$"
|
||||
|
||||
gUnknown_0827D926:: @ 827D926
|
||||
gText_0827D926:: @ 827D926
|
||||
.string "It stole attention away\n"
|
||||
.string "from {STR_VAR_2}.$"
|
||||
|
||||
gUnknown_0827D947:: @ 827D947
|
||||
gText_0827D947:: @ 827D947
|
||||
.string "It cheapened\n"
|
||||
.string "{STR_VAR_2}’s appeal.$"
|
||||
|
||||
gUnknown_0827D961:: @ 827D961
|
||||
gText_0827D961:: @ 827D961
|
||||
.string "It severely cheapened\n"
|
||||
.string "other appeals.$"
|
||||
|
||||
gUnknown_0827D986:: @ 827D986
|
||||
gText_0827D986:: @ 827D986
|
||||
.string "Anticipation swelled for\n"
|
||||
.string "{STR_VAR_1}’s appeal next.$"
|
||||
|
||||
gUnknown_0827D9B1:: @ 827D9B1
|
||||
gText_0827D9B1:: @ 827D9B1
|
||||
.string "It cheapened the appeal\n"
|
||||
.string "of those ahead.$"
|
||||
|
||||
gUnknown_0827D9D9:: @ 827D9D9
|
||||
gText_0827D9D9:: @ 827D9D9
|
||||
.string "It cheapened the JUDGE’s\n"
|
||||
.string "favorite appeal.$"
|
||||
|
||||
gUnknown_0827DA03:: @ 827DA03
|
||||
gText_0827DA03:: @ 827DA03
|
||||
.string "The appeals of others\n"
|
||||
.string "were cheapened by half.$"
|
||||
|
||||
gUnknown_0827DA31:: @ 827DA31
|
||||
gText_0827DA31:: @ 827DA31
|
||||
.string "It stood out to make up\n"
|
||||
.string "for being jammed.$"
|
||||
|
||||
gUnknown_0827DA5B:: @ 827DA5B
|
||||
gText_0827DA5B:: @ 827DA5B
|
||||
.string "It can’t participate in\n"
|
||||
.string "appeals any more.$"
|
||||
|
||||
gUnknown_0827DA85:: @ 827DA85
|
||||
gText_0827DA85:: @ 827DA85
|
||||
.string "It touched the JUDGE for\n"
|
||||
.string "a fantastic appeal.$"
|
||||
|
||||
gUnknown_0827DAB2:: @ 827DAB2
|
||||
gText_0827DAB2:: @ 827DAB2
|
||||
.string "Anticipation rose for\n"
|
||||
.string "upcoming appeals.$"
|
||||
|
||||
gUnknown_0827DADA:: @ 827DADA
|
||||
gText_0827DADA:: @ 827DADA
|
||||
.string "It stood out as much as\n"
|
||||
.string "special appeals.$"
|
||||
|
||||
gUnknown_0827DB03:: @ 827DB03
|
||||
gText_0827DB03:: @ 827DB03
|
||||
.string "It stood out as much as\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
gUnknown_0827DB1F:: @ 827DB1F
|
||||
gText_0827DB1F:: @ 827DB1F
|
||||
.string "Jammed appeals were made\n"
|
||||
.string "even less noticeable.$"
|
||||
|
||||
gUnknown_0827DB4E:: @ 827DB4E
|
||||
gText_0827DB4E:: @ 827DB4E
|
||||
.string "Everyone’s appeals were\n"
|
||||
.string "made the same.$"
|
||||
|
||||
gText_827DB75:: @ 827DB75
|
||||
.string "It became more conscious\n"
|
||||
.string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DBB0:: @ 827DBB0
|
||||
.string "{STR_VAR_1} can’t make an\n"
|
||||
.string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DBE0:: @ 827DBE0
|
||||
.string "It settled down just a\n"
|
||||
.string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DC0F:: @ 827DC0F
|
||||
.string "It became oblivious to\n"
|
||||
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DC45:: @ 827DC45
|
||||
.string "It became less aware of\n"
|
||||
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DC7C:: @ 827DC7C
|
||||
.string "It stopped caring about\n"
|
||||
.string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DCB4:: @ 827DCB4
|
||||
.string "It tried to startle the\n"
|
||||
.string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DCE7:: @ 827DCE7
|
||||
.string "It tried to dazzle the\n"
|
||||
.string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DD12:: @ 827DD12
|
||||
.string "The JUDGE looked away\n"
|
||||
.string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DD3D:: @ 827DD3D
|
||||
.string "It tried to unnerve the\n"
|
||||
.string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DD6F:: @ 827DD6F
|
||||
.string "{STR_VAR_1} became\n"
|
||||
.string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DD8E:: @ 827DD8E
|
||||
.string "The appeal tried to\n"
|
||||
.string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DDC7:: @ 827DDC7
|
||||
.string "It taunted POKéMON\n"
|
||||
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DDF2:: @ 827DDF2
|
||||
.string "{STR_VAR_1} regained its\n"
|
||||
.string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DE14:: @ 827DE14
|
||||
.string "It tried to jam POKéMON\n"
|
||||
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DE44:: @ 827DE44
|
||||
.string "The standout {STR_VAR_1}\n"
|
||||
.string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DE73:: @ 827DE73
|
||||
.string "The largely unnoticed\n"
|
||||
.string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DEA5:: @ 827DEA5
|
||||
.string "It worked as much as\n"
|
||||
.string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DED9:: @ 827DED9
|
||||
.string "{STR_VAR_1}’s appeal did\n"
|
||||
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DF02:: @ 827DF02
|
||||
.string "It worked as much as the\n"
|
||||
.string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DF3A:: @ 827DF3A
|
||||
.string "{STR_VAR_1}’s appeal did\n"
|
||||
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DF63:: @ 827DF63
|
||||
.string "{STR_VAR_1}’s appeal did\n"
|
||||
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DF8C:: @ 827DF8C
|
||||
.string "{STR_VAR_1}’s appeal\n"
|
||||
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DFB8:: @ 827DFB8
|
||||
.string "{STR_VAR_1}’s appeal\n"
|
||||
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827DFE2:: @ 827DFE2
|
||||
.string "{STR_VAR_1}’s appeal\n"
|
||||
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E00C:: @ 827E00C
|
||||
.string "{STR_VAR_1}’s appeal was\n"
|
||||
.string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E02F:: @ 827E02F
|
||||
.string "{STR_VAR_1}’s appeal did\n"
|
||||
.string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E05F:: @ 827E05F
|
||||
.string "{STR_VAR_1}’s appeal\n"
|
||||
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E08B:: @ 827E08B
|
||||
.string "{STR_VAR_1}’s appeal\n"
|
||||
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E0B5:: @ 827E0B5
|
||||
.string "{STR_VAR_1}’s appeal\n"
|
||||
.string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E0DD:: @ 827E0DD
|
||||
.string "{STR_VAR_1}’s appeal\n"
|
||||
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E107:: @ 827E107
|
||||
.string "It’s the same type as the\n"
|
||||
.string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E143:: @ 827E143
|
||||
.string "It’s not the same type as\n"
|
||||
.string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E17F:: @ 827E17F
|
||||
.string "It stood out much more\n"
|
||||
.string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E1BB:: @ 827E1BB
|
||||
.string "It didn’t do as well as the\n"
|
||||
.string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E1F3:: @ 827E1F3
|
||||
.string "{STR_VAR_1}’s condition\n"
|
||||
.string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E220:: @ 827E220
|
||||
.string "{STR_VAR_1}’s hot status\n"
|
||||
.string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E254:: @ 827E254
|
||||
.string "It moved up in line for\n"
|
||||
.string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E289:: @ 827E289
|
||||
.string "It moved back in line once\n"
|
||||
.string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_827E2C5:: @ 827E2C5
|
||||
.string "It scrambled up the\n"
|
||||
.string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gUnknown_0827E2FE:: @ 827E2FE
|
||||
gText_0827E2FE:: @ 827E2FE
|
||||
.string "The JUDGE looked at\n"
|
||||
.string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E32E:: @ 827E32E
|
||||
gText_0827E32E:: @ 827E32E
|
||||
.string "The appeal combo went\n"
|
||||
.string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E35B:: @ 827E35B
|
||||
gText_0827E35B:: @ 827E35B
|
||||
.string "The appeal combo went\n"
|
||||
.string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E38D:: @ 827E38D
|
||||
gText_0827E38D:: @ 827E38D
|
||||
.string "The appeal combo went\n"
|
||||
.string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E3C1:: @ 827E3C1
|
||||
gText_0827E3C1:: @ 827E3C1
|
||||
.string "{STR_VAR_1} managed to\n"
|
||||
.string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E3EB:: @ 827E3EB
|
||||
gText_0827E3EB:: @ 827E3EB
|
||||
.string "{STR_VAR_1} managed to\n"
|
||||
.string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E416:: @ 827E416
|
||||
gText_0827E416:: @ 827E416
|
||||
.string "{STR_VAR_1} isn’t fazed\n"
|
||||
.string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E448:: @ 827E448
|
||||
gText_0827E448:: @ 827E448
|
||||
.string "{STR_VAR_1} became a\n"
|
||||
.string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E473:: @ 827E473
|
||||
gText_0827E473:: @ 827E473
|
||||
.string "It tried to startle the\n"
|
||||
.string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E4A6:: @ 827E4A6
|
||||
gText_0827E4A6:: @ 827E4A6
|
||||
.string "{STR_VAR_1} looked down\n"
|
||||
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E4D5:: @ 827E4D5
|
||||
gText_0827E4D5:: @ 827E4D5
|
||||
.string "{STR_VAR_1} turned back\n"
|
||||
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E504:: @ 827E504
|
||||
gText_0827E504:: @ 827E504
|
||||
.string "{STR_VAR_1} couldn’t help\n"
|
||||
.string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E531:: @ 827E531
|
||||
gText_0827E531:: @ 827E531
|
||||
.string "{STR_VAR_1} couldn’t help\n"
|
||||
.string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E55A:: @ 827E55A
|
||||
gText_0827E55A:: @ 827E55A
|
||||
.string "{STR_VAR_1} tripped over\n"
|
||||
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E58A:: @ 827E58A
|
||||
gText_0827E58A:: @ 827E58A
|
||||
.string "{STR_VAR_1} was too\n"
|
||||
.string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E5B2:: @ 827E5B2
|
||||
gText_0827E5B2:: @ 827E5B2
|
||||
.string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E5D0:: @ 827E5D0
|
||||
gText_0827E5D0:: @ 827E5D0
|
||||
.string "But it failed to make\n"
|
||||
.string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E606:: @ 827E606
|
||||
gText_0827E606:: @ 827E606
|
||||
.string "But it failed to make\n"
|
||||
.string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E638:: @ 827E638
|
||||
gText_0827E638:: @ 827E638
|
||||
.string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E658:: @ 827E658
|
||||
gText_0827E658:: @ 827E658
|
||||
.string "But it couldn’t improve\n"
|
||||
.string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E68B:: @ 827E68B
|
||||
gText_0827E68B:: @ 827E68B
|
||||
.string "Its bad condition\n"
|
||||
.string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E6C4:: @ 827E6C4
|
||||
gText_0827E6C4:: @ 827E6C4
|
||||
.string "{STR_VAR_1} was\n"
|
||||
.string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E6E3:: @ 827E6E3
|
||||
gText_0827E6E3:: @ 827E6E3
|
||||
.string "{STR_VAR_1} disappointed\n"
|
||||
.string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E717:: @ 827E717
|
||||
gText_0827E717:: @ 827E717
|
||||
.string "{STR_VAR_1}’s {STR_VAR_3}\n"
|
||||
.string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E73C:: @ 827E73C
|
||||
gText_0827E73C:: @ 827E73C
|
||||
.string "{STR_VAR_1}’s {STR_VAR_3}\n"
|
||||
.string "didn’t go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E76A:: @ 827E76A
|
||||
gText_0827E76A:: @ 827E76A
|
||||
.string "{STR_VAR_1}’s {STR_VAR_3}\n"
|
||||
.string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E793:: @ 827E793
|
||||
gText_0827E793:: @ 827E793
|
||||
.string "{STR_VAR_1} can’t appeal\n"
|
||||
.string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E7BA:: @ 827E7BA
|
||||
gText_0827E7BA:: @ 827E7BA
|
||||
.string "It attracted the crowd’s\n"
|
||||
.string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E7EA:: @ 827E7EA
|
||||
gText_0827E7EA:: @ 827E7EA
|
||||
.string "The crowd continues to\n"
|
||||
.string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E817:: @ 827E817
|
||||
gText_0827E817:: @ 827E817
|
||||
.string "{STR_VAR_1}’s\n"
|
||||
.string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
|
||||
|
||||
gUnknown_0827E837:: @ 827E837
|
||||
gText_0827E837:: @ 827E837
|
||||
.string "shyness$"
|
||||
|
||||
gUnknown_0827E83F:: @ 827E83F
|
||||
gText_0827E83F:: @ 827E83F
|
||||
.string "anxiety$"
|
||||
|
||||
gUnknown_0827E847:: @ 827E847
|
||||
gText_0827E847:: @ 827E847
|
||||
.string "laziness$"
|
||||
|
||||
gUnknown_0827E850:: @ 827E850
|
||||
gText_0827E850:: @ 827E850
|
||||
.string "hesitancy$"
|
||||
|
||||
gUnknown_0827E85A:: @ 827E85A
|
||||
gText_0827E85A:: @ 827E85A
|
||||
.string "fear$"
|
||||
|
||||
gUnknown_0827E85F:: @ 827E85F
|
||||
gText_0827E85F:: @ 827E85F
|
||||
.string "coolness$"
|
||||
|
||||
gUnknown_0827E868:: @ 827E868
|
||||
gText_0827E868:: @ 827E868
|
||||
.string "beauty$"
|
||||
|
||||
gUnknown_0827E86F:: @ 827E86F
|
||||
gText_0827E86F:: @ 827E86F
|
||||
.string "cuteness$"
|
||||
|
||||
gUnknown_0827E878:: @ 827E878
|
||||
gText_0827E878:: @ 827E878
|
||||
.string "smartness$"
|
||||
|
||||
gUnknown_0827E882:: @ 827E882
|
||||
gText_0827E882:: @ 827E882
|
||||
.string "toughness$"
|
||||
|
||||
gUnknown_0827E88C:: @ 827E88C
|
||||
gText_0827E88C:: @ 827E88C
|
||||
.string "TENSION$"
|
||||
|
||||
gUnknown_0827E894:: @ 827E894
|
||||
gText_0827E894:: @ 827E894
|
||||
.string "COOL Move$"
|
||||
|
||||
gUnknown_0827E89E:: @ 827E89E
|
||||
gText_0827E89E:: @ 827E89E
|
||||
.string "BEAUTY Move$"
|
||||
|
||||
gUnknown_0827E8AA:: @ 827E8AA
|
||||
gText_0827E8AA:: @ 827E8AA
|
||||
.string "CUTE Move$"
|
||||
|
||||
gUnknown_0827E8B4:: @ 827E8B4
|
||||
gText_0827E8B4:: @ 827E8B4
|
||||
.string "SMART Move$"
|
||||
|
||||
gUnknown_0827E8BF:: @ 827E8BF
|
||||
gText_0827E8BF:: @ 827E8BF
|
||||
.string "TOUGH Move$"
|
||||
|
||||
gUnknown_0827E8CA:: @ 827E8CA
|
||||
gText_0827E8CA:: @ 827E8CA
|
||||
.string "???$"
|
||||
|
||||
@@ -57,7 +57,7 @@ gEasyChatGroup_Pokemon2:: @ 859CE0C
|
||||
.2byte SPECIES_ESPEON
|
||||
.2byte SPECIES_EXEGGCUTE
|
||||
.2byte SPECIES_EXEGGUTOR
|
||||
.2byte SPECIES_FARFETCH_D
|
||||
.2byte SPECIES_FARFETCHD
|
||||
.2byte SPECIES_FEAROW
|
||||
.2byte SPECIES_FERALIGATR
|
||||
.2byte SPECIES_FLAAFFY
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
.section .rodata
|
||||
.align 2, 0
|
||||
|
||||
gUnknown_0832C6A8:: @ 832C6A8
|
||||
.incbin "baserom.gba", 0x32C6A8, 0x18
|
||||
|
||||
gUnknown_0832C6C0:: @ 832C6C0
|
||||
.incbin "baserom.gba", 0x32c6c0, 0x1fe
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
|
||||
gUnknown_08617128:: @ 8617128
|
||||
.incbin "baserom.gba", 0x617128, 0x48
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "constants/species.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 326 B |
|
After Width: | Height: | Size: 257 B |
|
After Width: | Height: | Size: 350 B |
|
After Width: | Height: | Size: 260 B |
|
After Width: | Height: | Size: 266 B |
|
After Width: | Height: | Size: 246 B |
|
After Width: | Height: | Size: 249 B |
|
After Width: | Height: | Size: 289 B |
|
After Width: | Height: | Size: 257 B |
|
After Width: | Height: | Size: 259 B |
|
After Width: | Height: | Size: 296 B |
@@ -1,81 +0,0 @@
|
||||
enum
|
||||
{
|
||||
ABILITY_NONE,
|
||||
ABILITY_STENCH,
|
||||
ABILITY_DRIZZLE,
|
||||
ABILITY_SPEED_BOOST,
|
||||
ABILITY_BATTLE_ARMOR,
|
||||
ABILITY_STURDY,
|
||||
ABILITY_DAMP,
|
||||
ABILITY_LIMBER,
|
||||
ABILITY_SAND_VEIL,
|
||||
ABILITY_STATIC,
|
||||
ABILITY_VOLT_ABSORB,
|
||||
ABILITY_WATER_ABSORB,
|
||||
ABILITY_OBLIVIOUS,
|
||||
ABILITY_CLOUD_NINE,
|
||||
ABILITY_COMPOUND_EYES,
|
||||
ABILITY_INSOMNIA,
|
||||
ABILITY_COLOR_CHANGE,
|
||||
ABILITY_IMMUNITY,
|
||||
ABILITY_FLASH_FIRE,
|
||||
ABILITY_SHIELD_DUST,
|
||||
ABILITY_OWN_TEMPO,
|
||||
ABILITY_SUCTION_CUPS,
|
||||
ABILITY_INTIMIDATE,
|
||||
ABILITY_SHADOW_TAG,
|
||||
ABILITY_ROUGH_SKIN,
|
||||
ABILITY_WONDER_GUARD,
|
||||
ABILITY_LEVITATE,
|
||||
ABILITY_EFFECT_SPORE,
|
||||
ABILITY_SYNCHRONIZE,
|
||||
ABILITY_CLEAR_BODY,
|
||||
ABILITY_NATURAL_CURE,
|
||||
ABILITY_LIGHTNING_ROD,
|
||||
ABILITY_SERENE_GRACE,
|
||||
ABILITY_SWIFT_SWIM,
|
||||
ABILITY_CHLOROPHYLL,
|
||||
ABILITY_ILLUMINATE,
|
||||
ABILITY_TRACE,
|
||||
ABILITY_HUGE_POWER,
|
||||
ABILITY_POISON_POINT,
|
||||
ABILITY_INNER_FOCUS,
|
||||
ABILITY_MAGMA_ARMOR,
|
||||
ABILITY_WATER_VEIL,
|
||||
ABILITY_MAGNET_PULL,
|
||||
ABILITY_SOUNDPROOF,
|
||||
ABILITY_RAIN_DISH,
|
||||
ABILITY_SAND_STREAM,
|
||||
ABILITY_PRESSURE,
|
||||
ABILITY_THICK_FAT,
|
||||
ABILITY_EARLY_BIRD,
|
||||
ABILITY_FLAME_BODY,
|
||||
ABILITY_RUN_AWAY,
|
||||
ABILITY_KEEN_EYE,
|
||||
ABILITY_HYPER_CUTTER,
|
||||
ABILITY_PICKUP,
|
||||
ABILITY_TRUANT,
|
||||
ABILITY_HUSTLE,
|
||||
ABILITY_CUTE_CHARM,
|
||||
ABILITY_PLUS,
|
||||
ABILITY_MINUS,
|
||||
ABILITY_FORECAST,
|
||||
ABILITY_STICKY_HOLD,
|
||||
ABILITY_SHED_SKIN,
|
||||
ABILITY_GUTS,
|
||||
ABILITY_MARVEL_SCALE,
|
||||
ABILITY_LIQUID_OOZE,
|
||||
ABILITY_OVERGROW,
|
||||
ABILITY_BLAZE,
|
||||
ABILITY_TORRENT,
|
||||
ABILITY_SWARM,
|
||||
ABILITY_ROCK_HEAD,
|
||||
ABILITY_DROUGHT,
|
||||
ABILITY_ARENA_TRAP,
|
||||
ABILITY_VITAL_SPIRIT,
|
||||
ABILITY_WHITE_SMOKE,
|
||||
ABILITY_PURE_POWER,
|
||||
ABILITY_SHELL_ARMOR,
|
||||
ABILITY_CACOPHONY,
|
||||
ABILITY_AIR_LOCK
|
||||
};
|
||||
@@ -86,8 +86,9 @@
|
||||
#define BATTLE_FORFEITED 0x9
|
||||
#define BATTLE_OPPONENT_TELEPORTED 0xA
|
||||
|
||||
#define BATTLE_OUTCOME_BIT_x80 0x80
|
||||
#define OUTCOME_LINK_BATTLE_RUN 0x80
|
||||
|
||||
#define STATUS_NONE 0x0
|
||||
#define STATUS_SLEEP 0x7
|
||||
#define STATUS_POISON 0x8
|
||||
#define STATUS_BURN 0x10
|
||||
@@ -615,10 +616,10 @@ struct BattleStruct
|
||||
u8 focusPunchBank;
|
||||
u8 field_49;
|
||||
u8 moneyMultiplier;
|
||||
u8 field_4B;
|
||||
u8 savedTurnActionNumber;
|
||||
u8 switchInAbilitiesCounter;
|
||||
u8 field_4D;
|
||||
u8 field_4E;
|
||||
u8 faintedActionsState;
|
||||
u8 faintedActionsBank;
|
||||
u8 field_4F;
|
||||
u16 expValue;
|
||||
u8 field_52;
|
||||
@@ -690,8 +691,8 @@ struct BattleStruct
|
||||
u8 field_182;
|
||||
u8 field_183;
|
||||
struct BattleEnigmaBerry battleEnigmaBerry;
|
||||
u8 field_1A0;
|
||||
u8 field_1A1;
|
||||
u8 wishPerishSongState;
|
||||
u8 wishPerishSongBank;
|
||||
bool8 overworldWeatherDone;
|
||||
u8 atkCancellerTracker;
|
||||
u8 field_1A4[96];
|
||||
@@ -800,7 +801,7 @@ extern struct BattleStruct* gBattleStruct;
|
||||
#define B_ANIM_ITEM_STEAL 0x10
|
||||
#define B_ANIM_SNATCH_MOVE 0x11
|
||||
#define B_ANIM_FUTURE_SIGHT_HIT 0x12
|
||||
#define B_ANIM_x13 0x13
|
||||
#define B_ANIM_DOOM_DESIRE_HIT 0x13
|
||||
#define B_ANIM_x14 0x14
|
||||
#define B_ANIM_INGRAIN_HEAL 0x15
|
||||
#define B_ANIM_WISH_HEAL 0x16
|
||||
@@ -845,8 +846,8 @@ struct BattleScripting
|
||||
u8 animArg2;
|
||||
u16 tripleKickPower;
|
||||
u8 atk49_state;
|
||||
u8 field_15;
|
||||
u8 field_16;
|
||||
u8 bankWithAbility;
|
||||
u8 multihitMoveEffect;
|
||||
u8 bank;
|
||||
u8 animTurn;
|
||||
u8 animTargetsHit;
|
||||
@@ -932,7 +933,7 @@ struct BattleHealthboxInfo
|
||||
u8 flag_x1 : 1;
|
||||
u8 flag_x2 : 1;
|
||||
u8 flag_x4 : 1;
|
||||
u8 flag_x8 : 1;
|
||||
u8 ballAnimActive : 1; // 0x8
|
||||
u8 statusAnimActive : 1; // x10
|
||||
u8 animFromTableActive : 1; // x20
|
||||
u8 specialAnimActive : 1; //x40
|
||||
|
||||
@@ -79,11 +79,22 @@ void HandleIntroSlide(u8 terrainId);
|
||||
|
||||
// battle_anim_80A5C6C.s
|
||||
void sub_80A6EEC(struct Sprite *sprite);
|
||||
void sub_80A68D4(struct Sprite *sprite);
|
||||
void sub_80A6F3C(struct Sprite *sprite);
|
||||
void sub_80A8278(void);
|
||||
void sub_80A6B30(struct UnknownAnimStruct2*);
|
||||
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
|
||||
u8 sub_80A82E4(u8 bank);
|
||||
u8 sub_80A5C6C(u8 bank, u8 attributeId);
|
||||
bool8 AnimateBallThrow(struct Sprite *sprite);
|
||||
|
||||
enum
|
||||
{
|
||||
BANK_X_POS,
|
||||
BANK_Y_POS,
|
||||
};
|
||||
|
||||
u8 GetBankPosition(u8 bank, u8 attributeId);
|
||||
|
||||
bool8 IsBankSpritePresent(u8 bank);
|
||||
void sub_80A6C68(u8 arg0);
|
||||
u8 GetAnimBankSpriteId(u8 wantedBank);
|
||||
@@ -99,4 +110,9 @@ u8 GetSubstituteSpriteDefault_Y(u8 bank);
|
||||
// battle_anim_80A9C70.s
|
||||
void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
|
||||
|
||||
// battle_anim_8170478.s
|
||||
u8 ItemIdToBallId(u16 itemId);
|
||||
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
|
||||
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
|
||||
|
||||
#endif // GUARD_BATTLE_ANIM_H
|
||||
|
||||
@@ -5,5 +5,6 @@ void sub_81A8934(u8);
|
||||
void sub_81A895C(void);
|
||||
u16 sub_81A89A0(u8);
|
||||
void sub_81A8AF8(void);
|
||||
bool8 InBattlePike(void);
|
||||
|
||||
#endif // GUARD_BATTLE_FRONTIER_2_H
|
||||
|
||||
@@ -1,222 +0,0 @@
|
||||
#ifndef GUARD_BATTLE_MOVE_EFFECTS_H
|
||||
#define GUARD_BATTLE_MOVE_EFFECTS_H
|
||||
|
||||
enum
|
||||
{
|
||||
EFFECT_HIT,
|
||||
EFFECT_SLEEP,
|
||||
EFFECT_POISON_HIT,
|
||||
EFFECT_ABSORB,
|
||||
EFFECT_BURN_HIT,
|
||||
EFFECT_FREEZE_HIT,
|
||||
EFFECT_PARALYZE_HIT,
|
||||
EFFECT_EXPLOSION,
|
||||
EFFECT_DREAM_EATER,
|
||||
EFFECT_MIRROR_MOVE,
|
||||
EFFECT_ATTACK_UP,
|
||||
EFFECT_DEFENSE_UP,
|
||||
EFFECT_SPEED_UP,
|
||||
EFFECT_SPECIAL_ATTACK_UP,
|
||||
EFFECT_SPECIAL_DEFENSE_UP,
|
||||
EFFECT_ACCURACY_UP,
|
||||
EFFECT_EVASION_UP,
|
||||
EFFECT_ALWAYS_HIT,
|
||||
EFFECT_ATTACK_DOWN,
|
||||
EFFECT_DEFENSE_DOWN,
|
||||
EFFECT_SPEED_DOWN,
|
||||
EFFECT_SPECIAL_ATTACK_DOWN, // unused
|
||||
EFFECT_SPECIAL_DEFENSE_DOWN, // unused
|
||||
EFFECT_ACCURACY_DOWN,
|
||||
EFFECT_EVASION_DOWN,
|
||||
EFFECT_HAZE,
|
||||
EFFECT_BIDE,
|
||||
EFFECT_RAMPAGE,
|
||||
EFFECT_ROAR,
|
||||
EFFECT_MULTI_HIT,
|
||||
EFFECT_CONVERSION,
|
||||
EFFECT_FLINCH_HIT,
|
||||
EFFECT_RESTORE_HP,
|
||||
EFFECT_TOXIC,
|
||||
EFFECT_PAY_DAY,
|
||||
EFFECT_LIGHT_SCREEN,
|
||||
EFFECT_TRI_ATTACK,
|
||||
EFFECT_REST,
|
||||
EFFECT_OHKO,
|
||||
EFFECT_RAZOR_WIND,
|
||||
EFFECT_SUPER_FANG,
|
||||
EFFECT_DRAGON_RAGE,
|
||||
EFFECT_TRAP,
|
||||
EFFECT_HIGH_CRITICAL,
|
||||
EFFECT_DOUBLE_HIT,
|
||||
EFFECT_RECOIL_IF_MISS,
|
||||
EFFECT_MIST,
|
||||
EFFECT_FOCUS_ENERGY,
|
||||
EFFECT_RECOIL,
|
||||
EFFECT_CONFUSE,
|
||||
EFFECT_ATTACK_UP_2,
|
||||
EFFECT_DEFENSE_UP_2,
|
||||
EFFECT_SPEED_UP_2,
|
||||
EFFECT_SPECIAL_ATTACK_UP_2,
|
||||
EFFECT_SPECIAL_DEFENSE_UP_2,
|
||||
EFFECT_ACCURACY_UP_2,
|
||||
EFFECT_EVASION_UP_2,
|
||||
EFFECT_TRANSFORM,
|
||||
EFFECT_ATTACK_DOWN_2,
|
||||
EFFECT_DEFENSE_DOWN_2,
|
||||
EFFECT_SPEED_DOWN_2,
|
||||
EFFECT_SPECIAL_ATTACK_DOWN_2,
|
||||
EFFECT_SPECIAL_DEFENSE_DOWN_2,
|
||||
EFFECT_ACCURACY_DOWN_2,
|
||||
EFFECT_EVASION_DOWN_2,
|
||||
EFFECT_REFLECT,
|
||||
EFFECT_POISON,
|
||||
EFFECT_PARALYZE,
|
||||
EFFECT_ATTACK_DOWN_HIT,
|
||||
EFFECT_DEFENSE_DOWN_HIT,
|
||||
EFFECT_SPEED_DOWN_HIT,
|
||||
EFFECT_SPECIAL_ATTACK_DOWN_HIT,
|
||||
EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
|
||||
EFFECT_ACCURACY_DOWN_HIT,
|
||||
EFFECT_EVASION_DOWN_HIT,
|
||||
EFFECT_SKY_ATTACK,
|
||||
EFFECT_CONFUSE_HIT,
|
||||
EFFECT_TWINEEDLE,
|
||||
EFFECT_VITAL_THROW,
|
||||
EFFECT_SUBSTITUTE,
|
||||
EFFECT_RECHARGE,
|
||||
EFFECT_RAGE,
|
||||
EFFECT_MIMIC,
|
||||
EFFECT_METRONOME,
|
||||
EFFECT_LEECH_SEED,
|
||||
EFFECT_SPLASH,
|
||||
EFFECT_DISABLE,
|
||||
EFFECT_LEVEL_DAMAGE,
|
||||
EFFECT_PSYWAVE,
|
||||
EFFECT_COUNTER,
|
||||
EFFECT_ENCORE,
|
||||
EFFECT_PAIN_SPLIT,
|
||||
EFFECT_SNORE,
|
||||
EFFECT_CONVERSION_2,
|
||||
EFFECT_LOCK_ON,
|
||||
EFFECT_SKETCH,
|
||||
EFFECT_UNUSED_60, // thaw
|
||||
EFFECT_SLEEP_TALK,
|
||||
EFFECT_DESTINY_BOND,
|
||||
EFFECT_FLAIL,
|
||||
EFFECT_SPITE,
|
||||
EFFECT_FALSE_SWIPE,
|
||||
EFFECT_HEAL_BELL,
|
||||
EFFECT_QUICK_ATTACK,
|
||||
EFFECT_TRIPLE_KICK,
|
||||
EFFECT_THIEF,
|
||||
EFFECT_MEAN_LOOK,
|
||||
EFFECT_NIGHTMARE,
|
||||
EFFECT_MINIMIZE,
|
||||
EFFECT_CURSE,
|
||||
EFFECT_UNUSED_6E,
|
||||
EFFECT_PROTECT,
|
||||
EFFECT_SPIKES,
|
||||
EFFECT_FORESIGHT,
|
||||
EFFECT_PERISH_SONG,
|
||||
EFFECT_SANDSTORM,
|
||||
EFFECT_ENDURE,
|
||||
EFFECT_ROLLOUT,
|
||||
EFFECT_SWAGGER,
|
||||
EFFECT_FURY_CUTTER,
|
||||
EFFECT_ATTRACT,
|
||||
EFFECT_RETURN,
|
||||
EFFECT_PRESENT,
|
||||
EFFECT_FRUSTRATION,
|
||||
EFFECT_SAFEGUARD,
|
||||
EFFECT_THAW_HIT,
|
||||
EFFECT_MAGNITUDE,
|
||||
EFFECT_BATON_PASS,
|
||||
EFFECT_PURSUIT,
|
||||
EFFECT_RAPID_SPIN,
|
||||
EFFECT_SONICBOOM,
|
||||
EFFECT_UNUSED_83,
|
||||
EFFECT_MORNING_SUN,
|
||||
EFFECT_SYNTHESIS,
|
||||
EFFECT_MOONLIGHT,
|
||||
EFFECT_HIDDEN_POWER,
|
||||
EFFECT_RAIN_DANCE,
|
||||
EFFECT_SUNNY_DAY,
|
||||
EFFECT_DEFENSE_UP_HIT,
|
||||
EFFECT_ATTACK_UP_HIT,
|
||||
EFFECT_ALL_STATS_UP_HIT,
|
||||
EFFECT_UNUSED_8D, // incomplete fake out in gen 2
|
||||
EFFECT_BELLY_DRUM,
|
||||
EFFECT_PSYCH_UP,
|
||||
EFFECT_MIRROR_COAT,
|
||||
EFFECT_SKULL_BASH,
|
||||
EFFECT_TWISTER,
|
||||
EFFECT_EARTHQUAKE,
|
||||
EFFECT_FUTURE_SIGHT,
|
||||
EFFECT_GUST,
|
||||
EFFECT_STOMP, // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
|
||||
EFFECT_SOLARBEAM,
|
||||
EFFECT_THUNDER,
|
||||
EFFECT_TELEPORT,
|
||||
EFFECT_BEAT_UP,
|
||||
EFFECT_SEMI_INVULNERABLE,
|
||||
EFFECT_DEFENSE_CURL,
|
||||
EFFECT_SOFTBOILED,
|
||||
EFFECT_FAKE_OUT,
|
||||
EFFECT_UPROAR,
|
||||
EFFECT_STOCKPILE,
|
||||
EFFECT_SPIT_UP,
|
||||
EFFECT_SWALLOW,
|
||||
EFFECT_UNUSED_A3,
|
||||
EFFECT_HAIL,
|
||||
EFFECT_TORMENT,
|
||||
EFFECT_FLATTER,
|
||||
EFFECT_WILL_O_WISP,
|
||||
EFFECT_MEMENTO,
|
||||
EFFECT_FACADE,
|
||||
EFFECT_FOCUS_PUNCH,
|
||||
EFFECT_SMELLINGSALT,
|
||||
EFFECT_FOLLOW_ME,
|
||||
EFFECT_NATURE_POWER,
|
||||
EFFECT_CHARGE,
|
||||
EFFECT_TAUNT,
|
||||
EFFECT_HELPING_HAND,
|
||||
EFFECT_TRICK,
|
||||
EFFECT_ROLE_PLAY,
|
||||
EFFECT_WISH,
|
||||
EFFECT_ASSIST,
|
||||
EFFECT_INGRAIN,
|
||||
EFFECT_SUPERPOWER,
|
||||
EFFECT_MAGIC_COAT,
|
||||
EFFECT_RECYCLE,
|
||||
EFFECT_REVENGE,
|
||||
EFFECT_BRICK_BREAK,
|
||||
EFFECT_YAWN,
|
||||
EFFECT_KNOCK_OFF,
|
||||
EFFECT_ENDEAVOR,
|
||||
EFFECT_ERUPTION,
|
||||
EFFECT_SKILL_SWAP,
|
||||
EFFECT_IMPRISON,
|
||||
EFFECT_REFRESH,
|
||||
EFFECT_GRUDGE,
|
||||
EFFECT_SNATCH,
|
||||
EFFECT_LOW_KICK,
|
||||
EFFECT_SECRET_POWER,
|
||||
EFFECT_DOUBLE_EDGE,
|
||||
EFFECT_TEETER_DANCE,
|
||||
EFFECT_BLAZE_KICK,
|
||||
EFFECT_MUD_SPORT,
|
||||
EFFECT_POISON_FANG,
|
||||
EFFECT_WEATHER_BALL,
|
||||
EFFECT_OVERHEAT,
|
||||
EFFECT_TICKLE,
|
||||
EFFECT_COSMIC_POWER,
|
||||
EFFECT_SKY_UPPERCUT,
|
||||
EFFECT_BULK_UP,
|
||||
EFFECT_POISON_TAIL,
|
||||
EFFECT_WATER_SPORT,
|
||||
EFFECT_CALM_MIND,
|
||||
EFFECT_DRAGON_DANCE,
|
||||
EFFECT_CAMOUFLAGE,
|
||||
};
|
||||
|
||||
#endif // GUARD_BATTLE_MOVE_EFFECTS_H
|
||||
@@ -1,356 +1,22 @@
|
||||
#ifndef GUARD_BATTLE_SCRIPTS_H
|
||||
#define GUARD_BATTLE_SCRIPTS_H
|
||||
|
||||
extern const u8 BattleScript_EffectHit[];
|
||||
extern const u8 BattleScript_HitFromAtkCanceler[];
|
||||
extern const u8 BattleScript_HitFromAccCheck[];
|
||||
extern const u8 BattleScript_HitFromAtkString[];
|
||||
extern const u8 BattleScript_HitFromCritCalc[];
|
||||
extern const u8 BattleScript_HitFromAtkAnimation[];
|
||||
extern const u8 BattleScript_MoveEnd[];
|
||||
extern const u8 BattleScript_MakeMoveMissed[];
|
||||
extern const u8 BattleScript_PrintMoveMissed[];
|
||||
extern const u8 BattleScript_MoveMissedPause[];
|
||||
extern const u8 BattleScript_MoveMissed[];
|
||||
extern const u8 BattleScript_EffectSleep[];
|
||||
extern const u8 BattleScript_AlreadyAsleep[];
|
||||
extern const u8 BattleScript_WasntAffected[];
|
||||
extern const u8 BattleScript_CantMakeAsleep[];
|
||||
extern const u8 BattleScript_EffectPoisonHit[];
|
||||
extern const u8 BattleScript_EffectAbsorb[];
|
||||
extern const u8 BattleScript_82D8B26[];
|
||||
extern const u8 BattleScript_82D8B2E[];
|
||||
extern const u8 BattleScript_82D8B45[];
|
||||
extern const u8 BattleScript_EffectBurnHit[];
|
||||
extern const u8 BattleScript_EffectFreezeHit[];
|
||||
extern const u8 BattleScript_EffectParalyzeHit[];
|
||||
extern const u8 BattleScript_EffectExplosion[];
|
||||
extern const u8 BattleScript_82D8B94[];
|
||||
extern const u8 BattleScript_82D8B96[];
|
||||
extern const u8 BattleScript_82D8BCF[];
|
||||
extern const u8 BattleScript_82D8BEA[];
|
||||
extern const u8 BattleScript_EffectDreamEater[];
|
||||
extern const u8 BattleScript_82D8C0E[];
|
||||
extern const u8 BattleScript_82D8C18[];
|
||||
extern const u8 BattleScript_82D8C56[];
|
||||
extern const u8 BattleScript_EffectMirrorMove[];
|
||||
extern const u8 BattleScript_EffectAttackUp[];
|
||||
extern const u8 BattleScript_EffectDefenseUp[];
|
||||
extern const u8 BattleScript_EffectSpecialAttackUp[];
|
||||
extern const u8 BattleScript_EffectEvasionUp[];
|
||||
extern const u8 BattleScript_EffectStatUp[];
|
||||
extern const u8 BattleScript_EffectStatUpAfterAtkCanceler[];
|
||||
extern const u8 BattleScript_StatUpAttackAnim[];
|
||||
extern const u8 BattleScript_StatUpDoAnim[];
|
||||
extern const u8 BattleScript_StatUpPrintString[];
|
||||
extern const u8 BattleScript_StatUpEnd[];
|
||||
extern const u8 BattleScript_StatUp[];
|
||||
extern const u8 BattleScript_EffectAttackDown[];
|
||||
extern const u8 BattleScript_EffectDefenseDown[];
|
||||
extern const u8 BattleScript_EffectSpeedDown[];
|
||||
extern const u8 BattleScript_EffectAccuracyDown[];
|
||||
extern const u8 BattleScript_EffectEvasionDown[];
|
||||
extern const u8 BattleScript_EffectStatDown[];
|
||||
extern const u8 BattleScript_StatDownDoAnim[];
|
||||
extern const u8 BattleScript_StatDownPrintString[];
|
||||
extern const u8 BattleScript_82D8D60[];
|
||||
extern const u8 BattleScript_StatDown[];
|
||||
extern const u8 BattleScript_EffectHaze[];
|
||||
extern const u8 BattleScript_EffectBide[];
|
||||
extern const u8 BattleScript_EffectRampage[];
|
||||
extern const u8 BattleScript_82D8DAE[];
|
||||
extern const u8 BattleScript_EffectRoar[];
|
||||
extern const u8 BattleScript_EffectMultiHit[];
|
||||
extern const u8 BattleScript_82D8DFD[];
|
||||
extern const u8 BattleScript_82D8E1F[];
|
||||
extern const u8 BattleScript_82D8E71[];
|
||||
extern const u8 BattleScript_82D8E74[];
|
||||
extern const u8 BattleScript_82D8E93[];
|
||||
extern const u8 BattleScript_EffectConversion[];
|
||||
extern const u8 BattleScript_EffectFlinchHit[];
|
||||
extern const u8 BattleScript_EffectRestoreHp[];
|
||||
extern const u8 BattleScript_EffectToxic[];
|
||||
extern const u8 BattleScript_AlreadyPoisoned[];
|
||||
extern const u8 BattleScript_ImmunityProtected[];
|
||||
extern const u8 BattleScript_EffectPayDay[];
|
||||
extern const u8 BattleScript_EffectLightScreen[];
|
||||
extern const u8 BattleScript_EffectTriAttack[];
|
||||
extern const u8 BattleScript_EffectRest[];
|
||||
extern const u8 BattleScript_RestCantSleep[];
|
||||
extern const u8 BattleScript_RestIsAlreadyAsleep[];
|
||||
extern const u8 BattleScript_EffectOHKO[];
|
||||
extern const u8 BattleScript_KOFail[];
|
||||
extern const u8 BattleScript_EffectRazorWind[];
|
||||
extern const u8 BattleScript_TwoTurnMovesSecondTurn[];
|
||||
extern const u8 BattleScriptFirstChargingTurn[];
|
||||
extern const u8 BattleScript_EffectSuperFang[];
|
||||
extern const u8 BattleScript_EffectDragonRage[];
|
||||
extern const u8 BattleScript_EffectTrap[];
|
||||
extern const u8 BattleScript_DoWrapEffect[];
|
||||
extern const u8 BattleScript_EffectDoubleHit[];
|
||||
extern const u8 BattleScript_EffectRecoilIfMiss[];
|
||||
extern const u8 BattleScript_82D9135[];
|
||||
extern const u8 BattleScript_EffectMist[];
|
||||
extern const u8 BattleScript_EffectFocusEnergy[];
|
||||
extern const u8 BattleScript_EffectRecoil[];
|
||||
extern const u8 BattleScript_EffectConfuse[];
|
||||
extern const u8 BattleScript_AlreadyConfused[];
|
||||
extern const u8 BattleScript_EffectAttackUp2[];
|
||||
extern const u8 BattleScript_EffectDefenseUp2[];
|
||||
extern const u8 BattleScript_EffectSpeedUp2[];
|
||||
extern const u8 BattleScript_EffectSpecialAttackUp2[];
|
||||
extern const u8 BattleScript_EffectSpecialDefenseUp2[];
|
||||
extern const u8 BattleScript_EffectTransform[];
|
||||
extern const u8 BattleScript_EffectAttackDown2[];
|
||||
extern const u8 BattleScript_EffectDefenseDown2[];
|
||||
extern const u8 BattleScript_EffectSpeedDown2[];
|
||||
extern const u8 BattleScript_EffectSpecialDefenseDown2[];
|
||||
extern const u8 BattleScript_EffectReflect[];
|
||||
extern const u8 BattleScript_PrintReflectLightScreenSafeguardString[];
|
||||
extern const u8 BattleScript_EffectPoison[];
|
||||
extern const u8 BattleScript_EffectParalyze[];
|
||||
extern const u8 BattleScript_AlreadyParalyzed[];
|
||||
extern const u8 BattleScript_LimberProtected[];
|
||||
extern const u8 BattleScript_EffectAttackDownHit[];
|
||||
extern const u8 BattleScript_EffectDefenseDownHit[];
|
||||
extern const u8 BattleScript_EffectSpeedDownHit[];
|
||||
extern const u8 BattleScript_EffectSpecialAttackDownHit[];
|
||||
extern const u8 BattleScript_EffectSpecialDefenseDownHit[];
|
||||
extern const u8 BattleScript_EffectAccuracyDownHit[];
|
||||
extern const u8 BattleScript_EffectSkyAttack[];
|
||||
extern const u8 BattleScript_EffectConfuseHit[];
|
||||
extern const u8 BattleScript_EffectTwineedle[];
|
||||
extern const u8 BattleScript_EffectSubstitute[];
|
||||
extern const u8 BattleScript_SubstituteAnim[];
|
||||
extern const u8 BattleScript_SubstituteString[];
|
||||
extern const u8 BattleScript_AlreadyHasSubstitute[];
|
||||
extern const u8 BattleScript_EffectRecharge[];
|
||||
extern const u8 BattleScript_MoveUsedMustRecharge[];
|
||||
extern const u8 BattleScript_EffectRage[];
|
||||
extern const u8 BattleScript_RageMiss[];
|
||||
extern const u8 BattleScript_EffectMimic[];
|
||||
extern const u8 BattleScript_EffectMetronome[];
|
||||
extern const u8 BattleScript_EffectLeechSeed[];
|
||||
extern const u8 BattleScript_DoLeechSeed[];
|
||||
extern const u8 BattleScript_EffectSplash[];
|
||||
extern const u8 BattleScript_EffectDisable[];
|
||||
extern const u8 BattleScript_EffectLevelDamage[];
|
||||
extern const u8 BattleScript_EffectPsywave[];
|
||||
extern const u8 BattleScript_EffectCounter[];
|
||||
extern const u8 BattleScript_EffectEncore[];
|
||||
extern const u8 BattleScript_EffectPainSplit[];
|
||||
extern const u8 BattleScript_EffectSnore[];
|
||||
extern const u8 BattleScript_SnoreIsAsleep[];
|
||||
extern const u8 BattleScript_DoSnore[];
|
||||
extern const u8 BattleScript_EffectConversion2[];
|
||||
extern const u8 BattleScript_EffectLockOn[];
|
||||
extern const u8 BattleScript_EffectSketch[];
|
||||
extern const u8 BattleScript_EffectSleepTalk[];
|
||||
extern const u8 BattleScript_SleepTalkIsAsleep[];
|
||||
extern const u8 BattleScript_SleepTalkUsingMove[];
|
||||
extern const u8 BattleScript_EffectDestinyBond[];
|
||||
extern const u8 BattleScript_EffectFlail[];
|
||||
extern const u8 BattleScript_EffectSpite[];
|
||||
extern const u8 BattleScript_EffectHealBell[];
|
||||
extern const u8 BattleScript_CheckHealBellMon2Unaffected[];
|
||||
extern const u8 BattleScript_PartyHealEnd[];
|
||||
extern const u8 BattleScript_EffectTripleKick[];
|
||||
extern const u8 BattleScript_TripleKickLoop[];
|
||||
extern const u8 BattleScript_DoTripleKickAttack[];
|
||||
extern const u8 BattleScript_TripleKickNoMoreHits[];
|
||||
extern const u8 BattleScript_TripleKickPrintStrings[];
|
||||
extern const u8 BattleScript_TripleKickEnd[];
|
||||
extern const u8 BattleScript_EffectThief[];
|
||||
extern const u8 BattleScript_EffectMeanLook[];
|
||||
extern const u8 BattleScript_EffectNightmare[];
|
||||
extern const u8 BattleScript_NightmareWorked[];
|
||||
extern const u8 BattleScript_EffectMinimize[];
|
||||
extern const u8 BattleScript_EffectCurse[];
|
||||
extern const u8 BattleScript_CurseTrySpeed[];
|
||||
extern const u8 BattleScript_CurseTryAttack[];
|
||||
extern const u8 BattleScript_CurseTryDefence[];
|
||||
extern const u8 BattleScript_CurseEnd[];
|
||||
extern const u8 BattleScript_GhostCurse[];
|
||||
extern const u8 BattleScript_DoGhostCurse[];
|
||||
extern const u8 BattleScript_EffectProtect[];
|
||||
extern const u8 BattleScript_EffectSpikes[];
|
||||
extern const u8 BattleScript_EffectForesight[];
|
||||
extern const u8 BattleScript_EffectPerishSong[];
|
||||
extern const u8 BattleScript_PerishSongLoop[];
|
||||
extern const u8 BattleScript_PerishSongLoopIncrement[];
|
||||
extern const u8 BattleScript_PerishSongNotAffected[];
|
||||
extern const u8 BattleScript_EffectSandstorm[];
|
||||
extern const u8 BattleScript_EffectRollout[];
|
||||
extern const u8 BattleScript_RolloutCheckAccuracy[];
|
||||
extern const u8 BattleScript_RolloutHit[];
|
||||
extern const u8 BattleScript_EffectSwagger[];
|
||||
extern const u8 BattleScript_SwaggerTryConfuse[];
|
||||
extern const u8 BattleScript_EffectFuryCutter[];
|
||||
extern const u8 BattleScript_FuryCutterHit[];
|
||||
extern const u8 BattleScript_EffectAttract[];
|
||||
extern const u8 BattleScript_EffectReturn[];
|
||||
extern const u8 BattleScript_EffectPresent[];
|
||||
extern const u8 BattleScript_EffectSafeguard[];
|
||||
extern const u8 BattleScript_EffectThawHit[];
|
||||
extern const u8 BattleScript_EffectMagnitude[];
|
||||
extern const u8 BattleScript_EffectBatonPass[];
|
||||
extern const u8 BattleScript_EffectRapidSpin[];
|
||||
extern const u8 BattleScript_EffectSonicboom[];
|
||||
extern const u8 BattleScript_EffectMorningSun[];
|
||||
extern const u8 BattleScript_EffectHiddenPower[];
|
||||
extern const u8 BattleScript_EffectRainDance[];
|
||||
extern const u8 BattleScript_MoveWeatherChange[];
|
||||
extern const u8 BattleScript_EffectSunnyDay[];
|
||||
extern const u8 BattleScript_EffectDefenseUpHit[];
|
||||
extern const u8 BattleScript_EffectAttackUpHit[];
|
||||
extern const u8 BattleScript_EffectAllStatsUpHit[];
|
||||
extern const u8 BattleScript_EffectBellyDrum[];
|
||||
extern const u8 BattleScript_EffectPsychUp[];
|
||||
extern const u8 BattleScript_EffectMirrorCoat[];
|
||||
extern const u8 BattleScript_EffectSkullBash[];
|
||||
extern const u8 BattleScript_SkullBashEnd[];
|
||||
extern const u8 BattleScript_EffectTwister[];
|
||||
extern const u8 BattleScript_FlinchEffect[];
|
||||
extern const u8 BattleScript_EffectEarthquake[];
|
||||
extern const u8 BattleScript_82D9C44[];
|
||||
extern const u8 BattleScript_82D9C64[];
|
||||
extern const u8 BattleScript_82D9C73[];
|
||||
extern const u8 BattleScript_82D9CAC[];
|
||||
extern const u8 BattleScript_EffectFutureSight[];
|
||||
extern const u8 BattleScript_EffectGust[];
|
||||
extern const u8 BattleScript_EffectStomp[];
|
||||
extern const u8 BattleScript_EffectSolarbeam[];
|
||||
extern const u8 BattleScript_SolarbeamDecideTurn[];
|
||||
extern const u8 BattleScript_SolarbeamOnFirstTurn[];
|
||||
extern const u8 BattleScript_EffectThunder[];
|
||||
extern const u8 BattleScript_EffectTeleport[];
|
||||
extern const u8 BattleScript_EffectBeatUp[];
|
||||
extern const u8 BattleScript_BeatUpLoop[];
|
||||
extern const u8 BattleScript_BeatUpAttack[];
|
||||
extern const u8 BattleScript_BeatUpEnd[];
|
||||
extern const u8 BattleScript_EffectSemiInvulnerable[];
|
||||
extern const u8 BattleScript_FirstTurnBounce[];
|
||||
extern const u8 BattleScript_FirstTurnDive[];
|
||||
extern const u8 BattleScript_FirstTurnFly[];
|
||||
extern const u8 BattleScript_FirstTurnSemiInvulnerable[];
|
||||
extern const u8 BattleScript_SecondTurnSemiInvulnerable[];
|
||||
extern const u8 BattleScript_SemiInvulnerableTryHit[];
|
||||
extern const u8 BattleScript_SemiInvulnerableMiss[];
|
||||
extern const u8 BattleScript_EffectDefenseCurl[];
|
||||
extern const u8 BattleScript_DefenseCurlDoStatUpAnim[];
|
||||
extern const u8 BattleScript_EffectSoftboiled[];
|
||||
extern const u8 BattleScript_PresentHealTarget[];
|
||||
extern const u8 BattleScript_AlreadyAtFullHp[];
|
||||
extern const u8 BattleScript_EffectFakeOut[];
|
||||
extern const u8 BattleScript_ButItFailedAtkStringPpReduce[];
|
||||
extern const u8 BattleScript_ButItFailedPpReduce[];
|
||||
extern const u8 BattleScript_ButItFailed[];
|
||||
extern const u8 BattleScript_NotAffected[];
|
||||
extern const u8 BattleScript_EffectUproar[];
|
||||
extern const u8 BattleScript_UproarHit[];
|
||||
extern const u8 BattleScript_EffectStockpile[];
|
||||
extern const u8 BattleScript_EffectSpitUp[];
|
||||
extern const u8 BattleScript_SpitUpFail[];
|
||||
extern const u8 BattleScript_82D9FA2[];
|
||||
extern const u8 BattleScript_EffectSwallow[];
|
||||
extern const u8 BattleScript_SwallowFail[];
|
||||
extern const u8 BattleScript_EffectHail[];
|
||||
extern const u8 BattleScript_EffectTorment[];
|
||||
extern const u8 BattleScript_EffectFlatter[];
|
||||
extern const u8 BattleScript_FlatterTryConfuse[];
|
||||
extern const u8 BattleScript_EffectWillOWisp[];
|
||||
extern const u8 BattleScript_WaterVeilPrevents[];
|
||||
extern const u8 BattleScript_AlreadyBurned[];
|
||||
extern const u8 BattleScript_EffectMemento[];
|
||||
extern const u8 BattleScript_82DA119[];
|
||||
extern const u8 BattleScript_82DA13C[];
|
||||
extern const u8 BattleScript_82DA148[];
|
||||
extern const u8 BattleScript_82DA153[];
|
||||
extern const u8 BattleScript_82DA15A[];
|
||||
extern const u8 BattleScript_EffectFacade[];
|
||||
extern const u8 BattleScript_FacadeDoubleDmg[];
|
||||
extern const u8 BattleScript_EffectFocusPunch[];
|
||||
extern const u8 BattleScript_EffectSmellingsalt[];
|
||||
extern const u8 BattleScript_82DA1BA[];
|
||||
extern const u8 BattleScript_EffectFollowMe[];
|
||||
extern const u8 BattleScript_EffectNaturePower[];
|
||||
extern const u8 BattleScript_EffectCharge[];
|
||||
extern const u8 BattleScript_EffectTaunt[];
|
||||
extern const u8 BattleScript_EffectHelpingHand[];
|
||||
extern const u8 BattleScript_EffectTrick[];
|
||||
extern const u8 BattleScript_EffectRolePlay[];
|
||||
extern const u8 BattleScript_EffectWish[];
|
||||
extern const u8 BattleScript_EffectAssist[];
|
||||
extern const u8 BattleScript_EffectIngrain[];
|
||||
extern const u8 BattleScript_EffectSuperpower[];
|
||||
extern const u8 BattleScript_EffectMagicCoat[];
|
||||
extern const u8 BattleScript_EffectRecycle[];
|
||||
extern const u8 BattleScript_EffectRevenge[];
|
||||
extern const u8 BattleScript_EffectBrickBreak[];
|
||||
extern const u8 BattleScript_82DA306[];
|
||||
extern const u8 BattleScript_82DA319[];
|
||||
extern const u8 BattleScript_EffectYawn[];
|
||||
extern const u8 BattleScript_82DA378[];
|
||||
extern const u8 BattleScript_82DA382[];
|
||||
extern const u8 BattleScript_EffectKnockOff[];
|
||||
extern const u8 BattleScript_EffectEndeavor[];
|
||||
extern const u8 BattleScript_EffectEruption[];
|
||||
extern const u8 BattleScript_EffectSkillSwap[];
|
||||
extern const u8 BattleScript_EffectImprison[];
|
||||
extern const u8 BattleScript_EffectRefresh[];
|
||||
extern const u8 BattleScript_EffectGrudge[];
|
||||
extern const u8 BattleScript_EffectSnatch[];
|
||||
extern const u8 BattleScript_EffectLowKick[];
|
||||
extern const u8 BattleScript_EffectSecretPower[];
|
||||
extern const u8 BattleScript_EffectDoubleEdge[];
|
||||
extern const u8 BattleScript_EffectTeeterDance[];
|
||||
extern const u8 BattleScript_82DA47B[];
|
||||
extern const u8 BattleScript_82DA4C7[];
|
||||
extern const u8 BattleScript_82DA4D0[];
|
||||
extern const u8 BattleScript_82DA4E5[];
|
||||
extern const u8 BattleScript_82DA4F3[];
|
||||
extern const u8 BattleScript_82DA501[];
|
||||
extern const u8 BattleScript_82DA50F[];
|
||||
extern const u8 BattleScript_82DA520[];
|
||||
extern const u8 BattleScript_EffectMudSport[];
|
||||
extern const u8 BattleScript_EffectPoisonFang[];
|
||||
extern const u8 BattleScript_EffectWeatherBall[];
|
||||
extern const u8 BattleScript_EffectOverheat[];
|
||||
extern const u8 BattleScript_EffectTickle[];
|
||||
extern const u8 BattleScript_TickleDoMoveAnim[];
|
||||
extern const u8 BattleScript_TickleTryLowerDef[];
|
||||
extern const u8 BattleScript_TickleEnd[];
|
||||
extern const u8 BattleScript_CantLowerMultipleStats[];
|
||||
extern const u8 BattleScript_EffectCosmicPower[];
|
||||
extern const u8 BattleScript_CosmicPowerDoMoveAnim[];
|
||||
extern const u8 BattleScript_CosmicPowerTrySpDef[];
|
||||
extern const u8 BattleScript_CosmicPowerEnd[];
|
||||
extern const u8 BattleScript_EffectSkyUppercut[];
|
||||
extern const u8 BattleScript_EffectBulkUp[];
|
||||
extern const u8 BattleScript_BulkUpDoMoveAnim[];
|
||||
extern const u8 BattleScript_BulkUpTryDef[];
|
||||
extern const u8 BattleScript_BulkUpEnd[];
|
||||
extern const u8 BattleScript_EffectCalmMind[];
|
||||
extern const u8 BattleScript_CalmMindDoMoveAnim[];
|
||||
extern const u8 BattleScript_CalmMindTrySpDef[];
|
||||
extern const u8 BattleScript_CalmMindEnd[];
|
||||
extern const u8 BattleScript_CantRaiseMultipleStats[];
|
||||
extern const u8 BattleScript_EffectDragonDance[];
|
||||
extern const u8 BattleScript_DragonDanceDoMoveAnim[];
|
||||
extern const u8 BattleScript_DragonDanceTrySpeed[];
|
||||
extern const u8 BattleScript_DragonDanceEnd[];
|
||||
extern const u8 BattleScript_EffectCamouflage[];
|
||||
extern const u8 BattleScript_StatUp[];
|
||||
extern const u8 BattleScript_StatDown[];
|
||||
extern const u8 BattleScript_AlreadyAtFullHp[];
|
||||
extern const u8 BattleScript_PresentHealTarget[];
|
||||
extern const u8 BattleScript_MoveUsedMustRecharge[];
|
||||
extern const u8 BattleScript_FaintAttacker[];
|
||||
extern const u8 BattleScript_FaintTarget[];
|
||||
extern const u8 BattleScript_82DA7C4[];
|
||||
extern const u8 BattleScript_82DA7CD[];
|
||||
extern const u8 BattleScript_82DA816[];
|
||||
extern const u8 BattleScript_82DA8D0[];
|
||||
extern const u8 BattleScript_82DA8F5[];
|
||||
extern const u8 BattleScript_82DA8F6[];
|
||||
extern const u8 BattleScript_82DA8FC[];
|
||||
extern const u8 BattleScript_82DA908[];
|
||||
extern const u8 BattleScript_82DA92C[];
|
||||
extern const u8 BattleScript_GiveExp[];
|
||||
extern const u8 BattleScript_HandleFaintedMon[];
|
||||
extern const u8 BattleScript_LocalTrainerBattleWon[];
|
||||
extern const u8 BattleScript_LocalTwoTrainersDefeated[];
|
||||
extern const u8 BattleScript_LocalBattleWonLoseTexts[];
|
||||
@@ -360,13 +26,9 @@ extern const u8 BattleScript_LocalBattleLost[];
|
||||
extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
|
||||
extern const u8 BattleScript_LocalBattleLostEnd[];
|
||||
extern const u8 BattleScript_CheckDomeDrew[];
|
||||
extern const u8 BattleScript_LocalBattleLostPrintTrainersWinText[];
|
||||
extern const u8 BattleScript_LocalBattleLostDoTrainer2WinText[];
|
||||
extern const u8 BattleScript_LocalBattleLostEnd_[];
|
||||
extern const u8 BattleScript_82DAA0B[];
|
||||
extern const u8 BattleScript_82DAA31[];
|
||||
extern const u8 BattleScript_LinkBattleWonOrLost[];
|
||||
extern const u8 BattleScript_LinkBattleWonOrLostWaitEnd[];
|
||||
extern const u8 BattleScript_82DAA5C[];
|
||||
extern const u8 BattleScript_82DAA83[];
|
||||
extern const u8 BattleScript_FrontierTrainerBattleWon[];
|
||||
@@ -390,17 +52,8 @@ extern const u8 BattleScript_82DAB77[];
|
||||
extern const u8 BattleScript_82DABB8[];
|
||||
extern const u8 BattleScript_Pausex20[];
|
||||
extern const u8 BattleScript_LevelUp[];
|
||||
extern const u8 BattleScript_TryLearnMoveLoop[];
|
||||
extern const u8 BattleScript_AskToLearnMove[];
|
||||
extern const u8 BattleScript_ForgotAndLearnedNewMove[];
|
||||
extern const u8 BattleScript_LearnedNewMove[];
|
||||
extern const u8 BattleScript_LearnMoveReturn[];
|
||||
extern const u8 BattleScript_RainContinuesOrEnds[];
|
||||
extern const u8 BattleScript_RainContinuesOrEndsEnd[];
|
||||
extern const u8 BattleScript_DamagingWeatherContinues[];
|
||||
extern const u8 BattleScript_DamagingWeatherLoop[];
|
||||
extern const u8 BattleScript_DamagingWeatherLoopIncrement[];
|
||||
extern const u8 BattleScript_DamagingWeatherContinuesEnd[];
|
||||
extern const u8 BattleScript_SandStormHailEnds[];
|
||||
extern const u8 BattleScript_SunlightContinues[];
|
||||
extern const u8 BattleScript_SunlightFaded[];
|
||||
@@ -414,15 +67,15 @@ extern const u8 BattleScript_82DAD4D[];
|
||||
extern const u8 BattleScript_BideStoringEnergy[];
|
||||
extern const u8 BattleScript_BideAttack[];
|
||||
extern const u8 BattleScript_BideNoEnergyToAttack[];
|
||||
extern const u8 BattleScript_82DADD8[];
|
||||
extern const u8 BattleScript_SuccessForceOut[];
|
||||
extern const u8 BattleScript_82DADF1[];
|
||||
extern const u8 BattleScript_MistProtected[];
|
||||
extern const u8 BattleScript_RageIsBuilding[];
|
||||
extern const u8 BattleScript_MoveUsedIsDisabled[];
|
||||
extern const u8 BattleScript_SelectingDisabledMove[];
|
||||
extern const u8 BattleScript_DisabledNoMore[];
|
||||
extern const u8 BattleScript_82DAE2A[];
|
||||
extern const u8 BattleScript_82DAE2D[];
|
||||
extern const u8 BattleScript_SelectingDisabledMoveInPalace[];
|
||||
extern const u8 BattleScript_SelectingUnusableMoveInPalace[];
|
||||
extern const u8 BattleScript_EncoredNoMore[];
|
||||
extern const u8 BattleScript_DestinyBondTakesLife[];
|
||||
extern const u8 BattleScript_SpikesOnAttacker[];
|
||||
@@ -456,22 +109,20 @@ extern const u8 BattleScript_NoMovesLeft[];
|
||||
extern const u8 BattleScript_SelectingMoveWithNoPP[];
|
||||
extern const u8 BattleScript_NoPPForMove[];
|
||||
extern const u8 BattleScript_SelectingTormentedMove[];
|
||||
extern const u8 BattleScript_82DB08D[];
|
||||
extern const u8 BattleScript_82DB098[];
|
||||
extern const u8 BattleScript_MoveUsedIsTormented[];
|
||||
extern const u8 BattleScript_SelectingTormentedMoveInPalace[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedMoveTaunt[];
|
||||
extern const u8 BattleScript_MoveUsedIsTaunted[];
|
||||
extern const u8 BattleScript_82DB0AF[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[];
|
||||
extern const u8 BattleScript_WishComesTrue[];
|
||||
extern const u8 BattleScript_82DB0DE[];
|
||||
extern const u8 BattleScript_IngrainTurnHeal[];
|
||||
extern const u8 BattleScript_82DB109[];
|
||||
extern const u8 BattleScript_AtkDefDown[];
|
||||
extern const u8 BattleScript_82DB144[];
|
||||
extern const u8 BattleScript_82DB167[];
|
||||
extern const u8 BattleScript_KnockedOff[];
|
||||
extern const u8 BattleScript_MoveUsedIsImprisoned[];
|
||||
extern const u8 BattleScript_SelectingImprisionedMove[];
|
||||
extern const u8 BattleScript_82DB185[];
|
||||
extern const u8 BattleScript_SelectingImprisionedMoveInPalace[];
|
||||
extern const u8 BattleScript_GrudgeTakesPp[];
|
||||
extern const u8 BattleScript_MagicCoatBounce[];
|
||||
extern const u8 BattleScript_SnatchedMove[];
|
||||
@@ -550,7 +201,6 @@ extern const u8 BattleScript_MonMadeMoveUseless_PPLoss[];
|
||||
extern const u8 BattleScript_MonMadeMoveUseless[];
|
||||
extern const u8 BattleScript_FlashFireBoost_PPLoss[];
|
||||
extern const u8 BattleScript_FlashFireBoost[];
|
||||
extern const u8 BattleScript_82DB5B9[];
|
||||
extern const u8 BattleScript_AbilityNoStatLoss[];
|
||||
extern const u8 BattleScript_BRNPrevention[];
|
||||
extern const u8 BattleScript_PRLZPrevention[];
|
||||
@@ -612,8 +262,8 @@ extern const u8 BattleScript_82DB8F3[];
|
||||
extern const u8 BattleScript_82DB973[];
|
||||
extern const u8 BattleScript_82DB992[];
|
||||
extern const u8 BattleScript_AskIfWantsToForfeitMatch[];
|
||||
extern const u8 BattleScript_82DB9C1[];
|
||||
extern const u8 BattleScript_82DB9C8[];
|
||||
extern const u8 BattleScript_PrintPlayerForfeited[];
|
||||
extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[];
|
||||
extern const u8 BattleScript_BallThrow[];
|
||||
extern const u8 BattleScript_BallThrowByWally[];
|
||||
extern const u8 BattleScript_SafariBallThrow[];
|
||||
|
||||
@@ -66,8 +66,8 @@ bool8 AreAllMovesUnusable(void);
|
||||
u8 GetImprisonedMovesCount(u8 bank, u16 move);
|
||||
u8 UpdateTurnCounters(void);
|
||||
u8 TurnBasedEffects(void);
|
||||
bool8 sub_8041364(void);
|
||||
bool8 sub_8041728(void);
|
||||
bool8 HandleWishPerishSongOnTurnEnd(void);
|
||||
bool8 HandleFaintedMonActions(void);
|
||||
void TryClearRageStatuses(void);
|
||||
u8 AtkCanceller_UnableToUseMove(void);
|
||||
bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
|
||||
@@ -79,6 +79,6 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
|
||||
void ClearFuryCutterDestinyBondGrudge(u8 bank);
|
||||
void HandleAction_RunBattleScript(void);
|
||||
u8 GetMoveTarget(u16 move, u8 useMoveTarget);
|
||||
u8 IsPokeDisobedient(void);
|
||||
u8 IsMonDisobedient(void);
|
||||
|
||||
#endif // GUARD_BATTLE_UTIL_H
|
||||
|
||||
@@ -0,0 +1,83 @@
|
||||
#ifndef GUARD_CONSTANTS_ABILITIES_H
|
||||
#define GUARD_CONSTANTS_ABILITIES_H
|
||||
|
||||
#define ABILITY_NONE 0
|
||||
#define ABILITY_STENCH 1
|
||||
#define ABILITY_DRIZZLE 2
|
||||
#define ABILITY_SPEED_BOOST 3
|
||||
#define ABILITY_BATTLE_ARMOR 4
|
||||
#define ABILITY_STURDY 5
|
||||
#define ABILITY_DAMP 6
|
||||
#define ABILITY_LIMBER 7
|
||||
#define ABILITY_SAND_VEIL 8
|
||||
#define ABILITY_STATIC 9
|
||||
#define ABILITY_VOLT_ABSORB 10
|
||||
#define ABILITY_WATER_ABSORB 11
|
||||
#define ABILITY_OBLIVIOUS 12
|
||||
#define ABILITY_CLOUD_NINE 13
|
||||
#define ABILITY_COMPOUND_EYES 14
|
||||
#define ABILITY_INSOMNIA 15
|
||||
#define ABILITY_COLOR_CHANGE 16
|
||||
#define ABILITY_IMMUNITY 17
|
||||
#define ABILITY_FLASH_FIRE 18
|
||||
#define ABILITY_SHIELD_DUST 19
|
||||
#define ABILITY_OWN_TEMPO 20
|
||||
#define ABILITY_SUCTION_CUPS 21
|
||||
#define ABILITY_INTIMIDATE 22
|
||||
#define ABILITY_SHADOW_TAG 23
|
||||
#define ABILITY_ROUGH_SKIN 24
|
||||
#define ABILITY_WONDER_GUARD 25
|
||||
#define ABILITY_LEVITATE 26
|
||||
#define ABILITY_EFFECT_SPORE 27
|
||||
#define ABILITY_SYNCHRONIZE 28
|
||||
#define ABILITY_CLEAR_BODY 29
|
||||
#define ABILITY_NATURAL_CURE 30
|
||||
#define ABILITY_LIGHTNING_ROD 31
|
||||
#define ABILITY_SERENE_GRACE 32
|
||||
#define ABILITY_SWIFT_SWIM 33
|
||||
#define ABILITY_CHLOROPHYLL 34
|
||||
#define ABILITY_ILLUMINATE 35
|
||||
#define ABILITY_TRACE 36
|
||||
#define ABILITY_HUGE_POWER 37
|
||||
#define ABILITY_POISON_POINT 38
|
||||
#define ABILITY_INNER_FOCUS 39
|
||||
#define ABILITY_MAGMA_ARMOR 40
|
||||
#define ABILITY_WATER_VEIL 41
|
||||
#define ABILITY_MAGNET_PULL 42
|
||||
#define ABILITY_SOUNDPROOF 43
|
||||
#define ABILITY_RAIN_DISH 44
|
||||
#define ABILITY_SAND_STREAM 45
|
||||
#define ABILITY_PRESSURE 46
|
||||
#define ABILITY_THICK_FAT 47
|
||||
#define ABILITY_EARLY_BIRD 48
|
||||
#define ABILITY_FLAME_BODY 49
|
||||
#define ABILITY_RUN_AWAY 50
|
||||
#define ABILITY_KEEN_EYE 51
|
||||
#define ABILITY_HYPER_CUTTER 52
|
||||
#define ABILITY_PICKUP 53
|
||||
#define ABILITY_TRUANT 54
|
||||
#define ABILITY_HUSTLE 55
|
||||
#define ABILITY_CUTE_CHARM 56
|
||||
#define ABILITY_PLUS 57
|
||||
#define ABILITY_MINUS 58
|
||||
#define ABILITY_FORECAST 59
|
||||
#define ABILITY_STICKY_HOLD 60
|
||||
#define ABILITY_SHED_SKIN 61
|
||||
#define ABILITY_GUTS 62
|
||||
#define ABILITY_MARVEL_SCALE 63
|
||||
#define ABILITY_LIQUID_OOZE 64
|
||||
#define ABILITY_OVERGROW 65
|
||||
#define ABILITY_BLAZE 66
|
||||
#define ABILITY_TORRENT 67
|
||||
#define ABILITY_SWARM 68
|
||||
#define ABILITY_ROCK_HEAD 69
|
||||
#define ABILITY_DROUGHT 70
|
||||
#define ABILITY_ARENA_TRAP 71
|
||||
#define ABILITY_VITAL_SPIRIT 72
|
||||
#define ABILITY_WHITE_SMOKE 73
|
||||
#define ABILITY_PURE_POWER 74
|
||||
#define ABILITY_SHELL_ARMOR 75
|
||||
#define ABILITY_CACOPHONY 76
|
||||
#define ABILITY_AIR_LOCK 77
|
||||
|
||||
#endif // GUARD_CONSTANTS_ABILITIES_H
|
||||
@@ -0,0 +1,219 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
||||
#define EFFECT_HIT 0
|
||||
#define EFFECT_SLEEP 1
|
||||
#define EFFECT_POISON_HIT 2
|
||||
#define EFFECT_ABSORB 3
|
||||
#define EFFECT_BURN_HIT 4
|
||||
#define EFFECT_FREEZE_HIT 5
|
||||
#define EFFECT_PARALYZE_HIT 6
|
||||
#define EFFECT_EXPLOSION 7
|
||||
#define EFFECT_DREAM_EATER 8
|
||||
#define EFFECT_MIRROR_MOVE 9
|
||||
#define EFFECT_ATTACK_UP 10
|
||||
#define EFFECT_DEFENSE_UP 11
|
||||
#define EFFECT_SPEED_UP 12
|
||||
#define EFFECT_SPECIAL_ATTACK_UP 13
|
||||
#define EFFECT_SPECIAL_DEFENSE_UP 14
|
||||
#define EFFECT_ACCURACY_UP 15
|
||||
#define EFFECT_EVASION_UP 16
|
||||
#define EFFECT_ALWAYS_HIT 17
|
||||
#define EFFECT_ATTACK_DOWN 18
|
||||
#define EFFECT_DEFENSE_DOWN 19
|
||||
#define EFFECT_SPEED_DOWN 20
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN 21 // unused
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN 22 // unused
|
||||
#define EFFECT_ACCURACY_DOWN 23
|
||||
#define EFFECT_EVASION_DOWN 24
|
||||
#define EFFECT_HAZE 25
|
||||
#define EFFECT_BIDE 26
|
||||
#define EFFECT_RAMPAGE 27
|
||||
#define EFFECT_ROAR 28
|
||||
#define EFFECT_MULTI_HIT 29
|
||||
#define EFFECT_CONVERSION 30
|
||||
#define EFFECT_FLINCH_HIT 31
|
||||
#define EFFECT_RESTORE_HP 32
|
||||
#define EFFECT_TOXIC 33
|
||||
#define EFFECT_PAY_DAY 34
|
||||
#define EFFECT_LIGHT_SCREEN 35
|
||||
#define EFFECT_TRI_ATTACK 36
|
||||
#define EFFECT_REST 37
|
||||
#define EFFECT_OHKO 38
|
||||
#define EFFECT_RAZOR_WIND 39
|
||||
#define EFFECT_SUPER_FANG 40
|
||||
#define EFFECT_DRAGON_RAGE 41
|
||||
#define EFFECT_TRAP 42
|
||||
#define EFFECT_HIGH_CRITICAL 43
|
||||
#define EFFECT_DOUBLE_HIT 44
|
||||
#define EFFECT_RECOIL_IF_MISS 45
|
||||
#define EFFECT_MIST 46
|
||||
#define EFFECT_FOCUS_ENERGY 47
|
||||
#define EFFECT_RECOIL 48
|
||||
#define EFFECT_CONFUSE 49
|
||||
#define EFFECT_ATTACK_UP_2 50
|
||||
#define EFFECT_DEFENSE_UP_2 51
|
||||
#define EFFECT_SPEED_UP_2 52
|
||||
#define EFFECT_SPECIAL_ATTACK_UP_2 53
|
||||
#define EFFECT_SPECIAL_DEFENSE_UP_2 54
|
||||
#define EFFECT_ACCURACY_UP_2 55
|
||||
#define EFFECT_EVASION_UP_2 56
|
||||
#define EFFECT_TRANSFORM 57
|
||||
#define EFFECT_ATTACK_DOWN_2 58
|
||||
#define EFFECT_DEFENSE_DOWN_2 59
|
||||
#define EFFECT_SPEED_DOWN_2 60
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN_2 61
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 62
|
||||
#define EFFECT_ACCURACY_DOWN_2 63
|
||||
#define EFFECT_EVASION_DOWN_2 64
|
||||
#define EFFECT_REFLECT 65
|
||||
#define EFFECT_POISON 66
|
||||
#define EFFECT_PARALYZE 67
|
||||
#define EFFECT_ATTACK_DOWN_HIT 68
|
||||
#define EFFECT_DEFENSE_DOWN_HIT 69
|
||||
#define EFFECT_SPEED_DOWN_HIT 70
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 71
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 72
|
||||
#define EFFECT_ACCURACY_DOWN_HIT 73
|
||||
#define EFFECT_EVASION_DOWN_HIT 74
|
||||
#define EFFECT_SKY_ATTACK 75
|
||||
#define EFFECT_CONFUSE_HIT 76
|
||||
#define EFFECT_TWINEEDLE 77
|
||||
#define EFFECT_VITAL_THROW 78
|
||||
#define EFFECT_SUBSTITUTE 79
|
||||
#define EFFECT_RECHARGE 80
|
||||
#define EFFECT_RAGE 81
|
||||
#define EFFECT_MIMIC 82
|
||||
#define EFFECT_METRONOME 83
|
||||
#define EFFECT_LEECH_SEED 84
|
||||
#define EFFECT_SPLASH 85
|
||||
#define EFFECT_DISABLE 86
|
||||
#define EFFECT_LEVEL_DAMAGE 87
|
||||
#define EFFECT_PSYWAVE 88
|
||||
#define EFFECT_COUNTER 89
|
||||
#define EFFECT_ENCORE 90
|
||||
#define EFFECT_PAIN_SPLIT 91
|
||||
#define EFFECT_SNORE 92
|
||||
#define EFFECT_CONVERSION_2 93
|
||||
#define EFFECT_LOCK_ON 94
|
||||
#define EFFECT_SKETCH 95
|
||||
#define EFFECT_UNUSED_60 96 // thaw
|
||||
#define EFFECT_SLEEP_TALK 97
|
||||
#define EFFECT_DESTINY_BOND 98
|
||||
#define EFFECT_FLAIL 99
|
||||
#define EFFECT_SPITE 100
|
||||
#define EFFECT_FALSE_SWIPE 101
|
||||
#define EFFECT_HEAL_BELL 102
|
||||
#define EFFECT_QUICK_ATTACK 103
|
||||
#define EFFECT_TRIPLE_KICK 104
|
||||
#define EFFECT_THIEF 105
|
||||
#define EFFECT_MEAN_LOOK 106
|
||||
#define EFFECT_NIGHTMARE 107
|
||||
#define EFFECT_MINIMIZE 108
|
||||
#define EFFECT_CURSE 109
|
||||
#define EFFECT_UNUSED_6E 110
|
||||
#define EFFECT_PROTECT 111
|
||||
#define EFFECT_SPIKES 112
|
||||
#define EFFECT_FORESIGHT 113
|
||||
#define EFFECT_PERISH_SONG 114
|
||||
#define EFFECT_SANDSTORM 115
|
||||
#define EFFECT_ENDURE 116
|
||||
#define EFFECT_ROLLOUT 117
|
||||
#define EFFECT_SWAGGER 118
|
||||
#define EFFECT_FURY_CUTTER 119
|
||||
#define EFFECT_ATTRACT 120
|
||||
#define EFFECT_RETURN 121
|
||||
#define EFFECT_PRESENT 122
|
||||
#define EFFECT_FRUSTRATION 123
|
||||
#define EFFECT_SAFEGUARD 124
|
||||
#define EFFECT_THAW_HIT 125
|
||||
#define EFFECT_MAGNITUDE 126
|
||||
#define EFFECT_BATON_PASS 127
|
||||
#define EFFECT_PURSUIT 128
|
||||
#define EFFECT_RAPID_SPIN 129
|
||||
#define EFFECT_SONICBOOM 130
|
||||
#define EFFECT_UNUSED_83 131
|
||||
#define EFFECT_MORNING_SUN 132
|
||||
#define EFFECT_SYNTHESIS 133
|
||||
#define EFFECT_MOONLIGHT 134
|
||||
#define EFFECT_HIDDEN_POWER 135
|
||||
#define EFFECT_RAIN_DANCE 136
|
||||
#define EFFECT_SUNNY_DAY 137
|
||||
#define EFFECT_DEFENSE_UP_HIT 138
|
||||
#define EFFECT_ATTACK_UP_HIT 139
|
||||
#define EFFECT_ALL_STATS_UP_HIT 140
|
||||
#define EFFECT_UNUSED_8D 141 // incomplete fake out in gen 2
|
||||
#define EFFECT_BELLY_DRUM 142
|
||||
#define EFFECT_PSYCH_UP 143
|
||||
#define EFFECT_MIRROR_COAT 144
|
||||
#define EFFECT_SKULL_BASH 145
|
||||
#define EFFECT_TWISTER 146
|
||||
#define EFFECT_EARTHQUAKE 147
|
||||
#define EFFECT_FUTURE_SIGHT 148
|
||||
#define EFFECT_GUST 149
|
||||
#define EFFECT_FLINCH_HIT_2 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
|
||||
#define EFFECT_SOLARBEAM 151
|
||||
#define EFFECT_THUNDER 152
|
||||
#define EFFECT_TELEPORT 153
|
||||
#define EFFECT_BEAT_UP 154
|
||||
#define EFFECT_SEMI_INVULNERABLE 155
|
||||
#define EFFECT_DEFENSE_CURL 156
|
||||
#define EFFECT_SOFTBOILED 157
|
||||
#define EFFECT_FAKE_OUT 158
|
||||
#define EFFECT_UPROAR 159
|
||||
#define EFFECT_STOCKPILE 160
|
||||
#define EFFECT_SPIT_UP 161
|
||||
#define EFFECT_SWALLOW 162
|
||||
#define EFFECT_UNUSED_A3 163
|
||||
#define EFFECT_HAIL 164
|
||||
#define EFFECT_TORMENT 165
|
||||
#define EFFECT_FLATTER 166
|
||||
#define EFFECT_WILL_O_WISP 167
|
||||
#define EFFECT_MEMENTO 168
|
||||
#define EFFECT_FACADE 169
|
||||
#define EFFECT_FOCUS_PUNCH 170
|
||||
#define EFFECT_SMELLINGSALT 171
|
||||
#define EFFECT_FOLLOW_ME 172
|
||||
#define EFFECT_NATURE_POWER 173
|
||||
#define EFFECT_CHARGE 174
|
||||
#define EFFECT_TAUNT 175
|
||||
#define EFFECT_HELPING_HAND 176
|
||||
#define EFFECT_TRICK 177
|
||||
#define EFFECT_ROLE_PLAY 178
|
||||
#define EFFECT_WISH 179
|
||||
#define EFFECT_ASSIST 180
|
||||
#define EFFECT_INGRAIN 181
|
||||
#define EFFECT_SUPERPOWER 182
|
||||
#define EFFECT_MAGIC_COAT 183
|
||||
#define EFFECT_RECYCLE 184
|
||||
#define EFFECT_REVENGE 185
|
||||
#define EFFECT_BRICK_BREAK 186
|
||||
#define EFFECT_YAWN 187
|
||||
#define EFFECT_KNOCK_OFF 188
|
||||
#define EFFECT_ENDEAVOR 189
|
||||
#define EFFECT_ERUPTION 190
|
||||
#define EFFECT_SKILL_SWAP 191
|
||||
#define EFFECT_IMPRISON 192
|
||||
#define EFFECT_REFRESH 193
|
||||
#define EFFECT_GRUDGE 194
|
||||
#define EFFECT_SNATCH 195
|
||||
#define EFFECT_LOW_KICK 196
|
||||
#define EFFECT_SECRET_POWER 197
|
||||
#define EFFECT_DOUBLE_EDGE 198
|
||||
#define EFFECT_TEETER_DANCE 199
|
||||
#define EFFECT_BLAZE_KICK 200
|
||||
#define EFFECT_MUD_SPORT 201
|
||||
#define EFFECT_POISON_FANG 202
|
||||
#define EFFECT_WEATHER_BALL 203
|
||||
#define EFFECT_OVERHEAT 204
|
||||
#define EFFECT_TICKLE 205
|
||||
#define EFFECT_COSMIC_POWER 206
|
||||
#define EFFECT_SKY_UPPERCUT 207
|
||||
#define EFFECT_BULK_UP 208
|
||||
#define EFFECT_POISON_TAIL 209
|
||||
#define EFFECT_WATER_SPORT 210
|
||||
#define EFFECT_CALM_MIND 211
|
||||
#define EFFECT_DRAGON_DANCE 212
|
||||
#define EFFECT_CAMOUFLAGE 213
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
@@ -0,0 +1,126 @@
|
||||
#ifndef GUARD_CONSTANTS_DECORATIONS_H
|
||||
#define GUARD_CONSTANTS_DECORATIONS_H
|
||||
|
||||
#define DECOR_NONE 0
|
||||
#define DECOR_SMALL_DESK 1
|
||||
#define DECOR_POKEMON_DESK 2
|
||||
#define DECOR_HEAVY_DESK 3
|
||||
#define DECOR_RAGGED_DESK 4
|
||||
#define DECOR_COMFORT_DESK 5
|
||||
#define DECOR_PRETTY_DESK 6
|
||||
#define DECOR_BRICK_DESK 7
|
||||
#define DECOR_CAMP_DESK 8
|
||||
#define DECOR_HARD_DESK 9
|
||||
#define DECOR_SMALL_CHAIR 10
|
||||
#define DECOR_POKEMON_CHAIR 11
|
||||
#define DECOR_HEAVY_CHAIR 12
|
||||
#define DECOR_PRETTY_CHAIR 13
|
||||
#define DECOR_COMFORT_CHAIR 14
|
||||
#define DECOR_RAGGED_CHAIR 15
|
||||
#define DECOR_BRICK_CHAIR 16
|
||||
#define DECOR_CAMP_CHAIR 17
|
||||
#define DECOR_HARD_CHAIR 18
|
||||
#define DECOR_RED_PLANT 19
|
||||
#define DECOR_TROPICAL_PLANT 20
|
||||
#define DECOR_PRETTY_FLOWERS 21
|
||||
#define DECOR_COLORFUL_PLANT 22
|
||||
#define DECOR_BIG_PLANT 23
|
||||
#define DECOR_GORGEOUS_PLANT 24
|
||||
#define DECOR_RED_BRICK 25
|
||||
#define DECOR_YELLOW_BRICK 26
|
||||
#define DECOR_BLUE_BRICK 27
|
||||
#define DECOR_RED_BALLOON 28
|
||||
#define DECOR_BLUE_BALLOON 29
|
||||
#define DECOR_YELLOW_BALLOON 30
|
||||
#define DECOR_RED_TENT 31
|
||||
#define DECOR_BLUE_TENT 32
|
||||
#define DECOR_SOLID_BOARD 33
|
||||
#define DECOR_SLIDE 34
|
||||
#define DECOR_FENCE_LENGTH 35
|
||||
#define DECOR_FENCE_WIDTH 36
|
||||
#define DECOR_TIRE 37
|
||||
#define DECOR_STAND 38
|
||||
#define DECOR_MUD_BALL 39
|
||||
#define DECOR_BREAKABLE_DOOR 40
|
||||
#define DECOR_SAND_ORNAMENT 41
|
||||
#define DECOR_SILVER_SHIELD 42
|
||||
#define DECOR_GOLD_SHIELD 43
|
||||
#define DECOR_GLASS_ORNAMENT 44
|
||||
#define DECOR_TV 45
|
||||
#define DECOR_ROUND_TV 46
|
||||
#define DECOR_CUTE_TV 47
|
||||
#define DECOR_GLITTER_MAT 48
|
||||
#define DECOR_JUMP_MAT 49
|
||||
#define DECOR_SPIN_MAT 50
|
||||
#define DECOR_C_LOW_NOTE_MAT 51
|
||||
#define DECOR_D_NOTE_MAT 52
|
||||
#define DECOR_E_NOTE_MAT 53
|
||||
#define DECOR_F_NOTE_MAT 54
|
||||
#define DECOR_G_NOTE_MAT 55
|
||||
#define DECOR_A_NOTE_MAT 56
|
||||
#define DECOR_B_NOTE_MAT 57
|
||||
#define DECOR_C_HIGH_NOTE_MAT 58
|
||||
#define DECOR_SURF_MAT 59
|
||||
#define DECOR_THUNDER_MAT 60
|
||||
#define DECOR_FIRE_BLAST_MAT 61
|
||||
#define DECOR_POWDER_SNOW_MAT 62
|
||||
#define DECOR_ATTRACT_MAT 63
|
||||
#define DECOR_FISSURE_MAT 64
|
||||
#define DECOR_SPIKES_MAT 65
|
||||
#define DECOR_BALL_POSTER 66
|
||||
#define DECOR_GREEN_POSTER 67
|
||||
#define DECOR_RED_POSTER 68
|
||||
#define DECOR_BLUE_POSTER 69
|
||||
#define DECOR_CUTE_POSTER 70
|
||||
#define DECOR_PIKA_POSTER 71
|
||||
#define DECOR_LONG_POSTER 72
|
||||
#define DECOR_SEA_POSTER 73
|
||||
#define DECOR_SKY_POSTER 74
|
||||
#define DECOR_KISS_POSTER 75
|
||||
#define DECOR_PICHU_DOLL 76
|
||||
#define DECOR_PIKACHU_DOLL 77
|
||||
#define DECOR_MARILL_DOLL 78
|
||||
#define DECOR_TOGEPI_DOLL 79
|
||||
#define DECOR_CYNDAQUIL_DOLL 80
|
||||
#define DECOR_CHIKORITA_DOLL 81
|
||||
#define DECOR_TOTODILE_DOLL 82
|
||||
#define DECOR_JIGGLYPUFF_DOLL 83
|
||||
#define DECOR_MEOWTH_DOLL 84
|
||||
#define DECOR_CLEFAIRY_DOLL 85
|
||||
#define DECOR_DITTO_DOLL 86
|
||||
#define DECOR_SMOOCHUM_DOLL 87
|
||||
#define DECOR_TREECKO_DOLL 88
|
||||
#define DECOR_TORCHIC_DOLL 89
|
||||
#define DECOR_MUDKIP_DOLL 90
|
||||
#define DECOR_DUSKULL_DOLL 91
|
||||
#define DECOR_WYNAUT_DOLL 92
|
||||
#define DECOR_BALTOY_DOLL 93
|
||||
#define DECOR_KECLEON_DOLL 94
|
||||
#define DECOR_AZURILL_DOLL 95
|
||||
#define DECOR_SKITTY_DOLL 96
|
||||
#define DECOR_SWABLU_DOLL 97
|
||||
#define DECOR_GULPIN_DOLL 98
|
||||
#define DECOR_LOTAD_DOLL 99
|
||||
#define DECOR_SEEDOT_DOLL 100
|
||||
#define DECOR_PIKA_CUSHION 101
|
||||
#define DECOR_ROUND_CUSHION 102
|
||||
#define DECOR_KISS_CUSHION 103
|
||||
#define DECOR_ZIGZAG_CUSHION 104
|
||||
#define DECOR_SPIN_CUSHION 105
|
||||
#define DECOR_DIAMOND_CUSHION 106
|
||||
#define DECOR_BALL_CUSHION 107
|
||||
#define DECOR_GRASS_CUSHION 108
|
||||
#define DECOR_FIRE_CUSHION 109
|
||||
#define DECOR_WATER_CUSHION 110
|
||||
#define DECOR_SNORLAX_DOLL 111
|
||||
#define DECOR_RHYDON_DOLL 112
|
||||
#define DECOR_LAPRAS_DOLL 113
|
||||
#define DECOR_VENUSAUR_DOLL 114
|
||||
#define DECOR_CHARIZARD_DOLL 115
|
||||
#define DECOR_BLASTOISE_DOLL 116
|
||||
#define DECOR_WAILMER_DOLL 117
|
||||
#define DECOR_REGIROCK_DOLL 118
|
||||
#define DECOR_REGICE_DOLL 119
|
||||
#define DECOR_REGISTEEL_DOLL 120
|
||||
|
||||
#endif // GUARD_CONSTANTS_DECORATIONS_H
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef GUARD_GAME_STAT_H
|
||||
#define GUARD_GAME_STAT_H
|
||||
#ifndef GUARD_CONSTANTS_GAME_STAT_H
|
||||
#define GUARD_CONSTANTS_GAME_STAT_H
|
||||
|
||||
#define GAME_STAT_SAVED_GAME 0
|
||||
#define GAME_STAT_FIRST_HOF_PLAY_TIME 1
|
||||
@@ -56,7 +56,4 @@
|
||||
|
||||
#define NUM_GAME_STATS 64
|
||||
|
||||
void IncrementGameStat(u8);
|
||||
u32 GetGameStat(u8);
|
||||
|
||||
#endif // GUARD_GAME_STAT_H
|
||||
#endif // GUARD_CONSTANTS_GAME_STAT_H
|
||||
@@ -0,0 +1,393 @@
|
||||
#ifndef GUARD_CONSTANTS_ITEMS_H
|
||||
#define GUARD_CONSTANTS_ITEMS_H
|
||||
|
||||
#define ITEM_NONE 0
|
||||
#define ITEM_MASTER_BALL 1
|
||||
#define ITEM_ULTRA_BALL 2
|
||||
#define ITEM_GREAT_BALL 3
|
||||
#define ITEM_POKE_BALL 4
|
||||
#define ITEM_SAFARI_BALL 5
|
||||
#define ITEM_NET_BALL 6
|
||||
#define ITEM_DIVE_BALL 7
|
||||
#define ITEM_NEST_BALL 8
|
||||
#define ITEM_REPEAT_BALL 9
|
||||
#define ITEM_TIMER_BALL 10
|
||||
#define ITEM_LUXURY_BALL 11
|
||||
#define ITEM_PREMIER_BALL 12
|
||||
#define ITEM_POTION 13
|
||||
#define ITEM_ANTIDOTE 14
|
||||
#define ITEM_BURN_HEAL 15
|
||||
#define ITEM_ICE_HEAL 16
|
||||
#define ITEM_AWAKENING 17
|
||||
#define ITEM_PARALYZE_HEAL 18
|
||||
#define ITEM_FULL_RESTORE 19
|
||||
#define ITEM_MAX_POTION 20
|
||||
#define ITEM_HYPER_POTION 21
|
||||
#define ITEM_SUPER_POTION 22
|
||||
#define ITEM_FULL_HEAL 23
|
||||
#define ITEM_REVIVE 24
|
||||
#define ITEM_MAX_REVIVE 25
|
||||
#define ITEM_FRESH_WATER 26
|
||||
#define ITEM_SODA_POP 27
|
||||
#define ITEM_LEMONADE 28
|
||||
#define ITEM_MOOMOO_MILK 29
|
||||
#define ITEM_ENERGY_POWDER 30
|
||||
#define ITEM_ENERGY_ROOT 31
|
||||
#define ITEM_HEAL_POWDER 32
|
||||
#define ITEM_REVIVAL_HERB 33
|
||||
#define ITEM_ETHER 34
|
||||
#define ITEM_MAX_ETHER 35
|
||||
#define ITEM_ELIXIR 36
|
||||
#define ITEM_MAX_ELIXIR 37
|
||||
#define ITEM_LAVA_COOKIE 38
|
||||
#define ITEM_BLUE_FLUTE 39
|
||||
#define ITEM_YELLOW_FLUTE 40
|
||||
#define ITEM_RED_FLUTE 41
|
||||
#define ITEM_BLACK_FLUTE 42
|
||||
#define ITEM_WHITE_FLUTE 43
|
||||
#define ITEM_BERRY_JUICE 44
|
||||
#define ITEM_SACRED_ASH 45
|
||||
#define ITEM_SHOAL_SALT 46
|
||||
#define ITEM_SHOAL_SHELL 47
|
||||
#define ITEM_RED_SHARD 48
|
||||
#define ITEM_BLUE_SHARD 49
|
||||
#define ITEM_YELLOW_SHARD 50
|
||||
#define ITEM_GREEN_SHARD 51
|
||||
#define ITEM_034 52
|
||||
#define ITEM_035 53
|
||||
#define ITEM_036 54
|
||||
#define ITEM_037 55
|
||||
#define ITEM_038 56
|
||||
#define ITEM_039 57
|
||||
#define ITEM_03A 58
|
||||
#define ITEM_03B 59
|
||||
#define ITEM_03C 60
|
||||
#define ITEM_03D 61
|
||||
#define ITEM_03E 62
|
||||
#define ITEM_HP_UP 63
|
||||
#define ITEM_PROTEIN 64
|
||||
#define ITEM_IRON 65
|
||||
#define ITEM_CARBOS 66
|
||||
#define ITEM_CALCIUM 67
|
||||
#define ITEM_RARE_CANDY 68
|
||||
#define ITEM_PP_UP 69
|
||||
#define ITEM_ZINC 70
|
||||
#define ITEM_PP_MAX 71
|
||||
#define ITEM_048 72
|
||||
#define ITEM_GUARD_SPEC 73
|
||||
#define ITEM_DIRE_HIT 74
|
||||
#define ITEM_X_ATTACK 75
|
||||
#define ITEM_X_DEFEND 76
|
||||
#define ITEM_X_SPEED 77
|
||||
#define ITEM_X_ACCURACY 78
|
||||
#define ITEM_X_SPECIAL 79
|
||||
#define ITEM_POKE_DOLL 80
|
||||
#define ITEM_FLUFFY_TAIL 81
|
||||
#define ITEM_052 82
|
||||
#define ITEM_SUPER_REPEL 83
|
||||
#define ITEM_MAX_REPEL 84
|
||||
#define ITEM_ESCAPE_ROPE 85
|
||||
#define ITEM_REPEL 86
|
||||
#define ITEM_057 87
|
||||
#define ITEM_058 88
|
||||
#define ITEM_059 89
|
||||
#define ITEM_05A 90
|
||||
#define ITEM_05B 91
|
||||
#define ITEM_05C 92
|
||||
#define ITEM_SUN_STONE 93
|
||||
#define ITEM_MOON_STONE 94
|
||||
#define ITEM_FIRE_STONE 95
|
||||
#define ITEM_THUNDER_STONE 96
|
||||
#define ITEM_WATER_STONE 97
|
||||
#define ITEM_LEAF_STONE 98
|
||||
#define ITEM_063 99
|
||||
#define ITEM_064 100
|
||||
#define ITEM_065 101
|
||||
#define ITEM_066 102
|
||||
#define ITEM_TINY_MUSHROOM 103
|
||||
#define ITEM_BIG_MUSHROOM 104
|
||||
#define ITEM_069 105
|
||||
#define ITEM_PEARL 106
|
||||
#define ITEM_BIG_PEARL 107
|
||||
#define ITEM_STARDUST 108
|
||||
#define ITEM_STAR_PIECE 109
|
||||
#define ITEM_NUGGET 110
|
||||
#define ITEM_HEART_SCALE 111
|
||||
#define ITEM_070 112
|
||||
#define ITEM_071 113
|
||||
#define ITEM_072 114
|
||||
#define ITEM_073 115
|
||||
#define ITEM_074 116
|
||||
#define ITEM_075 117
|
||||
#define ITEM_076 118
|
||||
#define ITEM_077 119
|
||||
#define ITEM_078 120
|
||||
#define ITEM_ORANGE_MAIL 121
|
||||
#define ITEM_HARBOR_MAIL 122
|
||||
#define ITEM_GLITTER_MAIL 123
|
||||
#define ITEM_MECH_MAIL 124
|
||||
#define ITEM_WOOD_MAIL 125
|
||||
#define ITEM_WAVE_MAIL 126
|
||||
#define ITEM_BEAD_MAIL 127
|
||||
#define ITEM_SHADOW_MAIL 128
|
||||
#define ITEM_TROPIC_MAIL 129
|
||||
#define ITEM_DREAM_MAIL 130
|
||||
#define ITEM_FAB_MAIL 131
|
||||
#define ITEM_RETRO_MAIL 132
|
||||
#define ITEM_CHERI_BERRY 133
|
||||
#define ITEM_CHESTO_BERRY 134
|
||||
#define ITEM_PECHA_BERRY 135
|
||||
#define ITEM_RAWST_BERRY 136
|
||||
#define ITEM_ASPEAR_BERRY 137
|
||||
#define ITEM_LEPPA_BERRY 138
|
||||
#define ITEM_ORAN_BERRY 139
|
||||
#define ITEM_PERSIM_BERRY 140
|
||||
#define ITEM_LUM_BERRY 141
|
||||
#define ITEM_SITRUS_BERRY 142
|
||||
#define ITEM_FIGY_BERRY 143
|
||||
#define ITEM_WIKI_BERRY 144
|
||||
#define ITEM_MAGO_BERRY 145
|
||||
#define ITEM_AGUAV_BERRY 146
|
||||
#define ITEM_IAPAPA_BERRY 147
|
||||
#define ITEM_RAZZ_BERRY 148
|
||||
#define ITEM_BLUK_BERRY 149
|
||||
#define ITEM_NANAB_BERRY 150
|
||||
#define ITEM_WEPEAR_BERRY 151
|
||||
#define ITEM_PINAP_BERRY 152
|
||||
#define ITEM_POMEG_BERRY 153
|
||||
#define ITEM_KELPSY_BERRY 154
|
||||
#define ITEM_QUALOT_BERRY 155
|
||||
#define ITEM_HONDEW_BERRY 156
|
||||
#define ITEM_GREPA_BERRY 157
|
||||
#define ITEM_TAMATO_BERRY 158
|
||||
#define ITEM_CORNN_BERRY 159
|
||||
#define ITEM_MAGOST_BERRY 160
|
||||
#define ITEM_RABUTA_BERRY 161
|
||||
#define ITEM_NOMEL_BERRY 162
|
||||
#define ITEM_SPELON_BERRY 163
|
||||
#define ITEM_PAMTRE_BERRY 164
|
||||
#define ITEM_WATMEL_BERRY 165
|
||||
#define ITEM_DURIN_BERRY 166
|
||||
#define ITEM_BELUE_BERRY 167
|
||||
#define ITEM_LIECHI_BERRY 168
|
||||
#define ITEM_GANLON_BERRY 169
|
||||
#define ITEM_SALAC_BERRY 170
|
||||
#define ITEM_PETAYA_BERRY 171
|
||||
#define ITEM_APICOT_BERRY 172
|
||||
#define ITEM_LANSAT_BERRY 173
|
||||
#define ITEM_STARF_BERRY 174
|
||||
#define ITEM_ENIGMA_BERRY 175
|
||||
#define ITEM_0B0 176
|
||||
#define ITEM_0B1 177
|
||||
#define ITEM_0B2 178
|
||||
#define ITEM_BRIGHT_POWDER 179
|
||||
#define ITEM_WHITE_HERB 180
|
||||
#define ITEM_MACHO_BRACE 181
|
||||
#define ITEM_EXP_SHARE 182
|
||||
#define ITEM_QUICK_CLAW 183
|
||||
#define ITEM_SOOTHE_BELL 184
|
||||
#define ITEM_MENTAL_HERB 185
|
||||
#define ITEM_CHOICE_BAND 186
|
||||
#define ITEM_KINGS_ROCK 187
|
||||
#define ITEM_SILVER_POWDER 188
|
||||
#define ITEM_AMULET_COIN 189
|
||||
#define ITEM_CLEANSE_TAG 190
|
||||
#define ITEM_SOUL_DEW 191
|
||||
#define ITEM_DEEP_SEA_TOOTH 192
|
||||
#define ITEM_DEEP_SEA_SCALE 193
|
||||
#define ITEM_SMOKE_BALL 194
|
||||
#define ITEM_EVERSTONE 195
|
||||
#define ITEM_FOCUS_BAND 196
|
||||
#define ITEM_LUCKY_EGG 197
|
||||
#define ITEM_SCOPE_LENS 198
|
||||
#define ITEM_METAL_COAT 199
|
||||
#define ITEM_LEFTOVERS 200
|
||||
#define ITEM_DRAGON_SCALE 201
|
||||
#define ITEM_LIGHT_BALL 202
|
||||
#define ITEM_SOFT_SAND 203
|
||||
#define ITEM_HARD_STONE 204
|
||||
#define ITEM_MIRACLE_SEED 205
|
||||
#define ITEM_BLACK_GLASSES 206
|
||||
#define ITEM_BLACK_BELT 207
|
||||
#define ITEM_MAGNET 208
|
||||
#define ITEM_MYSTIC_WATER 209
|
||||
#define ITEM_SHARP_BEAK 210
|
||||
#define ITEM_POISON_BARB 211
|
||||
#define ITEM_NEVER_MELT_ICE 212
|
||||
#define ITEM_SPELL_TAG 213
|
||||
#define ITEM_TWISTED_SPOON 214
|
||||
#define ITEM_CHARCOAL 215
|
||||
#define ITEM_DRAGON_FANG 216
|
||||
#define ITEM_SILK_SCARF 217
|
||||
#define ITEM_UP_GRADE 218
|
||||
#define ITEM_SHELL_BELL 219
|
||||
#define ITEM_SEA_INCENSE 220
|
||||
#define ITEM_LAX_INCENSE 221
|
||||
#define ITEM_LUCKY_PUNCH 222
|
||||
#define ITEM_METAL_POWDER 223
|
||||
#define ITEM_THICK_CLUB 224
|
||||
#define ITEM_STICK 225
|
||||
#define ITEM_0E2 226
|
||||
#define ITEM_0E3 227
|
||||
#define ITEM_0E4 228
|
||||
#define ITEM_0E5 229
|
||||
#define ITEM_0E6 230
|
||||
#define ITEM_0E7 231
|
||||
#define ITEM_0E8 232
|
||||
#define ITEM_0E9 233
|
||||
#define ITEM_0EA 234
|
||||
#define ITEM_0EB 235
|
||||
#define ITEM_0EC 236
|
||||
#define ITEM_0ED 237
|
||||
#define ITEM_0EE 238
|
||||
#define ITEM_0EF 239
|
||||
#define ITEM_0F0 240
|
||||
#define ITEM_0F1 241
|
||||
#define ITEM_0F2 242
|
||||
#define ITEM_0F3 243
|
||||
#define ITEM_0F4 244
|
||||
#define ITEM_0F5 245
|
||||
#define ITEM_0F6 246
|
||||
#define ITEM_0F7 247
|
||||
#define ITEM_0F8 248
|
||||
#define ITEM_0F9 249
|
||||
#define ITEM_0FA 250
|
||||
#define ITEM_0FB 251
|
||||
#define ITEM_0FC 252
|
||||
#define ITEM_0FD 253
|
||||
#define ITEM_RED_SCARF 254
|
||||
#define ITEM_BLUE_SCARF 255
|
||||
#define ITEM_PINK_SCARF 256
|
||||
#define ITEM_GREEN_SCARF 257
|
||||
#define ITEM_YELLOW_SCARF 258
|
||||
#define ITEM_MACH_BIKE 259
|
||||
#define ITEM_COIN_CASE 260
|
||||
#define ITEM_ITEMFINDER 261
|
||||
#define ITEM_OLD_ROD 262
|
||||
#define ITEM_GOOD_ROD 263
|
||||
#define ITEM_SUPER_ROD 264
|
||||
#define ITEM_SS_TICKET 265
|
||||
#define ITEM_CONTEST_PASS 266
|
||||
#define ITEM_10B 267
|
||||
#define ITEM_WAILMER_PAIL 268
|
||||
#define ITEM_DEVON_GOODS 269
|
||||
#define ITEM_SOOT_SACK 270
|
||||
#define ITEM_BASEMENT_KEY 271
|
||||
#define ITEM_ACRO_BIKE 272
|
||||
#define ITEM_POKEBLOCK_CASE 273
|
||||
#define ITEM_LETTER 274
|
||||
#define ITEM_EON_TICKET 275
|
||||
#define ITEM_RED_ORB 276
|
||||
#define ITEM_BLUE_ORB 277
|
||||
#define ITEM_SCANNER 278
|
||||
#define ITEM_GO_GOGGLES 279
|
||||
#define ITEM_METEORITE 280
|
||||
#define ITEM_ROOM_1_KEY 281
|
||||
#define ITEM_ROOM_2_KEY 282
|
||||
#define ITEM_ROOM_4_KEY 283
|
||||
#define ITEM_ROOM_6_KEY 284
|
||||
#define ITEM_STORAGE_KEY 285
|
||||
#define ITEM_ROOT_FOSSIL 286
|
||||
#define ITEM_CLAW_FOSSIL 287
|
||||
#define ITEM_DEVON_SCOPE 288
|
||||
#define ITEM_TM01 289
|
||||
#define ITEM_TM02 290
|
||||
#define ITEM_TM03 291
|
||||
#define ITEM_TM04 292
|
||||
#define ITEM_TM05 293
|
||||
#define ITEM_TM06 294
|
||||
#define ITEM_TM07 295
|
||||
#define ITEM_TM08 296
|
||||
#define ITEM_TM09 297
|
||||
#define ITEM_TM10 298
|
||||
#define ITEM_TM11 299
|
||||
#define ITEM_TM12 300
|
||||
#define ITEM_TM13 301
|
||||
#define ITEM_TM14 302
|
||||
#define ITEM_TM15 303
|
||||
#define ITEM_TM16 304
|
||||
#define ITEM_TM17 305
|
||||
#define ITEM_TM18 306
|
||||
#define ITEM_TM19 307
|
||||
#define ITEM_TM20 308
|
||||
#define ITEM_TM21 309
|
||||
#define ITEM_TM22 310
|
||||
#define ITEM_TM23 311
|
||||
#define ITEM_TM24 312
|
||||
#define ITEM_TM25 313
|
||||
#define ITEM_TM26 314
|
||||
#define ITEM_TM27 315
|
||||
#define ITEM_TM28 316
|
||||
#define ITEM_TM29 317
|
||||
#define ITEM_TM30 318
|
||||
#define ITEM_TM31 319
|
||||
#define ITEM_TM32 320
|
||||
#define ITEM_TM33 321
|
||||
#define ITEM_TM34 322
|
||||
#define ITEM_TM35 323
|
||||
#define ITEM_TM36 324
|
||||
#define ITEM_TM37 325
|
||||
#define ITEM_TM38 326
|
||||
#define ITEM_TM39 327
|
||||
#define ITEM_TM40 328
|
||||
#define ITEM_TM41 329
|
||||
#define ITEM_TM42 330
|
||||
#define ITEM_TM43 331
|
||||
#define ITEM_TM44 332
|
||||
#define ITEM_TM45 333
|
||||
#define ITEM_TM46 334
|
||||
#define ITEM_TM47 335
|
||||
#define ITEM_TM48 336
|
||||
#define ITEM_TM49 337
|
||||
#define ITEM_TM50 338
|
||||
#define ITEM_HM01 339
|
||||
#define ITEM_HM02 340
|
||||
#define ITEM_HM03 341
|
||||
#define ITEM_HM04 342
|
||||
#define ITEM_HM05 343
|
||||
#define ITEM_HM06 344
|
||||
#define ITEM_HM07 345
|
||||
#define ITEM_HM08 346
|
||||
#define ITEM_15B 347
|
||||
#define ITEM_15C 348
|
||||
|
||||
// FireRed/LeafGreen
|
||||
#define ITEM_OAKS_PARCEL 349
|
||||
#define ITEM_POKE_FLUTE 350
|
||||
#define ITEM_SECRET_KEY 351
|
||||
#define ITEM_BIKE_VOUCHER 352
|
||||
#define ITEM_GOLD_TEETH 353
|
||||
#define ITEM_OLD_AMBER 354
|
||||
#define ITEM_CARD_KEY 355
|
||||
#define ITEM_LIFT_KEY 356
|
||||
#define ITEM_HELIX_FOSSIL 357
|
||||
#define ITEM_DOME_FOSSIL 358
|
||||
#define ITEM_SILPH_SCOPE 359
|
||||
#define ITEM_BICYCLE 360
|
||||
#define ITEM_TOWN_MAP 361
|
||||
#define ITEM_VS_SEEKER 362
|
||||
#define ITEM_FAME_CHECKER 363
|
||||
#define ITEM_TM_CASE 364
|
||||
#define ITEM_BERRY_POUCH 365
|
||||
#define ITEM_TEACHY_TV 366
|
||||
#define ITEM_TRI_PASS 367
|
||||
#define ITEM_RAINBOW_PASS 368
|
||||
#define ITEM_TEA 369
|
||||
#define ITEM_MYSTIC_TICKET 370
|
||||
#define ITEM_AURORA_TICKET 371
|
||||
#define ITEM_POWDER_JAR 372
|
||||
#define ITEM_RUBY 373
|
||||
#define ITEM_SAPPHIRE 374
|
||||
|
||||
// Emerald
|
||||
#define ITEM_MAGMA_EMBLEM 375
|
||||
#define ITEM_OLD_SEA_MAP 376
|
||||
|
||||
#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY
|
||||
#define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY
|
||||
#define ITEM_TO_BERRY(itemId)(((itemId - FIRST_BERRY_INDEX) + 1))
|
||||
|
||||
#define NUM_TECHNICAL_MACHINES 50
|
||||
#define NUM_HIDDEN_MACHINES 8
|
||||
|
||||
#endif // GUARD_CONSTANTS_ITEMS_H
|
||||
@@ -0,0 +1,263 @@
|
||||
#ifndef GUARD_CONSTANTS_MAP_OBJECTS_H
|
||||
#define GUARD_CONSTANTS_MAP_OBJECTS_H
|
||||
|
||||
#define MAP_OBJ_GFX_BRENDAN_NORMAL 0
|
||||
#define MAP_OBJ_GFX_BRENDAN_MACH_BIKE 1
|
||||
#define MAP_OBJ_GFX_BRENDAN_SURFING 2
|
||||
#define MAP_OBJ_GFX_BRENDAN_FIELD_MOVE 3
|
||||
#define MAP_OBJ_GFX_QUINTY_PLUMP 4
|
||||
#define MAP_OBJ_GFX_LITTLE_BOY_1 5
|
||||
#define MAP_OBJ_GFX_LITTLE_GIRL_1 6
|
||||
#define MAP_OBJ_GFX_BOY_1 7
|
||||
#define MAP_OBJ_GFX_GIRL_1 8
|
||||
#define MAP_OBJ_GFX_BOY_2 9
|
||||
#define MAP_OBJ_GFX_GIRL_2 10
|
||||
#define MAP_OBJ_GFX_LITTLE_BOY_2 11
|
||||
#define MAP_OBJ_GFX_LITTLE_GIRL_2 12
|
||||
#define MAP_OBJ_GFX_BOY_3 13
|
||||
#define MAP_OBJ_GFX_GIRL_3 14
|
||||
#define MAP_OBJ_GFX_BOY_4 15
|
||||
#define MAP_OBJ_GFX_WOMAN_1 16
|
||||
#define MAP_OBJ_GFX_FAT_MAN 17
|
||||
#define MAP_OBJ_GFX_WOMAN_2 18
|
||||
#define MAP_OBJ_GFX_MAN_1 19
|
||||
#define MAP_OBJ_GFX_WOMAN_3 20
|
||||
#define MAP_OBJ_GFX_OLD_MAN_1 21
|
||||
#define MAP_OBJ_GFX_OLD_WOMAN_1 22
|
||||
#define MAP_OBJ_GFX_MAN_2 23
|
||||
#define MAP_OBJ_GFX_WOMAN_4 24
|
||||
#define MAP_OBJ_GFX_MAN_3 25
|
||||
#define MAP_OBJ_GFX_WOMAN_5 26
|
||||
#define MAP_OBJ_GFX_COOK 27
|
||||
#define MAP_OBJ_GFX_WOMAN_6 28
|
||||
#define MAP_OBJ_GFX_OLD_MAN_2 29
|
||||
#define MAP_OBJ_GFX_OLD_WOMAN_2 30
|
||||
#define MAP_OBJ_GFX_CAMPER 31
|
||||
#define MAP_OBJ_GFX_PICNICKER 32
|
||||
#define MAP_OBJ_GFX_MAN_4 33
|
||||
#define MAP_OBJ_GFX_WOMAN_7 34
|
||||
#define MAP_OBJ_GFX_YOUNGSTER 35
|
||||
#define MAP_OBJ_GFX_BUG_CATCHER 36
|
||||
#define MAP_OBJ_GFX_PSYCHIC_M 37
|
||||
#define MAP_OBJ_GFX_SCHOOL_KID_M 38
|
||||
#define MAP_OBJ_GFX_MANIAC 39
|
||||
#define MAP_OBJ_GFX_HEX_MANIAC 40
|
||||
#define MAP_OBJ_GFX_RAYQUAZA_1 41
|
||||
#define MAP_OBJ_GFX_SWIMMER_M 42
|
||||
#define MAP_OBJ_GFX_SWIMMER_F 43
|
||||
#define MAP_OBJ_GFX_BLACK_BELT 44
|
||||
#define MAP_OBJ_GFX_BEAUTY 45
|
||||
#define MAP_OBJ_GFX_SCIENTIST_1 46
|
||||
#define MAP_OBJ_GFX_LASS 47
|
||||
#define MAP_OBJ_GFX_GENTLEMAN 48
|
||||
#define MAP_OBJ_GFX_SAILOR 49
|
||||
#define MAP_OBJ_GFX_FISHERMAN 50
|
||||
#define MAP_OBJ_GFX_RUNNING_TRIATHLETE_M 51
|
||||
#define MAP_OBJ_GFX_RUNNING_TRIATHLETE_F 52
|
||||
#define MAP_OBJ_GFX_TUBER_F 53
|
||||
#define MAP_OBJ_GFX_TUBER_M 54
|
||||
#define MAP_OBJ_GFX_HIKER 55
|
||||
#define MAP_OBJ_GFX_CYCLING_TRIATHLETE_M 56
|
||||
#define MAP_OBJ_GFX_CYCLING_TRIATHLETE_F 57
|
||||
#define MAP_OBJ_GFX_NURSE 58
|
||||
#define MAP_OBJ_GFX_ITEM_BALL 59
|
||||
#define MAP_OBJ_GFX_BERRY_TREE 60
|
||||
#define MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES 61
|
||||
#define MAP_OBJ_GFX_BERRY_TREE_LATE_STAGES 62
|
||||
#define MAP_OBJ_GFX_BRENDAN_ACRO_BIKE 63
|
||||
#define MAP_OBJ_GFX_PROF_BIRCH 64
|
||||
#define MAP_OBJ_GFX_MAN_5 65
|
||||
#define MAP_OBJ_GFX_MAN_6 66
|
||||
#define MAP_OBJ_GFX_REPORTER_M 67
|
||||
#define MAP_OBJ_GFX_REPORTER_F 68
|
||||
#define MAP_OBJ_GFX_BARD 69
|
||||
#define MAP_OBJ_GFX_ANABEL 70
|
||||
#define MAP_OBJ_GFX_TUCKER 71
|
||||
#define MAP_OBJ_GFX_GRETA 72
|
||||
#define MAP_OBJ_GFX_SPENSER 73
|
||||
#define MAP_OBJ_GFX_NOLAND 74
|
||||
#define MAP_OBJ_GFX_LUCY 75
|
||||
#define MAP_OBJ_GFX_UNUSED_NATU_DOLL 76
|
||||
#define MAP_OBJ_GFX_UNUSED_MAGNEMITE_DOLL 77
|
||||
#define MAP_OBJ_GFX_UNUSED_SQUIRTLE_DOLL 78
|
||||
#define MAP_OBJ_GFX_UNUSED_WOOPER_DOLL 79
|
||||
#define MAP_OBJ_GFX_UNUSED_PIKACHU_DOLL 80
|
||||
#define MAP_OBJ_GFX_UNUSED_PORYGON2_DOLL 81
|
||||
#define MAP_OBJ_GFX_CUTTABLE_TREE 82
|
||||
#define MAP_OBJ_GFX_MART_EMPLOYEE 83
|
||||
#define MAP_OBJ_GFX_ROOFTOP_SALE_WOMAN 84
|
||||
#define MAP_OBJ_GFX_TEALA 85
|
||||
#define MAP_OBJ_GFX_BREAKABLE_ROCK 86
|
||||
#define MAP_OBJ_GFX_PUSHABLE_BOULDER 87
|
||||
#define MAP_OBJ_GFX_MR_BRINEYS_BOAT 88
|
||||
#define MAP_OBJ_GFX_MAY_NORMAL 89
|
||||
#define MAP_OBJ_GFX_MAY_MACH_BIKE 90
|
||||
#define MAP_OBJ_GFX_MAY_ACRO_BIKE 91
|
||||
#define MAP_OBJ_GFX_MAY_SURFING 92
|
||||
#define MAP_OBJ_GFX_MAY_FIELD_MOVE 93
|
||||
#define MAP_OBJ_GFX_TRUCK 94
|
||||
#define MAP_OBJ_GFX_VIGAROTH_CARRYING_BOX 95
|
||||
#define MAP_OBJ_GFX_VIGAROTH_FACING_AWAY 96
|
||||
#define MAP_OBJ_GFX_BIRCHS_BAG 97
|
||||
#define MAP_OBJ_GFX_ZIGZAGOON_1 98
|
||||
#define MAP_OBJ_GFX_ARTIST 99
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_NORMAL 100
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_MACH_BIKE 101
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_ACRO_BIKE 102
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_SURFING 103
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_FIELD_MOVE 104
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_NORMAL 105
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_MACH_BIKE 106
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_ACRO_BIKE 107
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_SURFING 108
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_FIELD_MOVE 109
|
||||
#define MAP_OBJ_GFX_CAMERAMAN 110
|
||||
#define MAP_OBJ_GFX_BRENDAN_UNDERWATER 111
|
||||
#define MAP_OBJ_GFX_MAY_UNDERWATER 112
|
||||
#define MAP_OBJ_GFX_MOVING_BOX 113
|
||||
#define MAP_OBJ_GFX_CABLE_CAR 114
|
||||
#define MAP_OBJ_GFX_SCIENTIST_2 115
|
||||
#define MAP_OBJ_GFX_MAN_7 116
|
||||
#define MAP_OBJ_GFX_AQUA_MEMBER_M 117
|
||||
#define MAP_OBJ_GFX_AQUA_MEMBER_F 118
|
||||
#define MAP_OBJ_GFX_MAGMA_MEMBER_M 119
|
||||
#define MAP_OBJ_GFX_MAGMA_MEMBER_F 120
|
||||
#define MAP_OBJ_GFX_SIDNEY 121
|
||||
#define MAP_OBJ_GFX_PHOEBE 122
|
||||
#define MAP_OBJ_GFX_GLACIA 123
|
||||
#define MAP_OBJ_GFX_DRAKE 124
|
||||
#define MAP_OBJ_GFX_ROXANNE 125
|
||||
#define MAP_OBJ_GFX_BRAWLY 126
|
||||
#define MAP_OBJ_GFX_WATTSON 127
|
||||
#define MAP_OBJ_GFX_FLANNERY 128
|
||||
#define MAP_OBJ_GFX_NORMAN 129
|
||||
#define MAP_OBJ_GFX_WINONA 130
|
||||
#define MAP_OBJ_GFX_LIZA 131
|
||||
#define MAP_OBJ_GFX_TATE 132
|
||||
#define MAP_OBJ_GFX_WALLACE 133
|
||||
#define MAP_OBJ_GFX_STEVEN 134
|
||||
#define MAP_OBJ_GFX_WALLY 135
|
||||
#define MAP_OBJ_GFX_LITTLE_BOY_3 136
|
||||
#define MAP_OBJ_GFX_BRENDAN_FISHING 137
|
||||
#define MAP_OBJ_GFX_MAY_FISHING 138
|
||||
#define MAP_OBJ_GFX_HOT_SPRINGS_OLD_WOMAN 139
|
||||
#define MAP_OBJ_GFX_SS_TIDAL 140
|
||||
#define MAP_OBJ_GFX_SUBMARINE_SHADOW 141
|
||||
#define MAP_OBJ_GFX_PICHU_DOLL 142
|
||||
#define MAP_OBJ_GFX_PIKACHU_DOLL 143
|
||||
#define MAP_OBJ_GFX_MARILL_DOLL 144
|
||||
#define MAP_OBJ_GFX_TOGEPI_DOLL 145
|
||||
#define MAP_OBJ_GFX_CYNDAQUIL_DOLL 146
|
||||
#define MAP_OBJ_GFX_CHIKORITA_DOLL 147
|
||||
#define MAP_OBJ_GFX_TOTODILE_DOLL 148
|
||||
#define MAP_OBJ_GFX_JIGGLYPUFF_DOLL 149
|
||||
#define MAP_OBJ_GFX_MEOWTH_DOLL 150
|
||||
#define MAP_OBJ_GFX_CLEFAIRY_DOLL 151
|
||||
#define MAP_OBJ_GFX_DITTO_DOLL 152
|
||||
#define MAP_OBJ_GFX_SMOOCHUM_DOLL 153
|
||||
#define MAP_OBJ_GFX_TREECKO_DOLL 154
|
||||
#define MAP_OBJ_GFX_TORCHIC_DOLL 155
|
||||
#define MAP_OBJ_GFX_MUDKIP_DOLL 156
|
||||
#define MAP_OBJ_GFX_DUSKULL_DOLL 157
|
||||
#define MAP_OBJ_GFX_WYNAUT_DOLL 158
|
||||
#define MAP_OBJ_GFX_BALTOY_DOLL 159
|
||||
#define MAP_OBJ_GFX_KECLEON_DOLL 160
|
||||
#define MAP_OBJ_GFX_AZURILL_DOLL 161
|
||||
#define MAP_OBJ_GFX_SKITTY_DOLL 162
|
||||
#define MAP_OBJ_GFX_SWABLU_DOLL 163
|
||||
#define MAP_OBJ_GFX_GULPIN_DOLL 164
|
||||
#define MAP_OBJ_GFX_LOTAD_DOLL 165
|
||||
#define MAP_OBJ_GFX_SEEDOT_DOLL 166
|
||||
#define MAP_OBJ_GFX_PIKA_CUSHION 167
|
||||
#define MAP_OBJ_GFX_ROUND_CUSHION 168
|
||||
#define MAP_OBJ_GFX_KISS_CUSHION 169
|
||||
#define MAP_OBJ_GFX_ZIGZAG_CUSHION 170
|
||||
#define MAP_OBJ_GFX_SPIN_CUSHION 171
|
||||
#define MAP_OBJ_GFX_DIAMOND_CUSHION 172
|
||||
#define MAP_OBJ_GFX_BALL_CUSHION 173
|
||||
#define MAP_OBJ_GFX_GRASS_CUSHION 174
|
||||
#define MAP_OBJ_GFX_FIRE_CUSHION 175
|
||||
#define MAP_OBJ_GFX_WATER_CUSHION 176
|
||||
#define MAP_OBJ_GFX_BIG_SNORLAX_DOLL 177
|
||||
#define MAP_OBJ_GFX_BIG_RHYDON_DOLL 178
|
||||
#define MAP_OBJ_GFX_BIG_LAPRAS_DOLL 179
|
||||
#define MAP_OBJ_GFX_BIG_VENUSAUR_DOLL 180
|
||||
#define MAP_OBJ_GFX_BIG_CHARIZARD_DOLL 181
|
||||
#define MAP_OBJ_GFX_BIG_BLASTOISE_DOLL 182
|
||||
#define MAP_OBJ_GFX_BIG_WAILMER_DOLL 183
|
||||
#define MAP_OBJ_GFX_BIG_REGIROCK_DOLL 184
|
||||
#define MAP_OBJ_GFX_BIG_REGICE_DOLL 185
|
||||
#define MAP_OBJ_GFX_BIG_REGISTEEL_DOLL 186
|
||||
#define MAP_OBJ_GFX_LATIAS 187
|
||||
#define MAP_OBJ_GFX_LATIOS 188
|
||||
#define MAP_OBJ_GFX_BOY_5 189
|
||||
#define MAP_OBJ_GFX_CONTEST_JUDGE 190
|
||||
#define MAP_OBJ_GFX_BRENDAN_WATERING 191
|
||||
#define MAP_OBJ_GFX_MAY_WATERING 192
|
||||
#define MAP_OBJ_GFX_BRENDAN_DECORATING 193
|
||||
#define MAP_OBJ_GFX_MAY_DECORATING 194
|
||||
#define MAP_OBJ_GFX_ARCHIE 195
|
||||
#define MAP_OBJ_GFX_MAXIE 196
|
||||
#define MAP_OBJ_GFX_KYOGRE_1 197
|
||||
#define MAP_OBJ_GFX_GROUDON_1 198
|
||||
#define MAP_OBJ_GFX_FOSSIL 199
|
||||
#define MAP_OBJ_GFX_REGIROCK 200
|
||||
#define MAP_OBJ_GFX_REGICE 201
|
||||
#define MAP_OBJ_GFX_REGISTEEL 202
|
||||
#define MAP_OBJ_GFX_SKITTY 203
|
||||
#define MAP_OBJ_GFX_KECLEON_1 204
|
||||
#define MAP_OBJ_GFX_KYOGRE_2 205
|
||||
#define MAP_OBJ_GFX_GROUDON_2 206
|
||||
#define MAP_OBJ_GFX_RAYQUAZA_2 207
|
||||
#define MAP_OBJ_GFX_ZIGZAGOON_2 208
|
||||
#define MAP_OBJ_GFX_PIKACHU 209
|
||||
#define MAP_OBJ_GFX_AZUMARILL 210
|
||||
#define MAP_OBJ_GFX_WINGULL 211
|
||||
#define MAP_OBJ_GFX_KECLEON_2 212
|
||||
#define MAP_OBJ_GFX_TUBER_M_SWIMMING 213
|
||||
#define MAP_OBJ_GFX_AZURILL 214
|
||||
#define MAP_OBJ_GFX_MOM 215
|
||||
#define MAP_OBJ_GFX_LINK_BRENDAN 216
|
||||
#define MAP_OBJ_GFX_LINK_MAY 217
|
||||
#define MAP_OBJ_GFX_JUAN 218
|
||||
#define MAP_OBJ_GFX_SCOTT 219
|
||||
#define MAP_OBJ_GFX_POOCHYENA 220
|
||||
#define MAP_OBJ_GFX_KYOGRE_3 221
|
||||
#define MAP_OBJ_GFX_GROUDON_3 222
|
||||
#define MAP_OBJ_GFX_MYSTERY_GIFT_MAN 223
|
||||
#define MAP_OBJ_GFX_TRICK_HOUSE_STATUE 224
|
||||
#define MAP_OBJ_GFX_KIRLIA 225
|
||||
#define MAP_OBJ_GFX_DUSCLOPS 226
|
||||
#define MAP_OBJ_GFX_UNION_ROOM_NURSE 227
|
||||
#define MAP_OBJ_GFX_SUDOWOODO 228
|
||||
#define MAP_OBJ_GFX_MEW 229
|
||||
#define MAP_OBJ_GFX_RED 230
|
||||
#define MAP_OBJ_GFX_LEAF 231
|
||||
#define MAP_OBJ_GFX_DEOXYS 232
|
||||
#define MAP_OBJ_GFX_DEOXYS_TRIANGLE 233
|
||||
#define MAP_OBJ_GFX_BRANDON 234
|
||||
#define MAP_OBJ_GFX_LINK_RS_BRENDAN 235
|
||||
#define MAP_OBJ_GFX_LINK_RS_MAY 236
|
||||
#define MAP_OBJ_GFX_LUGIA 237
|
||||
#define MAP_OBJ_GFX_HOOH 238
|
||||
#define MAP_OBJ_GFX_BARD_2 239
|
||||
#define MAP_OBJ_GFX_HIPSTER 240
|
||||
#define MAP_OBJ_GFX_TRADER 241
|
||||
#define MAP_OBJ_GFX_STORYTELLER 242
|
||||
#define MAP_OBJ_GFX_GIDDY 243
|
||||
#define MAP_OBJ_GFX_PLACEHOLDER_1 244
|
||||
#define MAP_OBJ_GFX_PLACEHOLDER_2 245
|
||||
|
||||
#define SHADOW_SIZE_S 0
|
||||
#define SHADOW_SIZE_M 1
|
||||
#define SHADOW_SIZE_L 2
|
||||
#define SHADOW_SIZE_XL 3
|
||||
|
||||
#define F_INANIMATE (1 << 6)
|
||||
#define F_DISABLE_REFLECTION_PALETTE_LOAD (1 << 7)
|
||||
|
||||
#define TRACKS_NONE 0
|
||||
#define TRACKS_FOOT 1
|
||||
#define TRACKS_BIKE_TIRE 2
|
||||
|
||||
#endif // GUARD_CONSTANTS_MAP_OBJECTS_H
|
||||
@@ -0,0 +1,595 @@
|
||||
#ifndef GUARD_CONSTANTS_MAPS_H
|
||||
#define GUARD_CONSTANTS_MAPS_H
|
||||
|
||||
// Map Group 0
|
||||
#define MAP_PETALBURG_CITY (0 | (0 << 8))
|
||||
#define MAP_SLATEPORT_CITY (1 | (0 << 8))
|
||||
#define MAP_MAUVILLE_CITY (2 | (0 << 8))
|
||||
#define MAP_RUSTBORO_CITY (3 | (0 << 8))
|
||||
#define MAP_FORTREE_CITY (4 | (0 << 8))
|
||||
#define MAP_LILYCOVE_CITY (5 | (0 << 8))
|
||||
#define MAP_MOSSDEEP_CITY (6 | (0 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY (7 | (0 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY (8 | (0 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN (9 | (0 << 8))
|
||||
#define MAP_OLDALE_TOWN (10 | (0 << 8))
|
||||
#define MAP_DEWFORD_TOWN (11 | (0 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN (12 | (0 << 8))
|
||||
#define MAP_FALLARBOR_TOWN (13 | (0 << 8))
|
||||
#define MAP_VERDANTURF_TOWN (14 | (0 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN (15 | (0 << 8))
|
||||
#define MAP_ROUTE101 (16 | (0 << 8))
|
||||
#define MAP_ROUTE102 (17 | (0 << 8))
|
||||
#define MAP_ROUTE103 (18 | (0 << 8))
|
||||
#define MAP_ROUTE104 (19 | (0 << 8))
|
||||
#define MAP_ROUTE105 (20 | (0 << 8))
|
||||
#define MAP_ROUTE106 (21 | (0 << 8))
|
||||
#define MAP_ROUTE107 (22 | (0 << 8))
|
||||
#define MAP_ROUTE108 (23 | (0 << 8))
|
||||
#define MAP_ROUTE109 (24 | (0 << 8))
|
||||
#define MAP_ROUTE110 (25 | (0 << 8))
|
||||
#define MAP_ROUTE111 (26 | (0 << 8))
|
||||
#define MAP_ROUTE112 (27 | (0 << 8))
|
||||
#define MAP_ROUTE113 (28 | (0 << 8))
|
||||
#define MAP_ROUTE114 (29 | (0 << 8))
|
||||
#define MAP_ROUTE115 (30 | (0 << 8))
|
||||
#define MAP_ROUTE116 (31 | (0 << 8))
|
||||
#define MAP_ROUTE117 (32 | (0 << 8))
|
||||
#define MAP_ROUTE118 (33 | (0 << 8))
|
||||
#define MAP_ROUTE119 (34 | (0 << 8))
|
||||
#define MAP_ROUTE120 (35 | (0 << 8))
|
||||
#define MAP_ROUTE121 (36 | (0 << 8))
|
||||
#define MAP_ROUTE122 (37 | (0 << 8))
|
||||
#define MAP_ROUTE123 (38 | (0 << 8))
|
||||
#define MAP_ROUTE124 (39 | (0 << 8))
|
||||
#define MAP_ROUTE125 (40 | (0 << 8))
|
||||
#define MAP_ROUTE126 (41 | (0 << 8))
|
||||
#define MAP_ROUTE127 (42 | (0 << 8))
|
||||
#define MAP_ROUTE128 (43 | (0 << 8))
|
||||
#define MAP_ROUTE129 (44 | (0 << 8))
|
||||
#define MAP_ROUTE130 (45 | (0 << 8))
|
||||
#define MAP_ROUTE131 (46 | (0 << 8))
|
||||
#define MAP_ROUTE132 (47 | (0 << 8))
|
||||
#define MAP_ROUTE133 (48 | (0 << 8))
|
||||
#define MAP_ROUTE134 (49 | (0 << 8))
|
||||
#define MAP_UNDERWATER1 (50 | (0 << 8))
|
||||
#define MAP_UNDERWATER2 (51 | (0 << 8))
|
||||
#define MAP_UNDERWATER3 (52 | (0 << 8))
|
||||
#define MAP_UNDERWATER4 (53 | (0 << 8))
|
||||
|
||||
// Map Group 1
|
||||
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F (0 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F (1 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F (2 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F (3 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB (4 | (1 << 8))
|
||||
|
||||
// Map Group 2
|
||||
#define MAP_OLDALE_TOWN_HOUSE1 (0 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_HOUSE2 (1 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_POKEMON_CENTER_1F (2 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_POKEMON_CENTER_2F (3 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_MART (4 | (2 << 8))
|
||||
|
||||
// Map Group 3
|
||||
#define MAP_DEWFORD_TOWN_HOUSE1 (0 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_1F (1 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_2F (2 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_GYM (3 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_HALL (4 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_HOUSE2 (5 | (3 << 8))
|
||||
|
||||
// Map Group 4
|
||||
#define MAP_LAVARIDGE_TOWN_HERB_SHOP (0 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_GYM_1F (1 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_GYM_B1F (2 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_HOUSE (3 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_MART (4 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_1F (5 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_2F (6 | (4 << 8))
|
||||
|
||||
// Map Group 5
|
||||
#define MAP_FALLARBOR_TOWN_MART (0 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY (1 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR (2 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM (3 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_1F (4 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_2F (5 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_HOUSE1 (6 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_HOUSE2 (7 | (5 << 8))
|
||||
|
||||
// Map Group 6
|
||||
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY (0 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR (1 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM (2 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_MART (3 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_1F (4 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_2F (5 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_WANDAS_HOUSE (6 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_FRIENDSHIP_RATERS_HOUSE (7 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_HOUSE (8 | (6 << 8))
|
||||
|
||||
// Map Group 7
|
||||
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_1F (0 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_2F (1 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE1 (2 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE2 (3 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE3 (4 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE4 (5 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE5 (6 | (7 << 8))
|
||||
|
||||
// Map Group 8
|
||||
#define MAP_PETALBURG_CITY_WALLYS_HOUSE (0 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_GYM (1 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_HOUSE1 (2 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_HOUSE2 (3 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_POKEMON_CENTER_1F (4 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_POKEMON_CENTER_2F (5 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_MART (6 | (8 << 8))
|
||||
|
||||
// Map Group 9
|
||||
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_1F (0 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_2F (1 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY (2 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR (3 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM (4 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_HOUSE1 (5 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_POKEMON_FAN_CLUB (6 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_1F (7 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_2F (8 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_HARBOR (9 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_HOUSE2 (10 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_1F (11 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_2F (12 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_MART (13 | (9 << 8))
|
||||
|
||||
// Map Group 10
|
||||
#define MAP_MAUVILLE_CITY_GYM (0 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_BIKE_SHOP (1 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_HOUSE1 (2 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_GAME_CORNER (3 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_HOUSE2 (4 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_1F (5 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_2F (6 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_MART (7 | (10 << 8))
|
||||
|
||||
// Map Group 11
|
||||
#define MAP_RUSTBORO_CITY_DEVON_CORP_1F (0 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_DEVON_CORP_2F (1 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_DEVON_CORP_3F (2 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_GYM (3 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_POKEMON_SCHOOL (4 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_1F (5 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_2F (6 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_MART (7 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT1_1F (8 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT1_2F (9 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_HOUSE1 (10 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_CUTTERS_HOUSE (11 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_HOUSE2 (12 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT2_1F (13 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT2_2F (14 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT2_3F (15 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_HOUSE3 (16 | (11 << 8))
|
||||
|
||||
// Map Group 12
|
||||
#define MAP_FORTREE_CITY_HOUSE1 (0 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_GYM (1 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_POKEMON_CENTER_1F (2 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_POKEMON_CENTER_2F (3 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_MART (4 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE2 (5 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE3 (6 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE4 (7 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE5 (8 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_DECORATION_SHOP (9 | (12 << 8))
|
||||
|
||||
// Map Group 13
|
||||
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_1F (0 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_2F (1 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F (2 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F (3 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_CONTEST_LOBBY (4 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_CONTEST_HALL (5 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_1F (6 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_2F (7 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_UNUSED_MART (8 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB (9 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HARBOR (10 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_MOVE_DELETERS_HOUSE (11 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE1 (12 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE2 (13 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE3 (14 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE4 (15 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F (16 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F (17 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F (18 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F (19 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F (20 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP (21 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR (22 | (13 << 8))
|
||||
|
||||
// Map Group 14
|
||||
#define MAP_MOSSDEEP_CITY_GYM (0 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE1 (1 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE2 (2 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_1F (3 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_2F (4 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_MART (5 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE3 (6 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_STEVENS_HOUSE (7 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE4 (8 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_1F (9 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_2F (10 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_GAME_CORNER_1F (11 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_GAME_CORNER_B1F (12 | (14 << 8))
|
||||
|
||||
// Map Group 15
|
||||
#define MAP_SOOTOPOLIS_CITY_GYM_1F (0 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_GYM_B1F (1 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F (2 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F (3 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_MART (4 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE1 (5 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE2 (6 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE3 (7 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE4 (8 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE5 (9 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE6 (10 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE7 (11 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE8 (12 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE9_1F (13 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE9_B1F (14 | (15 << 8))
|
||||
|
||||
// Map Group 16
|
||||
#define MAP_EVER_GRANDE_CITY_SIDNEYS_ROOM (0 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_PHOEBES_ROOM (1 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_GLACIAS_ROOM (2 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_DRAKES_ROOM (3 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CHAMPIONS_ROOM (4 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR1 (5 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR2 (6 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR3 (7 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR4 (8 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR5 (9 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F (10 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL_OF_FAME (11 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_1F (12 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_2F (13 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F (14 | (16 << 8))
|
||||
|
||||
// Map Group 17
|
||||
#define MAP_ROUTE104_MR_BRINEYS_HOUSE (0 | (17 << 8))
|
||||
#define MAP_ROUTE104_PRETTY_PETAL_FLOWER_SHOP (1 | (17 << 8))
|
||||
|
||||
// Map Group 18
|
||||
#define MAP_ROUTE111_WINSTRATE_FAMILYS_HOUSE (0 | (18 << 8))
|
||||
#define MAP_ROUTE111_OLD_LADYS_REST_STOP (1 | (18 << 8))
|
||||
|
||||
// Map Group 19
|
||||
#define MAP_ROUTE112_CABLE_CAR_STATION (0 | (19 << 8))
|
||||
#define MAP_MT_CHIMNEY_CABLE_CAR_STATION (1 | (19 << 8))
|
||||
|
||||
// Map Group 20
|
||||
#define MAP_ROUTE114_FOSSIL_MANIACS_HOUSE (0 | (20 << 8))
|
||||
#define MAP_ROUTE114_FOSSIL_MANIACS_TUNNEL (1 | (20 << 8))
|
||||
#define MAP_ROUTE114_LANETTES_HOUSE (2 | (20 << 8))
|
||||
|
||||
// Map Group 21
|
||||
#define MAP_ROUTE116_TUNNELERS_REST_HOUSE (0 | (21 << 8))
|
||||
|
||||
// Map Group 22
|
||||
#define MAP_ROUTE117_POKEMON_DAY_CARE (0 | (22 << 8))
|
||||
|
||||
// Map Group 23
|
||||
#define MAP_ROUTE121_SAFARI_ZONE_ENTRANCE (0 | (23 << 8))
|
||||
|
||||
// Map Group 24
|
||||
#define MAP_METEOR_FALLS_1F_1R (0 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_1F_2R (1 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_B1F_1R (2 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_B1F_2R (3 | (24 << 8))
|
||||
#define MAP_RUSTURF_TUNNEL (4 | (24 << 8))
|
||||
#define MAP_UNDERWATER_SOOTOPOLIS_CITY (5 | (24 << 8))
|
||||
#define MAP_DESERT_RUINS (6 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_1F (7 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_B1F (8 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_B2F (9 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_STEVENS_ROOM (10 | (24 << 8))
|
||||
#define MAP_PETALBURG_WOODS (11 | (24 << 8))
|
||||
#define MAP_MT_CHIMNEY (12 | (24 << 8))
|
||||
#define MAP_JAGGED_PASS (13 | (24 << 8))
|
||||
#define MAP_FIERY_PATH (14 | (24 << 8))
|
||||
#define MAP_MT_PYRE_1F (15 | (24 << 8))
|
||||
#define MAP_MT_PYRE_2F (16 | (24 << 8))
|
||||
#define MAP_MT_PYRE_3F (17 | (24 << 8))
|
||||
#define MAP_MT_PYRE_4F (18 | (24 << 8))
|
||||
#define MAP_MT_PYRE_5F (19 | (24 << 8))
|
||||
#define MAP_MT_PYRE_6F (20 | (24 << 8))
|
||||
#define MAP_MT_PYRE_EXTERIOR (21 | (24 << 8))
|
||||
#define MAP_MT_PYRE_SUMMIT (22 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_1F (23 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_B1F (24 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_B2F (25 | (24 << 8))
|
||||
#define MAP_UNDERWATER_SEAFLOOR_CAVERN (26 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ENTRANCE (27 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM1 (28 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM2 (29 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM3 (30 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM4 (31 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM5 (32 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM6 (33 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM7 (34 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM8 (35 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM9 (36 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_ENTRANCE (37 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_1F (38 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RS_B1F (39 | (24 << 8)) //
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RS_B2F (40 | (24 << 8)) // Ruby/Sapphire leftovers
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RS_B3F (41 | (24 << 8)) //
|
||||
#define MAP_CAVE_OF_ORIGIN_B1F (42 | (24 << 8))
|
||||
#define MAP_VICTORY_ROAD_1F (43 | (24 << 8))
|
||||
#define MAP_VICTORY_ROAD_B1F (44 | (24 << 8))
|
||||
#define MAP_VICTORY_ROAD_B2F (45 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM (46 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM (47 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM (48 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM (49 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM (50 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM (51 | (24 << 8))
|
||||
#define MAP_NEW_MAUVILLE_ENTRANCE (52 | (24 << 8))
|
||||
#define MAP_NEW_MAUVILLE_INSIDE (53 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_DECK (54 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_CORRIDORS_1F (55 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS_1F (56 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_CORRIDORS_B1F (57 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS_B1F (58 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS2_B1F (59 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_UNDERWATER1 (60 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOM_B1F (61 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS2_1F (62 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_CAPTAINS_OFFICE (63 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_UNDERWATER2 (64 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS (65 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS (66 | (24 << 8))
|
||||
#define MAP_ISLAND_CAVE (67 | (24 << 8))
|
||||
#define MAP_ANCIENT_TOMB (68 | (24 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE134 (69 | (24 << 8))
|
||||
#define MAP_UNDERWATER_SEALED_CHAMBER (70 | (24 << 8))
|
||||
#define MAP_SEALED_CHAMBER_OUTER_ROOM (71 | (24 << 8))
|
||||
#define MAP_SEALED_CHAMBER_INNER_ROOM (72 | (24 << 8))
|
||||
#define MAP_SCORCHED_SLAB (73 | (24 << 8))
|
||||
#define MAP_UNUSED_RUBY_MAGMA_HIDEOUT_1F (74 | (24 << 8)) //
|
||||
#define MAP_UNUSED_RUBY_MAGMA_HIDEOUT_B1F (75 | (24 << 8)) // Ruby/Sapphire leftovers
|
||||
#define MAP_UNUSED_RUBY_MAGMA_HIDEOUT_B2F (76 | (24 << 8)) //
|
||||
#define MAP_SKY_PILLAR_ENTRANCE (77 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_OUTSIDE (78 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_1F (79 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_2F (80 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_3F (81 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_4F (82 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_ICE_ROOM (83 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_5F (84 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_TOP (85 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_1F (86 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_2F_1R (87 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_2F_2R (88 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_3F_1R (89 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_3F_2R (90 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_4F (91 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_3F_3R (92 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_2F_3R (93 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_1F (94 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_2F (95 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_3F (96 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_4F (97 | (24 << 8))
|
||||
#define MAP_DESERT_UNDERPASS (98 | (24 << 8))
|
||||
#define MAP_ARTISAN_CAVE_B1F (99 | (24 << 8))
|
||||
#define MAP_ARTISAN_CAVE_1F (100 | (24 << 8))
|
||||
#define MAP_UNDERWATER_MARINE_CAVE (101 | (24 << 8))
|
||||
#define MAP_MARINE_CAVE_ENTRANCE (102 | (24 << 8))
|
||||
#define MAP_MARINE_CAVE_END (103 | (24 << 8))
|
||||
#define MAP_TERRA_CAVE_ENTRANCE (104 | (24 << 8))
|
||||
#define MAP_TERRA_CAVE_END (105 | (24 << 8))
|
||||
#define MAP_ALTERING_CAVE (106 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_STEVENS_CAVE (107 | (24 << 8))
|
||||
|
||||
// Map Group 25
|
||||
#define MAP_SECRET_BASE_RED_CAVE1 (0 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE1 (1 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE1 (2 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE1 (3 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE1 (4 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB1 (5 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_RED_CAVE2 (6 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE2 (7 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE2 (8 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE2 (9 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE2 (10 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB2 (11 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_RED_CAVE3 (12 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE3 (13 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE3 (14 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE3 (15 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE3 (16 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB3 (17 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_RED_CAVE4 (18 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE4 (19 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE4 (20 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE4 (21 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE4 (22 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB4 (23 | (25 << 8))
|
||||
#define MAP_SINGLE_BATTLE_COLOSSEUM (24 | (25 << 8))
|
||||
#define MAP_TRADE_CENTER (25 | (25 << 8))
|
||||
#define MAP_RECORD_CORNER (26 | (25 << 8))
|
||||
#define MAP_DOUBLE_BATTLE_COLOSSEUM (27 | (25 << 8))
|
||||
#define MAP_LINK_CONTEST_ROOM1 (28 | (25 << 8))
|
||||
#define MAP_UNKNOWN_MAP_25_29 (29 | (25 << 8))
|
||||
#define MAP_UNKNOWN_MAP_25_30 (30 | (25 << 8))
|
||||
#define MAP_UNKNOWN_MAP_25_31 (31 | (25 << 8))
|
||||
#define MAP_UNKNOWN_MAP_25_32 (32 | (25 << 8))
|
||||
#define MAP_UNKNOWN_MAP_25_33 (33 | (25 << 8))
|
||||
#define MAP_UNKNOWN_MAP_25_34 (34 | (25 << 8))
|
||||
#define MAP_LINK_CONTEST_ROOM2 (35 | (25 << 8))
|
||||
#define MAP_LINK_CONTEST_ROOM3 (36 | (25 << 8))
|
||||
#define MAP_LINK_CONTEST_ROOM4 (37 | (25 << 8))
|
||||
#define MAP_LINK_CONTEST_ROOM5 (38 | (25 << 8))
|
||||
#define MAP_LINK_CONTEST_ROOM6 (39 | (25 << 8))
|
||||
#define MAP_INSIDE_OF_TRUCK (40 | (25 << 8))
|
||||
#define MAP_SS_TIDAL_CORRIDOR (41 | (25 << 8))
|
||||
#define MAP_SS_TIDAL_LOWER_DECK (42 | (25 << 8))
|
||||
#define MAP_SS_TIDAL_ROOMS (43 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_01 (44 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_02 (45 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_03 (46 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_04 (47 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_05 (48 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_06 (49 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_07 (50 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_08 (51 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_09 (52 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_10 (53 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_11 (54 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_12 (55 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_13 (56 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_14 (57 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_15 (58 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_16 (59 | (25 << 8))
|
||||
#define MAP_UNION_ROOM (60 | (25 << 8))
|
||||
|
||||
// Map Group 26
|
||||
#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_NORTHEAST (1 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_SOUTHWEST (2 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_SOUTHEAST (3 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_OUTSIDE_WEST (4 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY (5 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR (6 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR (7 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM (8 | (26 << 8))
|
||||
#define MAP_SOUTHERN_ISLAND_EXTERIOR (9 | (26 << 8))
|
||||
#define MAP_SOUTHERN_ISLAND_INTERIOR (10 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_REST_HOUSE (11 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_EM_1 (12 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_EM_2 (13 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_OUTSIDE_EAST (14 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM (15 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2 (16 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM_2 (17 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY (18 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR (19 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM (20 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM (21 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY (22 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE (26 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM (30 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY (31 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM (32 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM (33 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY (34 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR (35 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM (36 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_1 (37 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_2 (38 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_3 (39 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_RANKING_HALL (40 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_1 (41 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_POINT_EXCHANGE_SERVICE_CORNER (42 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_2 (43 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_3 (44 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_4 (45 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_SCOTTS_HOUSE (46 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_5 (47 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_6 (48 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_7 (49 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_RECEPTION_GATE (50 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_8 (51 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_9 (52 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F (53 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F (54 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_MART (55 | (26 << 8))
|
||||
#define MAP_FARAWAY_ISLAND_ENTRANCE (56 | (26 << 8))
|
||||
#define MAP_FARAWAY_ISLAND_INTERIOR (57 | (26 << 8))
|
||||
#define MAP_BIRTH_ISLAND_EXTERIOR (58 | (26 << 8))
|
||||
#define MAP_BIRTH_ISLAND_HARBOR (59 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ENTRANCE (60 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_1F (61 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_2F (62 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_3F (63 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_4F (64 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ROOF (65 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_EXTERIOR (66 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_HARBOR (67 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_ENTRANCE (68 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP_1 (71 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP_2 (72 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP_3 (73 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP_4 (74 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_01 (76 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_02 (77 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_03 (78 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_04 (79 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_05 (80 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_06 (81 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_07 (82 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_08 (83 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_09 (84 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_10 (85 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_11 (86 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_BOTTOM (87 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ELEVATOR (88 | (26 << 8))
|
||||
|
||||
// Map Group 27
|
||||
#define MAP_ROUTE104_PROTOTYPE (0 | (27 << 8))
|
||||
#define MAP_ROUTE104_PROTOTYPE_PRETTY_PETAL_FLOWER_SHOP (1 | (27 << 8))
|
||||
|
||||
// Map Group 28
|
||||
#define MAP_ROUTE109_SEASHORE_HOUSE (0 | (28 << 8))
|
||||
|
||||
// Map Group 29
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_ENTRANCE (0 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_END (1 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_CORRIDOR (2 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE1 (3 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE2 (4 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE3 (5 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE4 (6 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE5 (7 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE6 (8 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE7 (9 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE8 (10 | (29 << 8))
|
||||
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE (11 | (29 << 8))
|
||||
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE (12 | (29 << 8))
|
||||
|
||||
// Map Group 30
|
||||
#define MAP_ROUTE113_GLASS_WORKSHOP (0 | (30 << 8))
|
||||
|
||||
// Map Group 31
|
||||
#define MAP_ROUTE123_BERRY_MASTERS_HOUSE (0 | (31 << 8))
|
||||
|
||||
// Map Group 32
|
||||
#define MAP_ROUTE119_WEATHER_INSTITUTE_1F (0 | (32 << 8))
|
||||
#define MAP_ROUTE119_WEATHER_INSTITUTE_2F (1 | (32 << 8))
|
||||
#define MAP_ROUTE119_HOUSE (2 | (32 << 8))
|
||||
|
||||
// Map Group 33
|
||||
#define MAP_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE (0 | (33 << 8))
|
||||
|
||||
|
||||
#define MAP_NONE (0x7F | (0x7F << 8))
|
||||
#define MAP_UNDEFINED (0xFF | (0xFF << 8))
|
||||
|
||||
|
||||
#define MAP_GROUP(map) (MAP_##map >> 8)
|
||||
#define MAP_NUM(map) (MAP_##map & 0xFF)
|
||||
|
||||
#endif // GUARD_CONSTANTS_MAPS_H
|
||||
@@ -0,0 +1,10 @@
|
||||
#ifndef GUARD_CONSTANTS_MAUVILLE_MAN_H
|
||||
#define GUARD_CONSTANTS_MAUVILLE_MAN_H
|
||||
|
||||
#define MAUVILLE_MAN_BARD 0
|
||||
#define MAUVILLE_MAN_HIPSTER 1
|
||||
#define MAUVILLE_MAN_TRADER 2
|
||||
#define MAUVILLE_MAN_STORYTELLER 3
|
||||
#define MAUVILLE_MAN_GIDDY 4
|
||||
|
||||
#endif // GUARD_CONSTANTS_MAUVILLE_MAN_H
|
||||
@@ -0,0 +1,362 @@
|
||||
#ifndef GUARD_CONSTANTS_MOVES_H
|
||||
#define GUARD_CONSTANTS_MOVES_H
|
||||
|
||||
#define MOVE_NONE 0
|
||||
#define MOVE_POUND 1
|
||||
#define MOVE_KARATE_CHOP 2
|
||||
#define MOVE_DOUBLE_SLAP 3
|
||||
#define MOVE_COMET_PUNCH 4
|
||||
#define MOVE_MEGA_PUNCH 5
|
||||
#define MOVE_PAY_DAY 6
|
||||
#define MOVE_FIRE_PUNCH 7
|
||||
#define MOVE_ICE_PUNCH 8
|
||||
#define MOVE_THUNDER_PUNCH 9
|
||||
#define MOVE_SCRATCH 10
|
||||
#define MOVE_VICE_GRIP 11
|
||||
#define MOVE_GUILLOTINE 12
|
||||
#define MOVE_RAZOR_WIND 13
|
||||
#define MOVE_SWORDS_DANCE 14
|
||||
#define MOVE_CUT 15
|
||||
#define MOVE_GUST 16
|
||||
#define MOVE_WING_ATTACK 17
|
||||
#define MOVE_WHIRLWIND 18
|
||||
#define MOVE_FLY 19
|
||||
#define MOVE_BIND 20
|
||||
#define MOVE_SLAM 21
|
||||
#define MOVE_VINE_WHIP 22
|
||||
#define MOVE_STOMP 23
|
||||
#define MOVE_DOUBLE_KICK 24
|
||||
#define MOVE_MEGA_KICK 25
|
||||
#define MOVE_JUMP_KICK 26
|
||||
#define MOVE_ROLLING_KICK 27
|
||||
#define MOVE_SAND_ATTACK 28
|
||||
#define MOVE_HEADBUTT 29
|
||||
#define MOVE_HORN_ATTACK 30
|
||||
#define MOVE_FURY_ATTACK 31
|
||||
#define MOVE_HORN_DRILL 32
|
||||
#define MOVE_TACKLE 33
|
||||
#define MOVE_BODY_SLAM 34
|
||||
#define MOVE_WRAP 35
|
||||
#define MOVE_TAKE_DOWN 36
|
||||
#define MOVE_THRASH 37
|
||||
#define MOVE_DOUBLE_EDGE 38
|
||||
#define MOVE_TAIL_WHIP 39
|
||||
#define MOVE_POISON_STING 40
|
||||
#define MOVE_TWINEEDLE 41
|
||||
#define MOVE_PIN_MISSILE 42
|
||||
#define MOVE_LEER 43
|
||||
#define MOVE_BITE 44
|
||||
#define MOVE_GROWL 45
|
||||
#define MOVE_ROAR 46
|
||||
#define MOVE_SING 47
|
||||
#define MOVE_SUPERSONIC 48
|
||||
#define MOVE_SONIC_BOOM 49
|
||||
#define MOVE_DISABLE 50
|
||||
#define MOVE_ACID 51
|
||||
#define MOVE_EMBER 52
|
||||
#define MOVE_FLAMETHROWER 53
|
||||
#define MOVE_MIST 54
|
||||
#define MOVE_WATER_GUN 55
|
||||
#define MOVE_HYDRO_PUMP 56
|
||||
#define MOVE_SURF 57
|
||||
#define MOVE_ICE_BEAM 58
|
||||
#define MOVE_BLIZZARD 59
|
||||
#define MOVE_PSYBEAM 60
|
||||
#define MOVE_BUBBLE_BEAM 61
|
||||
#define MOVE_AURORA_BEAM 62
|
||||
#define MOVE_HYPER_BEAM 63
|
||||
#define MOVE_PECK 64
|
||||
#define MOVE_DRILL_PECK 65
|
||||
#define MOVE_SUBMISSION 66
|
||||
#define MOVE_LOW_KICK 67
|
||||
#define MOVE_COUNTER 68
|
||||
#define MOVE_SEISMIC_TOSS 69
|
||||
#define MOVE_STRENGTH 70
|
||||
#define MOVE_ABSORB 71
|
||||
#define MOVE_MEGA_DRAIN 72
|
||||
#define MOVE_LEECH_SEED 73
|
||||
#define MOVE_GROWTH 74
|
||||
#define MOVE_RAZOR_LEAF 75
|
||||
#define MOVE_SOLAR_BEAM 76
|
||||
#define MOVE_POISON_POWDER 77
|
||||
#define MOVE_STUN_SPORE 78
|
||||
#define MOVE_SLEEP_POWDER 79
|
||||
#define MOVE_PETAL_DANCE 80
|
||||
#define MOVE_STRING_SHOT 81
|
||||
#define MOVE_DRAGON_RAGE 82
|
||||
#define MOVE_FIRE_SPIN 83
|
||||
#define MOVE_THUNDER_SHOCK 84
|
||||
#define MOVE_THUNDERBOLT 85
|
||||
#define MOVE_THUNDER_WAVE 86
|
||||
#define MOVE_THUNDER 87
|
||||
#define MOVE_ROCK_THROW 88
|
||||
#define MOVE_EARTHQUAKE 89
|
||||
#define MOVE_FISSURE 90
|
||||
#define MOVE_DIG 91
|
||||
#define MOVE_TOXIC 92
|
||||
#define MOVE_CONFUSION 93
|
||||
#define MOVE_PSYCHIC 94
|
||||
#define MOVE_HYPNOSIS 95
|
||||
#define MOVE_MEDITATE 96
|
||||
#define MOVE_AGILITY 97
|
||||
#define MOVE_QUICK_ATTACK 98
|
||||
#define MOVE_RAGE 99
|
||||
#define MOVE_TELEPORT 100
|
||||
#define MOVE_NIGHT_SHADE 101
|
||||
#define MOVE_MIMIC 102
|
||||
#define MOVE_SCREECH 103
|
||||
#define MOVE_DOUBLE_TEAM 104
|
||||
#define MOVE_RECOVER 105
|
||||
#define MOVE_HARDEN 106
|
||||
#define MOVE_MINIMIZE 107
|
||||
#define MOVE_SMOKESCREEN 108
|
||||
#define MOVE_CONFUSE_RAY 109
|
||||
#define MOVE_WITHDRAW 110
|
||||
#define MOVE_DEFENSE_CURL 111
|
||||
#define MOVE_BARRIER 112
|
||||
#define MOVE_LIGHT_SCREEN 113
|
||||
#define MOVE_HAZE 114
|
||||
#define MOVE_REFLECT 115
|
||||
#define MOVE_FOCUS_ENERGY 116
|
||||
#define MOVE_BIDE 117
|
||||
#define MOVE_METRONOME 118
|
||||
#define MOVE_MIRROR_MOVE 119
|
||||
#define MOVE_SELF_DESTRUCT 120
|
||||
#define MOVE_EGG_BOMB 121
|
||||
#define MOVE_LICK 122
|
||||
#define MOVE_SMOG 123
|
||||
#define MOVE_SLUDGE 124
|
||||
#define MOVE_BONE_CLUB 125
|
||||
#define MOVE_FIRE_BLAST 126
|
||||
#define MOVE_WATERFALL 127
|
||||
#define MOVE_CLAMP 128
|
||||
#define MOVE_SWIFT 129
|
||||
#define MOVE_SKULL_BASH 130
|
||||
#define MOVE_SPIKE_CANNON 131
|
||||
#define MOVE_CONSTRICT 132
|
||||
#define MOVE_AMNESIA 133
|
||||
#define MOVE_KINESIS 134
|
||||
#define MOVE_SOFT_BOILED 135
|
||||
#define MOVE_HI_JUMP_KICK 136
|
||||
#define MOVE_GLARE 137
|
||||
#define MOVE_DREAM_EATER 138
|
||||
#define MOVE_POISON_GAS 139
|
||||
#define MOVE_BARRAGE 140
|
||||
#define MOVE_LEECH_LIFE 141
|
||||
#define MOVE_LOVELY_KISS 142
|
||||
#define MOVE_SKY_ATTACK 143
|
||||
#define MOVE_TRANSFORM 144
|
||||
#define MOVE_BUBBLE 145
|
||||
#define MOVE_DIZZY_PUNCH 146
|
||||
#define MOVE_SPORE 147
|
||||
#define MOVE_FLASH 148
|
||||
#define MOVE_PSYWAVE 149
|
||||
#define MOVE_SPLASH 150
|
||||
#define MOVE_ACID_ARMOR 151
|
||||
#define MOVE_CRABHAMMER 152
|
||||
#define MOVE_EXPLOSION 153
|
||||
#define MOVE_FURY_SWIPES 154
|
||||
#define MOVE_BONEMERANG 155
|
||||
#define MOVE_REST 156
|
||||
#define MOVE_ROCK_SLIDE 157
|
||||
#define MOVE_HYPER_FANG 158
|
||||
#define MOVE_SHARPEN 159
|
||||
#define MOVE_CONVERSION 160
|
||||
#define MOVE_TRI_ATTACK 161
|
||||
#define MOVE_SUPER_FANG 162
|
||||
#define MOVE_SLASH 163
|
||||
#define MOVE_SUBSTITUTE 164
|
||||
#define MOVE_STRUGGLE 165
|
||||
#define MOVE_SKETCH 166
|
||||
#define MOVE_TRIPLE_KICK 167
|
||||
#define MOVE_THIEF 168
|
||||
#define MOVE_SPIDER_WEB 169
|
||||
#define MOVE_MIND_READER 170
|
||||
#define MOVE_NIGHTMARE 171
|
||||
#define MOVE_FLAME_WHEEL 172
|
||||
#define MOVE_SNORE 173
|
||||
#define MOVE_CURSE 174
|
||||
#define MOVE_FLAIL 175
|
||||
#define MOVE_CONVERSION_2 176
|
||||
#define MOVE_AEROBLAST 177
|
||||
#define MOVE_COTTON_SPORE 178
|
||||
#define MOVE_REVERSAL 179
|
||||
#define MOVE_SPITE 180
|
||||
#define MOVE_POWDER_SNOW 181
|
||||
#define MOVE_PROTECT 182
|
||||
#define MOVE_MACH_PUNCH 183
|
||||
#define MOVE_SCARY_FACE 184
|
||||
#define MOVE_FAINT_ATTACK 185
|
||||
#define MOVE_SWEET_KISS 186
|
||||
#define MOVE_BELLY_DRUM 187
|
||||
#define MOVE_SLUDGE_BOMB 188
|
||||
#define MOVE_MUD_SLAP 189
|
||||
#define MOVE_OCTAZOOKA 190
|
||||
#define MOVE_SPIKES 191
|
||||
#define MOVE_ZAP_CANNON 192
|
||||
#define MOVE_FORESIGHT 193
|
||||
#define MOVE_DESTINY_BOND 194
|
||||
#define MOVE_PERISH_SONG 195
|
||||
#define MOVE_ICY_WIND 196
|
||||
#define MOVE_DETECT 197
|
||||
#define MOVE_BONE_RUSH 198
|
||||
#define MOVE_LOCK_ON 199
|
||||
#define MOVE_OUTRAGE 200
|
||||
#define MOVE_SANDSTORM 201
|
||||
#define MOVE_GIGA_DRAIN 202
|
||||
#define MOVE_ENDURE 203
|
||||
#define MOVE_CHARM 204
|
||||
#define MOVE_ROLLOUT 205
|
||||
#define MOVE_FALSE_SWIPE 206
|
||||
#define MOVE_SWAGGER 207
|
||||
#define MOVE_MILK_DRINK 208
|
||||
#define MOVE_SPARK 209
|
||||
#define MOVE_FURY_CUTTER 210
|
||||
#define MOVE_STEEL_WING 211
|
||||
#define MOVE_MEAN_LOOK 212
|
||||
#define MOVE_ATTRACT 213
|
||||
#define MOVE_SLEEP_TALK 214
|
||||
#define MOVE_HEAL_BELL 215
|
||||
#define MOVE_RETURN 216
|
||||
#define MOVE_PRESENT 217
|
||||
#define MOVE_FRUSTRATION 218
|
||||
#define MOVE_SAFEGUARD 219
|
||||
#define MOVE_PAIN_SPLIT 220
|
||||
#define MOVE_SACRED_FIRE 221
|
||||
#define MOVE_MAGNITUDE 222
|
||||
#define MOVE_DYNAMIC_PUNCH 223
|
||||
#define MOVE_MEGAHORN 224
|
||||
#define MOVE_DRAGON_BREATH 225
|
||||
#define MOVE_BATON_PASS 226
|
||||
#define MOVE_ENCORE 227
|
||||
#define MOVE_PURSUIT 228
|
||||
#define MOVE_RAPID_SPIN 229
|
||||
#define MOVE_SWEET_SCENT 230
|
||||
#define MOVE_IRON_TAIL 231
|
||||
#define MOVE_METAL_CLAW 232
|
||||
#define MOVE_VITAL_THROW 233
|
||||
#define MOVE_MORNING_SUN 234
|
||||
#define MOVE_SYNTHESIS 235
|
||||
#define MOVE_MOONLIGHT 236
|
||||
#define MOVE_HIDDEN_POWER 237
|
||||
#define MOVE_CROSS_CHOP 238
|
||||
#define MOVE_TWISTER 239
|
||||
#define MOVE_RAIN_DANCE 240
|
||||
#define MOVE_SUNNY_DAY 241
|
||||
#define MOVE_CRUNCH 242
|
||||
#define MOVE_MIRROR_COAT 243
|
||||
#define MOVE_PSYCH_UP 244
|
||||
#define MOVE_EXTREME_SPEED 245
|
||||
#define MOVE_ANCIENT_POWER 246
|
||||
#define MOVE_SHADOW_BALL 247
|
||||
#define MOVE_FUTURE_SIGHT 248
|
||||
#define MOVE_ROCK_SMASH 249
|
||||
#define MOVE_WHIRLPOOL 250
|
||||
#define MOVE_BEAT_UP 251
|
||||
#define MOVE_FAKE_OUT 252
|
||||
#define MOVE_UPROAR 253
|
||||
#define MOVE_STOCKPILE 254
|
||||
#define MOVE_SPIT_UP 255
|
||||
#define MOVE_SWALLOW 256
|
||||
#define MOVE_HEAT_WAVE 257
|
||||
#define MOVE_HAIL 258
|
||||
#define MOVE_TORMENT 259
|
||||
#define MOVE_FLATTER 260
|
||||
#define MOVE_WILL_O_WISP 261
|
||||
#define MOVE_MEMENTO 262
|
||||
#define MOVE_FACADE 263
|
||||
#define MOVE_FOCUS_PUNCH 264
|
||||
#define MOVE_SMELLING_SALT 265
|
||||
#define MOVE_FOLLOW_ME 266
|
||||
#define MOVE_NATURE_POWER 267
|
||||
#define MOVE_CHARGE 268
|
||||
#define MOVE_TAUNT 269
|
||||
#define MOVE_HELPING_HAND 270
|
||||
#define MOVE_TRICK 271
|
||||
#define MOVE_ROLE_PLAY 272
|
||||
#define MOVE_WISH 273
|
||||
#define MOVE_ASSIST 274
|
||||
#define MOVE_INGRAIN 275
|
||||
#define MOVE_SUPERPOWER 276
|
||||
#define MOVE_MAGIC_COAT 277
|
||||
#define MOVE_RECYCLE 278
|
||||
#define MOVE_REVENGE 279
|
||||
#define MOVE_BRICK_BREAK 280
|
||||
#define MOVE_YAWN 281
|
||||
#define MOVE_KNOCK_OFF 282
|
||||
#define MOVE_ENDEAVOR 283
|
||||
#define MOVE_ERUPTION 284
|
||||
#define MOVE_SKILL_SWAP 285
|
||||
#define MOVE_IMPRISON 286
|
||||
#define MOVE_REFRESH 287
|
||||
#define MOVE_GRUDGE 288
|
||||
#define MOVE_SNATCH 289
|
||||
#define MOVE_SECRET_POWER 290
|
||||
#define MOVE_DIVE 291
|
||||
#define MOVE_ARM_THRUST 292
|
||||
#define MOVE_CAMOUFLAGE 293
|
||||
#define MOVE_TAIL_GLOW 294
|
||||
#define MOVE_LUSTER_PURGE 295
|
||||
#define MOVE_MIST_BALL 296
|
||||
#define MOVE_FEATHER_DANCE 297
|
||||
#define MOVE_TEETER_DANCE 298
|
||||
#define MOVE_BLAZE_KICK 299
|
||||
#define MOVE_MUD_SPORT 300
|
||||
#define MOVE_ICE_BALL 301
|
||||
#define MOVE_NEEDLE_ARM 302
|
||||
#define MOVE_SLACK_OFF 303
|
||||
#define MOVE_HYPER_VOICE 304
|
||||
#define MOVE_POISON_FANG 305
|
||||
#define MOVE_CRUSH_CLAW 306
|
||||
#define MOVE_BLAST_BURN 307
|
||||
#define MOVE_HYDRO_CANNON 308
|
||||
#define MOVE_METEOR_MASH 309
|
||||
#define MOVE_ASTONISH 310
|
||||
#define MOVE_WEATHER_BALL 311
|
||||
#define MOVE_AROMATHERAPY 312
|
||||
#define MOVE_FAKE_TEARS 313
|
||||
#define MOVE_AIR_CUTTER 314
|
||||
#define MOVE_OVERHEAT 315
|
||||
#define MOVE_ODOR_SLEUTH 316
|
||||
#define MOVE_ROCK_TOMB 317
|
||||
#define MOVE_SILVER_WIND 318
|
||||
#define MOVE_METAL_SOUND 319
|
||||
#define MOVE_GRASS_WHISTLE 320
|
||||
#define MOVE_TICKLE 321
|
||||
#define MOVE_COSMIC_POWER 322
|
||||
#define MOVE_WATER_SPOUT 323
|
||||
#define MOVE_SIGNAL_BEAM 324
|
||||
#define MOVE_SHADOW_PUNCH 325
|
||||
#define MOVE_EXTRASENSORY 326
|
||||
#define MOVE_SKY_UPPERCUT 327
|
||||
#define MOVE_SAND_TOMB 328
|
||||
#define MOVE_SHEER_COLD 329
|
||||
#define MOVE_MUDDY_WATER 330
|
||||
#define MOVE_BULLET_SEED 331
|
||||
#define MOVE_AERIAL_ACE 332
|
||||
#define MOVE_ICICLE_SPEAR 333
|
||||
#define MOVE_IRON_DEFENSE 334
|
||||
#define MOVE_BLOCK 335
|
||||
#define MOVE_HOWL 336
|
||||
#define MOVE_DRAGON_CLAW 337
|
||||
#define MOVE_FRENZY_PLANT 338
|
||||
#define MOVE_BULK_UP 339
|
||||
#define MOVE_BOUNCE 340
|
||||
#define MOVE_MUD_SHOT 341
|
||||
#define MOVE_POISON_TAIL 342
|
||||
#define MOVE_COVET 343
|
||||
#define MOVE_VOLT_TACKLE 344
|
||||
#define MOVE_MAGICAL_LEAF 345
|
||||
#define MOVE_WATER_SPORT 346
|
||||
#define MOVE_CALM_MIND 347
|
||||
#define MOVE_LEAF_BLADE 348
|
||||
#define MOVE_DRAGON_DANCE 349
|
||||
#define MOVE_ROCK_BLAST 350
|
||||
#define MOVE_SHOCK_WAVE 351
|
||||
#define MOVE_WATER_PULSE 352
|
||||
#define MOVE_DOOM_DESIRE 353
|
||||
#define MOVE_PSYCHO_BOOST 354
|
||||
|
||||
#define LAST_MOVE_INDEX MOVE_PSYCHO_BOOST
|
||||
|
||||
#endif // GUARD_CONSTANTS_MOVES_H
|
||||
@@ -0,0 +1,465 @@
|
||||
#ifndef GUARD_CONSTANTS_SONGS_H
|
||||
#define GUARD_CONSTANTS_SONGS_H
|
||||
|
||||
#define SE_STOP 0
|
||||
#define SE_KAIFUKU 1
|
||||
#define SE_PC_LOGON 2
|
||||
#define SE_PC_OFF 3
|
||||
#define SE_PC_ON 4
|
||||
#define SE_SELECT 5
|
||||
#define SE_WIN_OPEN 6
|
||||
#define SE_WALL_HIT 7
|
||||
#define SE_DOOR 8
|
||||
#define SE_KAIDAN 9
|
||||
#define SE_DANSA 10
|
||||
#define SE_JITENSYA 11
|
||||
#define SE_KOUKA_L 12
|
||||
#define SE_KOUKA_M 13
|
||||
#define SE_KOUKA_H 14
|
||||
#define SE_BOWA2 15
|
||||
#define SE_POKE_DEAD 16
|
||||
#define SE_NIGERU 17
|
||||
#define SE_JIDO_DOA 18
|
||||
#define SE_NAMINORI 19
|
||||
#define SE_BAN 20
|
||||
#define SE_PIN 21
|
||||
#define SE_BOO 22
|
||||
#define SE_BOWA 23
|
||||
#define SE_JYUNI 24
|
||||
#define SE_A 25
|
||||
#define SE_I 26
|
||||
#define SE_U 27
|
||||
#define SE_E 28
|
||||
#define SE_O 29
|
||||
#define SE_N 30
|
||||
#define SE_SEIKAI 31
|
||||
#define SE_HAZURE 32
|
||||
#define SE_EXP 33
|
||||
#define SE_JITE_PYOKO 34
|
||||
#define SE_MU_PACHI 35
|
||||
#define SE_TK_KASYA 36
|
||||
#define SE_FU_ZAKU 37
|
||||
#define SE_FU_ZAKU2 38
|
||||
#define SE_FU_ZUZUZU 39
|
||||
#define SE_RU_GASHIN 40
|
||||
#define SE_RU_GASYAN 41
|
||||
#define SE_RU_BARI 42
|
||||
#define SE_RU_HYUU 43
|
||||
#define SE_KI_GASYAN 44
|
||||
#define SE_TK_WARPIN 45
|
||||
#define SE_TK_WARPOUT 46
|
||||
#define SE_TU_SAA 47
|
||||
#define SE_HI_TURUN 48
|
||||
#define SE_TRACK_MOVE 49
|
||||
#define SE_TRACK_STOP 50
|
||||
#define SE_TRACK_HAIK 51
|
||||
#define SE_TRACK_DOOR 52
|
||||
#define SE_MOTER 53
|
||||
#define SE_CARD 54
|
||||
#define SE_SAVE 55
|
||||
#define SE_KON 56
|
||||
#define SE_KON2 57
|
||||
#define SE_KON3 58
|
||||
#define SE_KON4 59
|
||||
#define SE_SUIKOMU 60
|
||||
#define SE_NAGERU 61
|
||||
#define SE_TOY_C 62
|
||||
#define SE_TOY_D 63
|
||||
#define SE_TOY_E 64
|
||||
#define SE_TOY_F 65
|
||||
#define SE_TOY_G 66
|
||||
#define SE_TOY_A 67
|
||||
#define SE_TOY_B 68
|
||||
#define SE_TOY_C1 69
|
||||
#define SE_MIZU 70
|
||||
#define SE_HASHI 71
|
||||
#define SE_DAUGI 72
|
||||
#define SE_PINPON 73
|
||||
#define SE_FUUSEN1 74
|
||||
#define SE_FUUSEN2 75
|
||||
#define SE_FUUSEN3 76
|
||||
#define SE_TOY_KABE 77
|
||||
#define SE_TOY_DANGO 78
|
||||
#define SE_DOKU 79
|
||||
#define SE_ESUKA 80
|
||||
#define SE_T_AME 81
|
||||
#define SE_T_AME_E 82
|
||||
#define SE_T_OOAME 83
|
||||
#define SE_T_OOAME_E 84
|
||||
#define SE_T_KOAME 85
|
||||
#define SE_T_KOAME_E 86
|
||||
#define SE_T_KAMI 87
|
||||
#define SE_T_KAMI2 88
|
||||
#define SE_ELEBETA 89
|
||||
#define SE_HINSI 90
|
||||
#define SE_EXPMAX 91
|
||||
#define SE_TAMAKORO 92
|
||||
#define SE_TAMAKORO_E 93
|
||||
#define SE_BASABASA 94
|
||||
#define SE_REGI 95
|
||||
#define SE_C_GAJI 96
|
||||
#define SE_C_MAKU_U 97
|
||||
#define SE_C_MAKU_D 98
|
||||
#define SE_C_PASI 99
|
||||
#define SE_C_SYU 100
|
||||
#define SE_C_PIKON 101
|
||||
#define SE_REAPOKE 102
|
||||
#define SE_OP_BASYU 103
|
||||
#define SE_BT_START 104
|
||||
#define SE_DENDOU 105
|
||||
#define SE_JIHANKI 106
|
||||
#define SE_TAMA 107
|
||||
#define SE_Z_SCROLL 108
|
||||
#define SE_Z_PAGE 109
|
||||
#define SE_PN_ON 110
|
||||
#define SE_PN_OFF 111
|
||||
#define SE_Z_SEARCH 112
|
||||
#define SE_TAMAGO 113
|
||||
#define SE_TB_START 114
|
||||
#define SE_TB_KON 115
|
||||
#define SE_TB_KARA 116
|
||||
#define SE_BIDORO 117
|
||||
#define SE_W085 118
|
||||
#define SE_W085B 119
|
||||
#define SE_W231 120
|
||||
#define SE_W171 121
|
||||
#define SE_W233 122
|
||||
#define SE_W233B 123
|
||||
#define SE_W145 124
|
||||
#define SE_W145B 125
|
||||
#define SE_W145C 126
|
||||
#define SE_W240 127
|
||||
#define SE_W015 128
|
||||
#define SE_W081 129
|
||||
#define SE_W081B 130
|
||||
#define SE_W088 131
|
||||
#define SE_W016 132
|
||||
#define SE_W016B 133
|
||||
#define SE_W003 134
|
||||
#define SE_W104 135
|
||||
#define SE_W013 136
|
||||
#define SE_W196 137
|
||||
#define SE_W086 138
|
||||
#define SE_W004 139
|
||||
#define SE_W025 140
|
||||
#define SE_W025B 141
|
||||
#define SE_W152 142
|
||||
#define SE_W026 143
|
||||
#define SE_W172 144
|
||||
#define SE_W172B 145
|
||||
#define SE_W053 146
|
||||
#define SE_W007 147
|
||||
#define SE_W092 148
|
||||
#define SE_W221 149
|
||||
#define SE_W221B 150
|
||||
#define SE_W052 151
|
||||
#define SE_W036 152
|
||||
#define SE_W059 153
|
||||
#define SE_W059B 154
|
||||
#define SE_W010 155
|
||||
#define SE_W011 156
|
||||
#define SE_W017 157
|
||||
#define SE_W019 158
|
||||
#define SE_W028 159
|
||||
#define SE_W013B 160
|
||||
#define SE_W044 161
|
||||
#define SE_W029 162
|
||||
#define SE_W057 163
|
||||
#define SE_W056 164
|
||||
#define SE_W250 165
|
||||
#define SE_W030 166
|
||||
#define SE_W039 167
|
||||
#define SE_W054 168
|
||||
#define SE_W077 169
|
||||
#define SE_W020 170
|
||||
#define SE_W082 171
|
||||
#define SE_W047 172
|
||||
#define SE_W195 173
|
||||
#define SE_W006 174
|
||||
#define SE_W091 175
|
||||
#define SE_W146 176
|
||||
#define SE_W120 177
|
||||
#define SE_W153 178
|
||||
#define SE_W071B 179
|
||||
#define SE_W071 180
|
||||
#define SE_W103 181
|
||||
#define SE_W062 182
|
||||
#define SE_W062B 183
|
||||
#define SE_W048 184
|
||||
#define SE_W187 185
|
||||
#define SE_W118 186
|
||||
#define SE_W155 187
|
||||
#define SE_W122 188
|
||||
#define SE_W060 189
|
||||
#define SE_W185 190
|
||||
#define SE_W014 191
|
||||
#define SE_W043 192
|
||||
#define SE_W207 193
|
||||
#define SE_W207B 194
|
||||
#define SE_W215 195
|
||||
#define SE_W109 196
|
||||
#define SE_W173 197
|
||||
#define SE_W280 198
|
||||
#define SE_W202 199
|
||||
#define SE_W060B 200
|
||||
#define SE_W076 201
|
||||
#define SE_W080 202
|
||||
#define SE_W100 203
|
||||
#define SE_W107 204
|
||||
#define SE_W166 205
|
||||
#define SE_W129 206
|
||||
#define SE_W115 207
|
||||
#define SE_W112 208
|
||||
#define SE_W197 209
|
||||
#define SE_W199 210
|
||||
#define SE_W236 211
|
||||
#define SE_W204 212
|
||||
#define SE_W268 213
|
||||
#define SE_W070 214
|
||||
#define SE_W063 215
|
||||
#define SE_W127 216
|
||||
#define SE_W179 217
|
||||
#define SE_W151 218
|
||||
#define SE_W201 219
|
||||
#define SE_W161 220
|
||||
#define SE_W161B 221
|
||||
#define SE_W227 222
|
||||
#define SE_W227B 223
|
||||
#define SE_W226 224
|
||||
#define SE_W208 225
|
||||
#define SE_W213 226
|
||||
#define SE_W213B 227
|
||||
#define SE_W234 228
|
||||
#define SE_W260 229
|
||||
#define SE_W328 230
|
||||
#define SE_W320 231
|
||||
#define SE_W255 232
|
||||
#define SE_W291 233
|
||||
#define SE_W089 234
|
||||
#define SE_W239 235
|
||||
#define SE_W230 236
|
||||
#define SE_W281 237
|
||||
#define SE_W327 238
|
||||
#define SE_W287 239
|
||||
#define SE_W257 240
|
||||
#define SE_W253 241
|
||||
#define SE_W258 242
|
||||
#define SE_W322 243
|
||||
#define SE_W298 244
|
||||
#define SE_W287B 245
|
||||
#define SE_W114 246
|
||||
#define SE_W063B 247
|
||||
#define BGM_STOP 349
|
||||
#define BGM_TETSUJI 350
|
||||
#define BGM_FIELD13 351
|
||||
#define BGM_KACHI22 352
|
||||
#define BGM_KACHI2 353
|
||||
#define BGM_KACHI3 354
|
||||
#define BGM_KACHI5 355
|
||||
#define BGM_PCC 356
|
||||
#define BGM_NIBI 357
|
||||
#define BGM_SUIKUN 358
|
||||
#define BGM_DOORO1 359
|
||||
#define BGM_DOORO_X1 360
|
||||
#define BGM_DOORO_X3 361
|
||||
#define BGM_MACHI_S2 362
|
||||
#define BGM_MACHI_S4 363
|
||||
#define BGM_GIM 364
|
||||
#define BGM_NAMINORI 365
|
||||
#define BGM_DAN01 366
|
||||
#define BGM_FANFA1 367
|
||||
#define BGM_ME_ASA 368
|
||||
#define BGM_ME_BACHI 369
|
||||
#define BGM_FANFA4 370
|
||||
#define BGM_FANFA5 371
|
||||
#define BGM_ME_WAZA 372
|
||||
#define BGM_BIJYUTU 373
|
||||
#define BGM_DOORO_X4 374
|
||||
#define BGM_FUNE_KAN 375
|
||||
#define BGM_ME_SHINKA 376
|
||||
#define BGM_SHINKA 377
|
||||
#define BGM_ME_WASURE 378
|
||||
#define BGM_SYOUJOEYE 379
|
||||
#define BGM_BOYEYE 380
|
||||
#define BGM_DAN02 381
|
||||
#define BGM_MACHI_S3 382
|
||||
#define BGM_ODAMAKI 383
|
||||
#define BGM_B_TOWER 384
|
||||
#define BGM_SWIMEYE 385
|
||||
#define BGM_DAN03 386
|
||||
#define BGM_ME_KINOMI 387
|
||||
#define BGM_ME_TAMA 388
|
||||
#define BGM_ME_B_BIG 389
|
||||
#define BGM_ME_B_SMALL 390
|
||||
#define BGM_ME_ZANNEN 391
|
||||
#define BGM_BD_TIME 392
|
||||
#define BGM_TEST1 393
|
||||
#define BGM_TEST2 394
|
||||
#define BGM_TEST3 395
|
||||
#define BGM_TEST4 396
|
||||
#define BGM_TEST 397
|
||||
#define BGM_GOMACHI0 398
|
||||
#define BGM_GOTOWN 399
|
||||
#define BGM_POKECEN 400
|
||||
#define BGM_NEXTROAD 401
|
||||
#define BGM_GRANROAD 402
|
||||
#define BGM_CYCLING 403
|
||||
#define BGM_FRIENDLY 404
|
||||
#define BGM_MISHIRO 405
|
||||
#define BGM_TOZAN 406
|
||||
#define BGM_GIRLEYE 407
|
||||
#define BGM_MINAMO 408
|
||||
#define BGM_ASHROAD 409
|
||||
#define BGM_EVENT0 410
|
||||
#define BGM_DEEPDEEP 411
|
||||
#define BGM_KACHI1 412
|
||||
#define BGM_TITLE3 413
|
||||
#define BGM_DEMO1 414
|
||||
#define BGM_GIRL_SUP 415
|
||||
#define BGM_HAGESHII 416
|
||||
#define BGM_KAKKOII 417
|
||||
#define BGM_KAZANBAI 418
|
||||
#define BGM_AQA_0 419
|
||||
#define BGM_TSURETEK 420
|
||||
#define BGM_BOY_SUP 421
|
||||
#define BGM_RAINBOW 422
|
||||
#define BGM_AYASII 423
|
||||
#define BGM_KACHI4 424
|
||||
#define BGM_ROPEWAY 425
|
||||
#define BGM_CASINO 426
|
||||
#define BGM_HIGHTOWN 427
|
||||
#define BGM_SAFARI 428
|
||||
#define BGM_C_ROAD 429
|
||||
#define BGM_AJITO 430
|
||||
#define BGM_M_BOAT 431
|
||||
#define BGM_M_DUNGON 432
|
||||
#define BGM_FINECITY 433
|
||||
#define BGM_MACHUPI 434
|
||||
#define BGM_P_SCHOOL 435
|
||||
#define BGM_DENDOU 436
|
||||
#define BGM_TONEKUSA 437
|
||||
#define BGM_MABOROSI 438
|
||||
#define BGM_CON_FAN 439
|
||||
#define BGM_CONTEST0 440
|
||||
#define BGM_MGM0 441
|
||||
#define BGM_T_BATTLE 442
|
||||
#define BGM_OOAME 443
|
||||
#define BGM_HIDERI 444
|
||||
#define BGM_RUNECITY 445
|
||||
#define BGM_CON_K 446
|
||||
#define BGM_EIKOU_R 447
|
||||
#define BGM_KARAKURI 448
|
||||
#define BGM_HUTAGO 449
|
||||
#define BGM_SITENNOU 450
|
||||
#define BGM_YAMA_EYE 451
|
||||
#define BGM_CONLOBBY 452
|
||||
#define BGM_INTER_V 453
|
||||
#define BGM_DAIGO 454
|
||||
#define BGM_THANKFOR 455
|
||||
#define BGM_END 456
|
||||
#define BGM_BATTLE_FRONTIER 457
|
||||
#define BGM_BATTLE_ARENA 458
|
||||
#define BGM_ME_BATTLE_POINTS 459
|
||||
#define BGM_ME_MATCH_CALL 460
|
||||
#define BGM_BATTLE_PYRAMID 461
|
||||
#define BGM_BATTLE_PYRAMID_SUMMIT 462
|
||||
#define BGM_BATTLE_PALACE 463
|
||||
#define BGM_FANFA_RAYQUAZA 464
|
||||
#define BGM_BATTLE_TOWER 465
|
||||
#define BGM_ME_BATTLE_SYMBOL 466
|
||||
#define BGM_BATTLE_DOME_TOURNAMENT 467
|
||||
#define BGM_BATTLE_PIKE 468
|
||||
#define BGM_BATTLE_FACTORY 469
|
||||
#define BGM_BATTLE_LEGENDARY 470
|
||||
#define BGM_BATTLE_FRONTIER_BRAIN 471
|
||||
#define BGM_BATTLE_MEW 472
|
||||
#define BGM_BATTLE_DOME 473
|
||||
#define BGM_BATTLE27 474
|
||||
#define BGM_BATTLE31 475
|
||||
#define BGM_BATTLE20 476
|
||||
#define BGM_BATTLE32 477
|
||||
#define BGM_BATTLE33 478
|
||||
#define BGM_BATTLE36 479
|
||||
#define BGM_BATTLE34 480
|
||||
#define BGM_BATTLE35 481
|
||||
#define BGM_BATTLE38 482
|
||||
#define BGM_BATTLE30 483
|
||||
#define BGM_FRLG_FOLLOW_ME 484
|
||||
#define BGM_FRLG_GAMECORNER 485
|
||||
#define BGM_FRLG_ROCKET_HIDEOUT 486
|
||||
#define BGM_FRLG_GYM 487
|
||||
#define BGM_FRLG_JIGGLYPUFF 488
|
||||
#define BGM_FRLG_OPENING 489
|
||||
#define BGM_FRLG_TITLE 490
|
||||
#define BGM_FRLG_CINNABAR_ISLAND 491
|
||||
#define BGM_FRLG_LAVENDER_TOWN 492
|
||||
#define BGM_FRLG_HEALING_TEST 493
|
||||
#define BGM_FRLG_BICYCLE 494
|
||||
#define BGM_FRLG_SUSPICIOUS_EYE 495
|
||||
#define BGM_FRLG_GIRL_EYE 496
|
||||
#define BGM_FRLG_BOY_EYE 497
|
||||
#define BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME 498
|
||||
#define BGM_FRLG_VIRIDIAN_FOREST 499
|
||||
#define BGM_FRLG_MT_MOON 500
|
||||
#define BGM_FRLG_POKEMON_MANSION 501
|
||||
#define BGM_FRLG_CREDITS 502
|
||||
#define BGM_FRLG_ROUTE_1 503
|
||||
#define BGM_FRLG_ROUTE_24 504
|
||||
#define BGM_FRLG_ROUTE_3 505
|
||||
#define BGM_FRLG_ROUTE_11 506
|
||||
#define BGM_FRLG_INDIGO_PLATEAU 507
|
||||
#define BGM_FRLG_BATTLE_LEADER 508
|
||||
#define BGM_FRLG_BATTLE_TRAINER 509
|
||||
#define BGM_FRLG_BATTLE_WILD_POKEMON 510
|
||||
#define BGM_FRLG_BATTLE_CHAMPION 511
|
||||
#define BGM_FRLG_PALLET_TOWN 512
|
||||
#define BGM_FRLG_OAK_LAB 513
|
||||
#define BGM_FRLG_PROF_OAK 514
|
||||
#define BGM_FRLG_POKEMON_CENTER 515
|
||||
#define BGM_FRLG_SS_ANNE 516
|
||||
#define BGM_FRLG_SURF 517
|
||||
#define BGM_FRLG_POKEMON_TOWER 518
|
||||
#define BGM_FRLG_SILPH 519
|
||||
#define BGM_FRLG_CERULEAN_CITY 520
|
||||
#define BGM_FRLG_CELADON_CITY 521
|
||||
#define BGM_FRLG_KACHI_TRAINER 522
|
||||
#define BGM_FRLG_KACHI_WILD_POKEMON 523
|
||||
#define BGM_FRLG_KACHI_LEADER 524
|
||||
#define BGM_FRLG_VERMILION_CITY 525
|
||||
#define BGM_FRLG_VIRIDIAN_CITY 526
|
||||
#define BGM_FRLG_RIVAL 527
|
||||
#define BGM_FRLG_RIVAL_POSTBATTLE 528
|
||||
#define BGM_FRLG_ME_POKEDEX_EVAL 529
|
||||
#define BGM_FRLG_ME_KEYITEM 530
|
||||
#define BGM_FRLG_FANFA_POKEMON_CAUGHT 531
|
||||
#define BGM_FRLG_FANFA_TRAINERCARD_PHOTO 532
|
||||
#define BGM_FRLG_GAMEFREAK_LOGO 533
|
||||
#define BGM_FRLG_CAUGHT_POKEMON 534
|
||||
#define BGM_FRLG_GAME_EXPLANATION_START 535
|
||||
#define BGM_FRLG_GAME_EXPLANATION_MIDDLE 536
|
||||
#define BGM_FRLG_GAME_EXPLANATION_END 537
|
||||
#define BGM_FRLG_POKEMON_JUMP 538
|
||||
#define BGM_FRLG_UNION_ROOM 539
|
||||
#define BGM_FRLG_POKEMON_NETWORK_CENTER 540
|
||||
#define BGM_FRLG_MYSTERY_GIFT 541
|
||||
#define BGM_FRLG_DODRIO_BERRY_PICK 542
|
||||
#define BGM_FRLG_MT_EMBER 543
|
||||
#define BGM_FRLG_TEACHY_TV_EPISODE 544
|
||||
#define BGM_FRLG_SEVII_ISLANDS 545
|
||||
#define BGM_FRLG_TANOBY_RUINS 546
|
||||
#define BGM_FRLG_ISLAND_ONE 547
|
||||
#define BGM_FRLG_ISLAND_FOUR 548
|
||||
#define BGM_FRLG_ISLAND_SIX 549
|
||||
#define BGM_FRLG_FLUTE 550
|
||||
#define BGM_FRLG_BATTLE_DEOXYS 551
|
||||
#define BGM_FRLG_BATTLE_MEWTWO 552
|
||||
#define BGM_FRLG_BATTLE_LEGENDARY 553
|
||||
#define BGM_FRLG_LEADER_EYE 554
|
||||
#define BGM_FRLG_DEOXYS_EYE 555
|
||||
#define BGM_FRLG_TRAINER_TOWER 556
|
||||
#define BGM_FRLG_HALL_OF_FAME_PALLET_TOWN 557
|
||||
#define BGM_FRLG_TEACHY_TV 558
|
||||
|
||||
#define BGM_ROUTE_118 0x7FFF // What is this for?
|
||||
|
||||
#endif // GUARD_CONSTANTS_SONGS_H
|
||||
@@ -0,0 +1,450 @@
|
||||
#ifndef GUARD_CONSTANTS_SPECIES_H
|
||||
#define GUARD_CONSTANTS_SPECIES_H
|
||||
|
||||
#define SPECIES_NONE 0
|
||||
#define SPECIES_BULBASAUR 1
|
||||
#define SPECIES_IVYSAUR 2
|
||||
#define SPECIES_VENUSAUR 3
|
||||
#define SPECIES_CHARMANDER 4
|
||||
#define SPECIES_CHARMELEON 5
|
||||
#define SPECIES_CHARIZARD 6
|
||||
#define SPECIES_SQUIRTLE 7
|
||||
#define SPECIES_WARTORTLE 8
|
||||
#define SPECIES_BLASTOISE 9
|
||||
#define SPECIES_CATERPIE 10
|
||||
#define SPECIES_METAPOD 11
|
||||
#define SPECIES_BUTTERFREE 12
|
||||
#define SPECIES_WEEDLE 13
|
||||
#define SPECIES_KAKUNA 14
|
||||
#define SPECIES_BEEDRILL 15
|
||||
#define SPECIES_PIDGEY 16
|
||||
#define SPECIES_PIDGEOTTO 17
|
||||
#define SPECIES_PIDGEOT 18
|
||||
#define SPECIES_RATTATA 19
|
||||
#define SPECIES_RATICATE 20
|
||||
#define SPECIES_SPEAROW 21
|
||||
#define SPECIES_FEAROW 22
|
||||
#define SPECIES_EKANS 23
|
||||
#define SPECIES_ARBOK 24
|
||||
#define SPECIES_PIKACHU 25
|
||||
#define SPECIES_RAICHU 26
|
||||
#define SPECIES_SANDSHREW 27
|
||||
#define SPECIES_SANDSLASH 28
|
||||
#define SPECIES_NIDORAN_F 29
|
||||
#define SPECIES_NIDORINA 30
|
||||
#define SPECIES_NIDOQUEEN 31
|
||||
#define SPECIES_NIDORAN_M 32
|
||||
#define SPECIES_NIDORINO 33
|
||||
#define SPECIES_NIDOKING 34
|
||||
#define SPECIES_CLEFAIRY 35
|
||||
#define SPECIES_CLEFABLE 36
|
||||
#define SPECIES_VULPIX 37
|
||||
#define SPECIES_NINETALES 38
|
||||
#define SPECIES_JIGGLYPUFF 39
|
||||
#define SPECIES_WIGGLYTUFF 40
|
||||
#define SPECIES_ZUBAT 41
|
||||
#define SPECIES_GOLBAT 42
|
||||
#define SPECIES_ODDISH 43
|
||||
#define SPECIES_GLOOM 44
|
||||
#define SPECIES_VILEPLUME 45
|
||||
#define SPECIES_PARAS 46
|
||||
#define SPECIES_PARASECT 47
|
||||
#define SPECIES_VENONAT 48
|
||||
#define SPECIES_VENOMOTH 49
|
||||
#define SPECIES_DIGLETT 50
|
||||
#define SPECIES_DUGTRIO 51
|
||||
#define SPECIES_MEOWTH 52
|
||||
#define SPECIES_PERSIAN 53
|
||||
#define SPECIES_PSYDUCK 54
|
||||
#define SPECIES_GOLDUCK 55
|
||||
#define SPECIES_MANKEY 56
|
||||
#define SPECIES_PRIMEAPE 57
|
||||
#define SPECIES_GROWLITHE 58
|
||||
#define SPECIES_ARCANINE 59
|
||||
#define SPECIES_POLIWAG 60
|
||||
#define SPECIES_POLIWHIRL 61
|
||||
#define SPECIES_POLIWRATH 62
|
||||
#define SPECIES_ABRA 63
|
||||
#define SPECIES_KADABRA 64
|
||||
#define SPECIES_ALAKAZAM 65
|
||||
#define SPECIES_MACHOP 66
|
||||
#define SPECIES_MACHOKE 67
|
||||
#define SPECIES_MACHAMP 68
|
||||
#define SPECIES_BELLSPROUT 69
|
||||
#define SPECIES_WEEPINBELL 70
|
||||
#define SPECIES_VICTREEBEL 71
|
||||
#define SPECIES_TENTACOOL 72
|
||||
#define SPECIES_TENTACRUEL 73
|
||||
#define SPECIES_GEODUDE 74
|
||||
#define SPECIES_GRAVELER 75
|
||||
#define SPECIES_GOLEM 76
|
||||
#define SPECIES_PONYTA 77
|
||||
#define SPECIES_RAPIDASH 78
|
||||
#define SPECIES_SLOWPOKE 79
|
||||
#define SPECIES_SLOWBRO 80
|
||||
#define SPECIES_MAGNEMITE 81
|
||||
#define SPECIES_MAGNETON 82
|
||||
#define SPECIES_FARFETCHD 83
|
||||
#define SPECIES_DODUO 84
|
||||
#define SPECIES_DODRIO 85
|
||||
#define SPECIES_SEEL 86
|
||||
#define SPECIES_DEWGONG 87
|
||||
#define SPECIES_GRIMER 88
|
||||
#define SPECIES_MUK 89
|
||||
#define SPECIES_SHELLDER 90
|
||||
#define SPECIES_CLOYSTER 91
|
||||
#define SPECIES_GASTLY 92
|
||||
#define SPECIES_HAUNTER 93
|
||||
#define SPECIES_GENGAR 94
|
||||
#define SPECIES_ONIX 95
|
||||
#define SPECIES_DROWZEE 96
|
||||
#define SPECIES_HYPNO 97
|
||||
#define SPECIES_KRABBY 98
|
||||
#define SPECIES_KINGLER 99
|
||||
#define SPECIES_VOLTORB 100
|
||||
#define SPECIES_ELECTRODE 101
|
||||
#define SPECIES_EXEGGCUTE 102
|
||||
#define SPECIES_EXEGGUTOR 103
|
||||
#define SPECIES_CUBONE 104
|
||||
#define SPECIES_MAROWAK 105
|
||||
#define SPECIES_HITMONLEE 106
|
||||
#define SPECIES_HITMONCHAN 107
|
||||
#define SPECIES_LICKITUNG 108
|
||||
#define SPECIES_KOFFING 109
|
||||
#define SPECIES_WEEZING 110
|
||||
#define SPECIES_RHYHORN 111
|
||||
#define SPECIES_RHYDON 112
|
||||
#define SPECIES_CHANSEY 113
|
||||
#define SPECIES_TANGELA 114
|
||||
#define SPECIES_KANGASKHAN 115
|
||||
#define SPECIES_HORSEA 116
|
||||
#define SPECIES_SEADRA 117
|
||||
#define SPECIES_GOLDEEN 118
|
||||
#define SPECIES_SEAKING 119
|
||||
#define SPECIES_STARYU 120
|
||||
#define SPECIES_STARMIE 121
|
||||
#define SPECIES_MR_MIME 122
|
||||
#define SPECIES_SCYTHER 123
|
||||
#define SPECIES_JYNX 124
|
||||
#define SPECIES_ELECTABUZZ 125
|
||||
#define SPECIES_MAGMAR 126
|
||||
#define SPECIES_PINSIR 127
|
||||
#define SPECIES_TAUROS 128
|
||||
#define SPECIES_MAGIKARP 129
|
||||
#define SPECIES_GYARADOS 130
|
||||
#define SPECIES_LAPRAS 131
|
||||
#define SPECIES_DITTO 132
|
||||
#define SPECIES_EEVEE 133
|
||||
#define SPECIES_VAPOREON 134
|
||||
#define SPECIES_JOLTEON 135
|
||||
#define SPECIES_FLAREON 136
|
||||
#define SPECIES_PORYGON 137
|
||||
#define SPECIES_OMANYTE 138
|
||||
#define SPECIES_OMASTAR 139
|
||||
#define SPECIES_KABUTO 140
|
||||
#define SPECIES_KABUTOPS 141
|
||||
#define SPECIES_AERODACTYL 142
|
||||
#define SPECIES_SNORLAX 143
|
||||
#define SPECIES_ARTICUNO 144
|
||||
#define SPECIES_ZAPDOS 145
|
||||
#define SPECIES_MOLTRES 146
|
||||
#define SPECIES_DRATINI 147
|
||||
#define SPECIES_DRAGONAIR 148
|
||||
#define SPECIES_DRAGONITE 149
|
||||
#define SPECIES_MEWTWO 150
|
||||
#define SPECIES_MEW 151
|
||||
#define SPECIES_CHIKORITA 152
|
||||
#define SPECIES_BAYLEEF 153
|
||||
#define SPECIES_MEGANIUM 154
|
||||
#define SPECIES_CYNDAQUIL 155
|
||||
#define SPECIES_QUILAVA 156
|
||||
#define SPECIES_TYPHLOSION 157
|
||||
#define SPECIES_TOTODILE 158
|
||||
#define SPECIES_CROCONAW 159
|
||||
#define SPECIES_FERALIGATR 160
|
||||
#define SPECIES_SENTRET 161
|
||||
#define SPECIES_FURRET 162
|
||||
#define SPECIES_HOOTHOOT 163
|
||||
#define SPECIES_NOCTOWL 164
|
||||
#define SPECIES_LEDYBA 165
|
||||
#define SPECIES_LEDIAN 166
|
||||
#define SPECIES_SPINARAK 167
|
||||
#define SPECIES_ARIADOS 168
|
||||
#define SPECIES_CROBAT 169
|
||||
#define SPECIES_CHINCHOU 170
|
||||
#define SPECIES_LANTURN 171
|
||||
#define SPECIES_PICHU 172
|
||||
#define SPECIES_CLEFFA 173
|
||||
#define SPECIES_IGGLYBUFF 174
|
||||
#define SPECIES_TOGEPI 175
|
||||
#define SPECIES_TOGETIC 176
|
||||
#define SPECIES_NATU 177
|
||||
#define SPECIES_XATU 178
|
||||
#define SPECIES_MAREEP 179
|
||||
#define SPECIES_FLAAFFY 180
|
||||
#define SPECIES_AMPHAROS 181
|
||||
#define SPECIES_BELLOSSOM 182
|
||||
#define SPECIES_MARILL 183
|
||||
#define SPECIES_AZUMARILL 184
|
||||
#define SPECIES_SUDOWOODO 185
|
||||
#define SPECIES_POLITOED 186
|
||||
#define SPECIES_HOPPIP 187
|
||||
#define SPECIES_SKIPLOOM 188
|
||||
#define SPECIES_JUMPLUFF 189
|
||||
#define SPECIES_AIPOM 190
|
||||
#define SPECIES_SUNKERN 191
|
||||
#define SPECIES_SUNFLORA 192
|
||||
#define SPECIES_YANMA 193
|
||||
#define SPECIES_WOOPER 194
|
||||
#define SPECIES_QUAGSIRE 195
|
||||
#define SPECIES_ESPEON 196
|
||||
#define SPECIES_UMBREON 197
|
||||
#define SPECIES_MURKROW 198
|
||||
#define SPECIES_SLOWKING 199
|
||||
#define SPECIES_MISDREAVUS 200
|
||||
#define SPECIES_UNOWN 201
|
||||
#define SPECIES_WOBBUFFET 202
|
||||
#define SPECIES_GIRAFARIG 203
|
||||
#define SPECIES_PINECO 204
|
||||
#define SPECIES_FORRETRESS 205
|
||||
#define SPECIES_DUNSPARCE 206
|
||||
#define SPECIES_GLIGAR 207
|
||||
#define SPECIES_STEELIX 208
|
||||
#define SPECIES_SNUBBULL 209
|
||||
#define SPECIES_GRANBULL 210
|
||||
#define SPECIES_QWILFISH 211
|
||||
#define SPECIES_SCIZOR 212
|
||||
#define SPECIES_SHUCKLE 213
|
||||
#define SPECIES_HERACROSS 214
|
||||
#define SPECIES_SNEASEL 215
|
||||
#define SPECIES_TEDDIURSA 216
|
||||
#define SPECIES_URSARING 217
|
||||
#define SPECIES_SLUGMA 218
|
||||
#define SPECIES_MAGCARGO 219
|
||||
#define SPECIES_SWINUB 220
|
||||
#define SPECIES_PILOSWINE 221
|
||||
#define SPECIES_CORSOLA 222
|
||||
#define SPECIES_REMORAID 223
|
||||
#define SPECIES_OCTILLERY 224
|
||||
#define SPECIES_DELIBIRD 225
|
||||
#define SPECIES_MANTINE 226
|
||||
#define SPECIES_SKARMORY 227
|
||||
#define SPECIES_HOUNDOUR 228
|
||||
#define SPECIES_HOUNDOOM 229
|
||||
#define SPECIES_KINGDRA 230
|
||||
#define SPECIES_PHANPY 231
|
||||
#define SPECIES_DONPHAN 232
|
||||
#define SPECIES_PORYGON2 233
|
||||
#define SPECIES_STANTLER 234
|
||||
#define SPECIES_SMEARGLE 235
|
||||
#define SPECIES_TYROGUE 236
|
||||
#define SPECIES_HITMONTOP 237
|
||||
#define SPECIES_SMOOCHUM 238
|
||||
#define SPECIES_ELEKID 239
|
||||
#define SPECIES_MAGBY 240
|
||||
#define SPECIES_MILTANK 241
|
||||
#define SPECIES_BLISSEY 242
|
||||
#define SPECIES_RAIKOU 243
|
||||
#define SPECIES_ENTEI 244
|
||||
#define SPECIES_SUICUNE 245
|
||||
#define SPECIES_LARVITAR 246
|
||||
#define SPECIES_PUPITAR 247
|
||||
#define SPECIES_TYRANITAR 248
|
||||
#define SPECIES_LUGIA 249
|
||||
#define SPECIES_HO_OH 250
|
||||
#define SPECIES_CELEBI 251
|
||||
|
||||
#define SPECIES_OLD_UNOWN_B 252
|
||||
#define SPECIES_OLD_UNOWN_C 253
|
||||
#define SPECIES_OLD_UNOWN_D 254
|
||||
#define SPECIES_OLD_UNOWN_E 255
|
||||
#define SPECIES_OLD_UNOWN_F 256
|
||||
#define SPECIES_OLD_UNOWN_G 257
|
||||
#define SPECIES_OLD_UNOWN_H 258
|
||||
#define SPECIES_OLD_UNOWN_I 259
|
||||
#define SPECIES_OLD_UNOWN_J 260
|
||||
#define SPECIES_OLD_UNOWN_K 261
|
||||
#define SPECIES_OLD_UNOWN_L 262
|
||||
#define SPECIES_OLD_UNOWN_M 263
|
||||
#define SPECIES_OLD_UNOWN_N 264
|
||||
#define SPECIES_OLD_UNOWN_O 265
|
||||
#define SPECIES_OLD_UNOWN_P 266
|
||||
#define SPECIES_OLD_UNOWN_Q 267
|
||||
#define SPECIES_OLD_UNOWN_R 268
|
||||
#define SPECIES_OLD_UNOWN_S 269
|
||||
#define SPECIES_OLD_UNOWN_T 270
|
||||
#define SPECIES_OLD_UNOWN_U 271
|
||||
#define SPECIES_OLD_UNOWN_V 272
|
||||
#define SPECIES_OLD_UNOWN_W 273
|
||||
#define SPECIES_OLD_UNOWN_X 274
|
||||
#define SPECIES_OLD_UNOWN_Y 275
|
||||
#define SPECIES_OLD_UNOWN_Z 276
|
||||
|
||||
#define SPECIES_TREECKO 277
|
||||
#define SPECIES_GROVYLE 278
|
||||
#define SPECIES_SCEPTILE 279
|
||||
#define SPECIES_TORCHIC 280
|
||||
#define SPECIES_COMBUSKEN 281
|
||||
#define SPECIES_BLAZIKEN 282
|
||||
#define SPECIES_MUDKIP 283
|
||||
#define SPECIES_MARSHTOMP 284
|
||||
#define SPECIES_SWAMPERT 285
|
||||
#define SPECIES_POOCHYENA 286
|
||||
#define SPECIES_MIGHTYENA 287
|
||||
#define SPECIES_ZIGZAGOON 288
|
||||
#define SPECIES_LINOONE 289
|
||||
#define SPECIES_WURMPLE 290
|
||||
#define SPECIES_SILCOON 291
|
||||
#define SPECIES_BEAUTIFLY 292
|
||||
#define SPECIES_CASCOON 293
|
||||
#define SPECIES_DUSTOX 294
|
||||
#define SPECIES_LOTAD 295
|
||||
#define SPECIES_LOMBRE 296
|
||||
#define SPECIES_LUDICOLO 297
|
||||
#define SPECIES_SEEDOT 298
|
||||
#define SPECIES_NUZLEAF 299
|
||||
#define SPECIES_SHIFTRY 300
|
||||
#define SPECIES_NINCADA 301
|
||||
#define SPECIES_NINJASK 302
|
||||
#define SPECIES_SHEDINJA 303
|
||||
#define SPECIES_TAILLOW 304
|
||||
#define SPECIES_SWELLOW 305
|
||||
#define SPECIES_SHROOMISH 306
|
||||
#define SPECIES_BRELOOM 307
|
||||
#define SPECIES_SPINDA 308
|
||||
#define SPECIES_WINGULL 309
|
||||
#define SPECIES_PELIPPER 310
|
||||
#define SPECIES_SURSKIT 311
|
||||
#define SPECIES_MASQUERAIN 312
|
||||
#define SPECIES_WAILMER 313
|
||||
#define SPECIES_WAILORD 314
|
||||
#define SPECIES_SKITTY 315
|
||||
#define SPECIES_DELCATTY 316
|
||||
#define SPECIES_KECLEON 317
|
||||
#define SPECIES_BALTOY 318
|
||||
#define SPECIES_CLAYDOL 319
|
||||
#define SPECIES_NOSEPASS 320
|
||||
#define SPECIES_TORKOAL 321
|
||||
#define SPECIES_SABLEYE 322
|
||||
#define SPECIES_BARBOACH 323
|
||||
#define SPECIES_WHISCASH 324
|
||||
#define SPECIES_LUVDISC 325
|
||||
#define SPECIES_CORPHISH 326
|
||||
#define SPECIES_CRAWDAUNT 327
|
||||
#define SPECIES_FEEBAS 328
|
||||
#define SPECIES_MILOTIC 329
|
||||
#define SPECIES_CARVANHA 330
|
||||
#define SPECIES_SHARPEDO 331
|
||||
#define SPECIES_TRAPINCH 332
|
||||
#define SPECIES_VIBRAVA 333
|
||||
#define SPECIES_FLYGON 334
|
||||
#define SPECIES_MAKUHITA 335
|
||||
#define SPECIES_HARIYAMA 336
|
||||
#define SPECIES_ELECTRIKE 337
|
||||
#define SPECIES_MANECTRIC 338
|
||||
#define SPECIES_NUMEL 339
|
||||
#define SPECIES_CAMERUPT 340
|
||||
#define SPECIES_SPHEAL 341
|
||||
#define SPECIES_SEALEO 342
|
||||
#define SPECIES_WALREIN 343
|
||||
#define SPECIES_CACNEA 344
|
||||
#define SPECIES_CACTURNE 345
|
||||
#define SPECIES_SNORUNT 346
|
||||
#define SPECIES_GLALIE 347
|
||||
#define SPECIES_LUNATONE 348
|
||||
#define SPECIES_SOLROCK 349
|
||||
#define SPECIES_AZURILL 350
|
||||
#define SPECIES_SPOINK 351
|
||||
#define SPECIES_GRUMPIG 352
|
||||
#define SPECIES_PLUSLE 353
|
||||
#define SPECIES_MINUN 354
|
||||
#define SPECIES_MAWILE 355
|
||||
#define SPECIES_MEDITITE 356
|
||||
#define SPECIES_MEDICHAM 357
|
||||
#define SPECIES_SWABLU 358
|
||||
#define SPECIES_ALTARIA 359
|
||||
#define SPECIES_WYNAUT 360
|
||||
#define SPECIES_DUSKULL 361
|
||||
#define SPECIES_DUSCLOPS 362
|
||||
#define SPECIES_ROSELIA 363
|
||||
#define SPECIES_SLAKOTH 364
|
||||
#define SPECIES_VIGOROTH 365
|
||||
#define SPECIES_SLAKING 366
|
||||
#define SPECIES_GULPIN 367
|
||||
#define SPECIES_SWALOT 368
|
||||
#define SPECIES_TROPIUS 369
|
||||
#define SPECIES_WHISMUR 370
|
||||
#define SPECIES_LOUDRED 371
|
||||
#define SPECIES_EXPLOUD 372
|
||||
#define SPECIES_CLAMPERL 373
|
||||
#define SPECIES_HUNTAIL 374
|
||||
#define SPECIES_GOREBYSS 375
|
||||
#define SPECIES_ABSOL 376
|
||||
#define SPECIES_SHUPPET 377
|
||||
#define SPECIES_BANETTE 378
|
||||
#define SPECIES_SEVIPER 379
|
||||
#define SPECIES_ZANGOOSE 380
|
||||
#define SPECIES_RELICANTH 381
|
||||
#define SPECIES_ARON 382
|
||||
#define SPECIES_LAIRON 383
|
||||
#define SPECIES_AGGRON 384
|
||||
#define SPECIES_CASTFORM 385
|
||||
#define SPECIES_VOLBEAT 386
|
||||
#define SPECIES_ILLUMISE 387
|
||||
#define SPECIES_LILEEP 388
|
||||
#define SPECIES_CRADILY 389
|
||||
#define SPECIES_ANORITH 390
|
||||
#define SPECIES_ARMALDO 391
|
||||
#define SPECIES_RALTS 392
|
||||
#define SPECIES_KIRLIA 393
|
||||
#define SPECIES_GARDEVOIR 394
|
||||
#define SPECIES_BAGON 395
|
||||
#define SPECIES_SHELGON 396
|
||||
#define SPECIES_SALAMENCE 397
|
||||
#define SPECIES_BELDUM 398
|
||||
#define SPECIES_METANG 399
|
||||
#define SPECIES_METAGROSS 400
|
||||
#define SPECIES_REGIROCK 401
|
||||
#define SPECIES_REGICE 402
|
||||
#define SPECIES_REGISTEEL 403
|
||||
#define SPECIES_KYOGRE 404
|
||||
#define SPECIES_GROUDON 405
|
||||
#define SPECIES_RAYQUAZA 406
|
||||
#define SPECIES_LATIAS 407
|
||||
#define SPECIES_LATIOS 408
|
||||
#define SPECIES_JIRACHI 409
|
||||
#define SPECIES_DEOXYS 410
|
||||
#define SPECIES_CHIMECHO 411
|
||||
#define SPECIES_EGG 412
|
||||
|
||||
#define SPECIES_UNOWN_B 413
|
||||
#define SPECIES_UNOWN_C 414
|
||||
#define SPECIES_UNOWN_D 415
|
||||
#define SPECIES_UNOWN_E 416
|
||||
#define SPECIES_UNOWN_F 417
|
||||
#define SPECIES_UNOWN_G 418
|
||||
#define SPECIES_UNOWN_H 419
|
||||
#define SPECIES_UNOWN_I 420
|
||||
#define SPECIES_UNOWN_J 421
|
||||
#define SPECIES_UNOWN_K 422
|
||||
#define SPECIES_UNOWN_L 423
|
||||
#define SPECIES_UNOWN_M 424
|
||||
#define SPECIES_UNOWN_N 425
|
||||
#define SPECIES_UNOWN_O 426
|
||||
#define SPECIES_UNOWN_P 427
|
||||
#define SPECIES_UNOWN_Q 428
|
||||
#define SPECIES_UNOWN_R 429
|
||||
#define SPECIES_UNOWN_S 430
|
||||
#define SPECIES_UNOWN_T 431
|
||||
#define SPECIES_UNOWN_U 432
|
||||
#define SPECIES_UNOWN_V 433
|
||||
#define SPECIES_UNOWN_W 434
|
||||
#define SPECIES_UNOWN_X 435
|
||||
#define SPECIES_UNOWN_Y 436
|
||||
#define SPECIES_UNOWN_Z 437
|
||||
#define SPECIES_UNOWN_EMARK 438
|
||||
#define SPECIES_UNOWN_QMARK 439
|
||||
|
||||
#define NUM_SPECIES SPECIES_EGG
|
||||
|
||||
#endif // GUARD_CONSTANTS_SPECIES_H
|
||||
@@ -0,0 +1,285 @@
|
||||
#ifndef GUARD_CONSTANTS_VARS_H
|
||||
#define GUARD_CONSTANTS_VARS_H
|
||||
|
||||
#define VAR_0x3F20 0x3F20
|
||||
|
||||
#define VAR_0x4000 0x4000
|
||||
#define VAR_0x4001 0x4001
|
||||
#define VAR_0x4002 0x4002
|
||||
#define VAR_0x4003 0x4003
|
||||
#define VAR_0x4004 0x4004
|
||||
#define VAR_0x4005 0x4005
|
||||
#define VAR_0x4006 0x4006
|
||||
#define VAR_0x4007 0x4007
|
||||
#define VAR_0x4008 0x4008
|
||||
#define VAR_0x4009 0x4009
|
||||
#define VAR_0x400A 0x400A
|
||||
#define VAR_0x400B 0x400B
|
||||
#define VAR_0x400C 0x400C
|
||||
#define VAR_0x400D 0x400D
|
||||
#define VAR_0x400E 0x400E
|
||||
#define VAR_0x400F 0x400F
|
||||
#define VAR_0x4010 0x4010
|
||||
#define VAR_0x4011 0x4011
|
||||
#define VAR_0x4012 0x4012
|
||||
#define VAR_0x4013 0x4013
|
||||
#define VAR_0x4014 0x4014
|
||||
#define VAR_0x4015 0x4015
|
||||
#define VAR_0x4016 0x4016
|
||||
#define VAR_0x4017 0x4017
|
||||
#define VAR_0x4018 0x4018
|
||||
#define VAR_0x4019 0x4019
|
||||
#define VAR_0x401A 0x401A
|
||||
#define VAR_0x401B 0x401B
|
||||
#define VAR_0x401C 0x401C
|
||||
#define VAR_0x401D 0x401D
|
||||
#define VAR_0x401E 0x401E
|
||||
#define VAR_0x401F 0x401F
|
||||
#define VAR_RECYCLE_GOODS 0x4020
|
||||
#define VAR_REPEL_STEP_COUNT 0x4021
|
||||
#define VAR_ICE_STEP_COUNT 0x4022
|
||||
#define VAR_FIRST_POKE 0x4023
|
||||
#define VAR_MIRAGE_RND_H 0x4024
|
||||
#define VAR_MIRAGE_RND_L 0x4025
|
||||
#define VAR_SECRET_BASE_MAP 0x4026
|
||||
#define VAR_0x4027 0x4027
|
||||
#define VAR_0x4028 0x4028
|
||||
#define VAR_0x4029 0x4029
|
||||
#define VAR_HAPPINESS_STEP_COUNTER 0x402A
|
||||
#define VAR_POISON_STEP_COUNTER 0x402B
|
||||
#define VAR_RESET_RTC_ENABLE 0x402C
|
||||
#define VAR_0x402D 0x402D
|
||||
#define VAR_0x402E 0x402E
|
||||
#define VAR_0x402F 0x402F
|
||||
#define VAR_0x4030 0x4030
|
||||
#define VAR_0x4031 0x4031
|
||||
#define VAR_0x4032 0x4032
|
||||
#define VAR_0x4033 0x4033
|
||||
#define VAR_0x4034 0x4034
|
||||
#define VAR_0x4035 0x4035
|
||||
#define VAR_STORAGE_UNKNOWN 0x4036
|
||||
#define VAR_0x4037 0x4037
|
||||
#define VAR_0x4038 0x4038
|
||||
#define VAR_0x4039 0x4039
|
||||
#define VAR_0x403A 0x403A
|
||||
#define VAR_0x403B 0x403B
|
||||
#define VAR_0x403C 0x403C
|
||||
#define VAR_0x403D 0x403D
|
||||
#define VAR_ALTERING_CAVE_WILD_SET 0x403E
|
||||
#define VAR_0x403F 0x403F
|
||||
#define VAR_DAYS 0x4040
|
||||
#define VAR_0x4041 0x4041
|
||||
#define VAR_0x4042 0x4042
|
||||
#define VAR_DEPT_STORE_FLOOR 0x4043
|
||||
#define VAR_0x4044 0x4044
|
||||
#define VAR_POKELOT_PRIZE 0x4045
|
||||
#define VAR_NATIONAL_DEX 0x4046
|
||||
#define VAR_SEEDOT_SIZE_RECORD 0x4047
|
||||
#define VAR_ASH_GATHER_COUNT 0x4048
|
||||
#define VAR_BIRCH_STATE 0x4049
|
||||
#define VAR_CRUISE_STEP_COUNT 0x404A
|
||||
#define VAR_POKELOT_RND1 0x404B
|
||||
#define VAR_POKELOT_RND2 0x404C
|
||||
#define VAR_0x404D 0x404D
|
||||
#define VAR_0x404E 0x404E
|
||||
#define VAR_LOTAD_SIZE_RECORD 0x404F
|
||||
#define VAR_0x4050 0x4050
|
||||
#define VAR_0x4051 0x4051
|
||||
#define VAR_0x4052 0x4052
|
||||
#define VAR_0x4053 0x4053
|
||||
#define VAR_0x4054 0x4054
|
||||
#define VAR_0x4055 0x4055
|
||||
#define VAR_0x4056 0x4056
|
||||
#define VAR_0x4057 0x4057
|
||||
#define VAR_0x4058 0x4058
|
||||
#define VAR_0x4059 0x4059
|
||||
#define VAR_0x405A 0x405A
|
||||
#define VAR_0x405B 0x405B
|
||||
#define VAR_0x405C 0x405C
|
||||
#define VAR_0x405D 0x405D
|
||||
#define VAR_0x405E 0x405E
|
||||
#define VAR_0x405F 0x405F
|
||||
#define VAR_0x4060 0x4060
|
||||
#define VAR_0x4061 0x4061
|
||||
#define VAR_0x4062 0x4062
|
||||
#define VAR_0x4063 0x4063
|
||||
#define VAR_0x4064 0x4064
|
||||
#define VAR_0x4065 0x4065
|
||||
#define VAR_0x4066 0x4066
|
||||
#define VAR_0x4067 0x4067
|
||||
#define VAR_0x4068 0x4068
|
||||
#define VAR_0x4069 0x4069
|
||||
#define VAR_0x406A 0x406A
|
||||
#define VAR_0x406B 0x406B
|
||||
#define VAR_0x406C 0x406C
|
||||
#define VAR_0x406D 0x406D
|
||||
#define VAR_0x406E 0x406E
|
||||
#define VAR_0x406F 0x406F
|
||||
#define VAR_0x4070 0x4070
|
||||
#define VAR_0x4071 0x4071
|
||||
#define VAR_0x4072 0x4072
|
||||
#define VAR_0x4073 0x4073
|
||||
#define VAR_0x4074 0x4074
|
||||
#define VAR_0x4075 0x4075
|
||||
#define VAR_0x4076 0x4076
|
||||
#define VAR_0x4077 0x4077
|
||||
#define VAR_0x4078 0x4078
|
||||
#define VAR_0x4079 0x4079
|
||||
#define VAR_0x407A 0x407A
|
||||
#define VAR_0x407B 0x407B
|
||||
#define VAR_0x407C 0x407C
|
||||
#define VAR_0x407D 0x407D
|
||||
#define VAR_0x407E 0x407E
|
||||
#define VAR_0x407F 0x407F
|
||||
#define VAR_0x4080 0x4080
|
||||
#define VAR_0x4081 0x4081
|
||||
#define VAR_0x4082 0x4082
|
||||
#define VAR_0x4083 0x4083
|
||||
#define VAR_0x4084 0x4084
|
||||
#define VAR_0x4085 0x4085
|
||||
#define VAR_0x4086 0x4086
|
||||
#define VAR_0x4087 0x4087
|
||||
#define VAR_0x4088 0x4088
|
||||
#define VAR_0x4089 0x4089
|
||||
#define VAR_0x408A 0x408A
|
||||
#define VAR_0x408B 0x408B
|
||||
#define VAR_0x408C 0x408C
|
||||
#define VAR_0x408D 0x408D
|
||||
#define VAR_0x408E 0x408E
|
||||
#define VAR_0x408F 0x408F
|
||||
#define VAR_0x4090 0x4090
|
||||
#define VAR_0x4091 0x4091
|
||||
#define VAR_0x4092 0x4092
|
||||
#define VAR_0x4093 0x4093
|
||||
#define VAR_0x4094 0x4094
|
||||
#define VAR_0x4095 0x4095
|
||||
#define VAR_0x4096 0x4096
|
||||
#define VAR_0x4097 0x4097
|
||||
#define VAR_0x4098 0x4098
|
||||
#define VAR_0x4099 0x4099
|
||||
#define VAR_0x409A 0x409A
|
||||
#define VAR_0x409B 0x409B
|
||||
#define VAR_0x409C 0x409C
|
||||
#define VAR_0x409D 0x409D
|
||||
#define VAR_0x409E 0x409E
|
||||
#define VAR_0x409F 0x409F
|
||||
#define VAR_0x40A0 0x40A0
|
||||
#define VAR_0x40A1 0x40A1
|
||||
#define VAR_0x40A2 0x40A2
|
||||
#define VAR_0x40A3 0x40A3
|
||||
#define VAR_0x40A4 0x40A4
|
||||
#define VAR_0x40A5 0x40A5
|
||||
#define VAR_0x40A6 0x40A6
|
||||
#define VAR_0x40A7 0x40A7
|
||||
#define VAR_0x40A8 0x40A8
|
||||
#define VAR_0x40A9 0x40A9
|
||||
#define VAR_0x40AA 0x40AA
|
||||
#define VAR_0x40AB 0x40AB
|
||||
#define VAR_0x40AC 0x40AC
|
||||
#define VAR_0x40AD 0x40AD
|
||||
#define VAR_0x40AE 0x40AE
|
||||
#define VAR_0x40AF 0x40AF
|
||||
#define VAR_0x40B0 0x40B0
|
||||
#define VAR_0x40B1 0x40B1
|
||||
#define VAR_0x40B2 0x40B2
|
||||
#define VAR_0x40B3 0x40B3
|
||||
#define VAR_PORTHOLE 0x40B4
|
||||
#define VAR_0x40B5 0x40B5
|
||||
#define VAR_0x40B6 0x40B6
|
||||
#define VAR_0x40B7 0x40B7
|
||||
#define VAR_0x40B8 0x40B8
|
||||
#define VAR_0x40B9 0x40B9
|
||||
#define VAR_0x40BA 0x40BA
|
||||
#define VAR_0x40BB 0x40BB
|
||||
#define VAR_0x40BC 0x40BC
|
||||
#define VAR_0x40BD 0x40BD
|
||||
#define VAR_0x40BE 0x40BE
|
||||
#define VAR_0x40BF 0x40BF
|
||||
#define VAR_0x40C0 0x40C0
|
||||
#define VAR_0x40C1 0x40C1
|
||||
#define VAR_0x40C2 0x40C2
|
||||
#define VAR_0x40C3 0x40C3
|
||||
#define VAR_0x40C4 0x40C4
|
||||
#define VAR_0x40C5 0x40C5
|
||||
#define VAR_0x40C6 0x40C6
|
||||
#define VAR_0x40C7 0x40C7
|
||||
#define VAR_0x40C8 0x40C8
|
||||
#define VAR_0x40C9 0x40C9
|
||||
#define VAR_0x40CA 0x40CA
|
||||
#define VAR_0x40CB 0x40CB
|
||||
#define VAR_0x40CC 0x40CC
|
||||
#define VAR_0x40CD 0x40CD
|
||||
#define VAR_0x40CE 0x40CE
|
||||
#define VAR_FRONTIER_FACILITY 0x40CF
|
||||
#define VAR_0x40D0 0x40D0
|
||||
#define VAR_0x40D1 0x40D1
|
||||
#define VAR_0x40D2 0x40D2
|
||||
#define VAR_0x40D3 0x40D3
|
||||
#define VAR_0x40D4 0x40D4
|
||||
#define VAR_0x40D5 0x40D5
|
||||
#define VAR_0x40D6 0x40D6
|
||||
#define VAR_0x40D7 0x40D7
|
||||
#define VAR_0x40D8 0x40D8
|
||||
#define VAR_0x40D9 0x40D9
|
||||
#define VAR_0x40DA 0x40DA
|
||||
#define VAR_0x40DB 0x40DB
|
||||
#define VAR_0x40DC 0x40DC
|
||||
#define VAR_0x40DD 0x40DD
|
||||
#define VAR_0x40DE 0x40DE
|
||||
#define VAR_0x40DF 0x40DF
|
||||
#define VAR_0x40E0 0x40E0
|
||||
#define VAR_0x40E1 0x40E1
|
||||
#define VAR_0x40E2 0x40E2
|
||||
#define VAR_0x40E3 0x40E3
|
||||
#define VAR_0x40E4 0x40E4
|
||||
#define VAR_0x40E5 0x40E5
|
||||
#define VAR_DAILY_SLOTS 0x40E6
|
||||
#define VAR_DAILY_WILDS 0x40E7
|
||||
#define VAR_DAILY_BLENDER 0x40E8
|
||||
#define VAR_DAILY_PLANTED_BERRIES 0x40E9
|
||||
#define VAR_DAILY_PICKED_BERRIES 0x40EA
|
||||
#define VAR_DAILY_ROULETTE 0x40EB
|
||||
#define VAR_0x40EC 0x40EC
|
||||
#define VAR_0x40ED 0x40ED
|
||||
#define VAR_0x40EE 0x40EE
|
||||
#define VAR_0x40EF 0x40EF
|
||||
#define VAR_0x40F0 0x40F0
|
||||
#define VAR_DAILY_BP 0x40F1
|
||||
#define VAR_0x40F2 0x40F2
|
||||
#define VAR_0x40F3 0x40F3
|
||||
#define VAR_0x40F4 0x40F4
|
||||
#define VAR_0x40F5 0x40F5
|
||||
#define VAR_0x40F6 0x40F6
|
||||
#define VAR_0x40F7 0x40F7
|
||||
#define VAR_0x40F8 0x40F8
|
||||
#define VAR_0x40F9 0x40F9
|
||||
#define VAR_0x40FA 0x40FA
|
||||
#define VAR_0x40FB 0x40FB
|
||||
#define VAR_0x40FC 0x40FC
|
||||
#define VAR_0x40FD 0x40FD
|
||||
#define VAR_0x40FE 0x40FE
|
||||
#define VAR_0x40FF 0x40FF
|
||||
|
||||
#define VAR_0x8000 0x8000
|
||||
#define VAR_0x8001 0x8001
|
||||
#define VAR_0x8002 0x8002
|
||||
#define VAR_0x8003 0x8003
|
||||
#define VAR_0x8004 0x8004
|
||||
#define VAR_0x8005 0x8005
|
||||
#define VAR_0x8006 0x8006
|
||||
#define VAR_0x8007 0x8007
|
||||
#define VAR_0x8008 0x8008
|
||||
#define VAR_0x8009 0x8009
|
||||
#define VAR_0x800A 0x800A
|
||||
#define VAR_0x800B 0x800B
|
||||
#define VAR_FACING 0x800C
|
||||
#define VAR_RESULT 0x800D
|
||||
#define VAR_ITEM_ID 0x800E
|
||||
#define VAR_LAST_TALKED 0x800F
|
||||
#define VAR_CONTEST_RANK 0x8010
|
||||
#define VAR_CONTEST_CATEGORY 0x8011
|
||||
#define VAR_MON_BOX_ID 0x8012
|
||||
#define VAR_MON_BOX_POS 0x8013
|
||||
#define VAR_0x8014 0x8014
|
||||
|
||||
#endif // GUARD_CONSTANTS_VARS_H
|
||||
@@ -1,6 +1,6 @@
|
||||
#ifndef GUARD_DATA_BARD_MUSIC_POKEMON_H
|
||||
#define GUARD_DATA_BARD_MUSIC_POKEMON_H
|
||||
#include "species.h"
|
||||
#include "constants/species.h"
|
||||
|
||||
const u16 gUnknown_085F5490 = NUM_SPECIES;
|
||||
|
||||
|
||||
@@ -1,130 +1,6 @@
|
||||
#ifndef GUARD_DECORATION_H
|
||||
#define GUARD_DECORATION_H
|
||||
|
||||
enum DecoId {
|
||||
/*000*/ DECOR_NONE,
|
||||
/*001*/ DECOR_SMALL_DESK,
|
||||
/*002*/ DECOR_POKEMON_DESK,
|
||||
/*003*/ DECOR_HEAVY_DESK,
|
||||
/*004*/ DECOR_RAGGED_DESK,
|
||||
/*005*/ DECOR_COMFORT_DESK,
|
||||
/*006*/ DECOR_PRETTY_DESK,
|
||||
/*007*/ DECOR_BRICK_DESK,
|
||||
/*008*/ DECOR_CAMP_DESK,
|
||||
/*009*/ DECOR_HARD_DESK,
|
||||
/*010*/ DECOR_SMALL_CHAIR,
|
||||
/*011*/ DECOR_POKEMON_CHAIR,
|
||||
/*012*/ DECOR_HEAVY_CHAIR,
|
||||
/*013*/ DECOR_PRETTY_CHAIR,
|
||||
/*014*/ DECOR_COMFORT_CHAIR,
|
||||
/*015*/ DECOR_RAGGED_CHAIR,
|
||||
/*016*/ DECOR_BRICK_CHAIR,
|
||||
/*017*/ DECOR_CAMP_CHAIR,
|
||||
/*018*/ DECOR_HARD_CHAIR,
|
||||
/*019*/ DECOR_RED_PLANT,
|
||||
/*020*/ DECOR_TROPICAL_PLANT,
|
||||
/*021*/ DECOR_PRETTY_FLOWERS,
|
||||
/*022*/ DECOR_COLORFUL_PLANT,
|
||||
/*023*/ DECOR_BIG_PLANT,
|
||||
/*024*/ DECOR_GORGEOUS_PLANT,
|
||||
/*025*/ DECOR_RED_BRICK,
|
||||
/*026*/ DECOR_YELLOW_BRICK,
|
||||
/*027*/ DECOR_BLUE_BRICK,
|
||||
/*028*/ DECOR_RED_BALLOON,
|
||||
/*029*/ DECOR_BLUE_BALLOON,
|
||||
/*030*/ DECOR_YELLOW_BALLOON,
|
||||
/*031*/ DECOR_RED_TENT,
|
||||
/*032*/ DECOR_BLUE_TENT,
|
||||
/*033*/ DECOR_SOLID_BOARD,
|
||||
/*034*/ DECOR_SLIDE,
|
||||
/*035*/ DECOR_FENCE_LENGTH,
|
||||
/*036*/ DECOR_FENCE_WIDTH,
|
||||
/*037*/ DECOR_TIRE,
|
||||
/*038*/ DECOR_STAND,
|
||||
/*039*/ DECOR_MUD_BALL,
|
||||
/*040*/ DECOR_BREAKABLE_DOOR,
|
||||
/*041*/ DECOR_SAND_ORNAMENT,
|
||||
/*042*/ DECOR_SILVER_SHIELD,
|
||||
/*043*/ DECOR_GOLD_SHIELD,
|
||||
/*044*/ DECOR_GLASS_ORNAMENT,
|
||||
/*045*/ DECOR_TV,
|
||||
/*046*/ DECOR_ROUND_TV,
|
||||
/*047*/ DECOR_CUTE_TV,
|
||||
/*048*/ DECOR_GLITTER_MAT,
|
||||
/*049*/ DECOR_JUMP_MAT,
|
||||
/*050*/ DECOR_SPIN_MAT,
|
||||
/*051*/ DECOR_C_LOW_NOTE_MAT,
|
||||
/*052*/ DECOR_D_NOTE_MAT,
|
||||
/*053*/ DECOR_E_NOTE_MAT,
|
||||
/*054*/ DECOR_F_NOTE_MAT,
|
||||
/*055*/ DECOR_G_NOTE_MAT,
|
||||
/*056*/ DECOR_A_NOTE_MAT,
|
||||
/*057*/ DECOR_B_NOTE_MAT,
|
||||
/*058*/ DECOR_C_HIGH_NOTE_MAT,
|
||||
/*059*/ DECOR_SURF_MAT,
|
||||
/*060*/ DECOR_THUNDER_MAT,
|
||||
/*061*/ DECOR_FIRE_BLAST_MAT,
|
||||
/*062*/ DECOR_POWDER_SNOW_MAT,
|
||||
/*063*/ DECOR_ATTRACT_MAT,
|
||||
/*064*/ DECOR_FISSURE_MAT,
|
||||
/*065*/ DECOR_SPIKES_MAT,
|
||||
/*066*/ DECOR_BALL_POSTER,
|
||||
/*067*/ DECOR_GREEN_POSTER,
|
||||
/*068*/ DECOR_RED_POSTER,
|
||||
/*069*/ DECOR_BLUE_POSTER,
|
||||
/*070*/ DECOR_CUTE_POSTER,
|
||||
/*071*/ DECOR_PIKA_POSTER,
|
||||
/*072*/ DECOR_LONG_POSTER,
|
||||
/*073*/ DECOR_SEA_POSTER,
|
||||
/*074*/ DECOR_SKY_POSTER,
|
||||
/*075*/ DECOR_KISS_POSTER,
|
||||
/*076*/ DECOR_PICHU_DOLL,
|
||||
/*077*/ DECOR_PIKACHU_DOLL,
|
||||
/*078*/ DECOR_MARILL_DOLL,
|
||||
/*079*/ DECOR_TOGEPI_DOLL,
|
||||
/*080*/ DECOR_CYNDAQUIL_DOLL,
|
||||
/*081*/ DECOR_CHIKORITA_DOLL,
|
||||
/*082*/ DECOR_TOTODILE_DOLL,
|
||||
/*083*/ DECOR_JIGGLYPUFF_DOLL,
|
||||
/*084*/ DECOR_MEOWTH_DOLL,
|
||||
/*085*/ DECOR_CLEFAIRY_DOLL,
|
||||
/*086*/ DECOR_DITTO_DOLL,
|
||||
/*087*/ DECOR_SMOOCHUM_DOLL,
|
||||
/*088*/ DECOR_TREECKO_DOLL,
|
||||
/*089*/ DECOR_TORCHIC_DOLL,
|
||||
/*090*/ DECOR_MUDKIP_DOLL,
|
||||
/*091*/ DECOR_DUSKULL_DOLL,
|
||||
/*092*/ DECOR_WYNAUT_DOLL,
|
||||
/*093*/ DECOR_BALTOY_DOLL,
|
||||
/*094*/ DECOR_KECLEON_DOLL,
|
||||
/*095*/ DECOR_AZURILL_DOLL,
|
||||
/*096*/ DECOR_SKITTY_DOLL,
|
||||
/*097*/ DECOR_SWABLU_DOLL,
|
||||
/*098*/ DECOR_GULPIN_DOLL,
|
||||
/*099*/ DECOR_LOTAD_DOLL,
|
||||
/*100*/ DECOR_SEEDOT_DOLL,
|
||||
/*101*/ DECOR_PIKA_CUSHION,
|
||||
/*102*/ DECOR_ROUND_CUSHION,
|
||||
/*103*/ DECOR_KISS_CUSHION,
|
||||
/*104*/ DECOR_ZIGZAG_CUSHION,
|
||||
/*105*/ DECOR_SPIN_CUSHION,
|
||||
/*106*/ DECOR_DIAMOND_CUSHION,
|
||||
/*107*/ DECOR_BALL_CUSHION,
|
||||
/*108*/ DECOR_GRASS_CUSHION,
|
||||
/*109*/ DECOR_FIRE_CUSHION,
|
||||
/*110*/ DECOR_WATER_CUSHION,
|
||||
/*111*/ DECOR_SNORLAX_DOLL,
|
||||
/*112*/ DECOR_RHYDON_DOLL,
|
||||
/*113*/ DECOR_LAPRAS_DOLL,
|
||||
/*114*/ DECOR_VENUSAUR_DOLL,
|
||||
/*115*/ DECOR_CHARIZARD_DOLL,
|
||||
/*116*/ DECOR_BLASTOISE_DOLL,
|
||||
/*117*/ DECOR_WAILMER_DOLL,
|
||||
/*118*/ DECOR_REGIROCK_DOLL,
|
||||
/*119*/ DECOR_REGICE_DOLL,
|
||||
/*120*/ DECOR_REGISTEEL_DOLL
|
||||
};
|
||||
|
||||
enum DecorPerm {
|
||||
/*
|
||||
* The nomenclature here describes collision and placement permissions, in that order.
|
||||
|
||||