Merge branch 'master' into clock

This commit is contained in:
PikalaxALT
2017-12-15 21:04:25 -05:00
195 changed files with 20967 additions and 25013 deletions

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@@ -960,7 +960,7 @@ gBattleFrontierMons:: @ 85D97BC
.4byte NATURE_DOCILE
@ 137
.2byte SPECIES_FARFETCH_D
.2byte SPECIES_FARFETCHD
.2byte MOVE_SLASH, MOVE_KNOCK_OFF, MOVE_SWORDS_DANCE, MOVE_AGILITY
.byte BATTLE_FRONTIER_ITEM_STICK
.byte F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -1,3 +1,5 @@
#include "constants/moves.h"
#include "constants/species.h"
.include "asm/macros.inc"
.include "constants/constants.inc"

File diff suppressed because it is too large Load Diff

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@@ -1,3 +1,5 @@
#include "constants/items.h"
#include "constants/songs.h"
.include "asm/macros.inc"
.include "asm/macros/battle_script.inc"
.include "constants/constants.inc"
@@ -24,13 +26,13 @@ gBattlescriptsForBallThrow:: @ 82DBD08
.4byte BattleScript_BallThrow
.align 2
gUnknown_082DBD3C:: @ 82DBD3C
.4byte BattleScript_82DBE12
.4byte BattleScript_82DBE1C
.4byte BattleScript_82DBE1C
.4byte BattleScript_82DBE4B
.4byte BattleScript_82DBE6F
.4byte BattleScript_82DBE91
gBattlescriptsForUsingItem:: @ 82DBD3C
.4byte BattleScript_PlayerUsesItem
.4byte BattleScript_OpponentUsesHealItem
.4byte BattleScript_OpponentUsesHealItem
.4byte BattleScript_OpponentUsesStatusCureItem
.4byte BattleScript_OpponentUsesXItem
.4byte BattleScript_OpponentUsesGuardSpecs
.align 2
gBattlescriptsForRunningByItem:: @ 82DBD54
@@ -58,27 +60,27 @@ BattleScript_SafariBallThrow::
handleballthrow
BattleScript_SuccessBallThrow::
jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_82DBD92
jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_PrintCaughtMonInfo
incrementgamestat 0xB
BattleScript_82DBD92::
BattleScript_PrintCaughtMonInfo::
printstring STRINGID_GOTCHAPKMNCAUGHT
trysetcaughtmondexflags BattleScript_82DBDA5
trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
printstring STRINGID_PKMNDATAADDEDTODEX
waitstate
setbyte gBattleCommunication, 0x0
displaydexinfo
BattleScript_82DBDA5::
BattleScript_TryNicknameCaughtMon::
printstring STRINGID_GIVENICKNAMECAPTURED
waitstate
setbyte gBattleCommunication, 0x0
trygivecaughtmonnick BattleScript_82DBDC2
trygivecaughtmonnick BattleScript_GiveCaughtMonEnd
givecaughtmon
printfromtable gCaughtMonStringIds
waitmessage 0x40
goto BattleScript_82DBDC3
BattleScript_82DBDC2::
goto BattleScript_SuccessBallThrowEnd
BattleScript_GiveCaughtMonEnd::
givecaughtmon
BattleScript_82DBDC3::
BattleScript_SuccessBallThrowEnd::
setbyte gBattleOutcome, CAUGHT
finishturn
@@ -90,12 +92,12 @@ BattleScript_WallyBallThrow::
BattleScript_ShakeBallThrow::
printfromtable gBallEscapeStringIds
waitmessage 0x40
jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_82DBE01
jumpifbyte NOT_EQUAL, gNumSafariBalls, 0x0, BattleScript_82DBE01
jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd
jumpifbyte NOT_EQUAL, gNumSafariBalls, 0x0, BattleScript_ShakeBallThrowEnd
printstring STRINGID_OUTOFSAFARIBALLS
waitmessage 0x40
setbyte gBattleOutcome, OUT_OF_BALLS
BattleScript_82DBE01::
BattleScript_ShakeBallThrowEnd::
finishaction
BattleScript_TrainerBallBlock::
@@ -106,12 +108,12 @@ BattleScript_TrainerBallBlock::
waitmessage 0x40
finishaction
BattleScript_82DBE12::
BattleScript_PlayerUsesItem::
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
end
BattleScript_82DBE1C::
BattleScript_OpponentUsesHealItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU
@@ -128,7 +130,7 @@ BattleScript_82DBE1C::
moveend 0x1, 0x0
finishaction
BattleScript_82DBE4B::
BattleScript_OpponentUsesStatusCureItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU
@@ -142,7 +144,7 @@ BattleScript_82DBE4B::
moveend 0x1, 0x0
finishaction
BattleScript_82DBE6F::
BattleScript_OpponentUsesXItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU
@@ -155,7 +157,7 @@ BattleScript_82DBE6F::
moveend 0x1, 0x0
finishaction
BattleScript_82DBE91::
BattleScript_OpponentUsesGuardSpecs::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU

View File

@@ -1,3 +1,7 @@
#include "constants/easy_chat.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/species.h"
.include "asm/macros.inc"
.include "constants/constants.inc"

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@@ -1,3 +1,4 @@
#include "constants/map_objects.h"
.include "asm/macros.inc"
.include "constants/constants.inc"

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@@ -1,5 +1,8 @@
@ the second big chunk of data
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/species.h"
.include "asm/macros.inc"
.include "constants/constants.inc"

View File

@@ -1,5 +1,9 @@
@ the second big chunk of data
#include "constants/abilities.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/species.h"
.include "asm/macros.inc"
.include "constants/constants.inc"

View File

@@ -1,3 +1,6 @@
#include "constants/easy_chat.h"
#include "constants/moves.h"
#include "constants/species.h"
.include "asm/macros.inc"
.include "constants/constants.inc"

View File

@@ -1,8 +1,12 @@
#include "constants/flags.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/songs.h"
#include "constants/species.h"
#include "constants/vars.h"
.include "asm/macros.inc"
.include "asm/macros/event.inc"
.include "constants/constants.inc"
.include "constants/variables.inc"
.include "constants/flags.inc"
.section script_data, "aw", %progbits

View File

@@ -1,3 +1,4 @@
#include "constants/map_objects.h"
.include "asm/macros.inc"
.include "constants/constants.inc"

View File

@@ -16,12 +16,108 @@ gUnknown_08C00524:: @ 8C00524
.incbin "baserom.gba", 0xc00c10, 0xa34
gUnknown_08C01644:: @ 8C01644
.incbin "baserom.gba", 0xc01644, 0xE0
.incbin "baserom.gba", 0xc01644, 0xe0
gUnknown_08C01724:: @ 8C01724
.incbin "baserom.gba", 0xc01724, 0xBDC
.incbin "baserom.gba", 0xc01724, 0x18
.align 2
gInterfaceGfx_PokeBall::
.incbin "graphics/interface/ball/poke.4bpp.lz" @ 0xBC
gUnknown_08C02300:: @ 8C02300
.align 2
gInterfacePal_PokeBall::
.incbin "graphics/interface/ball/poke.gbapal.lz"
.align 2
gInterfaceGfx_GreatBall::
.incbin "graphics/interface/ball/great.4bpp.lz" @ 0xBC
.align 2
gInterfacePal_GreatBall::
.incbin "graphics/interface/ball/great.gbapal.lz"
.align 2
gInterfaceGfx_SafariBall::
.incbin "graphics/interface/ball/safari.4bpp.lz" @ 0xBC
.align 2
gInterfacePal_SafariBall::
.incbin "graphics/interface/ball/safari.gbapal.lz"
.align 2
gInterfaceGfx_UltraBall::
.incbin "baserom.gba", 0xC019E0, 0xB4
.align 2
gInterfacePal_UltraBall::
.incbin "baserom.gba", 0xC01A94, 0x20
.align 2
gInterfaceGfx_MasterBall::
.incbin "graphics/interface/ball/master.4bpp.lz" @ 0xBC
.align 2
gInterfacePal_MasterBall::
.incbin "graphics/interface/ball/master.gbapal.lz"
.align 2
gInterfaceGfx_NetBall::
.incbin "graphics/interface/ball/net.4bpp.lz" @ 0xBC
.align 2
gInterfacePal_NetBall::
.incbin "graphics/interface/ball/net.gbapal.lz"
.align 2
gInterfaceGfx_DiveBall::
.incbin "graphics/interface/ball/dive.4bpp.lz" @ 0xBC
.align 2
gInterfacePal_DiveBall::
.incbin "graphics/interface/ball/dive.gbapal.lz"
.align 2
gInterfaceGfx_NestBall::
.incbin "graphics/interface/ball/nest.4bpp.lz" @ 0xBC
.align 2
gInterfacePal_NestBall::
.incbin "graphics/interface/ball/nest.gbapal.lz"
.align 2
gInterfaceGfx_RepeatBall::
.incbin "graphics/interface/ball/repeat.4bpp.lz" @ 0xBC
.align 2
gInterfacePal_RepeatBall::
.incbin "graphics/interface/ball/repeat.gbapal.lz"
.align 2
gInterfaceGfx_TimerBall::
.incbin "graphics/interface/ball/timer.4bpp.lz" @ 0xBC
.align 2
gInterfacePal_TimerBall::
.incbin "graphics/interface/ball/timer.gbapal.lz"
.align 2
gInterfaceGfx_LuxuryBall::
.incbin "graphics/interface/ball/luxury.4bpp.lz" @ 0xBC
.align 2
gInterfacePal_LuxuryBall::
.incbin "graphics/interface/ball/luxury.gbapal.lz"
.align 2
gInterfaceGfx_PremierBall::
.incbin "graphics/interface/ball/premier.4bpp.lz" @ 0xBC
.align 2
gInterfacePal_PremierBall::
.incbin "graphics/interface/ball/premier.gbapal.lz"
gOpenPokeballGfx:: @ 8C02300
.incbin "baserom.gba", 0xc02300, 0x7c
gUnknown_08C0237C:: @ 8C0237C

View File

@@ -478,18 +478,18 @@ gFieldObjectPicTable_TamatoBerryTree:: @ 850C758
gBerryTreePaletteSlotTable_Tamato:: @ 850C7A0
berry_tree_palette_slot_table 2
.byte FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES
.byte FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES
.byte FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES
.byte FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES
.byte FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES
.byte MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES
.byte MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES
.byte MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES
.byte MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES
.byte MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES
gBerryTreeFieldObjectGraphicsIdTable:: @ 850C7AA
.byte FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES
.byte FIELD_OBJ_GFX_BERRY_TREE_EARLY_STAGES
.byte FIELD_OBJ_GFX_BERRY_TREE_LATE_STAGES
.byte FIELD_OBJ_GFX_BERRY_TREE_LATE_STAGES
.byte FIELD_OBJ_GFX_BERRY_TREE_LATE_STAGES
.byte MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES
.byte MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES
.byte MAP_OBJ_GFX_BERRY_TREE_LATE_STAGES
.byte MAP_OBJ_GFX_BERRY_TREE_LATE_STAGES
.byte MAP_OBJ_GFX_BERRY_TREE_LATE_STAGES
.align 2
gBerryTreePicTablePointers:: @ 850C7B0

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@@ -81,7 +81,7 @@ gMonAnimationDelayTable:: @ 8329B87
.byte 0x00 @ SPECIES_SLOWBRO
.byte 0x00 @ SPECIES_MAGNEMITE
.byte 0x00 @ SPECIES_MAGNETON
.byte 0x00 @ SPECIES_FARFETCH_D
.byte 0x00 @ SPECIES_FARFETCHD
.byte 0x00 @ SPECIES_DODUO
.byte 0x00 @ SPECIES_DODRIO
.byte 0x00 @ SPECIES_SEEL

View File

@@ -81,7 +81,7 @@ gMonFrontAnimIdsTable:: @ 83299EC
.byte 0x0b @ SPECIES_SLOWBRO
.byte 0x54 @ SPECIES_MAGNEMITE
.byte 0x2c @ SPECIES_MAGNETON
.byte 0x48 @ SPECIES_FARFETCH_D
.byte 0x48 @ SPECIES_FARFETCHD
.byte 0x4c @ SPECIES_DODUO
.byte 0x41 @ SPECIES_DODRIO
.byte 0x0b @ SPECIES_SEEL

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@@ -1,3 +1,4 @@
#include "constants/items.h"
.include "asm/macros.inc"
.include "constants/constants.inc"

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@@ -1,5 +1,6 @@
@ the second big chunk of data
#include "constants/species.h"
.include "asm/macros.inc"
.include "constants/constants.inc"

View File

@@ -1,7 +1,9 @@
#include "constants/flags.h"
#include "constants/items.h"
#include "constants/map_objects.h"
#include "constants/vars.h"
.include "asm/macros.inc"
.include "constants/constants.inc"
.include "constants/flags.inc"
.include "constants/variables.inc"
.section .rodata

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@@ -1,3 +1,4 @@
#include "constants/songs.h"
.include "asm/macros.inc"
.include "constants/constants.inc"

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@@ -1,3 +1,4 @@
#include "constants/items.h"
.include "asm/macros.inc"
.include "constants/constants.inc"

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@@ -1,14 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2, 0
gUnknown_0832C400:: @ 832C400
.incbin "baserom.gba", 0x32c400, 0x60
gUnknown_0832C460:: @ 832C460
.incbin "baserom.gba", 0x32c460, 0x128
gUnknown_0832C588:: @ 832C588
.incbin "baserom.gba", 0x32c588, 0x138

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@@ -202,476 +202,516 @@ gContestMoveTypeSmartText:: @ 827D4FB
gContestMoveTypeToughText:: @ 827D501
.string "TOUGH$"
gUnknown_0827D507:: @ 827D507
gText_0827D507:: @ 827D507
.string "Appeal no. {STR_VAR_1}!\n"
.string "Which move will be played?$"
gUnknown_0827D531:: @ 827D531
gText_0827D531:: @ 827D531
.string "Appeal no. {STR_VAR_1}!\n"
.string "But it cant participate!$"
gUnknown_0827D55A:: @ 827D55A
gText_0827D55A:: @ 827D55A
.string "{STR_VAR_1} appealed with\n"
.string "{STR_VAR_2}!$"
gUnknown_0827D56F:: @ 827D56F
gText_0827D56F:: @ 827D56F
.string "{STR_VAR_1} was watching\n"
.string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827D597:: @ 827D597
gText_0827D597:: @ 827D597
.string "Were all out of\n"
.string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827D5C1:: @ 827D5C1
gText_0827D5C1:: @ 827D5C1
.string "But the appeal was\n"
.string "jammed.$"
gUnknown_0827D5DC:: @ 827D5DC
gText_0827D5DC:: @ 827D5DC
.string "It followed another\n"
.string "POKéMONs lead.$"
gUnknown_0827D600:: @ 827D600
gText_0827D600:: @ 827D600
.string "But it messed up.$"
gUnknown_0827D612:: @ 827D612
gText_0827D612:: @ 827D612
.string "It went better than\n"
.string "usual.$"
gUnknown_0827D62D:: @ 827D62D
gText_0827D62D:: @ 827D62D
.string "The JUDGE looked away\n"
.string "for some reason.$"
gUnknown_0827D654:: @ 827D654
gText_0827D654:: @ 827D654
.string "It worked hard to build on\n"
.string "past mistakes.$"
gUnknown_0827D67E:: @ 827D67E
gText_0827D67E:: @ 827D67E
.string "It cant make any more\n"
.string "moves.$"
gUnknown_0827D69C:: @ 827D69C
gText_0827D69C:: @ 827D69C
.string "It worked frighteningly\n"
.string "well.$"
gUnknown_0827D6BA:: @ 827D6BA
gText_0827D6BA:: @ 827D6BA
.string "It worked as hard as the\n"
.string "standout POKéMON.$"
gUnknown_0827D6E5:: @ 827D6E5
gText_0827D6E5:: @ 827D6E5
.string "The JUDGE looked on\n"
.string "expectantly.$"
gUnknown_0827D706:: @ 827D706
gText_0827D706:: @ 827D706
.string "It worked rather well.$"
gUnknown_0827D71D:: @ 827D71D
gText_0827D71D:: @ 827D71D
.string "It worked a little better\n"
.string "than usual.$"
gUnknown_0827D743:: @ 827D743
gText_0827D743:: @ 827D743
.string "{STR_VAR_1} failed to\n"
.string "stand out at all…{PAUSE_UNTIL_PRESS}$"
gUnknown_0827D764:: @ 827D764
gText_0827D764:: @ 827D764
.string "{STR_VAR_1} didnt stand\n"
.string "out very much…{PAUSE_UNTIL_PRESS}$"
gUnknown_0827D785:: @ 827D785
gText_0827D785:: @ 827D785
.string "{STR_VAR_1} caught a\n"
.string "little attention.{PAUSE_UNTIL_PRESS}$"
gUnknown_0827D7A5:: @ 827D7A5
gText_0827D7A5:: @ 827D7A5
.string "{STR_VAR_1} attracted a\n"
.string "lot of attention.{PAUSE_UNTIL_PRESS}$"
gUnknown_0827D7C8:: @ 827D7C8
gText_0827D7C8:: @ 827D7C8
.string "{STR_VAR_1} commanded\n"
.string "total attention.{PAUSE_UNTIL_PRESS}$"
gUnknown_0827D7E8:: @ 827D7E8
gText_0827D7E8:: @ 827D7E8
.string "{STR_VAR_1} hasnt made\n"
.string "its appeal.{PAUSE_UNTIL_PRESS}$"
gUnknown_0827D805:: @ 827D805
gText_0827D805:: @ 827D805
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}s appeal next.$"
gUnknown_0827D830:: @ 827D830
gText_0827D830:: @ 827D830
.string "$"
gUnknown_0827D831:: @ 827D831
gText_0827D831:: @ 827D831
.string "The JUDGE s views on\n"
.string "{STR_VAR_1} held firm.$"
gUnknown_0827D855:: @ 827D855
gText_0827D855:: @ 827D855
.string "{STR_VAR_1}s {STR_VAR_3}\n"
.string "changed perceptions.$"
gUnknown_0827D872:: @ 827D872
gText_0827D872:: @ 827D872
.string "{STR_VAR_1}s appeal\n"
.string "effect wore off.$"
gUnknown_0827D88F:: @ 827D88F
gText_0827D88F:: @ 827D88F
.string "The special appeals\n"
.string "effect wore off.$"
gUnknown_0827D8B5:: @ 827D8B5
gText_0827D8B5:: @ 827D8B5
.string "Everyones appeals were\n"
.string "made to look the same.$"
gUnknown_0827D8E4:: @ 827D8E4
gText_0827D8E4:: @ 827D8E4
.string "It cheapened\n"
.string "{STR_VAR_2}s appeal.$"
gUnknown_0827D8FE:: @ 827D8FE
gText_0827D8FE:: @ 827D8FE
.string "It cheapened the appeal\n"
.string "of those ahead.$"
gUnknown_0827D926:: @ 827D926
gText_0827D926:: @ 827D926
.string "It stole attention away\n"
.string "from {STR_VAR_2}.$"
gUnknown_0827D947:: @ 827D947
gText_0827D947:: @ 827D947
.string "It cheapened\n"
.string "{STR_VAR_2}s appeal.$"
gUnknown_0827D961:: @ 827D961
gText_0827D961:: @ 827D961
.string "It severely cheapened\n"
.string "other appeals.$"
gUnknown_0827D986:: @ 827D986
gText_0827D986:: @ 827D986
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}s appeal next.$"
gUnknown_0827D9B1:: @ 827D9B1
gText_0827D9B1:: @ 827D9B1
.string "It cheapened the appeal\n"
.string "of those ahead.$"
gUnknown_0827D9D9:: @ 827D9D9
gText_0827D9D9:: @ 827D9D9
.string "It cheapened the JUDGEs\n"
.string "favorite appeal.$"
gUnknown_0827DA03:: @ 827DA03
gText_0827DA03:: @ 827DA03
.string "The appeals of others\n"
.string "were cheapened by half.$"
gUnknown_0827DA31:: @ 827DA31
gText_0827DA31:: @ 827DA31
.string "It stood out to make up\n"
.string "for being jammed.$"
gUnknown_0827DA5B:: @ 827DA5B
gText_0827DA5B:: @ 827DA5B
.string "It cant participate in\n"
.string "appeals any more.$"
gUnknown_0827DA85:: @ 827DA85
gText_0827DA85:: @ 827DA85
.string "It touched the JUDGE for\n"
.string "a fantastic appeal.$"
gUnknown_0827DAB2:: @ 827DAB2
gText_0827DAB2:: @ 827DAB2
.string "Anticipation rose for\n"
.string "upcoming appeals.$"
gUnknown_0827DADA:: @ 827DADA
gText_0827DADA:: @ 827DADA
.string "It stood out as much as\n"
.string "special appeals.$"
gUnknown_0827DB03:: @ 827DB03
gText_0827DB03:: @ 827DB03
.string "It stood out as much as\n"
.string "{STR_VAR_1}.$"
gUnknown_0827DB1F:: @ 827DB1F
gText_0827DB1F:: @ 827DB1F
.string "Jammed appeals were made\n"
.string "even less noticeable.$"
gUnknown_0827DB4E:: @ 827DB4E
gText_0827DB4E:: @ 827DB4E
.string "Everyones appeals were\n"
.string "made the same.$"
gText_827DB75:: @ 827DB75
.string "It became more conscious\n"
.string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DBB0:: @ 827DBB0
.string "{STR_VAR_1} cant make an\n"
.string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DBE0:: @ 827DBE0
.string "It settled down just a\n"
.string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DC0F:: @ 827DC0F
.string "It became oblivious to\n"
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DC45:: @ 827DC45
.string "It became less aware of\n"
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DC7C:: @ 827DC7C
.string "It stopped caring about\n"
.string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DCB4:: @ 827DCB4
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DCE7:: @ 827DCE7
.string "It tried to dazzle the\n"
.string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DD12:: @ 827DD12
.string "The JUDGE looked away\n"
.string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DD3D:: @ 827DD3D
.string "It tried to unnerve the\n"
.string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DD6F:: @ 827DD6F
.string "{STR_VAR_1} became\n"
.string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DD8E:: @ 827DD8E
.string "The appeal tried to\n"
.string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DDC7:: @ 827DDC7
.string "It taunted POKéMON\n"
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DDF2:: @ 827DDF2
.string "{STR_VAR_1} regained its\n"
.string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DE14:: @ 827DE14
.string "It tried to jam POKéMON\n"
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DE44:: @ 827DE44
.string "The standout {STR_VAR_1}\n"
.string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DE73:: @ 827DE73
.string "The largely unnoticed\n"
.string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DEA5:: @ 827DEA5
.string "It worked as much as\n"
.string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DED9:: @ 827DED9
.string "{STR_VAR_1}s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DF02:: @ 827DF02
.string "It worked as much as the\n"
.string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DF3A:: @ 827DF3A
.string "{STR_VAR_1}s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DF63:: @ 827DF63
.string "{STR_VAR_1}s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DF8C:: @ 827DF8C
.string "{STR_VAR_1}s appeal\n"
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DFB8:: @ 827DFB8
.string "{STR_VAR_1}s appeal\n"
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DFE2:: @ 827DFE2
.string "{STR_VAR_1}s appeal\n"
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E00C:: @ 827E00C
.string "{STR_VAR_1}s appeal was\n"
.string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E02F:: @ 827E02F
.string "{STR_VAR_1}s appeal did\n"
.string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E05F:: @ 827E05F
.string "{STR_VAR_1}s appeal\n"
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E08B:: @ 827E08B
.string "{STR_VAR_1}s appeal\n"
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E0B5:: @ 827E0B5
.string "{STR_VAR_1}s appeal\n"
.string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E0DD:: @ 827E0DD
.string "{STR_VAR_1}s appeal\n"
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E107:: @ 827E107
.string "Its the same type as the\n"
.string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E143:: @ 827E143
.string "Its not the same type as\n"
.string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E17F:: @ 827E17F
.string "It stood out much more\n"
.string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E1BB:: @ 827E1BB
.string "It didnt do as well as the\n"
.string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E1F3:: @ 827E1F3
.string "{STR_VAR_1}s condition\n"
.string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E220:: @ 827E220
.string "{STR_VAR_1}s hot status\n"
.string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E254:: @ 827E254
.string "It moved up in line for\n"
.string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E289:: @ 827E289
.string "It moved back in line once\n"
.string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E2C5:: @ 827E2C5
.string "It scrambled up the\n"
.string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gUnknown_0827E2FE:: @ 827E2FE
gText_0827E2FE:: @ 827E2FE
.string "The JUDGE looked at\n"
.string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E32E:: @ 827E32E
gText_0827E32E:: @ 827E32E
.string "The appeal combo went\n"
.string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E35B:: @ 827E35B
gText_0827E35B:: @ 827E35B
.string "The appeal combo went\n"
.string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E38D:: @ 827E38D
gText_0827E38D:: @ 827E38D
.string "The appeal combo went\n"
.string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E3C1:: @ 827E3C1
gText_0827E3C1:: @ 827E3C1
.string "{STR_VAR_1} managed to\n"
.string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E3EB:: @ 827E3EB
gText_0827E3EB:: @ 827E3EB
.string "{STR_VAR_1} managed to\n"
.string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E416:: @ 827E416
gText_0827E416:: @ 827E416
.string "{STR_VAR_1} isnt fazed\n"
.string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E448:: @ 827E448
gText_0827E448:: @ 827E448
.string "{STR_VAR_1} became a\n"
.string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E473:: @ 827E473
gText_0827E473:: @ 827E473
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E4A6:: @ 827E4A6
gText_0827E4A6:: @ 827E4A6
.string "{STR_VAR_1} looked down\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E4D5:: @ 827E4D5
gText_0827E4D5:: @ 827E4D5
.string "{STR_VAR_1} turned back\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E504:: @ 827E504
gText_0827E504:: @ 827E504
.string "{STR_VAR_1} couldnt help\n"
.string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E531:: @ 827E531
gText_0827E531:: @ 827E531
.string "{STR_VAR_1} couldnt help\n"
.string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E55A:: @ 827E55A
gText_0827E55A:: @ 827E55A
.string "{STR_VAR_1} tripped over\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E58A:: @ 827E58A
gText_0827E58A:: @ 827E58A
.string "{STR_VAR_1} was too\n"
.string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E5B2:: @ 827E5B2
gText_0827E5B2:: @ 827E5B2
.string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E5D0:: @ 827E5D0
gText_0827E5D0:: @ 827E5D0
.string "But it failed to make\n"
.string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E606:: @ 827E606
gText_0827E606:: @ 827E606
.string "But it failed to make\n"
.string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E638:: @ 827E638
gText_0827E638:: @ 827E638
.string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E658:: @ 827E658
gText_0827E658:: @ 827E658
.string "But it couldnt improve\n"
.string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E68B:: @ 827E68B
gText_0827E68B:: @ 827E68B
.string "Its bad condition\n"
.string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E6C4:: @ 827E6C4
gText_0827E6C4:: @ 827E6C4
.string "{STR_VAR_1} was\n"
.string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E6E3:: @ 827E6E3
gText_0827E6E3:: @ 827E6E3
.string "{STR_VAR_1} disappointed\n"
.string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E717:: @ 827E717
gText_0827E717:: @ 827E717
.string "{STR_VAR_1}s {STR_VAR_3}\n"
.string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E73C:: @ 827E73C
gText_0827E73C:: @ 827E73C
.string "{STR_VAR_1}s {STR_VAR_3}\n"
.string "didnt go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E76A:: @ 827E76A
gText_0827E76A:: @ 827E76A
.string "{STR_VAR_1}s {STR_VAR_3}\n"
.string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E793:: @ 827E793
gText_0827E793:: @ 827E793
.string "{STR_VAR_1} cant appeal\n"
.string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E7BA:: @ 827E7BA
gText_0827E7BA:: @ 827E7BA
.string "It attracted the crowds\n"
.string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E7EA:: @ 827E7EA
gText_0827E7EA:: @ 827E7EA
.string "The crowd continues to\n"
.string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E817:: @ 827E817
gText_0827E817:: @ 827E817
.string "{STR_VAR_1}s\n"
.string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gUnknown_0827E837:: @ 827E837
gText_0827E837:: @ 827E837
.string "shyness$"
gUnknown_0827E83F:: @ 827E83F
gText_0827E83F:: @ 827E83F
.string "anxiety$"
gUnknown_0827E847:: @ 827E847
gText_0827E847:: @ 827E847
.string "laziness$"
gUnknown_0827E850:: @ 827E850
gText_0827E850:: @ 827E850
.string "hesitancy$"
gUnknown_0827E85A:: @ 827E85A
gText_0827E85A:: @ 827E85A
.string "fear$"
gUnknown_0827E85F:: @ 827E85F
gText_0827E85F:: @ 827E85F
.string "coolness$"
gUnknown_0827E868:: @ 827E868
gText_0827E868:: @ 827E868
.string "beauty$"
gUnknown_0827E86F:: @ 827E86F
gText_0827E86F:: @ 827E86F
.string "cuteness$"
gUnknown_0827E878:: @ 827E878
gText_0827E878:: @ 827E878
.string "smartness$"
gUnknown_0827E882:: @ 827E882
gText_0827E882:: @ 827E882
.string "toughness$"
gUnknown_0827E88C:: @ 827E88C
gText_0827E88C:: @ 827E88C
.string "TENSION$"
gUnknown_0827E894:: @ 827E894
gText_0827E894:: @ 827E894
.string "COOL Move$"
gUnknown_0827E89E:: @ 827E89E
gText_0827E89E:: @ 827E89E
.string "BEAUTY Move$"
gUnknown_0827E8AA:: @ 827E8AA
gText_0827E8AA:: @ 827E8AA
.string "CUTE Move$"
gUnknown_0827E8B4:: @ 827E8B4
gText_0827E8B4:: @ 827E8B4
.string "SMART Move$"
gUnknown_0827E8BF:: @ 827E8BF
gText_0827E8BF:: @ 827E8BF
.string "TOUGH Move$"
gUnknown_0827E8CA:: @ 827E8CA
gText_0827E8CA:: @ 827E8CA
.string "???$"

View File

@@ -57,7 +57,7 @@ gEasyChatGroup_Pokemon2:: @ 859CE0C
.2byte SPECIES_ESPEON
.2byte SPECIES_EXEGGCUTE
.2byte SPECIES_EXEGGUTOR
.2byte SPECIES_FARFETCH_D
.2byte SPECIES_FARFETCHD
.2byte SPECIES_FEAROW
.2byte SPECIES_FERALIGATR
.2byte SPECIES_FLAAFFY

File diff suppressed because it is too large Load Diff

View File

@@ -3,6 +3,9 @@
.section .rodata
.align 2, 0
gUnknown_0832C6A8:: @ 832C6A8
.incbin "baserom.gba", 0x32C6A8, 0x18
gUnknown_0832C6C0:: @ 832C6C0
.incbin "baserom.gba", 0x32c6c0, 0x1fe

View File

@@ -1,7 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
gUnknown_08617128:: @ 8617128
.incbin "baserom.gba", 0x617128, 0x48

View File

@@ -1,3 +1,4 @@
#include "constants/species.h"
.include "asm/macros.inc"
.include "constants/constants.inc"

File diff suppressed because it is too large Load Diff