Add missing uses of LOCALID_NONE for trainerbattle
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@@ -747,11 +747,11 @@
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@ When used with an event script, you can also pass in an optional flag to disable music
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.macro trainerbattle_single trainer:req, intro_text:req, lose_text:req, event_script=FALSE, music=TRUE
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.if \event_script == FALSE
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trainerbattle TRAINER_BATTLE_SINGLE, \trainer, 0, \intro_text, \lose_text
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trainerbattle TRAINER_BATTLE_SINGLE, \trainer, LOCALID_NONE, \intro_text, \lose_text
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.elseif \music == TRUE
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trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, \trainer, 0, \intro_text, \lose_text, \event_script
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trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, \trainer, LOCALID_NONE, \intro_text, \lose_text, \event_script
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.else
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trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC, \trainer, 0, \intro_text, \lose_text, \event_script
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trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC, \trainer, LOCALID_NONE, \intro_text, \lose_text, \event_script
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.endif
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.endm
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@@ -759,27 +759,27 @@
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@ and an optional event script. When used with an event script you can pass in an optional flag to disable music
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.macro trainerbattle_double trainer:req, intro_text:req, lose_text:req, not_enough_pkmn_text:req, event_script=FALSE, music=TRUE
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.if \event_script == FALSE
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trainerbattle TRAINER_BATTLE_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text
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trainerbattle TRAINER_BATTLE_DOUBLE, \trainer, LOCALID_NONE, \intro_text, \lose_text, \not_enough_pkmn_text
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.elseif \music == TRUE
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trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text, \event_script
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trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE, \trainer, LOCALID_NONE, \intro_text, \lose_text, \not_enough_pkmn_text, \event_script
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.else
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trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text, \event_script
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trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC, \trainer, LOCALID_NONE, \intro_text, \lose_text, \not_enough_pkmn_text, \event_script
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.endif
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.endm
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@ Starts a rematch battle. Takes a trainer, intro text and loss text
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.macro trainerbattle_rematch trainer:req, intro_text:req, lose_text:req
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trainerbattle TRAINER_BATTLE_REMATCH, \trainer, 0, \intro_text, \lose_text
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trainerbattle TRAINER_BATTLE_REMATCH, \trainer, LOCALID_NONE, \intro_text, \lose_text
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.endm
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@ Starts a rematch double battle. Takes a trainer, intro text, loss text, and text for when you have too few pokemon
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.macro trainerbattle_rematch_double trainer:req, intro_text:req, lose_text:req, not_enough_pkmn_text:req
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trainerbattle TRAINER_BATTLE_REMATCH_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text
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trainerbattle TRAINER_BATTLE_REMATCH_DOUBLE, \trainer, LOCALID_NONE, \intro_text, \lose_text, \not_enough_pkmn_text
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.endm
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@ Starts a trainer battle, skipping intro text. Takes a trainer and loss text
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.macro trainerbattle_no_intro trainer:req, lose_text:req
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trainerbattle TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT, \trainer, 0, \lose_text
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trainerbattle TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT, \trainer, LOCALID_NONE, \lose_text
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.endm
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