Document fourth rayquaza scene
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@@ -90,8 +90,10 @@ static void DuoFight_AnimateRain(void);
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static void DuoFight_Lightning1(void);
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static void DuoFight_Lightning2(void);
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static void DuoFight_LightningLong(void);
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static u8 CreateDuoFightGroudonSprites(void);
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static u8 CreateDuoFightKyogreSprites(void);
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static u8 DuoFightPre_CreateGroudonSprites(void);
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static u8 DuoFightPre_CreateKyogreSprites(void);
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static u8 DuoFight_CreateGroudonSprites(void);
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static u8 DuoFight_CreateKyogreSprites(void);
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static void SpriteCB_DuoFightPre_Groudon(struct Sprite *sprite);
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static void SpriteCB_DuoFightPre_Kyogre(struct Sprite *sprite);
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static void SpriteCB_DuoFight_Groudon(struct Sprite *sprite);
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@@ -117,9 +119,9 @@ static void SpriteCB_Descends_Rayquaza(struct Sprite *sprite);
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static void Task_RayChargesAnim(u8 taskId);
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static void Task_HandleRayCharges(u8 taskId);
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static void Task_RayChargesEnd(u8 taskId);
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static void sub_81D8AD8(u8 taskId);
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static void sub_81D8B2C(u8 taskId);
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static void sub_81D8BB4(void);
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static void Task_RayCharges_ShakeRayquaza(u8 taskId);
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static void Task_RayCharges_FlyOffscreen(u8 taskId);
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static void RayCharges_AnimateBg(void);
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// RAY_ANIM_CHASES_AWAY
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static void Task_RayChasesAwayAnim(u8 taskId);
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@@ -1349,7 +1351,9 @@ static void Task_SetNextAnim(u8 taskId)
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}
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}
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static void sub_81D68C8(void)
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// The cutscene window is cropped to a narrower view, with black borders on each vertical edge
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// This function is used in scenes where sprites in these borders need to be hidden
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static void SetWindowsHideVertBorders(void)
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{
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL);
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SetGpuReg(REG_OFFSET_WINOUT, 0);
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@@ -1359,7 +1363,7 @@ static void sub_81D68C8(void)
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gPlttBufferFaded[0] = 0;
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}
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static void sub_81D6904(void)
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static void ResetWindowDimensions(void)
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{
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_ALL);
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@@ -1406,7 +1410,7 @@ static void Task_HandleDuoFightPre(u8 taskId)
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}
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}
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static u8 CreateDuoFightPreGroudonSprites(void)
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static u8 DuoFightPre_CreateGroudonSprites(void)
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{
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u8 spriteId;
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s16 *data;
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@@ -1458,7 +1462,7 @@ static void SpriteCB_DuoFightPre_Groudon(struct Sprite *sprite)
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}
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}
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static u8 CreateDuoFightPreKyogreSprites(void)
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static u8 DuoFightPre_CreateKyogreSprites(void)
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{
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u8 spriteId;
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s16 *data;
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@@ -1608,14 +1612,14 @@ static void Task_DuoFightAnim(u8 taskId)
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tHelperTaskId = CreateTask(Task_DuoFight_AnimateClouds, 0);
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if (sRayScene->animId == RAY_ANIM_DUO_FIGHT_PRE)
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{
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tGroudonSpriteId = CreateDuoFightPreGroudonSprites();
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tKyogreSpriteId = CreateDuoFightPreKyogreSprites();
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tGroudonSpriteId = DuoFightPre_CreateGroudonSprites();
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tKyogreSpriteId = DuoFightPre_CreateKyogreSprites();
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gTasks[taskId].func = Task_HandleDuoFightPre;
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}
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else
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{
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tGroudonSpriteId = CreateDuoFightGroudonSprites();
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tKyogreSpriteId = CreateDuoFightKyogreSprites();
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tGroudonSpriteId = DuoFight_CreateGroudonSprites();
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tKyogreSpriteId = DuoFight_CreateKyogreSprites();
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gTasks[taskId].func = Task_HandleDuoFight;
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StopMapMusic();
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}
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@@ -1798,7 +1802,7 @@ static void Task_DuoFightEnd(u8 taskId)
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}
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}
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static u8 CreateDuoFightGroudonSprites(void)
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static u8 DuoFight_CreateGroudonSprites(void)
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{
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u8 spriteId;
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s16 *data;
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@@ -1862,7 +1866,7 @@ static void DuoFight_SlideGroudonDown(struct Sprite *sprite)
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}
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}
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static u8 CreateDuoFightKyogreSprites(void)
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static u8 DuoFight_CreateKyogreSprites(void)
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{
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u8 spriteId;
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s16 *data;
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@@ -2277,7 +2281,7 @@ static void Task_RayDescendsAnim(u8 taskId)
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sRayScene->revealedLightTimer = 0;
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tState = 0;
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tTimer = 0;
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data[2] = 0;
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data[2] = 0; // Below data assignments do nothing
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data[3] = 0;
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data[4] = 0x1000;
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gTasks[taskId].func = Task_HandleRayDescends;
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@@ -2474,110 +2478,136 @@ static void LoadChargesSceneGfx(void)
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LoadCompressedPalette(gRaySceneCharges_Bg_Pal, 0, 0x80);
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}
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#define tState data[0]
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#define tTimer data[1]
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#define tRayquazaTaskId data[2]
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#define tSoundTimer data[3]
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static void Task_RayChargesAnim(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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InitChargesSceneBgs();
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LoadChargesSceneGfx();
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sub_81D68C8();
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SetWindowsHideVertBorders();
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BlendPalettes(-1, 0x10, 0);
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SetVBlankCallback(VBlankCB_RayquazaScene);
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data[0] = 0;
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data[1] = 0;
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data[2] = CreateTask(sub_81D8AD8, 0);
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tState = 0;
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tTimer = 0;
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tRayquazaTaskId = CreateTask(Task_RayCharges_ShakeRayquaza, 0);
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gTasks[taskId].func = Task_HandleRayCharges;
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}
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static void Task_HandleRayCharges(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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sub_81D8BB4();
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if ((data[3] & 7) == 0 && data[0] <= 1 && data[1] <= 89)
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RayCharges_AnimateBg();
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if ((tSoundTimer & 7) == 0 && tState <= 1 && tTimer <= 89)
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PlaySE(SE_OP_BASYU);
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data[3]++;
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switch (data[0])
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tSoundTimer++;
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switch (tState)
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{
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case 0:
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if (data[1] == 8)
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// Delay, then fade in
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if (tTimer == 8)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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data[1] = 0;
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data[0]++;
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tTimer = 0;
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tState++;
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}
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else
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{
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data[1]++;
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tTimer++;
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}
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break;
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case 1:
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if (data[1] == 127)
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// Delay while Rayquaza shakes, then start Rayquaza moving offscreen
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if (tTimer == 127)
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{
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data[1] = 0;
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data[0]++;
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gTasks[data[2]].func = sub_81D8B2C;
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tTimer = 0;
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tState++;
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gTasks[tRayquazaTaskId].func = Task_RayCharges_FlyOffscreen;
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}
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else
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{
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data[1]++;
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tTimer++;
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}
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break;
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case 2:
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if (data[1] == 12)
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// Delay for Rayquaza's flying animation
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if (tTimer == 12)
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{
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data[1] = 0;
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data[0]++;
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tTimer = 0;
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tState++;
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}
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else
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{
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data[1]++;
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tTimer++;
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}
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break;
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case 3:
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// Fade out
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskId].func = Task_RayChargesEnd;
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break;
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}
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}
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// These two, BG scrolling for Rayquaza charge
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static void sub_81D8AD8(u8 taskId)
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#undef tState
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#undef tTimer
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#undef tSoundTimer
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#define tState data[0]
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#define tOffset data[1]
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#define tShakeDir data[2]
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#define tTimer data[15]
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static void Task_RayCharges_ShakeRayquaza(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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if ((data[15] & 3) == 0)
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if ((tTimer & 3) == 0)
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{
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ChangeBgX(1, (Random() % 8 - 4) << 8, 0);
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ChangeBgY(1, (Random() % 8 - 4) << 8, 0);
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}
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data[15]++;
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tTimer++;
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}
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static void sub_81D8B2C(u8 taskId)
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// Rayquaza backs up then launches forward
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static void Task_RayCharges_FlyOffscreen(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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if (data[0] == 0)
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if (tState == 0)
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{
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ChangeBgX(1, 0, 0);
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ChangeBgY(1, 0, 0);
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data[0]++;
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data[1] = 10;
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data[2] = -1;
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tState++;
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tOffset = 10;
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tShakeDir = -1;
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}
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else if (data[0] == 1)
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else if (tState == 1)
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{
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ChangeBgX(1, data[1] << 8, 2);
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ChangeBgY(1, data[1] << 8, 1);
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data[1] += data[2];
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if (data[1] == -10)
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data[2] *= -1;
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ChangeBgX(1, tOffset << 8, 2);
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ChangeBgY(1, tOffset << 8, 1);
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tOffset += tShakeDir;
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if (tOffset == -10)
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tShakeDir *= -1;
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}
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}
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static void sub_81D8BB4(void)
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#undef tState
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#undef tOffset
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#undef tShakeDir
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#undef tTimer
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static void RayCharges_AnimateBg(void)
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{
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// Update yellow orbs
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ChangeBgX(2, 0x400, 2);
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ChangeBgY(2, 0x400, 1);
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// Update blue streaks
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ChangeBgX(0, 0x800, 2);
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ChangeBgY(0, 0x800, 1);
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}
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@@ -2585,16 +2615,18 @@ static void sub_81D8BB4(void)
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static void Task_RayChargesEnd(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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sub_81D8BB4();
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RayCharges_AnimateBg();
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if (!gPaletteFade.active)
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{
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SetVBlankCallback(NULL);
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sub_81D6904();
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DestroyTask(data[2]);
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ResetWindowDimensions();
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DestroyTask(tRayquazaTaskId);
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gTasks[taskId].func = Task_SetNextAnim;
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}
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}
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#undef tRayquazaTaskId
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static void InitChasesAwaySceneBgs(void)
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{
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ResetVramOamAndBgCntRegs();
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@@ -2643,7 +2675,7 @@ static void Task_RayChasesAwayAnim(u8 taskId)
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s16 *data = gTasks[taskId].data;
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InitChasesAwaySceneBgs();
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LoadChasesAwaySceneGfx();
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sub_81D68C8();
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SetWindowsHideVertBorders();
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ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(9, 14));
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@@ -2743,7 +2775,7 @@ static void Task_RayChasesAwayEnd(u8 taskId)
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if (data[1] == 0)
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{
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SetVBlankCallback(NULL);
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sub_81D6904();
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ResetWindowDimensions();
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ResetSpriteData();
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FreeAllSpritePalettes();
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DestroyTask(data[2]);
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