Add a comment about one battle transition

This commit is contained in:
DizzyEggg
2018-01-21 14:23:04 +01:00
committed by GitHub
parent 0db23bc215
commit e85d7d5492

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@@ -2730,6 +2730,10 @@ static bool8 Phase2_ShredSplit_Func2(struct Task *task)
return FALSE;
}
// This function never increments the state counter, because the loop condition
// is always false, resulting in the game being stuck in an infinite loop.
// It's possible this transition is only partially
// done and the second part was left out.
static bool8 Phase2_ShredSplit_Func3(struct Task *task)
{
u16 i;