Document battle dome.

This commit is contained in:
DizzyEggg
2018-08-25 19:59:47 +02:00
parent 62a645abaf
commit edcf04b665
37 changed files with 547 additions and 544 deletions

View File

@@ -133,7 +133,7 @@ BattleFrontier_BattleArenaLobby_EventScript_255DF4:: @ 8255DF4
lock
faceplayer
setvar VAR_FRONTIER_FACILITY, 3
setvar VAR_0x40CE, 0
setvar VAR_FRONTIER_BATTLE_MODE, 0
special SavePlayerParty
msgbox BattleFrontier_BattleArenaLobby_Text_256166, 4

View File

@@ -7,7 +7,7 @@ BattleFrontier_BattleDomeBattleRoom_MapScripts:: @ 824BC9C
BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1: @ 824BCB1
setvar VAR_0x8004, 10
special sub_818E9AC
special CallBattleDomeFunction
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
@@ -72,7 +72,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61:: @ 824BD61
BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82:: @ 824BD82
setvar VAR_0x8004, 4
special sub_818E9AC
special CallBattleDomeFunction
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C990, 4
closemessage
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77B
@@ -84,7 +84,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82:: @ 824BD82
msgbox 0x2021fc4, 4
closemessage
setvar VAR_0x8004, 5
special sub_818E9AC
special CallBattleDomeFunction
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440
setvar VAR_TEMP_2, 0
switch VAR_RESULT
@@ -109,7 +109,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7:: @ 824BDF7
compare VAR_TEMP_2, 2
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F
setvar VAR_0x8004, 19
special sub_818E9AC
special CallBattleDomeFunction
switch VAR_RESULT
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0
@@ -117,7 +117,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F:: @ 824BE4F
applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_2725B4
waitmovement 0
setvar VAR_0x8004, 4
special sub_818E9AC
special CallBattleDomeFunction
compare VAR_TEMP_2, 0
call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1
compare VAR_TEMP_2, 1
@@ -131,7 +131,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F:: @ 824BE4F
BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D:: @ 824BE8D
setvar VAR_0x8004, 12
setvar VAR_0x8005, 2
special sub_818E9AC
special CallBattleDomeFunction
BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A:: @ 824BE9A
setvar VAR_0x8004, 2
@@ -173,10 +173,10 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0:: @ 824BEE0
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
delay 60
setvar VAR_0x8004, 3
special sub_818E9AC
special CallBattleDomeFunction
setvar VAR_0x8004, 12
setvar VAR_0x8005, 1
special sub_818E9AC
special CallBattleDomeFunction
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
@@ -227,17 +227,17 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC:: @ 824BFCC
BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5:: @ 824BFD5
setvar VAR_0x8004, 1
setvar VAR_0x8005, 6
special sub_818E9AC
special CallBattleDomeFunction
compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C023
setvar VAR_0x8004, 1
setvar VAR_0x8005, 7
special sub_818E9AC
special CallBattleDomeFunction
compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C076
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
special sub_818E9AC
special CallBattleDomeFunction
compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A
goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9
@@ -446,7 +446,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9:: @ 824C2B9
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, 4
setvar VAR_0x8004, 12
setvar VAR_0x8005, 1
special sub_818E9AC
special CallBattleDomeFunction
setvar VAR_0x8004, 12
special sub_81A1780
compare VAR_RESULT, 0
@@ -485,7 +485,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C373:: @ 824C373
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, 4
setvar VAR_0x8004, 12
setvar VAR_0x8005, 1
special sub_818E9AC
special CallBattleDomeFunction
setvar VAR_0x8004, 12
special sub_81A1780
compare VAR_RESULT, 2
@@ -536,10 +536,10 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C440:: @ 824C440
waitstate
setvar VAR_TEMP_9, 0
setvar VAR_0x8004, 17
special sub_818E9AC
special CallBattleDomeFunction
special HealPlayerParty
setvar VAR_0x8004, 16
special sub_818E9AC
special CallBattleDomeFunction
return
BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481: @ 824C481
@@ -950,7 +950,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E:: @ 824C82E
BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5:: @ 824C8F5
BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5:: @ 824C8F5
copyvar VAR_RESULT, VAR_0x40CE
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 5, 11

View File

@@ -6,7 +6,7 @@ BattleFrontier_BattleDomeLobby_MapScripts:: @ 82497E2
BattleFrontier_BattleDomeLobby_MapScript1_2497F2: @ 82497F2
setvar VAR_0x8004, 21
special sub_818E9AC
special CallBattleDomeFunction
end
BattleFrontier_BattleDomeLobby_MapScript2_2497FB: @ 82497FB
@@ -39,15 +39,15 @@ BattleFrontier_BattleDomeLobby_EventScript_249842:: @ 8249842
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special sub_818E9AC
special CallBattleDomeFunction
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
special sub_818E9AC
special CallBattleDomeFunction
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 1
special sub_818E9AC
special CallBattleDomeFunction
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
@@ -85,15 +85,15 @@ BattleFrontier_BattleDomeLobby_EventScript_2498C9:: @ 82498C9
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 1
special sub_818E9AC
special CallBattleDomeFunction
setvar VAR_0x8004, 2
setvar VAR_0x8005, 7
setvar VAR_0x8006, 1
special sub_818E9AC
special CallBattleDomeFunction
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 1
special sub_818E9AC
special CallBattleDomeFunction
special LoadPlayerParty
special HealPlayerParty
goto BattleFrontier_BattleDomeLobby_EventScript_249991
@@ -112,18 +112,18 @@ BattleFrontier_BattleDomeLobby_EventScript_249940:: @ 8249940
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
special sub_818E9AC
special CallBattleDomeFunction
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 1
special sub_818E9AC
special CallBattleDomeFunction
special LoadPlayerParty
special HealPlayerParty
BattleFrontier_BattleDomeLobby_EventScript_249991:: @ 8249991
setvar VAR_0x8004, 13
setvar VAR_0x8005, 0
special sub_818E9AC
special CallBattleDomeFunction
playse SE_SAVE
waitse
call BattleFrontier_BattleDomeLobby_EventScript_23E8E0
@@ -154,7 +154,7 @@ BattleFrontier_BattleDomeLobby_EventScript_2499F9:: @ 82499F9
waitmessage
setvar VAR_0x8004, 13
setvar VAR_0x8005, 1
special sub_818E9AC
special CallBattleDomeFunction
playse SE_SAVE
waitse
setvar VAR_0x8004, 2
@@ -168,7 +168,7 @@ BattleFrontier_BattleDomeLobby_EventScript_249A35:: @ 8249A35
lock
faceplayer
setvar VAR_FRONTIER_FACILITY, 1
setvar VAR_0x40CE, 0
setvar VAR_FRONTIER_BATTLE_MODE, 0
goto BattleFrontier_BattleDomeLobby_EventScript_249A59
end
@@ -176,21 +176,21 @@ BattleFrontier_BattleDomeLobby_EventScript_249A47:: @ 8249A47
lock
faceplayer
setvar VAR_FRONTIER_FACILITY, 1
setvar VAR_0x40CE, 1
setvar VAR_FRONTIER_BATTLE_MODE, 1
goto BattleFrontier_BattleDomeLobby_EventScript_249A59
end
BattleFrontier_BattleDomeLobby_EventScript_249A59:: @ 8249A59
special SavePlayerParty
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CFD
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D06
BattleFrontier_BattleDomeLobby_EventScript_249A72:: @ 8249A72
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D0F
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D15
waitmessage
multichoice 17, 6, 23, 0
@@ -236,7 +236,7 @@ BattleFrontier_BattleDomeLobby_EventScript_249B60:: @ 8249B60
setvar VAR_0x8005, 4
special sub_81A1780
setvar VAR_0x8004, 0
special sub_818E9AC
special CallBattleDomeFunction
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 1
@@ -253,7 +253,7 @@ BattleFrontier_BattleDomeLobby_EventScript_249B60:: @ 8249B60
compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleDomeLobby_EventScript_249C4A
setvar VAR_0x8004, 22
special sub_818E9AC
special CallBattleDomeFunction
BattleFrontier_BattleDomeLobby_EventScript_249BC2:: @ 8249BC2
special SavePlayerParty
@@ -261,7 +261,7 @@ BattleFrontier_BattleDomeLobby_EventScript_249BC2:: @ 8249BC2
setvar VAR_0x8005, 3
special sub_81A1780
setvar VAR_0x8004, 15
special sub_818E9AC
special CallBattleDomeFunction
msgbox BattleFrontier_BattleDomeLobby_Text_24A437, 4
closemessage
call BattleFrontier_BattleDomeLobby_EventScript_249C6E
@@ -272,9 +272,9 @@ BattleFrontier_BattleDomeLobby_EventScript_249BC2:: @ 8249BC2
end
BattleFrontier_BattleDomeLobby_EventScript_249BFA:: @ 8249BFA
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D1B
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D24
goto BattleFrontier_BattleDomeLobby_EventScript_249A72
@@ -309,26 +309,26 @@ BattleFrontier_BattleDomeLobby_EventScript_249C6C:: @ 8249C6C
end
BattleFrontier_BattleDomeLobby_EventScript_249C6E:: @ 8249C6E
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CDD
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CE5
applymovement 255, BattleFrontier_BattleDomeLobby_Movement_249D45
waitmovement 0
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D2D
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D33
waitdooranim
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CED
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CF5
applymovement 255, BattleFrontier_BattleDomeLobby_Movement_249D4E
waitmovement 0
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D39
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D3F
waitdooranim
return
@@ -433,7 +433,7 @@ BattleFrontier_BattleDomeLobby_EventScript_249D6B:: @ 8249D6B
BattleFrontier_BattleDomeLobby_EventScript_249D84:: @ 8249D84
setvar VAR_0x8004, 1
setvar VAR_0x8005, 9
special sub_818E9AC
special CallBattleDomeFunction
compare VAR_RESULT, 0
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249DC9
compare VAR_RESULT, 1
@@ -444,7 +444,7 @@ BattleFrontier_BattleDomeLobby_EventScript_249D84:: @ 8249D84
call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249DE4
fadescreen 1
setvar VAR_0x8004, 8
special sub_818E9AC
special CallBattleDomeFunction
waitstate
end
@@ -466,7 +466,7 @@ BattleFrontier_BattleDomeLobby_EventScript_249DE4:: @ 8249DE4
BattleFrontier_BattleDomeLobby_EventScript_249DED:: @ 8249DED
setvar VAR_0x8004, 20
special sub_818E9AC
special CallBattleDomeFunction
msgbox BattleFrontier_BattleDomeLobby_Text_24AA76, 2
end

View File

@@ -87,7 +87,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377:: @ 824B377
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3A9:: @ 824B3A9
setvar VAR_0x8004, 12
setvar VAR_0x8005, 9
special sub_818E9AC
special CallBattleDomeFunction
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB:: @ 824B3BB
@@ -95,7 +95,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB:: @ 824B3BB
waitmessage
setvar VAR_0x8004, 13
setvar VAR_0x8005, 2
special sub_818E9AC
special CallBattleDomeFunction
playse SE_SAVE
waitse
fadescreen 1
@@ -107,7 +107,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD:: @ 824B3DD
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5, 4
fadescreen 1
setvar VAR_0x8004, 6
special sub_818E9AC
special CallBattleDomeFunction
waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
@@ -115,7 +115,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5:: @ 824B3F5
call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B40A
fadescreen 1
setvar VAR_0x8004, 7
special sub_818E9AC
special CallBattleDomeFunction
waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
@@ -162,11 +162,11 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D:: @ 824B46D
goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
setvar VAR_0x8004, 2
setvar VAR_0x8005, 8
special sub_818E9AC
special CallBattleDomeFunction
setvar VAR_0x8004, 18
special sub_818E9AC
special CallBattleDomeFunction
setvar VAR_0x8004, 9
special sub_818E9AC
special CallBattleDomeFunction
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B748, 4
closemessage
applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_24B64F
@@ -253,7 +253,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7:: @ 824B5C7
call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B600
fadescreen 1
setvar VAR_0x8004, 11
special sub_818E9AC
special CallBattleDomeFunction
waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F

View File

@@ -291,7 +291,7 @@ BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B: @ 825B18B
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190:: @ 825B190
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190:: @ 825B190
copyvar VAR_RESULT, VAR_0x40CE
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8

View File

@@ -143,27 +143,27 @@ BattleFrontier_BattleFactoryLobby_EventScript_2585CB:: @ 82585CB
lock
faceplayer
setvar VAR_FRONTIER_FACILITY, 4
setvar VAR_0x40CE, 0
setvar VAR_FRONTIER_BATTLE_MODE, 0
goto BattleFrontier_BattleFactoryLobby_EventScript_2585ED
end
BattleFrontier_BattleFactoryLobby_EventScript_2585DD:: @ 82585DD
setvar VAR_FRONTIER_FACILITY, 4
setvar VAR_0x40CE, 1
setvar VAR_FRONTIER_BATTLE_MODE, 1
goto BattleFrontier_BattleFactoryLobby_EventScript_2585ED
end
BattleFrontier_BattleFactoryLobby_EventScript_2585ED:: @ 82585ED
special SavePlayerParty
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_2587B1
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_2587BA
BattleFrontier_BattleFactoryLobby_EventScript_258606:: @ 8258606
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_2587C3
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_2587C9
waitmessage
multichoice 17, 6, 23, 0
@@ -218,9 +218,9 @@ BattleFrontier_BattleFactoryLobby_EventScript_25871A:: @ 825871A
special SavePlayerParty
msgbox BattleFrontier_BattleFactoryLobby_Text_258CB1, 4
closemessage
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_25875C
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_258762
applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_2587A7
applymovement 255, BattleFrontier_BattleFactoryLobby_Movement_2587AC
@@ -239,9 +239,9 @@ BattleFrontier_BattleFactoryLobby_EventScript_258762:: @ 8258762
return
BattleFrontier_BattleFactoryLobby_EventScript_258768:: @ 8258768
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_2587CF
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_2587D8
goto BattleFrontier_BattleFactoryLobby_EventScript_258606

View File

@@ -459,7 +459,7 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6
step_end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB
copyvar VAR_RESULT, VAR_0x40CE
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7

View File

@@ -134,7 +134,7 @@ BattleFrontier_BattlePalaceLobby_EventScript_24D944:: @ 824D944
lock
faceplayer
setvar VAR_FRONTIER_FACILITY, 2
setvar VAR_0x40CE, 0
setvar VAR_FRONTIER_BATTLE_MODE, 0
goto BattleFrontier_BattlePalaceLobby_EventScript_24D968
end
@@ -142,7 +142,7 @@ BattleFrontier_BattlePalaceLobby_EventScript_24D956:: @ 824D956
lock
faceplayer
setvar VAR_FRONTIER_FACILITY, 2
setvar VAR_0x40CE, 1
setvar VAR_FRONTIER_BATTLE_MODE, 1
goto BattleFrontier_BattlePalaceLobby_EventScript_24D968
end
@@ -153,15 +153,15 @@ BattleFrontier_BattlePalaceLobby_EventScript_24D968:: @ 824D968
compare VAR_RESULT, 0
goto_if 5, BattleFrontier_BattlePalaceLobby_EventScript_24D817
special SavePlayerParty
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DB9E
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DBA7
BattleFrontier_BattlePalaceLobby_EventScript_24D999:: @ 824D999
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DBB0
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DBB6
waitmessage
multichoice 17, 6, 23, 0
@@ -242,7 +242,7 @@ BattleFrontier_BattlePalaceLobby_EventScript_24DAF3:: @ 824DAF3
end
BattleFrontier_BattlePalaceLobby_EventScript_24DB20:: @ 824DB20
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24DB38
msgbox BattleFrontier_BattlePalaceLobby_Text_24DE17, 4
goto BattleFrontier_BattlePalaceLobby_EventScript_24D999
@@ -298,24 +298,24 @@ BattleFrontier_BattlePalaceLobby_EventScript_24DBB6:: @ 824DBB6
return
BattleFrontier_BattlePalaceLobby_EventScript_24DBBC:: @ 824DBBC
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC23
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC29
applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_24DC47
applymovement 255, BattleFrontier_BattlePalaceLobby_Movement_24DC47
waitmovement 0
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC2F
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC35
waitdooranim
applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_24DC49
applymovement 255, BattleFrontier_BattlePalaceLobby_Movement_24DC4C
waitmovement 0
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC3B
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC41
waitdooranim
return

View File

@@ -126,7 +126,7 @@ BattleFrontier_BattlePikeLobby_EventScript_25B868:: @ 825B868
lock
faceplayer
setvar VAR_FRONTIER_FACILITY, 5
setvar VAR_0x40CE, 0
setvar VAR_FRONTIER_BATTLE_MODE, 0
special SavePlayerParty
msgbox BattleFrontier_BattlePikeLobby_Text_25BB52, 4

View File

@@ -130,7 +130,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_2508B1:: @ 82508B1
lock
faceplayer
setvar VAR_FRONTIER_FACILITY, 6
setvar VAR_0x40CE, 0
setvar VAR_FRONTIER_BATTLE_MODE, 0
special SavePlayerParty
msgbox BattleFrontier_BattlePyramidLobby_Text_250F31, 4

View File

@@ -366,7 +366,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_24210E:: @ 824210E
setvar VAR_0x8005, 0
special sub_8163AC4
waitstate
copyvar VAR_0x8004, VAR_0x40CE
copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE
compare VAR_0x8004, 3
goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_24215A
setvar VAR_0x8004, 18
@@ -484,7 +484,7 @@ BattleFrontier_BattleTowerBattleRoom_Movement_2421B2: @ 82421B2
BattleFrontier_BattleTowerBattleRoom2_EventScript_2421B8:: @ 82421B8
BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8:: @ 82421B8
copyvar VAR_RESULT, VAR_0x40CE
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8
compare VAR_RESULT, 2

View File

@@ -5,9 +5,9 @@ BattleFrontier_BattleTowerBattleRoom2_MapScripts:: @ 8248EE8
.byte 0
BattleFrontier_BattleTowerBattleRoom2_MapScript1_248EF8: @ 8248EF8
compare VAR_0x40CE, 2
compare VAR_FRONTIER_BATTLE_MODE, 2
call_if 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_248F0F
compare VAR_0x40CE, 3
compare VAR_FRONTIER_BATTLE_MODE, 3
call_if 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_248F2F
end
@@ -70,7 +70,7 @@ BattleFrontier_BattleTowerBattleRoom2_EventScript_248FB4:: @ 8248FB4
applymovement 1, BattleFrontier_BattleTowerBattleRoom2_Movement_249528
applymovement 4, BattleFrontier_BattleTowerBattleRoom2_Movement_24952E
waitmovement 0
compare VAR_0x40CE, 3
compare VAR_FRONTIER_BATTLE_MODE, 3
goto_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_249026
setvar VAR_0x8004, 7
setvar VAR_0x8005, 0
@@ -142,7 +142,7 @@ BattleFrontier_BattleTowerBattleRoom2_EventScript_2490AA:: @ 82490AA
applymovement 5, BattleFrontier_BattleTowerBattleRoom2_Movement_249524
applymovement 6, BattleFrontier_BattleTowerBattleRoom2_Movement_249524
waitmovement 0
compare VAR_0x40CE, 3
compare VAR_FRONTIER_BATTLE_MODE, 3
goto_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_249118
msgbox BattleFrontier_BattleTowerBattleRoom2_Text_242217, 4
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249121
@@ -157,7 +157,7 @@ BattleFrontier_BattleTowerBattleRoom2_EventScript_249121:: @ 8249121
setvar VAR_0x8004, 3
setvar VAR_0x8005, 2
special sub_81A1780
compare VAR_0x40CE, 3
compare VAR_FRONTIER_BATTLE_MODE, 3
call_if 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_249514
playfanfare MUS_ME_ASA
waitfanfare
@@ -168,7 +168,7 @@ BattleFrontier_BattleTowerBattleRoom2_EventScript_249143:: @ 8249143
setvar VAR_0x8005, 2
special sub_81A1780
call BattleFrontier_BattleTowerBattleRoom2_EventScript_2492FD
compare VAR_0x40CE, 3
compare VAR_FRONTIER_BATTLE_MODE, 3
goto_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_249283
call BattleFrontier_BattleTowerBattleRoom2_EventScript_23E8E0
compare VAR_RESULT, 1
@@ -256,7 +256,7 @@ BattleFrontier_BattleTowerBattleRoom2_EventScript_2492DB:: @ 82492DB
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_2492FD:: @ 82492FD
compare VAR_0x40CE, 3
compare VAR_FRONTIER_BATTLE_MODE, 3
goto_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_24937E
copyvar VAR_TEMP_F, VAR_RESULT
switch VAR_TEMP_F

View File

@@ -5,9 +5,9 @@ BattleFrontier_BattleTowerCorridor2_MapScripts:: @ 8248D4A
.byte 0
BattleFrontier_BattleTowerCorridor2_MapScript1_248D5A: @ 8248D5A
compare VAR_0x40CE, 2
compare VAR_FRONTIER_BATTLE_MODE, 2
call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248D71
compare VAR_0x40CE, 3
compare VAR_FRONTIER_BATTLE_MODE, 3
call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248D91
end
@@ -87,13 +87,13 @@ BattleFrontier_BattleTowerCorridor2_EventScript_248DBC:: @ 8248DBC
end
BattleFrontier_BattleTowerCorridor2_EventScript_248E71:: @ 8248E71
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248E9E
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248E9E
compare VAR_0x40CE, 2
compare VAR_FRONTIER_BATTLE_MODE, 2
call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248EA8
compare VAR_0x40CE, 3
compare VAR_FRONTIER_BATTLE_MODE, 3
call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248EB2
return

View File

@@ -24,13 +24,13 @@ BattleFrontier_BattleTowerElevator_EventScript_2419F0:: @ 82419F0
end
BattleFrontier_BattleTowerElevator_EventScript_241A28:: @ 8241A28
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A55
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A55
compare VAR_0x40CE, 2
compare VAR_FRONTIER_BATTLE_MODE, 2
call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A5F
compare VAR_0x40CE, 3
compare VAR_FRONTIER_BATTLE_MODE, 3
call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A72
return

View File

@@ -119,7 +119,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23E7E2:: @ 823E7E2
end
BattleFrontier_BattleTowerLobby_EventScript_23E7F2:: @ 823E7F2
compare VAR_0x40CE, 2
compare VAR_FRONTIER_BATTLE_MODE, 2
goto_if 5, BattleFrontier_BattleTowerLobby_EventScript_23E81E
checkflag FLAG_0x152
goto_eq BattleFrontier_BattleTowerLobby_EventScript_23E81E
@@ -214,7 +214,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23E8E0:: @ 823E8E0
BattleFrontier_BattleTowerLobby_EventScript_23E8EE:: @ 823E8EE
lock
faceplayer
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23E930
message BattleFrontier_BattleTowerLobby_Text_23F737
waitmessage
@@ -254,7 +254,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23E948:: @ 823E948
case 127, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
BattleFrontier_BattleTowerLobby_EventScript_23E984:: @ 823E984
setvar VAR_0x40CE, 0
setvar VAR_FRONTIER_BATTLE_MODE, 0
message BattleFrontier_BattleTowerLobby_Text_23FD3B
waitmessage
multichoice 17, 6, 24, 0
@@ -334,7 +334,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23EAB1:: @ 823EAB1
case 127, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
BattleFrontier_BattleTowerLobby_EventScript_23EAED:: @ 823EAED
setvar VAR_0x40CE, 1
setvar VAR_FRONTIER_BATTLE_MODE, 1
message BattleFrontier_BattleTowerLobby_Text_23FD3B
waitmessage
multichoice 17, 6, 24, 0
@@ -415,7 +415,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23EC1D:: @ 823EC1D
case 127, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
BattleFrontier_BattleTowerLobby_EventScript_23EC59:: @ 823EC59
setvar VAR_0x40CE, 2
setvar VAR_FRONTIER_BATTLE_MODE, 2
message BattleFrontier_BattleTowerLobby_Text_23FD3B
waitmessage
multichoice 17, 6, 24, 0
@@ -495,7 +495,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23ED86:: @ 823ED86
case 127, BattleFrontier_BattleTowerLobby_EventScript_23F0E6
BattleFrontier_BattleTowerLobby_EventScript_23EDC2:: @ 823EDC2
setvar VAR_0x40CE, 3
setvar VAR_FRONTIER_BATTLE_MODE, 3
message BattleFrontier_BattleTowerLobby_Text_23FD3B
waitmessage
multichoice 17, 6, 24, 0
@@ -679,7 +679,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23F02B:: @ 823F02B
case 1, BattleFrontier_BattleTowerLobby_EventScript_23F08B
BattleFrontier_BattleTowerLobby_EventScript_23F046:: @ 823F046
switch VAR_0x40CE
switch VAR_FRONTIER_BATTLE_MODE
case 0, BattleFrontier_BattleTowerLobby_EventScript_23F06F
case 1, BattleFrontier_BattleTowerLobby_EventScript_23F07D
msgbox BattleFrontier_BattleTowerLobby_Text_24038B, 4
@@ -697,7 +697,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23F07D:: @ 823F07D
end
BattleFrontier_BattleTowerLobby_EventScript_23F08B:: @ 823F08B
switch VAR_0x40CE
switch VAR_FRONTIER_BATTLE_MODE
case 0, BattleFrontier_BattleTowerLobby_EventScript_23F0B4
case 1, BattleFrontier_BattleTowerLobby_EventScript_23F0C2
msgbox BattleFrontier_BattleTowerLobby_Text_24046B, 4
@@ -754,7 +754,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23F108:: @ 823F108
BattleFrontier_BattleTowerLobby_EventScript_23F135:: @ 823F135
call BattleFrontier_BattleTowerLobby_EventScript_23F1A7
compare VAR_0x40CE, 3
compare VAR_FRONTIER_BATTLE_MODE, 3
goto_eq BattleFrontier_BattleTowerLobby_EventScript_23F152
msgbox BattleFrontier_BattleTowerLobby_Text_23FE11, 4
goto BattleFrontier_BattleTowerLobby_EventScript_23F15B
@@ -807,13 +807,13 @@ BattleFrontier_BattleTowerLobby_Movement_23F1A0: @ 823F1A0
step_end
BattleFrontier_BattleTowerLobby_EventScript_23F1A7:: @ 823F1A7
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F1D4
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F1D9
compare VAR_0x40CE, 2
compare VAR_FRONTIER_BATTLE_MODE, 2
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F1DE
compare VAR_0x40CE, 3
compare VAR_FRONTIER_BATTLE_MODE, 3
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F1E3
return
@@ -834,13 +834,13 @@ BattleFrontier_BattleTowerLobby_EventScript_23F1E3:: @ 823F1E3
return
BattleFrontier_BattleTowerLobby_EventScript_23F1E8:: @ 823F1E8
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F215
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F21B
compare VAR_0x40CE, 2
compare VAR_FRONTIER_BATTLE_MODE, 2
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F221
compare VAR_0x40CE, 3
compare VAR_FRONTIER_BATTLE_MODE, 3
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F227
return
@@ -861,13 +861,13 @@ BattleFrontier_BattleTowerLobby_EventScript_23F227:: @ 823F227
return
BattleFrontier_BattleTowerLobby_EventScript_23F22D:: @ 823F22D
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F25A
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F260
compare VAR_0x40CE, 2
compare VAR_FRONTIER_BATTLE_MODE, 2
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F266
compare VAR_0x40CE, 3
compare VAR_FRONTIER_BATTLE_MODE, 3
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F26C
return
@@ -888,13 +888,13 @@ BattleFrontier_BattleTowerLobby_EventScript_23F26C:: @ 823F26C
return
BattleFrontier_BattleTowerLobby_EventScript_23F272:: @ 823F272
compare VAR_0x40CE, 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F29F
compare VAR_0x40CE, 1
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F2A5
compare VAR_0x40CE, 2
compare VAR_FRONTIER_BATTLE_MODE, 2
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F2AB
compare VAR_0x40CE, 3
compare VAR_FRONTIER_BATTLE_MODE, 3
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_23F2B1
return

View File

@@ -110,7 +110,7 @@ BattleFrontier_ScottsHouse_EventScript_263811:: @ 8263811
end
BattleFrontier_ScottsHouse_EventScript_26381B:: @ 826381B
setvar VAR_0x40CE, 0
setvar VAR_FRONTIER_BATTLE_MODE, 0
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
@@ -153,7 +153,7 @@ BattleFrontier_ScottsHouse_EventScript_2638AA:: @ 82638AA
end
BattleFrontier_ScottsHouse_EventScript_2638B4:: @ 82638B4
setvar VAR_0x40CE, 0
setvar VAR_FRONTIER_BATTLE_MODE, 0
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0

View File

@@ -149,7 +149,7 @@ FallarborTown_BattleTentLobby_EventScript_200021:: @ 8200021
FallarborTown_BattleTentLobby_EventScript_20005D:: @ 820005D
setvar VAR_FRONTIER_FACILITY, 3
setvar VAR_0x40CE, 0
setvar VAR_FRONTIER_BATTLE_MODE, 0
setvar VAR_RESULT, 2
setvar VAR_0x8004, 15
special sub_81A1780

View File

@@ -137,7 +137,7 @@ SlateportCity_BattleTentLobby_EventScript_2088CA:: @ 82088CA
SlateportCity_BattleTentLobby_EventScript_208906:: @ 8208906
setvar VAR_FRONTIER_FACILITY, 4
setvar VAR_0x40CE, 0
setvar VAR_FRONTIER_BATTLE_MODE, 0
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 2

View File

@@ -150,7 +150,7 @@ VerdanturfTown_BattleTentLobby_EventScript_201893:: @ 8201893
VerdanturfTown_BattleTentLobby_EventScript_2018CF:: @ 82018CF
setvar VAR_FRONTIER_FACILITY, 2
setvar VAR_0x40CE, 0
setvar VAR_FRONTIER_BATTLE_MODE, 0
setvar VAR_RESULT, 2
setvar VAR_0x8004, 15
special sub_81A1780

View File

@@ -244,7 +244,7 @@ gSpecials:: @ 81DBA64
def_special GetLeadMonFriendshipScore
def_special sub_81A1780
def_special sub_8161F74
def_special sub_818E9AC
def_special CallBattleDomeFunction
def_special sub_8195960
def_special sub_8165360
def_special sub_8163AC4

9
include/battle_dome.h Normal file
View File

@@ -0,0 +1,9 @@
#ifndef GUARD_BATTLE_DOME_H
#define GUARD_BATTLE_DOME_H
extern u32 gUnknown_0203CD70;
s32 GetTrainerMonCountInBits(u16 tournamentTrainerId);
s32 TrainerIdToDomeTournamentId(u16 trainerId);
#endif // GUARD_BATTLE_DOME_H

View File

@@ -1,8 +0,0 @@
#ifndef GUARD_BATTLE_FRONTIER_1_H
#define GUARD_BATTLE_FRONTIER_1_H
bool32 sub_8196094(void);
void sub_8197080(u8 *);
void sub_8196080(const u8 *str);
#endif // GUARD_BATTLE_FRONTIER_1_H

View File

@@ -69,7 +69,7 @@ void* GetBgTilemapBuffer(u8 bg);
void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
void CopyBgTilemapBufferToVram(u8 bg);
void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height);
void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, const void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2);
void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height);
void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);

View File

@@ -10,4 +10,14 @@
#define FRONTIER_FACILITY_PIKE 5
#define FRONTIER_FACILITY_PYRAMID 6
// Battle Frontier lvl modes.
#define FRONTIER_LVL_50 0
#define FRONTIER_LVL_OPEN 1
// Battle Frontier battle modes.
#define FRONTIER_MODE_SINGLES 0
#define FRONTIER_MODE_DOUBLES 1
#define FRONTIER_MODE_MULTIS 2
#define FRONTIER_MODE_LINK_MULTIS 3
#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H

View File

@@ -222,7 +222,7 @@
#define VAR_0x40CB 0x40CB
#define VAR_0x40CC 0x40CC
#define VAR_0x40CD 0x40CD
#define VAR_0x40CE 0x40CE
#define VAR_FRONTIER_BATTLE_MODE 0x40CE
#define VAR_FRONTIER_FACILITY 0x40CF
#define VAR_0x40D0 0x40D0
#define VAR_0x40D1 0x40D1

View File

@@ -362,7 +362,7 @@ struct BattleFrontier
/*0xC14*/ u16 ecwords_C14[6];
/*0xC20*/ u8 filler_C20[0x88];
/*0xCA8*/ u8 field_CA8;
/*0xCA9*/ u8 chosenLvl:2; // 0x1, 0x2 -> 0x3
/*0xCA9*/ u8 lvlMode:2; // 0x1, 0x2 -> 0x3
/*0xCA9*/ u8 field_CA9_a:1; // 0x4
/*0xCA9*/ u8 field_CA9_b:1; // 0x8
/*0xCA9*/ u8 field_CA9_c:1; // 0x10

View File

@@ -242,7 +242,7 @@ SECTIONS {
src/battle_controller_recorded_player.o(.text);
src/trainer_pokemon_sprites.o(.text);
src/lilycove_lady.o(.text);
src/battle_frontier_1.o(.text);
src/battle_dome.o(.text);
asm/battle_frontier_1.o(.text);
src/menu.o(.text);
asm/battle_frontier_2.o(.text);
@@ -522,7 +522,7 @@ SECTIONS {
src/battle_controller_recorded_player.o(.rodata);
src/trainer_pokemon_sprites.o(.rodata);
src/lilycove_lady.o(.rodata);
src/battle_frontier_1.o(.rodata);
src/battle_dome.o(.rodata);
data/battle_frontier_1.o(.rodata);
src/menu.o(.rodata);
data/battle_frontier_2.o(.rodata);

View File

@@ -31,13 +31,13 @@
#include "item_use.h"
#include "recorded_battle.h"
#include "party_menu.h"
#include "battle_dome.h"
extern u8 gUnknown_0203CEE8;
extern u8 gUnknown_0203CEE9;
extern u8 gUnknown_0203CF00[];
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern s32 gUnknown_0203CD70;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct SpriteTemplate gMultiuseSpriteTemplate;

File diff suppressed because it is too large Load Diff

View File

@@ -33,6 +33,7 @@
#include "field_weather.h"
#include "gym_leader_rematch.h"
#include "constants/map_types.h"
#include "constants/battle_frontier.h"
enum
{
@@ -863,7 +864,7 @@ u8 sub_80B100C(s32 arg0)
return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
}
if (VarGet(VAR_0x40CE) != 3)
if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS)
return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
}
else
@@ -880,7 +881,7 @@ u8 sub_80B100C(s32 arg0)
return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
}
if (VarGet(VAR_0x40CE) != 3)
if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS)
return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
}

View File

@@ -1001,7 +1001,7 @@ void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 wi
}
}
void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette)
void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, const void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette)
{
CopyRectToBgTilemapBufferRect(bg, src, 0, 0, rectWidth, rectHeight, destX, destY, rectWidth, rectHeight, palette, 0, 0);
}

View File

@@ -52,6 +52,7 @@
#include "constants/species.h"
#include "constants/moves.h"
#include "constants/vars.h"
#include "constants/battle_frontier.h"
EWRAM_DATA bool8 gBikeCyclingChallenge = FALSE;
EWRAM_DATA u8 gBikeCollisions = 0;
@@ -1667,7 +1668,7 @@ bool8 InMultiBattleRoom(void)
{
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM) &&
VarGet(VAR_0x40CE) == 2)
VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_MULTIS)
return TRUE;
return FALSE;
}
@@ -2240,10 +2241,10 @@ void sub_813A080(void)
};
u8 i;
u16 var = VarGet(VAR_0x40CE);
u8 chosenLevel = gSaveBlock2Ptr->frontier.chosenLvl;
u16 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
if (var == 2 && !FlagGet(FLAG_0x152))
if (battleMode == 2 && !FlagGet(FLAG_0x152))
{
gSpecialVar_0x8005 = 5;
gSpecialVar_0x8006 = 4;
@@ -2252,7 +2253,7 @@ void sub_813A080(void)
for (i = 0; i < 9; i++)
{
if (gUnknown_085B2CDC[i] > gSaveBlock2Ptr->frontier.field_CE0[var][chosenLevel])
if (gUnknown_085B2CDC[i] > gSaveBlock2Ptr->frontier.field_CE0[battleMode][lvlMode])
{
gSpecialVar_0x8005 = 4;
gSpecialVar_0x8006 = i + 5;
@@ -3036,13 +3037,13 @@ void sub_813A878(u8 a0)
{
static const u16 gUnknown_085B3104[] = {0x0000, 0x0001, 0x0002, 0x0100, 0x0101, 0x0400, 0x0401, 0x0200, 0x0201, 0x0300, 0x0500, 0x0600};
u16 var1 = VarGet(VAR_0x40CE);
u16 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u16 var2 = VarGet(VAR_FRONTIER_GAMBLER_SET_FACILITY_F);
u16 var3 = VarGet(VAR_FRONTIER_FACILITY);
u16 frontierFacilityId = VarGet(VAR_FRONTIER_FACILITY);
if (VarGet(VAR_FRONTIER_GAMBLER_PLACED_BET_F) == 1)
{
if (gUnknown_085B3104[var2] == (var3 << 8) + var1)
if (gUnknown_085B3104[var2] == (frontierFacilityId << 8) + battleMode)
{
if (a0 != 0)
{

View File

@@ -845,8 +845,8 @@ u16 CountTotalItemQuantityInBag(u16 itemId)
static bool8 CheckPyramidBagHasItem(u16 itemId, u16 count)
{
u8 i;
u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.chosenLvl];
u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.chosenLvl];
u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode];
u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode];
for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++)
{
@@ -867,8 +867,8 @@ static bool8 CheckPyramidBagHasItem(u16 itemId, u16 count)
static bool8 CheckPyramidBagHasSpace(u16 itemId, u16 count)
{
u8 i;
u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.chosenLvl];
u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.chosenLvl];
u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode];
u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode];
for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++)
{
@@ -890,8 +890,8 @@ bool8 AddPyramidBagItem(u16 itemId, u16 count)
{
u16 i;
u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.chosenLvl];
u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.chosenLvl];
u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode];
u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode];
u16 *newItems = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(u16));
u8 *newQuantities = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(u8));
@@ -963,8 +963,8 @@ bool8 RemovePyramidBagItem(u16 itemId, u16 count)
{
u16 i;
u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.chosenLvl];
u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.chosenLvl];
u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode];
u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode];
i = gUnknown_0203CF30[3] + gUnknown_0203CF30[4];
if (items[i] == itemId && quantities[i] >= count)

View File

@@ -13,6 +13,7 @@
#include "constants/hold_effects.h"
#include "constants/battle_move_effects.h"
#include "constants/songs.h"
#include "constants/battle_frontier.h"
#include "string_util.h"
#include "text.h"
#include "link.h"
@@ -1575,8 +1576,8 @@ void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lv
u8 language;
u8 value;
if (gSaveBlock2Ptr->frontier.chosenLvl != 0)
level = BattleFrontierGetOpponentLvl(gSaveBlock2Ptr->frontier.chosenLvl);
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
level = BattleFrontierGetOpponentLvl(gSaveBlock2Ptr->frontier.lvlMode);
else if (lvl50)
level = 50;
else

View File

@@ -1293,7 +1293,7 @@ static bool32 AllocTryCopyRecordedBattleSaveData(struct RecordedBattleSave *dst)
static void CB2_RecordedBattleEnd(void)
{
gSaveBlock2Ptr->frontier.chosenLvl = sUnknown_0203C7AD;
gSaveBlock2Ptr->frontier.lvlMode = sUnknown_0203C7AD;
gBattleOutcome = 0;
gBattleTypeFlags = 0;
gTrainerBattleOpponent_A = 0;
@@ -1353,7 +1353,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src)
gTrainerBattleOpponent_B = src->opponentB;
gPartnerTrainerId = src->partnerId;
gUnknown_0203C7B4 = src->field_4FA;
sUnknown_0203C7AD = gSaveBlock2Ptr->frontier.chosenLvl;
sUnknown_0203C7AD = gSaveBlock2Ptr->frontier.lvlMode;
sFrontierFacility = src->field_4FD;
sUnknown_0203C7AF = src->field_4FE;
sBattleStyle = src->battleStyle;
@@ -1375,7 +1375,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src)
sUnknown_0203CCDC[i] = src->field_50E[i];
}
gSaveBlock2Ptr->frontier.chosenLvl = src->field_4FC;
gSaveBlock2Ptr->frontier.lvlMode = src->field_4FC;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{

View File

@@ -18,6 +18,7 @@
#include "constants/maps.h"
#include "constants/species.h"
#include "constants/rgb.h"
#include "constants/battle_frontier.h"
#include "trade.h"
#include "trainer_card.h"
#include "overworld.h"
@@ -468,7 +469,7 @@ void sub_8012780(u8 taskId)
switch (data->state)
{
case 0:
if (gSpecialVar_0x8004 == 20 && gSaveBlock2Ptr->frontier.chosenLvl == 1)
if (gSpecialVar_0x8004 == 20 && gSaveBlock2Ptr->frontier.lvlMode == FRONTIER_LVL_OPEN)
gSpecialVar_0x8004++;
gUnknown_02022C2C = gUnknown_082F00C4[gSpecialVar_0x8004];
gUnknown_02022C2D = gUnknown_082F00C4[gSpecialVar_0x8004] >> 8;
@@ -1050,7 +1051,7 @@ void sub_80134E8(u8 taskId)
switch (data->state)
{
case 0:
if (gSpecialVar_0x8004 == 20 && gSaveBlock2Ptr->frontier.chosenLvl == 1)
if (gSpecialVar_0x8004 == 20 && gSaveBlock2Ptr->frontier.lvlMode == FRONTIER_LVL_OPEN)
gSpecialVar_0x8004++;
gUnknown_02022C2C = gUnknown_082F0530[gSpecialVar_0x8004];
sub_8010F84(gUnknown_02022C2C, 0, 0);

View File

@@ -634,18 +634,7 @@ gFacilityTrainerMons: @ 203BC8C
.include "src/recorded_battle.o"
.include "src/trainer_pokemon_sprites.o"
.include "src/lilycove_lady.o"
gUnknown_0203CD70: @ 203CD70
.space 0x4
gUnknown_0203CD74: @ 203CD74
.space 0x4
gUnknown_0203CD78: @ 203CD78
.space 0x4
gUnknown_0203CD7C: @ 203CD7C
.space 0x4
.include "src/battle_dome.o"
gUnknown_0203CD80: @ 203CD80
.space 0x8