Merge master into ObjEvent rename
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@@ -9,10 +9,8 @@ BattleFrontier_BattleDomeCorridor_MapScript2_24B104: @ 824B104
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BattleFrontier_BattleDomeCorridor_EventScript_24B10E:: @ 824B10E
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delay 16
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setvar VAR_TEMP_0, 1
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
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setvar VAR_0x8005, 1
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special CallFrontierUtilFunc
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compare VAR_RESULT, 1
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frontier_get FRONTIER_DATA_LVL_MODE
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compare VAR_RESULT, FRONTIER_LVL_OPEN
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goto_if_eq BattleFrontier_BattleDomeCorridor_EventScript_24B161
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applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1B2
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1A1
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@@ -37,7 +35,6 @@ BattleFrontier_BattleDomeCorridor_EventScript_24B161:: @ 824B161
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waitmovement 0
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closedoor 37, 3
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waitdooranim
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BattleFrontier_BattleDomeCorridor_EventScript_24B18F:: @ 824B18F
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waitmovement 0
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setvar VAR_0x8006, 0
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